vdr-plugin-skindesigner/coreengine/viewelementsdisplaymenu.h

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C
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#ifndef __VIEWELEMENTSDM_H
#define __VIEWELEMENTSDM_H
#include "viewelement.h"
#include "../extensions/scrapmanager.h"
/******************************************************************
* cVeDmHeader
******************************************************************/
class cVeDmHeader : public cViewElement {
private:
bool changed;
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char *title;
char *channelName;
int channelNumber;
char *channelId;
bool epgSearchFav;
public:
cVeDmHeader(void);
virtual ~cVeDmHeader(void);
void SetTokenContainer(void);
void SetTitle(const char *title);
void SetChannel(const cChannel *channel);
void ClearChannel(void);
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void Set(eMenuCategory menuCat);
void IsEpgSearchFav(bool isFav) { epgSearchFav = isFav;} ;
};
/******************************************************************
* cVeDmSortmode
******************************************************************/
class cVeDmSortmode : public cViewElement {
private:
eMenuSortMode sortMode;
eMenuSortMode lastSortMode;
public:
cVeDmSortmode(void);
virtual ~cVeDmSortmode(void);
void Reset(void) { lastSortMode = msmUnknown; }
void SetTokenContainer(void);
void Set(eMenuSortMode sortMode);
bool Parse(bool forced = false);
};
/******************************************************************
* cVeDmColorbuttons
******************************************************************/
class cVeDmColorbuttons : public cViewElement {
private:
bool changed;
char *red;
char *green;
char *yellow;
char *blue;
public:
cVeDmColorbuttons(void);
virtual ~cVeDmColorbuttons(void);
void SetTokenContainer(void);
void SetButtons(const char *red, const char *green, const char *yellow, const char *blue);
bool Parse(bool forced = false);
};
/******************************************************************
* cVeDmScrollbar
******************************************************************/
class cVeDmScrollbar : public cViewElement {
private:
public:
cVeDmScrollbar(void);
virtual ~cVeDmScrollbar(void);
void SetTokenContainer(void);
void SetList(int numDisplayed, int offset, int numMax);
void SetDetail(int height, int offset, bool end);
};
/******************************************************************
* cVeDmTimers
******************************************************************/
class cVeDmTimers : public cViewElement {
private:
int timerIndex;
public:
cVeDmTimers(void);
virtual ~cVeDmTimers(void);
void SetTokenContainer(void);
bool Parse(bool forced = false);
};
/******************************************************************
* cVeDmCurrentschedule
******************************************************************/
class cVeDmCurrentschedule : public cViewElement, public cScrapManager {
private:
const char *rec;
void ParseFromChannel(const cChannel *channel);
void ParseFromRecording(const cRecording *recording);
void RecName(string &path, string &name, string &folder);
public:
cVeDmCurrentschedule(void);
virtual ~cVeDmCurrentschedule(void);
void SetTokenContainer(void);
void SetRecording(const char *currentRec);
bool Parse(bool forced = false);
};
/******************************************************************
* cVeDmDiscusage
******************************************************************/
class cVeDmDiscusage : public cViewElement {
private:
public:
cVeDmDiscusage(void);
virtual ~cVeDmDiscusage(void);
void SetTokenContainer(void);
bool Parse(bool forced = false);
};
/******************************************************************
* cVeDmSystemload
******************************************************************/
class cVeDmSystemload : public cViewElement {
private:
double lastSystemLoad;
public:
cVeDmSystemload(void);
virtual ~cVeDmSystemload(void);
void Close(void);
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void Reset(void) { lastSystemLoad = -1.0f; }
void SetTokenContainer(void);
bool Parse(bool forced = false);
};
/******************************************************************
* cVeDmSystemmemory
******************************************************************/
class cVeDmSystemmemory : public cViewElement {
private:
int lastMemUsage;
public:
cVeDmSystemmemory(void);
virtual ~cVeDmSystemmemory(void);
void Close(void);
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void Reset(void) { lastMemUsage = -1; }
void SetTokenContainer(void);
bool Parse(bool forced = false);
};
/******************************************************************
* cVeDmTemperatures
******************************************************************/
class cVeDmTemperatures : public cViewElement {
private:
int lastCpuTemp;
int lastGpuTemp;
public:
cVeDmTemperatures(void);
virtual ~cVeDmTemperatures(void);
void Close(void);
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void Reset(void) { lastCpuTemp = -1; lastGpuTemp = -1; }
void SetTokenContainer(void);
bool Parse(bool forced = false);
};
/******************************************************************
* cVeDmVdrstatistics
******************************************************************/
class cVeDmVdrstatistics : public cViewElement {
private:
string lastVdrCPU;
string lastVdrMEM;
public:
cVeDmVdrstatistics(void);
virtual ~cVeDmVdrstatistics(void);
void Close(void);
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void Reset(void) { lastVdrCPU = "undefined"; lastVdrMEM = "undefined"; }
void SetTokenContainer(void);
bool Parse(bool forced = false);
};
/******************************************************************
* cVeDmVdrstatus
******************************************************************/
class cVeDmVdrstatus : public cViewElement {
public:
cVeDmVdrstatus(void);
virtual ~cVeDmVdrstatus(void);
void Close(void);
void SetTokenContainer(void);
bool Parse(bool forced = false);
};
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/******************************************************************
* cVeDmLastrecordings
******************************************************************/
class cVeDmLastrecordings : public cViewElement, public cScrapManager {
private:
int recIndex;
void RecName(string &path, string &name);
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public:
cVeDmLastrecordings(void);
virtual ~cVeDmLastrecordings(void);
void SetTokenContainer(void);
bool Parse(bool forced = false);
};
/******************************************************************
* cVeDmDetailheaderEpg
******************************************************************/
class cVeDmDetailheaderEpg : public cViewElement, public cScrapManager {
private:
const cEvent *event;
public:
cVeDmDetailheaderEpg(void);
virtual ~cVeDmDetailheaderEpg(void);
void SetTokenContainer(void);
void SetEvent(const cEvent *event);
bool Parse(bool forced = false);
};
/******************************************************************
* cVeDmDetailheaderRec
******************************************************************/
class cVeDmDetailheaderRec : public cViewElement, public cScrapManager {
private:
const cRecording *recording;
public:
cVeDmDetailheaderRec(void);
virtual ~cVeDmDetailheaderRec(void);
void SetTokenContainer(void);
void SetRecording(const cRecording *rec);
bool Parse(bool forced = false);
};
/******************************************************************
* cVeDmDetailheaderPlugin
******************************************************************/
class cVeDmDetailheaderPlugin : public cViewElement {
private:
int plugId;
int plugMenuId;
public:
cVeDmDetailheaderPlugin(void);
virtual ~cVeDmDetailheaderPlugin(void);
void SetPlugId(int id) { plugId = id; };
void SetPlugMenuId(int id) { plugMenuId = id; };
void SetTokenContainer(void);
void Set(skindesignerapi::cTokenContainer *tk);
bool Parse(bool forced = false);
};
/******************************************************************
* cVeDmTablabels
******************************************************************/
class cVeDmTablabels : public cViewElement {
private:
int tabIndex;
int activeTab;
vector<const char*> tabs;
public:
cVeDmTablabels(void);
virtual ~cVeDmTablabels(void);
void SetTokenContainer(void);
void SetTabs(vector<const char*> &newTabs);
void SetActiveTab(int activeTab) { SetDirty(); this->activeTab = activeTab; };
bool Parse(bool forced = false);
};
#endif //__VIEWELEMENTSDM_H