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mirror of https://github.com/node-red/node-red.git synced 2023-10-10 13:36:53 +02:00

Allow TCP node option to break connections per message (and auto

reconnect) - eg for file trnasfer to indicate EOF.

Change to FA icons.
This commit is contained in:
Dave C-J 2014-09-03 20:06:29 +01:00
parent e136080888
commit fc679adefb
2 changed files with 172 additions and 93 deletions

View File

@ -16,7 +16,7 @@
<script type="text/x-red" data-template-name="tcp in">
<div class="form-row">
<label for="node-input-server"><i class="icon-resize-small"></i> Type</label>
<label for="node-input-server"><i class="fa fa-dot-circle-o"></i> Type</label>
<select id="node-input-server" style="width:120px; margin-right:5px;">
<option value="server">Listen on</option>
<option value="client">Connect to</option>
@ -28,7 +28,7 @@
</div>
<div class="form-row">
<label><i class="icon-th"></i> Output</label>
<label><i class="fa fa-th"></i> Output</label>
a
<select id="node-input-datamode" style="width:110px;">
<option value="stream">stream of</option>
@ -47,11 +47,11 @@
</div>
<div class="form-row">
<label for="node-input-topic"><i class="icon-tasks"></i> Topic</label>
<label for="node-input-topic"><i class="fa fa-tasks"></i> Topic</label>
<input type="text" id="node-input-topic" placeholder="Topic">
</div>
<div class="form-row">
<label for="node-input-name"><i class="icon-tag"></i> Name</label>
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
</script>
@ -118,7 +118,7 @@
<script type="text/x-red" data-template-name="tcp out">
<div class="form-row">
<label for="node-input-beserver"><i class="icon-resize-small"></i> Type</label>
<label for="node-input-beserver"><i class="fa fa-dot-circle-o"></i> Type</label>
<select id="node-input-beserver" style="width:150px; margin-right:5px;">
<option value="server">Listen on</option>
<option value="client">Connect to</option>
@ -128,7 +128,13 @@
</div>
<div class="form-row hidden" id="node-input-host-row" style="padding-left: 110px;">
at host <input type="text" id="node-input-host" placeholder="localhost" style="width: 40%;">
at host <input type="text" id="node-input-host" placeholder="localhost" style="width: 60%;">
</div>
<div class="form-row hidden" id="node-input-end-row">
<label>&nbsp;</label>
<input type="checkbox" id="node-input-end" style="display: inline-block; width: auto; vertical-align: top;">
<label for="node-input-end" style="width: 70%;">Close connection after each message is sent ?</label>
</div>
<div class="form-row">
@ -138,16 +144,23 @@
</div>
<div class="form-row">
<label for="node-input-name"><i class="icon-tag"></i> Name</label>
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
<div class="form-tips hidden" id="fin-tip">
<b>Note:</b> Closing the connection after each message is generally not a good thing - but is useful to indicate an end-of-file for example.
</div>
<div class="form-tips hidden" id="fin-tip2">
<b>Note:</b> Closing the connection after each message is generally not a good thing - but is useful to indicate an end-of-file for example. The receiving client will need to reconnect.
</div>
</script>
<script type="text/x-red" data-help-name="tcp out">
<p>Provides a choice of tcp outputs. Can either connect to a remote tcp port,
accept incoming connections, or reply to messages received from a TCP In node.</p>
<p>Only <b>msg.payload</b> is sent.</p>
<p>If <b>msg.payload</b> is a string containing a base64 encoding of binary
<p>If <b>msg.payload</b> is a string containing a Base64 encoding of binary
data, the Base64 decoding option will cause it to be converted back to binary
before being sent.</p>
</script>
@ -161,6 +174,7 @@
port: {value:"",validate:function(v) { return (this.beserver == "reply")||RED.validators.number()(v) } },
beserver: {value:"client",required:true},
base64: {value:false,required:true},
end: {value:false,required:true},
name: {value:""}
},
inputs:1,
@ -179,15 +193,27 @@
if (sockettype == "reply") {
$("#node-input-port-row").hide();
$("#node-input-host-row").hide();
$("#node-input-end-row").hide();
} else {
$("#node-input-port-row").show();
$("#node-input-end-row").show();
}
if (sockettype == "client") {
$("#node-input-host-row").show();
$("#fin-tip").show();
} else {
$("#node-input-host-row").hide();
$("#fin-tip").hide();
}
if (sockettype == "server") {
$("#fin-tip2").show();
}
else {
$("#fin-tip2").hide();
}
};
updateOptions();
$("#node-input-beserver").change(updateOptions);
@ -208,12 +234,13 @@
<option value="time">after a fixed timeout of</option>
<option value="char">when character received is</option>
<option value="count">a fixed number of characters</option>
<option value="sit">never. Keep connection open</option>
</select>
<input type="text" id="node-input-splitc" style="width:50px;">
<span id="node-units"></span>
</div>
<div class="form-row">
<label for="node-input-name"><i class="icon-tag"></i> Name</label>
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
<div class="form-tips"><b>Tip:</b> outputs a binary <b>Buffer</b>, so you may want to .toString() it.</div>
@ -229,18 +256,22 @@
if (previous != "time") $("#node-input-splitc").val("0");
$("#node-units").text("ms");
}
else {
else if ($("#node-input-out").val() == "count") {
if (previous != "count") $("#node-input-splitc").val("12");
$("#node-units").text("chars");
}
else {
if (previous != "sit") $("#node-input-splitc").val("0");
$("#node-units").text("");
}
});
</script>
<script type="text/x-red" data-help-name="tcp request">
<p>A simple TCP request node - sends the <b>msg.payload</b> to a server tcp port and expects a response.</p>
<p>Connects, sends the "request", reads the "response" and disconnects. It can either count a number of
<p>Connects, sends the "request", reads the "response". It can either count a number of
returned characters into a fixed buffer, match a specified character before returning,
or wait a fixed timeout from first reply and then return.</p>
wait a fixed timeout from first reply and then return, or just sit and wait for data.</p>
<p>The response will be output in <b>msg.payload</b> as a buffer, so you may want to .toString() it.</p>
</script>

View File

@ -34,11 +34,13 @@ module.exports = function(RED) {
this.server = (typeof n.server == 'boolean')?n.server:(n.server == "server");
this.closing = false;
var node = this;
var count = 0;
if (!node.server) {
var buffer = null;
var client;
var reconnectTimeout;
var end = false;
var setupTcpClient = function() {
node.log("connecting to "+node.host+":"+node.port);
node.status({fill:"grey",shape:"dot",text:"connecting"});
@ -81,16 +83,25 @@ module.exports = function(RED) {
if (!node.stream || (node.datatype == "utf8" && node.newline != "" && buffer.length > 0)) {
var msg = {topic:node.topic,payload:buffer};
msg._session = {type:"tcp",id:id};
node.send(msg);
if (buffer.length !== 0) {
end = true; // only ask for fast re-connect if we actually got something
node.send(msg);
}
buffer = null;
}
});
client.on('close', function() {
delete connectionPool[id];
node.log("connection lost to "+node.host+":"+node.port);
node.status({fill:"red",shape:"ring",text:"disconnected"});
if (!node.closing) {
reconnectTimeout = setTimeout(setupTcpClient, reconnectTime);
if (end) { // if we were asked to close then try to reconnect once very quick.
end = false;
reconnectTimeout = setTimeout(setupTcpClient, 20);
}
else {
node.log("connection lost to "+node.host+":"+node.port);
reconnectTimeout = setTimeout(setupTcpClient, reconnectTime);
}
}
});
client.on('error', function(err) {
@ -109,13 +120,13 @@ module.exports = function(RED) {
if (socketTimeout !== null) { socket.setTimeout(socketTimeout); }
var id = (1+Math.random()*4294967295).toString(16);
connectionPool[id] = socket;
node.status({text:++count+" connections"});
var buffer = (node.datatype == 'buffer')? new Buffer(0):"";
socket.on('data', function (data) {
if (node.datatype != 'buffer') {
data = data.toString(node.datatype);
}
if (node.stream) {
if ((typeof data) === "string" && node.newline != "") {
buffer = buffer+data;
@ -140,10 +151,12 @@ module.exports = function(RED) {
}
});
socket.on('end', function() {
if (!node.stream || (node.datatype == "utf8" && node.newline != "" && buffer.length > 0)) {
var msg = {topic:node.topic,payload:buffer};
msg._session = {type:"tcp",id:id};
node.send(msg);
if (!node.stream || (node.datatype === "utf8" && node.newline !== "")) {
if (buffer.length > 0) {
var msg = {topic:node.topic,payload:buffer};
msg._session = {type:"tcp",id:id};
node.send(msg);
}
buffer = null;
}
});
@ -153,6 +166,7 @@ module.exports = function(RED) {
});
socket.on('close', function() {
delete connectionPool[id];
node.status({text:--count+" connections"});
});
socket.on('error',function(err) {
node.log(err);
@ -186,6 +200,7 @@ module.exports = function(RED) {
this.host = n.host;
this.port = n.port * 1;
this.base64 = n.base64;
this.doend = n.end || false;
this.beserver = n.beserver;
this.name = n.name;
this.closing = false;
@ -195,6 +210,7 @@ module.exports = function(RED) {
var reconnectTimeout;
var client = null;
var connected = false;
var end = false;
var setupTcpClient = function() {
node.log("connecting to "+node.host+":"+node.port);
@ -210,12 +226,18 @@ module.exports = function(RED) {
client.on('end', function (err) {
});
client.on('close', function() {
node.log("connection lost to "+node.host+":"+node.port);
node.status({fill:"red",shape:"ring",text:"disconnected"});
connected = false;
client.destroy();
if (!node.closing) {
reconnectTimeout = setTimeout(setupTcpClient,reconnectTime);
if (end) {
end = false;
reconnectTimeout = setTimeout(setupTcpClient,20);
}
else {
node.log("connection lost to "+node.host+":"+node.port);
reconnectTimeout = setTimeout(setupTcpClient,reconnectTime);
}
}
});
}
@ -230,6 +252,10 @@ module.exports = function(RED) {
} else {
client.write(new Buffer(""+msg.payload));
}
if (node.doend === true) {
end = true;
client.end();
}
}
});
@ -256,11 +282,13 @@ module.exports = function(RED) {
});
} else {
var connectedSockets = [];
node.status({text:"0 connections"});
var server = net.createServer(function (socket) {
if (socketTimeout !== null) { socket.setTimeout(socketTimeout); }
var remoteDetails = socket.remoteAddress+":"+socket.remotePort;
node.log("connection from "+remoteDetails);
connectedSockets.push(socket);
node.status({text:connectedSockets.length+" connections"});
socket.on('timeout', function() {
node.log('timeout closed socket port '+node.port);
socket.end();
@ -268,12 +296,15 @@ module.exports = function(RED) {
socket.on('close',function() {
node.log("connection closed from "+remoteDetails);
connectedSockets.splice(connectedSockets.indexOf(socket),1);
node.status({text:connectedSockets.length+" connections"});
});
socket.on('error',function() {
node.log("socket error from "+remoteDetails);
connectedSockets.splice(connectedSockets.indexOf(socket),1);
node.status({text:connectedSockets.length+" connections"});
});
});
node.on("input", function(msg) {
if (msg.payload != null) {
var buffer;
@ -285,7 +316,8 @@ module.exports = function(RED) {
buffer = new Buffer(""+msg.payload);
}
for (var i = 0; i<connectedSockets.length;i+=1) {
connectedSockets[i].write(buffer);
if (node.doend === true) { connectedSockets[i].end(buffer); }
else { connectedSockets[i].write(buffer); }
}
}
});
@ -325,94 +357,110 @@ module.exports = function(RED) {
if (this.out == "count") { buf = new Buffer(this.splitc); }
else { buf = new Buffer(32768); } // set it to 32k... hopefully big enough for most.... but only hopefully
this.connected = false;
var node = this;
var client;
this.on("input", function(msg) {
var i = 0;
if (!(msg.payload instanceof Buffer)) {
if ((!Buffer.isBuffer(msg.payload)) && (typeof msg.payload !== "string")) {
msg.payload = msg.payload.toString();
}
client = net.Socket();
client.setTimeout(socketTimeout);
client.connect(node.port, node.server, function() {
//node.log('client connected');
client.write(msg.payload);
});
client.on('data', function(data) {
//node.log("data", data.length, data);
if (!node.connected) {
client = net.Socket();
client.setTimeout(socketTimeout);
node.status({});
client.connect(node.port, node.server, function() {
//node.log('client connected');
node.status({fill:"green",shape:"dot",text:"connected"});
node.connected = true;
client.write(msg.payload);
});
if (node.splitc === 0) {
node.send({"payload": data});
}
else {
for (var j = 0; j < data.length; j++ ) {
if (node.out == "time") {
// do the timer thing
if (node.tout) {
i += 1;
buf[i] = data[j];
client.on('data', function(data) {
//node.log("data:"+ data.length+":"+ data);
if (node.splitc === 0) {
node.send({"payload": data});
}
else if (node.out === "sit") { // if we are staying connected just send the buffer
node.send({"payload": data});
}
else {
for (var j = 0; j < data.length; j++ ) {
if (node.out === "time") {
// do the timer thing
if (node.tout) {
i += 1;
buf[i] = data[j];
}
else {
node.tout = setTimeout(function () {
node.tout = null;
var m = new Buffer(i+1);
buf.copy(m,0,0,i+1);
node.send({"payload": m});
client.end();
m = null;
}, node.splitc);
i = 0;
buf[0] = data[j];
}
}
// count bytes into a buffer...
else if (node.out == "count") {
buf[i] = data[j];
i += 1;
if ( i >= node.serialConfig.count) {
node.send({"payload": buf});
client.end();
i = 0;
}
}
// look for a char
else {
node.tout = setTimeout(function () {
node.tout = null;
var m = new Buffer(i+1);
buf.copy(m,0,0,i+1);
buf[i] = data[j];
i += 1;
if (data[j] == node.splitc) {
var m = new Buffer(i);
buf.copy(m,0,0,i);
node.send({"payload": m});
client.end();
m = null;
}, node.splitc);
i = 0;
buf[0] = data[j];
}
}
// count bytes into a buffer...
else if (node.out == "count") {
buf[i] = data[j];
i += 1;
if ( i >= node.serialConfig.count) {
node.send({"payload": buf});
client.end();
i = 0;
}
}
// look for a char
else {
buf[i] = data[j];
i += 1;
if (data[j] == node.splitc) {
var m = new Buffer(i);
buf.copy(m,0,0,i);
node.send({"payload": m});
client.end();
m = null;
i = 0;
i = 0;
}
}
}
}
}
});
});
client.on('end', function() {
//node.log('client disconnected');
});
client.on('error', function() {
node.log('connect failed');
if (client) { client.end(); }
});
client.on('timeout',function() {
node.log('connect timeout');
if (client) {
client.end();
setTimeout(function() {
client.connect(node.port, node.server, function() {
//node.log('client connected');
client.write(msg.payload);
});
},reconnectTime);
}
client.on('end', function() {
//node.log('client disconnected');
node.connected = false;
node.status({});
client = null;
});
});
client.on('error', function() {
node.log('connect failed');
node.status({fill:"red",shape:"ring",text:"error"});
if (client) { client.end(); }
});
client.on('timeout',function() {
node.log('connect timeout');
if (client) {
client.end();
setTimeout(function() {
client.connect(node.port, node.server, function() {
//node.log('client connected');
node.connected = true;
client.write(msg.payload);
});
},reconnectTime);
}
});
}
else { client.write(msg.payload); }
});
this.on("close", function() {