hyperion.ng/include/udplistener/UDPListener.h
Paulchen-Panther 7ff9d7037b
ProtoBuffer, UDPListener ...
Protocol Buffer reimplemented to receive image data from third-party apps
The status of the component "UDPListener" is now displayed correctly in WebUI
Global signal names for WebUI added
2019-02-17 15:26:11 +01:00

110 lines
2.4 KiB
C++

#pragma once
// system includes
#include <cstdint>
// Qt includes
#include <QSet>
#include <QHostAddress>
#include <QJsonDocument>
// Hyperion includes
#include <utils/Logger.h>
#include <utils/Components.h>
#include <utils/ColorRgb.h>
// settings
#include <utils/settings.h>
class BonjourServiceRegister;
class QUdpSocket;
///
/// This class creates a UDP server which accepts connections from boblight clients.
///
class UDPListener : public QObject
{
Q_OBJECT
public:
///
/// UDPListener constructor
/// @param hyperion Hyperion instance
/// @param port port number on which to start listening for connections
///
UDPListener(const QJsonDocument& config);
~UDPListener();
///
/// @return the port number on which this UDP listens for incoming connections
///
uint16_t getPort() const;
///
/// @return true if server is active (bind to a port)
///
bool active() { return _isActive; };
public slots:
///
/// bind server to network
///
void start();
///
/// close server
///
void stop();
void componentStateChanged(const hyperion::Components component, bool enable);
///
/// @brief Handle settings update from Hyperion Settingsmanager emit or this constructor
/// @param type settingyType from enum
/// @param config configuration object
///
void handleSettingsUpdate(const settings::type& type, const QJsonDocument& config);
signals:
///
/// @brief forward register data to HyperionDaemon
///
void registerGlobalInput(const int priority, const hyperion::Components& component, const QString& origin = "System", const QString& owner = "", unsigned smooth_cfg = 0);
///
/// @brief forward led data to HyperionDaemon
///
const bool setGlobalInput(const int priority, const std::vector<ColorRgb>& ledColors, const int timeout_ms = -1, const bool& clearEffect = true);
private slots:
///
/// Slot which is called when a client tries to create a new connection
///
void readPendingDatagrams();
void processTheDatagram(const QByteArray * datagram, const QHostAddress * sender);
private:
/// The UDP server object
QUdpSocket * _server;
/// hyperion priority
int _priority;
/// hyperion timeout
int _timeout;
/// Logger instance
Logger * _log;
/// Bonjour Service Register
BonjourServiceRegister* _serviceRegister = nullptr;
/// state of connection
bool _isActive;
/// address to bind
QHostAddress _listenAddress;
uint16_t _listenPort;
QAbstractSocket::BindFlag _bondage;
};