* Creating Audio Grabber Creating Audio Grabber Creating Audio Grabber. Successfully began capturing audio in windows. Starting to implement a hard-coded UV Visualizer. Got Windows DirectSound Implementation working. Hardcoded basic VU Meter. Begin working on linux audio grabber implementation. Finished Linux Draft Implementation. Minor Mods to windows implementation. Windows: - Free memory used by device id. - Prevent starting audio if the grabber is disabled - More debug logging Linux: - Prevent starting audio if the grabber is disabled Added strings to english Removed "custom" from device selection Made hard-coded visualizer values configurable. wrote values to imageData with BGR priority to enable configurable values to be set in RGB format. created logic to support "Automatic" to enable the API to select the default device. Add language key for audio in "Remote Control" section. Removed audio configuration for number of channels. This was causing an error with some devices. Fixed logic to update capture while its active. Optimizing code . UI Tweaks Destructuring. Fixed build error on linux. Custom Effects - Clean-ups and Enhancements (#1163) * Cleanup EffectFileHandler * Support Custom Effect Schemas and align EffectFileHandler * Change back to colon prefix for system effects * WebSockets - Fix error in handling fragmented frames * Correct missing colon updates * Update json with image file location for custom gif effects * Image effect deletion - considere full filename is stored in JSON * Correct selection lists indentions Creating Audio Grabber Creating Audio Grabber Creating Audio Grabber. Successfully began capturing audio in windows. Starting to implement a hard-coded UV Visualizer. Got Windows DirectSound Implementation working. Hardcoded basic VU Meter. Begin working on linux audio grabber implementation. Finished Linux Draft Implementation. Minor Mods to windows implementation. Windows: - Free memory used by device id. - Prevent starting audio if the grabber is disabled - More debug logging Linux: - Prevent starting audio if the grabber is disabled Added strings to english Removed "custom" from device selection Made hard-coded visualizer values configurable. wrote values to imageData with BGR priority to enable configurable values to be set in RGB format. created logic to support "Automatic" to enable the API to select the default device. Add language key for audio in "Remote Control" section. Removed audio configuration for number of channels. This was causing an error with some devices. Fixed logic to update capture while its active. Optimizing code . UI Tweaks Destructuring. Fixed build error on linux. Commented setVideoMode from AudioGrabber. Linux Threading changes. Implementing new API Continuing to implement audio into new APIs Fixed Audio Grabber for DirectSound on Windows Fixed UI for Audio Grabber Configuration Default AUDIO to off unless specified. fixed missing #ifdef for audio grabber. Added logic to calculate a dynamic multiplier from the signal input. Updating linux api for discovering devices. Fixed HTML/JS issues with view. Fixed NPE in Windows. Disabled setting thread priority in linux. updated the schema options check to pass through hidden states and commented the change. Updated grabber start conditions Updated Audio grabber to instantiate similar to video grabber Updated windows grabber to set "started" flag to false when shutting down. Removed "tryStart" to prevent enabling audio capture unnecessarily. Fixing instance audio grabber device configuration Added configurable resolution Reduced tolerance to 5% Fixed issue where grabber failed for additional instances when "start" was called multiple times. Fixed resolution calculation Change averaging algorithm to prevent overflowing the sum. Updated logic to stop audio grabber when disabled. Fix integer casting and rounding. Restart grabber on configuration change. Fix missing include/grabber/AudioGrabber. Disable tolerance. Added configurable tolerance. Fixed tolerance algorithm. reset multiplier on configuration change. Line Endings Proposed change and questions/request to fix implementing more of LordGrey's suggestions. Fix mode for snd_pcm_open. Latest ALSA uses SND_PCM_NONBLOCK instead of SND_PCM_OPEN_NONBLOCK defaulted multiplier to 0 "auto" defaulted tolerance to 20% changed 100 to 100.0 for pixel value percentage calculation to fix value from being 0. missed a 100 as a double so precision isn't lost during math operation. Fix Windows grabber and further cleanups Enable Audio grabbing in standard build Remove empty methods Fix audio capture priority setting Remove unused code Clean-up default config Allow additional json-editor attributes Allow multiple effects and resetting to defaults Correct default values Allow to build for Qt < 5.14 Update CodeQL build dependency Update build dependencies Remove effect1 placeholder * Renamed uvMeter to VU Meter (Volume Unit) - Fixed issues flagged by code scanning bot. * Moved stop call into destructor of implementing class. * Removed commented linux audio channel configuration logic. --------- Co-authored-by: Michael Rochelle <michael@j2inn.com>
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With Docker
If you are using Docker, you can compile Hyperion inside a docker container. This keeps your system clean and with a simple script it's easy to use. Supported is also cross compiling for Raspberry Pi (Debian Stretch or higher). To compile Hyperion just execute one of the following commands.
The compiled binaries and packages will be available at the deploy folder next to the script.
Note: call the script with ./docker-compile.sh -h
for more options.
Native compilation on Raspberry Pi for:
Raspbian Stretch
wget -qN https://raw.github.com/hyperion-project/hyperion.ng/master/bin/scripts/docker-compile.sh && chmod +x *.sh && ./docker-compile.sh -i rpi-raspbian -t stretch
Raspbian Buster/Raspberry Pi OS
wget -qN https://raw.github.com/hyperion-project/hyperion.ng/master/bin/scripts/docker-compile.sh && chmod +x *.sh && ./docker-compile.sh -i rpi-raspbian -t buster
Raspberry Pi OS Bullseye
wget -qN https://raw.github.com/hyperion-project/hyperion.ng/master/bin/scripts/docker-compile.sh && chmod +x *.sh && ./docker-compile.sh -i rpi-raspbian -t bullseye
Raspberry Pi OS Bookworm
wget -qN https://raw.github.com/hyperion-project/hyperion.ng/master/bin/scripts/docker-compile.sh && chmod +x *.sh && ./docker-compile.sh -i rpi-raspbian -t bookworm
Cross compilation on x86_64 for:
x86_64 (Debian Stretch):
wget -qN https://raw.github.com/hyperion-project/hyperion.ng/master/bin/scripts/docker-compile.sh && chmod +x *.sh && ./docker-compile.sh -i x86_64 -t stretch
x86_64 (Debian Buster):
wget -qN https://raw.github.com/hyperion-project/hyperion.ng/master/bin/scripts/docker-compile.sh && chmod +x *.sh && ./docker-compile.sh -i x86_64 -t buster
x86_64 (Debian Bullseye):
wget -qN https://raw.github.com/hyperion-project/hyperion.ng/master/bin/scripts/docker-compile.sh && chmod +x *.sh && ./docker-compile.sh -i x86_64 -t bullseye
x86_64 (Debian Bookworm):
wget -qN https://raw.github.com/hyperion-project/hyperion.ng/master/bin/scripts/docker-compile.sh && chmod +x *.sh && ./docker-compile.sh -i x86_64 -t bookworm
Raspberry Pi v1 & ZERO (Debian Stretch)
wget -qN https://raw.github.com/hyperion-project/hyperion.ng/master/bin/scripts/docker-compile.sh && chmod +x *.sh && ./docker-compile.sh -i armv6l -t stretch
Raspberry Pi v1 & ZERO (Debian Buster)
wget -qN https://raw.github.com/hyperion-project/hyperion.ng/master/bin/scripts/docker-compile.sh && chmod +x *.sh && ./docker-compile.sh -i armv6l -t buster
Raspberry Pi v1 & ZERO (Debian Bullseye)
wget -qN https://raw.github.com/hyperion-project/hyperion.ng/master/bin/scripts/docker-compile.sh && chmod +x *.sh && ./docker-compile.sh -i armv6l -t bullseye
Raspberry Pi v1 & ZERO (Debian Bookworm)
wget -qN https://raw.github.com/hyperion-project/hyperion.ng/master/bin/scripts/docker-compile.sh && chmod +x *.sh && ./docker-compile.sh -i armv6l -t bookworm
Raspberry Pi 2/3/4 (Debian Stretch)
wget -qN https://raw.github.com/hyperion-project/hyperion.ng/master/bin/scripts/docker-compile.sh && chmod +x *.sh && ./docker-compile.sh -i armv7l -t stretch
Raspberry Pi 2/3/4 (Debian Buster)
wget -qN https://raw.github.com/hyperion-project/hyperion.ng/master/bin/scripts/docker-compile.sh && chmod +x *.sh && ./docker-compile.sh -i armv7l -t buster
Raspberry Pi 2/3/4 (Debian Bullseye)
wget -qN https://raw.github.com/hyperion-project/hyperion.ng/master/bin/scripts/docker-compile.sh && chmod +x *.sh && ./docker-compile.sh -i armv7l -t bullseye
Cross compilation on x86_64 for developers
Using additional options you can cross compile locally -l: use a local hyperion source code directory rather than cloning from GitHub -c: do incremental compiles, Note: you need to keep the image and tag stable
Compile code in $HYPERION_HOME incrementally for Raspberry Pi 2/3/4 (Debian Bullseye)
cd $HYPERION_HOME
./bin/scripts/docker-compile.sh -l -c -i armv7l -t bullseye
The usual way
Debian/Ubuntu/Win10LinuxSubsystem
For Linux/Ubuntu(<= 21.10) - Qt5 based
sudo apt-get update
sudo apt-get install git cmake build-essential qtbase5-dev libqt5serialport5-dev libqt5sql5-sqlite libqt5svg5-dev libqt5x11extras5-dev libusb-1.0-0-dev python3-dev libasound2-dev libturbojpeg0-dev libjpeg-dev libssl-dev
Ubuntu (22.04+) - Qt6 based
sudo apt-get update
sudo apt-get install git cmake build-essential qt6-base-dev libqt6serialport6-dev libvulkan-dev libgl1-mesa-dev libusb-1.0-0-dev python3-dev libasound2-dev libturbojpeg0-dev libjpeg-dev libssl-dev pkg-config
For Linux X11/XCB grabber support
sudo apt-get install libxrandr-dev libxrender-dev libxcb-image0-dev libxcb-util0-dev libxcb-shm0-dev libxcb-render0-dev libxcb-randr0-dev
For Linux CEC support
sudo apt-get install libcec-dev libp8-platform-dev libudev-dev
on RPI you need the videocore IV headers
sudo apt-get install libraspberrypi-dev
OSMC on Raspberry Pi
sudo apt-get install rbp-userland-dev-osmc
Additionally for QT6 when QT6 installed separately on Ubuntu < 22.04
sudo apt-get install postgresql unixodbc libxkbcommon-dev
ATTENTION Win10LinuxSubsystem we do not (/we can't) support using hyperion in linux subsystem of MS Windows 10, albeit some users tested it with success. Keep in mind to disable all linux specific led and grabber hardware via cmake. Because we use QT as framework in hyperion, serialport leds and network driven devices could work.
Arch
See AUR for PKGBUILDs on arch. If the PKGBUILD does not work ask questions there please.
Fedora
The following dependencies are needed to build hyperion.ng on fedora.
sudo dnf -y groupinstall "Development Tools"
sudo dnf install python3-devel qt-devel qt5-qtbase-devel qt5-qtserialport-devel xrandr xcb-util-image-devel qt5-qtx11extras-devel alsa-lib-devel turbojpeg-devel libusb-devel xcb-util-devel dbus-devel openssl-devel fedora-packager rpmdevtools gcc libcec-devel
After installing the dependencies, you can continue with the compile instructions later on this page (the more detailed way..).
OSX
To install on OS X you either need Homebrew or Macport but Homebrew is the recommended way to install the packages. To use Homebrew XCode is required as well, use brew doctor
to check your install.
First you need to install the dependencies:
brew install qt5 python3 cmake libusb doxygen
Windows
We assume a 64bit Windows 10. Install the following;
- Git (Check: Add to PATH)
- CMake (Windows win64-x64 installer) (Check: Add to PATH)
- Visual Studio 2022 Community Edition
- Select 'Desktop development with C++'
- On the right, just select
MSVC v143 VS 2022 C++ x64/x86-Buildtools
and latestWindows 10 SDK
. Everything else is not needed.
- Win64 OpenSSL v1.1.1k (direct link)
- Python 3 (Windows x86-64 executable installer) (Check: Add to PATH and Debug Symbols)
- Open a console window and execute
pip install aqtinstall
. - Now we can download Qt to C:\Qt
mkdir c:\Qt && aqt install -O c:\Qt 5.15.2 windows desktop win64_msvc2019_64
- QT6.2 requires the Vulkan SDK to be installed
- Open a console window and execute
- libjpeg-turbo SDK for Visual C++
- Download the latest 64bit installer (currently
libjpeg-turbo-2.1.3-vc64.exe
) and install to its default locationC:\libjpeg-turbo64
.
- Download the latest 64bit installer (currently
Optional:
- For DirectX9 grabber:
- For package creation:
Compiling and installing Hyperion
The general quick way (without big comments)
complete automated process for Mac/Linux:
wget -qO- https://raw.githubusercontent.com/hyperion-project/hyperion.ng/master/bin/compile.sh | sh
some more detailed way: (or more or less the content of the script above)
# be sure you fulfill the prerequisites above
git clone --recursive https://github.com/hyperion-project/hyperion.ng.git hyperion
cd hyperion
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
make -j $(nproc)
if this get stucked and dmesg says out of memory try:
make -j 2
# optional: install into your system
sudo make install/strip
# to uninstall (not very well tested, please keep that in mind)
sudo make uninstall
# ... or run it from compile directory
bin/hyperiond
# webui is located on localhost:8090 or 8091
In case you would like to build with a dedicated Qt version, Either supply QTDIR
as -DQTDIR=<path>
to cmake or set and environment variable QTDIR
pointing to the Qt installation.
On Windows MSVC2022 set it via the CMakeSettings.json:
"configurations": [
{
...
"environments": [
{
"QTDIR": "C:/Qt/6.2.2/msvc2019_64/"
}
]
},
The detailed way (with many comments)
Download: Creates hyperion directory and checkout the code from github
export HYPERION_DIR="hyperion"
git clone --recursive --depth 1 https://github.com/hyperion-project/hyperion.ng.git "$HYPERION_DIR"
Preparations: Change into hyperion folder and create a build folder
cd "$HYPERION_DIR"
mkdir build
cd build
Generate the make files: To generate make files with automatic platform detection and default settings: This should fit to *RPI, x86, amlogic/wetek:
cmake -DCMAKE_BUILD_TYPE=Release ..
Developers on x86 linux should use:
cmake -DPLATFORM=x11-dev -DCMAKE_BUILD_TYPE=Release ..
To use framebuffer instead of dispmanx (for example on the cubox-i):
cmake -DENABLE_FB=ON -DCMAKE_BUILD_TYPE=Release ..
To generate make files on OS X:
Platform should be auto detected and refer to osx, you can also force osx:
cmake -DPLATFORM=osx -DCMAKE_BUILD_TYPE=Release ..
To generate files on Windows (Release+Debug capable):
Platform should be auto detected and refer to windows, you can also force windows:
# You might need to setup MSVC env first
call "C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Auxiliary\Build\vcvars64.bat"
cmake -DPLATFORM=windows -G "Visual Studio 17 2022" ..
Run make to build Hyperion:
The -j $(nproc)
specifies the amount of CPU cores to use.
make -j $(nproc)
On a mac you can use sysctl -n hw.ncpu
to get the number of available CPU cores to use.
make -j $(sysctl -n hw.ncpu)
On Windows run:
cmake --build . --config Release -- -maxcpucount
Maintainer: To build installer, install NSIS and set env VCINSTALLDIR="C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC"
Install hyperion into your system:
Copy all necessary files to /usr/local/share/hyperion
sudo make install/strip
If you want to install into another location call this before installing
cmake -DCMAKE_INSTALL_PREFIX=/home/pi/apps ..
This will install to /home/pi/apps/share/hyperion