mirror of
https://projects.vdr-developer.org/git/vdr-plugin-skindesigner.git
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178 lines
6.1 KiB
C++
178 lines
6.1 KiB
C++
#ifndef __TEMPLATEAREA_H
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#define __TEMPLATEAREA_H
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#include <iostream>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include "osdwrapper.h"
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#include "definitions.h"
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#include "globals.h"
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#include "../libskindesignerapi/tokencontainer.h"
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#include "attributes.h"
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#include "functions.h"
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#include "animation.h"
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class cArea;
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/******************************************************************
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* cAreaNode
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******************************************************************/
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class cAreaNode : public cListObject {
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protected:
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cGlobals *globals;
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cRect container;
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bool isTab;
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bool activeTab;
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public:
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cAreaNode(void);
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virtual ~cAreaNode(void);
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virtual void SetGlobals(cGlobals *globals) {};
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virtual void SetTokenContainer(skindesignerapi::cTokenContainer *tokenContainer) {};
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virtual void SetTokenContainerDeep(skindesignerapi::cTokenContainer *tokenContainer) {};
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void SetContainer(int x, int y, int width, int height);
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virtual void SetAttributes(vector<stringpair> &attributes) {};
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virtual void SetX(int x) {};
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virtual void SetY(int y) {};
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virtual void SetWidth(int width) {};
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virtual void SetHeight(int height) {};
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void SetTab(void) { isTab = true; };
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bool IsTab(void) { return isTab; };
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void SetActiveTab(bool active) { activeTab = active; };
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bool ActiveTab(void) { return activeTab; };
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virtual int GetWidth(void) { return 0; };
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virtual void Cache(void) {};
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virtual void Close(void) {};
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virtual void Clear(void) {};
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virtual void Hide(void) {};
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virtual void Show(void) {};
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virtual void Render(void) {};
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virtual bool Execute(void) { return true; };
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virtual void SetTransparency(int transparency, bool absolute = false) {};
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virtual void SetViewPort(cRect &vp) {};
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virtual void SetPosition(cPoint &pos, cPoint &ref) {};
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virtual cRect CoveringArea(void) { return cRect::Null; };
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virtual bool Scrolling(void) { return false; };
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virtual cArea *ScrollingArea(void) { return NULL; };
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virtual cFunction *GetFunction(const char *name) { return NULL; };
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virtual const char *Name(void) { return NULL; };
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virtual bool BackgroundArea(void) { return false; };
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virtual void Debug(bool full = false) {};
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};
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class cAreaContainer;
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/******************************************************************
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* cArea
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******************************************************************/
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class cArea : public cAreaNode, public cScrollable, public cBlinkable {
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private:
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cSdOsd *sdOsd;
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bool init;
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bool isBackgroundArea;
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cPixmap *pix;
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cAreaAttribs *attribs;
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cAreaContainer *areaContainer;
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cList<cFunction> functions;
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bool scrolling;
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bool isScrolling;
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cFunction *scrollFunc;
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cList<cAnimation> blinkers;
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bool blinking;
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void InitFunctions(void);
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void CreatePixmap(cRect drawPort = cRect::Null);
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void SetScrollFunc(void);
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void StartBlinkers(void);
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void StopBlinkers(void);
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public:
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cArea(void);
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cArea(const cArea &other);
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virtual ~cArea(void);
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void SetOsd(cSdOsd *osd) { sdOsd = osd; };
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void SetGlobals(cGlobals *globals);
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void SetTokenContainer(skindesignerapi::cTokenContainer *tokenContainer);
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void SetTokenContainerDeep(skindesignerapi::cTokenContainer *tokenContainer);
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void SetAttributes(vector<stringpair> &attributes);
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void SetScrolling(void) { scrolling = true; };
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void SetAreaContainer(cAreaContainer *ac) { areaContainer = ac; };
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bool ValidFunction(const char *func);
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cFunction *AddFunction(const char *name, vector<stringpair> attribs, cFuncLoop *loopFunc = NULL);
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cFunction *GetFunction(const char *name);
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void SetX(int x);
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void SetY(int y);
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void SetWidth(int width);
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void SetHeight(int height);
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void Cache(void);
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int GetWidth(void) { return attribs->Width(); };
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void Close(void);
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void Clear(void);
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void Hide(void);
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void Show(void);
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void Render(void);
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bool Execute(void);
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void SetTransparency(int transparency, bool absolute = false);
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cRect CoveringArea(void);
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//Scrollable
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bool Scrolling(void);
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int ScrollWidth(void);
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int ScrollHeight(void);
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int ScrollDelay(void);
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eScrollMode ScrollMode(void);
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eScrollSpeed ScrollSpeed(void);
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eOrientation ScrollOrientation(void);
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cArea *ScrollingArea(void) { return this; };
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void StartScrolling(void);
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void StopScrolling(void);
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cRect ViewPort(void);
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void SetDrawPort(cPoint &point);
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void SetViewPort(cRect &vp);
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void SetPosition(cPoint &pos, cPoint &ref);
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cRect DrawPort(void);
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int ScrollStep(void) { return attribs->ScrollStep(); };
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//Blinkable
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int BlinkFreq(int func);
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void DoBlink(int func, bool on);
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//Common
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const char *Name(void) { return attribs->Name(); };
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bool BackgroundArea(void) { return attribs->BackgroundArea(); };
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void Flush(void);
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void Debug(bool full = false);
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};
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/******************************************************************
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* cAreaContainer
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******************************************************************/
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class cAreaContainer : public cAreaNode {
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private:
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cAreaContainerAttribs *attribs;
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cList<cArea> areas;
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public:
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cAreaContainer(void);
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cAreaContainer(const cAreaContainer &other);
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virtual ~cAreaContainer(void);
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void SetGlobals(cGlobals *globals);
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void SetTokenContainer(skindesignerapi::cTokenContainer *tokenContainer);
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void SetTokenContainerDeep(skindesignerapi::cTokenContainer *tokenContainer);
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void SetAttributes(vector<stringpair> &attributes);
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void AddArea(cArea *area);
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cFunction *GetFunction(const char *name);
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void SetX(int x);
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void SetY(int y);
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void SetWidth(int width);
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void SetHeight(int height);
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void Cache(void);
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void Close(void);
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void Clear(void);
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void Hide(void);
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void Show(void);
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void Render(void);
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bool Execute(void);
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void SetTransparency(int transparency, bool absolute = false);
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void SetViewPort(cRect &vp);
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void SetPosition(cPoint &pos, cPoint &ref);
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cRect CoveringArea(void);
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bool Scrolling(void);
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cArea *ScrollingArea(void);
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void Debug(bool full = false);
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};
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#endif //__TEMPLATEAREA_H
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