hyperion.ng/include/boblightserver/BoblightServer.h

92 lines
1.8 KiB
C++

#pragma once
// system includes
#include <cstdint>
// Qt includes
#include <QTcpServer>
#include <QSet>
// Hyperion includes
#include <hyperion/Hyperion.h>
#include <utils/Logger.h>
#include <utils/Components.h>
class BoblightClientConnection;
///
/// This class creates a TCP server which accepts connections from boblight clients.
///
class BoblightServer : public QObject
{
Q_OBJECT
public:
///
/// BoblightServer constructor
/// @param hyperion Hyperion instance
/// @param port port number on which to start listening for connections
///
BoblightServer(const int priority, uint16_t port = 19333);
~BoblightServer();
///
/// @return the port number on which this TCP listens for incoming connections
///
uint16_t getPort() const;
/// @return true if server is active (bind to a port)
///
bool active() { return _isActive; };
bool componentState() { return active(); };
public slots:
///
/// bind server to network
///
void start();
///
/// close server
///
void stop();
void componentStateChanged(const hyperion::Components component, bool enable);
signals:
void statusChanged(bool isActive);
private slots:
///
/// Slot which is called when a client tries to create a new connection
///
void newConnection();
///
/// Slot which is called when a client closes a connection
/// @param connection The Connection object which is being closed
///
void closedConnection(BoblightClientConnection * connection);
private:
/// Hyperion instance
Hyperion * _hyperion;
/// The TCP server object
QTcpServer _server;
/// List with open connections
QSet<BoblightClientConnection *> _openConnections;
/// hyperion priority
const int _priority;
/// Logger instance
Logger * _log;
/// state of connection
bool _isActive;
uint16_t _port;
};