mirror of
https://github.com/jojo61/vdr-plugin-softhdcuvid.git
synced 2023-10-10 13:37:41 +02:00
Changed OSD Interface without Placebo
This commit is contained in:
parent
499731fc1f
commit
6acd2feb3f
4
Makefile
4
Makefile
@ -243,14 +243,14 @@ LIBS += -L/usr/lib64
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LIBS += -L/usr/local/cuda/lib64
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ifeq ($(LIBPLACEBO),1)
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LIBS += -lplacebo -lglut
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LIBS += -lplacebo
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endif
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ifeq ($(CUVID),1)
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LIBS += -lcuda -L/usr/local/cuda/targets/x86_64-linux/lib -lcudart -lnvcuvid
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endif
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LIBS += -lGLEW -lGLU -ldl
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LIBS += -lGLEW -lGLU -ldl -lglut
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### Includes and Defines (add further entries here):
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INCLUDES +=
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@ -14,9 +14,7 @@ void ConvertColor(const GLint &colARGB, glm::vec4 &col) {
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col.b = ((colARGB & 0x000000FF) ) / 255.0;
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}
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extern "C" void OSD_get_context();
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extern "C" void OSD_get_shared_context();
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extern "C" void OSD_release_context();
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/****************************************************************************************
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* cShader
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@ -374,10 +372,7 @@ void cOglGlyph::BindTexture(void) {
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void cOglGlyph::LoadTexture(FT_BitmapGlyph ftGlyph) {
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// Disable byte-alignment restriction
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#if defined (VAAPI) && !defined (PLACEBO)
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OSD_release_context();
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OSD_get_shared_context();
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#endif
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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@ -399,10 +394,7 @@ void cOglGlyph::LoadTexture(FT_BitmapGlyph ftGlyph) {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glBindTexture(GL_TEXTURE_2D, 0);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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#if defined (VAAPI) && !defined (PLACEBO)
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OSD_release_context();
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OSD_get_context();
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#endif
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}
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@ -568,10 +560,7 @@ cOglFb::~cOglFb(void) {
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bool cOglFb::Init(void) {
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initiated = true;
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#if defined (VAAPI) && !defined (PLACEBO)
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OSD_release_context();
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OSD_get_shared_context();
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#endif
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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@ -587,16 +576,10 @@ bool cOglFb::Init(void) {
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if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
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esyslog("[softhddev]ERROR: %d Framebuffer is not complete!\n",__LINE__);
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#if defined (VAAPI) && !defined (PLACEBO)
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OSD_release_context();
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OSD_get_context();
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#endif
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return false;
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}
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#if defined (VAAPI) && !defined (PLACEBO)
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OSD_release_context();
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OSD_get_context();
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#endif
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return true;
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}
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@ -905,32 +888,26 @@ cOglCmdCopyBufferToOutputFb::cOglCmdCopyBufferToOutputFb(cOglFb *fb, cOglOutputF
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this->y = y;
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}
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#ifdef PLACEBO
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//extern "C" {
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extern unsigned char *posd;
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//}
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#endif
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bool cOglCmdCopyBufferToOutputFb::Execute(void) {
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int i;
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pthread_mutex_lock(&OSDMutex);
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fb->BindRead();
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oFb->BindWrite();
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glClear(GL_COLOR_BUFFER_BIT);
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// glClear(GL_COLOR_BUFFER_BIT);
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#ifdef PLACEBO
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//#ifdef PLACEBO
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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if (posd)
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glReadPixels(0, 0 ,fb->Width(), fb->Height(),GL_BGRA,GL_UNSIGNED_BYTE,posd);
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#else
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glReadPixels(0, 0 ,fb->Width(), fb->Height(),GL_RGBA,GL_UNSIGNED_BYTE,posd);
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//#else
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#if 0
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fb->Blit(x, y + fb->Height(), x + fb->Width(), y);
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glFlush();
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#endif
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ActivateOsd(oFb->texture,x, y, fb->Width() ,fb->Height());
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oFb->Unbind();
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pthread_mutex_unlock(&OSDMutex);
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@ -1355,10 +1332,7 @@ cOglCmdDrawImage::~cOglCmdDrawImage(void) {
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bool cOglCmdDrawImage::Execute(void) {
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GLuint texture;
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#if defined (VAAPI) && !defined (PLACEBO)
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OSD_release_context();
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OSD_get_shared_context();
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#endif
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexImage2D(
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@ -1377,10 +1351,7 @@ bool cOglCmdDrawImage::Execute(void) {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glBindTexture(GL_TEXTURE_2D, 0);
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#if defined (VAAPI) && !defined (PLACEBO)
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OSD_release_context();
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OSD_get_context();
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#endif
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GLfloat x1 = x; //left
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GLfloat y1 = y; //top
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@ -1470,10 +1441,7 @@ cOglCmdStoreImage::~cOglCmdStoreImage(void) {
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}
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bool cOglCmdStoreImage::Execute(void) {
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#if defined (VAAPI) && !defined (PLACEBO)
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OSD_release_context();
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OSD_get_shared_context();
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#endif
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glGenTextures(1, &imageRef->texture);
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glBindTexture(GL_TEXTURE_2D, imageRef->texture);
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glTexImage2D(
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@ -1492,10 +1460,7 @@ bool cOglCmdStoreImage::Execute(void) {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glBindTexture(GL_TEXTURE_2D, 0);
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#if defined (VAAPI) && !defined (PLACEBO)
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OSD_release_context();
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OSD_get_context();
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#endif
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return true;
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}
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@ -1567,6 +1532,7 @@ void cOglThread::DoCmd(cOglCmd* cmd) {
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}
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int cOglThread::StoreImage(const cImage &image) {
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if (image.Width() > maxTextureSize || image.Height() > maxTextureSize) {
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esyslog("[softhddev] cannot store image of %dpx x %dpx "
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"(maximum size is %dpx x %dpx) - falling back to "
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@ -1734,8 +1700,6 @@ extern "C" int GlxInitopengl();
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bool cOglThread::InitOpenGL(void) {
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#ifdef PLACEBO
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const char *displayName = X11DisplayName;
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if (!displayName) {
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displayName = getenv("DISPLAY");
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@ -1768,11 +1732,7 @@ bool cOglThread::InitOpenGL(void) {
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esyslog("[softhddev]glewInit failed, aborting\n");
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return false;
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}
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#else
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if (!GlxInitopengl())
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return false;
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#endif
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VertexBuffers[vbText]->EnableBlending();
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glDisable(GL_DEPTH_TEST);
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return true;
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@ -1834,9 +1794,8 @@ void cOglThread::Cleanup(void) {
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DeleteShaders();
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// glVDPAUFiniNV();
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cOglFont::Cleanup();
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#ifdef PLACEBO
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glutExit();
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#endif
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pthread_mutex_unlock(&OSDMutex);
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}
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@ -2084,34 +2043,29 @@ cOglOsd::cOglOsd(int Left, int Top, uint Level, std::shared_ptr<cOglThread> oglT
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// osdHeight = 1080;
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dsyslog("[softhddev]cOglOsd osdLeft %d osdTop %d screenWidth %d screenHeight %d", Left, Top, osdWidth, osdHeight);
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#ifdef PLACEBO
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if (posd)
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free(posd);
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posd = MALLOC(unsigned char, osdWidth * osdHeight * 4);
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#endif
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// create output framebuffer
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#if defined (VAAPI) && !defined (PLACEBO)
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OSD_release_context();
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OSD_get_shared_context();
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#endif
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if (!oFb) {
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oFb = new cOglOutputFb(osdWidth, osdHeight);
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oglThread->DoCmd(new cOglCmdInitOutputFb(oFb));
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}
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#if defined (VAAPI) && !defined (PLACEBO)
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OSD_release_context();
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#endif
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pthread_mutex_unlock(&OSDMutex);
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}
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cOglOsd::~cOglOsd() {
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OsdClose();
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SetActive(false);
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#ifdef PLACEBO
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if (posd)
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free(posd);
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posd = 0;
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#endif
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oglThread->DoCmd(new cOglCmdDeleteFb(bFb));
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}
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90
video.c
90
video.c
@ -848,13 +848,13 @@ char *eglErrorString(EGLint error)
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void OSD_get_shared_context()
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{
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eglMakeCurrent(eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, eglSharedContext);
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// EglCheck();
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EglCheck();
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}
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void OSD_get_context()
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{
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eglMakeCurrent(eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, OSDcontext);
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// EglCheck();
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EglCheck();
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}
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void OSD_release_context()
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@ -2811,7 +2811,6 @@ int get_RGB(CuvidDecoder * decoder)
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#ifndef PLACEBO
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// eglMakeCurrent(eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, eglSharedContext);
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glGenTextures(1, &texture);
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GlxCheck();
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glBindTexture(GL_TEXTURE_2D, texture);
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@ -2856,12 +2855,27 @@ int get_RGB(CuvidDecoder * decoder)
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glActiveTexture(GL_TEXTURE0);
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if (OsdShown && decoder->grab == 2) {
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int x,y,h,w;
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GLint texLoc;
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if (OsdShown == 1) {
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if (OSDtexture)
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glDeleteTextures(1,&OSDtexture);
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#ifdef CUVID
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// glXMakeCurrent(XlibDisplay, VideoWindow, glxSharedContext);
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GlxCheck();
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#endif
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glGenTextures(1, &OSDtexture);
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glBindTexture(GL_TEXTURE_2D, OSDtexture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, OSDxsize, OSDysize, 0, GL_RGBA, GL_UNSIGNED_BYTE, posd);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
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OsdShown = 2;
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}
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y = OSDy*height/VideoWindowHeight;
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x = OSDx*width/VideoWindowWidth;
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h = OSDysize*height/VideoWindowHeight;
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w = OSDxsize*width/VideoWindowWidth;
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glViewport(x,(height - h - y) , w, h);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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@ -2877,16 +2891,12 @@ int get_RGB(CuvidDecoder * decoder)
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pthread_mutex_lock(&OSDMutex);
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glBindTexture(GL_TEXTURE_2D, OSDtexture);
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glBindFramebuffer(GL_FRAMEBUFFER, fb);
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render_pass_quad(1, 0.0, 0.0);
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render_pass_quad(0, 0.0, 0.0);
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pthread_mutex_unlock(&OSDMutex);
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glUseProgram(0);
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glActiveTexture(GL_TEXTURE0);
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#ifdef CUVID
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// glXMakeCurrent(XlibDisplay, VideoWindow, glxThreadContext);
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#else
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// eglMakeCurrent(eglDisplay, eglSurface,eglSurface, eglThreadContext);
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#endif
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}
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glFlush();
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Debug(3, "Read pixels %d %d\n", width, height);
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@ -3652,9 +3662,9 @@ void make_osd_overlay(int x, int y, int width, int height)
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pl->plane.components = 4;
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pl->plane.shift_x = 0.0f;
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pl->plane.shift_y = 0.0f;
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pl->plane.component_mapping[0] = PL_CHANNEL_B;
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pl->plane.component_mapping[0] = PL_CHANNEL_R;
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pl->plane.component_mapping[1] = PL_CHANNEL_G;
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pl->plane.component_mapping[2] = PL_CHANNEL_R;
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pl->plane.component_mapping[2] = PL_CHANNEL_B;
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pl->plane.component_mapping[3] = PL_CHANNEL_A;
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pl->mode = PL_OVERLAY_NORMAL;
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pl->repr.sys = PL_COLOR_SYSTEM_RGB;
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@ -3864,22 +3874,31 @@ static void CuvidDisplayFrame(void)
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#ifndef PLACEBO
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// add osd to surface
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if (OsdShown && valid_frame) {
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GLint texLoc;
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#ifdef CUVID
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glXMakeCurrent(XlibDisplay, VideoWindow, glxSharedContext);
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GlxCheck();
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#endif
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#ifdef VAAPI
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// eglMakeCurrent(eglDisplay, eglSurface, eglSurface, OSDcontext);
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#endif
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glBindTexture(GL_TEXTURE_2D, 0);
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if (OsdShown == 1) {
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if (OSDtexture)
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glDeleteTextures(1,&OSDtexture);
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glGenTextures(1, &OSDtexture);
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glBindTexture(GL_TEXTURE_2D, OSDtexture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, OSDxsize, OSDysize, 0, GL_RGBA, GL_UNSIGNED_BYTE, posd);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
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OsdShown = 2;
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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glEnable(GL_BLEND);
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GlxCheck();
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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GlxCheck();
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glViewport(0, 0, VideoWindowWidth, VideoWindowHeight);
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GlxCheck();
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glViewport(OSDx,(VideoWindowHeight - OSDysize - OSDy) , OSDxsize, OSDysize);
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if (gl_prog_osd == 0)
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gl_prog_osd = sc_generate_osd(gl_prog_osd); // generate shader programm
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@ -3891,18 +3910,13 @@ static void CuvidDisplayFrame(void)
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pthread_mutex_lock(&OSDMutex);
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glBindTexture(GL_TEXTURE_2D, OSDtexture);
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render_pass_quad(0, 0, 0);
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render_pass_quad(1, 0, 0);
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pthread_mutex_unlock(&OSDMutex);
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glUseProgram(0);
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glActiveTexture(GL_TEXTURE0);
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#ifdef CUVID
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glXMakeCurrent(XlibDisplay, VideoWindow, glxThreadContext);
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#endif
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#ifdef VAAPI
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// eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglThreadContext);
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#endif
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}
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#endif
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#ifdef PLACEBO
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@ -4675,13 +4689,14 @@ void VideoOsdDrawARGB(int xi, int yi, int width, int height, int pitch, const ui
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void ActivateOsd(GLuint texture, int x, int y, int xsize, int ysize)
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{
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//printf("OSD open %d %d %d %d\n",x,y,xsize,ysize);
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OsdShown = 1;
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OSDfb = texture;
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OSDtexture = texture;
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// OSDtexture = texture;
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OSDx = x;
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OSDy = y;
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OSDxsize = xsize;
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OSDysize = ysize;
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OsdShown = 1;
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}
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///
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@ -5192,7 +5207,10 @@ static void VideoThreadExit(void)
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pthread_mutex_destroy(&VideoLockMutex);
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pthread_mutex_destroy(&VideoMutex);
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pthread_mutex_destroy(&OSDMutex);
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#ifndef PLACEBO
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if (OSDtexture)
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glDeleteTextures(1,&OSDtexture);
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if (gl_prog_osd) {
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glDeleteProgram(gl_prog_osd);
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gl_prog_osd = 0;
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@ -6625,8 +6643,8 @@ int GlxInitopengl()
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}
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Debug(3, "Create OSD egl context\n");
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#ifdef VAAPI
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eglMakeCurrent(eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, OSDcontext);
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EglCheck();
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// eglMakeCurrent(eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, OSDcontext);
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// EglCheck();
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#else
|
||||
glXMakeCurrent(XlibDisplay, VideoWindow, OSDcontext);
|
||||
GlxCheck();
|
||||
|
Loading…
Reference in New Issue
Block a user