Revert "Add glFinish() before unmapping the surface"
This commit is contained in:
parent
2d3a7339e8
commit
2cd8415f2b
|
@ -616,7 +616,6 @@ void cOglFb::BindWrite(void) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void cOglFb::Unbind(void) {
|
void cOglFb::Unbind(void) {
|
||||||
glFinish();
|
|
||||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||||
glBindTexture(GL_TEXTURE_2D, 0);
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue