hyperion.ng/CONTRIBUTING.md

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Development Setup

TODO: Be more specific, provide a Visual Studio Code workspace with plugins and pre configured build tasks

Get Hyperion to compile: Compile HowTo

Workflow

Issue

TODO

Pull requests

  • Create a feature branch from the default branch (master) and merge back against that branch.
  • It's OK to have multiple small commits as you work on the PR - GitHub automatically squashes them before merging.
  • Make sure tests pass.
  • If adding a new feature:
    • Provide a convincing reason to add this feature. Ideally, you should open a suggestion issue first and have it approved before working on it.
  • If fixing bug:
    • If you are resolving an open issue, add (fix #xxxx) (#xxxx being the issue ID) in your PR title for a better release log, e.g. chore(feat): implement SSR (fix #1234).
    • Provide a detailed description of the bug in the PR.

Code Specification

  • use QT wherever it's possible (except there is a good reason)
  • use unix line endings (not windows)
  • indent your code with TABs instead of spaces
  • your files should end with a newline
  • names are camel case
  • use utf8 file encoding (ANSI encoding is strictly forbidden!)
  • use speaking names for variables.
  • avoid code dups -> if you write similar code blocks more the 2 times -> refactoring!
  • avoid compiler macros (#ifdef #define ...) where possible
  • class member variables must prefixed with underscore int _myMemberVar
  • initializer list on constructors:
bad:
MyClass::MyClass()
	: myVarA(0), myVarB("eee"), myVarC(true)
{
}

MyClass::MyClass() : myVarA(0),
	myVarB("eee"),
	myVarC(true)
{
}

good:
MyClass::MyClass()
	: myVarA(0)
	, myVarB("eee")
	, myVarC(true)
{
}
  • pointer declaration
bad:
int *foo;
int * fooFoo;

good:
int* foo;

Logger

Hyperion has a own logger class with different log levels.

  • Use macros in include/utils/logger.h
  • Don't use the Logger class directly unless there is a good reason to do so.
// *** including
#include <utils/logger.h>

// creating
// get a logger, this will create a logger named MAIN with min loglevel INFO, DEBUG messages won't displayed
Logger * log_main = Logger::getInstance("MAIN");

// get a logger, this will create a logger named MAIN with min loglevel DEBUG,  all messages displayed
Logger * log_main = Logger::getInstance("MAIN", Logger::DEBUG);

// using
// basic
Debug( log_main, "hello folks!");
Info( log_main, "hello again!");
Warning( log_main, "something is crazy");
Error( log_main, "oh to crazy, aborting");

// quick logging, when only one message exists and want no typing overhead - or usage in static functions
Info( Logger::getInstance("LedDevice"), "Leddevice %s started", "PublicStreetLighting");

// a bit mor complex - with printf like format
Info( log_main, "hello %s, you have %d messages", "Dax", 25);

// conditional messages
WarningIf( (value>threshold), log_main, "Alert, your value is greater then %d", threshold );

The amount of "%" mus match with following arguments

The Placeholders

  • %s for strings (this are cstrings, when having std::string use myStdString.c_str() to convert)
  • %d for integer numbers
  • %f for float numbers
  • more placeholders possible, see here

Log Level

  • Debug - used when message is more or less for the developer or for trouble shooting
  • Info - used for not absolutly developer stuff messages for what's going on
  • Warning - warn if something is not as it should be, but didn't harm
  • Error - used when an error occurs

Commit specification

TODO