fix random number returning strings !

This commit is contained in:
Dave Conway-Jones 2021-01-05 22:12:21 +00:00
parent fa2ea96e67
commit 00fbae3ef6
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GPG Key ID: 88BA2B8A411BE9FF
2 changed files with 56 additions and 56 deletions

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@ -1,6 +1,6 @@
{
"name" : "node-red-node-random",
"version" : "0.3.0",
"version" : "0.3.1",
"description" : "A Node-RED node that when triggered generates a random number between two values.",
"dependencies" : {
},

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@ -13,63 +13,63 @@ module.exports = function(RED) {
this.on("input", function(msg) {
tmp.low = 1 // set this as the default low value
tmp.low_e = ""
if (node.low) { // if the the node has a value use it
tmp.low = node.low
} else if ('from' in msg) { // else see if a 'from' is in the msg
if (Number(msg.from)) { // if it is, and is a number, use it
tmp.low = Number(msg.from);
} else { // otherwise setup NaN error
tmp.low = NaN;
tmp.low_e = " From: " + msg.from; // setup to show bad incoming msg.from
}
}
tmp.high = 10 // set this as the default high value
tmp.high_e = "";
if (node.high) { // if the the node has a value use it
tmp.high = node.high
} else if ('to' in msg) { // else see if a 'to' is in the msg
if (Number(msg.to)) { // if it is, and is a number, use it
tmp.high = Number(msg.to);
} else { // otherwise setup NaN error
tmp.high = NaN
tmp.high_e = " To: " + msg.to // setup to show bad incoming msg.to
}
}
// if tmp.low or high are not numbers, send an error msg with bad values
if ( (isNaN(tmp.low)) || (isNaN(tmp.high)) ) {
this.error("Random: one of the input values is not a number. " + tmp.low_e + tmp.high_e);
} else {
// at this point we have valid values so now to generate the random number!
tmp.low = 1 // set this as the default low value
tmp.low_e = ""
if (node.low) { // if the the node has a value use it
tmp.low = Number(node.low);
} else if ('from' in msg) { // else see if a 'from' is in the msg
if (Number(msg.from)) { // if it is, and is a number, use it
tmp.low = Number(msg.from);
} else { // otherwise setup NaN error
tmp.low = NaN;
tmp.low_e = " From: " + msg.from; // setup to show bad incoming msg.from
}
}
// flip the values if low > high so random will work
var value = 0;
if (tmp.low > tmp.high) {
value = tmp.low
tmp.low = tmp.high
tmp.high = value
}
tmp.high = 10 // set this as the default high value
tmp.high_e = "";
if (node.high) { // if the the node has a value use it
tmp.high = Number(node.high);
} else if ('to' in msg) { // else see if a 'to' is in the msg
if (Number(msg.to)) { // if it is, and is a number, use it
tmp.high = Number(msg.to);
} else { // otherwise setup NaN error
tmp.high = NaN
tmp.high_e = " To: " + msg.to // setup to show bad incoming msg.to
}
}
// if returning an integer, do a math.ceil() on the low value and a
// Math.floor()high value before generate the random number. This must be
// done to insure the rounding doesn't round up if using something like 4.7
// which would end up with 5
if ( (node.inte == "true") || (node.inte === true) ) {
tmp.low = Math.ceil(tmp.low);
tmp.high = Math.floor(tmp.high);
// use this to round integers
value = Math.round(Math.random() * (tmp.high - tmp.low + 1) + tmp.low - 0.5);
} else {
// use this to round floats
value = (Math.random() * (tmp.high - tmp.low)) + tmp.low;
}
RED.util.setMessageProperty(msg,node.property,value);
node.send(msg);
}
// if tmp.low or high are not numbers, send an error msg with bad values
if ( (isNaN(tmp.low)) || (isNaN(tmp.high)) ) {
this.error("Random: one of the input values is not a number. " + tmp.low_e + tmp.high_e);
} else {
// at this point we have valid values so now to generate the random number!
// flip the values if low > high so random will work
var value = 0;
if (tmp.low > tmp.high) {
value = tmp.low
tmp.low = tmp.high
tmp.high = value
}
// if returning an integer, do a math.ceil() on the low value and a
// Math.floor()high value before generate the random number. This must be
// done to insure the rounding doesn't round up if using something like 4.7
// which would end up with 5
if ( (node.inte == "true") || (node.inte === true) ) {
tmp.low = Math.ceil(tmp.low);
tmp.high = Math.floor(tmp.high);
// use this to round integers
value = Math.round(Math.random() * (tmp.high - tmp.low + 1) + tmp.low - 0.5);
} else {
// use this to round floats
value = (Math.random() * (tmp.high - tmp.low)) + tmp.low;
}
RED.util.setMessageProperty(msg,node.property,value);
node.send(msg);
}
});
}
RED.nodes.registerType("random",RandomNode);