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55 lines
1.5 KiB
C
55 lines
1.5 KiB
C
#include "viewdisplaymessage.h"
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#include "../config.h"
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/************************************************************************************
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* cViewMessage
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************************************************************************************/
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cViewMessage::cViewMessage(void) {
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ClearVariables();
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viewId = eViewType::DisplayMessage;
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viewName = strdup("displaymessage");
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numViewElements = (int)eVeDisplayMessage::count;
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viewElements = new cViewElement*[numViewElements];
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for (int i=0; i < numViewElements; i++) {
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viewElements[i] = NULL;
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}
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SetViewElements();
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veMessage = NULL;
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}
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cViewMessage::~cViewMessage() {
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}
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void cViewMessage::SetViewElements(void) {
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viewElementNames.insert(pair<string, int>("background", (int)eVeDisplayMessage::background));
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viewElementNames.insert(pair<string, int>("message", (int)eVeDisplayMessage::message));
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}
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void cViewMessage::SetViewElementObjects(void) {
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if (!viewElements[(int)eVeDisplayMessage::message])
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return;
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veMessage = dynamic_cast<cVeMessage*>(viewElements[(int)eVeDisplayMessage::message]);
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}
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void cViewMessage::ClearVariables(void) {
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init = true;
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}
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void cViewMessage::SetMessage(eMessageType type, const char *text) {
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if (!text)
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veMessage->Clear();
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else
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veMessage->Set(type, text);
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}
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void cViewMessage::Flush(void) {
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if (init) {
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sdOsd.LockFlush();
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Render((int)eVeDisplayMessage::background);
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}
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Render((int)eVeDisplayMessage::message);
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cView::Flush();
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}
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