fixed line breaks

This commit is contained in:
louis
2016-02-06 09:55:15 +01:00
parent 8ef68f8ab8
commit ac0e6dbc8d
62 changed files with 21702 additions and 21702 deletions

View File

@@ -1,347 +1,347 @@
#include "animation.h"
#include <math.h>
/******************************************************************
* cAnimation
******************************************************************/
cAnimation::cAnimation(cScrollable *scrollable) : cThread("scroller") {
this->scrollable = scrollable;
this->detachable = NULL;
this->fadable = NULL;
this->shiftable = NULL;
this->blinkable = NULL;
waitOnWakeup = false;
doAnimation = true;
modeIn = false;
blinkFunc = -1;
}
cAnimation::cAnimation(cDetachable *detachable, bool wait, bool animation) : cThread("detached") {
this->scrollable = NULL;
this->detachable = detachable;
this->fadable = NULL;
this->shiftable = NULL;
this->blinkable = NULL;
waitOnWakeup = wait;
doAnimation = animation;
modeIn = false;
blinkFunc = -1;
}
cAnimation::cAnimation(cFadable *fadable, bool fadein) : cThread("fadable") {
this->scrollable = NULL;
this->detachable = NULL;
this->fadable = fadable;
this->shiftable = NULL;
this->blinkable = NULL;
waitOnWakeup = false;
doAnimation = true;
modeIn = fadein;
blinkFunc = -1;
}
cAnimation::cAnimation(cShiftable *shiftable, cPoint &start, cPoint &end, bool shiftin) : cThread("shiftable") {
this->scrollable = NULL;
this->detachable = NULL;
this->fadable = NULL;
this->shiftable = shiftable;
this->blinkable = NULL;
waitOnWakeup = false;
doAnimation = true;
modeIn = shiftin;
shiftstart = start;
shiftend = end;
blinkFunc = -1;
}
cAnimation::cAnimation(cBlinkable *blinkable, int func) : cThread("blinking") {
this->scrollable = NULL;
this->detachable = NULL;
this->fadable = NULL;
this->shiftable = NULL;
this->blinkable = blinkable;
waitOnWakeup = false;
doAnimation = true;
modeIn = false;
blinkFunc = func;
}
cAnimation::~cAnimation(void) {
sleepWait.Signal();
Cancel(2);
}
void cAnimation::WakeUp(void) {
sleepWait.Signal();
}
void cAnimation::Stop(bool deletePixmaps) {
sleepWait.Signal();
Cancel(2);
if (scrollable && deletePixmaps)
scrollable->StopScrolling();
}
void cAnimation::Action(void) {
if (scrollable) {
Scroll();
} else if (detachable) {
Detach();
} else if (fadable) {
Fade();
} else if (shiftable) {
Shift();
} else if (blinkable) {
Blink();
}
}
void cAnimation::Sleep(int duration) {
//sleep should wake up itself, so no infinit wait allowed
if (duration <= 0)
return;
sleepWait.Wait(duration);
}
void cAnimation::Wait(void) {
//wait has to be waked up from outside
sleepWait.Wait(0);
}
void cAnimation::Scroll(void) {
int delay = scrollable->ScrollDelay();
Sleep(delay);
if (!Running()) return;
eOrientation orientation = scrollable->ScrollOrientation();
int scrollTotal = 0;
if (orientation == eOrientation::horizontal) {
scrollTotal = scrollable->ScrollWidth();
} else if (orientation == eOrientation::vertical) {
scrollTotal = scrollable->ScrollHeight();
}
eScrollMode mode = scrollable->ScrollMode();
bool carriageReturn = (mode == eScrollMode::carriagereturn) ? true : false;
eScrollSpeed speed = scrollable->ScrollSpeed();
int frameTime = 30;
if (speed == eScrollSpeed::slow)
frameTime = 50;
else if (speed == eScrollSpeed::medium)
frameTime = 30;
else if (speed == eScrollSpeed::fast)
frameTime = 15;
if (!Running()) return;
scrollable->StartScrolling();
int drawPortX = 0;
int drawPortY = 0;
int scrollDelta = 1;
bool doSleep = false;
while (Running()) {
if (doSleep) {
Sleep(delay);
doSleep = false;
}
if (!Running()) return;
uint64_t now = cTimeMs::Now();
cPoint drawPortPoint(0,0);
if (orientation == eOrientation::horizontal) {
drawPortX -= scrollDelta;
if (abs(drawPortX) > scrollTotal) {
Sleep(delay);
if (carriageReturn) {
drawPortX = 0;
doSleep = true;
} else {
scrollDelta *= -1;
drawPortX -= scrollDelta;
}
}
drawPortPoint.SetX(drawPortX);
} else if (orientation == eOrientation::vertical) {
drawPortY -= scrollDelta;
if (abs(drawPortY) > scrollTotal) {
Sleep(delay);
drawPortY = 0;
doSleep = true;
}
drawPortPoint.SetY(drawPortY);
}
if (!Running()) return;
scrollable->SetDrawPort(drawPortPoint);
if (!Running()) return;
scrollable->Flush();
if (orientation == eOrientation::horizontal && !carriageReturn && (drawPortX == 0)) {
scrollDelta *= -1;
doSleep = true;
}
int delta = cTimeMs::Now() - now;
if (delta < frameTime)
Sleep(frameTime - delta);
}
}
void cAnimation::Detach(void) {
if (waitOnWakeup) {
Wait();
int delay = 100 + detachable->Delay();
Sleep(delay);
} else {
int delay = detachable->Delay();
Sleep(delay);
}
if (!Running()) return;
detachable->ParseDetached();
if (!Running()) return;
detachable->RenderDetached();
if (!Running()) return;
detachable->Flush();
if (!Running()) return;
if (doAnimation) {
detachable->StartAnimation();
}
}
void cAnimation::Fade(void) {
int fadetime = fadable->FadeTime();
int frametime = 1000 / FPS;
int step = 100.0f / ((double)fadetime / (double)frametime);
uint64_t start = cTimeMs::Now();
int transparency = 0;
if (modeIn) {
transparency = 100 - step;
} else {
transparency = step;
}
//wait configured delay if not already done by detacher
if (!fadable->Detached()) {
int delay = fadable->Delay();
if (delay > 0)
Sleep(delay);
}
while (Running() || !modeIn) {
uint64_t now = cTimeMs::Now();
if (Running() || !modeIn)
fadable->SetTransparency(transparency, !modeIn);
if (Running() || !modeIn)
fadable->Flush();
int delta = cTimeMs::Now() - now;
if ((Running() || !modeIn) && (delta < frametime)) {
Sleep(frametime - delta);
}
if ((int)(now - start) > fadetime) {
if ((Running() && modeIn) && transparency > 0) {
fadable->SetTransparency(0);
fadable->Flush();
} else if (!modeIn && transparency < 100) {
fadable->SetTransparency(100, true);
fadable->Flush();
}
break;
}
if (modeIn) {
transparency -= step;
if (transparency < 0)
transparency = 0;
} else {
transparency += step;
if (transparency > 100)
transparency = 100;
}
}
}
void cAnimation::Shift(void) {
int shifttime = shiftable->ShiftTime();
eShiftMode mode = (eShiftMode)shiftable->ShiftMode();
//in shiftmode slowedDown shifting is done starting with slowratio % faster
//at start. Then speed reduces linear to (100 - slowratio)% at end
//for me 60 is a nice value :-)
int slowRatio = 60;
int frametime = 1000 / FPS;
int steps = (double)shifttime / (double)frametime;
int stepXLinear = 0;
int stepYLinear = 0;
if (shiftstart.X() == shiftend.X()) {
stepYLinear = (shiftend.Y() - shiftstart.Y()) / steps;
} else if (shiftstart.Y() == shiftend.Y()) {
stepXLinear = (shiftend.X() - shiftstart.X()) / steps;
} else {
stepXLinear = (shiftend.X() - shiftstart.X()) / steps;
stepYLinear = (shiftend.Y() - shiftstart.Y()) / steps;
}
int stepX = stepXLinear;
int stepY = stepYLinear;
cPoint pos;
if (modeIn)
pos = shiftstart;
else
pos = shiftend;
//wait configured delay if not already done by detacher
if (!shiftable->Detached()) {
int delay = shiftable->Delay();
if (delay > 0)
Sleep(delay);
}
uint64_t start = cTimeMs::Now();
while (Running() || !modeIn) {
uint64_t now = cTimeMs::Now();
if (Running() || !modeIn)
shiftable->SetPosition(pos, shiftend);
if (Running() || !modeIn)
shiftable->Flush();
int delta = cTimeMs::Now() - now;
if ((Running() || !modeIn) && (delta < frametime)) {
cCondWait::SleepMs(frametime - delta);
}
if ((int)(now - start) > shifttime) {
if ((Running() && modeIn) && pos != shiftend) {
shiftable->SetPosition(shiftend, shiftend);
shiftable->Flush();
}
break;
}
if (mode == eShiftMode::slowedDown) {
double t = (double)(now - start) / (double)shifttime;
double factor = 1.0f + (double)slowRatio / 100.0f - 2.0f * ((double)slowRatio / 100.0f) * t;
stepX = stepXLinear * factor;
stepY = stepYLinear * factor;
}
if (modeIn) {
pos.Set(pos.X() + stepX, pos.Y() + stepY);
} else {
pos.Set(pos.X() - stepX, pos.Y() - stepY);
}
}
}
void cAnimation::Blink(void) {
int freq = blinkable->BlinkFreq(blinkFunc);
bool blinkOn = false;
while (Running()) {
Sleep(freq);
if (Running()) {
blinkable->DoBlink(blinkFunc, blinkOn);
blinkable->Flush();
}
blinkOn = !blinkOn;
}
}
#include "animation.h"
#include <math.h>
/******************************************************************
* cAnimation
******************************************************************/
cAnimation::cAnimation(cScrollable *scrollable) : cThread("scroller") {
this->scrollable = scrollable;
this->detachable = NULL;
this->fadable = NULL;
this->shiftable = NULL;
this->blinkable = NULL;
waitOnWakeup = false;
doAnimation = true;
modeIn = false;
blinkFunc = -1;
}
cAnimation::cAnimation(cDetachable *detachable, bool wait, bool animation) : cThread("detached") {
this->scrollable = NULL;
this->detachable = detachable;
this->fadable = NULL;
this->shiftable = NULL;
this->blinkable = NULL;
waitOnWakeup = wait;
doAnimation = animation;
modeIn = false;
blinkFunc = -1;
}
cAnimation::cAnimation(cFadable *fadable, bool fadein) : cThread("fadable") {
this->scrollable = NULL;
this->detachable = NULL;
this->fadable = fadable;
this->shiftable = NULL;
this->blinkable = NULL;
waitOnWakeup = false;
doAnimation = true;
modeIn = fadein;
blinkFunc = -1;
}
cAnimation::cAnimation(cShiftable *shiftable, cPoint &start, cPoint &end, bool shiftin) : cThread("shiftable") {
this->scrollable = NULL;
this->detachable = NULL;
this->fadable = NULL;
this->shiftable = shiftable;
this->blinkable = NULL;
waitOnWakeup = false;
doAnimation = true;
modeIn = shiftin;
shiftstart = start;
shiftend = end;
blinkFunc = -1;
}
cAnimation::cAnimation(cBlinkable *blinkable, int func) : cThread("blinking") {
this->scrollable = NULL;
this->detachable = NULL;
this->fadable = NULL;
this->shiftable = NULL;
this->blinkable = blinkable;
waitOnWakeup = false;
doAnimation = true;
modeIn = false;
blinkFunc = func;
}
cAnimation::~cAnimation(void) {
sleepWait.Signal();
Cancel(2);
}
void cAnimation::WakeUp(void) {
sleepWait.Signal();
}
void cAnimation::Stop(bool deletePixmaps) {
sleepWait.Signal();
Cancel(2);
if (scrollable && deletePixmaps)
scrollable->StopScrolling();
}
void cAnimation::Action(void) {
if (scrollable) {
Scroll();
} else if (detachable) {
Detach();
} else if (fadable) {
Fade();
} else if (shiftable) {
Shift();
} else if (blinkable) {
Blink();
}
}
void cAnimation::Sleep(int duration) {
//sleep should wake up itself, so no infinit wait allowed
if (duration <= 0)
return;
sleepWait.Wait(duration);
}
void cAnimation::Wait(void) {
//wait has to be waked up from outside
sleepWait.Wait(0);
}
void cAnimation::Scroll(void) {
int delay = scrollable->ScrollDelay();
Sleep(delay);
if (!Running()) return;
eOrientation orientation = scrollable->ScrollOrientation();
int scrollTotal = 0;
if (orientation == eOrientation::horizontal) {
scrollTotal = scrollable->ScrollWidth();
} else if (orientation == eOrientation::vertical) {
scrollTotal = scrollable->ScrollHeight();
}
eScrollMode mode = scrollable->ScrollMode();
bool carriageReturn = (mode == eScrollMode::carriagereturn) ? true : false;
eScrollSpeed speed = scrollable->ScrollSpeed();
int frameTime = 30;
if (speed == eScrollSpeed::slow)
frameTime = 50;
else if (speed == eScrollSpeed::medium)
frameTime = 30;
else if (speed == eScrollSpeed::fast)
frameTime = 15;
if (!Running()) return;
scrollable->StartScrolling();
int drawPortX = 0;
int drawPortY = 0;
int scrollDelta = 1;
bool doSleep = false;
while (Running()) {
if (doSleep) {
Sleep(delay);
doSleep = false;
}
if (!Running()) return;
uint64_t now = cTimeMs::Now();
cPoint drawPortPoint(0,0);
if (orientation == eOrientation::horizontal) {
drawPortX -= scrollDelta;
if (abs(drawPortX) > scrollTotal) {
Sleep(delay);
if (carriageReturn) {
drawPortX = 0;
doSleep = true;
} else {
scrollDelta *= -1;
drawPortX -= scrollDelta;
}
}
drawPortPoint.SetX(drawPortX);
} else if (orientation == eOrientation::vertical) {
drawPortY -= scrollDelta;
if (abs(drawPortY) > scrollTotal) {
Sleep(delay);
drawPortY = 0;
doSleep = true;
}
drawPortPoint.SetY(drawPortY);
}
if (!Running()) return;
scrollable->SetDrawPort(drawPortPoint);
if (!Running()) return;
scrollable->Flush();
if (orientation == eOrientation::horizontal && !carriageReturn && (drawPortX == 0)) {
scrollDelta *= -1;
doSleep = true;
}
int delta = cTimeMs::Now() - now;
if (delta < frameTime)
Sleep(frameTime - delta);
}
}
void cAnimation::Detach(void) {
if (waitOnWakeup) {
Wait();
int delay = 100 + detachable->Delay();
Sleep(delay);
} else {
int delay = detachable->Delay();
Sleep(delay);
}
if (!Running()) return;
detachable->ParseDetached();
if (!Running()) return;
detachable->RenderDetached();
if (!Running()) return;
detachable->Flush();
if (!Running()) return;
if (doAnimation) {
detachable->StartAnimation();
}
}
void cAnimation::Fade(void) {
int fadetime = fadable->FadeTime();
int frametime = 1000 / FPS;
int step = 100.0f / ((double)fadetime / (double)frametime);
uint64_t start = cTimeMs::Now();
int transparency = 0;
if (modeIn) {
transparency = 100 - step;
} else {
transparency = step;
}
//wait configured delay if not already done by detacher
if (!fadable->Detached()) {
int delay = fadable->Delay();
if (delay > 0)
Sleep(delay);
}
while (Running() || !modeIn) {
uint64_t now = cTimeMs::Now();
if (Running() || !modeIn)
fadable->SetTransparency(transparency, !modeIn);
if (Running() || !modeIn)
fadable->Flush();
int delta = cTimeMs::Now() - now;
if ((Running() || !modeIn) && (delta < frametime)) {
Sleep(frametime - delta);
}
if ((int)(now - start) > fadetime) {
if ((Running() && modeIn) && transparency > 0) {
fadable->SetTransparency(0);
fadable->Flush();
} else if (!modeIn && transparency < 100) {
fadable->SetTransparency(100, true);
fadable->Flush();
}
break;
}
if (modeIn) {
transparency -= step;
if (transparency < 0)
transparency = 0;
} else {
transparency += step;
if (transparency > 100)
transparency = 100;
}
}
}
void cAnimation::Shift(void) {
int shifttime = shiftable->ShiftTime();
eShiftMode mode = (eShiftMode)shiftable->ShiftMode();
//in shiftmode slowedDown shifting is done starting with slowratio % faster
//at start. Then speed reduces linear to (100 - slowratio)% at end
//for me 60 is a nice value :-)
int slowRatio = 60;
int frametime = 1000 / FPS;
int steps = (double)shifttime / (double)frametime;
int stepXLinear = 0;
int stepYLinear = 0;
if (shiftstart.X() == shiftend.X()) {
stepYLinear = (shiftend.Y() - shiftstart.Y()) / steps;
} else if (shiftstart.Y() == shiftend.Y()) {
stepXLinear = (shiftend.X() - shiftstart.X()) / steps;
} else {
stepXLinear = (shiftend.X() - shiftstart.X()) / steps;
stepYLinear = (shiftend.Y() - shiftstart.Y()) / steps;
}
int stepX = stepXLinear;
int stepY = stepYLinear;
cPoint pos;
if (modeIn)
pos = shiftstart;
else
pos = shiftend;
//wait configured delay if not already done by detacher
if (!shiftable->Detached()) {
int delay = shiftable->Delay();
if (delay > 0)
Sleep(delay);
}
uint64_t start = cTimeMs::Now();
while (Running() || !modeIn) {
uint64_t now = cTimeMs::Now();
if (Running() || !modeIn)
shiftable->SetPosition(pos, shiftend);
if (Running() || !modeIn)
shiftable->Flush();
int delta = cTimeMs::Now() - now;
if ((Running() || !modeIn) && (delta < frametime)) {
cCondWait::SleepMs(frametime - delta);
}
if ((int)(now - start) > shifttime) {
if ((Running() && modeIn) && pos != shiftend) {
shiftable->SetPosition(shiftend, shiftend);
shiftable->Flush();
}
break;
}
if (mode == eShiftMode::slowedDown) {
double t = (double)(now - start) / (double)shifttime;
double factor = 1.0f + (double)slowRatio / 100.0f - 2.0f * ((double)slowRatio / 100.0f) * t;
stepX = stepXLinear * factor;
stepY = stepYLinear * factor;
}
if (modeIn) {
pos.Set(pos.X() + stepX, pos.Y() + stepY);
} else {
pos.Set(pos.X() - stepX, pos.Y() - stepY);
}
}
}
void cAnimation::Blink(void) {
int freq = blinkable->BlinkFreq(blinkFunc);
bool blinkOn = false;
while (Running()) {
Sleep(freq);
if (Running()) {
blinkable->DoBlink(blinkFunc, blinkOn);
blinkable->Flush();
}
blinkOn = !blinkOn;
}
}

View File

@@ -1,126 +1,126 @@
#ifndef __ANIMATION_H
#define __ANIMATION_H
#include <vdr/skins.h>
#include <vdr/thread.h>
#include "definitions.h"
#define FPS 50
/******************************************************************
* cScrollable
******************************************************************/
class cScrollable {
protected:
cScrollable(void) {};
~cScrollable(void) {};
public:
virtual int ScrollDelay(void) = 0;
virtual int ScrollWidth(void) = 0;
virtual int ScrollHeight(void) = 0;
virtual eScrollMode ScrollMode(void) = 0;
virtual eScrollSpeed ScrollSpeed(void) = 0;
virtual eOrientation ScrollOrientation(void) = 0;
virtual void StartScrolling(void) = 0;
virtual void StopScrolling(void) = 0;
virtual void SetDrawPort(cPoint &point) = 0;
virtual void Flush(void) = 0;
};
/******************************************************************
* cDetachable
******************************************************************/
class cDetachable {
protected:
cDetachable(void) {};
~cDetachable(void) {};
public:
virtual int Delay(void) = 0;
virtual void ParseDetached(void) = 0;
virtual void RenderDetached(void) = 0;
virtual void StartAnimation(void) = 0;
virtual void Flush(void) = 0;
};
/******************************************************************
* cFadable
******************************************************************/
class cFadable {
protected:
cFadable(void) {};
~cFadable(void) {};
public:
virtual bool Detached(void) = 0;
virtual int Delay(void) = 0;
virtual int FadeTime(void) = 0;
virtual void SetTransparency(int transparency, bool force = false) = 0;
virtual void Flush(void) = 0;
};
/******************************************************************
* cShiftable
******************************************************************/
class cShiftable {
protected:
cShiftable(void) {};
~cShiftable(void) {};
public:
virtual bool Detached(void) = 0;
virtual int Delay(void) = 0;
virtual int ShiftTime(void) = 0;
virtual int ShiftMode(void) = 0;
virtual void SetPosition(cPoint &position, cPoint &reference, bool force = false) = 0;
virtual void Flush(void) = 0;
};
/******************************************************************
* cBlinkable
******************************************************************/
class cBlinkable {
protected:
cBlinkable(void) {};
~cBlinkable(void) {};
public:
virtual int BlinkFreq(int func) = 0;
virtual void DoBlink(int func, bool on) = 0;
virtual void Flush(void) = 0;
};
/******************************************************************
* cAnimation
******************************************************************/
class cAnimation : public cThread, public cListObject {
private:
cCondWait sleepWait;
cScrollable *scrollable;
cDetachable *detachable;
cFadable *fadable;
cShiftable *shiftable;
cBlinkable *blinkable;
bool waitOnWakeup;
bool doAnimation;
bool modeIn;
int blinkFunc;
cPoint shiftstart;
cPoint shiftend;
void Sleep(int duration);
void Wait(void);
void Scroll(void);
void Detach(void);
void Blink(void);
protected:
virtual void Action(void);
public:
cAnimation(cScrollable *scrollable);
cAnimation(cDetachable *detachable, bool wait, bool animation);
cAnimation(cFadable *fadable, bool fadein);
cAnimation(cShiftable *shiftable, cPoint &start, cPoint &end, bool shiftin);
cAnimation(cBlinkable *blinkable, int func);
~cAnimation(void);
void WakeUp(void);
void Fade(void);
void Shift(void);
void Stop(bool deletePixmaps);
};
#ifndef __ANIMATION_H
#define __ANIMATION_H
#include <vdr/skins.h>
#include <vdr/thread.h>
#include "definitions.h"
#define FPS 50
/******************************************************************
* cScrollable
******************************************************************/
class cScrollable {
protected:
cScrollable(void) {};
~cScrollable(void) {};
public:
virtual int ScrollDelay(void) = 0;
virtual int ScrollWidth(void) = 0;
virtual int ScrollHeight(void) = 0;
virtual eScrollMode ScrollMode(void) = 0;
virtual eScrollSpeed ScrollSpeed(void) = 0;
virtual eOrientation ScrollOrientation(void) = 0;
virtual void StartScrolling(void) = 0;
virtual void StopScrolling(void) = 0;
virtual void SetDrawPort(cPoint &point) = 0;
virtual void Flush(void) = 0;
};
/******************************************************************
* cDetachable
******************************************************************/
class cDetachable {
protected:
cDetachable(void) {};
~cDetachable(void) {};
public:
virtual int Delay(void) = 0;
virtual void ParseDetached(void) = 0;
virtual void RenderDetached(void) = 0;
virtual void StartAnimation(void) = 0;
virtual void Flush(void) = 0;
};
/******************************************************************
* cFadable
******************************************************************/
class cFadable {
protected:
cFadable(void) {};
~cFadable(void) {};
public:
virtual bool Detached(void) = 0;
virtual int Delay(void) = 0;
virtual int FadeTime(void) = 0;
virtual void SetTransparency(int transparency, bool force = false) = 0;
virtual void Flush(void) = 0;
};
/******************************************************************
* cShiftable
******************************************************************/
class cShiftable {
protected:
cShiftable(void) {};
~cShiftable(void) {};
public:
virtual bool Detached(void) = 0;
virtual int Delay(void) = 0;
virtual int ShiftTime(void) = 0;
virtual int ShiftMode(void) = 0;
virtual void SetPosition(cPoint &position, cPoint &reference, bool force = false) = 0;
virtual void Flush(void) = 0;
};
/******************************************************************
* cBlinkable
******************************************************************/
class cBlinkable {
protected:
cBlinkable(void) {};
~cBlinkable(void) {};
public:
virtual int BlinkFreq(int func) = 0;
virtual void DoBlink(int func, bool on) = 0;
virtual void Flush(void) = 0;
};
/******************************************************************
* cAnimation
******************************************************************/
class cAnimation : public cThread, public cListObject {
private:
cCondWait sleepWait;
cScrollable *scrollable;
cDetachable *detachable;
cFadable *fadable;
cShiftable *shiftable;
cBlinkable *blinkable;
bool waitOnWakeup;
bool doAnimation;
bool modeIn;
int blinkFunc;
cPoint shiftstart;
cPoint shiftend;
void Sleep(int duration);
void Wait(void);
void Scroll(void);
void Detach(void);
void Blink(void);
protected:
virtual void Action(void);
public:
cAnimation(cScrollable *scrollable);
cAnimation(cDetachable *detachable, bool wait, bool animation);
cAnimation(cFadable *fadable, bool fadein);
cAnimation(cShiftable *shiftable, cPoint &start, cPoint &end, bool shiftin);
cAnimation(cBlinkable *blinkable, int func);
~cAnimation(void);
void WakeUp(void);
void Fade(void);
void Shift(void);
void Stop(bool deletePixmaps);
};
#endif //__ANIMATION_H

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@@ -1,178 +1,178 @@
#ifndef __TEMPLATEAREA_H
#define __TEMPLATEAREA_H
#include <iostream>
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include "osdwrapper.h"
#include "definitions.h"
#include "globals.h"
#include "../libskindesignerapi/tokencontainer.h"
#include "attributes.h"
#include "functions.h"
#include "animation.h"
class cArea;
/******************************************************************
* cAreaNode
******************************************************************/
class cAreaNode : public cListObject {
protected:
cGlobals *globals;
cRect container;
bool isTab;
bool activeTab;
public:
cAreaNode(void);
virtual ~cAreaNode(void);
virtual void SetGlobals(cGlobals *globals) {};
virtual void SetTokenContainer(skindesignerapi::cTokenContainer *tokenContainer) {};
virtual void SetTokenContainerDeep(skindesignerapi::cTokenContainer *tokenContainer) {};
void SetContainer(int x, int y, int width, int height);
virtual void SetAttributes(vector<stringpair> &attributes) {};
virtual void SetX(int x) {};
virtual void SetY(int y) {};
virtual void SetWidth(int width) {};
virtual void SetHeight(int height) {};
void SetTab(void) { isTab = true; };
bool IsTab(void) { return isTab; };
void SetActiveTab(bool active) { activeTab = active; };
bool ActiveTab(void) { return activeTab; };
virtual int GetWidth(void) { return 0; };
virtual void Cache(void) {};
virtual void Close(void) {};
virtual void Clear(void) {};
virtual void Hide(void) {};
virtual void Show(void) {};
virtual void Render(void) {};
virtual bool Execute(void) { return true; };
virtual void SetTransparency(int transparency, bool absolute = false) {};
virtual void SetViewPort(cRect &vp) {};
virtual void SetPosition(cPoint &pos, cPoint &ref) {};
virtual cRect CoveringArea(void) { return cRect::Null; };
virtual bool Scrolling(void) { return false; };
virtual cArea *ScrollingArea(void) { return NULL; };
virtual cFunction *GetFunction(const char *name) { return NULL; };
virtual const char *Name(void) { return NULL; };
virtual bool BackgroundArea(void) { return false; };
virtual void Debug(bool full = false) {};
};
class cAreaContainer;
/******************************************************************
* cArea
******************************************************************/
class cArea : public cAreaNode, public cScrollable, public cBlinkable {
private:
cSdOsd *sdOsd;
bool init;
bool isBackgroundArea;
cPixmap *pix;
cAreaAttribs *attribs;
cAreaContainer *areaContainer;
cList<cFunction> functions;
bool scrolling;
bool isScrolling;
cFunction *scrollFunc;
cList<cAnimation> blinkers;
bool blinking;
void InitFunctions(void);
void CreatePixmap(cRect drawPort = cRect::Null);
void SetScrollFunc(void);
void StartBlinkers(void);
void StopBlinkers(void);
public:
cArea(void);
cArea(const cArea &other);
virtual ~cArea(void);
void SetOsd(cSdOsd *osd) { sdOsd = osd; };
void SetGlobals(cGlobals *globals);
void SetTokenContainer(skindesignerapi::cTokenContainer *tokenContainer);
void SetTokenContainerDeep(skindesignerapi::cTokenContainer *tokenContainer);
void SetAttributes(vector<stringpair> &attributes);
void SetScrolling(void) { scrolling = true; };
void SetAreaContainer(cAreaContainer *ac) { areaContainer = ac; };
bool ValidFunction(const char *func);
cFunction *AddFunction(const char *name, vector<stringpair> attribs, cFuncLoop *loopFunc = NULL);
cFunction *GetFunction(const char *name);
void SetX(int x);
void SetY(int y);
void SetWidth(int width);
void SetHeight(int height);
void Cache(void);
int GetWidth(void) { return attribs->Width(); };
void Close(void);
void Clear(void);
void Hide(void);
void Show(void);
void Render(void);
bool Execute(void);
void SetTransparency(int transparency, bool absolute = false);
cRect CoveringArea(void);
//Scrollable
bool Scrolling(void);
int ScrollWidth(void);
int ScrollHeight(void);
int ScrollDelay(void);
eScrollMode ScrollMode(void);
eScrollSpeed ScrollSpeed(void);
eOrientation ScrollOrientation(void);
cArea *ScrollingArea(void) { return this; };
void StartScrolling(void);
void StopScrolling(void);
cRect ViewPort(void);
void SetDrawPort(cPoint &point);
void SetViewPort(cRect &vp);
void SetPosition(cPoint &pos, cPoint &ref);
cRect DrawPort(void);
int ScrollStep(void) { return attribs->ScrollStep(); };
//Blinkable
int BlinkFreq(int func);
void DoBlink(int func, bool on);
//Common
const char *Name(void) { return attribs->Name(); };
bool BackgroundArea(void) { return attribs->BackgroundArea(); };
void Flush(void);
void Debug(bool full = false);
};
/******************************************************************
* cAreaContainer
******************************************************************/
class cAreaContainer : public cAreaNode {
private:
cAreaContainerAttribs *attribs;
cList<cArea> areas;
public:
cAreaContainer(void);
cAreaContainer(const cAreaContainer &other);
virtual ~cAreaContainer(void);
void SetGlobals(cGlobals *globals);
void SetTokenContainer(skindesignerapi::cTokenContainer *tokenContainer);
void SetTokenContainerDeep(skindesignerapi::cTokenContainer *tokenContainer);
void SetAttributes(vector<stringpair> &attributes);
void AddArea(cArea *area);
cFunction *GetFunction(const char *name);
void SetX(int x);
void SetY(int y);
void SetWidth(int width);
void SetHeight(int height);
void Cache(void);
void Close(void);
void Clear(void);
void Hide(void);
void Show(void);
void Render(void);
bool Execute(void);
void SetTransparency(int transparency, bool absolute = false);
void SetViewPort(cRect &vp);
void SetPosition(cPoint &pos, cPoint &ref);
cRect CoveringArea(void);
bool Scrolling(void);
cArea *ScrollingArea(void);
void Debug(bool full = false);
};
#ifndef __TEMPLATEAREA_H
#define __TEMPLATEAREA_H
#include <iostream>
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include "osdwrapper.h"
#include "definitions.h"
#include "globals.h"
#include "../libskindesignerapi/tokencontainer.h"
#include "attributes.h"
#include "functions.h"
#include "animation.h"
class cArea;
/******************************************************************
* cAreaNode
******************************************************************/
class cAreaNode : public cListObject {
protected:
cGlobals *globals;
cRect container;
bool isTab;
bool activeTab;
public:
cAreaNode(void);
virtual ~cAreaNode(void);
virtual void SetGlobals(cGlobals *globals) {};
virtual void SetTokenContainer(skindesignerapi::cTokenContainer *tokenContainer) {};
virtual void SetTokenContainerDeep(skindesignerapi::cTokenContainer *tokenContainer) {};
void SetContainer(int x, int y, int width, int height);
virtual void SetAttributes(vector<stringpair> &attributes) {};
virtual void SetX(int x) {};
virtual void SetY(int y) {};
virtual void SetWidth(int width) {};
virtual void SetHeight(int height) {};
void SetTab(void) { isTab = true; };
bool IsTab(void) { return isTab; };
void SetActiveTab(bool active) { activeTab = active; };
bool ActiveTab(void) { return activeTab; };
virtual int GetWidth(void) { return 0; };
virtual void Cache(void) {};
virtual void Close(void) {};
virtual void Clear(void) {};
virtual void Hide(void) {};
virtual void Show(void) {};
virtual void Render(void) {};
virtual bool Execute(void) { return true; };
virtual void SetTransparency(int transparency, bool absolute = false) {};
virtual void SetViewPort(cRect &vp) {};
virtual void SetPosition(cPoint &pos, cPoint &ref) {};
virtual cRect CoveringArea(void) { return cRect::Null; };
virtual bool Scrolling(void) { return false; };
virtual cArea *ScrollingArea(void) { return NULL; };
virtual cFunction *GetFunction(const char *name) { return NULL; };
virtual const char *Name(void) { return NULL; };
virtual bool BackgroundArea(void) { return false; };
virtual void Debug(bool full = false) {};
};
class cAreaContainer;
/******************************************************************
* cArea
******************************************************************/
class cArea : public cAreaNode, public cScrollable, public cBlinkable {
private:
cSdOsd *sdOsd;
bool init;
bool isBackgroundArea;
cPixmap *pix;
cAreaAttribs *attribs;
cAreaContainer *areaContainer;
cList<cFunction> functions;
bool scrolling;
bool isScrolling;
cFunction *scrollFunc;
cList<cAnimation> blinkers;
bool blinking;
void InitFunctions(void);
void CreatePixmap(cRect drawPort = cRect::Null);
void SetScrollFunc(void);
void StartBlinkers(void);
void StopBlinkers(void);
public:
cArea(void);
cArea(const cArea &other);
virtual ~cArea(void);
void SetOsd(cSdOsd *osd) { sdOsd = osd; };
void SetGlobals(cGlobals *globals);
void SetTokenContainer(skindesignerapi::cTokenContainer *tokenContainer);
void SetTokenContainerDeep(skindesignerapi::cTokenContainer *tokenContainer);
void SetAttributes(vector<stringpair> &attributes);
void SetScrolling(void) { scrolling = true; };
void SetAreaContainer(cAreaContainer *ac) { areaContainer = ac; };
bool ValidFunction(const char *func);
cFunction *AddFunction(const char *name, vector<stringpair> attribs, cFuncLoop *loopFunc = NULL);
cFunction *GetFunction(const char *name);
void SetX(int x);
void SetY(int y);
void SetWidth(int width);
void SetHeight(int height);
void Cache(void);
int GetWidth(void) { return attribs->Width(); };
void Close(void);
void Clear(void);
void Hide(void);
void Show(void);
void Render(void);
bool Execute(void);
void SetTransparency(int transparency, bool absolute = false);
cRect CoveringArea(void);
//Scrollable
bool Scrolling(void);
int ScrollWidth(void);
int ScrollHeight(void);
int ScrollDelay(void);
eScrollMode ScrollMode(void);
eScrollSpeed ScrollSpeed(void);
eOrientation ScrollOrientation(void);
cArea *ScrollingArea(void) { return this; };
void StartScrolling(void);
void StopScrolling(void);
cRect ViewPort(void);
void SetDrawPort(cPoint &point);
void SetViewPort(cRect &vp);
void SetPosition(cPoint &pos, cPoint &ref);
cRect DrawPort(void);
int ScrollStep(void) { return attribs->ScrollStep(); };
//Blinkable
int BlinkFreq(int func);
void DoBlink(int func, bool on);
//Common
const char *Name(void) { return attribs->Name(); };
bool BackgroundArea(void) { return attribs->BackgroundArea(); };
void Flush(void);
void Debug(bool full = false);
};
/******************************************************************
* cAreaContainer
******************************************************************/
class cAreaContainer : public cAreaNode {
private:
cAreaContainerAttribs *attribs;
cList<cArea> areas;
public:
cAreaContainer(void);
cAreaContainer(const cAreaContainer &other);
virtual ~cAreaContainer(void);
void SetGlobals(cGlobals *globals);
void SetTokenContainer(skindesignerapi::cTokenContainer *tokenContainer);
void SetTokenContainerDeep(skindesignerapi::cTokenContainer *tokenContainer);
void SetAttributes(vector<stringpair> &attributes);
void AddArea(cArea *area);
cFunction *GetFunction(const char *name);
void SetX(int x);
void SetY(int y);
void SetWidth(int width);
void SetHeight(int height);
void Cache(void);
void Close(void);
void Clear(void);
void Hide(void);
void Show(void);
void Render(void);
bool Execute(void);
void SetTransparency(int transparency, bool absolute = false);
void SetViewPort(cRect &vp);
void SetPosition(cPoint &pos, cPoint &ref);
cRect CoveringArea(void);
bool Scrolling(void);
cArea *ScrollingArea(void);
void Debug(bool full = false);
};
#endif //__TEMPLATEAREA_H

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@@ -1,478 +1,478 @@
#include "attribute.h"
#include "../config.h"
/***************************************************************************
* cAttributes
***************************************************************************/
cAttributes::cAttributes(int numAttributes) {
globals = NULL;
tokenContainer = NULL;
numAttribs = (int)eCommonAttribs::count + numAttributes;
attribs = new int[numAttribs];
for (int i=0; i < numAttribs; i++)
attribs[i] = ATTR_UNKNOWN;
attribCtors = new cNumericExpr*[numAttribs];
for (int i=0; i < numAttribs; i++)
attribCtors[i] = NULL;
cond = NULL;
SetCommonAttributesDefs();
}
cAttributes::cAttributes(const cAttributes &other) : cAttributes(other.numAttribs - (int)eCommonAttribs::count){
globals = other.globals;
for (int i=0; i < numAttribs; i++) {
attribs[i] = other.attribs[i];
if (other.attribCtors[i]) {
attribCtors[i] = new cNumericExpr(*other.attribCtors[i]);
attribCtors[i]->SetContainer(&container);
}
}
cond = NULL;
if (other.cond) {
cond = new cCondition(*other.cond);
}
attribIDs = other.attribIDs;
attribNames = other.attribNames;
}
cAttributes::~cAttributes(void) {
delete[] attribs;
for (int i=0; i < numAttribs; i++) {
delete attribCtors[i];
}
delete[] attribCtors;
delete cond;
}
void cAttributes::SetTokenContainer(skindesignerapi::cTokenContainer *tokenContainer) {
this->tokenContainer = tokenContainer;
}
void cAttributes::SetTokenContainerDeep(skindesignerapi::cTokenContainer *tokenContainer) {
this->tokenContainer = tokenContainer;
if (cond) {
cond->SetTokenContainer(tokenContainer);
}
for (int i=0; i < numAttribs; i++) {
if (!attribCtors[i])
continue;
attribCtors[i]->SetTokenContainer(tokenContainer);
}
}
void cAttributes::SetContainer(int x, int y, int width, int height) {
container.SetX(x);
container.SetY(y);
container.SetWidth(width);
container.SetHeight(height);
}
void cAttributes::SetX(int x) {
attribs[(int)eCommonAttribs::x] = x;
}
void cAttributes::SetY(int y) {
attribs[(int)eCommonAttribs::y] = y;
}
void cAttributes::SetWidth(int width) {
attribs[(int)eCommonAttribs::width] = width;
}
void cAttributes::SetHeight(int height) {
attribs[(int)eCommonAttribs::height] = height;
}
void cAttributes::Cache(void) {
if (cond) {
cond->SetGlobals(globals);
cond->SetTokenContainer(tokenContainer);
cond->Prepare();
}
for (int i=0; i < numAttribs; i++) {
if (!attribCtors[i])
continue;
attribCtors[i]->SetContainer(&container);
attribCtors[i]->SetGlobals(globals);
attribCtors[i]->SetTokenContainer(tokenContainer);
if (attribCtors[i]->CacheStatic()) {
int val = attribCtors[i]->GetValue();
attribs[i] = val;
delete attribCtors[i];
attribCtors[i] = NULL;
} else {
attribCtors[i]->PrepareTokens();
}
}
}
int cAttributes::GetValue(int id) {
if (!attribCtors[id + (int)eCommonAttribs::count])
return attribs[(int)id + (int)eCommonAttribs::count];
return attribCtors[id + (int)eCommonAttribs::count]->Calculate();
}
int cAttributes::X(void) {
int x = 0;
if (!attribCtors[(int)eCommonAttribs::x])
x = attribs[(int)eCommonAttribs::x];
else
x = attribCtors[(int)eCommonAttribs::x]->Calculate();
x += container.X();
return x;
}
int cAttributes::Y(void) {
int y = 0;
if (!attribCtors[(int)eCommonAttribs::y])
y = attribs[(int)eCommonAttribs::y];
else
y = attribCtors[(int)eCommonAttribs::y]->Calculate();
y += container.Y();
return y;
}
int cAttributes::Width(void) {
if (!attribCtors[(int)eCommonAttribs::width])
return attribs[(int)eCommonAttribs::width];
return attribCtors[(int)eCommonAttribs::width]->Calculate();
}
int cAttributes::Height(void) {
if (!attribCtors[(int)eCommonAttribs::height])
return attribs[(int)eCommonAttribs::height];
return attribCtors[(int)eCommonAttribs::height]->Calculate();
}
bool cAttributes::DoExecute(void) {
if (!cond)
return true;
return cond->True();
}
void cAttributes::Debug(void) {
esyslog("skindesigner: container %d %d %dx%d", container.X(), container.Y(), container.Width(), container.Height());
for (int i=0; i < numAttribs; i++) {
if (attribs[i] != ATTR_UNKNOWN) {
if (i == (int)eCommonAttribs::debug)
continue;
const char *attName = "attribute";
if (i < (int)eCommonAttribs::count)
attName = CommonAttributeName(i);
else
attName = AttributeName(i - (int)eCommonAttribs::count);
dsyslog("skindesigner: fixed Value %s = %d", attName, attribs[i]);
}
if (attribCtors[i]) {
const char *attName = "attribute";
if (i < (int)eCommonAttribs::count)
attName = CommonAttributeName(i);
else
attName = AttributeName(i - (int)eCommonAttribs::count);
dsyslog("skindesigner: %s constructor:", attName);
attribCtors[i]->Debug();
}
}
if (cond) {
cond->Debug();
}
}
/***************************************************************************
* Protected Functions
***************************************************************************/
int cAttributes::CommonAttributeId(const char *att) {
if (!strcmp(att, "condition"))
return ATTR_COND;
map<string, int>::iterator hit = commonAttribIDs.find(att);
if (hit != commonAttribIDs.end())
return hit->second;
return ATTR_UNKNOWN;
}
const char *cAttributes::CommonAttributeName(int id) {
if (id < 0 || id >= (int)eCommonAttribs::count)
return "";
map<int, string>::iterator hit = commonAttribNames.find(id);
if (hit != commonAttribNames.end())
return hit->second.c_str();
return "";
}
int cAttributes::AttributeId(const char *att) {
int id = CommonAttributeId(att);
if (id != ATTR_UNKNOWN)
return id;
map<string, int>::iterator hit = attribIDs.find(att);
if (hit != attribIDs.end())
id = (int)hit->second + (int)eCommonAttribs::count;
return id;
}
const char *cAttributes::AttributeName(int id) {
map<int, string>::iterator hit = attribNames.find(id);
if (hit != attribNames.end())
return hit->second.c_str();
return "";
}
bool cAttributes::SetCommon(int id, const char *val) {
if (id == ATTR_COND) {
cond = new cCondition(val);
return true;
}
if (id == (int)eCommonAttribs::debug) {
SetBool(id, val);
return true;
} else if (id == (int)eCommonAttribs::x || id == (int)eCommonAttribs::width) {
attribCtors[id] = new cNumericExpr(val);
return true;
} else if (id == (int)eCommonAttribs::y || id == (int)eCommonAttribs::height) {
attribCtors[id] = new cNumericExpr(val);
attribCtors[id]->SetVertical();
return true;
}
return false;
}
bool cAttributes::IdEqual(int id, int compId) {
if (compId + (int)eCommonAttribs::count == id)
return true;
return false;
}
void cAttributes::SetBool(int id, const char *val) {
if (!strcmp(val, "true")) {
attribs[id] = 1;
} else {
attribs[id] = 0;
}
}
void cAttributes::SetViewElementMode(int id, const char *val) {
eViewElementMode mode = eViewElementMode::regular;
if (!strcmp(val, "light"))
mode = eViewElementMode::light;
attribs[id] = (int)mode;
}
void cAttributes::SetShiftType(int id, const char *val) {
eShiftType shiftType = eShiftType::none;
if (!strcmp(val, "left"))
shiftType = eShiftType::left;
else if (!strcmp(val, "right"))
shiftType = eShiftType::right;
else if (!strcmp(val, "top"))
shiftType = eShiftType::top;
else if (!strcmp(val, "bottom"))
shiftType = eShiftType::bottom;
else {
esyslog("skindesigner: unknown shift type \"%s\"", val);
return;
}
attribs[id] = (int)shiftType;
}
void cAttributes::SetShiftMode(int id, const char *val) {
eShiftMode shiftMode = eShiftMode::linear;
if (!strcmp(val, "slowed"))
shiftMode = eShiftMode::slowedDown;
attribs[id] = (int)shiftMode;
}
void cAttributes::SetScrollMode(int id, const char *val) {
eScrollMode mode = eScrollMode::none;
if (!strcmp(val, "forthandback"))
mode = eScrollMode::forthandback;
else if (!strcmp(val, "carriagereturn"))
mode = eScrollMode::carriagereturn;
attribs[id] = (int)mode;
}
void cAttributes::SetScrollSpeed(int id, const char *val) {
eScrollSpeed speed = eScrollSpeed::medium;
if (!strcmp(val, "slow"))
speed = eScrollSpeed::slow;
else if (!strcmp(val, "fast"))
speed = eScrollSpeed::fast;
else if (!strcmp(val, "medium"))
speed = eScrollSpeed::medium;
attribs[id] = (int)speed;
}
void cAttributes::SetOrientation(int id, const char *val) {
eOrientation orientation = eOrientation::none;
if (!strcmp(val, "horizontal"))
orientation = eOrientation::horizontal;
else if (!strcmp(val, "vertical"))
orientation = eOrientation::vertical;
else if (!strcmp(val, "absolute"))
orientation = eOrientation::absolute;
attribs[id] = (int)orientation;
}
void cAttributes::SetAlign(int id, const char *val) {
eAlign align = eAlign::left;
if (!strcmp(val, "center")) {
align = eAlign::center;
} else if (!strcmp(val, "right")) {
align = eAlign::right;
} else if (!strcmp(val, "top")) {
align = eAlign::top;
} else if (!strcmp(val, "bottom")) {
align = eAlign::bottom;
} else if (!strcmp(val, "left")) {
align = eAlign::left;
}
attribs[id] = (int)align;
}
void cAttributes::SetDirection(int id, const char *val) {
eDirection direction = eDirection::none;
if (!strcmp(val, "bottomup"))
direction = eDirection::bottomup;
else if (!strcmp(val, "topdown"))
direction = eDirection::topdown;
attribs[id] = (int)direction;
}
/***************************************************************************
* Private Functions
***************************************************************************/
void cAttributes::SetCommonAttributesDefs(void) {
commonAttribIDs.insert(pair<string, int>("x", (int)eCommonAttribs::x));
commonAttribIDs.insert(pair<string, int>("y", (int)eCommonAttribs::y));
commonAttribIDs.insert(pair<string, int>("width", (int)eCommonAttribs::width));
commonAttribIDs.insert(pair<string, int>("height", (int)eCommonAttribs::height));
commonAttribIDs.insert(pair<string, int>("debug", (int)eCommonAttribs::debug));
commonAttribNames.insert(pair<int, string>((int)eCommonAttribs::x, "x"));
commonAttribNames.insert(pair<int, string>((int)eCommonAttribs::y, "y"));
commonAttribNames.insert(pair<int, string>((int)eCommonAttribs::width, "width"));
commonAttribNames.insert(pair<int, string>((int)eCommonAttribs::height, "height"));
commonAttribNames.insert(pair<int, string>((int)eCommonAttribs::debug, "debug"));
}
/***************************************************************************
* cFunction
***************************************************************************/
cFunction::cFunction(cArea *owner, int numAttributes) : cAttributes(numAttributes) {
funcType = "Unknown";
owningArea = owner;
color = NULL;
name = NULL;
scrolling = false;
}
cFunction::cFunction(const cFunction &other) : cAttributes(other) {
funcType = other.funcType;
owningArea = NULL;
color = NULL;
if (other.color)
color = new cColor(*other.color);
name = NULL;
if (other.name)
name = strdup(other.name);
scrolling = other.scrolling;
}
cFunction::~cFunction(void) {
delete color;
free(name);
}
void cFunction::SetLoopInfo(cLoopInfo *loopInfo) {
for (int i=0; i < numAttribs; i++) {
if (!attribCtors[i])
continue;
attribCtors[i]->SetLoopInfo(loopInfo);
}
if (cond)
cond->SetLoopInfo(loopInfo);
}
void cFunction::Cache(void) {
if (color) {
color->SetGlobals(globals);
color->Cache();
}
cAttributes::Cache();
}
void cFunction::CacheFuncReferences(void) {
for (int i=0; i < numAttribs; i++) {
if (!attribCtors[i])
continue;
vector<cFactor*> refFactors = attribCtors[i]->GetRefFactors();
for (vector<cFactor*>::iterator it = refFactors.begin(); it != refFactors.end(); it++) {
cFactor *f = *it;
if (!f->funcRefName)
continue;
cFunction *fRef = owningArea->GetFunction(f->funcRefName);
if (fRef) {
f->funcRef = fRef;
}
}
}
}
int cFunction::GetX(eAlign align, int x0, int colWidth) {
int containerWidth = colWidth > 0 ? colWidth : container.Width();
int x = x0 + X();
if (align == eAlign::right) {
x = x0 + containerWidth - FuncWidth();
} else if (align == eAlign::center) {
x = x0 + (containerWidth - FuncWidth()) / 2;
}
return x;
}
int cFunction::GetY(eAlign valign, int y0, int rowHeight) {
int containerHeight = rowHeight > 0 ? rowHeight : container.Height();
int y = y0 + Y();
if (valign == eAlign::bottom) {
y = y0 + containerHeight - FuncHeight();
} else if (valign == eAlign::center) {
y = y0 + (containerHeight - FuncHeight()) / 2;
}
return y;
}
void cFunction::Debug(void) {
esyslog("skindesigner: ---> Function %s", funcType);
cAttributes::Debug();
if (name) {
esyslog("skindesigner: name %s", name);
}
if (color) {
color->Debug();
}
}
/***************************************************************************
* Protected Functions
***************************************************************************/
void cFunction::SetColor(const char *val) {
color = new cColor(val);
}
void cFunction::SetAnimType(int id, const char *val) {
eAnimType animType = eAnimType::none;
if (!strcmp(val, "blink"))
animType = eAnimType::blink;
else if (!strcmp(val, "animated"))
animType = eAnimType::animated;
attribs[id] = (int)animType;
}
void cFunction::SetOverflow(int id, const char *val) {
eOverflowType overflowType = eOverflowType::none;
if (!strcmp(val, "linewrap"))
overflowType = eOverflowType::wrap;
else if (!strcmp(val, "cut"))
overflowType = eOverflowType::cut;
attribs[id] = (int)overflowType;
}
#include "attribute.h"
#include "../config.h"
/***************************************************************************
* cAttributes
***************************************************************************/
cAttributes::cAttributes(int numAttributes) {
globals = NULL;
tokenContainer = NULL;
numAttribs = (int)eCommonAttribs::count + numAttributes;
attribs = new int[numAttribs];
for (int i=0; i < numAttribs; i++)
attribs[i] = ATTR_UNKNOWN;
attribCtors = new cNumericExpr*[numAttribs];
for (int i=0; i < numAttribs; i++)
attribCtors[i] = NULL;
cond = NULL;
SetCommonAttributesDefs();
}
cAttributes::cAttributes(const cAttributes &other) : cAttributes(other.numAttribs - (int)eCommonAttribs::count){
globals = other.globals;
for (int i=0; i < numAttribs; i++) {
attribs[i] = other.attribs[i];
if (other.attribCtors[i]) {
attribCtors[i] = new cNumericExpr(*other.attribCtors[i]);
attribCtors[i]->SetContainer(&container);
}
}
cond = NULL;
if (other.cond) {
cond = new cCondition(*other.cond);
}
attribIDs = other.attribIDs;
attribNames = other.attribNames;
}
cAttributes::~cAttributes(void) {
delete[] attribs;
for (int i=0; i < numAttribs; i++) {
delete attribCtors[i];
}
delete[] attribCtors;
delete cond;
}
void cAttributes::SetTokenContainer(skindesignerapi::cTokenContainer *tokenContainer) {
this->tokenContainer = tokenContainer;
}
void cAttributes::SetTokenContainerDeep(skindesignerapi::cTokenContainer *tokenContainer) {
this->tokenContainer = tokenContainer;
if (cond) {
cond->SetTokenContainer(tokenContainer);
}
for (int i=0; i < numAttribs; i++) {
if (!attribCtors[i])
continue;
attribCtors[i]->SetTokenContainer(tokenContainer);
}
}
void cAttributes::SetContainer(int x, int y, int width, int height) {
container.SetX(x);
container.SetY(y);
container.SetWidth(width);
container.SetHeight(height);
}
void cAttributes::SetX(int x) {
attribs[(int)eCommonAttribs::x] = x;
}
void cAttributes::SetY(int y) {
attribs[(int)eCommonAttribs::y] = y;
}
void cAttributes::SetWidth(int width) {
attribs[(int)eCommonAttribs::width] = width;
}
void cAttributes::SetHeight(int height) {
attribs[(int)eCommonAttribs::height] = height;
}
void cAttributes::Cache(void) {
if (cond) {
cond->SetGlobals(globals);
cond->SetTokenContainer(tokenContainer);
cond->Prepare();
}
for (int i=0; i < numAttribs; i++) {
if (!attribCtors[i])
continue;
attribCtors[i]->SetContainer(&container);
attribCtors[i]->SetGlobals(globals);
attribCtors[i]->SetTokenContainer(tokenContainer);
if (attribCtors[i]->CacheStatic()) {
int val = attribCtors[i]->GetValue();
attribs[i] = val;
delete attribCtors[i];
attribCtors[i] = NULL;
} else {
attribCtors[i]->PrepareTokens();
}
}
}
int cAttributes::GetValue(int id) {
if (!attribCtors[id + (int)eCommonAttribs::count])
return attribs[(int)id + (int)eCommonAttribs::count];
return attribCtors[id + (int)eCommonAttribs::count]->Calculate();
}
int cAttributes::X(void) {
int x = 0;
if (!attribCtors[(int)eCommonAttribs::x])
x = attribs[(int)eCommonAttribs::x];
else
x = attribCtors[(int)eCommonAttribs::x]->Calculate();
x += container.X();
return x;
}
int cAttributes::Y(void) {
int y = 0;
if (!attribCtors[(int)eCommonAttribs::y])
y = attribs[(int)eCommonAttribs::y];
else
y = attribCtors[(int)eCommonAttribs::y]->Calculate();
y += container.Y();
return y;
}
int cAttributes::Width(void) {
if (!attribCtors[(int)eCommonAttribs::width])
return attribs[(int)eCommonAttribs::width];
return attribCtors[(int)eCommonAttribs::width]->Calculate();
}
int cAttributes::Height(void) {
if (!attribCtors[(int)eCommonAttribs::height])
return attribs[(int)eCommonAttribs::height];
return attribCtors[(int)eCommonAttribs::height]->Calculate();
}
bool cAttributes::DoExecute(void) {
if (!cond)
return true;
return cond->True();
}
void cAttributes::Debug(void) {
esyslog("skindesigner: container %d %d %dx%d", container.X(), container.Y(), container.Width(), container.Height());
for (int i=0; i < numAttribs; i++) {
if (attribs[i] != ATTR_UNKNOWN) {
if (i == (int)eCommonAttribs::debug)
continue;
const char *attName = "attribute";
if (i < (int)eCommonAttribs::count)
attName = CommonAttributeName(i);
else
attName = AttributeName(i - (int)eCommonAttribs::count);
dsyslog("skindesigner: fixed Value %s = %d", attName, attribs[i]);
}
if (attribCtors[i]) {
const char *attName = "attribute";
if (i < (int)eCommonAttribs::count)
attName = CommonAttributeName(i);
else
attName = AttributeName(i - (int)eCommonAttribs::count);
dsyslog("skindesigner: %s constructor:", attName);
attribCtors[i]->Debug();
}
}
if (cond) {
cond->Debug();
}
}
/***************************************************************************
* Protected Functions
***************************************************************************/
int cAttributes::CommonAttributeId(const char *att) {
if (!strcmp(att, "condition"))
return ATTR_COND;
map<string, int>::iterator hit = commonAttribIDs.find(att);
if (hit != commonAttribIDs.end())
return hit->second;
return ATTR_UNKNOWN;
}
const char *cAttributes::CommonAttributeName(int id) {
if (id < 0 || id >= (int)eCommonAttribs::count)
return "";
map<int, string>::iterator hit = commonAttribNames.find(id);
if (hit != commonAttribNames.end())
return hit->second.c_str();
return "";
}
int cAttributes::AttributeId(const char *att) {
int id = CommonAttributeId(att);
if (id != ATTR_UNKNOWN)
return id;
map<string, int>::iterator hit = attribIDs.find(att);
if (hit != attribIDs.end())
id = (int)hit->second + (int)eCommonAttribs::count;
return id;
}
const char *cAttributes::AttributeName(int id) {
map<int, string>::iterator hit = attribNames.find(id);
if (hit != attribNames.end())
return hit->second.c_str();
return "";
}
bool cAttributes::SetCommon(int id, const char *val) {
if (id == ATTR_COND) {
cond = new cCondition(val);
return true;
}
if (id == (int)eCommonAttribs::debug) {
SetBool(id, val);
return true;
} else if (id == (int)eCommonAttribs::x || id == (int)eCommonAttribs::width) {
attribCtors[id] = new cNumericExpr(val);
return true;
} else if (id == (int)eCommonAttribs::y || id == (int)eCommonAttribs::height) {
attribCtors[id] = new cNumericExpr(val);
attribCtors[id]->SetVertical();
return true;
}
return false;
}
bool cAttributes::IdEqual(int id, int compId) {
if (compId + (int)eCommonAttribs::count == id)
return true;
return false;
}
void cAttributes::SetBool(int id, const char *val) {
if (!strcmp(val, "true")) {
attribs[id] = 1;
} else {
attribs[id] = 0;
}
}
void cAttributes::SetViewElementMode(int id, const char *val) {
eViewElementMode mode = eViewElementMode::regular;
if (!strcmp(val, "light"))
mode = eViewElementMode::light;
attribs[id] = (int)mode;
}
void cAttributes::SetShiftType(int id, const char *val) {
eShiftType shiftType = eShiftType::none;
if (!strcmp(val, "left"))
shiftType = eShiftType::left;
else if (!strcmp(val, "right"))
shiftType = eShiftType::right;
else if (!strcmp(val, "top"))
shiftType = eShiftType::top;
else if (!strcmp(val, "bottom"))
shiftType = eShiftType::bottom;
else {
esyslog("skindesigner: unknown shift type \"%s\"", val);
return;
}
attribs[id] = (int)shiftType;
}
void cAttributes::SetShiftMode(int id, const char *val) {
eShiftMode shiftMode = eShiftMode::linear;
if (!strcmp(val, "slowed"))
shiftMode = eShiftMode::slowedDown;
attribs[id] = (int)shiftMode;
}
void cAttributes::SetScrollMode(int id, const char *val) {
eScrollMode mode = eScrollMode::none;
if (!strcmp(val, "forthandback"))
mode = eScrollMode::forthandback;
else if (!strcmp(val, "carriagereturn"))
mode = eScrollMode::carriagereturn;
attribs[id] = (int)mode;
}
void cAttributes::SetScrollSpeed(int id, const char *val) {
eScrollSpeed speed = eScrollSpeed::medium;
if (!strcmp(val, "slow"))
speed = eScrollSpeed::slow;
else if (!strcmp(val, "fast"))
speed = eScrollSpeed::fast;
else if (!strcmp(val, "medium"))
speed = eScrollSpeed::medium;
attribs[id] = (int)speed;
}
void cAttributes::SetOrientation(int id, const char *val) {
eOrientation orientation = eOrientation::none;
if (!strcmp(val, "horizontal"))
orientation = eOrientation::horizontal;
else if (!strcmp(val, "vertical"))
orientation = eOrientation::vertical;
else if (!strcmp(val, "absolute"))
orientation = eOrientation::absolute;
attribs[id] = (int)orientation;
}
void cAttributes::SetAlign(int id, const char *val) {
eAlign align = eAlign::left;
if (!strcmp(val, "center")) {
align = eAlign::center;
} else if (!strcmp(val, "right")) {
align = eAlign::right;
} else if (!strcmp(val, "top")) {
align = eAlign::top;
} else if (!strcmp(val, "bottom")) {
align = eAlign::bottom;
} else if (!strcmp(val, "left")) {
align = eAlign::left;
}
attribs[id] = (int)align;
}
void cAttributes::SetDirection(int id, const char *val) {
eDirection direction = eDirection::none;
if (!strcmp(val, "bottomup"))
direction = eDirection::bottomup;
else if (!strcmp(val, "topdown"))
direction = eDirection::topdown;
attribs[id] = (int)direction;
}
/***************************************************************************
* Private Functions
***************************************************************************/
void cAttributes::SetCommonAttributesDefs(void) {
commonAttribIDs.insert(pair<string, int>("x", (int)eCommonAttribs::x));
commonAttribIDs.insert(pair<string, int>("y", (int)eCommonAttribs::y));
commonAttribIDs.insert(pair<string, int>("width", (int)eCommonAttribs::width));
commonAttribIDs.insert(pair<string, int>("height", (int)eCommonAttribs::height));
commonAttribIDs.insert(pair<string, int>("debug", (int)eCommonAttribs::debug));
commonAttribNames.insert(pair<int, string>((int)eCommonAttribs::x, "x"));
commonAttribNames.insert(pair<int, string>((int)eCommonAttribs::y, "y"));
commonAttribNames.insert(pair<int, string>((int)eCommonAttribs::width, "width"));
commonAttribNames.insert(pair<int, string>((int)eCommonAttribs::height, "height"));
commonAttribNames.insert(pair<int, string>((int)eCommonAttribs::debug, "debug"));
}
/***************************************************************************
* cFunction
***************************************************************************/
cFunction::cFunction(cArea *owner, int numAttributes) : cAttributes(numAttributes) {
funcType = "Unknown";
owningArea = owner;
color = NULL;
name = NULL;
scrolling = false;
}
cFunction::cFunction(const cFunction &other) : cAttributes(other) {
funcType = other.funcType;
owningArea = NULL;
color = NULL;
if (other.color)
color = new cColor(*other.color);
name = NULL;
if (other.name)
name = strdup(other.name);
scrolling = other.scrolling;
}
cFunction::~cFunction(void) {
delete color;
free(name);
}
void cFunction::SetLoopInfo(cLoopInfo *loopInfo) {
for (int i=0; i < numAttribs; i++) {
if (!attribCtors[i])
continue;
attribCtors[i]->SetLoopInfo(loopInfo);
}
if (cond)
cond->SetLoopInfo(loopInfo);
}
void cFunction::Cache(void) {
if (color) {
color->SetGlobals(globals);
color->Cache();
}
cAttributes::Cache();
}
void cFunction::CacheFuncReferences(void) {
for (int i=0; i < numAttribs; i++) {
if (!attribCtors[i])
continue;
vector<cFactor*> refFactors = attribCtors[i]->GetRefFactors();
for (vector<cFactor*>::iterator it = refFactors.begin(); it != refFactors.end(); it++) {
cFactor *f = *it;
if (!f->funcRefName)
continue;
cFunction *fRef = owningArea->GetFunction(f->funcRefName);
if (fRef) {
f->funcRef = fRef;
}
}
}
}
int cFunction::GetX(eAlign align, int x0, int colWidth) {
int containerWidth = colWidth > 0 ? colWidth : container.Width();
int x = x0 + X();
if (align == eAlign::right) {
x = x0 + containerWidth - FuncWidth();
} else if (align == eAlign::center) {
x = x0 + (containerWidth - FuncWidth()) / 2;
}
return x;
}
int cFunction::GetY(eAlign valign, int y0, int rowHeight) {
int containerHeight = rowHeight > 0 ? rowHeight : container.Height();
int y = y0 + Y();
if (valign == eAlign::bottom) {
y = y0 + containerHeight - FuncHeight();
} else if (valign == eAlign::center) {
y = y0 + (containerHeight - FuncHeight()) / 2;
}
return y;
}
void cFunction::Debug(void) {
esyslog("skindesigner: ---> Function %s", funcType);
cAttributes::Debug();
if (name) {
esyslog("skindesigner: name %s", name);
}
if (color) {
color->Debug();
}
}
/***************************************************************************
* Protected Functions
***************************************************************************/
void cFunction::SetColor(const char *val) {
color = new cColor(val);
}
void cFunction::SetAnimType(int id, const char *val) {
eAnimType animType = eAnimType::none;
if (!strcmp(val, "blink"))
animType = eAnimType::blink;
else if (!strcmp(val, "animated"))
animType = eAnimType::animated;
attribs[id] = (int)animType;
}
void cFunction::SetOverflow(int id, const char *val) {
eOverflowType overflowType = eOverflowType::none;
if (!strcmp(val, "linewrap"))
overflowType = eOverflowType::wrap;
else if (!strcmp(val, "cut"))
overflowType = eOverflowType::cut;
attribs[id] = (int)overflowType;
}

View File

@@ -1,126 +1,126 @@
#ifndef __ATTRIBUTE_H
#define __ATTRIBUTE_H
#include <stdio.h>
#include <stdlib.h>
#include <string>
#include <map>
#include <vector>
#include <vdr/skins.h>
#include "globals.h"
#include "../libskindesignerapi/tokencontainer.h"
#include "definitions.h"
#include "complextypes.h"
class cArea;
/******************************************************************
* cAttributes
******************************************************************/
class cAttributes {
private:
map<string, int> commonAttribIDs;
map<int, string> commonAttribNames;
void SetCommonAttributesDefs(void);
protected:
cGlobals *globals;
skindesignerapi::cTokenContainer *tokenContainer;
cRect container;
int numAttribs;
int *attribs;
cNumericExpr **attribCtors;
cCondition *cond;
map<string, int> attribIDs;
map<int, string> attribNames;
int CommonAttributeId(const char *att);
const char *CommonAttributeName(int id);
int AttributeId(const char *att);
const char *AttributeName(int id);
bool SetCommon(int id, const char *val);
virtual bool IdEqual(int id, int compId);
void SetBool(int id, const char *val);
void SetViewElementMode(int id, const char *val);
void SetShiftType(int id, const char *val);
void SetShiftMode(int id, const char *val);
void SetScrollMode(int id, const char *val);
void SetScrollSpeed(int id, const char *val);
void SetOrientation(int id, const char *val);
void SetDirection(int id, const char *val);
void SetAlign(int id, const char *val);
public:
cAttributes(int numAttributes);
cAttributes(const cAttributes &other);
virtual ~cAttributes(void);
void SetGlobals(cGlobals *globals) { this->globals = globals; };
void SetTokenContainer(skindesignerapi::cTokenContainer *tokenContainer);
virtual void SetTokenContainerDeep(skindesignerapi::cTokenContainer *tokenContainer);
virtual void SetContainer(int x, int y, int width, int height);
virtual void Set(vector<stringpair> &attributes) {};
void SetX(int width);
void SetY(int height);
void SetWidth(int width);
void SetHeight(int height);
virtual void Cache(void);
int GetValue(int id);
int X(void);
int Y(void);
int Width(void);
int Height(void);
int DoDebug(void) { return attribs[(int)eCommonAttribs::debug] == 1 ? true : false; };
bool DoExecute(void);
virtual void Debug(void);
};
/******************************************************************
* cLoopInfo
******************************************************************/
class cLoopInfo {
public:
int colWidth;
int rowHeight;
int index;
int row;
cLoopInfo(void) {
colWidth = 0;
rowHeight = 0;
index = 0;
row = 0;
};
};
/******************************************************************
* cFunction
******************************************************************/
class cFunction : public cAttributes, public cListObject {
private:
cArea *owningArea;
protected:
const char *funcType;
cColor *color;
char *name;
bool scrolling;
void SetColor(const char *val);
void SetAnimType(int id, const char *val);
void SetOverflow(int id, const char *val);
public:
cFunction(cArea *owner, int numAttributes);
cFunction(const cFunction &other);
virtual ~cFunction(void);
virtual void SetLoopInfo(cLoopInfo *loopInfo);
void SetOwner(cArea *owner) { owningArea = owner; };
const char *Name(void) { return name; };
virtual void Cache(void);
void CacheFuncReferences(void);
void Scrolling(bool scrolling) { this->scrolling = scrolling; };
virtual void Render(cPixmap *p, int x0 = 0, int y0 = 0, int colWidth = 0, int rowHeight = 0) {};
virtual int FuncX(void) { return X(); };
virtual int FuncY(void) { return Y(); };
virtual int FuncWidth(void) { return Width(); };
virtual int FuncHeight(void) { return Height(); };
virtual int Align(void) { return (int)eAlign::left; };
virtual int Valign(void) { return (int)eAlign::top; };
int GetX(eAlign align, int x0, int colWidth);
int GetY(eAlign valign, int y0, int rowHeight);
virtual bool Blinking(void) { return false; };
virtual int BlinkFreq(void) { return -1; };
virtual void Debug(void);
};
#ifndef __ATTRIBUTE_H
#define __ATTRIBUTE_H
#include <stdio.h>
#include <stdlib.h>
#include <string>
#include <map>
#include <vector>
#include <vdr/skins.h>
#include "globals.h"
#include "../libskindesignerapi/tokencontainer.h"
#include "definitions.h"
#include "complextypes.h"
class cArea;
/******************************************************************
* cAttributes
******************************************************************/
class cAttributes {
private:
map<string, int> commonAttribIDs;
map<int, string> commonAttribNames;
void SetCommonAttributesDefs(void);
protected:
cGlobals *globals;
skindesignerapi::cTokenContainer *tokenContainer;
cRect container;
int numAttribs;
int *attribs;
cNumericExpr **attribCtors;
cCondition *cond;
map<string, int> attribIDs;
map<int, string> attribNames;
int CommonAttributeId(const char *att);
const char *CommonAttributeName(int id);
int AttributeId(const char *att);
const char *AttributeName(int id);
bool SetCommon(int id, const char *val);
virtual bool IdEqual(int id, int compId);
void SetBool(int id, const char *val);
void SetViewElementMode(int id, const char *val);
void SetShiftType(int id, const char *val);
void SetShiftMode(int id, const char *val);
void SetScrollMode(int id, const char *val);
void SetScrollSpeed(int id, const char *val);
void SetOrientation(int id, const char *val);
void SetDirection(int id, const char *val);
void SetAlign(int id, const char *val);
public:
cAttributes(int numAttributes);
cAttributes(const cAttributes &other);
virtual ~cAttributes(void);
void SetGlobals(cGlobals *globals) { this->globals = globals; };
void SetTokenContainer(skindesignerapi::cTokenContainer *tokenContainer);
virtual void SetTokenContainerDeep(skindesignerapi::cTokenContainer *tokenContainer);
virtual void SetContainer(int x, int y, int width, int height);
virtual void Set(vector<stringpair> &attributes) {};
void SetX(int width);
void SetY(int height);
void SetWidth(int width);
void SetHeight(int height);
virtual void Cache(void);
int GetValue(int id);
int X(void);
int Y(void);
int Width(void);
int Height(void);
int DoDebug(void) { return attribs[(int)eCommonAttribs::debug] == 1 ? true : false; };
bool DoExecute(void);
virtual void Debug(void);
};
/******************************************************************
* cLoopInfo
******************************************************************/
class cLoopInfo {
public:
int colWidth;
int rowHeight;
int index;
int row;
cLoopInfo(void) {
colWidth = 0;
rowHeight = 0;
index = 0;
row = 0;
};
};
/******************************************************************
* cFunction
******************************************************************/
class cFunction : public cAttributes, public cListObject {
private:
cArea *owningArea;
protected:
const char *funcType;
cColor *color;
char *name;
bool scrolling;
void SetColor(const char *val);
void SetAnimType(int id, const char *val);
void SetOverflow(int id, const char *val);
public:
cFunction(cArea *owner, int numAttributes);
cFunction(const cFunction &other);
virtual ~cFunction(void);
virtual void SetLoopInfo(cLoopInfo *loopInfo);
void SetOwner(cArea *owner) { owningArea = owner; };
const char *Name(void) { return name; };
virtual void Cache(void);
void CacheFuncReferences(void);
void Scrolling(bool scrolling) { this->scrolling = scrolling; };
virtual void Render(cPixmap *p, int x0 = 0, int y0 = 0, int colWidth = 0, int rowHeight = 0) {};
virtual int FuncX(void) { return X(); };
virtual int FuncY(void) { return Y(); };
virtual int FuncWidth(void) { return Width(); };
virtual int FuncHeight(void) { return Height(); };
virtual int Align(void) { return (int)eAlign::left; };
virtual int Valign(void) { return (int)eAlign::top; };
int GetX(eAlign align, int x0, int colWidth);
int GetY(eAlign valign, int y0, int rowHeight);
virtual bool Blinking(void) { return false; };
virtual int BlinkFreq(void) { return -1; };
virtual void Debug(void);
};
#endif //__ATTRIBUTE_H

View File

@@ -1,447 +1,447 @@
#include "attributes.h"
#include "../config.h"
/***************************************************************************
* cViewAttribs
***************************************************************************/
cViewAttribs::cViewAttribs(int numAttributes) : cAttributes(numAttributes) {
orientation = NULL;
SetAttributesDefs();
}
cViewAttribs::~cViewAttribs(void) {
delete orientation;
}
void cViewAttribs::Set(vector<stringpair> &attributes) {
for (vector<stringpair>::iterator att = attributes.begin(); att != attributes.end(); att++) {
const char *attName = (*att).first.c_str();
const char *attVal = (*att).second.c_str();
int id = AttributeId(attName);
if (id == ATTR_UNKNOWN) {
esyslog("skindesigner: unknown view attribute \"%s\" = \"%s\"", attName, attVal);
continue;
}
if (SetCommon(id, attVal))
continue;
if (IdEqual(id, (int)eViewAttribs::shifttype)) {
SetShiftType(id, attVal);
} else if (IdEqual(id, (int)eViewAttribs::shiftmode)) {
SetShiftMode(id, attVal);
} else if (IdEqual(id, (int)eViewAttribs::orientation)) {
SetOrientationDynamic(id, attVal);
} else if (IdEqual(id, (int)eViewAttribs::hideroot)) {
SetBool(id, attVal);
} else {
attribCtors[id] = new cNumericExpr(attVal);
if ( (id == (int)eViewAttribs::starty + (int)eCommonAttribs::count) ||
(id == (int)eViewAttribs::scaletvy + (int)eCommonAttribs::count) ||
(id == (int)eViewAttribs::scaletvheight + (int)eCommonAttribs::count) ) {
attribCtors[id]->SetVertical();
}
}
}
}
void cViewAttribs::SetAttributesDefs(void) {
attribIDs.insert(pair<string, int>("fadetime", (int)eViewAttribs::fadetime));
attribIDs.insert(pair<string, int>("shifttime", (int)eViewAttribs::shifttime));
attribIDs.insert(pair<string, int>("shifttype", (int)eViewAttribs::shifttype));
attribIDs.insert(pair<string, int>("shiftmode", (int)eViewAttribs::shiftmode));
attribIDs.insert(pair<string, int>("startx", (int)eViewAttribs::startx));
attribIDs.insert(pair<string, int>("starty", (int)eViewAttribs::starty));
attribIDs.insert(pair<string, int>("scaletvx", (int)eViewAttribs::scaletvx));
attribIDs.insert(pair<string, int>("scaletvy", (int)eViewAttribs::scaletvy));
attribIDs.insert(pair<string, int>("scaletvwidth", (int)eViewAttribs::scaletvwidth));
attribIDs.insert(pair<string, int>("scaletvheight", (int)eViewAttribs::scaletvheight));
attribIDs.insert(pair<string, int>("orientation", (int)eViewAttribs::orientation));
attribIDs.insert(pair<string, int>("debuggrid", (int)eViewAttribs::debuggrid));
attribIDs.insert(pair<string, int>("hideroot", (int)eViewAttribs::hideroot));
attribNames.insert(pair<int, string>((int)eViewAttribs::fadetime, "fadetime"));
attribNames.insert(pair<int, string>((int)eViewAttribs::shifttime, "shifttime"));
attribNames.insert(pair<int, string>((int)eViewAttribs::shifttype, "shifttype"));
attribNames.insert(pair<int, string>((int)eViewAttribs::shiftmode, "shiftmode"));
attribNames.insert(pair<int, string>((int)eViewAttribs::startx, "startx"));
attribNames.insert(pair<int, string>((int)eViewAttribs::starty, "starty"));
attribNames.insert(pair<int, string>((int)eViewAttribs::scaletvx, "scaletvx"));
attribNames.insert(pair<int, string>((int)eViewAttribs::scaletvy, "scaletvy"));
attribNames.insert(pair<int, string>((int)eViewAttribs::scaletvwidth, "scaletvwidth"));
attribNames.insert(pair<int, string>((int)eViewAttribs::scaletvheight, "scaletvheight"));
attribNames.insert(pair<int, string>((int)eViewAttribs::orientation, "orientation"));
attribNames.insert(pair<int, string>((int)eViewAttribs::debuggrid, "debuggrid"));
attribNames.insert(pair<int, string>((int)eViewAttribs::hideroot, "hideroot"));
}
void cViewAttribs::Cache(void) {
tokenContainer = new skindesignerapi::cTokenContainer();
cAttributes::Cache();
if (orientation) {
orientation->SetGlobals(globals);
orientation->SetTokenContainer(tokenContainer);
orientation->Cache();
char *res = orientation->DeterminateText();
if (res) {
SetOrientation((int)eViewAttribs::orientation + (int)eCommonAttribs::count, res);
}
free(res);
}
}
void cViewAttribs::Debug(void) {
esyslog("skindesigner: --> View Attribs");
cAttributes::Debug();
}
eOrientation cViewAttribs::Orientation(void) {
int orientation = GetValue((int)eViewAttribs::orientation);
if (orientation == -1)
return eOrientation::vertical;
if (orientation == (int)eOrientation::none)
return eOrientation::vertical;
return (eOrientation)orientation;
}
cRect cViewAttribs::TvFrame(void) {
int frameX = GetValue((int)eViewAttribs::scaletvx);
int frameY = GetValue((int)eViewAttribs::scaletvy);
int frameWidth = GetValue((int)eViewAttribs::scaletvwidth);
int frameHeight = GetValue((int)eViewAttribs::scaletvheight);
if (frameX < 0 || frameY < 0 || frameWidth <= 0 || frameHeight <= 0)
return cRect::Null;
frameX += cOsd::OsdLeft();
frameY += cOsd::OsdTop();
return cRect(frameX, frameY, frameWidth, frameHeight);
}
void cViewAttribs::SetOrientationDynamic(int id, const char *val) {
if (strchr(val, '{') && strchr(val, '}')) {
orientation = new cTextExpr(val);
} else {
SetOrientation(id, val);
}
}
/***************************************************************************
* cViewElementAttribs
***************************************************************************/
cViewElementAttribs::cViewElementAttribs(int numAttributes) : cAttributes(numAttributes) {
name = NULL;
SetAttributesDefs();
}
cViewElementAttribs::cViewElementAttribs(const cViewElementAttribs &other) : cAttributes(other) {
name = NULL;
}
cViewElementAttribs::~cViewElementAttribs(void) {
free(name);
}
void cViewElementAttribs::Set(vector<stringpair> &attributes) {
for (vector<stringpair>::iterator att = attributes.begin(); att != attributes.end(); att++) {
const char *attName = (*att).first.c_str();
const char *attVal = (*att).second.c_str();
int id = AttributeId(attName);
if (id == ATTR_UNKNOWN) {
esyslog("skindesigner: unknown view element attribute \"%s\" = \"%s\"", attName, attVal);
continue;
}
if (SetCommon(id, attVal))
continue;
if (IdEqual(id, (int)eViewElementAttribs::mode)) {
SetViewElementMode(id, attVal);
} else if (IdEqual(id, (int)eViewElementAttribs::shifttype)) {
SetShiftType(id, attVal);
} else if (IdEqual(id, (int)eViewElementAttribs::shiftmode)) {
SetShiftMode(id, attVal);
} else if (IdEqual(id, (int)eViewElementAttribs::orientation)) {
SetOrientation(id, attVal);
} else if (IdEqual(id, (int)eViewElementAttribs::name)) {
name = strdup(attVal);
} else {
attribCtors[id] = new cNumericExpr(attVal);
if (id == (int)eViewElementAttribs::starty + (int)eCommonAttribs::count) {
attribCtors[id]->SetVertical();
}
}
}
}
void cViewElementAttribs::SetAttributesDefs(void) {
attribIDs.insert(pair<string, int>("delay", (int)eViewElementAttribs::delay));
attribIDs.insert(pair<string, int>("fadetime", (int)eViewElementAttribs::fadetime));
attribIDs.insert(pair<string, int>("shifttime", (int)eViewElementAttribs::shifttime));
attribIDs.insert(pair<string, int>("shifttype", (int)eViewElementAttribs::shifttype));
attribIDs.insert(pair<string, int>("shiftmode", (int)eViewElementAttribs::shiftmode));
attribIDs.insert(pair<string, int>("startx", (int)eViewElementAttribs::startx));
attribIDs.insert(pair<string, int>("starty", (int)eViewElementAttribs::starty));
attribIDs.insert(pair<string, int>("orientation", (int)eViewElementAttribs::orientation));
attribIDs.insert(pair<string, int>("mode", (int)eViewElementAttribs::mode));
attribIDs.insert(pair<string, int>("name", (int)eViewElementAttribs::name));
attribNames.insert(pair<int, string>((int)eViewElementAttribs::delay, "delay"));
attribNames.insert(pair<int, string>((int)eViewElementAttribs::fadetime, "fadetime"));
attribNames.insert(pair<int, string>((int)eViewElementAttribs::shifttime, "shifttime"));
attribNames.insert(pair<int, string>((int)eViewElementAttribs::shifttype, "shifttype"));
attribNames.insert(pair<int, string>((int)eViewElementAttribs::shiftmode, "shiftmode"));
attribNames.insert(pair<int, string>((int)eViewElementAttribs::startx, "startx"));
attribNames.insert(pair<int, string>((int)eViewElementAttribs::starty, "starty"));
attribNames.insert(pair<int, string>((int)eViewElementAttribs::orientation, "orientation"));
attribNames.insert(pair<int, string>((int)eViewElementAttribs::mode, "mode"));
attribNames.insert(pair<int, string>((int)eViewElementAttribs::name, "name"));
}
eOrientation cViewElementAttribs::Orientation(void) {
int orientation = GetValue((int)eViewElementAttribs::orientation);
if (orientation == -1)
return eOrientation::vertical;
if (orientation == (int)eOrientation::none)
return eOrientation::vertical;
return (eOrientation)orientation;
}
void cViewElementAttribs::Debug(void) {
esyslog("skindesigner: ---> View Element Attribs");
cAttributes::Debug();
}
/***************************************************************************
* cViewListAttribs
***************************************************************************/
cViewListAttribs::cViewListAttribs(int numAttributes) : cAttributes(numAttributes) {
determinateFont = NULL;
SetAttributesDefs();
}
cViewListAttribs::~cViewListAttribs(void) {
free(determinateFont);
}
void cViewListAttribs::Set(vector<stringpair> &attributes) {
for (vector<stringpair>::iterator att = attributes.begin(); att != attributes.end(); att++) {
const char *attName = (*att).first.c_str();
const char *attVal = (*att).second.c_str();
int id = AttributeId(attName);
if (id == ATTR_UNKNOWN) {
esyslog("skindesigner: unknown view list attribute \"%s\" = \"%s\"", attName, attVal);
continue;
}
if (SetCommon(id, attVal))
continue;
if (IdEqual(id, (int)eViewListAttribs::align)) {
SetAlign(id, attVal);
} else if (IdEqual(id, (int)eViewListAttribs::determinatefont)) {
determinateFont = strdup(attVal);
} else if (IdEqual(id, (int)eViewListAttribs::orientation)) {
SetOrientation(id, attVal);
} else {
attribCtors[id] = new cNumericExpr(attVal);
}
}
}
int cViewListAttribs::NumListElements(void) {
return GetValue((int)eViewListAttribs::numlistelements);
}
int cViewListAttribs::MenuItemWidth(void) {
return GetValue((int)eViewListAttribs::menuitemwidth);
}
const char *cViewListAttribs::DeterminateFont(void) {
return determinateFont;
}
eAlign cViewListAttribs::Align(void) {
int align = GetValue((int)eViewListAttribs::align);
if (align < 0)
return eAlign::top;
return (eAlign)align;
}
eOrientation cViewListAttribs::Orientation(void) {
int orientation = GetValue((int)eViewListAttribs::orientation);
if (orientation < 0)
return eOrientation::vertical;
return (eOrientation)orientation;
}
void cViewListAttribs::SetAttributesDefs(void) {
attribIDs.insert(pair<string, int>("align", (int)eViewListAttribs::align));
attribIDs.insert(pair<string, int>("menuitemwidth", (int)eViewListAttribs::menuitemwidth));
attribIDs.insert(pair<string, int>("determinatefont", (int)eViewListAttribs::determinatefont));
attribIDs.insert(pair<string, int>("numlistelements", (int)eViewListAttribs::numlistelements));
attribIDs.insert(pair<string, int>("orientation", (int)eViewListAttribs::orientation));
attribIDs.insert(pair<string, int>("condition", (int)eViewListAttribs::condition));
attribNames.insert(pair<int, string>((int)eViewListAttribs::align, "align"));
attribNames.insert(pair<int, string>((int)eViewListAttribs::menuitemwidth, "menuitemwidth"));
attribNames.insert(pair<int, string>((int)eViewListAttribs::determinatefont, "determinatefont"));
attribNames.insert(pair<int, string>((int)eViewListAttribs::numlistelements, "numlistelements"));
attribNames.insert(pair<int, string>((int)eViewListAttribs::orientation, "orientation"));
attribNames.insert(pair<int, string>((int)eViewListAttribs::condition, "condition"));
}
void cViewListAttribs::Debug(void) {
esyslog("skindesigner: ---> View List Attribs");
esyslog("skindesigner: DeterminateFont %s", determinateFont);
cAttributes::Debug();
}
/***************************************************************************
* cAreaAttribs
***************************************************************************/
cAreaAttribs::cAreaAttribs(int numAttributes) : cAttributes(numAttributes) {
name = NULL;
scrollElement = NULL;
dynamic = false;
SetAttributesDefs();
}
cAreaAttribs::cAreaAttribs(const cAreaAttribs &other) : cAttributes(other) {
name = NULL;
if (other.name)
name = new cTextExpr(*other.name);
scrollElement = NULL;
if (other.scrollElement)
scrollElement = strdup(other.scrollElement);
dynamic = false;
}
cAreaAttribs::~cAreaAttribs(void) {
delete name;
free(scrollElement);
}
void cAreaAttribs::Set(vector<stringpair> &attributes) {
for (vector<stringpair>::iterator att = attributes.begin(); att != attributes.end(); att++) {
const char *attName = (*att).first.c_str();
const char *attVal = (*att).second.c_str();
int id = AttributeId(attName);
if (id == ATTR_UNKNOWN) {
esyslog("skindesigner: unknown area attribute \"%s\" = \"%s\"", attName, attVal);
continue;
}
if (SetCommon(id, attVal))
continue;
if (IdEqual(id, (int)eAreaAttribs::scrollelement)) {
scrollElement = strdup(attVal);
} else if (IdEqual(id, (int)eAreaAttribs::mode)) {
SetScrollMode(id, attVal);
} else if (IdEqual(id, (int)eAreaAttribs::orientation)) {
SetOrientation(id, attVal);
} else if (IdEqual(id, (int)eAreaAttribs::scrollspeed)) {
SetScrollSpeed(id, attVal);
} else if (IdEqual(id, (int)eAreaAttribs::background)) {
SetBool(id, attVal);
} else if (IdEqual(id, (int)eAreaAttribs::name)) {
name = new cTextExpr(attVal);
} else {
attribCtors[id] = new cNumericExpr(attVal);
}
}
}
int cAreaAttribs::Layer(void) {
if (GetValue((int)eAreaAttribs::layer) > 0) {
return GetValue((int)eAreaAttribs::layer);
}
return 1;
}
bool cAreaAttribs::BackgroundArea(void) {
int isBackground = GetValue((int)eAreaAttribs::background);
if (isBackground == 1)
return true;
return false;
}
void cAreaAttribs::CheckDynamic(void) {
for (int i = (int)eCommonAttribs::x; i <= (int)eCommonAttribs::height; ++i ) {
if (attribCtors[i] && attribCtors[i]->Dynamic()) {
dynamic = true;
return;
}
}
}
const char *cAreaAttribs::Name(void) {
if (name)
return name->DeterminateText();
return NULL;
}
void cAreaAttribs::SetAttributesDefs(void) {
attribIDs.insert(pair<string, int>("layer", (int)eAreaAttribs::layer));
attribIDs.insert(pair<string, int>("transparency", (int)eAreaAttribs::transparency));
attribIDs.insert(pair<string, int>("mode", (int)eAreaAttribs::mode));
attribIDs.insert(pair<string, int>("orientation", (int)eAreaAttribs::orientation));
attribIDs.insert(pair<string, int>("scrollelement", (int)eAreaAttribs::scrollelement));
attribIDs.insert(pair<string, int>("scrollspeed", (int)eAreaAttribs::scrollspeed));
attribIDs.insert(pair<string, int>("delay", (int)eAreaAttribs::delay));
attribIDs.insert(pair<string, int>("background", (int)eAreaAttribs::background));
attribIDs.insert(pair<string, int>("name", (int)eAreaAttribs::name));
attribIDs.insert(pair<string, int>("scrollheight", (int)eAreaAttribs::scrollheight));
attribNames.insert(pair<int, string>((int)eAreaAttribs::layer, "layer"));
attribNames.insert(pair<int, string>((int)eAreaAttribs::transparency, "transparency"));
attribNames.insert(pair<int, string>((int)eAreaAttribs::mode, "mode"));
attribNames.insert(pair<int, string>((int)eAreaAttribs::orientation, "orientation"));
attribNames.insert(pair<int, string>((int)eAreaAttribs::scrollelement, "scrollelement"));
attribNames.insert(pair<int, string>((int)eAreaAttribs::scrollspeed, "scrollspeed"));
attribNames.insert(pair<int, string>((int)eAreaAttribs::delay, "delay"));
attribNames.insert(pair<int, string>((int)eAreaAttribs::background, "background"));
attribNames.insert(pair<int, string>((int)eAreaAttribs::name, "name"));
attribNames.insert(pair<int, string>((int)eAreaAttribs::scrollheight, "scrollheight"));
}
void cAreaAttribs::Cache(void) {
cAttributes::Cache();
if (name) {
name->SetGlobals(globals);
name->SetTokenContainer(tokenContainer);
name->Cache();
}
}
void cAreaAttribs::Debug(void) {
if (!name) {
esyslog("skindesigner: ---> Area Attribs");
} else {
esyslog("skindesigner: ---> Tab %s Attribs", name->DeterminateText());
}
cAttributes::Debug();
}
/***************************************************************************
* cAreaContainerAttribs
***************************************************************************/
cAreaContainerAttribs::cAreaContainerAttribs(int numAttributes) : cAttributes(numAttributes) {
SetAttributesDefs();
}
cAreaContainerAttribs::cAreaContainerAttribs(const cAreaContainerAttribs &other) : cAttributes(other) {
}
cAreaContainerAttribs::~cAreaContainerAttribs(void) {
}
void cAreaContainerAttribs::Set(vector<stringpair> &attributes) {
for (vector<stringpair>::iterator att = attributes.begin(); att != attributes.end(); att++) {
const char *attName = (*att).first.c_str();
const char *attVal = (*att).second.c_str();
int id = AttributeId(attName);
if (id == ATTR_UNKNOWN) {
esyslog("skindesigner: unknown area container attribute \"%s\" = \"%s\"", attName, attVal);
continue;
}
if (SetCommon(id, attVal))
continue;
}
}
void cAreaContainerAttribs::SetAttributesDefs(void) {
}
void cAreaContainerAttribs::Debug(void) {
esyslog("skindesigner: ---> Area Container Attribs");
cAttributes::Debug();
}
#include "attributes.h"
#include "../config.h"
/***************************************************************************
* cViewAttribs
***************************************************************************/
cViewAttribs::cViewAttribs(int numAttributes) : cAttributes(numAttributes) {
orientation = NULL;
SetAttributesDefs();
}
cViewAttribs::~cViewAttribs(void) {
delete orientation;
}
void cViewAttribs::Set(vector<stringpair> &attributes) {
for (vector<stringpair>::iterator att = attributes.begin(); att != attributes.end(); att++) {
const char *attName = (*att).first.c_str();
const char *attVal = (*att).second.c_str();
int id = AttributeId(attName);
if (id == ATTR_UNKNOWN) {
esyslog("skindesigner: unknown view attribute \"%s\" = \"%s\"", attName, attVal);
continue;
}
if (SetCommon(id, attVal))
continue;
if (IdEqual(id, (int)eViewAttribs::shifttype)) {
SetShiftType(id, attVal);
} else if (IdEqual(id, (int)eViewAttribs::shiftmode)) {
SetShiftMode(id, attVal);
} else if (IdEqual(id, (int)eViewAttribs::orientation)) {
SetOrientationDynamic(id, attVal);
} else if (IdEqual(id, (int)eViewAttribs::hideroot)) {
SetBool(id, attVal);
} else {
attribCtors[id] = new cNumericExpr(attVal);
if ( (id == (int)eViewAttribs::starty + (int)eCommonAttribs::count) ||
(id == (int)eViewAttribs::scaletvy + (int)eCommonAttribs::count) ||
(id == (int)eViewAttribs::scaletvheight + (int)eCommonAttribs::count) ) {
attribCtors[id]->SetVertical();
}
}
}
}
void cViewAttribs::SetAttributesDefs(void) {
attribIDs.insert(pair<string, int>("fadetime", (int)eViewAttribs::fadetime));
attribIDs.insert(pair<string, int>("shifttime", (int)eViewAttribs::shifttime));
attribIDs.insert(pair<string, int>("shifttype", (int)eViewAttribs::shifttype));
attribIDs.insert(pair<string, int>("shiftmode", (int)eViewAttribs::shiftmode));
attribIDs.insert(pair<string, int>("startx", (int)eViewAttribs::startx));
attribIDs.insert(pair<string, int>("starty", (int)eViewAttribs::starty));
attribIDs.insert(pair<string, int>("scaletvx", (int)eViewAttribs::scaletvx));
attribIDs.insert(pair<string, int>("scaletvy", (int)eViewAttribs::scaletvy));
attribIDs.insert(pair<string, int>("scaletvwidth", (int)eViewAttribs::scaletvwidth));
attribIDs.insert(pair<string, int>("scaletvheight", (int)eViewAttribs::scaletvheight));
attribIDs.insert(pair<string, int>("orientation", (int)eViewAttribs::orientation));
attribIDs.insert(pair<string, int>("debuggrid", (int)eViewAttribs::debuggrid));
attribIDs.insert(pair<string, int>("hideroot", (int)eViewAttribs::hideroot));
attribNames.insert(pair<int, string>((int)eViewAttribs::fadetime, "fadetime"));
attribNames.insert(pair<int, string>((int)eViewAttribs::shifttime, "shifttime"));
attribNames.insert(pair<int, string>((int)eViewAttribs::shifttype, "shifttype"));
attribNames.insert(pair<int, string>((int)eViewAttribs::shiftmode, "shiftmode"));
attribNames.insert(pair<int, string>((int)eViewAttribs::startx, "startx"));
attribNames.insert(pair<int, string>((int)eViewAttribs::starty, "starty"));
attribNames.insert(pair<int, string>((int)eViewAttribs::scaletvx, "scaletvx"));
attribNames.insert(pair<int, string>((int)eViewAttribs::scaletvy, "scaletvy"));
attribNames.insert(pair<int, string>((int)eViewAttribs::scaletvwidth, "scaletvwidth"));
attribNames.insert(pair<int, string>((int)eViewAttribs::scaletvheight, "scaletvheight"));
attribNames.insert(pair<int, string>((int)eViewAttribs::orientation, "orientation"));
attribNames.insert(pair<int, string>((int)eViewAttribs::debuggrid, "debuggrid"));
attribNames.insert(pair<int, string>((int)eViewAttribs::hideroot, "hideroot"));
}
void cViewAttribs::Cache(void) {
tokenContainer = new skindesignerapi::cTokenContainer();
cAttributes::Cache();
if (orientation) {
orientation->SetGlobals(globals);
orientation->SetTokenContainer(tokenContainer);
orientation->Cache();
char *res = orientation->DeterminateText();
if (res) {
SetOrientation((int)eViewAttribs::orientation + (int)eCommonAttribs::count, res);
}
free(res);
}
}
void cViewAttribs::Debug(void) {
esyslog("skindesigner: --> View Attribs");
cAttributes::Debug();
}
eOrientation cViewAttribs::Orientation(void) {
int orientation = GetValue((int)eViewAttribs::orientation);
if (orientation == -1)
return eOrientation::vertical;
if (orientation == (int)eOrientation::none)
return eOrientation::vertical;
return (eOrientation)orientation;
}
cRect cViewAttribs::TvFrame(void) {
int frameX = GetValue((int)eViewAttribs::scaletvx);
int frameY = GetValue((int)eViewAttribs::scaletvy);
int frameWidth = GetValue((int)eViewAttribs::scaletvwidth);
int frameHeight = GetValue((int)eViewAttribs::scaletvheight);
if (frameX < 0 || frameY < 0 || frameWidth <= 0 || frameHeight <= 0)
return cRect::Null;
frameX += cOsd::OsdLeft();
frameY += cOsd::OsdTop();
return cRect(frameX, frameY, frameWidth, frameHeight);
}
void cViewAttribs::SetOrientationDynamic(int id, const char *val) {
if (strchr(val, '{') && strchr(val, '}')) {
orientation = new cTextExpr(val);
} else {
SetOrientation(id, val);
}
}
/***************************************************************************
* cViewElementAttribs
***************************************************************************/
cViewElementAttribs::cViewElementAttribs(int numAttributes) : cAttributes(numAttributes) {
name = NULL;
SetAttributesDefs();
}
cViewElementAttribs::cViewElementAttribs(const cViewElementAttribs &other) : cAttributes(other) {
name = NULL;
}
cViewElementAttribs::~cViewElementAttribs(void) {
free(name);
}
void cViewElementAttribs::Set(vector<stringpair> &attributes) {
for (vector<stringpair>::iterator att = attributes.begin(); att != attributes.end(); att++) {
const char *attName = (*att).first.c_str();
const char *attVal = (*att).second.c_str();
int id = AttributeId(attName);
if (id == ATTR_UNKNOWN) {
esyslog("skindesigner: unknown view element attribute \"%s\" = \"%s\"", attName, attVal);
continue;
}
if (SetCommon(id, attVal))
continue;
if (IdEqual(id, (int)eViewElementAttribs::mode)) {
SetViewElementMode(id, attVal);
} else if (IdEqual(id, (int)eViewElementAttribs::shifttype)) {
SetShiftType(id, attVal);
} else if (IdEqual(id, (int)eViewElementAttribs::shiftmode)) {
SetShiftMode(id, attVal);
} else if (IdEqual(id, (int)eViewElementAttribs::orientation)) {
SetOrientation(id, attVal);
} else if (IdEqual(id, (int)eViewElementAttribs::name)) {
name = strdup(attVal);
} else {
attribCtors[id] = new cNumericExpr(attVal);
if (id == (int)eViewElementAttribs::starty + (int)eCommonAttribs::count) {
attribCtors[id]->SetVertical();
}
}
}
}
void cViewElementAttribs::SetAttributesDefs(void) {
attribIDs.insert(pair<string, int>("delay", (int)eViewElementAttribs::delay));
attribIDs.insert(pair<string, int>("fadetime", (int)eViewElementAttribs::fadetime));
attribIDs.insert(pair<string, int>("shifttime", (int)eViewElementAttribs::shifttime));
attribIDs.insert(pair<string, int>("shifttype", (int)eViewElementAttribs::shifttype));
attribIDs.insert(pair<string, int>("shiftmode", (int)eViewElementAttribs::shiftmode));
attribIDs.insert(pair<string, int>("startx", (int)eViewElementAttribs::startx));
attribIDs.insert(pair<string, int>("starty", (int)eViewElementAttribs::starty));
attribIDs.insert(pair<string, int>("orientation", (int)eViewElementAttribs::orientation));
attribIDs.insert(pair<string, int>("mode", (int)eViewElementAttribs::mode));
attribIDs.insert(pair<string, int>("name", (int)eViewElementAttribs::name));
attribNames.insert(pair<int, string>((int)eViewElementAttribs::delay, "delay"));
attribNames.insert(pair<int, string>((int)eViewElementAttribs::fadetime, "fadetime"));
attribNames.insert(pair<int, string>((int)eViewElementAttribs::shifttime, "shifttime"));
attribNames.insert(pair<int, string>((int)eViewElementAttribs::shifttype, "shifttype"));
attribNames.insert(pair<int, string>((int)eViewElementAttribs::shiftmode, "shiftmode"));
attribNames.insert(pair<int, string>((int)eViewElementAttribs::startx, "startx"));
attribNames.insert(pair<int, string>((int)eViewElementAttribs::starty, "starty"));
attribNames.insert(pair<int, string>((int)eViewElementAttribs::orientation, "orientation"));
attribNames.insert(pair<int, string>((int)eViewElementAttribs::mode, "mode"));
attribNames.insert(pair<int, string>((int)eViewElementAttribs::name, "name"));
}
eOrientation cViewElementAttribs::Orientation(void) {
int orientation = GetValue((int)eViewElementAttribs::orientation);
if (orientation == -1)
return eOrientation::vertical;
if (orientation == (int)eOrientation::none)
return eOrientation::vertical;
return (eOrientation)orientation;
}
void cViewElementAttribs::Debug(void) {
esyslog("skindesigner: ---> View Element Attribs");
cAttributes::Debug();
}
/***************************************************************************
* cViewListAttribs
***************************************************************************/
cViewListAttribs::cViewListAttribs(int numAttributes) : cAttributes(numAttributes) {
determinateFont = NULL;
SetAttributesDefs();
}
cViewListAttribs::~cViewListAttribs(void) {
free(determinateFont);
}
void cViewListAttribs::Set(vector<stringpair> &attributes) {
for (vector<stringpair>::iterator att = attributes.begin(); att != attributes.end(); att++) {
const char *attName = (*att).first.c_str();
const char *attVal = (*att).second.c_str();
int id = AttributeId(attName);
if (id == ATTR_UNKNOWN) {
esyslog("skindesigner: unknown view list attribute \"%s\" = \"%s\"", attName, attVal);
continue;
}
if (SetCommon(id, attVal))
continue;
if (IdEqual(id, (int)eViewListAttribs::align)) {
SetAlign(id, attVal);
} else if (IdEqual(id, (int)eViewListAttribs::determinatefont)) {
determinateFont = strdup(attVal);
} else if (IdEqual(id, (int)eViewListAttribs::orientation)) {
SetOrientation(id, attVal);
} else {
attribCtors[id] = new cNumericExpr(attVal);
}
}
}
int cViewListAttribs::NumListElements(void) {
return GetValue((int)eViewListAttribs::numlistelements);
}
int cViewListAttribs::MenuItemWidth(void) {
return GetValue((int)eViewListAttribs::menuitemwidth);
}
const char *cViewListAttribs::DeterminateFont(void) {
return determinateFont;
}
eAlign cViewListAttribs::Align(void) {
int align = GetValue((int)eViewListAttribs::align);
if (align < 0)
return eAlign::top;
return (eAlign)align;
}
eOrientation cViewListAttribs::Orientation(void) {
int orientation = GetValue((int)eViewListAttribs::orientation);
if (orientation < 0)
return eOrientation::vertical;
return (eOrientation)orientation;
}
void cViewListAttribs::SetAttributesDefs(void) {
attribIDs.insert(pair<string, int>("align", (int)eViewListAttribs::align));
attribIDs.insert(pair<string, int>("menuitemwidth", (int)eViewListAttribs::menuitemwidth));
attribIDs.insert(pair<string, int>("determinatefont", (int)eViewListAttribs::determinatefont));
attribIDs.insert(pair<string, int>("numlistelements", (int)eViewListAttribs::numlistelements));
attribIDs.insert(pair<string, int>("orientation", (int)eViewListAttribs::orientation));
attribIDs.insert(pair<string, int>("condition", (int)eViewListAttribs::condition));
attribNames.insert(pair<int, string>((int)eViewListAttribs::align, "align"));
attribNames.insert(pair<int, string>((int)eViewListAttribs::menuitemwidth, "menuitemwidth"));
attribNames.insert(pair<int, string>((int)eViewListAttribs::determinatefont, "determinatefont"));
attribNames.insert(pair<int, string>((int)eViewListAttribs::numlistelements, "numlistelements"));
attribNames.insert(pair<int, string>((int)eViewListAttribs::orientation, "orientation"));
attribNames.insert(pair<int, string>((int)eViewListAttribs::condition, "condition"));
}
void cViewListAttribs::Debug(void) {
esyslog("skindesigner: ---> View List Attribs");
esyslog("skindesigner: DeterminateFont %s", determinateFont);
cAttributes::Debug();
}
/***************************************************************************
* cAreaAttribs
***************************************************************************/
cAreaAttribs::cAreaAttribs(int numAttributes) : cAttributes(numAttributes) {
name = NULL;
scrollElement = NULL;
dynamic = false;
SetAttributesDefs();
}
cAreaAttribs::cAreaAttribs(const cAreaAttribs &other) : cAttributes(other) {
name = NULL;
if (other.name)
name = new cTextExpr(*other.name);
scrollElement = NULL;
if (other.scrollElement)
scrollElement = strdup(other.scrollElement);
dynamic = false;
}
cAreaAttribs::~cAreaAttribs(void) {
delete name;
free(scrollElement);
}
void cAreaAttribs::Set(vector<stringpair> &attributes) {
for (vector<stringpair>::iterator att = attributes.begin(); att != attributes.end(); att++) {
const char *attName = (*att).first.c_str();
const char *attVal = (*att).second.c_str();
int id = AttributeId(attName);
if (id == ATTR_UNKNOWN) {
esyslog("skindesigner: unknown area attribute \"%s\" = \"%s\"", attName, attVal);
continue;
}
if (SetCommon(id, attVal))
continue;
if (IdEqual(id, (int)eAreaAttribs::scrollelement)) {
scrollElement = strdup(attVal);
} else if (IdEqual(id, (int)eAreaAttribs::mode)) {
SetScrollMode(id, attVal);
} else if (IdEqual(id, (int)eAreaAttribs::orientation)) {
SetOrientation(id, attVal);
} else if (IdEqual(id, (int)eAreaAttribs::scrollspeed)) {
SetScrollSpeed(id, attVal);
} else if (IdEqual(id, (int)eAreaAttribs::background)) {
SetBool(id, attVal);
} else if (IdEqual(id, (int)eAreaAttribs::name)) {
name = new cTextExpr(attVal);
} else {
attribCtors[id] = new cNumericExpr(attVal);
}
}
}
int cAreaAttribs::Layer(void) {
if (GetValue((int)eAreaAttribs::layer) > 0) {
return GetValue((int)eAreaAttribs::layer);
}
return 1;
}
bool cAreaAttribs::BackgroundArea(void) {
int isBackground = GetValue((int)eAreaAttribs::background);
if (isBackground == 1)
return true;
return false;
}
void cAreaAttribs::CheckDynamic(void) {
for (int i = (int)eCommonAttribs::x; i <= (int)eCommonAttribs::height; ++i ) {
if (attribCtors[i] && attribCtors[i]->Dynamic()) {
dynamic = true;
return;
}
}
}
const char *cAreaAttribs::Name(void) {
if (name)
return name->DeterminateText();
return NULL;
}
void cAreaAttribs::SetAttributesDefs(void) {
attribIDs.insert(pair<string, int>("layer", (int)eAreaAttribs::layer));
attribIDs.insert(pair<string, int>("transparency", (int)eAreaAttribs::transparency));
attribIDs.insert(pair<string, int>("mode", (int)eAreaAttribs::mode));
attribIDs.insert(pair<string, int>("orientation", (int)eAreaAttribs::orientation));
attribIDs.insert(pair<string, int>("scrollelement", (int)eAreaAttribs::scrollelement));
attribIDs.insert(pair<string, int>("scrollspeed", (int)eAreaAttribs::scrollspeed));
attribIDs.insert(pair<string, int>("delay", (int)eAreaAttribs::delay));
attribIDs.insert(pair<string, int>("background", (int)eAreaAttribs::background));
attribIDs.insert(pair<string, int>("name", (int)eAreaAttribs::name));
attribIDs.insert(pair<string, int>("scrollheight", (int)eAreaAttribs::scrollheight));
attribNames.insert(pair<int, string>((int)eAreaAttribs::layer, "layer"));
attribNames.insert(pair<int, string>((int)eAreaAttribs::transparency, "transparency"));
attribNames.insert(pair<int, string>((int)eAreaAttribs::mode, "mode"));
attribNames.insert(pair<int, string>((int)eAreaAttribs::orientation, "orientation"));
attribNames.insert(pair<int, string>((int)eAreaAttribs::scrollelement, "scrollelement"));
attribNames.insert(pair<int, string>((int)eAreaAttribs::scrollspeed, "scrollspeed"));
attribNames.insert(pair<int, string>((int)eAreaAttribs::delay, "delay"));
attribNames.insert(pair<int, string>((int)eAreaAttribs::background, "background"));
attribNames.insert(pair<int, string>((int)eAreaAttribs::name, "name"));
attribNames.insert(pair<int, string>((int)eAreaAttribs::scrollheight, "scrollheight"));
}
void cAreaAttribs::Cache(void) {
cAttributes::Cache();
if (name) {
name->SetGlobals(globals);
name->SetTokenContainer(tokenContainer);
name->Cache();
}
}
void cAreaAttribs::Debug(void) {
if (!name) {
esyslog("skindesigner: ---> Area Attribs");
} else {
esyslog("skindesigner: ---> Tab %s Attribs", name->DeterminateText());
}
cAttributes::Debug();
}
/***************************************************************************
* cAreaContainerAttribs
***************************************************************************/
cAreaContainerAttribs::cAreaContainerAttribs(int numAttributes) : cAttributes(numAttributes) {
SetAttributesDefs();
}
cAreaContainerAttribs::cAreaContainerAttribs(const cAreaContainerAttribs &other) : cAttributes(other) {
}
cAreaContainerAttribs::~cAreaContainerAttribs(void) {
}
void cAreaContainerAttribs::Set(vector<stringpair> &attributes) {
for (vector<stringpair>::iterator att = attributes.begin(); att != attributes.end(); att++) {
const char *attName = (*att).first.c_str();
const char *attVal = (*att).second.c_str();
int id = AttributeId(attName);
if (id == ATTR_UNKNOWN) {
esyslog("skindesigner: unknown area container attribute \"%s\" = \"%s\"", attName, attVal);
continue;
}
if (SetCommon(id, attVal))
continue;
}
}
void cAreaContainerAttribs::SetAttributesDefs(void) {
}
void cAreaContainerAttribs::Debug(void) {
esyslog("skindesigner: ---> Area Container Attribs");
cAttributes::Debug();
}

View File

@@ -1,111 +1,111 @@
#ifndef __ATTRIBUTES_H
#define __ATTRIBUTES_H
#include "attribute.h"
/******************************************************************
* cViewAttribs
******************************************************************/
class cViewAttribs : public cAttributes {
private:
cTextExpr *orientation;
void SetAttributesDefs(void);
void SetOrientationDynamic(int id, const char *val);
public:
cViewAttribs(int numAttributes);
virtual ~cViewAttribs(void);
void Set(vector<stringpair> &attributes);
eOrientation Orientation(void);
int FadeTime(void) { return GetValue((int)eViewAttribs::fadetime); };
int ShiftTime(void) { return GetValue((int)eViewAttribs::shifttime); };
cPoint ShiftStartpoint(void) { return cPoint(GetValue((int)eViewAttribs::startx), GetValue((int)eViewAttribs::starty)); };
int ShiftType(void) { return GetValue((int)eViewAttribs::shifttype); };
int ShiftMode(void) { return GetValue((int)eViewAttribs::shiftmode); };
cRect TvFrame(void);
void Cache(void);
void Debug(void);
};
/******************************************************************
* cViewElementAttribs
******************************************************************/
class cViewElementAttribs : public cAttributes {
private:
char *name;
void SetAttributesDefs(void);
public:
cViewElementAttribs(int numAttributes);
cViewElementAttribs(const cViewElementAttribs &other);
virtual ~cViewElementAttribs(void);
void Set(vector<stringpair> &attributes);
int Mode(void) { return GetValue((int)eViewElementAttribs::mode); };
int Delay(void) { return GetValue((int)eViewElementAttribs::delay); };
eOrientation Orientation(void);
int FadeTime(void) { return GetValue((int)eViewElementAttribs::fadetime); };
int ShiftTime(void) { return GetValue((int)eViewElementAttribs::shifttime); };
cPoint ShiftStartpoint(void) { return cPoint(GetValue((int)eViewElementAttribs::startx), GetValue((int)eViewElementAttribs::starty)); };
int ShiftType(void) { return GetValue((int)eViewElementAttribs::shifttype); };
int ShiftMode(void) { return GetValue((int)eViewElementAttribs::shiftmode); };
const char *Name(void) { return name; };
void Debug(void);
};
/******************************************************************
* cViewListAttribs
******************************************************************/
class cViewListAttribs : public cAttributes {
private:
char *determinateFont;
void SetAttributesDefs(void);
public:
cViewListAttribs(int numAttributes);
virtual ~cViewListAttribs(void);
void Set(vector<stringpair> &attributes);
int NumListElements(void);
int MenuItemWidth(void);
const char *DeterminateFont(void);
eAlign Align(void);
eOrientation Orientation(void);
void Debug(void);
};
/******************************************************************
* cAreaAttribs
******************************************************************/
class cAreaAttribs : public cAttributes {
private:
cTextExpr *name;
char *scrollElement;
void SetAttributesDefs(void);
bool dynamic;
public:
cAreaAttribs(int numAttributes);
cAreaAttribs(const cAreaAttribs &other);
virtual ~cAreaAttribs(void);
void Set(vector<stringpair> &attributes);
const char *GetScrollElement(void) { return scrollElement; };
int Orientation(void) { return GetValue((int)eAreaAttribs::orientation); };
int Delay(void) { return GetValue((int)eAreaAttribs::delay); };
int Mode(void) { return GetValue((int)eAreaAttribs::mode); };
int ScrollSpeed(void) { return GetValue((int)eAreaAttribs::scrollspeed); };
int Transparency(void) { return GetValue((int)eAreaAttribs::transparency); };
int Layer(void);
int ScrollStep(void) { return GetValue((int)eAreaAttribs::scrollheight); };
bool BackgroundArea(void);
const char *Name(void);
void CheckDynamic(void);
bool Dynamic(void) {return dynamic; };
void Cache(void);
void Debug(void);
};
/******************************************************************
* cAreaContainerAttribs
******************************************************************/
class cAreaContainerAttribs : public cAttributes {
private:
void SetAttributesDefs(void);
public:
cAreaContainerAttribs(int numAttributes);
cAreaContainerAttribs(const cAreaContainerAttribs &other);
virtual ~cAreaContainerAttribs(void);
void Set(vector<stringpair> &attributes);
void Debug(void);
};
#ifndef __ATTRIBUTES_H
#define __ATTRIBUTES_H
#include "attribute.h"
/******************************************************************
* cViewAttribs
******************************************************************/
class cViewAttribs : public cAttributes {
private:
cTextExpr *orientation;
void SetAttributesDefs(void);
void SetOrientationDynamic(int id, const char *val);
public:
cViewAttribs(int numAttributes);
virtual ~cViewAttribs(void);
void Set(vector<stringpair> &attributes);
eOrientation Orientation(void);
int FadeTime(void) { return GetValue((int)eViewAttribs::fadetime); };
int ShiftTime(void) { return GetValue((int)eViewAttribs::shifttime); };
cPoint ShiftStartpoint(void) { return cPoint(GetValue((int)eViewAttribs::startx), GetValue((int)eViewAttribs::starty)); };
int ShiftType(void) { return GetValue((int)eViewAttribs::shifttype); };
int ShiftMode(void) { return GetValue((int)eViewAttribs::shiftmode); };
cRect TvFrame(void);
void Cache(void);
void Debug(void);
};
/******************************************************************
* cViewElementAttribs
******************************************************************/
class cViewElementAttribs : public cAttributes {
private:
char *name;
void SetAttributesDefs(void);
public:
cViewElementAttribs(int numAttributes);
cViewElementAttribs(const cViewElementAttribs &other);
virtual ~cViewElementAttribs(void);
void Set(vector<stringpair> &attributes);
int Mode(void) { return GetValue((int)eViewElementAttribs::mode); };
int Delay(void) { return GetValue((int)eViewElementAttribs::delay); };
eOrientation Orientation(void);
int FadeTime(void) { return GetValue((int)eViewElementAttribs::fadetime); };
int ShiftTime(void) { return GetValue((int)eViewElementAttribs::shifttime); };
cPoint ShiftStartpoint(void) { return cPoint(GetValue((int)eViewElementAttribs::startx), GetValue((int)eViewElementAttribs::starty)); };
int ShiftType(void) { return GetValue((int)eViewElementAttribs::shifttype); };
int ShiftMode(void) { return GetValue((int)eViewElementAttribs::shiftmode); };
const char *Name(void) { return name; };
void Debug(void);
};
/******************************************************************
* cViewListAttribs
******************************************************************/
class cViewListAttribs : public cAttributes {
private:
char *determinateFont;
void SetAttributesDefs(void);
public:
cViewListAttribs(int numAttributes);
virtual ~cViewListAttribs(void);
void Set(vector<stringpair> &attributes);
int NumListElements(void);
int MenuItemWidth(void);
const char *DeterminateFont(void);
eAlign Align(void);
eOrientation Orientation(void);
void Debug(void);
};
/******************************************************************
* cAreaAttribs
******************************************************************/
class cAreaAttribs : public cAttributes {
private:
cTextExpr *name;
char *scrollElement;
void SetAttributesDefs(void);
bool dynamic;
public:
cAreaAttribs(int numAttributes);
cAreaAttribs(const cAreaAttribs &other);
virtual ~cAreaAttribs(void);
void Set(vector<stringpair> &attributes);
const char *GetScrollElement(void) { return scrollElement; };
int Orientation(void) { return GetValue((int)eAreaAttribs::orientation); };
int Delay(void) { return GetValue((int)eAreaAttribs::delay); };
int Mode(void) { return GetValue((int)eAreaAttribs::mode); };
int ScrollSpeed(void) { return GetValue((int)eAreaAttribs::scrollspeed); };
int Transparency(void) { return GetValue((int)eAreaAttribs::transparency); };
int Layer(void);
int ScrollStep(void) { return GetValue((int)eAreaAttribs::scrollheight); };
bool BackgroundArea(void);
const char *Name(void);
void CheckDynamic(void);
bool Dynamic(void) {return dynamic; };
void Cache(void);
void Debug(void);
};
/******************************************************************
* cAreaContainerAttribs
******************************************************************/
class cAreaContainerAttribs : public cAttributes {
private:
void SetAttributesDefs(void);
public:
cAreaContainerAttribs(int numAttributes);
cAreaContainerAttribs(const cAreaContainerAttribs &other);
virtual ~cAreaContainerAttribs(void);
void Set(vector<stringpair> &attributes);
void Debug(void);
};
#endif //__ATTRIBUTES_H

File diff suppressed because it is too large Load Diff

View File

@@ -1,318 +1,318 @@
#ifndef __COMPLEXTYPES_H
#define __COMPLEXTYPES_H
#include <stdio.h>
#include <stdlib.h>
#include <string>
#include <vector>
#include <vdr/skins.h>
#include "globals.h"
#include "../libskindesignerapi/tokencontainer.h"
class cLoopInfo;
class cFunction;
/******************************************************************
* helpers
******************************************************************/
char *RemoveSpace(char *e);
void ReplaceDecimalpoint(char *e);
void ReplaceStart(char *e, int num);
void ReplaceEnd(char *e, int num);
/******************************************************************
* cCondition
******************************************************************/
enum class eCondOp {
tAnd,
tOr
};
enum class eCondType {
token,
negtoken,
lowerInt,
equalInt,
greaterInt,
isset,
empty,
equalString,
notEqualString,
contains,
notContains
};
enum class eCondTokenType {
inttoken,
stringtoken,
looptoken
};
class cCond : public cListObject {
public:
cCond(const char *expression);
cCond(const cCond &other);
virtual ~cCond(void);
void Debug(void);
char *expr;
eCondOp operation;
eCondType type;
eCondTokenType tokenType;
bool constant;
bool isTrue;
int tokenIndex;
int compareValue;
char *compareStrValue;
};
class cCondition {
private:
char *expr;
cGlobals *globals;
skindesignerapi::cTokenContainer *tokenContainer;
cLoopInfo *loopInfo;
cList<cCond> conds;
void Tokenize(void);
void PrepareTokens(void);
void SetTokenCond(cCond *c);
void SetIntegerCond(cCond *c);
void SetStringCond(cCond *c);
void SetStringCompareCond(cCond *c);
void SetTokenIndex(cCond *c, const char *token);
public:
cCondition(const char *expression);
cCondition(const cCondition &other);
virtual ~cCondition(void);
void SetGlobals(cGlobals *globals) { this->globals = globals; };
void SetTokenContainer(skindesignerapi::cTokenContainer *tokenContainer) {this->tokenContainer = tokenContainer; };
void SetLoopInfo(cLoopInfo *loopInfo) { this->loopInfo = loopInfo; };
void Prepare(void);
bool True(void);
void Debug(void);
};
/******************************************************************
* cNumericExpr
******************************************************************/
enum class eFactorType {
constant = 0,
stringtoken,
inttoken,
looptoken,
xref,
yref,
widthref,
heightref,
areawidth,
areaheight,
columnwidth,
rowheight
};
class cFactor: public cListObject {
public:
cFactor(void) {
multiplication = true;
type = eFactorType::constant;
constValue = 1.0f;
tokenIndex = -1;
funcRefName = NULL;
funcRef = NULL;
};
cFactor(const cFactor &other) {
multiplication = other.multiplication;
type = other.type;
constValue = other.constValue;
tokenIndex = other.tokenIndex;
funcRefName = NULL;
if (other.funcRefName)
funcRefName = strdup(other.funcRefName);
funcRef = other.funcRef;
}
~cFactor(void) {
free(funcRefName);
};
bool multiplication;
eFactorType type;
double constValue;
int tokenIndex;
char *funcRefName;
cFunction *funcRef;
};
class cSummand : public cListObject {
public:
cSummand(const char *summand);
cSummand(const cSummand &other);
~cSummand(void);
void Debug(void);
char *summand;
bool positive;
cList<cFactor> factors;
};
class cNumericExpr {
private:
cGlobals *globals;
cRect *container;
skindesignerapi::cTokenContainer *tokenContainer;
cLoopInfo *loopInfo;
char *expr;
cList<cSummand> summands;
bool horizontal;
int value;
bool dynamic;
//common string functions
bool IsNumeric(const char *e);
bool IsNumericExpression(const char *e);
bool PercentValue(const char *e);
char *ReplacePercentValue(char *e);
char *ReplaceToken(char *e, const char* token, int value);
char *ReplaceTokens(char *e, const char* token, int value);
//calculate numeric expressions
int EvaluateExpression(char *e);
double EvaluateExpressionDouble(char *e);
double ParseAtom(char*& e);
double ParseFactors(char*& e);
double ParseSummands(char*& e);
//prepare expressions with tokens
void CreateSummands(void);
void CreateFactors(void);
bool SetTokenFactor(cFactor *f, char *tokenName);
bool SetReferenceFactor(cFactor *f, char *tokenName);
bool SetGeometryFactor(cFactor *f, char *tokenName);
void ConsolidateSummand(void);
void ConsolidateFactors(void);
public:
cNumericExpr(const char *expression);
cNumericExpr(const cNumericExpr &other);
virtual ~cNumericExpr(void);
void SetContainer(cRect *container) { this->container = container; };
void SetGlobals(cGlobals *globals) { this->globals = globals; };
void SetTokenContainer(skindesignerapi::cTokenContainer *tokenContainer) { this->tokenContainer = tokenContainer; };
void SetLoopInfo(cLoopInfo *loopInfo) { this->loopInfo = loopInfo; };
void SetVertical(void) { horizontal = false; };
bool CacheStatic(void);
void PrepareTokens(void);
vector<cFactor*> GetRefFactors(void);
int GetValue(void) { return value; };
bool Dynamic(void) { return dynamic; };
int Calculate(void);
void Debug(void);
};
/******************************************************************
* cColor
******************************************************************/
class cColor {
private:
cGlobals *globals;
char *expr;
tColor value;
public:
cColor(const char *expression);
cColor(const cColor &other);
virtual ~cColor(void);
void SetGlobals(cGlobals *globals) { this->globals = globals; };
void Cache(void);
tColor Color(void);
void Debug(void);
};
/******************************************************************
* cTextExpr
******************************************************************/
enum class eTexttokenType {
constant = 0,
stringtoken,
inttoken,
looptoken,
printftoken,
condstringtoken,
condinttoken,
};
enum class ePrintfVarType {
stringtoken,
inttoken,
looptoken
};
struct sPrintfInfo {
ePrintfVarType type;
int index;
};
class cTextToken: public cListObject {
public:
cTextToken(void) {
type = eTexttokenType::constant;
constValue = NULL;
printfExpr = NULL;
printfResult = NULL;
tokenIndex = -1;
condStart = NULL;
condEnd = NULL;
};
cTextToken(const cTextToken &other) {
type = other.type;
constValue = NULL;
if (other.constValue)
constValue = strdup(other.constValue);
printfExpr = NULL;
if (other.printfExpr)
printfExpr = strdup(other.printfExpr);
printfVarIndices = other.printfVarIndices;
printfResult = NULL;
if (other.printfResult)
printfResult = strdup(other.printfResult);
tokenIndex = other.tokenIndex;
condStart = NULL;
if (other.condStart)
condStart = strdup(other.condStart);
condEnd = NULL;
if (other.condEnd)
condEnd = strdup(other.condEnd);
};
~cTextToken(void) {
free(constValue);
free(printfExpr);
};
eTexttokenType type;
char *constValue;
int tokenIndex;
char *printfExpr;
vector<sPrintfInfo> printfVarIndices;
char *printfResult;
char *condStart;
char *condEnd;
};
class cTextExpr {
private:
cGlobals *globals;
skindesignerapi::cTokenContainer *tokenContainer;
cLoopInfo *loopInfo;
char *expr;
cList<cTextToken> textTokens;
void Translate(void);
void Tokenize(void);
void PrepareTokens(void);
bool CheckGlobals(cTextToken *t);
bool ParsePrintfToken(cTextToken *t);
void DeterminatePrintfToken(cTextToken *t);
void ParseCondToken(cTextToken *t);
char *CopyTextPart(char *start, char *stop, bool incLastChar= true);
public:
cTextExpr(const char *expression);
cTextExpr(const cTextExpr &other);
virtual ~cTextExpr(void);
void SetGlobals(cGlobals *globals) { this->globals = globals; };
void SetTokenContainer(skindesignerapi::cTokenContainer *tokenContainer) { this->tokenContainer = tokenContainer; };
void SetLoopInfo(cLoopInfo *loopInfo) { this->loopInfo = loopInfo; };
void CorrectImagePath(void);
void Cache(void);
char *DeterminateText(void);
void Debug(const char *exprName);
};
#ifndef __COMPLEXTYPES_H
#define __COMPLEXTYPES_H
#include <stdio.h>
#include <stdlib.h>
#include <string>
#include <vector>
#include <vdr/skins.h>
#include "globals.h"
#include "../libskindesignerapi/tokencontainer.h"
class cLoopInfo;
class cFunction;
/******************************************************************
* helpers
******************************************************************/
char *RemoveSpace(char *e);
void ReplaceDecimalpoint(char *e);
void ReplaceStart(char *e, int num);
void ReplaceEnd(char *e, int num);
/******************************************************************
* cCondition
******************************************************************/
enum class eCondOp {
tAnd,
tOr
};
enum class eCondType {
token,
negtoken,
lowerInt,
equalInt,
greaterInt,
isset,
empty,
equalString,
notEqualString,
contains,
notContains
};
enum class eCondTokenType {
inttoken,
stringtoken,
looptoken
};
class cCond : public cListObject {
public:
cCond(const char *expression);
cCond(const cCond &other);
virtual ~cCond(void);
void Debug(void);
char *expr;
eCondOp operation;
eCondType type;
eCondTokenType tokenType;
bool constant;
bool isTrue;
int tokenIndex;
int compareValue;
char *compareStrValue;
};
class cCondition {
private:
char *expr;
cGlobals *globals;
skindesignerapi::cTokenContainer *tokenContainer;
cLoopInfo *loopInfo;
cList<cCond> conds;
void Tokenize(void);
void PrepareTokens(void);
void SetTokenCond(cCond *c);
void SetIntegerCond(cCond *c);
void SetStringCond(cCond *c);
void SetStringCompareCond(cCond *c);
void SetTokenIndex(cCond *c, const char *token);
public:
cCondition(const char *expression);
cCondition(const cCondition &other);
virtual ~cCondition(void);
void SetGlobals(cGlobals *globals) { this->globals = globals; };
void SetTokenContainer(skindesignerapi::cTokenContainer *tokenContainer) {this->tokenContainer = tokenContainer; };
void SetLoopInfo(cLoopInfo *loopInfo) { this->loopInfo = loopInfo; };
void Prepare(void);
bool True(void);
void Debug(void);
};
/******************************************************************
* cNumericExpr
******************************************************************/
enum class eFactorType {
constant = 0,
stringtoken,
inttoken,
looptoken,
xref,
yref,
widthref,
heightref,
areawidth,
areaheight,
columnwidth,
rowheight
};
class cFactor: public cListObject {
public:
cFactor(void) {
multiplication = true;
type = eFactorType::constant;
constValue = 1.0f;
tokenIndex = -1;
funcRefName = NULL;
funcRef = NULL;
};
cFactor(const cFactor &other) {
multiplication = other.multiplication;
type = other.type;
constValue = other.constValue;
tokenIndex = other.tokenIndex;
funcRefName = NULL;
if (other.funcRefName)
funcRefName = strdup(other.funcRefName);
funcRef = other.funcRef;
}
~cFactor(void) {
free(funcRefName);
};
bool multiplication;
eFactorType type;
double constValue;
int tokenIndex;
char *funcRefName;
cFunction *funcRef;
};
class cSummand : public cListObject {
public:
cSummand(const char *summand);
cSummand(const cSummand &other);
~cSummand(void);
void Debug(void);
char *summand;
bool positive;
cList<cFactor> factors;
};
class cNumericExpr {
private:
cGlobals *globals;
cRect *container;
skindesignerapi::cTokenContainer *tokenContainer;
cLoopInfo *loopInfo;
char *expr;
cList<cSummand> summands;
bool horizontal;
int value;
bool dynamic;
//common string functions
bool IsNumeric(const char *e);
bool IsNumericExpression(const char *e);
bool PercentValue(const char *e);
char *ReplacePercentValue(char *e);
char *ReplaceToken(char *e, const char* token, int value);
char *ReplaceTokens(char *e, const char* token, int value);
//calculate numeric expressions
int EvaluateExpression(char *e);
double EvaluateExpressionDouble(char *e);
double ParseAtom(char*& e);
double ParseFactors(char*& e);
double ParseSummands(char*& e);
//prepare expressions with tokens
void CreateSummands(void);
void CreateFactors(void);
bool SetTokenFactor(cFactor *f, char *tokenName);
bool SetReferenceFactor(cFactor *f, char *tokenName);
bool SetGeometryFactor(cFactor *f, char *tokenName);
void ConsolidateSummand(void);
void ConsolidateFactors(void);
public:
cNumericExpr(const char *expression);
cNumericExpr(const cNumericExpr &other);
virtual ~cNumericExpr(void);
void SetContainer(cRect *container) { this->container = container; };
void SetGlobals(cGlobals *globals) { this->globals = globals; };
void SetTokenContainer(skindesignerapi::cTokenContainer *tokenContainer) { this->tokenContainer = tokenContainer; };
void SetLoopInfo(cLoopInfo *loopInfo) { this->loopInfo = loopInfo; };
void SetVertical(void) { horizontal = false; };
bool CacheStatic(void);
void PrepareTokens(void);
vector<cFactor*> GetRefFactors(void);
int GetValue(void) { return value; };
bool Dynamic(void) { return dynamic; };
int Calculate(void);
void Debug(void);
};
/******************************************************************
* cColor
******************************************************************/
class cColor {
private:
cGlobals *globals;
char *expr;
tColor value;
public:
cColor(const char *expression);
cColor(const cColor &other);
virtual ~cColor(void);
void SetGlobals(cGlobals *globals) { this->globals = globals; };
void Cache(void);
tColor Color(void);
void Debug(void);
};
/******************************************************************
* cTextExpr
******************************************************************/
enum class eTexttokenType {
constant = 0,
stringtoken,
inttoken,
looptoken,
printftoken,
condstringtoken,
condinttoken,
};
enum class ePrintfVarType {
stringtoken,
inttoken,
looptoken
};
struct sPrintfInfo {
ePrintfVarType type;
int index;
};
class cTextToken: public cListObject {
public:
cTextToken(void) {
type = eTexttokenType::constant;
constValue = NULL;
printfExpr = NULL;
printfResult = NULL;
tokenIndex = -1;
condStart = NULL;
condEnd = NULL;
};
cTextToken(const cTextToken &other) {
type = other.type;
constValue = NULL;
if (other.constValue)
constValue = strdup(other.constValue);
printfExpr = NULL;
if (other.printfExpr)
printfExpr = strdup(other.printfExpr);
printfVarIndices = other.printfVarIndices;
printfResult = NULL;
if (other.printfResult)
printfResult = strdup(other.printfResult);
tokenIndex = other.tokenIndex;
condStart = NULL;
if (other.condStart)
condStart = strdup(other.condStart);
condEnd = NULL;
if (other.condEnd)
condEnd = strdup(other.condEnd);
};
~cTextToken(void) {
free(constValue);
free(printfExpr);
};
eTexttokenType type;
char *constValue;
int tokenIndex;
char *printfExpr;
vector<sPrintfInfo> printfVarIndices;
char *printfResult;
char *condStart;
char *condEnd;
};
class cTextExpr {
private:
cGlobals *globals;
skindesignerapi::cTokenContainer *tokenContainer;
cLoopInfo *loopInfo;
char *expr;
cList<cTextToken> textTokens;
void Translate(void);
void Tokenize(void);
void PrepareTokens(void);
bool CheckGlobals(cTextToken *t);
bool ParsePrintfToken(cTextToken *t);
void DeterminatePrintfToken(cTextToken *t);
void ParseCondToken(cTextToken *t);
char *CopyTextPart(char *start, char *stop, bool incLastChar= true);
public:
cTextExpr(const char *expression);
cTextExpr(const cTextExpr &other);
virtual ~cTextExpr(void);
void SetGlobals(cGlobals *globals) { this->globals = globals; };
void SetTokenContainer(skindesignerapi::cTokenContainer *tokenContainer) { this->tokenContainer = tokenContainer; };
void SetLoopInfo(cLoopInfo *loopInfo) { this->loopInfo = loopInfo; };
void CorrectImagePath(void);
void Cache(void);
char *DeterminateText(void);
void Debug(const char *exprName);
};
#endif //__COMPLEXTYPES_H

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#ifndef __FUNCTIONS_H
#define __FUNCTIONS_H
#include "functions.h"
class cFuncFill : public cFunction {
private:
void SetAttributesDefs(void);
public:
cFuncFill(cArea *owner, int numAttributes);
cFuncFill(const cFuncFill &other);
virtual ~cFuncFill(void);
void Set(vector<stringpair> &attributes);
void Render(cPixmap *p, int x0 = 0, int y0 = 0, int colWidth = 0, int rowHeight = 0);
};
class cFuncDrawRectangle : public cFunction {
private:
void SetAttributesDefs(void);
public:
cFuncDrawRectangle(cArea *owner, int numAttributes);
cFuncDrawRectangle(const cFuncDrawRectangle &other);
virtual ~cFuncDrawRectangle(void);
void Set(vector<stringpair> &attributes);
void Render(cPixmap *p, int x0 = 0, int y0 = 0, int colWidth = 0, int rowHeight = 0);
bool Blinking(void) { return GetValue((int)eDrawRectangleAttribs::animtype) == (int)eAnimType::blink; };
int BlinkFreq(void) { return GetValue((int)eDrawRectangleAttribs::animfreq); };
int Align(void) { return GetValue((int)eDrawRectangleAttribs::align); };
int Valign(void) { return GetValue((int)eDrawRectangleAttribs::valign); };
};
class cFuncDrawEllipse : public cFunction {
private:
void SetAttributesDefs(void);
public:
cFuncDrawEllipse(cArea *owner, int numAttributes);
cFuncDrawEllipse(const cFuncDrawEllipse &other);
virtual ~cFuncDrawEllipse(void);
void Set(vector<stringpair> &attributes);
void Render(cPixmap *p, int x0 = 0, int y0 = 0, int colWidth = 0, int rowHeight = 0);
bool Blinking(void) { return GetValue((int)eDrawEllipseAttribs::animtype) == (int)eAnimType::blink; };
int BlinkFreq(void) { return GetValue((int)eDrawEllipseAttribs::animfreq); };
int Align(void) { return GetValue((int)eDrawEllipseAttribs::align); };
int Valign(void) { return GetValue((int)eDrawEllipseAttribs::valign); };
};
class cFuncDrawSlope : public cFunction {
private:
void SetAttributesDefs(void);
public:
cFuncDrawSlope(cArea *owner, int numAttributes);
cFuncDrawSlope(const cFuncDrawSlope &other);
virtual ~cFuncDrawSlope(void);
void Set(vector<stringpair> &attributes);
void Render(cPixmap *p, int x0 = 0, int y0 = 0, int colWidth = 0, int rowHeight = 0);
bool Blinking(void) { return GetValue((int)eDrawSlopeAttribs::animtype) == (int)eAnimType::blink; };
int BlinkFreq(void) { return GetValue((int)eDrawSlopeAttribs::animfreq); };
int Align(void) { return GetValue((int)eDrawSlopeAttribs::align); };
int Valign(void) { return GetValue((int)eDrawSlopeAttribs::valign); };
};
class cTextDrawer {
private:
static cMutex fontLock;
protected:
const cFont *font;
char *fontName;
int fontSize;
void CacheFont(cGlobals *globals, int size);
void LoadFont(int size);
int TextWidth(const char *text);
int FontHeight(void);
public:
cTextDrawer(void);
virtual ~cTextDrawer(void);
};
class cFuncDrawText : public cFunction, public cTextDrawer {
private:
cTextExpr *text;
void SetAttributesDefs(void);
char *Cut(char *expr, int width);
public:
cFuncDrawText(cArea *owner, int numAttributes);
cFuncDrawText(const cFuncDrawText &other);
virtual ~cFuncDrawText(void);
void SetLoopInfo(cLoopInfo *loopInfo);
void SetTokenContainerDeep(skindesignerapi::cTokenContainer *tokenContainer);
void Set(vector<stringpair> &attributes);
void Cache(void);
void Render(cPixmap *p, int x0 = 0, int y0 = 0, int colWidth = 0, int rowHeight = 0);
int FuncX(void);
int FuncY(void);
int FuncWidth(void);
int FuncHeight(void);
int AvrgFontWidth(void);
const cFont *GetFont(void);
bool Blinking(void) { return GetValue((int)eDrawTextAttribs::animtype) == (int)eAnimType::blink; };
int BlinkFreq(void) { return GetValue((int)eDrawTextAttribs::animfreq); };
int Align(void) { return GetValue((int)eDrawTextAttribs::align); };
int Valign(void) { return GetValue((int)eDrawTextAttribs::valign); };
void Debug(void);
};
class cFuncDrawTextVertical : public cFunction, public cTextDrawer {
private:
cTextExpr *text;
void SetAttributesDefs(void);
public:
cFuncDrawTextVertical(cArea *owner, int numAttributes);
cFuncDrawTextVertical(const cFuncDrawTextVertical &other);
virtual ~cFuncDrawTextVertical(void);
void SetLoopInfo(cLoopInfo *loopInfo);
void SetTokenContainerDeep(skindesignerapi::cTokenContainer *tokenContainer);
void Set(vector<stringpair> &attributes);
void Cache(void);
void Render(cPixmap *p, int x0 = 0, int y0 = 0, int colWidth = 0, int rowHeight = 0);
int FuncWidth(void);
int FuncHeight(void);
bool Blinking(void) { return GetValue((int)eDrawTextAttribsVertical::animtype) == (int)eAnimType::blink; };
int BlinkFreq(void) { return GetValue((int)eDrawTextAttribsVertical::animfreq); };
int Align(void) { return GetValue((int)eDrawTextAttribsVertical::align); };
int Valign(void) { return GetValue((int)eDrawTextAttribsVertical::valign); };
void Debug(void);
};
class cTextFloater;
class cFuncDrawTextBox : public cFunction, public cTextDrawer {
private:
cTextExpr *text;
cTextFloater *floater;
void SetFloater(void);
void SetAttributesDefs(void);
void SetFloatMode(int id, const char *val);
public:
cFuncDrawTextBox(cArea *owner, int numAttributes);
cFuncDrawTextBox(const cFuncDrawTextBox &other);
virtual ~cFuncDrawTextBox(void);
void SetLoopInfo(cLoopInfo *loopInfo);
void SetTokenContainerDeep(skindesignerapi::cTokenContainer *tokenContainer);
void Set(vector<stringpair> &attributes);
void Cache(void);
void Render(cPixmap *p, int x0 = 0, int y0 = 0, int colWidth = 0, int rowHeight = 0);
int FuncWidth(void);
int FuncHeight(void);
void Debug(void);
};
class cFuncDrawImage : public cFunction {
private:
cTextExpr *path;
void SetAttributesDefs(void);
void SetImageType(int id, const char *val);
void PreCacheImage(void);
public:
cFuncDrawImage(cArea *owner, int numAttributes);
cFuncDrawImage(const cFuncDrawImage &other);
virtual ~cFuncDrawImage(void);
void SetLoopInfo(cLoopInfo *loopInfo);
void SetTokenContainerDeep(skindesignerapi::cTokenContainer *tokenContainer);
void Set(vector<stringpair> &attributes);
void Cache(void);
void Render(cPixmap *p, int x0 = 0, int y0 = 0, int colWidth = 0, int rowHeight = 0);
bool Blinking(void) { return GetValue((int)eDrawImageAttribs::animtype) == (int)eAnimType::blink; };
int BlinkFreq(void) { return GetValue((int)eDrawImageAttribs::animfreq); };
int Align(void) { return GetValue((int)eDrawImageAttribs::align); };
int Valign(void) { return GetValue((int)eDrawImageAttribs::valign); };
void Debug(void);
};
class cFuncLoop : public cFunction {
private:
cLoopInfo loopInfo;
cList<cFunction> functions;
void SetAttributesDefs(void);
int ColumnWidth(void);
int RowHeight(void);
public:
cFuncLoop(cArea *owner, int numAttributes);
virtual ~cFuncLoop(void);
void Set(vector<stringpair> &attributes);
void SetContainer(int x, int y, int width, int height);
void Cache(void);
void AddFunction(cFunction *f);
cFunction *GetFunction(const char *name);
void Render(cPixmap *p, int x0 = 0, int y0 = 0, int colWidth = 0, int rowHeight = 0);
int FuncWidth(void);
int FuncHeight(void);
void Debug(void);
};
class cTextFloater {
private:
char *text;
char *eol;
int lines;
int lastLine;
public:
cTextFloater(void);
cTextFloater(const char *text, const cFont *font, int width, int height = 0, int floatWidth = 0, int floatHeight = 0, int maxLines = 0);
~cTextFloater();
void Set(const char *Text, const cFont *font, int width, int height = 0, int floatWidth = 0, int floatHeight = 0, int maxLines = 0);
///< Wraps the Text to make it fit into the area defined by the given Width
///< when displayed with the given Font.
///< Wrapping is done by inserting the necessary number of newline
///< characters into the string.
///< if height is set, new lines are only set till height is reached
///< if floatwidth and floatheight are set, the first lines (depending on
///< size of floatheight) are set to floatwidth
const char *Text(void);
///< Returns the full wrapped text.
int Lines(void) { return lines; }
///< Returns the actual number of lines needed to display the full wrapped text.
const char *GetLine(int line);
///< Returns the given Line. The first line is numbered 0.
};
#ifndef __FUNCTIONS_H
#define __FUNCTIONS_H
#include "functions.h"
class cFuncFill : public cFunction {
private:
void SetAttributesDefs(void);
public:
cFuncFill(cArea *owner, int numAttributes);
cFuncFill(const cFuncFill &other);
virtual ~cFuncFill(void);
void Set(vector<stringpair> &attributes);
void Render(cPixmap *p, int x0 = 0, int y0 = 0, int colWidth = 0, int rowHeight = 0);
};
class cFuncDrawRectangle : public cFunction {
private:
void SetAttributesDefs(void);
public:
cFuncDrawRectangle(cArea *owner, int numAttributes);
cFuncDrawRectangle(const cFuncDrawRectangle &other);
virtual ~cFuncDrawRectangle(void);
void Set(vector<stringpair> &attributes);
void Render(cPixmap *p, int x0 = 0, int y0 = 0, int colWidth = 0, int rowHeight = 0);
bool Blinking(void) { return GetValue((int)eDrawRectangleAttribs::animtype) == (int)eAnimType::blink; };
int BlinkFreq(void) { return GetValue((int)eDrawRectangleAttribs::animfreq); };
int Align(void) { return GetValue((int)eDrawRectangleAttribs::align); };
int Valign(void) { return GetValue((int)eDrawRectangleAttribs::valign); };
};
class cFuncDrawEllipse : public cFunction {
private:
void SetAttributesDefs(void);
public:
cFuncDrawEllipse(cArea *owner, int numAttributes);
cFuncDrawEllipse(const cFuncDrawEllipse &other);
virtual ~cFuncDrawEllipse(void);
void Set(vector<stringpair> &attributes);
void Render(cPixmap *p, int x0 = 0, int y0 = 0, int colWidth = 0, int rowHeight = 0);
bool Blinking(void) { return GetValue((int)eDrawEllipseAttribs::animtype) == (int)eAnimType::blink; };
int BlinkFreq(void) { return GetValue((int)eDrawEllipseAttribs::animfreq); };
int Align(void) { return GetValue((int)eDrawEllipseAttribs::align); };
int Valign(void) { return GetValue((int)eDrawEllipseAttribs::valign); };
};
class cFuncDrawSlope : public cFunction {
private:
void SetAttributesDefs(void);
public:
cFuncDrawSlope(cArea *owner, int numAttributes);
cFuncDrawSlope(const cFuncDrawSlope &other);
virtual ~cFuncDrawSlope(void);
void Set(vector<stringpair> &attributes);
void Render(cPixmap *p, int x0 = 0, int y0 = 0, int colWidth = 0, int rowHeight = 0);
bool Blinking(void) { return GetValue((int)eDrawSlopeAttribs::animtype) == (int)eAnimType::blink; };
int BlinkFreq(void) { return GetValue((int)eDrawSlopeAttribs::animfreq); };
int Align(void) { return GetValue((int)eDrawSlopeAttribs::align); };
int Valign(void) { return GetValue((int)eDrawSlopeAttribs::valign); };
};
class cTextDrawer {
private:
static cMutex fontLock;
protected:
const cFont *font;
char *fontName;
int fontSize;
void CacheFont(cGlobals *globals, int size);
void LoadFont(int size);
int TextWidth(const char *text);
int FontHeight(void);
public:
cTextDrawer(void);
virtual ~cTextDrawer(void);
};
class cFuncDrawText : public cFunction, public cTextDrawer {
private:
cTextExpr *text;
void SetAttributesDefs(void);
char *Cut(char *expr, int width);
public:
cFuncDrawText(cArea *owner, int numAttributes);
cFuncDrawText(const cFuncDrawText &other);
virtual ~cFuncDrawText(void);
void SetLoopInfo(cLoopInfo *loopInfo);
void SetTokenContainerDeep(skindesignerapi::cTokenContainer *tokenContainer);
void Set(vector<stringpair> &attributes);
void Cache(void);
void Render(cPixmap *p, int x0 = 0, int y0 = 0, int colWidth = 0, int rowHeight = 0);
int FuncX(void);
int FuncY(void);
int FuncWidth(void);
int FuncHeight(void);
int AvrgFontWidth(void);
const cFont *GetFont(void);
bool Blinking(void) { return GetValue((int)eDrawTextAttribs::animtype) == (int)eAnimType::blink; };
int BlinkFreq(void) { return GetValue((int)eDrawTextAttribs::animfreq); };
int Align(void) { return GetValue((int)eDrawTextAttribs::align); };
int Valign(void) { return GetValue((int)eDrawTextAttribs::valign); };
void Debug(void);
};
class cFuncDrawTextVertical : public cFunction, public cTextDrawer {
private:
cTextExpr *text;
void SetAttributesDefs(void);
public:
cFuncDrawTextVertical(cArea *owner, int numAttributes);
cFuncDrawTextVertical(const cFuncDrawTextVertical &other);
virtual ~cFuncDrawTextVertical(void);
void SetLoopInfo(cLoopInfo *loopInfo);
void SetTokenContainerDeep(skindesignerapi::cTokenContainer *tokenContainer);
void Set(vector<stringpair> &attributes);
void Cache(void);
void Render(cPixmap *p, int x0 = 0, int y0 = 0, int colWidth = 0, int rowHeight = 0);
int FuncWidth(void);
int FuncHeight(void);
bool Blinking(void) { return GetValue((int)eDrawTextAttribsVertical::animtype) == (int)eAnimType::blink; };
int BlinkFreq(void) { return GetValue((int)eDrawTextAttribsVertical::animfreq); };
int Align(void) { return GetValue((int)eDrawTextAttribsVertical::align); };
int Valign(void) { return GetValue((int)eDrawTextAttribsVertical::valign); };
void Debug(void);
};
class cTextFloater;
class cFuncDrawTextBox : public cFunction, public cTextDrawer {
private:
cTextExpr *text;
cTextFloater *floater;
void SetFloater(void);
void SetAttributesDefs(void);
void SetFloatMode(int id, const char *val);
public:
cFuncDrawTextBox(cArea *owner, int numAttributes);
cFuncDrawTextBox(const cFuncDrawTextBox &other);
virtual ~cFuncDrawTextBox(void);
void SetLoopInfo(cLoopInfo *loopInfo);
void SetTokenContainerDeep(skindesignerapi::cTokenContainer *tokenContainer);
void Set(vector<stringpair> &attributes);
void Cache(void);
void Render(cPixmap *p, int x0 = 0, int y0 = 0, int colWidth = 0, int rowHeight = 0);
int FuncWidth(void);
int FuncHeight(void);
void Debug(void);
};
class cFuncDrawImage : public cFunction {
private:
cTextExpr *path;
void SetAttributesDefs(void);
void SetImageType(int id, const char *val);
void PreCacheImage(void);
public:
cFuncDrawImage(cArea *owner, int numAttributes);
cFuncDrawImage(const cFuncDrawImage &other);
virtual ~cFuncDrawImage(void);
void SetLoopInfo(cLoopInfo *loopInfo);
void SetTokenContainerDeep(skindesignerapi::cTokenContainer *tokenContainer);
void Set(vector<stringpair> &attributes);
void Cache(void);
void Render(cPixmap *p, int x0 = 0, int y0 = 0, int colWidth = 0, int rowHeight = 0);
bool Blinking(void) { return GetValue((int)eDrawImageAttribs::animtype) == (int)eAnimType::blink; };
int BlinkFreq(void) { return GetValue((int)eDrawImageAttribs::animfreq); };
int Align(void) { return GetValue((int)eDrawImageAttribs::align); };
int Valign(void) { return GetValue((int)eDrawImageAttribs::valign); };
void Debug(void);
};
class cFuncLoop : public cFunction {
private:
cLoopInfo loopInfo;
cList<cFunction> functions;
void SetAttributesDefs(void);
int ColumnWidth(void);
int RowHeight(void);
public:
cFuncLoop(cArea *owner, int numAttributes);
virtual ~cFuncLoop(void);
void Set(vector<stringpair> &attributes);
void SetContainer(int x, int y, int width, int height);
void Cache(void);
void AddFunction(cFunction *f);
cFunction *GetFunction(const char *name);
void Render(cPixmap *p, int x0 = 0, int y0 = 0, int colWidth = 0, int rowHeight = 0);
int FuncWidth(void);
int FuncHeight(void);
void Debug(void);
};
class cTextFloater {
private:
char *text;
char *eol;
int lines;
int lastLine;
public:
cTextFloater(void);
cTextFloater(const char *text, const cFont *font, int width, int height = 0, int floatWidth = 0, int floatHeight = 0, int maxLines = 0);
~cTextFloater();
void Set(const char *Text, const cFont *font, int width, int height = 0, int floatWidth = 0, int floatHeight = 0, int maxLines = 0);
///< Wraps the Text to make it fit into the area defined by the given Width
///< when displayed with the given Font.
///< Wrapping is done by inserting the necessary number of newline
///< characters into the string.
///< if height is set, new lines are only set till height is reached
///< if floatwidth and floatheight are set, the first lines (depending on
///< size of floatheight) are set to floatwidth
const char *Text(void);
///< Returns the full wrapped text.
int Lines(void) { return lines; }
///< Returns the actual number of lines needed to display the full wrapped text.
const char *GetLine(int line);
///< Returns the given Line. The first line is numbered 0.
};
#endif //__FUNCTIONS_H

View File

@@ -1,57 +1,57 @@
#include "gridelement.h"
#include "../config.h"
cGridElement::cGridElement(void) {
current = false;
indexCurrent = -1;
viewId = -1;
plugId = -1;
}
cGridElement::cGridElement(const cGridElement &other) : cViewElement(other) {
current = false;
viewId = other.viewId;
plugId = other.plugId;
tokenContainer = new skindesignerapi::cTokenContainer(*other.tokenContainer);
indexCurrent = other.indexCurrent;
InheritTokenContainerDeep();
}
cGridElement::~cGridElement(void) {
}
void cGridElement::SetTokenContainer(void) {
skindesignerapi::cTokenContainer *tkGe = plgManager->GetTokenContainerGE(plugId, viewId, id);
if (!tkGe)
return;
tokenContainer = new skindesignerapi::cTokenContainer(*tkGe);
indexCurrent = tokenContainer->GetNumDefinedIntTokens();
tokenContainer->DefineIntToken("{current}", indexCurrent);
InheritTokenContainer();
}
void cGridElement::Set(skindesignerapi::cTokenContainer *tk) {
tokenContainer->Clear();
tokenContainer->SetTokens(tk);
SetDirty();
}
void cGridElement::SetCurrent(bool current) {
this->current = current;
SetDirty();
}
bool cGridElement::Parse(bool forced) {
if (!dirty)
return false;
tokenContainer->AddIntToken(indexCurrent, current);
return true;
}
int cGridElement::Width(void) {
return container.Width();
}
int cGridElement::Height(void) {
return container.Height();
#include "gridelement.h"
#include "../config.h"
cGridElement::cGridElement(void) {
current = false;
indexCurrent = -1;
viewId = -1;
plugId = -1;
}
cGridElement::cGridElement(const cGridElement &other) : cViewElement(other) {
current = false;
viewId = other.viewId;
plugId = other.plugId;
tokenContainer = new skindesignerapi::cTokenContainer(*other.tokenContainer);
indexCurrent = other.indexCurrent;
InheritTokenContainerDeep();
}
cGridElement::~cGridElement(void) {
}
void cGridElement::SetTokenContainer(void) {
skindesignerapi::cTokenContainer *tkGe = plgManager->GetTokenContainerGE(plugId, viewId, id);
if (!tkGe)
return;
tokenContainer = new skindesignerapi::cTokenContainer(*tkGe);
indexCurrent = tokenContainer->GetNumDefinedIntTokens();
tokenContainer->DefineIntToken("{current}", indexCurrent);
InheritTokenContainer();
}
void cGridElement::Set(skindesignerapi::cTokenContainer *tk) {
tokenContainer->Clear();
tokenContainer->SetTokens(tk);
SetDirty();
}
void cGridElement::SetCurrent(bool current) {
this->current = current;
SetDirty();
}
bool cGridElement::Parse(bool forced) {
if (!dirty)
return false;
tokenContainer->AddIntToken(indexCurrent, current);
return true;
}
int cGridElement::Width(void) {
return container.Width();
}
int cGridElement::Height(void) {
return container.Height();
}

View File

@@ -1,27 +1,27 @@
#ifndef __GRIDELEMENT_H
#define __GRIDELEMENT_H
#include "viewelement.h"
class cGridElement : public cViewElement {
private:
int viewId;
int plugId;
bool current;
int indexCurrent;
public:
cGridElement(void);
cGridElement(const cGridElement &other);
virtual ~cGridElement(void);
void SetPluginId(int plugId) { this->plugId = plugId; };
void SetViewId(int viewId) { this->viewId = viewId; };
void SetTokenContainer(void);
skindesignerapi::cTokenContainer *GetTokenContainer(void) { return tokenContainer; };
void Set(skindesignerapi::cTokenContainer *tk);
void SetCurrent(bool current);
bool Parse(bool forced = true);
int Width(void);
int Height(void);
};
#ifndef __GRIDELEMENT_H
#define __GRIDELEMENT_H
#include "viewelement.h"
class cGridElement : public cViewElement {
private:
int viewId;
int plugId;
bool current;
int indexCurrent;
public:
cGridElement(void);
cGridElement(const cGridElement &other);
virtual ~cGridElement(void);
void SetPluginId(int plugId) { this->plugId = plugId; };
void SetViewId(int viewId) { this->viewId = viewId; };
void SetTokenContainer(void);
skindesignerapi::cTokenContainer *GetTokenContainer(void) { return tokenContainer; };
void Set(skindesignerapi::cTokenContainer *tk);
void SetCurrent(bool current);
bool Parse(bool forced = true);
int Width(void);
int Height(void);
};
#endif //__GRIDELEMENT_H

File diff suppressed because it is too large Load Diff

View File

@@ -1,340 +1,340 @@
#ifndef __LISTELEMENTS_H
#define __LISTELEMENTS_H
#include "viewelement.h"
#include "../extensions/scrapmanager.h"
#define MAX_TABS 6
/******************************************************************
* cListElement
******************************************************************/
class cListElement : public cViewElement {
protected:
eMenuCategory menuCat;
int num;
bool current;
bool wasCurrent;
bool selectable;
cViewElement *currentElement;
char *ParseSeparator(const char *text);
public:
cListElement(void);
cListElement(const cListElement &other);
virtual ~cListElement(void) {};
void SetMenuCategory(eMenuCategory menuCat) { this->menuCat = menuCat; };
void SetNumber(int number) { num = number; };
void SetCurrent(bool cur);
bool Current(void) { return current; };
void WakeCurrent(void);
void SetSelectable(bool sel) { selectable = sel; };
bool DoScroll(void) { return current; };
virtual void RenderCurrent(void) { };
void Close(void);
void Clear(void);
};
/******************************************************************
* cCurrentElement
******************************************************************/
class cCurrentElement : public cViewElement {
protected:
int listX;
int listY;
int listWidth;
int listHeight;
public:
cCurrentElement(void);
virtual ~cCurrentElement(void) {};
void SetListPosition(int x, int y, int width, int height);
void SetListTokens(skindesignerapi::cTokenContainer *tokenContainer);
};
/******************************************************************
* cLeMenuDefault
******************************************************************/
class cLeMenuDefault : public cListElement {
private:
char *text;
int *colX;
int *colWidths;
const char *plugName;
const char *GetTabbedText(const char *s, int tab);
void SetMenuCategory(void);
void CheckProgressBar(const char *text, int tab);
public:
cLeMenuDefault(void);
cLeMenuDefault(const cLeMenuDefault &other);
virtual ~cLeMenuDefault(void);
void SetListInfo(int *colX, int *colWidths);
void SetText(const char *text);
void SetPlugin(const char *plugName) { this->plugName = plugName; };
void SetTokenContainer(void);
bool Parse(bool forced = true);
};
/******************************************************************
* cVeMenuMain
******************************************************************/
class cVeMenuMain {
protected:
char *text;
char *number;
char *label;
void SplitText(void);
public:
cVeMenuMain(void);
virtual ~cVeMenuMain(void);
void SetText(const char *text);
};
/******************************************************************
* cLeMenuMain
******************************************************************/
class cCeMenuMain;
class cLeMenuMain : public cListElement, public cVeMenuMain {
private:
cCeMenuMain *currentMain;
public:
cLeMenuMain(void);
cLeMenuMain(const cLeMenuMain &other);
virtual ~cLeMenuMain(void);
void SetTokenContainer(void);
void SetCurrentElement(cCeMenuMain *cur) { currentMain = cur; currentElement = (cViewElement*)cur; };
void ClearCurrentElement(void);
void SetText(const char *text);
bool Parse(bool forced = true);
void RenderCurrent(void);
const char *PluginName(void);
};
/******************************************************************
* cCeMenuMain
******************************************************************/
class cCeMenuMain : public cCurrentElement, public cVeMenuMain {
private:
public:
cCeMenuMain(void);
virtual ~cCeMenuMain(void);
void SetTokenContainer(void);
void SetText(const char *text);
bool Parse(bool forced = true);
};
/******************************************************************
* cVeMenuSchedules
******************************************************************/
class cVeMenuSchedules {
protected:
const cEvent *event;
const cChannel *channel;
bool withDate;
eTimerMatch timerMatch;
bool epgSearchFav;
public:
cVeMenuSchedules(void);
virtual ~cVeMenuSchedules(void){};
void SetEpgSearchFav(bool isFav) { epgSearchFav = isFav; };
};
/******************************************************************
* cLeMenuSchedules
******************************************************************/
class cCeMenuSchedules;
class cLeMenuSchedules : public cListElement, public cVeMenuSchedules {
private:
cCeMenuSchedules *currentSchedules;
public:
cLeMenuSchedules(void);
cLeMenuSchedules(const cLeMenuSchedules &other);
virtual ~cLeMenuSchedules(void);
void SetTokenContainer(void);
void SetCurrentElement(cCeMenuSchedules *cur) { currentSchedules = cur; currentElement = (cViewElement*)cur; };
void ClearCurrentElement(void);
void Set(const cEvent *event, const cChannel *channel, bool withDate, eTimerMatch timerMatch);
bool Parse(bool forced = true);
void RenderCurrent(void);
};
/******************************************************************
* cCeMenuSchedules
******************************************************************/
class cCeMenuSchedules : public cCurrentElement, public cVeMenuSchedules, public cScrapManager {
private:
eMenuCategory menuCat;
int schedulesIndex;
public:
cCeMenuSchedules(void);
virtual ~cCeMenuSchedules(void);
void SetTokenContainer(void);
void Set(const cEvent *event, const cChannel *channel, bool withDate, eTimerMatch timerMatch, eMenuCategory menuCat);
bool Parse(bool forced = true);
};
/******************************************************************
* cLeMenuChannels
******************************************************************/
class cCeMenuChannels;
class cLeMenuChannels : public cListElement {
private:
cCeMenuChannels *currentChannel;
const cChannel *channel;
bool withProvider;
public:
cLeMenuChannels(void);
cLeMenuChannels(const cLeMenuChannels &other);
virtual ~cLeMenuChannels(void);
void SetTokenContainer(void);
void SetCurrentElement(cCeMenuChannels *cur) { currentChannel = cur; currentElement = (cViewElement*)cur; };
void ClearCurrentElement(void);
void Set(const cChannel *channel, bool withProvider);
bool Parse(bool forced = true);
void RenderCurrent(void);
};
/******************************************************************
* cCeMenuChannels
******************************************************************/
class cCeMenuChannels : public cCurrentElement {
private:
const cChannel *channel;
bool withProvider;
int schedulesIndex;
public:
cCeMenuChannels(void);
virtual ~cCeMenuChannels(void);
void SetTokenContainer(void);
void Set(const cChannel *channel, bool withProvider);
bool Parse(bool forced = true);
};
/******************************************************************
* cLeMenuTimers
******************************************************************/
class cCeMenuTimers;
class cLeMenuTimers : public cListElement {
private:
cCeMenuTimers *currentTimer;
const cTimer *timer;
public:
cLeMenuTimers(void);
cLeMenuTimers(const cLeMenuTimers &other);
virtual ~cLeMenuTimers(void);
void SetTokenContainer(void);
void SetCurrentElement(cCeMenuTimers *cur) { currentTimer = cur; currentElement = (cViewElement*)cur; };
void ClearCurrentElement(void);
void Set(const cTimer *timer);
bool Parse(bool forced = true);
void RenderCurrent(void);
};
/******************************************************************
* cCeMenuTimers
******************************************************************/
class cCeMenuTimers : public cCurrentElement {
private:
const cTimer *timer;
public:
cCeMenuTimers(void);
virtual ~cCeMenuTimers(void);
void SetTokenContainer(void);
void Set(const cTimer *timer);
bool Parse(bool forced = true);
};
/******************************************************************
* cLeMenuRecordings
******************************************************************/
class cCeMenuRecordings;
class cLeMenuRecordings : public cListElement, public cScrapManager {
private:
cCeMenuRecordings *currentRecording;
const cRecording *recording;
int level;
int total;
int New;
char *RecName(const char *path, int level);
char *FolderName(const char *path, int level);
public:
cLeMenuRecordings(void);
cLeMenuRecordings(const cLeMenuRecordings &other);
virtual ~cLeMenuRecordings(void);
void SetTokenContainer(void);
void SetCurrentElement(cCeMenuRecordings *cur) { currentRecording = cur; currentElement = (cViewElement*)cur; };
void ClearCurrentElement(void);
void Set(const cRecording *recording, int level, int total, int New);
bool Parse(bool forced = true);
void RenderCurrent(void);
};
/******************************************************************
* cCeMenuRecordings
******************************************************************/
class cCeMenuRecordings : public cCurrentElement, public cScrapManager {
private:
const cRecording *recording;
int level;
int total;
int New;
public:
cCeMenuRecordings(void);
virtual ~cCeMenuRecordings(void);
void SetTokenContainer(void);
void Set(const cRecording *recording, int level, int total, int New);
bool Parse(bool forced = true);
};
/******************************************************************
* cLeMenuPlugin
******************************************************************/
class cCeMenuPlugin;
class cLeMenuPlugin : public cListElement {
private:
int plugId;
int plugMenuId;
cCeMenuPlugin *currentPlugin;
public:
cLeMenuPlugin(void);
cLeMenuPlugin(const cLeMenuPlugin &other);
virtual ~cLeMenuPlugin(void);
void SetTokenContainer(void);
void SetPlugId(int id) { plugId = id; };
void SetPlugMenuId(int id) { plugMenuId = id; };
void SetCurrentElement(cCeMenuPlugin *cur) { currentPlugin = cur; currentElement = (cViewElement*)cur; };
void ClearCurrentElement(void);
void Set(skindesignerapi::cTokenContainer *tk);
bool Parse(bool forced = true);
void RenderCurrent(void);
};
/******************************************************************
* cCeMenuPlugin
******************************************************************/
class cCeMenuPlugin : public cCurrentElement {
private:
int plugId;
int plugMenuId;
public:
cCeMenuPlugin(void);
virtual ~cCeMenuPlugin(void);
void SetTokenContainer(void);
void SetPlugId(int id) { plugId = id; };
void SetPlugMenuId(int id) { plugMenuId = id; };
void Set(skindesignerapi::cTokenContainer *tk);
bool Parse(bool forced = true);
};
/******************************************************************
* cLeAudioTracks
******************************************************************/
class cLeAudioTracks : public cListElement {
private:
char *text;
public:
cLeAudioTracks(void);
virtual ~cLeAudioTracks(void);
void SetTokenContainer(void);
void Set(const char *text);
bool Parse(bool forced = true);
};
#ifndef __LISTELEMENTS_H
#define __LISTELEMENTS_H
#include "viewelement.h"
#include "../extensions/scrapmanager.h"
#define MAX_TABS 6
/******************************************************************
* cListElement
******************************************************************/
class cListElement : public cViewElement {
protected:
eMenuCategory menuCat;
int num;
bool current;
bool wasCurrent;
bool selectable;
cViewElement *currentElement;
char *ParseSeparator(const char *text);
public:
cListElement(void);
cListElement(const cListElement &other);
virtual ~cListElement(void) {};
void SetMenuCategory(eMenuCategory menuCat) { this->menuCat = menuCat; };
void SetNumber(int number) { num = number; };
void SetCurrent(bool cur);
bool Current(void) { return current; };
void WakeCurrent(void);
void SetSelectable(bool sel) { selectable = sel; };
bool DoScroll(void) { return current; };
virtual void RenderCurrent(void) { };
void Close(void);
void Clear(void);
};
/******************************************************************
* cCurrentElement
******************************************************************/
class cCurrentElement : public cViewElement {
protected:
int listX;
int listY;
int listWidth;
int listHeight;
public:
cCurrentElement(void);
virtual ~cCurrentElement(void) {};
void SetListPosition(int x, int y, int width, int height);
void SetListTokens(skindesignerapi::cTokenContainer *tokenContainer);
};
/******************************************************************
* cLeMenuDefault
******************************************************************/
class cLeMenuDefault : public cListElement {
private:
char *text;
int *colX;
int *colWidths;
const char *plugName;
const char *GetTabbedText(const char *s, int tab);
void SetMenuCategory(void);
void CheckProgressBar(const char *text, int tab);
public:
cLeMenuDefault(void);
cLeMenuDefault(const cLeMenuDefault &other);
virtual ~cLeMenuDefault(void);
void SetListInfo(int *colX, int *colWidths);
void SetText(const char *text);
void SetPlugin(const char *plugName) { this->plugName = plugName; };
void SetTokenContainer(void);
bool Parse(bool forced = true);
};
/******************************************************************
* cVeMenuMain
******************************************************************/
class cVeMenuMain {
protected:
char *text;
char *number;
char *label;
void SplitText(void);
public:
cVeMenuMain(void);
virtual ~cVeMenuMain(void);
void SetText(const char *text);
};
/******************************************************************
* cLeMenuMain
******************************************************************/
class cCeMenuMain;
class cLeMenuMain : public cListElement, public cVeMenuMain {
private:
cCeMenuMain *currentMain;
public:
cLeMenuMain(void);
cLeMenuMain(const cLeMenuMain &other);
virtual ~cLeMenuMain(void);
void SetTokenContainer(void);
void SetCurrentElement(cCeMenuMain *cur) { currentMain = cur; currentElement = (cViewElement*)cur; };
void ClearCurrentElement(void);
void SetText(const char *text);
bool Parse(bool forced = true);
void RenderCurrent(void);
const char *PluginName(void);
};
/******************************************************************
* cCeMenuMain
******************************************************************/
class cCeMenuMain : public cCurrentElement, public cVeMenuMain {
private:
public:
cCeMenuMain(void);
virtual ~cCeMenuMain(void);
void SetTokenContainer(void);
void SetText(const char *text);
bool Parse(bool forced = true);
};
/******************************************************************
* cVeMenuSchedules
******************************************************************/
class cVeMenuSchedules {
protected:
const cEvent *event;
const cChannel *channel;
bool withDate;
eTimerMatch timerMatch;
bool epgSearchFav;
public:
cVeMenuSchedules(void);
virtual ~cVeMenuSchedules(void){};
void SetEpgSearchFav(bool isFav) { epgSearchFav = isFav; };
};
/******************************************************************
* cLeMenuSchedules
******************************************************************/
class cCeMenuSchedules;
class cLeMenuSchedules : public cListElement, public cVeMenuSchedules {
private:
cCeMenuSchedules *currentSchedules;
public:
cLeMenuSchedules(void);
cLeMenuSchedules(const cLeMenuSchedules &other);
virtual ~cLeMenuSchedules(void);
void SetTokenContainer(void);
void SetCurrentElement(cCeMenuSchedules *cur) { currentSchedules = cur; currentElement = (cViewElement*)cur; };
void ClearCurrentElement(void);
void Set(const cEvent *event, const cChannel *channel, bool withDate, eTimerMatch timerMatch);
bool Parse(bool forced = true);
void RenderCurrent(void);
};
/******************************************************************
* cCeMenuSchedules
******************************************************************/
class cCeMenuSchedules : public cCurrentElement, public cVeMenuSchedules, public cScrapManager {
private:
eMenuCategory menuCat;
int schedulesIndex;
public:
cCeMenuSchedules(void);
virtual ~cCeMenuSchedules(void);
void SetTokenContainer(void);
void Set(const cEvent *event, const cChannel *channel, bool withDate, eTimerMatch timerMatch, eMenuCategory menuCat);
bool Parse(bool forced = true);
};
/******************************************************************
* cLeMenuChannels
******************************************************************/
class cCeMenuChannels;
class cLeMenuChannels : public cListElement {
private:
cCeMenuChannels *currentChannel;
const cChannel *channel;
bool withProvider;
public:
cLeMenuChannels(void);
cLeMenuChannels(const cLeMenuChannels &other);
virtual ~cLeMenuChannels(void);
void SetTokenContainer(void);
void SetCurrentElement(cCeMenuChannels *cur) { currentChannel = cur; currentElement = (cViewElement*)cur; };
void ClearCurrentElement(void);
void Set(const cChannel *channel, bool withProvider);
bool Parse(bool forced = true);
void RenderCurrent(void);
};
/******************************************************************
* cCeMenuChannels
******************************************************************/
class cCeMenuChannels : public cCurrentElement {
private:
const cChannel *channel;
bool withProvider;
int schedulesIndex;
public:
cCeMenuChannels(void);
virtual ~cCeMenuChannels(void);
void SetTokenContainer(void);
void Set(const cChannel *channel, bool withProvider);
bool Parse(bool forced = true);
};
/******************************************************************
* cLeMenuTimers
******************************************************************/
class cCeMenuTimers;
class cLeMenuTimers : public cListElement {
private:
cCeMenuTimers *currentTimer;
const cTimer *timer;
public:
cLeMenuTimers(void);
cLeMenuTimers(const cLeMenuTimers &other);
virtual ~cLeMenuTimers(void);
void SetTokenContainer(void);
void SetCurrentElement(cCeMenuTimers *cur) { currentTimer = cur; currentElement = (cViewElement*)cur; };
void ClearCurrentElement(void);
void Set(const cTimer *timer);
bool Parse(bool forced = true);
void RenderCurrent(void);
};
/******************************************************************
* cCeMenuTimers
******************************************************************/
class cCeMenuTimers : public cCurrentElement {
private:
const cTimer *timer;
public:
cCeMenuTimers(void);
virtual ~cCeMenuTimers(void);
void SetTokenContainer(void);
void Set(const cTimer *timer);
bool Parse(bool forced = true);
};
/******************************************************************
* cLeMenuRecordings
******************************************************************/
class cCeMenuRecordings;
class cLeMenuRecordings : public cListElement, public cScrapManager {
private:
cCeMenuRecordings *currentRecording;
const cRecording *recording;
int level;
int total;
int New;
char *RecName(const char *path, int level);
char *FolderName(const char *path, int level);
public:
cLeMenuRecordings(void);
cLeMenuRecordings(const cLeMenuRecordings &other);
virtual ~cLeMenuRecordings(void);
void SetTokenContainer(void);
void SetCurrentElement(cCeMenuRecordings *cur) { currentRecording = cur; currentElement = (cViewElement*)cur; };
void ClearCurrentElement(void);
void Set(const cRecording *recording, int level, int total, int New);
bool Parse(bool forced = true);
void RenderCurrent(void);
};
/******************************************************************
* cCeMenuRecordings
******************************************************************/
class cCeMenuRecordings : public cCurrentElement, public cScrapManager {
private:
const cRecording *recording;
int level;
int total;
int New;
public:
cCeMenuRecordings(void);
virtual ~cCeMenuRecordings(void);
void SetTokenContainer(void);
void Set(const cRecording *recording, int level, int total, int New);
bool Parse(bool forced = true);
};
/******************************************************************
* cLeMenuPlugin
******************************************************************/
class cCeMenuPlugin;
class cLeMenuPlugin : public cListElement {
private:
int plugId;
int plugMenuId;
cCeMenuPlugin *currentPlugin;
public:
cLeMenuPlugin(void);
cLeMenuPlugin(const cLeMenuPlugin &other);
virtual ~cLeMenuPlugin(void);
void SetTokenContainer(void);
void SetPlugId(int id) { plugId = id; };
void SetPlugMenuId(int id) { plugMenuId = id; };
void SetCurrentElement(cCeMenuPlugin *cur) { currentPlugin = cur; currentElement = (cViewElement*)cur; };
void ClearCurrentElement(void);
void Set(skindesignerapi::cTokenContainer *tk);
bool Parse(bool forced = true);
void RenderCurrent(void);
};
/******************************************************************
* cCeMenuPlugin
******************************************************************/
class cCeMenuPlugin : public cCurrentElement {
private:
int plugId;
int plugMenuId;
public:
cCeMenuPlugin(void);
virtual ~cCeMenuPlugin(void);
void SetTokenContainer(void);
void SetPlugId(int id) { plugId = id; };
void SetPlugMenuId(int id) { plugMenuId = id; };
void Set(skindesignerapi::cTokenContainer *tk);
bool Parse(bool forced = true);
};
/******************************************************************
* cLeAudioTracks
******************************************************************/
class cLeAudioTracks : public cListElement {
private:
char *text;
public:
cLeAudioTracks(void);
virtual ~cLeAudioTracks(void);
void SetTokenContainer(void);
void Set(const char *text);
bool Parse(bool forced = true);
};
#endif //__LISTELEMENTS_H

View File

@@ -1,71 +1,71 @@
#include "osdwrapper.h"
cSdOsd::cSdOsd(void) {
osd = NULL;
flushLocked = false;
}
cSdOsd::~cSdOsd(void) {
DeleteOsd();
}
void cSdOsd::Lock(void) {
mutex.Lock();
}
void cSdOsd::Unlock(void) {
mutex.Unlock();
}
void cSdOsd::LockFlush(void) {
Lock();
flushLocked = true;
Unlock();
}
void cSdOsd::UnlockFlush(void) {
Lock();
flushLocked = false;
Unlock();
}
bool cSdOsd::CreateOsd(int x, int y, int width, int height) {
cOsd *newOsd = cOsdProvider::NewOsd(cOsd::OsdLeft() + x, cOsd::OsdTop() + y);
if (newOsd) {
tArea Area = { 0, 0, width - 1, height - 1, 32 };
if (newOsd->SetAreas(&Area, 1) == oeOk) {
Lock();
osd = newOsd;
Unlock();
return true;
}
}
return false;
}
void cSdOsd::DeleteOsd(void) {
Lock();
delete osd;
osd = NULL;
Unlock();
}
cPixmap *cSdOsd::CreatePixmap(int layer, cRect &viewPort, cRect &drawPort) {
if (osd) {
return osd->CreatePixmap(layer, viewPort, drawPort);
}
return NULL;
}
void cSdOsd::DestroyPixmap(cPixmap *pix) {
if (osd) {
osd->DestroyPixmap(pix);
}
}
void cSdOsd::Flush(void) {
Lock();
if (osd && !flushLocked)
osd->Flush();
Unlock();
}
#include "osdwrapper.h"
cSdOsd::cSdOsd(void) {
osd = NULL;
flushLocked = false;
}
cSdOsd::~cSdOsd(void) {
DeleteOsd();
}
void cSdOsd::Lock(void) {
mutex.Lock();
}
void cSdOsd::Unlock(void) {
mutex.Unlock();
}
void cSdOsd::LockFlush(void) {
Lock();
flushLocked = true;
Unlock();
}
void cSdOsd::UnlockFlush(void) {
Lock();
flushLocked = false;
Unlock();
}
bool cSdOsd::CreateOsd(int x, int y, int width, int height) {
cOsd *newOsd = cOsdProvider::NewOsd(cOsd::OsdLeft() + x, cOsd::OsdTop() + y);
if (newOsd) {
tArea Area = { 0, 0, width - 1, height - 1, 32 };
if (newOsd->SetAreas(&Area, 1) == oeOk) {
Lock();
osd = newOsd;
Unlock();
return true;
}
}
return false;
}
void cSdOsd::DeleteOsd(void) {
Lock();
delete osd;
osd = NULL;
Unlock();
}
cPixmap *cSdOsd::CreatePixmap(int layer, cRect &viewPort, cRect &drawPort) {
if (osd) {
return osd->CreatePixmap(layer, viewPort, drawPort);
}
return NULL;
}
void cSdOsd::DestroyPixmap(cPixmap *pix) {
if (osd) {
osd->DestroyPixmap(pix);
}
}
void cSdOsd::Flush(void) {
Lock();
if (osd && !flushLocked)
osd->Flush();
Unlock();
}

View File

@@ -1,26 +1,26 @@
#ifndef __OSDWRAPPER_H
#define __OSDWRAPPER_H
#include <vdr/osd.h>
#include <vdr/thread.h>
class cSdOsd {
private:
cOsd *osd;
cMutex mutex;
bool flushLocked;
public:
cSdOsd(void);
virtual ~cSdOsd(void);
void Lock(void);
void Unlock(void);
void LockFlush(void);
void UnlockFlush(void);
bool CreateOsd(int x, int y, int width, int height);
void DeleteOsd(void);
cPixmap *CreatePixmap(int layer, cRect &viewPort, cRect &drawPort);
void DestroyPixmap(cPixmap *pix);
void Flush(void);
};
#ifndef __OSDWRAPPER_H
#define __OSDWRAPPER_H
#include <vdr/osd.h>
#include <vdr/thread.h>
class cSdOsd {
private:
cOsd *osd;
cMutex mutex;
bool flushLocked;
public:
cSdOsd(void);
virtual ~cSdOsd(void);
void Lock(void);
void Unlock(void);
void LockFlush(void);
void UnlockFlush(void);
bool CreateOsd(int x, int y, int width, int height);
void DeleteOsd(void);
cPixmap *CreatePixmap(int layer, cRect &viewPort, cRect &drawPort);
void DestroyPixmap(cPixmap *pix);
void Flush(void);
};
#endif //__OSDWRAPPER_H

File diff suppressed because it is too large Load Diff

View File

@@ -1,114 +1,114 @@
#ifndef __VIEWDETAIL_H
#define __VIEWDETAIL_H
#include "../services/epgsearch.h"
#include "../extensions/scrapmanager.h"
#include "viewelement.h"
/******************************************************************
* cViewDetail
******************************************************************/
class cViewDetail : public cViewElement, public cScrapManager {
protected:
int plugId;
int plugMenuId;
cArea *activeTab;
int activeTabIndex;
int numTabs;
void SetActiveTab(void);
public:
cViewDetail(void);
virtual ~cViewDetail(void);
void SetPlugId(int id) { plugId = id; };
void SetPlugMenuId(int id) { plugMenuId = id; };
int GetWidth(void);
void ResetTabs(void);
void Clear(void);
void Close(void);
void Render(void);
void Scrollbar(int &barheight, int &offset, bool &end);
bool ScrollUp(bool page = false);
bool ScrollDown(bool page = false);
int GetTabs(vector<const char*> &tabs);
int NumTabs(void) { return numTabs; };
int ActiveTab(void) { return activeTabIndex; };
void NextTab(void);
void PrevTab(void);
void SetTransparency(int transparency, bool forceDetached = false);
};
/******************************************************************
* cViewDetailEpg
******************************************************************/
class cViewDetailEpg : public cViewDetail {
protected:
const cEvent *event;
int rerunsIndex;
int actorsIndex;
cList<Epgsearch_searchresults_v1_0::cServiceSearchResult> *LoadReruns(void);
int NumReruns(cList<Epgsearch_searchresults_v1_0::cServiceSearchResult> *reruns);
void SetReruns(cList<Epgsearch_searchresults_v1_0::cServiceSearchResult> *reruns);
public:
cViewDetailEpg(void);
virtual ~cViewDetailEpg(void);
void SetTokenContainer(void);
void SetEvent(const cEvent *event) { this->event = event; };
bool Parse(bool forced = false);
};
/******************************************************************
* cViewDetailRec
******************************************************************/
class cViewDetailRec : public cViewDetail {
protected:
const cRecording *recording;
int actorsIndex;
void SetRecInfos(void);
int ReadSizeVdr(const char *strPath);
string StripXmlTag(string &Line, const char *Tag);
void SetRecordingImages(const char *recPath);
public:
cViewDetailRec(void);
virtual ~cViewDetailRec(void);
void SetTokenContainer(void);
void SetRecording(const cRecording *recording) { this->recording = recording; };
bool Parse(bool forced = false);
};
/******************************************************************
* cViewDetailText
******************************************************************/
class cViewDetailText : public cViewDetail {
protected:
const char *text;
public:
cViewDetailText(void);
virtual ~cViewDetailText(void);
void SetTokenContainer(void);
void SetText(const char *text) { this->text = text; };
bool Parse(bool forced = false);
};
/******************************************************************
* cViewDetailPlugin
******************************************************************/
class cViewDetailPlugin : public cViewDetail {
protected:
public:
cViewDetailPlugin(void);
virtual ~cViewDetailPlugin(void);
void SetTokenContainer(void);
void Set(skindesignerapi::cTokenContainer *tk);
bool Parse(bool forced = false);
};
/******************************************************************
* cViewDetailAdvancedPlugin
******************************************************************/
class cViewDetailAdvancedPlugin : public cViewDetail {
protected:
int plugViewId;
public:
cViewDetailAdvancedPlugin(int viewId, int plugId);
virtual ~cViewDetailAdvancedPlugin(void);
void SetTokenContainer(void);
void Set(skindesignerapi::cTokenContainer *tk);
bool Parse(bool forced = false);
};
#ifndef __VIEWDETAIL_H
#define __VIEWDETAIL_H
#include "../services/epgsearch.h"
#include "../extensions/scrapmanager.h"
#include "viewelement.h"
/******************************************************************
* cViewDetail
******************************************************************/
class cViewDetail : public cViewElement, public cScrapManager {
protected:
int plugId;
int plugMenuId;
cArea *activeTab;
int activeTabIndex;
int numTabs;
void SetActiveTab(void);
public:
cViewDetail(void);
virtual ~cViewDetail(void);
void SetPlugId(int id) { plugId = id; };
void SetPlugMenuId(int id) { plugMenuId = id; };
int GetWidth(void);
void ResetTabs(void);
void Clear(void);
void Close(void);
void Render(void);
void Scrollbar(int &barheight, int &offset, bool &end);
bool ScrollUp(bool page = false);
bool ScrollDown(bool page = false);
int GetTabs(vector<const char*> &tabs);
int NumTabs(void) { return numTabs; };
int ActiveTab(void) { return activeTabIndex; };
void NextTab(void);
void PrevTab(void);
void SetTransparency(int transparency, bool forceDetached = false);
};
/******************************************************************
* cViewDetailEpg
******************************************************************/
class cViewDetailEpg : public cViewDetail {
protected:
const cEvent *event;
int rerunsIndex;
int actorsIndex;
cList<Epgsearch_searchresults_v1_0::cServiceSearchResult> *LoadReruns(void);
int NumReruns(cList<Epgsearch_searchresults_v1_0::cServiceSearchResult> *reruns);
void SetReruns(cList<Epgsearch_searchresults_v1_0::cServiceSearchResult> *reruns);
public:
cViewDetailEpg(void);
virtual ~cViewDetailEpg(void);
void SetTokenContainer(void);
void SetEvent(const cEvent *event) { this->event = event; };
bool Parse(bool forced = false);
};
/******************************************************************
* cViewDetailRec
******************************************************************/
class cViewDetailRec : public cViewDetail {
protected:
const cRecording *recording;
int actorsIndex;
void SetRecInfos(void);
int ReadSizeVdr(const char *strPath);
string StripXmlTag(string &Line, const char *Tag);
void SetRecordingImages(const char *recPath);
public:
cViewDetailRec(void);
virtual ~cViewDetailRec(void);
void SetTokenContainer(void);
void SetRecording(const cRecording *recording) { this->recording = recording; };
bool Parse(bool forced = false);
};
/******************************************************************
* cViewDetailText
******************************************************************/
class cViewDetailText : public cViewDetail {
protected:
const char *text;
public:
cViewDetailText(void);
virtual ~cViewDetailText(void);
void SetTokenContainer(void);
void SetText(const char *text) { this->text = text; };
bool Parse(bool forced = false);
};
/******************************************************************
* cViewDetailPlugin
******************************************************************/
class cViewDetailPlugin : public cViewDetail {
protected:
public:
cViewDetailPlugin(void);
virtual ~cViewDetailPlugin(void);
void SetTokenContainer(void);
void Set(skindesignerapi::cTokenContainer *tk);
bool Parse(bool forced = false);
};
/******************************************************************
* cViewDetailAdvancedPlugin
******************************************************************/
class cViewDetailAdvancedPlugin : public cViewDetail {
protected:
int plugViewId;
public:
cViewDetailAdvancedPlugin(int viewId, int plugId);
virtual ~cViewDetailAdvancedPlugin(void);
void SetTokenContainer(void);
void Set(skindesignerapi::cTokenContainer *tk);
bool Parse(bool forced = false);
};
#endif //__VIEWDETAIL_H

View File

@@ -1,199 +1,199 @@
#include "viewdisplaychannel.h"
#include "../config.h"
/************************************************************************************
* cViewChannel
************************************************************************************/
cViewChannel::cViewChannel(void) {
veCustomTokens = NULL;
ClearVariables();
viewId = eViewType::DisplayChannel;
viewName = strdup("displaychannel");
numViewElements = (int)eVeDisplayChannel::count;
viewElements = new cViewElement*[numViewElements];
for (int i=0; i < numViewElements; i++) {
viewElements[i] = NULL;
}
SetViewElements();
veMessage = NULL;
veChannelInfo = NULL;
veChannelGroup = NULL;
veEpgInfo = NULL;
veProgressBar = NULL;
veStatusInfo = NULL;
veScraperContent = NULL;
veEcmInfo = NULL;
}
cViewChannel::~cViewChannel() {
}
void cViewChannel::SetViewElements(void) {
viewElementNames.insert(pair<string, int>("background", (int)eVeDisplayChannel::background));
viewElementNames.insert(pair<string, int>("channelgroup", (int)eVeDisplayChannel::channelgroup));
viewElementNames.insert(pair<string, int>("channelinfo", (int)eVeDisplayChannel::channelinfo));
viewElementNames.insert(pair<string, int>("epginfo", (int)eVeDisplayChannel::epginfo));
viewElementNames.insert(pair<string, int>("progressbar", (int)eVeDisplayChannel::progressbar));
viewElementNames.insert(pair<string, int>("statusinfo", (int)eVeDisplayChannel::statusinfo));
viewElementNames.insert(pair<string, int>("audioinfo", (int)eVeDisplayChannel::audioinfo));
viewElementNames.insert(pair<string, int>("ecminfo", (int)eVeDisplayChannel::ecminfo));
viewElementNames.insert(pair<string, int>("screenresolution", (int)eVeDisplayChannel::screenresolution));
viewElementNames.insert(pair<string, int>("signalquality", (int)eVeDisplayChannel::signalquality));
viewElementNames.insert(pair<string, int>("devices", (int)eVeDisplayChannel::devices));
viewElementNames.insert(pair<string, int>("currentweather", (int)eVeDisplayChannel::currentweather));
viewElementNames.insert(pair<string, int>("scrapercontent", (int)eVeDisplayChannel::scrapercontent));
viewElementNames.insert(pair<string, int>("datetime", (int)eVeDisplayChannel::datetime));
viewElementNames.insert(pair<string, int>("time", (int)eVeDisplayChannel::time));
viewElementNames.insert(pair<string, int>("message", (int)eVeDisplayChannel::message));
viewElementNames.insert(pair<string, int>("customtokens", (int)eVeDisplayChannel::customtokens));
}
void cViewChannel::SetViewElementObjects(void) {
for (int i = 0; i < numViewElements; i++) {
if (!viewElements[i])
continue;
if (dynamic_cast<cVeMessage*>(viewElements[i]))
{
veMessage = dynamic_cast<cVeMessage*>(viewElements[i]);
}
else if (dynamic_cast<cVeDcChannelInfo*>(viewElements[i])) {
veChannelInfo = dynamic_cast<cVeDcChannelInfo*>(viewElements[i]);
}
else if (dynamic_cast<cVeDcChannelGroup*>(viewElements[i]))
{
veChannelGroup = dynamic_cast<cVeDcChannelGroup*>(viewElements[i]);
}
else if (dynamic_cast<cVeDcEpgInfo*>(viewElements[i]))
{
veEpgInfo = dynamic_cast<cVeDcEpgInfo*>(viewElements[i]);
}
else if (dynamic_cast<cVeDcProgressBar*>(viewElements[i]))
{
veProgressBar = dynamic_cast<cVeDcProgressBar*>(viewElements[i]);
}
else if (dynamic_cast<cVeDcStatusInfo*>(viewElements[i]))
{
veStatusInfo = dynamic_cast<cVeDcStatusInfo*>(viewElements[i]);
}
else if (dynamic_cast<cVeDcScraperContent*>(viewElements[i]))
{
veScraperContent = dynamic_cast<cVeDcScraperContent*>(viewElements[i]);
}
else if (dynamic_cast<cVeDcEcmInfo*>(viewElements[i]))
{
veEcmInfo = dynamic_cast<cVeDcEcmInfo*>(viewElements[i]);
}
else if (dynamic_cast<cVeCustomTokens*>(viewElements[i]))
{
veCustomTokens = dynamic_cast<cVeCustomTokens*>(viewElements[i]);
}
else if (dynamic_cast<cVeDevices*>(viewElements[i]))
{
viewElements[i]->SetDetached();
}
}
}
void cViewChannel::ClearVariables(void) {
cView::ClearVariables();
channelChange = false;
displayChannelGroups = false;
if (veCustomTokens)
veCustomTokens->Reset();
}
void cViewChannel::SetChannel(const cChannel *channel, int number) {
channelChange = true;
bool wasChannelGroups = displayChannelGroups;
displayChannelGroups = false;
if (veChannelInfo) {
veChannelInfo->Set(channel, number);
}
if (channel) {
if (!channel->GroupSep()) {
if (wasChannelGroups)
Clear((int)eVeDisplayChannel::channelgroup);
if (veStatusInfo)
veStatusInfo->Set(channel);
if (veEcmInfo)
veEcmInfo->Set(channel);
} else {
displayChannelGroups = true;
Clear((int)eVeDisplayChannel::channelinfo);
Clear((int)eVeDisplayChannel::epginfo);
Clear((int)eVeDisplayChannel::statusinfo);
Clear((int)eVeDisplayChannel::progressbar);
Clear((int)eVeDisplayChannel::screenresolution);
Clear((int)eVeDisplayChannel::signalquality);
Clear((int)eVeDisplayChannel::audioinfo);
Clear((int)eVeDisplayChannel::ecminfo);
Clear((int)eVeDisplayChannel::devices);
Clear((int)eVeDisplayChannel::customtokens);
if (veChannelGroup)
veChannelGroup->Set(channel);
}
}
}
void cViewChannel::SetEvents(const cEvent *present, const cEvent *following) {
Clear((int)eVeDisplayChannel::epginfo);
Clear((int)eVeDisplayChannel::progressbar);
Clear((int)eVeDisplayChannel::scrapercontent);
if (veProgressBar)
veProgressBar->Set(present);
if (!present && !following)
return;
if (veEpgInfo)
veEpgInfo->Set(present, following);
if (veScraperContent)
veScraperContent->Set(present);
}
void cViewChannel::SetMessage(eMessageType type, const char *text) {
if (veMessage) {
if (text)
veMessage->Set(type, text);
else
veMessage->Clear();
}
}
void cViewChannel::Flush(void) {
if (init) {
sdOsd.LockFlush();
Render((int)eVeDisplayChannel::background);
Render((int)eVeDisplayChannel::progressbar);
Render((int)eVeDisplayChannel::currentweather);
}
if (!displayChannelGroups) {
//normal display
Render((int)eVeDisplayChannel::channelinfo);
Render((int)eVeDisplayChannel::epginfo);
Render((int)eVeDisplayChannel::statusinfo);
Render((int)eVeDisplayChannel::scrapercontent);
Render((int)eVeDisplayChannel::progressbar, channelChange);
Render((int)eVeDisplayChannel::screenresolution);
Render((int)eVeDisplayChannel::signalquality);
Render((int)eVeDisplayChannel::audioinfo);
Render((int)eVeDisplayChannel::ecminfo);
Render((int)eVeDisplayChannel::devices);
Render((int)eVeDisplayChannel::customtokens);
Render((int)eVeDisplayChannel::message);
} else {
//channelgroup display
Render((int)eVeDisplayChannel::channelgroup);
}
Render((int)eVeDisplayChannel::datetime);
Render((int)eVeDisplayChannel::time);
channelChange = false;
cView::Flush();
}
#include "viewdisplaychannel.h"
#include "../config.h"
/************************************************************************************
* cViewChannel
************************************************************************************/
cViewChannel::cViewChannel(void) {
veCustomTokens = NULL;
ClearVariables();
viewId = eViewType::DisplayChannel;
viewName = strdup("displaychannel");
numViewElements = (int)eVeDisplayChannel::count;
viewElements = new cViewElement*[numViewElements];
for (int i=0; i < numViewElements; i++) {
viewElements[i] = NULL;
}
SetViewElements();
veMessage = NULL;
veChannelInfo = NULL;
veChannelGroup = NULL;
veEpgInfo = NULL;
veProgressBar = NULL;
veStatusInfo = NULL;
veScraperContent = NULL;
veEcmInfo = NULL;
}
cViewChannel::~cViewChannel() {
}
void cViewChannel::SetViewElements(void) {
viewElementNames.insert(pair<string, int>("background", (int)eVeDisplayChannel::background));
viewElementNames.insert(pair<string, int>("channelgroup", (int)eVeDisplayChannel::channelgroup));
viewElementNames.insert(pair<string, int>("channelinfo", (int)eVeDisplayChannel::channelinfo));
viewElementNames.insert(pair<string, int>("epginfo", (int)eVeDisplayChannel::epginfo));
viewElementNames.insert(pair<string, int>("progressbar", (int)eVeDisplayChannel::progressbar));
viewElementNames.insert(pair<string, int>("statusinfo", (int)eVeDisplayChannel::statusinfo));
viewElementNames.insert(pair<string, int>("audioinfo", (int)eVeDisplayChannel::audioinfo));
viewElementNames.insert(pair<string, int>("ecminfo", (int)eVeDisplayChannel::ecminfo));
viewElementNames.insert(pair<string, int>("screenresolution", (int)eVeDisplayChannel::screenresolution));
viewElementNames.insert(pair<string, int>("signalquality", (int)eVeDisplayChannel::signalquality));
viewElementNames.insert(pair<string, int>("devices", (int)eVeDisplayChannel::devices));
viewElementNames.insert(pair<string, int>("currentweather", (int)eVeDisplayChannel::currentweather));
viewElementNames.insert(pair<string, int>("scrapercontent", (int)eVeDisplayChannel::scrapercontent));
viewElementNames.insert(pair<string, int>("datetime", (int)eVeDisplayChannel::datetime));
viewElementNames.insert(pair<string, int>("time", (int)eVeDisplayChannel::time));
viewElementNames.insert(pair<string, int>("message", (int)eVeDisplayChannel::message));
viewElementNames.insert(pair<string, int>("customtokens", (int)eVeDisplayChannel::customtokens));
}
void cViewChannel::SetViewElementObjects(void) {
for (int i = 0; i < numViewElements; i++) {
if (!viewElements[i])
continue;
if (dynamic_cast<cVeMessage*>(viewElements[i]))
{
veMessage = dynamic_cast<cVeMessage*>(viewElements[i]);
}
else if (dynamic_cast<cVeDcChannelInfo*>(viewElements[i])) {
veChannelInfo = dynamic_cast<cVeDcChannelInfo*>(viewElements[i]);
}
else if (dynamic_cast<cVeDcChannelGroup*>(viewElements[i]))
{
veChannelGroup = dynamic_cast<cVeDcChannelGroup*>(viewElements[i]);
}
else if (dynamic_cast<cVeDcEpgInfo*>(viewElements[i]))
{
veEpgInfo = dynamic_cast<cVeDcEpgInfo*>(viewElements[i]);
}
else if (dynamic_cast<cVeDcProgressBar*>(viewElements[i]))
{
veProgressBar = dynamic_cast<cVeDcProgressBar*>(viewElements[i]);
}
else if (dynamic_cast<cVeDcStatusInfo*>(viewElements[i]))
{
veStatusInfo = dynamic_cast<cVeDcStatusInfo*>(viewElements[i]);
}
else if (dynamic_cast<cVeDcScraperContent*>(viewElements[i]))
{
veScraperContent = dynamic_cast<cVeDcScraperContent*>(viewElements[i]);
}
else if (dynamic_cast<cVeDcEcmInfo*>(viewElements[i]))
{
veEcmInfo = dynamic_cast<cVeDcEcmInfo*>(viewElements[i]);
}
else if (dynamic_cast<cVeCustomTokens*>(viewElements[i]))
{
veCustomTokens = dynamic_cast<cVeCustomTokens*>(viewElements[i]);
}
else if (dynamic_cast<cVeDevices*>(viewElements[i]))
{
viewElements[i]->SetDetached();
}
}
}
void cViewChannel::ClearVariables(void) {
cView::ClearVariables();
channelChange = false;
displayChannelGroups = false;
if (veCustomTokens)
veCustomTokens->Reset();
}
void cViewChannel::SetChannel(const cChannel *channel, int number) {
channelChange = true;
bool wasChannelGroups = displayChannelGroups;
displayChannelGroups = false;
if (veChannelInfo) {
veChannelInfo->Set(channel, number);
}
if (channel) {
if (!channel->GroupSep()) {
if (wasChannelGroups)
Clear((int)eVeDisplayChannel::channelgroup);
if (veStatusInfo)
veStatusInfo->Set(channel);
if (veEcmInfo)
veEcmInfo->Set(channel);
} else {
displayChannelGroups = true;
Clear((int)eVeDisplayChannel::channelinfo);
Clear((int)eVeDisplayChannel::epginfo);
Clear((int)eVeDisplayChannel::statusinfo);
Clear((int)eVeDisplayChannel::progressbar);
Clear((int)eVeDisplayChannel::screenresolution);
Clear((int)eVeDisplayChannel::signalquality);
Clear((int)eVeDisplayChannel::audioinfo);
Clear((int)eVeDisplayChannel::ecminfo);
Clear((int)eVeDisplayChannel::devices);
Clear((int)eVeDisplayChannel::customtokens);
if (veChannelGroup)
veChannelGroup->Set(channel);
}
}
}
void cViewChannel::SetEvents(const cEvent *present, const cEvent *following) {
Clear((int)eVeDisplayChannel::epginfo);
Clear((int)eVeDisplayChannel::progressbar);
Clear((int)eVeDisplayChannel::scrapercontent);
if (veProgressBar)
veProgressBar->Set(present);
if (!present && !following)
return;
if (veEpgInfo)
veEpgInfo->Set(present, following);
if (veScraperContent)
veScraperContent->Set(present);
}
void cViewChannel::SetMessage(eMessageType type, const char *text) {
if (veMessage) {
if (text)
veMessage->Set(type, text);
else
veMessage->Clear();
}
}
void cViewChannel::Flush(void) {
if (init) {
sdOsd.LockFlush();
Render((int)eVeDisplayChannel::background);
Render((int)eVeDisplayChannel::progressbar);
Render((int)eVeDisplayChannel::currentweather);
}
if (!displayChannelGroups) {
//normal display
Render((int)eVeDisplayChannel::channelinfo);
Render((int)eVeDisplayChannel::epginfo);
Render((int)eVeDisplayChannel::statusinfo);
Render((int)eVeDisplayChannel::scrapercontent);
Render((int)eVeDisplayChannel::progressbar, channelChange);
Render((int)eVeDisplayChannel::screenresolution);
Render((int)eVeDisplayChannel::signalquality);
Render((int)eVeDisplayChannel::audioinfo);
Render((int)eVeDisplayChannel::ecminfo);
Render((int)eVeDisplayChannel::devices);
Render((int)eVeDisplayChannel::customtokens);
Render((int)eVeDisplayChannel::message);
} else {
//channelgroup display
Render((int)eVeDisplayChannel::channelgroup);
}
Render((int)eVeDisplayChannel::datetime);
Render((int)eVeDisplayChannel::time);
channelChange = false;
cView::Flush();
}

View File

@@ -1,31 +1,31 @@
#ifndef __VIEWDISPLAYCHANNEL_H
#define __VIEWDISPLAYCHANNEL_H
#include "view.h"
class cViewChannel : public cView {
private:
cVeMessage *veMessage;
cVeCustomTokens *veCustomTokens;
cVeDcChannelInfo *veChannelInfo;
cVeDcChannelGroup *veChannelGroup;
cVeDcEpgInfo *veEpgInfo;
cVeDcProgressBar *veProgressBar;
cVeDcStatusInfo *veStatusInfo;
cVeDcScraperContent *veScraperContent;
cVeDcEcmInfo *veEcmInfo;
bool channelChange;
bool displayChannelGroups;
void SetViewElements(void);
void ClearVariables(void);
void SetViewElementObjects(void);
public:
cViewChannel(void);
virtual ~cViewChannel(void);
void SetChannel(const cChannel *channel, int number);
void SetEvents(const cEvent *present, const cEvent *following);
void SetMessage(eMessageType type, const char *text);
void Flush(void);
};
#ifndef __VIEWDISPLAYCHANNEL_H
#define __VIEWDISPLAYCHANNEL_H
#include "view.h"
class cViewChannel : public cView {
private:
cVeMessage *veMessage;
cVeCustomTokens *veCustomTokens;
cVeDcChannelInfo *veChannelInfo;
cVeDcChannelGroup *veChannelGroup;
cVeDcEpgInfo *veEpgInfo;
cVeDcProgressBar *veProgressBar;
cVeDcStatusInfo *veStatusInfo;
cVeDcScraperContent *veScraperContent;
cVeDcEcmInfo *veEcmInfo;
bool channelChange;
bool displayChannelGroups;
void SetViewElements(void);
void ClearVariables(void);
void SetViewElementObjects(void);
public:
cViewChannel(void);
virtual ~cViewChannel(void);
void SetChannel(const cChannel *channel, int number);
void SetEvents(const cEvent *present, const cEvent *following);
void SetMessage(eMessageType type, const char *text);
void Flush(void);
};
#endif //__VIEWDISPLAYCHANNEL_H

File diff suppressed because it is too large Load Diff

View File

@@ -1,325 +1,325 @@
#ifndef __VIEWDISPLAYMENU_H
#define __VIEWDISPLAYMENU_H
#include "view.h"
#include "viewdetail.h"
#if defined(APIVERSNUM) && APIVERSNUM < 20301
#ifndef MENU_ORIENTATION_DEFINED
enum eMenuOrientation {
moVertical = 0,
moHorizontal
};
#endif
#endif
/***********************************************************
* cViewMenu
***********************************************************/
class cSubView;
class cViewMenuDefault;
class cViewMenuMain;
class cViewMenuSetup;
class cViewMenuSchedules;
class cViewMenuChannels;
class cViewMenuTimers;
class cViewMenuRecordings;
class cViewMenuDetail;
class cViewMenu : public cView {
protected:
map<string,int> subviewNames;
cSubView **subViews;
int numSubviews;
cSubView *activeSubview;
cSubView *activeSubviewLast;
cViewMenuDefault *menuDefault;
cViewMenuMain *menuMain;
cViewMenuSetup *menuSetup;
cViewMenuSchedules *menuSchedules;
cViewMenuChannels *menuChannels;
cViewMenuTimers *menuTimers;
cViewMenuRecordings *menuRecordings;
cViewMenuDetail *menuDetailedEpg;
cViewMenuDetail *menuDetailedRec;
cViewMenuDetail *menuDetailedText;
eMenuCategory menuCat;
//name of current plugin for menu icon
const char *plugName;
//external plugin menus
bool pluginIdSet;
int plugId;
int plugMenuId;
//status variables
bool menuChange;
bool listChange;
bool detailViewInit;
void SetViewElements(void);
void SetViewElementObjects(void);
void SetSubViews(void);
void ClearVariables(void);
int SubviewId(const char *name);
bool SetPluginSubView(eMenuCategory menuCat);
void WakeViewElements(void);
public:
cViewMenu(void);
virtual ~cViewMenu(void);
void SetGlobals(cGlobals *globals);
void PreCache(void);
bool ValidSubView(const char *subView);
static cSubView *CreateSubview(const char *name);
static cSubView *CreatePluginview(const char *plugname, int plugId, int menuNumber, int menuType);
void AddSubview(const char *sSubView, cSubView *subView);
void AddPluginview(cSubView *plugView);
void SetSubView(eMenuCategory MenuCat);
void SetSortMode(eMenuSortMode sortMode);
void SetPluginMenu(int plugId, int plugMenuId);
int NumListItems(void);
eMenuOrientation MenuOrientation(void);
const cFont *GetTextAreaFont(void);
int GetTextAreaWidth(void);
int GetListWidth(void);
void SetTitleHeader(const char *title);
void SetChannelHeader(const cEvent *event);
void SetMessage(eMessageType type, const char *text);
void SetMenuButtons(const char *red, const char *green, const char *yellow, const char *blue);
void SetScrollbar(int total, int offset);
void SetTabs(int tab1, int tab2, int tab3, int tab4, int tab5);
void SetItem(const char *text, int index, bool current, bool selectable);
bool SetItemEvent(const cEvent *event, int index, bool current, bool selectable, const cChannel *channel, bool withDate, eTimerMatch timerMatch);
bool SetItemTimer(const cTimer *timer, int index, bool current, bool selectable);
bool SetItemChannel(const cChannel *channel, int index, bool current, bool selectable, bool withProvider);
bool SetItemRecording(const cRecording *recording, int index, bool current, bool selectable, int level, int total, int New);
bool SetItemPlugin(skindesignerapi::cTokenContainer *tk, int index, bool current, bool selectable);
void SetEvent(const cEvent *event);
void SetRecording(const cRecording *recording);
void SetText(const char *text);
bool SetPluginText(skindesignerapi::cTokenContainer *tk);
void SetCurrentRecording(const char *currentRec);
void KeyDetailView(bool up, bool page);
bool Init(void);
void Close(void);
void Clear(void);
void Flush(void);
void SetTransparency(int transparency, bool forceDetached = false);
void Debug(void);
};
/***********************************************************
* cSubView
***********************************************************/
class cSubView : public cView {
protected:
eMenuCategory menuCat;
int plugId;
int plugMenuId;
cViewList *viewList;
cViewList *viewListVertical;
cViewList *viewListHorizontal;
cViewElement *background;
cVeDmHeader *header;
cVeDateTime *datetime;
cVeTime *time;
cVeMessage *message;
cVeDmSortmode *sortmode;
cVeDmColorbuttons *colorbuttons;
cVeDmScrollbar *scrollbar;
virtual void SetViewElementObjects(void);
virtual void SetViewElements(void);
public:
cSubView(const char *name);
virtual ~cSubView(void);
virtual void SetGlobals(cGlobals *globals);
virtual void PreCache(void);
bool ViewElementSet(int ve);
bool ViewElementHorizontalSet(int ve);
void SetViewElement(eVeDisplayMenu ve, cViewElement *viewElement);
void SetViewElementHorizontal(eVeDisplayMenu ve, cViewElement *viewElement);
void AddViewList(cViewList *viewList);
virtual void AddTab(cArea *tab) {};
int NumListItems(void);
eMenuOrientation MenuOrientation(void);
void SetMenuCategory(eMenuCategory menuCat) { this->menuCat = menuCat; };
void SetPlugId(int id) { plugId = id; };
void SetPlugMenuId(int id) { plugMenuId = id; };
void SetTitle(const char *title);
void SetMessage(eMessageType type, const char *text);
void SetChannel(const cChannel *channel);
void SetMenuButtons(const char *red, const char *green, const char *yellow, const char *blue);
void SetScrollbar(int total, int offset);
void SetSortMode(eMenuSortMode sortMode);
virtual void Close(void);
virtual void Clear(void);
void ClearViewList(void);
void WakeViewElements(void);
virtual void DrawStaticVEs(void);
virtual void DrawDynamicVEs(void);
void DrawList(void);
virtual void DrawDetailedView(void) {};
virtual void UpdateDetailedView(void) {};
void SetTransparency(int transparency, bool forceDetached = false);
};
/***********************************************************
* cViewMenuDefault
***********************************************************/
class cViewMenuDefault : public cSubView {
private:
cViewListDefault *listDefault;
void SetViewElementObjects(void);
public:
cViewMenuDefault(const char *name);
virtual ~cViewMenuDefault(void);
void SetTabs(int tab1, int tab2, int tab3, int tab4, int tab5);
void SetPlugin(const char *plugName);
void SetItem(const char *text, int index, bool current, bool selectable);
const cFont *GetTextAreaFont(void);
int GetListWidth(void);
};
/***********************************************************
* cViewMenuMain
***********************************************************/
class cViewMenuMain : public cSubView {
private:
cViewListMain *listMain;
cVeDmTimers *timers;
cVeDevices *devices;
cVeCurrentWeather *weather;
cVeDmDiscusage *discusage;
cVeDmSystemload *load;
cVeDmSystemmemory *memory;
cVeDmVdrstatistics *vdrstats;
cVeDmTemperatures *temperatures;
cVeDmCurrentschedule *currentSchedule;
cVeDmLastrecordings *lastRecordings;
cVeCustomTokens *customTokens;
uint64_t lastDrawDynamic;
void ClearVariables(void);
void SetViewElements(void);
void SetViewElementObjects(void);
public:
cViewMenuMain(const char *name);
virtual ~cViewMenuMain(void);
void Clear(void);
void SetItem(const char *text, int index, bool current, bool selectable);
void SetCurrentRecording(const char *currentRec);
void DrawStaticVEs(void);
void DrawDynamicVEs(void);
const char *GetPlugin(void);
};
/***********************************************************
* cViewMenuSetup
***********************************************************/
class cViewMenuSetup : public cSubView {
private:
cViewListMain *listSetup;
void SetViewElementObjects(void);
public:
cViewMenuSetup(const char *name);
virtual ~cViewMenuSetup(void);
void SetItem(const char *text, int index, bool current, bool selectable);
};
/***********************************************************
* cViewMenuSchedules
***********************************************************/
class cViewMenuSchedules : public cSubView {
private:
cViewListSchedules *listSchedules;
void SetViewElementObjects(void);
public:
cViewMenuSchedules(const char *name);
virtual ~cViewMenuSchedules(void);
void SetItem(const cEvent *event, int index, bool current, bool selectable, const cChannel *channel, bool withDate, eTimerMatch timerMatch);
};
/***********************************************************
* cViewMenuChannels
***********************************************************/
class cViewMenuChannels : public cSubView {
private:
cViewListChannels *listChannels;
void SetViewElementObjects(void);
public:
cViewMenuChannels(const char *name);
virtual ~cViewMenuChannels(void);
void SetItem(const cChannel *channel, int index, bool current, bool selectable, bool withProvider);
};
/***********************************************************
* cViewMenuTimers
***********************************************************/
class cViewMenuTimers : public cSubView {
private:
cViewListTimers *listTimers;
void SetViewElementObjects(void);
public:
cViewMenuTimers(const char *name);
virtual ~cViewMenuTimers(void);
void SetItem(const cTimer *timer, int index, bool current, bool selectable);
};
/***********************************************************
* cViewMenuRecordings
***********************************************************/
class cViewMenuRecordings : public cSubView {
private:
cViewListRecordings *listRecordings;
void SetViewElementObjects(void);
public:
cViewMenuRecordings(const char *name);
virtual ~cViewMenuRecordings(void);
void SetItem(const cRecording *recording, int index, bool current, bool selectable, int level, int total, int New);
};
/***********************************************************
* cViewMenuPlugins
***********************************************************/
class cViewMenuPlugin : public cSubView {
private:
cViewListPlugin *listPlugin;
void SetViewElementObjects(void);
public:
cViewMenuPlugin(const char *name);
virtual ~cViewMenuPlugin(void);
void SetItem(skindesignerapi::cTokenContainer *tk, int index, bool current, bool selectable);
};
/***********************************************************
* cViewMenuDetail
***********************************************************/
class cViewMenuDetail : public cSubView {
private:
bool firstTab;
cVeDmDetailheaderEpg *detailedheaderEpg;
cVeDmDetailheaderRec *detailedheaderRec;
cVeDmDetailheaderPlugin *detailedheaderPlug;
cVeDmTablabels *tablabels;
cViewDetail *detailView;
cViewDetailEpg *detailViewEpg;
cViewDetailRec *detailViewRec;
cViewDetailText *detailViewText;
cViewDetailPlugin *detailViewPlugin;
void SetDetailedView(void);
void SetViewElements(void);
void SetViewElementObjects(void);
void DrawScrollbar(void);
public:
cViewMenuDetail(const char *name);
virtual ~cViewMenuDetail(void);
void SetGlobals(cGlobals *globals);
void AddTab(cArea *tab);
void PreCache(void);
int GetWidth(void);
void SetEvent(const cEvent *event);
void SetRecording(const cRecording *recording);
void SetText(const char *text);
void SetPluginText(skindesignerapi::cTokenContainer *tk);
void Clear(void);
void Close(void);
void DrawStaticVEs(void);
void DrawDynamicVEs(void);
void DrawDetailedView(void);
void KeyLeft(void);
void KeyRight(void);
void KeyUp(void);
void KeyDown(void);
void SetTransparency(int transparency, bool forceDetached = false);
};
#ifndef __VIEWDISPLAYMENU_H
#define __VIEWDISPLAYMENU_H
#include "view.h"
#include "viewdetail.h"
#if defined(APIVERSNUM) && APIVERSNUM < 20301
#ifndef MENU_ORIENTATION_DEFINED
enum eMenuOrientation {
moVertical = 0,
moHorizontal
};
#endif
#endif
/***********************************************************
* cViewMenu
***********************************************************/
class cSubView;
class cViewMenuDefault;
class cViewMenuMain;
class cViewMenuSetup;
class cViewMenuSchedules;
class cViewMenuChannels;
class cViewMenuTimers;
class cViewMenuRecordings;
class cViewMenuDetail;
class cViewMenu : public cView {
protected:
map<string,int> subviewNames;
cSubView **subViews;
int numSubviews;
cSubView *activeSubview;
cSubView *activeSubviewLast;
cViewMenuDefault *menuDefault;
cViewMenuMain *menuMain;
cViewMenuSetup *menuSetup;
cViewMenuSchedules *menuSchedules;
cViewMenuChannels *menuChannels;
cViewMenuTimers *menuTimers;
cViewMenuRecordings *menuRecordings;
cViewMenuDetail *menuDetailedEpg;
cViewMenuDetail *menuDetailedRec;
cViewMenuDetail *menuDetailedText;
eMenuCategory menuCat;
//name of current plugin for menu icon
const char *plugName;
//external plugin menus
bool pluginIdSet;
int plugId;
int plugMenuId;
//status variables
bool menuChange;
bool listChange;
bool detailViewInit;
void SetViewElements(void);
void SetViewElementObjects(void);
void SetSubViews(void);
void ClearVariables(void);
int SubviewId(const char *name);
bool SetPluginSubView(eMenuCategory menuCat);
void WakeViewElements(void);
public:
cViewMenu(void);
virtual ~cViewMenu(void);
void SetGlobals(cGlobals *globals);
void PreCache(void);
bool ValidSubView(const char *subView);
static cSubView *CreateSubview(const char *name);
static cSubView *CreatePluginview(const char *plugname, int plugId, int menuNumber, int menuType);
void AddSubview(const char *sSubView, cSubView *subView);
void AddPluginview(cSubView *plugView);
void SetSubView(eMenuCategory MenuCat);
void SetSortMode(eMenuSortMode sortMode);
void SetPluginMenu(int plugId, int plugMenuId);
int NumListItems(void);
eMenuOrientation MenuOrientation(void);
const cFont *GetTextAreaFont(void);
int GetTextAreaWidth(void);
int GetListWidth(void);
void SetTitleHeader(const char *title);
void SetChannelHeader(const cEvent *event);
void SetMessage(eMessageType type, const char *text);
void SetMenuButtons(const char *red, const char *green, const char *yellow, const char *blue);
void SetScrollbar(int total, int offset);
void SetTabs(int tab1, int tab2, int tab3, int tab4, int tab5);
void SetItem(const char *text, int index, bool current, bool selectable);
bool SetItemEvent(const cEvent *event, int index, bool current, bool selectable, const cChannel *channel, bool withDate, eTimerMatch timerMatch);
bool SetItemTimer(const cTimer *timer, int index, bool current, bool selectable);
bool SetItemChannel(const cChannel *channel, int index, bool current, bool selectable, bool withProvider);
bool SetItemRecording(const cRecording *recording, int index, bool current, bool selectable, int level, int total, int New);
bool SetItemPlugin(skindesignerapi::cTokenContainer *tk, int index, bool current, bool selectable);
void SetEvent(const cEvent *event);
void SetRecording(const cRecording *recording);
void SetText(const char *text);
bool SetPluginText(skindesignerapi::cTokenContainer *tk);
void SetCurrentRecording(const char *currentRec);
void KeyDetailView(bool up, bool page);
bool Init(void);
void Close(void);
void Clear(void);
void Flush(void);
void SetTransparency(int transparency, bool forceDetached = false);
void Debug(void);
};
/***********************************************************
* cSubView
***********************************************************/
class cSubView : public cView {
protected:
eMenuCategory menuCat;
int plugId;
int plugMenuId;
cViewList *viewList;
cViewList *viewListVertical;
cViewList *viewListHorizontal;
cViewElement *background;
cVeDmHeader *header;
cVeDateTime *datetime;
cVeTime *time;
cVeMessage *message;
cVeDmSortmode *sortmode;
cVeDmColorbuttons *colorbuttons;
cVeDmScrollbar *scrollbar;
virtual void SetViewElementObjects(void);
virtual void SetViewElements(void);
public:
cSubView(const char *name);
virtual ~cSubView(void);
virtual void SetGlobals(cGlobals *globals);
virtual void PreCache(void);
bool ViewElementSet(int ve);
bool ViewElementHorizontalSet(int ve);
void SetViewElement(eVeDisplayMenu ve, cViewElement *viewElement);
void SetViewElementHorizontal(eVeDisplayMenu ve, cViewElement *viewElement);
void AddViewList(cViewList *viewList);
virtual void AddTab(cArea *tab) {};
int NumListItems(void);
eMenuOrientation MenuOrientation(void);
void SetMenuCategory(eMenuCategory menuCat) { this->menuCat = menuCat; };
void SetPlugId(int id) { plugId = id; };
void SetPlugMenuId(int id) { plugMenuId = id; };
void SetTitle(const char *title);
void SetMessage(eMessageType type, const char *text);
void SetChannel(const cChannel *channel);
void SetMenuButtons(const char *red, const char *green, const char *yellow, const char *blue);
void SetScrollbar(int total, int offset);
void SetSortMode(eMenuSortMode sortMode);
virtual void Close(void);
virtual void Clear(void);
void ClearViewList(void);
void WakeViewElements(void);
virtual void DrawStaticVEs(void);
virtual void DrawDynamicVEs(void);
void DrawList(void);
virtual void DrawDetailedView(void) {};
virtual void UpdateDetailedView(void) {};
void SetTransparency(int transparency, bool forceDetached = false);
};
/***********************************************************
* cViewMenuDefault
***********************************************************/
class cViewMenuDefault : public cSubView {
private:
cViewListDefault *listDefault;
void SetViewElementObjects(void);
public:
cViewMenuDefault(const char *name);
virtual ~cViewMenuDefault(void);
void SetTabs(int tab1, int tab2, int tab3, int tab4, int tab5);
void SetPlugin(const char *plugName);
void SetItem(const char *text, int index, bool current, bool selectable);
const cFont *GetTextAreaFont(void);
int GetListWidth(void);
};
/***********************************************************
* cViewMenuMain
***********************************************************/
class cViewMenuMain : public cSubView {
private:
cViewListMain *listMain;
cVeDmTimers *timers;
cVeDevices *devices;
cVeCurrentWeather *weather;
cVeDmDiscusage *discusage;
cVeDmSystemload *load;
cVeDmSystemmemory *memory;
cVeDmVdrstatistics *vdrstats;
cVeDmTemperatures *temperatures;
cVeDmCurrentschedule *currentSchedule;
cVeDmLastrecordings *lastRecordings;
cVeCustomTokens *customTokens;
uint64_t lastDrawDynamic;
void ClearVariables(void);
void SetViewElements(void);
void SetViewElementObjects(void);
public:
cViewMenuMain(const char *name);
virtual ~cViewMenuMain(void);
void Clear(void);
void SetItem(const char *text, int index, bool current, bool selectable);
void SetCurrentRecording(const char *currentRec);
void DrawStaticVEs(void);
void DrawDynamicVEs(void);
const char *GetPlugin(void);
};
/***********************************************************
* cViewMenuSetup
***********************************************************/
class cViewMenuSetup : public cSubView {
private:
cViewListMain *listSetup;
void SetViewElementObjects(void);
public:
cViewMenuSetup(const char *name);
virtual ~cViewMenuSetup(void);
void SetItem(const char *text, int index, bool current, bool selectable);
};
/***********************************************************
* cViewMenuSchedules
***********************************************************/
class cViewMenuSchedules : public cSubView {
private:
cViewListSchedules *listSchedules;
void SetViewElementObjects(void);
public:
cViewMenuSchedules(const char *name);
virtual ~cViewMenuSchedules(void);
void SetItem(const cEvent *event, int index, bool current, bool selectable, const cChannel *channel, bool withDate, eTimerMatch timerMatch);
};
/***********************************************************
* cViewMenuChannels
***********************************************************/
class cViewMenuChannels : public cSubView {
private:
cViewListChannels *listChannels;
void SetViewElementObjects(void);
public:
cViewMenuChannels(const char *name);
virtual ~cViewMenuChannels(void);
void SetItem(const cChannel *channel, int index, bool current, bool selectable, bool withProvider);
};
/***********************************************************
* cViewMenuTimers
***********************************************************/
class cViewMenuTimers : public cSubView {
private:
cViewListTimers *listTimers;
void SetViewElementObjects(void);
public:
cViewMenuTimers(const char *name);
virtual ~cViewMenuTimers(void);
void SetItem(const cTimer *timer, int index, bool current, bool selectable);
};
/***********************************************************
* cViewMenuRecordings
***********************************************************/
class cViewMenuRecordings : public cSubView {
private:
cViewListRecordings *listRecordings;
void SetViewElementObjects(void);
public:
cViewMenuRecordings(const char *name);
virtual ~cViewMenuRecordings(void);
void SetItem(const cRecording *recording, int index, bool current, bool selectable, int level, int total, int New);
};
/***********************************************************
* cViewMenuPlugins
***********************************************************/
class cViewMenuPlugin : public cSubView {
private:
cViewListPlugin *listPlugin;
void SetViewElementObjects(void);
public:
cViewMenuPlugin(const char *name);
virtual ~cViewMenuPlugin(void);
void SetItem(skindesignerapi::cTokenContainer *tk, int index, bool current, bool selectable);
};
/***********************************************************
* cViewMenuDetail
***********************************************************/
class cViewMenuDetail : public cSubView {
private:
bool firstTab;
cVeDmDetailheaderEpg *detailedheaderEpg;
cVeDmDetailheaderRec *detailedheaderRec;
cVeDmDetailheaderPlugin *detailedheaderPlug;
cVeDmTablabels *tablabels;
cViewDetail *detailView;
cViewDetailEpg *detailViewEpg;
cViewDetailRec *detailViewRec;
cViewDetailText *detailViewText;
cViewDetailPlugin *detailViewPlugin;
void SetDetailedView(void);
void SetViewElements(void);
void SetViewElementObjects(void);
void DrawScrollbar(void);
public:
cViewMenuDetail(const char *name);
virtual ~cViewMenuDetail(void);
void SetGlobals(cGlobals *globals);
void AddTab(cArea *tab);
void PreCache(void);
int GetWidth(void);
void SetEvent(const cEvent *event);
void SetRecording(const cRecording *recording);
void SetText(const char *text);
void SetPluginText(skindesignerapi::cTokenContainer *tk);
void Clear(void);
void Close(void);
void DrawStaticVEs(void);
void DrawDynamicVEs(void);
void DrawDetailedView(void);
void KeyLeft(void);
void KeyRight(void);
void KeyUp(void);
void KeyDown(void);
void SetTransparency(int transparency, bool forceDetached = false);
};
#endif //__VIEWDISPLAYMENU_H

View File

@@ -1,54 +1,54 @@
#include "viewdisplaymessage.h"
#include "../config.h"
/************************************************************************************
* cViewMessage
************************************************************************************/
cViewMessage::cViewMessage(void) {
ClearVariables();
viewId = eViewType::DisplayMessage;
viewName = strdup("displaymessage");
numViewElements = (int)eVeDisplayMessage::count;
viewElements = new cViewElement*[numViewElements];
for (int i=0; i < numViewElements; i++) {
viewElements[i] = NULL;
}
SetViewElements();
veMessage = NULL;
}
cViewMessage::~cViewMessage() {
}
void cViewMessage::SetViewElements(void) {
viewElementNames.insert(pair<string, int>("background", (int)eVeDisplayMessage::background));
viewElementNames.insert(pair<string, int>("message", (int)eVeDisplayMessage::message));
}
void cViewMessage::SetViewElementObjects(void) {
if (!viewElements[(int)eVeDisplayMessage::message])
return;
veMessage = dynamic_cast<cVeMessage*>(viewElements[(int)eVeDisplayMessage::message]);
}
void cViewMessage::ClearVariables(void) {
init = true;
}
void cViewMessage::SetMessage(eMessageType type, const char *text) {
if (!text)
veMessage->Clear();
else
veMessage->Set(type, text);
}
void cViewMessage::Flush(void) {
if (init) {
sdOsd.LockFlush();
Render((int)eVeDisplayMessage::background);
}
Render((int)eVeDisplayMessage::message);
cView::Flush();
}
#include "viewdisplaymessage.h"
#include "../config.h"
/************************************************************************************
* cViewMessage
************************************************************************************/
cViewMessage::cViewMessage(void) {
ClearVariables();
viewId = eViewType::DisplayMessage;
viewName = strdup("displaymessage");
numViewElements = (int)eVeDisplayMessage::count;
viewElements = new cViewElement*[numViewElements];
for (int i=0; i < numViewElements; i++) {
viewElements[i] = NULL;
}
SetViewElements();
veMessage = NULL;
}
cViewMessage::~cViewMessage() {
}
void cViewMessage::SetViewElements(void) {
viewElementNames.insert(pair<string, int>("background", (int)eVeDisplayMessage::background));
viewElementNames.insert(pair<string, int>("message", (int)eVeDisplayMessage::message));
}
void cViewMessage::SetViewElementObjects(void) {
if (!viewElements[(int)eVeDisplayMessage::message])
return;
veMessage = dynamic_cast<cVeMessage*>(viewElements[(int)eVeDisplayMessage::message]);
}
void cViewMessage::ClearVariables(void) {
init = true;
}
void cViewMessage::SetMessage(eMessageType type, const char *text) {
if (!text)
veMessage->Clear();
else
veMessage->Set(type, text);
}
void cViewMessage::Flush(void) {
if (init) {
sdOsd.LockFlush();
Render((int)eVeDisplayMessage::background);
}
Render((int)eVeDisplayMessage::message);
cView::Flush();
}

View File

@@ -1,19 +1,19 @@
#ifndef __VIEWDISPLAYMESSAGE_H
#define __VIEWDISPLAYMESSAGE_H
#include "view.h"