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Add glFinish() before unmapping the surface
cherry picked from rellla
22590848da
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@ -616,6 +616,7 @@ void cOglFb::BindWrite(void) {
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}
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void cOglFb::Unbind(void) {
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glFinish();
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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