vdr-plugin-skindesigner/coreengine/viewlist.h

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C
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#ifndef __VIEWLIST_H
#define __VIEWLIST_H
#include "globals.h"
#include "../libskindesignerapi/tokencontainer.h"
#include "listelements.h"
#include "area.h"
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class cViewList : public cFadable, public cShiftable {
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protected:
int plugId;
int plugMenuId;
cViewListAttribs *attribs;
cRect container;
cGlobals *globals;
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skindesignerapi::cTokenContainer *tokenContainer;
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int numElements;
eOrientation orientation;
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bool cleared;
int itemCount;
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cViewElement *listElement;
cViewElement *currentElement;
cListElement **listElements;
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cFader *fader;
cShifter *shifter;
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virtual void Prepare(int start, int step) {};
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cPoint ShiftStart(cRect &shiftbox);
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void SetShiftParameters(int index, int &call);
void CheckListAnimation(int index);
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public:
cViewList(void);
virtual ~cViewList(void);
void SetGlobals(cGlobals *globals);
void SetContainer(int x, int y, int width, int height);
void SetAttributes(vector<stringpair> &attributes);
void SetPlugId(int id) { plugId = id; };
void SetPlugMenuId(int id) { plugMenuId = id; };
static cViewList *CreateViewList(const char *name);
static cViewElement *CreateListElement(const char *name);
static cViewElement *CreateCurrentElement(const char *name);
void AddListElement(cViewElement *listElement);
void AddCurrentElement(cViewElement *currentElement);
virtual void PreCache(void);
int NumItems(void);
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bool Execute(void);
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eOrientation Orientation(void);
void Draw(eMenuCategory menuCat);
void Clear(void);
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void ResetItemCount(void) { itemCount = 0; };
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virtual void Close(void);
eButtonType Button(void) { return attribs->Button(); };
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//Fadable
bool Detached(void) { return false; };
int Delay(void) { return 0; };
int FadeTime(void) { return attribs->FadeTime(); };
void SetTransparency(int transparency, bool force = false);
//Shiftable
int ShiftTime(void) { return attribs->ShiftTime(); };
int ShiftMode(void) { return attribs->ShiftMode(); };
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void ShiftPositions(cPoint *start, cPoint *end);
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void SetPosition(cPoint &position, cPoint &reference, bool force = false);
void SetStartShifting(void) { };
void SetEndShifting(void) { };
cRect CoveredArea(void);
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void StartAnimation(bool animOut = false);
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void Debug(void);
};
class cViewListDefault : public cViewList {
private:
cLeMenuDefault **listDefault;
int avrgFontWidth;
const cFont *listFont;
int *colX;
int *colWidths;
const char *plugName;
protected:
void Prepare(int start, int step);
public:
cViewListDefault(void);
virtual ~cViewListDefault(void);
void SetTabs(int tab1, int tab2, int tab3, int tab4, int tab5);
void SetPlugin(const char *plugName) { this->plugName = plugName; };
void Set(const char *text, int index, bool current, bool selectable);
const cFont *GetListFont(void);
int GetListWidth(void);
};
class cViewListMain : public cViewList {
private:
cLeMenuMain **listMain;
cCeMenuMain *currentMain;
protected:
void Prepare(int start, int step);
public:
cViewListMain(void);
virtual ~cViewListMain(void);
void Set(const char *text, int index, bool current, bool selectable);
const char *GetPlugin(void);
};
class cViewListSchedules : public cViewList {
private:
cLeMenuSchedules **listSchedules;
cCeMenuSchedules *currentSchedules;
bool epgSearchFav;
protected:
void Prepare(int start, int step);
public:
cViewListSchedules(void);
virtual ~cViewListSchedules(void);
void IsEpgSearchFav(bool isFav) { epgSearchFav = isFav; };
void Set(const cEvent *event, int index, bool current, bool selectable, const cChannel *channel, bool withDate, eTimerMatch timerMatch);
};
class cViewListTimers : public cViewList {
private:
cLeMenuTimers **listTimers;
cCeMenuTimers *currentTimer;
protected:
void Prepare(int start, int step);
public:
cViewListTimers(void);
virtual ~cViewListTimers(void);
void Set(const cTimer *timer, int index, bool current, bool selectable);
};
class cViewListChannels : public cViewList {
private:
cLeMenuChannels **listChannels;
cCeMenuChannels *currentChannel;
protected:
void Prepare(int start, int step);
public:
cViewListChannels(void);
virtual ~cViewListChannels(void);
void Set(const cChannel *channel, int index, bool current, bool selectable, bool withProvider);
};
class cViewListRecordings : public cViewList {
private:
cLeMenuRecordings **listRecordings;
cCeMenuRecordings *currentRecording;
protected:
void Prepare(int start, int step);
public:
cViewListRecordings(void);
virtual ~cViewListRecordings(void);
void Set(const cRecording *recording, int index, bool current, bool selectable, int level, int total, int New);
};
class cViewListPlugin : public cViewList {
private:
cLeMenuPlugin **listPlugin;
cCeMenuPlugin *currentPlugin;
protected:
void Prepare(int start, int step);
public:
cViewListPlugin(void);
virtual ~cViewListPlugin(void);
void Set(skindesignerapi::cTokenContainer *tk, int index, bool current, bool selectable);
};
class cViewListAudioTracks : public cViewList {
private:
skindesignerapi::cTokenContainer *tokenContainer;
int numTracks;
cLeAudioTracks **listAudioTracks;
public:
cViewListAudioTracks(void);
virtual ~cViewListAudioTracks(void);
void Close(void);
void PreCache(void);
void SetNumtracks(int numTracks);
void SetTracks(const char * const *tracks);
void SetCurrentTrack(int index);
void Draw(void);
};
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class cViewListChannelList : public cViewList {
private:
cLeChannelList **listChannelList;
protected:
void Prepare(int start, int step);
public:
cViewListChannelList(void);
virtual ~cViewListChannelList(void);
void Set(const cChannel *channel, int index, bool current);
};
class cViewListGroupList : public cViewList {
private:
cLeGroupList **listGroupList;
protected:
void Prepare(int start, int step);
public:
cViewListGroupList(void);
virtual ~cViewListGroupList(void);
void Set(const char *group, int numChannels, int index, bool current);
};
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#endif //__VIEWLIST_H