hyperion.ng/include/effectengine/EffectEngine.h
redPanther 6279dcb2a9 per effect smoothing (#456)
* add dynamic smoothing first step
* extend prio muxer to hold smoothing preset id
* add icons for systray
* fix missing changes in prio muxer
*  implement specific smoothing params for effects
* refactoring: std::min/max to qMin/Max
* some code optimization
* fix schema and translation
* revoke change of python include order
* fix eol in effect shemas
* optimize random,candle and fadecandy json schemas
2017-08-04 12:01:45 +02:00

87 lines
2.3 KiB
C++

#pragma once
// Qt includes
#include <QObject>
#include <QString>
#include <QJsonObject>
#include <QJsonValue>
#include <QJsonDocument>
#include <QJsonArray>
// Hyperion includes
#include <hyperion/Hyperion.h>
// Effect engine includes
#include <effectengine/EffectDefinition.h>
#include <effectengine/ActiveEffectDefinition.h>
#include <effectengine/EffectSchema.h>
#include <utils/Logger.h>
// pre-declarioation
class Effect;
typedef struct _ts PyThreadState;
class EffectEngine : public QObject
{
Q_OBJECT
public:
EffectEngine(Hyperion * hyperion, const QJsonObject & jsonEffectConfig);
virtual ~EffectEngine();
void readEffects();
const std::list<EffectDefinition> & getEffects() const
{
return _availableEffects;
};
const std::list<ActiveEffectDefinition> & getActiveEffects();
const std::list<EffectSchema> & getEffectSchemas()
{
return _effectSchemas;
};
public slots:
/// Run the specified effect on the given priority channel and optionally specify a timeout
int runEffect(const QString &effectName, int priority, int timeout = -1, const QString &origin="System");
/// Run the specified effect on the given priority channel and optionally specify a timeout
int runEffect(const QString &effectName, const QJsonObject & args, int priority, int timeout = -1, const QString &pythonScript = "", const QString &origin = "System", unsigned smoothCfg=0);
/// Clear any effect running on the provided channel
void channelCleared(int priority);
/// Clear all effects
void allChannelsCleared();
private slots:
void effectFinished(Effect * effect);
private:
bool loadEffectDefinition(const QString & path, const QString & effectConfigFile, EffectDefinition &effectDefinition);
bool loadEffectSchema(const QString & path, const QString & effectSchemaFile, EffectSchema &effectSchema);
/// Run the specified effect on the given priority channel and optionally specify a timeout
int runEffectScript(const QString &script, const QString &name, const QJsonObject & args, int priority, int timeout = -1, const QString & origin="System", unsigned smoothCfg=0);
private:
Hyperion * _hyperion;
QJsonObject _effectConfig;
std::list<EffectDefinition> _availableEffects;
std::list<Effect *> _activeEffects;
std::list<ActiveEffectDefinition> _availableActiveEffects;
std::list<EffectSchema> _effectSchemas;
PyThreadState * _mainThreadState;
Logger * _log;
};