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Removed status msgs, added a tmp variable, kept parseInt to prevent rounding error when high value has a decimal value
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@ -4,62 +4,57 @@ module.exports = function(RED) {
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function RandomNode(n) {
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RED.nodes.createNode(this,n);
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this.status({}); // blank status on a deploy
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this.low = n.low
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this.high = n.high
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this.inte = n.inte || false;
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this.property = n.property||"payload";
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var node = this;
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var tmp = {};
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this.on("input", function(msg) {
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if (n.low !== "") {this.low = parseFloat(n.low)}
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else {this.low = n.low};
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if (n.high !== "") {this.high = parseFloat(n.high)}
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else {this.high = n.high};
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if (node.low === "") {
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node.low = 1;
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if ('from' in msg) {node.low = msg.from}
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tmp.low = 1;
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if ('from' in msg) {
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tmp.low = msg.from}
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}
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if (node.high === "") {
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node.high = 10;
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if ('to' in msg) {node.high = msg.to}
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}
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// if returning an interger, do a parseInt() on the low and high values
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if ( (node.inte == "true") || (node.inte === true) ) {
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node.low = parseInt(node.low);
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node.high = parseInt(node.high);
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tmp.high = 10;
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if ('to' in msg) {tmp.high = msg.to}
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}
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// if tmp.low or tmp.high is not a number flag an error and do not send out a msg
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if ( (isNaN(tmp.low)) || (isNaN(tmp.high)) ) {
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this.error({node:"random",text:"one of the input values is not a number"})
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}
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else {
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// force tmp.high/low to Numbers since they may be a string
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tmp.low = Number(tmp.low)
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tmp.high = Number(tmp.high)
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// flip the values if low > high so random will work
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var value;
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if (node.low > node.high) {
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value = node.low
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node.low = node.high
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node.high = value
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}
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// generate the random number
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if ( (node.inte == "true") || (node.inte === true) ) {
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node.low = Math.round(node.low)
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node.high = Math.round(node.high)
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value = Math.round(Math.random() * (node.high - node.low + 1) + node.low - 0.5);
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} else {
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value = Math.random() * (node.high - node.low) + node.low;
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}
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RED.util.setMessageProperty(msg,node.property,value);
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var value = 0;
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if (tmp.low > tmp.high) {
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value = tmp.low
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tmp.low = tmp.high
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tmp.high = value
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}
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// output a status under the node
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var color = "grey";
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if ( (isNaN(node.low)) || (isNaN(node.high)) ) {
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this.status({fill:"red",shape:"dot",text:"random: from " + node.low + " to " + node.high})
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this.error({node:"random",text:"one of the input values is not a number"})
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} else {
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this.status({fill:"grey",shape:"dot",text:"random: from " + node.low + " to " + node.high + " value=" + value});
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node.send(msg);
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// if returning an integer, do a parseInt() on the low and high values
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// before generate the random number. This must be done to insure the rounding
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// doesn't go up if using something like 4.7 or you can end up with 5
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if ( (node.inte == "true") || (node.inte === true) ) {
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tmp.low = parseInt(tmp.low);
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tmp.high = parseInt(tmp.high);
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value = Math.round(Math.random() * (tmp.high - tmp.low + 1) + tmp.low - 0.5);
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} else {
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value = (Math.random() * (tmp.high - tmp.low)) + tmp.low;
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}
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RED.util.setMessageProperty(msg,node.property,value);
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node.send(msg);
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}
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});
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}
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