mirror of
https://github.com/jojo61/vdr-plugin-softhdcuvid.git
synced 2023-10-10 13:37:41 +02:00
Reindent all sources to common coding style.
This commit is contained in:
parent
5653e31466
commit
ed53dd21ca
37
.indent.pro
vendored
Normal file
37
.indent.pro
vendored
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@ -0,0 +1,37 @@
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--blank-lines-before-block-comments
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--blank-lines-after-declarations
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--blank-lines-after-procedures
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--no-blank-lines-after-commas
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--braces-on-if-line
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--no-blank-before-sizeof
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--comment-indentation41
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--declaration-comment-column41
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--no-comment-delimiters-on-blank-lines
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--swallow-optional-blank-lines
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--dont-format-comments
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--parameter-indentation4
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--indent-level4
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--line-comments-indentation0
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--cuddle-else
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--cuddle-do-while
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--brace-indent0
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--case-brace-indentation0
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//--start-left-side-of-comments
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--leave-preprocessor-space
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//--continuation-indentation8
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--case-indentation4
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--else-endif-column0
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--no-space-after-casts
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--declaration-indentation1
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--dont-line-up-parentheses
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--no-space-after-function-call-names
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--space-special-semicolon
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--tab-size4
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--no-tabs
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--line-length119
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--comment-line-length119
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--honour-newlines
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--dont-break-procedure-type
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--break-before-boolean-operator
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--continuation-indentation4
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--ignore-newlines
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54
Makefile
54
Makefile
@ -1,6 +1,6 @@
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#
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# Makefile for a Video Disk Recorder plugin
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#
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#
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# $Id: 2a41981a57e5e83036463c6a08c84b86ed9d2be3 $
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# The official name of this plugin.
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@ -11,13 +11,13 @@
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### Configuration (edit this for your needs)
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# comment out if not needed
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# what kind of driver do we make -
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# what kind of driver do we make -
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# if VAAPI is enabled the drivername is softhdvaapi
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# if CUVID is enabled the drivername is softhdcuvid
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#VAAPI=1
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CUVID=1
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# use libplacebo - available for both drivers
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# use libplacebo - available for both drivers
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#LIBPLACEBO=1
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# use YADIF deint - only available with cuvid
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@ -92,7 +92,7 @@ TMPDIR ?= /tmp
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### The compiler options:
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export CFLAGS = $(call PKGCFG,cflags)
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export CFLAGS = $(call PKGCFG,cflags)
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export CXXFLAGS = $(call PKGCFG,cxxflags)
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ifeq ($(CFLAGS),)
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@ -136,16 +136,16 @@ endif
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ifeq ($(OPENGL),1)
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CONFIG += -DUSE_GLX
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_CFLAGS += $(shell pkg-config --cflags gl glu glew)
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#LIBS += $(shell pkg-config --libs glu glew)
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#LIBS += $(shell pkg-config --libs glu glew)
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_CFLAGS += $(shell pkg-config --cflags freetype2)
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LIBS += $(shell pkg-config --libs freetype2)
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endif
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ifeq ($(VAAPI),1)
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CONFIG += -DVAAPI
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CONFIG += -DVAAPI
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#LIBPLACEBO=1
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PLUGIN = softhdvaapi
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LIBS += -lEGL
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LIBS += -lEGL
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endif
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ifeq ($(LIBPLACEBO),1)
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@ -155,7 +155,7 @@ endif
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ifeq ($(CUVID),1)
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CONFIG += -DUSE_PIP # PIP support
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CONFIG += -DCUVID # enable CUVID decoder
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LIBS += -lEGL -lGL
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LIBS += -lEGL -lGL
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ifeq ($(YADIF),1)
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CONFIG += -DYADIF # Yadif only with CUVID
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endif
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@ -173,7 +173,7 @@ SOFILE = libvdr-$(PLUGIN).so
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#
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# Test that libswresample is available
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# Test that libswresample is available
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#
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#ifneq (exists, $(shell pkg-config libswresample && echo exists))
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# $(warning ******************************************************************)
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@ -182,7 +182,7 @@ SOFILE = libvdr-$(PLUGIN).so
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#endif
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#
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# Test and set config for libavutil
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# Test and set config for libavutil
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#
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ifneq (exists, $(shell pkg-config libavutil && echo exists))
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$(warning ******************************************************************)
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@ -193,7 +193,7 @@ _CFLAGS += $(shell pkg-config --cflags libavutil)
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LIBS += $(shell pkg-config --libs libavutil)
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#
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# Test and set config for libswscale
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# Test and set config for libswscale
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#
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ifneq (exists, $(shell pkg-config libswscale && echo exists))
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$(warning ******************************************************************)
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@ -233,10 +233,10 @@ endif
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#_CFLAGS += $(shell pkg-config --cflags libavcodec x11 x11-xcb xcb xcb-icccm)
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#LIBS += -lrt $(shell pkg-config --libs libavcodec x11 x11-xcb xcb xcb-icccm)
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_CFLAGS += $(shell pkg-config --cflags x11 x11-xcb xcb xcb-icccm)
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LIBS += -lrt $(shell pkg-config --libs x11 x11-xcb xcb xcb-icccm)
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_CFLAGS += $(shell pkg-config --cflags x11 x11-xcb xcb xcb-icccm)
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LIBS += -lrt $(shell pkg-config --libs x11 x11-xcb xcb xcb-icccm)
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_CFLAGS += -I/usr/local/cuda/include
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_CFLAGS += -I/usr/local/cuda/include
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_CFLAGS += -I./opengl -I./
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LIBS += -L/usr/lib64
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@ -247,10 +247,10 @@ LIBS += -lplacebo -lglut
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endif
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ifeq ($(CUVID),1)
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LIBS += -lcuda -L/usr/local/cuda/targets/x86_64-linux/lib -lcudart -lnvcuvid
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LIBS += -lcuda -L/usr/local/cuda/targets/x86_64-linux/lib -lcudart -lnvcuvid
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endif
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LIBS += -lGLEW -lGLU -ldl
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LIBS += -lGLEW -lGLU -ldl
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### Includes and Defines (add further entries here):
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INCLUDES +=
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@ -261,16 +261,16 @@ DEFINES += -DPLUGIN_NAME_I18N='"$(PLUGIN)"' -D_GNU_SOURCE $(CONFIG) \
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### Make it standard
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override CXXFLAGS += $(_CFLAGS) $(DEFINES) $(INCLUDES) \
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-g -Wextra -Winit-self -Werror=overloaded-virtual -std=c++0x
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override CFLAGS += $(_CFLAGS) $(DEFINES) $(INCLUDES) \
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-g -Wextra -Winit-self -Werror=overloaded-virtual -std=c++0x
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override CFLAGS += $(_CFLAGS) $(DEFINES) $(INCLUDES) \
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-g -W -Wextra -Winit-self -Wdeclaration-after-statement
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### The object files (add further files here):
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OBJS = softhdcuvid.o softhddev.o video.o audio.o codec.o ringbuffer.o
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OBJS = softhdcuvid.o softhddev.o video.o audio.o codec.o ringbuffer.o
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ifeq ($(OPENGLOSD),1)
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OBJS += openglosd.o
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OBJS += openglosd.o
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endif
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SRCS = $(wildcard $(OBJS:.o=.c)) softhdcuvid.cpp
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@ -290,11 +290,11 @@ $(DEPFILE): Makefile
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### Internationalization (I18N):
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PODIR = po
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I18Npo = $(wildcard $(PODIR)/*.po)
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I18Nmo = $(addsuffix .mo, $(foreach file, $(I18Npo), $(basename $(file))))
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PODIR = po
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I18Npo = $(wildcard $(PODIR)/*.po)
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I18Nmo = $(addsuffix .mo, $(foreach file, $(I18Npo), $(basename $(file))))
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I18Nmsgs = $(addprefix $(DESTDIR)$(LOCDIR)/, $(addsuffix /LC_MESSAGES/vdr-$(PLUGIN).mo, $(notdir $(foreach file, $(I18Npo), $(basename $(file))))))
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I18Npot = $(PODIR)/$(PLUGIN).pot
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I18Npot = $(PODIR)/$(PLUGIN).pot
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%.mo: %.po
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msgfmt -c -o $@ $<
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@ -322,7 +322,7 @@ $(OBJS): Makefile
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$(SOFILE): $(OBJS) shaders.h
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$(CXX) $(CXXFLAGS) $(LDFLAGS) -shared $(OBJS) $(LIBS) -o $@
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$(CXX) $(CXXFLAGS) $(LDFLAGS) -shared $(OBJS) $(LIBS) -o $@
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install-lib: $(SOFILE)
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install -D $^ $(DESTDIR)$(LIBDIR)/$^.$(APIVERSION)
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@ -343,13 +343,11 @@ clean:
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## Private Targets:
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HDRS= $(wildcard *.h)
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HDRS= $(wildcard *.h)
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indent:
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for i in $(SRCS) $(HDRS); do \
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indent $$i; \
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unexpand -a $$i | sed -e s/constconst/const/ > $$i.up; \
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mv $$i.up $$i; \
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done
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video_test: video.c Makefile
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80
audio.h
80
audio.h
@ -1,67 +1,67 @@
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///
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/// @file audio.h @brief Audio module headerfile
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/// @file audio.h @brief Audio module headerfile
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///
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/// Copyright (c) 2009 - 2014 by Johns. All Rights Reserved.
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/// Copyright (c) 2009 - 2014 by Johns. All Rights Reserved.
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///
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/// Contributor(s):
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/// Contributor(s):
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///
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/// License: AGPLv3
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/// License: AGPLv3
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///
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/// This program is free software: you can redistribute it and/or modify
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/// it under the terms of the GNU Affero General Public License as
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/// published by the Free Software Foundation, either version 3 of the
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/// License.
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/// This program is free software: you can redistribute it and/or modify
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/// it under the terms of the GNU Affero General Public License as
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/// published by the Free Software Foundation, either version 3 of the
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/// License.
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///
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/// This program is distributed in the hope that it will be useful,
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/// but WITHOUT ANY WARRANTY; without even the implied warranty of
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/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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/// GNU Affero General Public License for more details.
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/// This program is distributed in the hope that it will be useful,
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/// but WITHOUT ANY WARRANTY; without even the implied warranty of
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/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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/// GNU Affero General Public License for more details.
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///
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/// $Id: da055758af70cfdb9ab1989d5fcfb218c5d6a366 $
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/// $Id: da055758af70cfdb9ab1989d5fcfb218c5d6a366 $
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//////////////////////////////////////////////////////////////////////////////
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/// @addtogroup Audio
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/// @{
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//----------------------------------------------------------------------------
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// Prototypes
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// Prototypes
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//----------------------------------------------------------------------------
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extern void AudioEnqueue(const void *, int); ///< buffer audio samples
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extern void AudioFlushBuffers(void); ///< flush audio buffers
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extern void AudioPoller(void); ///< poll audio events/handling
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extern int AudioFreeBytes(void); ///< free bytes in audio output
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extern int AudioUsedBytes(void); ///< used bytes in audio output
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extern int64_t AudioGetDelay(void); ///< get current audio delay
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extern void AudioSetClock(int64_t); ///< set audio clock base
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extern int64_t AudioGetClock(); ///< get current audio clock
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extern void AudioSetVolume(int); ///< set volume
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extern int AudioSetup(int *, int *, int); ///< setup audio output
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extern void AudioEnqueue(const void *, int); ///< buffer audio samples
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extern void AudioFlushBuffers(void); ///< flush audio buffers
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extern void AudioPoller(void); ///< poll audio events/handling
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extern int AudioFreeBytes(void); ///< free bytes in audio output
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extern int AudioUsedBytes(void); ///< used bytes in audio output
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extern int64_t AudioGetDelay(void); ///< get current audio delay
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extern void AudioSetClock(int64_t); ///< set audio clock base
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extern int64_t AudioGetClock(); ///< get current audio clock
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extern void AudioSetVolume(int); ///< set volume
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extern int AudioSetup(int *, int *, int); ///< setup audio output
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extern void AudioPlay(void); ///< play audio
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extern void AudioPause(void); ///< pause audio
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extern void AudioPlay(void); ///< play audio
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extern void AudioPause(void); ///< pause audio
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extern void AudioSetBufferTime(int); ///< set audio buffer time
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extern void AudioSetSoftvol(int); ///< enable/disable softvol
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extern void AudioSetNormalize(int, int); ///< set normalize parameters
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extern void AudioSetCompression(int, int); ///< set compression parameters
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extern void AudioSetStereoDescent(int); ///< set stereo loudness descent
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extern void AudioSetBufferTime(int); ///< set audio buffer time
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extern void AudioSetSoftvol(int); ///< enable/disable softvol
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extern void AudioSetNormalize(int, int); ///< set normalize parameters
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extern void AudioSetCompression(int, int); ///< set compression parameters
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extern void AudioSetStereoDescent(int); ///< set stereo loudness descent
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extern void AudioSetDevice(const char *); ///< set PCM audio device
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extern void AudioSetDevice(const char *); ///< set PCM audio device
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/// set pass-through device
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extern void AudioSetPassthroughDevice(const char *);
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extern void AudioSetChannel(const char *); ///< set mixer channel
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extern void AudioSetAutoAES(int); ///< set automatic AES flag handling
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extern void AudioInit(void); ///< setup audio module
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extern void AudioExit(void); ///< cleanup and exit audio module
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extern void AudioSetChannel(const char *); ///< set mixer channel
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extern void AudioSetAutoAES(int); ///< set automatic AES flag handling
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extern void AudioInit(void); ///< setup audio module
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extern void AudioExit(void); ///< cleanup and exit audio module
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//----------------------------------------------------------------------------
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// Variables
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// Variables
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//----------------------------------------------------------------------------
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extern char AudioAlsaDriverBroken; ///< disable broken driver message
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extern char AudioAlsaNoCloseOpen; ///< disable alsa close/open fix
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extern char AudioAlsaCloseOpenDelay; ///< enable alsa close/open delay fix
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extern char AudioAlsaDriverBroken; ///< disable broken driver message
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extern char AudioAlsaNoCloseOpen; ///< disable alsa close/open fix
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extern char AudioAlsaCloseOpenDelay; ///< enable alsa close/open delay fix
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/// @}
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128
codec.h
128
codec.h
@ -1,97 +1,97 @@
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///
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/// @file codec.h @brief Codec module headerfile
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/// @file codec.h @brief Codec module headerfile
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///
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/// Copyright (c) 2009 - 2013, 2015 by Johns. All Rights Reserved.
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/// Copyright (c) 2009 - 2013, 2015 by Johns. All Rights Reserved.
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///
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/// Contributor(s):
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/// Contributor(s):
|
||||
///
|
||||
/// License: AGPLv3
|
||||
/// License: AGPLv3
|
||||
///
|
||||
/// This program is free software: you can redistribute it and/or modify
|
||||
/// it under the terms of the GNU Affero General Public License as
|
||||
/// published by the Free Software Foundation, either version 3 of the
|
||||
/// License.
|
||||
/// This program is free software: you can redistribute it and/or modify
|
||||
/// it under the terms of the GNU Affero General Public License as
|
||||
/// published by the Free Software Foundation, either version 3 of the
|
||||
/// License.
|
||||
///
|
||||
/// This program is distributed in the hope that it will be useful,
|
||||
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
/// GNU Affero General Public License for more details.
|
||||
/// This program is distributed in the hope that it will be useful,
|
||||
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
/// GNU Affero General Public License for more details.
|
||||
///
|
||||
/// $Id: bdb4d18dbe371e497d039e45faa7c134b019860a $
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||||
/// $Id: bdb4d18dbe371e497d039e45faa7c134b019860a $
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//////////////////////////////////////////////////////////////////////////////
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/// @addtogroup Codec
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/// @{
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//----------------------------------------------------------------------------
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// Defines
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// Defines
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//----------------------------------------------------------------------------
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#define CodecPCM 0x01 ///< PCM bit mask
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#define CodecMPA 0x02 ///< MPA bit mask (planned)
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#define CodecAC3 0x04 ///< AC-3 bit mask
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#define CodecEAC3 0x08 ///< E-AC-3 bit mask
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#define CodecDTS 0x10 ///< DTS bit mask (planned)
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#define CodecPCM 0x01 ///< PCM bit mask
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#define CodecMPA 0x02 ///< MPA bit mask (planned)
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#define CodecAC3 0x04 ///< AC-3 bit mask
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#define CodecEAC3 0x08 ///< E-AC-3 bit mask
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#define CodecDTS 0x10 ///< DTS bit mask (planned)
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#define AVCODEC_MAX_AUDIO_FRAME_SIZE 192000
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enum HWAccelID {
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HWACCEL_NONE = 0,
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HWACCEL_AUTO,
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HWACCEL_VDPAU,
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HWACCEL_DXVA2,
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HWACCEL_VDA,
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HWACCEL_VIDEOTOOLBOX,
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HWACCEL_QSV,
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HWACCEL_VAAPI,
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HWACCEL_CUVID,
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enum HWAccelID
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{
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HWACCEL_NONE = 0,
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HWACCEL_AUTO,
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HWACCEL_VDPAU,
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HWACCEL_DXVA2,
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HWACCEL_VDA,
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HWACCEL_VIDEOTOOLBOX,
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HWACCEL_QSV,
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HWACCEL_VAAPI,
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HWACCEL_CUVID,
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};
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||||
|
||||
extern AVBufferRef *hw_device_ctx;
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|
||||
///
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||||
/// Video decoder structure.
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||||
/// Video decoder structure.
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||||
///
|
||||
struct _video_decoder_
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{
|
||||
VideoHwDecoder *HwDecoder; ///< video hardware decoder
|
||||
|
||||
int GetFormatDone; ///< flag get format called!
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||||
AVCodec *VideoCodec; ///< video codec
|
||||
AVCodecContext *VideoCtx; ///< video codec context
|
||||
//#ifdef FFMPEG_WORKAROUND_ARTIFACTS
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int FirstKeyFrame; ///< flag first frame
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//#endif
|
||||
// AVFrame *Frame; ///< decoded video frame
|
||||
VideoHwDecoder *HwDecoder; ///< video hardware decoder
|
||||
|
||||
int filter; // flag for deint filter
|
||||
int GetFormatDone; ///< flag get format called!
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||||
AVCodec *VideoCodec; ///< video codec
|
||||
AVCodecContext *VideoCtx; ///< video codec context
|
||||
//#ifdef FFMPEG_WORKAROUND_ARTIFACTS
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||||
int FirstKeyFrame; ///< flag first frame
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||||
//#endif
|
||||
// AVFrame *Frame; ///< decoded video frame
|
||||
|
||||
/* hwaccel options */
|
||||
enum HWAccelID hwaccel_id;
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||||
char *hwaccel_device;
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||||
enum AVPixelFormat hwaccel_output_format;
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||||
|
||||
/* hwaccel context */
|
||||
enum HWAccelID active_hwaccel_id;
|
||||
void *hwaccel_ctx;
|
||||
void (*hwaccel_uninit)(AVCodecContext *s);
|
||||
int (*hwaccel_get_buffer)(AVCodecContext *s, AVFrame *frame, int flags);
|
||||
int (*hwaccel_retrieve_data)(AVCodecContext *s, AVFrame *frame);
|
||||
enum AVPixelFormat hwaccel_pix_fmt;
|
||||
enum AVPixelFormat hwaccel_retrieved_pix_fmt;
|
||||
AVBufferRef *hw_frames_ctx;
|
||||
int filter; // flag for deint filter
|
||||
|
||||
void *hwdec_priv;
|
||||
// For HDR side-data caching
|
||||
double cached_hdr_peak;
|
||||
// From VO
|
||||
struct mp_hwdec_devices *hwdec_devs;
|
||||
/* hwaccel options */
|
||||
enum HWAccelID hwaccel_id;
|
||||
char *hwaccel_device;
|
||||
enum AVPixelFormat hwaccel_output_format;
|
||||
|
||||
/* hwaccel context */
|
||||
enum HWAccelID active_hwaccel_id;
|
||||
void *hwaccel_ctx;
|
||||
void (*hwaccel_uninit)(AVCodecContext * s);
|
||||
int (*hwaccel_get_buffer)(AVCodecContext * s, AVFrame * frame, int flags);
|
||||
int (*hwaccel_retrieve_data)(AVCodecContext * s, AVFrame * frame);
|
||||
enum AVPixelFormat hwaccel_pix_fmt;
|
||||
enum AVPixelFormat hwaccel_retrieved_pix_fmt;
|
||||
AVBufferRef *hw_frames_ctx;
|
||||
|
||||
void *hwdec_priv;
|
||||
// For HDR side-data caching
|
||||
double cached_hdr_peak;
|
||||
// From VO
|
||||
struct mp_hwdec_devices *hwdec_devs;
|
||||
|
||||
|
||||
};
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Typedefs
|
||||
// Typedefs
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
/// Video decoder typedef.
|
||||
@ -111,14 +111,14 @@ extern const char *X11DisplayName;
|
||||
extern AVBufferRef *HwDeviceContext;
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Variables
|
||||
// Variables
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
/// Flag prefer fast xhannel switch
|
||||
extern char CodecUsePossibleDefectFrames;
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Prototypes
|
||||
// Prototypes
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
/// Allocate a new video decoder context.
|
||||
|
297
common.h
297
common.h
@ -1,3 +1,4 @@
|
||||
|
||||
/*
|
||||
* This file is part of mpv.
|
||||
*
|
||||
@ -8,7 +9,7 @@
|
||||
*
|
||||
* mpv is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
@ -52,22 +53,23 @@
|
||||
struct GL;
|
||||
typedef struct GL GL;
|
||||
|
||||
enum {
|
||||
MPGL_CAP_ROW_LENGTH = (1 << 4), // GL_[UN]PACK_ROW_LENGTH
|
||||
MPGL_CAP_FB = (1 << 5),
|
||||
MPGL_CAP_VAO = (1 << 6),
|
||||
MPGL_CAP_TEX_RG = (1 << 10), // GL_ARB_texture_rg / GL 3.x
|
||||
MPGL_CAP_VDPAU = (1 << 11), // GL_NV_vdpau_interop
|
||||
MPGL_CAP_APPLE_RGB_422 = (1 << 12), // GL_APPLE_rgb_422
|
||||
MPGL_CAP_1D_TEX = (1 << 14),
|
||||
MPGL_CAP_3D_TEX = (1 << 15),
|
||||
MPGL_CAP_DEBUG = (1 << 16),
|
||||
MPGL_CAP_DXINTEROP = (1 << 17), // WGL_NV_DX_interop
|
||||
MPGL_CAP_EXT16 = (1 << 18), // GL_EXT_texture_norm16
|
||||
MPGL_CAP_ARB_FLOAT = (1 << 19), // GL_ARB_texture_float
|
||||
MPGL_CAP_EXT_CR_HFLOAT = (1 << 20), // GL_EXT_color_buffer_half_float
|
||||
enum
|
||||
{
|
||||
MPGL_CAP_ROW_LENGTH = (1 << 4), // GL_[UN]PACK_ROW_LENGTH
|
||||
MPGL_CAP_FB = (1 << 5),
|
||||
MPGL_CAP_VAO = (1 << 6),
|
||||
MPGL_CAP_TEX_RG = (1 << 10), // GL_ARB_texture_rg / GL 3.x
|
||||
MPGL_CAP_VDPAU = (1 << 11), // GL_NV_vdpau_interop
|
||||
MPGL_CAP_APPLE_RGB_422 = (1 << 12), // GL_APPLE_rgb_422
|
||||
MPGL_CAP_1D_TEX = (1 << 14),
|
||||
MPGL_CAP_3D_TEX = (1 << 15),
|
||||
MPGL_CAP_DEBUG = (1 << 16),
|
||||
MPGL_CAP_DXINTEROP = (1 << 17), // WGL_NV_DX_interop
|
||||
MPGL_CAP_EXT16 = (1 << 18), // GL_EXT_texture_norm16
|
||||
MPGL_CAP_ARB_FLOAT = (1 << 19), // GL_ARB_texture_float
|
||||
MPGL_CAP_EXT_CR_HFLOAT = (1 << 20), // GL_EXT_color_buffer_half_float
|
||||
|
||||
MPGL_CAP_SW = (1 << 30), // indirect or sw renderer
|
||||
MPGL_CAP_SW = (1 << 30), // indirect or sw renderer
|
||||
};
|
||||
|
||||
// E.g. 310 means 3.1
|
||||
@ -78,167 +80,146 @@ enum {
|
||||
|
||||
#define MPGL_VER_P(ver) MPGL_VER_GET_MAJOR(ver), MPGL_VER_GET_MINOR(ver)
|
||||
|
||||
void mpgl_load_functions(GL *gl, void *(*getProcAddress)(const GLubyte *),
|
||||
const char *ext2, struct mp_log *log);
|
||||
void mpgl_load_functions2(GL *gl, void *(*get_fn)(void *ctx, const char *n),
|
||||
void *fn_ctx, const char *ext2, struct mp_log *log);
|
||||
void mpgl_load_functions(GL * gl, void *(*getProcAddress)(const GLubyte *), const char *ext2, struct mp_log *log);
|
||||
void mpgl_load_functions2(GL * gl, void *(*get_fn)(void *ctx, const char *n), void *fn_ctx, const char *ext2,
|
||||
struct mp_log *log);
|
||||
|
||||
typedef void (GLAPIENTRY *MP_GLDEBUGPROC)(GLenum, GLenum, GLuint, GLenum,
|
||||
GLsizei, const GLchar *,const void *);
|
||||
typedef void (GLAPIENTRY * MP_GLDEBUGPROC) (GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *, const void *);
|
||||
|
||||
//function pointers loaded from the OpenGL library
|
||||
struct GL {
|
||||
int version; // MPGL_VER() mangled (e.g. 210 for 2.1)
|
||||
int es; // es version (e.g. 300), 0 for desktop GL
|
||||
int glsl_version; // e.g. 130 for GLSL 1.30
|
||||
char *extensions; // Equivalent to GL_EXTENSIONS
|
||||
int mpgl_caps; // Bitfield of MPGL_CAP_* constants
|
||||
bool debug_context; // use of e.g. GLX_CONTEXT_DEBUG_BIT_ARB
|
||||
GLuint main_fb; // framebuffer to render to (normally 0)
|
||||
struct GL
|
||||
{
|
||||
int version; // MPGL_VER() mangled (e.g. 210 for 2.1)
|
||||
int es; // es version (e.g. 300), 0 for desktop GL
|
||||
int glsl_version; // e.g. 130 for GLSL 1.30
|
||||
char *extensions; // Equivalent to GL_EXTENSIONS
|
||||
int mpgl_caps; // Bitfield of MPGL_CAP_* constants
|
||||
bool debug_context; // use of e.g. GLX_CONTEXT_DEBUG_BIT_ARB
|
||||
GLuint main_fb; // framebuffer to render to (normally 0)
|
||||
|
||||
void (GLAPIENTRY *Viewport)(GLint, GLint, GLsizei, GLsizei);
|
||||
void (GLAPIENTRY *Clear)(GLbitfield);
|
||||
void (GLAPIENTRY *GenTextures)(GLsizei, GLuint *);
|
||||
void (GLAPIENTRY *DeleteTextures)(GLsizei, const GLuint *);
|
||||
void (GLAPIENTRY *ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf);
|
||||
void (GLAPIENTRY *Enable)(GLenum);
|
||||
void (GLAPIENTRY *Disable)(GLenum);
|
||||
const GLubyte *(GLAPIENTRY * GetString)(GLenum);
|
||||
void (GLAPIENTRY *BlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum);
|
||||
void (GLAPIENTRY *Flush)(void);
|
||||
void (GLAPIENTRY *Finish)(void);
|
||||
void (GLAPIENTRY *PixelStorei)(GLenum, GLint);
|
||||
void (GLAPIENTRY *TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint,
|
||||
GLenum, GLenum, const GLvoid *);
|
||||
void (GLAPIENTRY *TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei,
|
||||
GLint, GLenum, GLenum, const GLvoid *);
|
||||
void (GLAPIENTRY *TexSubImage2D)(GLenum, GLint, GLint, GLint,
|
||||
GLsizei, GLsizei, GLenum, GLenum,
|
||||
const GLvoid *);
|
||||
void (GLAPIENTRY *TexParameteri)(GLenum, GLenum, GLint);
|
||||
void (GLAPIENTRY *GetIntegerv)(GLenum, GLint *);
|
||||
void (GLAPIENTRY *ReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum,
|
||||
GLenum, GLvoid *);
|
||||
void (GLAPIENTRY *ReadBuffer)(GLenum);
|
||||
void (GLAPIENTRY *DrawArrays)(GLenum, GLint, GLsizei);
|
||||
GLenum (GLAPIENTRY *GetError)(void);
|
||||
void (GLAPIENTRY *GetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *);
|
||||
void (GLAPIENTRY *Scissor)(GLint, GLint, GLsizei, GLsizei);
|
||||
void (GLAPIENTRY * Viewport) (GLint, GLint, GLsizei, GLsizei);
|
||||
void (GLAPIENTRY * Clear) (GLbitfield);
|
||||
void (GLAPIENTRY * GenTextures) (GLsizei, GLuint *);
|
||||
void (GLAPIENTRY * DeleteTextures) (GLsizei, const GLuint *);
|
||||
void (GLAPIENTRY * ClearColor) (GLclampf, GLclampf, GLclampf, GLclampf);
|
||||
void (GLAPIENTRY * Enable) (GLenum);
|
||||
void (GLAPIENTRY * Disable) (GLenum);
|
||||
const GLubyte *(GLAPIENTRY * GetString) (GLenum);
|
||||
void (GLAPIENTRY * BlendFuncSeparate) (GLenum, GLenum, GLenum, GLenum);
|
||||
void (GLAPIENTRY * Flush) (void);
|
||||
void (GLAPIENTRY * Finish) (void);
|
||||
void (GLAPIENTRY * PixelStorei) (GLenum, GLint);
|
||||
void (GLAPIENTRY * TexImage1D) (GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
|
||||
void (GLAPIENTRY * TexImage2D) (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
|
||||
void (GLAPIENTRY * TexSubImage2D) (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
|
||||
void (GLAPIENTRY * TexParameteri) (GLenum, GLenum, GLint);
|
||||
void (GLAPIENTRY * GetIntegerv) (GLenum, GLint *);
|
||||
void (GLAPIENTRY * ReadPixels) (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *);
|
||||
void (GLAPIENTRY * ReadBuffer) (GLenum);
|
||||
void (GLAPIENTRY * DrawArrays) (GLenum, GLint, GLsizei);
|
||||
GLenum(GLAPIENTRY * GetError) (void);
|
||||
void (GLAPIENTRY * GetTexLevelParameteriv) (GLenum, GLint, GLenum, GLint *);
|
||||
void (GLAPIENTRY * Scissor) (GLint, GLint, GLsizei, GLsizei);
|
||||
|
||||
void (GLAPIENTRY *GenBuffers)(GLsizei, GLuint *);
|
||||
void (GLAPIENTRY *DeleteBuffers)(GLsizei, const GLuint *);
|
||||
void (GLAPIENTRY *BindBuffer)(GLenum, GLuint);
|
||||
void (GLAPIENTRY *BindBufferBase)(GLenum, GLuint, GLuint);
|
||||
GLvoid * (GLAPIENTRY *MapBufferRange)(GLenum, GLintptr, GLsizeiptr,
|
||||
GLbitfield);
|
||||
GLboolean (GLAPIENTRY *UnmapBuffer)(GLenum);
|
||||
void (GLAPIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum);
|
||||
void (GLAPIENTRY *ActiveTexture)(GLenum);
|
||||
void (GLAPIENTRY *BindTexture)(GLenum, GLuint);
|
||||
int (GLAPIENTRY *SwapInterval)(int);
|
||||
void (GLAPIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei,
|
||||
GLsizei, GLint, GLenum, GLenum,
|
||||
const GLvoid *);
|
||||
void (GLAPIENTRY * GenBuffers) (GLsizei, GLuint *);
|
||||
void (GLAPIENTRY * DeleteBuffers) (GLsizei, const GLuint *);
|
||||
void (GLAPIENTRY * BindBuffer) (GLenum, GLuint);
|
||||
void (GLAPIENTRY * BindBufferBase) (GLenum, GLuint, GLuint);
|
||||
GLvoid *(GLAPIENTRY * MapBufferRange) (GLenum, GLintptr, GLsizeiptr, GLbitfield);
|
||||
GLboolean(GLAPIENTRY * UnmapBuffer) (GLenum);
|
||||
void (GLAPIENTRY * BufferData) (GLenum, intptr_t, const GLvoid *, GLenum);
|
||||
void (GLAPIENTRY * ActiveTexture) (GLenum);
|
||||
void (GLAPIENTRY * BindTexture) (GLenum, GLuint);
|
||||
int (GLAPIENTRY * SwapInterval) (int);
|
||||
void (GLAPIENTRY * TexImage3D) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum,
|
||||
const GLvoid *);
|
||||
|
||||
void (GLAPIENTRY *GenVertexArrays)(GLsizei, GLuint *);
|
||||
void (GLAPIENTRY *BindVertexArray)(GLuint);
|
||||
GLint (GLAPIENTRY *GetAttribLocation)(GLuint, const GLchar *);
|
||||
void (GLAPIENTRY *EnableVertexAttribArray)(GLuint);
|
||||
void (GLAPIENTRY *DisableVertexAttribArray)(GLuint);
|
||||
void (GLAPIENTRY *VertexAttribPointer)(GLuint, GLint, GLenum, GLboolean,
|
||||
GLsizei, const GLvoid *);
|
||||
void (GLAPIENTRY *DeleteVertexArrays)(GLsizei, const GLuint *);
|
||||
void (GLAPIENTRY *UseProgram)(GLuint);
|
||||
GLint (GLAPIENTRY *GetUniformLocation)(GLuint, const GLchar *);
|
||||
void (GLAPIENTRY *CompileShader)(GLuint);
|
||||
GLuint (GLAPIENTRY *CreateProgram)(void);
|
||||
GLuint (GLAPIENTRY *CreateShader)(GLenum);
|
||||
void (GLAPIENTRY *ShaderSource)(GLuint, GLsizei, const GLchar **,
|
||||
const GLint *);
|
||||
void (GLAPIENTRY *LinkProgram)(GLuint);
|
||||
void (GLAPIENTRY *AttachShader)(GLuint, GLuint);
|
||||
void (GLAPIENTRY *DeleteShader)(GLuint);
|
||||
void (GLAPIENTRY *DeleteProgram)(GLuint);
|
||||
void (GLAPIENTRY *GetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
|
||||
void (GLAPIENTRY *GetShaderiv)(GLuint, GLenum, GLint *);
|
||||
void (GLAPIENTRY *GetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
|
||||
void (GLAPIENTRY *GetProgramiv)(GLenum, GLenum, GLint *);
|
||||
const GLubyte* (GLAPIENTRY *GetStringi)(GLenum, GLuint);
|
||||
void (GLAPIENTRY *BindAttribLocation)(GLuint, GLuint, const GLchar *);
|
||||
void (GLAPIENTRY *BindFramebuffer)(GLenum, GLuint);
|
||||
void (GLAPIENTRY *GenFramebuffers)(GLsizei, GLuint *);
|
||||
void (GLAPIENTRY *DeleteFramebuffers)(GLsizei, const GLuint *);
|
||||
GLenum (GLAPIENTRY *CheckFramebufferStatus)(GLenum);
|
||||
void (GLAPIENTRY *FramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint,
|
||||
GLint);
|
||||
void (GLAPIENTRY *BlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint,
|
||||
GLint, GLint, GLbitfield, GLenum);
|
||||
void (GLAPIENTRY *GetFramebufferAttachmentParameteriv)(GLenum, GLenum,
|
||||
GLenum, GLint *);
|
||||
void (GLAPIENTRY * GenVertexArrays) (GLsizei, GLuint *);
|
||||
void (GLAPIENTRY * BindVertexArray) (GLuint);
|
||||
GLint(GLAPIENTRY * GetAttribLocation) (GLuint, const GLchar *);
|
||||
void (GLAPIENTRY * EnableVertexAttribArray) (GLuint);
|
||||
void (GLAPIENTRY * DisableVertexAttribArray) (GLuint);
|
||||
void (GLAPIENTRY * VertexAttribPointer) (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
|
||||
void (GLAPIENTRY * DeleteVertexArrays) (GLsizei, const GLuint *);
|
||||
void (GLAPIENTRY * UseProgram) (GLuint);
|
||||
GLint(GLAPIENTRY * GetUniformLocation) (GLuint, const GLchar *);
|
||||
void (GLAPIENTRY * CompileShader) (GLuint);
|
||||
GLuint(GLAPIENTRY * CreateProgram) (void);
|
||||
GLuint(GLAPIENTRY * CreateShader) (GLenum);
|
||||
void (GLAPIENTRY * ShaderSource) (GLuint, GLsizei, const GLchar **, const GLint *);
|
||||
void (GLAPIENTRY * LinkProgram) (GLuint);
|
||||
void (GLAPIENTRY * AttachShader) (GLuint, GLuint);
|
||||
void (GLAPIENTRY * DeleteShader) (GLuint);
|
||||
void (GLAPIENTRY * DeleteProgram) (GLuint);
|
||||
void (GLAPIENTRY * GetShaderInfoLog) (GLuint, GLsizei, GLsizei *, GLchar *);
|
||||
void (GLAPIENTRY * GetShaderiv) (GLuint, GLenum, GLint *);
|
||||
void (GLAPIENTRY * GetProgramInfoLog) (GLuint, GLsizei, GLsizei *, GLchar *);
|
||||
void (GLAPIENTRY * GetProgramiv) (GLenum, GLenum, GLint *);
|
||||
const GLubyte *(GLAPIENTRY * GetStringi) (GLenum, GLuint);
|
||||
void (GLAPIENTRY * BindAttribLocation) (GLuint, GLuint, const GLchar *);
|
||||
void (GLAPIENTRY * BindFramebuffer) (GLenum, GLuint);
|
||||
void (GLAPIENTRY * GenFramebuffers) (GLsizei, GLuint *);
|
||||
void (GLAPIENTRY * DeleteFramebuffers) (GLsizei, const GLuint *);
|
||||
GLenum(GLAPIENTRY * CheckFramebufferStatus) (GLenum);
|
||||
void (GLAPIENTRY * FramebufferTexture2D) (GLenum, GLenum, GLenum, GLuint, GLint);
|
||||
void (GLAPIENTRY * BlitFramebuffer) (GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
|
||||
void (GLAPIENTRY * GetFramebufferAttachmentParameteriv) (GLenum, GLenum, GLenum, GLint *);
|
||||
|
||||
void (GLAPIENTRY *Uniform1f)(GLint, GLfloat);
|
||||
void (GLAPIENTRY *Uniform2f)(GLint, GLfloat, GLfloat);
|
||||
void (GLAPIENTRY *Uniform3f)(GLint, GLfloat, GLfloat, GLfloat);
|
||||
void (GLAPIENTRY *Uniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
|
||||
void (GLAPIENTRY *Uniform1i)(GLint, GLint);
|
||||
void (GLAPIENTRY *UniformMatrix2fv)(GLint, GLsizei, GLboolean,
|
||||
const GLfloat *);
|
||||
void (GLAPIENTRY *UniformMatrix3fv)(GLint, GLsizei, GLboolean,
|
||||
const GLfloat *);
|
||||
void (GLAPIENTRY * Uniform1f) (GLint, GLfloat);
|
||||
void (GLAPIENTRY * Uniform2f) (GLint, GLfloat, GLfloat);
|
||||
void (GLAPIENTRY * Uniform3f) (GLint, GLfloat, GLfloat, GLfloat);
|
||||
void (GLAPIENTRY * Uniform4f) (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
|
||||
void (GLAPIENTRY * Uniform1i) (GLint, GLint);
|
||||
void (GLAPIENTRY * UniformMatrix2fv) (GLint, GLsizei, GLboolean, const GLfloat *);
|
||||
void (GLAPIENTRY * UniformMatrix3fv) (GLint, GLsizei, GLboolean, const GLfloat *);
|
||||
|
||||
void (GLAPIENTRY *InvalidateFramebuffer)(GLenum, GLsizei, const GLenum *);
|
||||
void (GLAPIENTRY * InvalidateFramebuffer) (GLenum, GLsizei, const GLenum *);
|
||||
|
||||
GLsync (GLAPIENTRY *FenceSync)(GLenum, GLbitfield);
|
||||
GLenum (GLAPIENTRY *ClientWaitSync)(GLsync, GLbitfield, GLuint64);
|
||||
void (GLAPIENTRY *DeleteSync)(GLsync sync);
|
||||
GLsync(GLAPIENTRY * FenceSync) (GLenum, GLbitfield);
|
||||
GLenum(GLAPIENTRY * ClientWaitSync) (GLsync, GLbitfield, GLuint64);
|
||||
void (GLAPIENTRY * DeleteSync) (GLsync sync);
|
||||
|
||||
void (GLAPIENTRY *GenQueries)(GLsizei, GLuint *);
|
||||
void (GLAPIENTRY *DeleteQueries)(GLsizei, const GLuint *);
|
||||
void (GLAPIENTRY *BeginQuery)(GLenum, GLuint);
|
||||
void (GLAPIENTRY *EndQuery)(GLenum);
|
||||
void (GLAPIENTRY *QueryCounter)(GLuint, GLenum);
|
||||
GLboolean (GLAPIENTRY *IsQuery)(GLuint);
|
||||
void (GLAPIENTRY *GetQueryObjectiv)(GLuint, GLenum, GLint *);
|
||||
void (GLAPIENTRY *GetQueryObjecti64v)(GLuint, GLenum, GLint64 *);
|
||||
void (GLAPIENTRY *GetQueryObjectuiv)(GLuint, GLenum, GLuint *);
|
||||
void (GLAPIENTRY *GetQueryObjectui64v)(GLuint, GLenum, GLuint64 *);
|
||||
void (GLAPIENTRY * GenQueries) (GLsizei, GLuint *);
|
||||
void (GLAPIENTRY * DeleteQueries) (GLsizei, const GLuint *);
|
||||
void (GLAPIENTRY * BeginQuery) (GLenum, GLuint);
|
||||
void (GLAPIENTRY * EndQuery) (GLenum);
|
||||
void (GLAPIENTRY * QueryCounter) (GLuint, GLenum);
|
||||
GLboolean(GLAPIENTRY * IsQuery) (GLuint);
|
||||
void (GLAPIENTRY * GetQueryObjectiv) (GLuint, GLenum, GLint *);
|
||||
void (GLAPIENTRY * GetQueryObjecti64v) (GLuint, GLenum, GLint64 *);
|
||||
void (GLAPIENTRY * GetQueryObjectuiv) (GLuint, GLenum, GLuint *);
|
||||
void (GLAPIENTRY * GetQueryObjectui64v) (GLuint, GLenum, GLuint64 *);
|
||||
|
||||
void (GLAPIENTRY *VDPAUInitNV)(const GLvoid *, const GLvoid *);
|
||||
void (GLAPIENTRY *VDPAUFiniNV)(void);
|
||||
GLvdpauSurfaceNV (GLAPIENTRY *VDPAURegisterOutputSurfaceNV)
|
||||
(GLvoid *, GLenum, GLsizei, const GLuint *);
|
||||
GLvdpauSurfaceNV (GLAPIENTRY *VDPAURegisterVideoSurfaceNV)
|
||||
(GLvoid *, GLenum, GLsizei, const GLuint *);
|
||||
void (GLAPIENTRY *VDPAUUnregisterSurfaceNV)(GLvdpauSurfaceNV);
|
||||
void (GLAPIENTRY *VDPAUSurfaceAccessNV)(GLvdpauSurfaceNV, GLenum);
|
||||
void (GLAPIENTRY *VDPAUMapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *);
|
||||
void (GLAPIENTRY *VDPAUUnmapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *);
|
||||
void (GLAPIENTRY * VDPAUInitNV) (const GLvoid *, const GLvoid *);
|
||||
void (GLAPIENTRY * VDPAUFiniNV) (void);
|
||||
GLvdpauSurfaceNV(GLAPIENTRY * VDPAURegisterOutputSurfaceNV)
|
||||
(GLvoid *, GLenum, GLsizei, const GLuint *);
|
||||
GLvdpauSurfaceNV(GLAPIENTRY * VDPAURegisterVideoSurfaceNV)
|
||||
(GLvoid *, GLenum, GLsizei, const GLuint *);
|
||||
void (GLAPIENTRY * VDPAUUnregisterSurfaceNV) (GLvdpauSurfaceNV);
|
||||
void (GLAPIENTRY * VDPAUSurfaceAccessNV) (GLvdpauSurfaceNV, GLenum);
|
||||
void (GLAPIENTRY * VDPAUMapSurfacesNV) (GLsizei, const GLvdpauSurfaceNV *);
|
||||
void (GLAPIENTRY * VDPAUUnmapSurfacesNV) (GLsizei, const GLvdpauSurfaceNV *);
|
||||
|
||||
#if HAVE_GL_WIN32
|
||||
// The HANDLE type might not be present on non-Win32
|
||||
BOOL (GLAPIENTRY *DXSetResourceShareHandleNV)(void *dxObject,
|
||||
HANDLE shareHandle);
|
||||
HANDLE (GLAPIENTRY *DXOpenDeviceNV)(void *dxDevice);
|
||||
BOOL (GLAPIENTRY *DXCloseDeviceNV)(HANDLE hDevice);
|
||||
HANDLE (GLAPIENTRY *DXRegisterObjectNV)(HANDLE hDevice, void *dxObject,
|
||||
GLuint name, GLenum type, GLenum access);
|
||||
BOOL (GLAPIENTRY *DXUnregisterObjectNV)(HANDLE hDevice, HANDLE hObject);
|
||||
BOOL (GLAPIENTRY *DXLockObjectsNV)(HANDLE hDevice, GLint count,
|
||||
HANDLE *hObjects);
|
||||
BOOL (GLAPIENTRY *DXUnlockObjectsNV)(HANDLE hDevice, GLint count,
|
||||
HANDLE *hObjects);
|
||||
BOOL(GLAPIENTRY * DXSetResourceShareHandleNV) (void *dxObject, HANDLE shareHandle);
|
||||
HANDLE(GLAPIENTRY * DXOpenDeviceNV) (void *dxDevice);
|
||||
BOOL(GLAPIENTRY * DXCloseDeviceNV) (HANDLE hDevice);
|
||||
HANDLE(GLAPIENTRY * DXRegisterObjectNV) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);
|
||||
BOOL(GLAPIENTRY * DXUnregisterObjectNV) (HANDLE hDevice, HANDLE hObject);
|
||||
BOOL(GLAPIENTRY * DXLockObjectsNV) (HANDLE hDevice, GLint count, HANDLE * hObjects);
|
||||
BOOL(GLAPIENTRY * DXUnlockObjectsNV) (HANDLE hDevice, GLint count, HANDLE * hObjects);
|
||||
#endif
|
||||
|
||||
GLint (GLAPIENTRY *GetVideoSync)(GLuint *);
|
||||
GLint (GLAPIENTRY *WaitVideoSync)(GLint, GLint, unsigned int *);
|
||||
GLint(GLAPIENTRY * GetVideoSync) (GLuint *);
|
||||
GLint(GLAPIENTRY * WaitVideoSync) (GLint, GLint, unsigned int *);
|
||||
|
||||
void (GLAPIENTRY *GetTranslatedShaderSourceANGLE)(GLuint, GLsizei,
|
||||
GLsizei*, GLchar* source);
|
||||
void (GLAPIENTRY * GetTranslatedShaderSourceANGLE) (GLuint, GLsizei, GLsizei *, GLchar * source);
|
||||
|
||||
void (GLAPIENTRY *DebugMessageCallback)(MP_GLDEBUGPROC callback,
|
||||
const void *userParam);
|
||||
void (GLAPIENTRY * DebugMessageCallback) (MP_GLDEBUGPROC callback, const void *userParam);
|
||||
|
||||
void *(GLAPIENTRY *MPGetNativeDisplay)(const char *name);
|
||||
void *(GLAPIENTRY * MPGetNativeDisplay) (const char *name);
|
||||
};
|
||||
|
||||
#endif /* MPLAYER_GL_COMMON_H */
|
||||
|
4
config.h
4
config.h
@ -1,3 +1,4 @@
|
||||
|
||||
/*
|
||||
* This file is part of libplacebo.
|
||||
*
|
||||
@ -8,7 +9,7 @@
|
||||
*
|
||||
* libplacebo is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
@ -39,5 +40,4 @@
|
||||
#define PL_HAVE_SHADERC 0
|
||||
#define PL_HAVE_VULKAN 1
|
||||
|
||||
|
||||
#endif // LIBPLACEBO_CONTEXT_H_
|
||||
|
@ -1,3 +1,4 @@
|
||||
|
||||
/*
|
||||
* Copyright 1993-2013 NVIDIA Corporation. All rights reserved.
|
||||
*
|
||||
@ -16,88 +17,91 @@
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#ifdef __cuda_cuda_h__ // check to see if CUDA_H is included above
|
||||
#ifdef __cuda_cuda_h__ // check to see if CUDA_H is included above
|
||||
|
||||
// Error Code string definitions here
|
||||
typedef struct
|
||||
{
|
||||
char const *error_string;
|
||||
unsigned int error_id;
|
||||
unsigned int error_id;
|
||||
} s_CudaErrorStr;
|
||||
|
||||
/**
|
||||
* Error codes
|
||||
*/
|
||||
s_CudaErrorStr sCudaDrvErrorString[] =
|
||||
{
|
||||
s_CudaErrorStr sCudaDrvErrorString[] = {
|
||||
|
||||
/**
|
||||
* The API call returned with no errors. In the case of query calls, this
|
||||
* can also mean that the operation being queried is complete (see
|
||||
* ::cuEventQuery() and ::cuStreamQuery()).
|
||||
*/
|
||||
{ "CUDA_SUCCESS", 0 },
|
||||
{"CUDA_SUCCESS", 0},
|
||||
|
||||
/**
|
||||
* This indicates that one or more of the parameters passed to the API call
|
||||
* is not within an acceptable range of values.
|
||||
*/
|
||||
{ "CUDA_ERROR_INVALID_VALUE", 1 },
|
||||
{"CUDA_ERROR_INVALID_VALUE", 1},
|
||||
|
||||
/**
|
||||
* The API call failed because it was unable to allocate enough memory to
|
||||
* perform the requested operation.
|
||||
*/
|
||||
{ "CUDA_ERROR_OUT_OF_MEMORY", 2 },
|
||||
{"CUDA_ERROR_OUT_OF_MEMORY", 2},
|
||||
|
||||
/**
|
||||
* This indicates that the CUDA driver has not been initialized with
|
||||
* ::cuInit() or that initialization has failed.
|
||||
*/
|
||||
{ "CUDA_ERROR_NOT_INITIALIZED", 3 },
|
||||
{"CUDA_ERROR_NOT_INITIALIZED", 3},
|
||||
|
||||
/**
|
||||
* This indicates that the CUDA driver is in the process of shutting down.
|
||||
*/
|
||||
{ "CUDA_ERROR_DEINITIALIZED", 4 },
|
||||
{"CUDA_ERROR_DEINITIALIZED", 4},
|
||||
|
||||
/**
|
||||
* This indicates profiling APIs are called while application is running
|
||||
* in visual profiler mode.
|
||||
*/
|
||||
{ "CUDA_ERROR_PROFILER_DISABLED", 5 },
|
||||
{"CUDA_ERROR_PROFILER_DISABLED", 5},
|
||||
|
||||
/**
|
||||
* This indicates profiling has not been initialized for this context.
|
||||
* Call cuProfilerInitialize() to resolve this.
|
||||
*/
|
||||
{ "CUDA_ERROR_PROFILER_NOT_INITIALIZED", 6 },
|
||||
{"CUDA_ERROR_PROFILER_NOT_INITIALIZED", 6},
|
||||
|
||||
/**
|
||||
* This indicates profiler has already been started and probably
|
||||
* cuProfilerStart() is incorrectly called.
|
||||
*/
|
||||
{ "CUDA_ERROR_PROFILER_ALREADY_STARTED", 7 },
|
||||
{"CUDA_ERROR_PROFILER_ALREADY_STARTED", 7},
|
||||
|
||||
/**
|
||||
* This indicates profiler has already been stopped and probably
|
||||
* cuProfilerStop() is incorrectly called.
|
||||
*/
|
||||
{ "CUDA_ERROR_PROFILER_ALREADY_STOPPED", 8 },
|
||||
{"CUDA_ERROR_PROFILER_ALREADY_STOPPED", 8},
|
||||
|
||||
/**
|
||||
* This indicates that no CUDA-capable devices were detected by the installed
|
||||
* CUDA driver.
|
||||
*/
|
||||
{ "CUDA_ERROR_NO_DEVICE (no CUDA-capable devices were detected)", 100 },
|
||||
{"CUDA_ERROR_NO_DEVICE (no CUDA-capable devices were detected)", 100},
|
||||
|
||||
/**
|
||||
* This indicates that the device ordinal supplied by the user does not
|
||||
* correspond to a valid CUDA device.
|
||||
*/
|
||||
{ "CUDA_ERROR_INVALID_DEVICE (device specified is not a valid CUDA device)", 101 },
|
||||
|
||||
{"CUDA_ERROR_INVALID_DEVICE (device specified is not a valid CUDA device)", 101},
|
||||
|
||||
/**
|
||||
* This indicates that the device kernel image is invalid. This can also
|
||||
* indicate an invalid CUDA module.
|
||||
*/
|
||||
{ "CUDA_ERROR_INVALID_IMAGE", 200 },
|
||||
{"CUDA_ERROR_INVALID_IMAGE", 200},
|
||||
|
||||
/**
|
||||
* This most frequently indicates that there is no context bound to the
|
||||
@ -107,7 +111,7 @@ s_CudaErrorStr sCudaDrvErrorString[] =
|
||||
* mixes different API versions (i.e. 3010 context with 3020 API calls).
|
||||
* See ::cuCtxGetApiVersion() for more details.
|
||||
*/
|
||||
{ "CUDA_ERROR_INVALID_CONTEXT", 201 },
|
||||
{"CUDA_ERROR_INVALID_CONTEXT", 201},
|
||||
|
||||
/**
|
||||
* This indicated that the context being supplied as a parameter to the
|
||||
@ -116,28 +120,28 @@ s_CudaErrorStr sCudaDrvErrorString[] =
|
||||
* This error return is deprecated as of CUDA 3.2. It is no longer an
|
||||
* error to attempt to push the active context via ::cuCtxPushCurrent().
|
||||
*/
|
||||
{ "CUDA_ERROR_CONTEXT_ALREADY_CURRENT", 202 },
|
||||
{"CUDA_ERROR_CONTEXT_ALREADY_CURRENT", 202},
|
||||
|
||||
/**
|
||||
* This indicates that a map or register operation has failed.
|
||||
*/
|
||||
{ "CUDA_ERROR_MAP_FAILED", 205 },
|
||||
{"CUDA_ERROR_MAP_FAILED", 205},
|
||||
|
||||
/**
|
||||
* This indicates that an unmap or unregister operation has failed.
|
||||
*/
|
||||
{ "CUDA_ERROR_UNMAP_FAILED", 206 },
|
||||
{"CUDA_ERROR_UNMAP_FAILED", 206},
|
||||
|
||||
/**
|
||||
* This indicates that the specified array is currently mapped and thus
|
||||
* cannot be destroyed.
|
||||
*/
|
||||
{ "CUDA_ERROR_ARRAY_IS_MAPPED", 207 },
|
||||
{"CUDA_ERROR_ARRAY_IS_MAPPED", 207},
|
||||
|
||||
/**
|
||||
* This indicates that the resource is already mapped.
|
||||
*/
|
||||
{ "CUDA_ERROR_ALREADY_MAPPED", 208 },
|
||||
{"CUDA_ERROR_ALREADY_MAPPED", 208},
|
||||
|
||||
/**
|
||||
* This indicates that there is no kernel image available that is suitable
|
||||
@ -145,115 +149,112 @@ s_CudaErrorStr sCudaDrvErrorString[] =
|
||||
* options for a particular CUDA source file that do not include the
|
||||
* corresponding device configuration.
|
||||
*/
|
||||
{ "CUDA_ERROR_NO_BINARY_FOR_GPU", 209 },
|
||||
{"CUDA_ERROR_NO_BINARY_FOR_GPU", 209},
|
||||
|
||||
/**
|
||||
* This indicates that a resource has already been acquired.
|
||||
*/
|
||||
{ "CUDA_ERROR_ALREADY_ACQUIRED", 210 },
|
||||
{"CUDA_ERROR_ALREADY_ACQUIRED", 210},
|
||||
|
||||
/**
|
||||
* This indicates that a resource is not mapped.
|
||||
*/
|
||||
{ "CUDA_ERROR_NOT_MAPPED", 211 },
|
||||
{"CUDA_ERROR_NOT_MAPPED", 211},
|
||||
|
||||
/**
|
||||
* This indicates that a mapped resource is not available for access as an
|
||||
* array.
|
||||
*/
|
||||
{ "CUDA_ERROR_NOT_MAPPED_AS_ARRAY", 212 },
|
||||
{"CUDA_ERROR_NOT_MAPPED_AS_ARRAY", 212},
|
||||
|
||||
/**
|
||||
* This indicates that a mapped resource is not available for access as a
|
||||
* pointer.
|
||||
*/
|
||||
{ "CUDA_ERROR_NOT_MAPPED_AS_POINTER", 213 },
|
||||
{"CUDA_ERROR_NOT_MAPPED_AS_POINTER", 213},
|
||||
|
||||
/**
|
||||
* This indicates that an uncorrectable ECC error was detected during
|
||||
* execution.
|
||||
*/
|
||||
{ "CUDA_ERROR_ECC_UNCORRECTABLE", 214 },
|
||||
{"CUDA_ERROR_ECC_UNCORRECTABLE", 214},
|
||||
|
||||
/**
|
||||
* This indicates that the ::CUlimit passed to the API call is not
|
||||
* supported by the active device.
|
||||
*/
|
||||
{ "CUDA_ERROR_UNSUPPORTED_LIMIT", 215 },
|
||||
{"CUDA_ERROR_UNSUPPORTED_LIMIT", 215},
|
||||
|
||||
/**
|
||||
* This indicates that the ::CUcontext passed to the API call can
|
||||
* only be bound to a single CPU thread at a time but is already
|
||||
* bound to a CPU thread.
|
||||
*/
|
||||
{ "CUDA_ERROR_CONTEXT_ALREADY_IN_USE", 216 },
|
||||
{"CUDA_ERROR_CONTEXT_ALREADY_IN_USE", 216},
|
||||
|
||||
/**
|
||||
* This indicates that peer access is not supported across the given
|
||||
* devices.
|
||||
*/
|
||||
{ "CUDA_ERROR_PEER_ACCESS_UNSUPPORTED", 217 },
|
||||
{"CUDA_ERROR_PEER_ACCESS_UNSUPPORTED", 217},
|
||||
|
||||
/**
|
||||
* This indicates that a PTX JIT compilation failed.
|
||||
*/
|
||||
{ "CUDA_ERROR_INVALID_PTX", 218 },
|
||||
{"CUDA_ERROR_INVALID_PTX", 218},
|
||||
|
||||
/**
|
||||
* This indicates an error with OpenGL or DirectX context.
|
||||
*/
|
||||
{ "CUDA_ERROR_INVALID_GRAPHICS_CONTEXT", 219 },
|
||||
{"CUDA_ERROR_INVALID_GRAPHICS_CONTEXT", 219},
|
||||
|
||||
/**
|
||||
* This indicates that an uncorrectable NVLink error was detected during the
|
||||
* execution.
|
||||
*/
|
||||
{ "CUDA_ERROR_NVLINK_UNCORRECTABLE", 220 },
|
||||
{"CUDA_ERROR_NVLINK_UNCORRECTABLE", 220},
|
||||
|
||||
/**
|
||||
* This indicates that the PTX JIT compiler library was not found.
|
||||
*/
|
||||
{ "CUDA_ERROR_JIT_COMPILER_NOT_FOUND", 221 },
|
||||
{"CUDA_ERROR_JIT_COMPILER_NOT_FOUND", 221},
|
||||
|
||||
/**
|
||||
* This indicates that the device kernel source is invalid.
|
||||
*/
|
||||
{ "CUDA_ERROR_INVALID_SOURCE", 300 },
|
||||
{"CUDA_ERROR_INVALID_SOURCE", 300},
|
||||
|
||||
/**
|
||||
* This indicates that the file specified was not found.
|
||||
*/
|
||||
{ "CUDA_ERROR_FILE_NOT_FOUND", 301 },
|
||||
{"CUDA_ERROR_FILE_NOT_FOUND", 301},
|
||||
|
||||
/**
|
||||
* This indicates that a link to a shared object failed to resolve.
|
||||
*/
|
||||
{ "CUDA_ERROR_SHARED_OBJECT_SYMBOL_NOT_FOUND", 302 },
|
||||
{"CUDA_ERROR_SHARED_OBJECT_SYMBOL_NOT_FOUND", 302},
|
||||
|
||||
/**
|
||||
* This indicates that initialization of a shared object failed.
|
||||
*/
|
||||
{ "CUDA_ERROR_SHARED_OBJECT_INIT_FAILED", 303 },
|
||||
{"CUDA_ERROR_SHARED_OBJECT_INIT_FAILED", 303},
|
||||
|
||||
/**
|
||||
* This indicates that an OS call failed.
|
||||
*/
|
||||
{ "CUDA_ERROR_OPERATING_SYSTEM", 304 },
|
||||
|
||||
{"CUDA_ERROR_OPERATING_SYSTEM", 304},
|
||||
|
||||
/**
|
||||
* This indicates that a resource handle passed to the API call was not
|
||||
* valid. Resource handles are opaque types like ::CUstream and ::CUevent.
|
||||
*/
|
||||
{ "CUDA_ERROR_INVALID_HANDLE", 400 },
|
||||
|
||||
{"CUDA_ERROR_INVALID_HANDLE", 400},
|
||||
|
||||
/**
|
||||
* This indicates that a named symbol was not found. Examples of symbols
|
||||
* are global/constant variable names, texture names }, and surface names.
|
||||
*/
|
||||
{ "CUDA_ERROR_NOT_FOUND", 500 },
|
||||
|
||||
{"CUDA_ERROR_NOT_FOUND", 500},
|
||||
|
||||
/**
|
||||
* This indicates that asynchronous operations issued previously have not
|
||||
@ -261,8 +262,7 @@ s_CudaErrorStr sCudaDrvErrorString[] =
|
||||
* differently than ::CUDA_SUCCESS (which indicates completion). Calls that
|
||||
* may return this value include ::cuEventQuery() and ::cuStreamQuery().
|
||||
*/
|
||||
{ "CUDA_ERROR_NOT_READY", 600 },
|
||||
|
||||
{"CUDA_ERROR_NOT_READY", 600},
|
||||
|
||||
/**
|
||||
* While executing a kernel, the device encountered a
|
||||
@ -271,7 +271,7 @@ s_CudaErrorStr sCudaDrvErrorString[] =
|
||||
* will return the same error. To continue using CUDA, the process must be terminated
|
||||
* and relaunched.
|
||||
*/
|
||||
{ "CUDA_ERROR_ILLEGAL_ADDRESS", 700 },
|
||||
{"CUDA_ERROR_ILLEGAL_ADDRESS", 700},
|
||||
|
||||
/**
|
||||
* This indicates that a launch did not occur because it did not have
|
||||
@ -282,7 +282,7 @@ s_CudaErrorStr sCudaDrvErrorString[] =
|
||||
* when a 32-bit int is expected) is equivalent to passing too many
|
||||
* arguments and can also result in this error.
|
||||
*/
|
||||
{ "CUDA_ERROR_LAUNCH_OUT_OF_RESOURCES", 701 },
|
||||
{"CUDA_ERROR_LAUNCH_OUT_OF_RESOURCES", 701},
|
||||
|
||||
/**
|
||||
* This indicates that the device kernel took too long to execute. This can
|
||||
@ -293,40 +293,40 @@ s_CudaErrorStr sCudaDrvErrorString[] =
|
||||
* this context are invalid and must be reconstructed if the program is to
|
||||
* continue using CUDA.
|
||||
*/
|
||||
{ "CUDA_ERROR_LAUNCH_TIMEOUT", 702 },
|
||||
{"CUDA_ERROR_LAUNCH_TIMEOUT", 702},
|
||||
|
||||
/**
|
||||
* This error indicates a kernel launch that uses an incompatible texturing
|
||||
* mode.
|
||||
*/
|
||||
{ "CUDA_ERROR_LAUNCH_INCOMPATIBLE_TEXTURING", 703 },
|
||||
{"CUDA_ERROR_LAUNCH_INCOMPATIBLE_TEXTURING", 703},
|
||||
|
||||
/**
|
||||
* This error indicates that a call to ::cuCtxEnablePeerAccess() is
|
||||
* trying to re-enable peer access to a context which has already
|
||||
* had peer access to it enabled.
|
||||
*/
|
||||
{ "CUDA_ERROR_PEER_ACCESS_ALREADY_ENABLED", 704 },
|
||||
{"CUDA_ERROR_PEER_ACCESS_ALREADY_ENABLED", 704},
|
||||
|
||||
/**
|
||||
* This error indicates that ::cuCtxDisablePeerAccess() is
|
||||
* trying to disable peer access which has not been enabled yet
|
||||
* via ::cuCtxEnablePeerAccess().
|
||||
*/
|
||||
{ "CUDA_ERROR_PEER_ACCESS_NOT_ENABLED", 705 },
|
||||
{"CUDA_ERROR_PEER_ACCESS_NOT_ENABLED", 705},
|
||||
|
||||
/**
|
||||
* This error indicates that the primary context for the specified device
|
||||
* has already been initialized.
|
||||
*/
|
||||
{ "CUDA_ERROR_PRIMARY_CONTEXT_ACTIVE", 708 },
|
||||
{"CUDA_ERROR_PRIMARY_CONTEXT_ACTIVE", 708},
|
||||
|
||||
/**
|
||||
* This error indicates that the context current to the calling thread
|
||||
* has been destroyed using ::cuCtxDestroy }, or is a primary context which
|
||||
* has not yet been initialized.
|
||||
*/
|
||||
{ "CUDA_ERROR_CONTEXT_IS_DESTROYED", 709 },
|
||||
{"CUDA_ERROR_CONTEXT_IS_DESTROYED", 709},
|
||||
|
||||
/**
|
||||
* A device-side assert triggered during kernel execution. The context
|
||||
@ -334,26 +334,26 @@ s_CudaErrorStr sCudaDrvErrorString[] =
|
||||
* memory allocations from this context are invalid and must be
|
||||
* reconstructed if the program is to continue using CUDA.
|
||||
*/
|
||||
{ "CUDA_ERROR_ASSERT", 710 },
|
||||
{"CUDA_ERROR_ASSERT", 710},
|
||||
|
||||
/**
|
||||
* This error indicates that the hardware resources required to enable
|
||||
* peer access have been exhausted for one or more of the devices
|
||||
* passed to ::cuCtxEnablePeerAccess().
|
||||
*/
|
||||
{ "CUDA_ERROR_TOO_MANY_PEERS", 711 },
|
||||
{"CUDA_ERROR_TOO_MANY_PEERS", 711},
|
||||
|
||||
/**
|
||||
* This error indicates that the memory range passed to ::cuMemHostRegister()
|
||||
* has already been registered.
|
||||
*/
|
||||
{ "CUDA_ERROR_HOST_MEMORY_ALREADY_REGISTERED", 712 },
|
||||
{"CUDA_ERROR_HOST_MEMORY_ALREADY_REGISTERED", 712},
|
||||
|
||||
/**
|
||||
* This error indicates that the pointer passed to ::cuMemHostUnregister()
|
||||
* does not correspond to any currently registered memory region.
|
||||
*/
|
||||
{ "CUDA_ERROR_HOST_MEMORY_NOT_REGISTERED", 713 },
|
||||
{"CUDA_ERROR_HOST_MEMORY_NOT_REGISTERED", 713},
|
||||
|
||||
/**
|
||||
* While executing a kernel, the device encountered a stack error.
|
||||
@ -362,7 +362,7 @@ s_CudaErrorStr sCudaDrvErrorString[] =
|
||||
* will return the same error. To continue using CUDA, the process must be terminated
|
||||
* and relaunched.
|
||||
*/
|
||||
{ "CUDA_ERROR_HARDWARE_STACK_ERROR", 714 },
|
||||
{"CUDA_ERROR_HARDWARE_STACK_ERROR", 714},
|
||||
|
||||
/**
|
||||
* While executing a kernel, the device encountered an illegal instruction.
|
||||
@ -370,7 +370,7 @@ s_CudaErrorStr sCudaDrvErrorString[] =
|
||||
* will return the same error. To continue using CUDA, the process must be terminated
|
||||
* and relaunched.
|
||||
*/
|
||||
{ "CUDA_ERROR_ILLEGAL_INSTRUCTION", 715 },
|
||||
{"CUDA_ERROR_ILLEGAL_INSTRUCTION", 715},
|
||||
|
||||
/**
|
||||
* While executing a kernel, the device encountered a load or store instruction
|
||||
@ -379,7 +379,7 @@ s_CudaErrorStr sCudaDrvErrorString[] =
|
||||
* will return the same error. To continue using CUDA, the process must be terminated
|
||||
* and relaunched.
|
||||
*/
|
||||
{ "CUDA_ERROR_MISALIGNED_ADDRESS", 716 },
|
||||
{"CUDA_ERROR_MISALIGNED_ADDRESS", 716},
|
||||
|
||||
/**
|
||||
* While executing a kernel, the device encountered an instruction
|
||||
@ -390,7 +390,7 @@ s_CudaErrorStr sCudaDrvErrorString[] =
|
||||
* will return the same error. To continue using CUDA, the process must be terminated
|
||||
* and relaunched.
|
||||
*/
|
||||
{ "CUDA_ERROR_INVALID_ADDRESS_SPACE", 717 },
|
||||
{"CUDA_ERROR_INVALID_ADDRESS_SPACE", 717},
|
||||
|
||||
/**
|
||||
* While executing a kernel, the device program counter wrapped its address space.
|
||||
@ -398,7 +398,7 @@ s_CudaErrorStr sCudaDrvErrorString[] =
|
||||
* will return the same error. To continue using CUDA, the process must be terminated
|
||||
* and relaunched.
|
||||
*/
|
||||
{ "CUDA_ERROR_INVALID_PC", 718 },
|
||||
{"CUDA_ERROR_INVALID_PC", 718},
|
||||
|
||||
/**
|
||||
* An exception occurred on the device while executing a kernel. Common
|
||||
@ -408,7 +408,7 @@ s_CudaErrorStr sCudaDrvErrorString[] =
|
||||
* memory allocations from this context are invalid and must be
|
||||
* reconstructed if the program is to continue using CUDA.
|
||||
*/
|
||||
{ "CUDA_ERROR_LAUNCH_FAILED", 719 },
|
||||
{"CUDA_ERROR_LAUNCH_FAILED", 719},
|
||||
|
||||
/**
|
||||
* This error indicates that the number of blocks launched per grid for a kernel that was
|
||||
@ -417,26 +417,24 @@ s_CudaErrorStr sCudaDrvErrorString[] =
|
||||
* or ::cuOccupancyMaxActiveBlocksPerMultiprocessorWithFlags times the number of multiprocessors
|
||||
* as specified by the device attribute ::CU_DEVICE_ATTRIBUTE_MULTIPROCESSOR_COUNT.
|
||||
*/
|
||||
{ "CUDA_ERROR_COOPERATIVE_LAUNCH_TOO_LARGE", 720 },
|
||||
|
||||
{"CUDA_ERROR_COOPERATIVE_LAUNCH_TOO_LARGE", 720},
|
||||
|
||||
/**
|
||||
* This error indicates that the attempted operation is not permitted.
|
||||
*/
|
||||
{ "CUDA_ERROR_NOT_PERMITTED", 800 },
|
||||
{"CUDA_ERROR_NOT_PERMITTED", 800},
|
||||
|
||||
/**
|
||||
* This error indicates that the attempted operation is not supported
|
||||
* on the current system or device.
|
||||
*/
|
||||
{ "CUDA_ERROR_NOT_SUPPORTED", 801 },
|
||||
|
||||
{"CUDA_ERROR_NOT_SUPPORTED", 801},
|
||||
|
||||
/**
|
||||
* This indicates that an unknown internal error has occurred.
|
||||
*/
|
||||
{ "CUDA_ERROR_UNKNOWN", 999 },
|
||||
{ NULL, -1 }
|
||||
{"CUDA_ERROR_UNKNOWN", 999},
|
||||
{NULL, -1}
|
||||
};
|
||||
|
||||
// This is just a linear search through the array, since the error_id's are not
|
||||
@ -445,9 +443,7 @@ static inline const char *getCudaDrvErrorString(CUresult error_id)
|
||||
{
|
||||
int index = 0;
|
||||
|
||||
while (sCudaDrvErrorString[index].error_id != error_id &&
|
||||
(int)sCudaDrvErrorString[index].error_id != -1)
|
||||
{
|
||||
while (sCudaDrvErrorString[index].error_id != error_id && (int)sCudaDrvErrorString[index].error_id != -1) {
|
||||
index++;
|
||||
}
|
||||
|
||||
@ -459,5 +455,4 @@ static inline const char *getCudaDrvErrorString(CUresult error_id)
|
||||
|
||||
#endif // __cuda_cuda_h__
|
||||
|
||||
|
||||
#endif
|
||||
|
52
iatomic.h
52
iatomic.h
@ -1,23 +1,23 @@
|
||||
///
|
||||
/// @file iatomic.h @brief Misc function header file
|
||||
/// @file iatomic.h @brief Misc function header file
|
||||
///
|
||||
/// Copyright (c) 2014 by Johns. All Rights Reserved.
|
||||
/// Copyright (c) 2014 by Johns. All Rights Reserved.
|
||||
///
|
||||
/// Contributor(s):
|
||||
/// Contributor(s):
|
||||
///
|
||||
/// License: AGPLv3
|
||||
/// License: AGPLv3
|
||||
///
|
||||
/// This program is free software: you can redistribute it and/or modify
|
||||
/// it under the terms of the GNU Affero General Public License as
|
||||
/// published by the Free Software Foundation, either version 3 of the
|
||||
/// License.
|
||||
/// This program is free software: you can redistribute it and/or modify
|
||||
/// it under the terms of the GNU Affero General Public License as
|
||||
/// published by the Free Software Foundation, either version 3 of the
|
||||
/// License.
|
||||
///
|
||||
/// This program is distributed in the hope that it will be useful,
|
||||
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
/// GNU Affero General Public License for more details.
|
||||
/// This program is distributed in the hope that it will be useful,
|
||||
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
/// GNU Affero General Public License for more details.
|
||||
///
|
||||
/// $Id: 59e1684aaa6678ecdebb6ce0df6ce5b5f461dd6e $
|
||||
/// $Id: 59e1684aaa6678ecdebb6ce0df6ce5b5f461dd6e $
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/// @addtogroup iatomic
|
||||
@ -27,8 +27,8 @@
|
||||
+ __GNUC_MINOR__ * 100 \
|
||||
+ __GNUC_PATCHLEVEL__)
|
||||
|
||||
// gcc before 4.7 didn't support atomic builtins,
|
||||
// use alsa atomic functions.
|
||||
// gcc before 4.7 didn't support atomic builtins,
|
||||
// use alsa atomic functions.
|
||||
#if GCC_VERSION < 40700
|
||||
|
||||
#include <alsa/iatomic.h>
|
||||
@ -36,58 +36,58 @@
|
||||
#else
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Defines
|
||||
// Defines
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Declares
|
||||
// Declares
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
///
|
||||
/// atomic type, 24 bit useable,
|
||||
/// atomic type, 24 bit useable,
|
||||
///
|
||||
typedef volatile int atomic_t;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Prototypes
|
||||
// Prototypes
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Inlines
|
||||
// Inlines
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
///
|
||||
/// Set atomic value.
|
||||
/// Set atomic value.
|
||||
///
|
||||
#define atomic_set(ptr, val) \
|
||||
__atomic_store_n(ptr, val, __ATOMIC_SEQ_CST)
|
||||
|
||||
///
|
||||
/// Read atomic value.
|
||||
/// Read atomic value.
|
||||
///
|
||||
#define atomic_read(ptr) \
|
||||
__atomic_load_n(ptr, __ATOMIC_SEQ_CST)
|
||||
|
||||
///
|
||||
/// Increment atomic value.
|
||||
/// Increment atomic value.
|
||||
///
|
||||
#define atomic_inc(ptr) \
|
||||
__atomic_add_fetch(ptr, 1, __ATOMIC_SEQ_CST)
|
||||
|
||||
///
|
||||
/// Decrement atomic value.
|
||||
/// Decrement atomic value.
|
||||
///
|
||||
#define atomic_dec(ptr) \
|
||||
__atomic_sub_fetch(ptr, 1, __ATOMIC_SEQ_CST)
|
||||
|
||||
///
|
||||
/// Add to atomic value.
|
||||
/// Add to atomic value.
|
||||
///
|
||||
#define atomic_add(val, ptr) \
|
||||
__atomic_add_fetch(ptr, val, __ATOMIC_SEQ_CST)
|
||||
|
||||
///
|
||||
/// Subtract from atomic value.
|
||||
/// Subtract from atomic value.
|
||||
///
|
||||
#define atomic_sub(val, ptr) \
|
||||
__atomic_sub_fetch(ptr, val, __ATOMIC_SEQ_CST)
|
||||
|
74
misc.h
74
misc.h
@ -1,24 +1,24 @@
|
||||
///
|
||||
/// @file misc.h @brief Misc function header file
|
||||
/// @file misc.h @brief Misc function header file
|
||||
///
|
||||
/// Copyright (c) 2009 - 2012 by Lutz Sammer. All Rights Reserved.
|
||||
/// Copyright (c) 2009 - 2012 by Lutz Sammer. All Rights Reserved.
|
||||
///
|
||||
/// Contributor(s):
|
||||
/// Copied from uwm.
|
||||
/// Contributor(s):
|
||||
/// Copied from uwm.
|
||||
///
|
||||
/// License: AGPLv3
|
||||
/// License: AGPLv3
|
||||
///
|
||||
/// This program is free software: you can redistribute it and/or modify
|
||||
/// it under the terms of the GNU Affero General Public License as
|
||||
/// published by the Free Software Foundation, either version 3 of the
|
||||
/// License.
|
||||
/// This program is free software: you can redistribute it and/or modify
|
||||
/// it under the terms of the GNU Affero General Public License as
|
||||
/// published by the Free Software Foundation, either version 3 of the
|
||||
/// License.
|
||||
///
|
||||
/// This program is distributed in the hope that it will be useful,
|
||||
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
/// GNU Affero General Public License for more details.
|
||||
/// This program is distributed in the hope that it will be useful,
|
||||
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
/// GNU Affero General Public License for more details.
|
||||
///
|
||||
/// $Id: f5ff4b300aa33eb721d658c0c9374c8499b67318 $
|
||||
/// $Id: f5ff4b300aa33eb721d658c0c9374c8499b67318 $
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/// @addtogroup misc
|
||||
@ -26,37 +26,37 @@
|
||||
|
||||
#include <syslog.h>
|
||||
#include <stdarg.h>
|
||||
#include <time.h> // clock_gettime
|
||||
#include <time.h> // clock_gettime
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Defines
|
||||
// Defines
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Declares
|
||||
// Declares
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Variables
|
||||
// Variables
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
extern int SysLogLevel; ///< how much information wanted
|
||||
extern int SysLogLevel; ///< how much information wanted
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Prototypes
|
||||
// Prototypes
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
static inline void Syslog(const int, const char *format, ...)
|
||||
__attribute__ ((format(printf, 2, 3)));
|
||||
__attribute__((format(printf, 2, 3)));
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Inlines
|
||||
// Inlines
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef DEBUG
|
||||
#define DebugLevel 4 /// private debug level
|
||||
#define DebugLevel 4 /// private debug level
|
||||
#else
|
||||
#define DebugLevel 0 /// private debug level
|
||||
#define DebugLevel 0 /// private debug level
|
||||
#endif
|
||||
|
||||
/**
|
||||
@ -70,11 +70,11 @@ static inline void Syslog(const int, const char *format, ...)
|
||||
static inline void Syslog(const int level, const char *format, ...)
|
||||
{
|
||||
if (SysLogLevel > level || DebugLevel > level) {
|
||||
va_list ap;
|
||||
va_list ap;
|
||||
|
||||
va_start(ap, format);
|
||||
vsyslog(LOG_ERR, format, ap);
|
||||
va_end(ap);
|
||||
va_start(ap, format);
|
||||
vsyslog(LOG_ERR, format, ap);
|
||||
va_end(ap);
|
||||
}
|
||||
}
|
||||
|
||||
@ -104,7 +104,7 @@ static inline void Syslog(const int level, const char *format, ...)
|
||||
#ifdef DEBUG
|
||||
#define Debug(level, fmt...) Syslog(level, fmt)
|
||||
#else
|
||||
#define Debug(level, fmt...) /* disabled */
|
||||
#define Debug(level, fmt...) /* disabled */
|
||||
#endif
|
||||
|
||||
#ifndef AV_NOPTS_VALUE
|
||||
@ -122,12 +122,11 @@ static inline const char *Timestamp2String(int64_t ts)
|
||||
static int idx;
|
||||
|
||||
if (ts == (int64_t) AV_NOPTS_VALUE) {
|
||||
return "--:--:--.---";
|
||||
return "--:--:--.---";
|
||||
}
|
||||
idx = (idx + 1) % 3;
|
||||
snprintf(buf[idx], sizeof(buf[idx]), "%2d:%02d:%02d.%03d",
|
||||
(int)(ts / (90 * 3600000)), (int)((ts / (90 * 60000)) % 60),
|
||||
(int)((ts / (90 * 1000)) % 60), (int)((ts / 90) % 1000));
|
||||
snprintf(buf[idx], sizeof(buf[idx]), "%2d:%02d:%02d.%03d", (int)(ts / (90 * 3600000)),
|
||||
(int)((ts / (90 * 60000)) % 60), (int)((ts / (90 * 1000)) % 60), (int)((ts / 90) % 1000));
|
||||
|
||||
return buf[idx];
|
||||
}
|
||||
@ -148,24 +147,25 @@ static inline uint32_t GetMsTicks(void)
|
||||
struct timeval tval;
|
||||
|
||||
if (gettimeofday(&tval, NULL) < 0) {
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
return (tval.tv_sec * 1000) + (tval.tv_usec / 1000);
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline uint64_t GetusTicks(void)
|
||||
{
|
||||
|
||||
|
||||
#ifdef CLOCK_MONOTONIC
|
||||
struct timespec tspec;
|
||||
|
||||
clock_gettime(CLOCK_MONOTONIC, &tspec);
|
||||
return (uint64_t) (tspec.tv_sec * 1000000) + (tspec.tv_nsec) ;
|
||||
return (uint64_t) (tspec.tv_sec * 1000000) + (tspec.tv_nsec);
|
||||
#else
|
||||
struct timeval tval;
|
||||
|
||||
if (gettimeofday(&tval, NULL) < 0) {
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
return (tval.tv_sec * 1000) + (tval.tv_usec / 1000);
|
||||
#endif
|
||||
|
647
openglosd.h
647
openglosd.h
@ -17,25 +17,21 @@
|
||||
#include FT_STROKER_H
|
||||
|
||||
#undef __FTERRORS_H__
|
||||
#define FT_ERRORDEF( e, v, s ) { e, s },
|
||||
#define FT_ERROR_START_LIST {
|
||||
#define FT_ERROR_END_LIST { 0, 0 } };
|
||||
const struct {
|
||||
int code;
|
||||
const char* message;
|
||||
#define FT_ERRORDEF( e, v, s ) { e, s },
|
||||
#define FT_ERROR_START_LIST {
|
||||
#define FT_ERROR_END_LIST { 0, 0 } };
|
||||
const struct
|
||||
{
|
||||
int code;
|
||||
const char *message;
|
||||
} FT_Errors[] =
|
||||
#include FT_ERRORS_H
|
||||
|
||||
|
||||
#include <memory>
|
||||
#include <queue>
|
||||
|
||||
#include <vdr/plugin.h>
|
||||
#include <vdr/osd.h>
|
||||
#include <vdr/thread.h>
|
||||
|
||||
#include "softhddev.h"
|
||||
|
||||
extern "C"
|
||||
{
|
||||
#include <stdint.h>
|
||||
@ -49,7 +45,8 @@ extern "C"
|
||||
|
||||
extern "C" pthread_mutex_t OSDMutex;
|
||||
|
||||
struct sOglImage {
|
||||
struct sOglImage
|
||||
{
|
||||
GLuint texture;
|
||||
GLint width;
|
||||
GLint height;
|
||||
@ -60,69 +57,97 @@ struct sOglImage {
|
||||
* Helpers
|
||||
****************************************************************************************/
|
||||
|
||||
void ConvertColor(const GLint &colARGB, glm::vec4 &col);
|
||||
void ConvertColor(const GLint & colARGB, glm::vec4 & col);
|
||||
|
||||
/****************************************************************************************
|
||||
* cShader
|
||||
****************************************************************************************/
|
||||
enum eShaderType {
|
||||
enum eShaderType
|
||||
{
|
||||
stRect,
|
||||
stTexture,
|
||||
stText,
|
||||
stCount
|
||||
};
|
||||
|
||||
class cShader {
|
||||
private:
|
||||
class cShader
|
||||
{
|
||||
private:
|
||||
eShaderType type;
|
||||
GLuint id;
|
||||
bool Compile(const char *vertexCode, const char *fragmentCode);
|
||||
bool CheckCompileErrors(GLuint object, bool program = false);
|
||||
public:
|
||||
cShader(void) {};
|
||||
virtual ~cShader(void) {};
|
||||
public:
|
||||
cShader(void)
|
||||
{
|
||||
};
|
||||
virtual ~ cShader(void)
|
||||
{
|
||||
};
|
||||
bool Load(eShaderType type);
|
||||
void Use(void);
|
||||
void SetFloat (const GLchar *name, GLfloat value);
|
||||
void SetInteger (const GLchar *name, GLint value);
|
||||
void SetVector2f (const GLchar *name, GLfloat x, GLfloat y);
|
||||
void SetVector3f (const GLchar *name, GLfloat x, GLfloat y, GLfloat z);
|
||||
void SetVector4f (const GLchar *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
void SetMatrix4 (const GLchar *name, const glm::mat4 &matrix);
|
||||
void SetFloat(const GLchar * name, GLfloat value);
|
||||
void SetInteger(const GLchar * name, GLint value);
|
||||
void SetVector2f(const GLchar * name, GLfloat x, GLfloat y);
|
||||
void SetVector3f(const GLchar * name, GLfloat x, GLfloat y, GLfloat z);
|
||||
void SetVector4f(const GLchar * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
void SetMatrix4(const GLchar * name, const glm::mat4 & matrix);
|
||||
};
|
||||
|
||||
/****************************************************************************************
|
||||
* cOglGlyph
|
||||
****************************************************************************************/
|
||||
class cOglGlyph : public cListObject {
|
||||
private:
|
||||
struct tKerning {
|
||||
public:
|
||||
tKerning(uint prevSym, GLfloat kerning = 0.0f) {
|
||||
this->prevSym = prevSym;
|
||||
this->kerning = kerning;
|
||||
}
|
||||
uint prevSym;
|
||||
GLfloat kerning;
|
||||
class cOglGlyph:public cListObject
|
||||
{
|
||||
private:
|
||||
struct tKerning
|
||||
{
|
||||
public:
|
||||
tKerning(uint prevSym, GLfloat kerning = 0.0f) {
|
||||
this->prevSym = prevSym;
|
||||
this->kerning = kerning;
|
||||
}
|
||||
uint prevSym;
|
||||
GLfloat kerning;
|
||||
};
|
||||
uint charCode;
|
||||
int bearingLeft;
|
||||
int bearingTop;
|
||||
int width;
|
||||
int height;
|
||||
int advanceX;
|
||||
cVector<tKerning> kerningCache;
|
||||
int advanceX;
|
||||
|
||||
cVector < tKerning > kerningCache;
|
||||
GLuint texture;
|
||||
void LoadTexture(FT_BitmapGlyph ftGlyph);
|
||||
public:
|
||||
|
||||
public:
|
||||
cOglGlyph(uint charCode, FT_BitmapGlyph ftGlyph);
|
||||
virtual ~cOglGlyph();
|
||||
uint CharCode(void) { return charCode; }
|
||||
int AdvanceX(void) { return advanceX; }
|
||||
int BearingLeft(void) const { return bearingLeft; }
|
||||
int BearingTop(void) const { return bearingTop; }
|
||||
int Width(void) const { return width; }
|
||||
int Height(void) const { return height; }
|
||||
virtual ~ cOglGlyph();
|
||||
uint CharCode(void)
|
||||
{
|
||||
return charCode;
|
||||
}
|
||||
int AdvanceX(void)
|
||||
{
|
||||
return advanceX;
|
||||
}
|
||||
int BearingLeft(void) const
|
||||
{
|
||||
return bearingLeft;
|
||||
}
|
||||
int BearingTop(void) const
|
||||
{
|
||||
return bearingTop;
|
||||
}
|
||||
int Width(void) const
|
||||
{
|
||||
return width;
|
||||
}
|
||||
int Height(void) const
|
||||
{
|
||||
return height;
|
||||
}
|
||||
int GetKerningCache(uint prevSym);
|
||||
void SetKerningCache(uint prevSym, int kerning);
|
||||
void BindTexture(void);
|
||||
@ -131,8 +156,9 @@ public:
|
||||
/****************************************************************************************
|
||||
* cOglFont
|
||||
****************************************************************************************/
|
||||
class cOglFont : public cListObject {
|
||||
private:
|
||||
class cOglFont:public cListObject
|
||||
{
|
||||
private:
|
||||
static bool initiated;
|
||||
cString name;
|
||||
int size;
|
||||
@ -140,41 +166,57 @@ private:
|
||||
int bottom;
|
||||
static FT_Library ftLib;
|
||||
FT_Face face;
|
||||
static cList<cOglFont> *fonts;
|
||||
mutable cList<cOglGlyph> glyphCache;
|
||||
cOglFont(const char *fontName, int charHeight);
|
||||
static cList < cOglFont > *fonts;
|
||||
mutable cList < cOglGlyph > glyphCache;
|
||||
cOglFont(const char *fontName, int charHeight);
|
||||
static void Init(void);
|
||||
public:
|
||||
virtual ~cOglFont(void);
|
||||
public:
|
||||
virtual ~ cOglFont(void);
|
||||
static cOglFont *Get(const char *name, int charHeight);
|
||||
static void Cleanup(void);
|
||||
const char *Name(void) { return *name; };
|
||||
int Size(void) { return size; };
|
||||
int Bottom(void) {return bottom; };
|
||||
int Height(void) {return height; };
|
||||
cOglGlyph* Glyph(uint charCode) const;
|
||||
int Kerning(cOglGlyph *glyph, uint prevSym) const;
|
||||
const char *Name(void)
|
||||
{
|
||||
return *name;
|
||||
};
|
||||
int Size(void)
|
||||
{
|
||||
return size;
|
||||
};
|
||||
int Bottom(void)
|
||||
{
|
||||
return bottom;
|
||||
};
|
||||
int Height(void)
|
||||
{
|
||||
return height;
|
||||
};
|
||||
cOglGlyph *Glyph(uint charCode) const;
|
||||
int Kerning(cOglGlyph * glyph, uint prevSym) const;
|
||||
};
|
||||
|
||||
/****************************************************************************************
|
||||
* cOglFb
|
||||
* Framebuffer Object - OpenGL part of a Pixmap
|
||||
****************************************************************************************/
|
||||
class cOglFb {
|
||||
protected:
|
||||
class cOglFb
|
||||
{
|
||||
protected:
|
||||
bool initiated;
|
||||
// GLuint fb;
|
||||
// GLuint texture;
|
||||
GLint width, height;
|
||||
GLint viewPortWidth, viewPortHeight;
|
||||
bool scrollable;
|
||||
public:
|
||||
GLuint fb;
|
||||
GLuint texture;
|
||||
|
||||
cOglFb(GLint width, GLint height, GLint viewPortWidth, GLint viewPortHeight);
|
||||
virtual ~cOglFb(void);
|
||||
bool Initiated(void) { return initiated; }
|
||||
public:
|
||||
GLuint fb;
|
||||
GLuint texture;
|
||||
|
||||
cOglFb(GLint width, GLint height, GLint viewPortWidth, GLint viewPortHeight);
|
||||
virtual ~ cOglFb(void);
|
||||
bool Initiated(void)
|
||||
{
|
||||
return initiated;
|
||||
}
|
||||
virtual bool Init(void);
|
||||
void Bind(void);
|
||||
void BindRead(void);
|
||||
@ -182,27 +224,43 @@ public:
|
||||
virtual void Unbind(void);
|
||||
bool BindTexture(void);
|
||||
void Blit(GLint destX1, GLint destY1, GLint destX2, GLint destY2);
|
||||
GLint Width(void) { return width; };
|
||||
GLint Height(void) { return height; };
|
||||
bool Scrollable(void) { return scrollable; };
|
||||
GLint ViewportWidth(void) { return viewPortWidth; };
|
||||
GLint ViewportHeight(void) { return viewPortHeight; };
|
||||
GLint Width(void)
|
||||
{
|
||||
return width;
|
||||
};
|
||||
GLint Height(void)
|
||||
{
|
||||
return height;
|
||||
};
|
||||
bool Scrollable(void)
|
||||
{
|
||||
return scrollable;
|
||||
};
|
||||
GLint ViewportWidth(void)
|
||||
{
|
||||
return viewPortWidth;
|
||||
};
|
||||
GLint ViewportHeight(void)
|
||||
{
|
||||
return viewPortHeight;
|
||||
};
|
||||
};
|
||||
|
||||
/****************************************************************************************
|
||||
* cOglOutputFb
|
||||
* Output Framebuffer Object - holds Vdpau Output Surface which is our "output framebuffer"
|
||||
****************************************************************************************/
|
||||
class cOglOutputFb : public cOglFb {
|
||||
protected:
|
||||
class cOglOutputFb:public cOglFb
|
||||
{
|
||||
protected:
|
||||
bool initiated;
|
||||
private:
|
||||
GLvdpauSurfaceNV surface;
|
||||
public:
|
||||
GLuint fb;
|
||||
GLuint texture;
|
||||
cOglOutputFb(GLint width, GLint height);
|
||||
virtual ~cOglOutputFb(void);
|
||||
private:
|
||||
GLvdpauSurfaceNV surface;
|
||||
public:
|
||||
GLuint fb;
|
||||
GLuint texture;
|
||||
cOglOutputFb(GLint width, GLint height);
|
||||
virtual ~ cOglOutputFb(void);
|
||||
virtual bool Init(void);
|
||||
virtual void BindWrite(void);
|
||||
virtual void Unbind(void);
|
||||
@ -212,7 +270,8 @@ public:
|
||||
* cOglVb
|
||||
* Vertex Buffer - OpenGl Vertices for the different drawing commands
|
||||
****************************************************************************************/
|
||||
enum eVertexBufferType {
|
||||
enum eVertexBufferType
|
||||
{
|
||||
vbRect,
|
||||
vbEllipse,
|
||||
vbSlope,
|
||||
@ -221,8 +280,9 @@ enum eVertexBufferType {
|
||||
vbCount
|
||||
};
|
||||
|
||||
class cOglVb {
|
||||
private:
|
||||
class cOglVb
|
||||
{
|
||||
private:
|
||||
eVertexBufferType type;
|
||||
eShaderType shader;
|
||||
GLuint vao;
|
||||
@ -231,9 +291,9 @@ private:
|
||||
int sizeVertex2;
|
||||
int numVertices;
|
||||
GLuint drawMode;
|
||||
public:
|
||||
cOglVb(int type);
|
||||
virtual ~cOglVb(void);
|
||||
public:
|
||||
cOglVb(int type);
|
||||
virtual ~ cOglVb(void);
|
||||
bool Init(void);
|
||||
void Bind(void);
|
||||
void Unbind(void);
|
||||
@ -243,184 +303,271 @@ public:
|
||||
void SetShaderColor(GLint color);
|
||||
void SetShaderAlpha(GLint alpha);
|
||||
void SetShaderProjectionMatrix(GLint width, GLint height);
|
||||
void SetVertexData(GLfloat *vertices, int count = 0);
|
||||
void SetVertexData(GLfloat * vertices, int count = 0);
|
||||
void DrawArrays(int count = 0);
|
||||
};
|
||||
|
||||
/****************************************************************************************
|
||||
* cOpenGLCmd
|
||||
****************************************************************************************/
|
||||
class cOglCmd {
|
||||
protected:
|
||||
cOglFb *fb;
|
||||
public:
|
||||
cOglCmd(cOglFb *fb) { this->fb = fb; };
|
||||
virtual ~cOglCmd(void) {};
|
||||
virtual const char* Description(void) = 0;
|
||||
class cOglCmd
|
||||
{
|
||||
protected:
|
||||
cOglFb * fb;
|
||||
public:
|
||||
cOglCmd(cOglFb * fb)
|
||||
{
|
||||
this->fb = fb;
|
||||
};
|
||||
virtual ~ cOglCmd(void)
|
||||
{
|
||||
};
|
||||
virtual const char *Description(void) = 0;
|
||||
virtual bool Execute(void) = 0;
|
||||
};
|
||||
|
||||
class cOglCmdInitOutputFb : public cOglCmd {
|
||||
private:
|
||||
cOglOutputFb *oFb;
|
||||
public:
|
||||
cOglCmdInitOutputFb(cOglOutputFb *oFb);
|
||||
virtual ~cOglCmdInitOutputFb(void) {};
|
||||
virtual const char* Description(void) { return "InitOutputFramebuffer"; }
|
||||
class cOglCmdInitOutputFb:public cOglCmd
|
||||
{
|
||||
private:
|
||||
cOglOutputFb * oFb;
|
||||
public:
|
||||
cOglCmdInitOutputFb(cOglOutputFb * oFb);
|
||||
virtual ~ cOglCmdInitOutputFb(void)
|
||||
{
|
||||
};
|
||||
virtual const char *Description(void)
|
||||
{
|
||||
return "InitOutputFramebuffer";
|
||||
}
|
||||
virtual bool Execute(void);
|
||||
};
|
||||
|
||||
class cOglCmdInitFb : public cOglCmd {
|
||||
private:
|
||||
cCondWait *wait;
|
||||
public:
|
||||
cOglCmdInitFb(cOglFb *fb, cCondWait *wait = NULL);
|
||||
virtual ~cOglCmdInitFb(void) {};
|
||||
virtual const char* Description(void) { return "InitFramebuffer"; }
|
||||
class cOglCmdInitFb:public cOglCmd
|
||||
{
|
||||
private:
|
||||
cCondWait * wait;
|
||||
public:
|
||||
cOglCmdInitFb(cOglFb * fb, cCondWait * wait = NULL);
|
||||
virtual ~ cOglCmdInitFb(void)
|
||||
{
|
||||
};
|
||||
virtual const char *Description(void)
|
||||
{
|
||||
return "InitFramebuffer";
|
||||
}
|
||||
virtual bool Execute(void);
|
||||
};
|
||||
|
||||
class cOglCmdDeleteFb : public cOglCmd {
|
||||
public:
|
||||
cOglCmdDeleteFb(cOglFb *fb);
|
||||
virtual ~cOglCmdDeleteFb(void) {};
|
||||
virtual const char* Description(void) { return "DeleteFramebuffer"; }
|
||||
class cOglCmdDeleteFb:public cOglCmd
|
||||
{
|
||||
public:
|
||||
cOglCmdDeleteFb(cOglFb * fb);
|
||||
virtual ~ cOglCmdDeleteFb(void)
|
||||
{
|
||||
};
|
||||
virtual const char *Description(void)
|
||||
{
|
||||
return "DeleteFramebuffer";
|
||||
}
|
||||
virtual bool Execute(void);
|
||||
};
|
||||
|
||||
class cOglCmdRenderFbToBufferFb : public cOglCmd {
|
||||
private:
|
||||
cOglFb *buffer;
|
||||
class cOglCmdRenderFbToBufferFb:public cOglCmd
|
||||
{
|
||||
private:
|
||||
cOglFb * buffer;
|
||||
GLfloat x, y;
|
||||
GLfloat drawPortX, drawPortY;
|
||||
GLint transparency;
|
||||
public:
|
||||
cOglCmdRenderFbToBufferFb(cOglFb *fb, cOglFb *buffer, GLint x, GLint y, GLint transparency, GLint drawPortX, GLint drawPortY);
|
||||
virtual ~cOglCmdRenderFbToBufferFb(void) {};
|
||||
virtual const char* Description(void) { return "Render Framebuffer to Buffer"; }
|
||||
public:
|
||||
cOglCmdRenderFbToBufferFb(cOglFb * fb, cOglFb * buffer, GLint x, GLint y, GLint transparency, GLint drawPortX,
|
||||
GLint drawPortY);
|
||||
virtual ~ cOglCmdRenderFbToBufferFb(void)
|
||||
{
|
||||
};
|
||||
virtual const char *Description(void)
|
||||
{
|
||||
return "Render Framebuffer to Buffer";
|
||||
}
|
||||
virtual bool Execute(void);
|
||||
};
|
||||
|
||||
class cOglCmdCopyBufferToOutputFb : public cOglCmd {
|
||||
private:
|
||||
cOglOutputFb *oFb;
|
||||
class cOglCmdCopyBufferToOutputFb:public cOglCmd
|
||||
{
|
||||
private:
|
||||
cOglOutputFb * oFb;
|
||||
GLint x, y;
|
||||
public:
|
||||
cOglCmdCopyBufferToOutputFb(cOglFb *fb, cOglOutputFb *oFb, GLint x, GLint y);
|
||||
virtual ~cOglCmdCopyBufferToOutputFb(void) {};
|
||||
virtual const char* Description(void) { return "Copy buffer to OutputFramebuffer"; }
|
||||
public:
|
||||
cOglCmdCopyBufferToOutputFb(cOglFb * fb, cOglOutputFb * oFb, GLint x, GLint y);
|
||||
virtual ~ cOglCmdCopyBufferToOutputFb(void)
|
||||
{
|
||||
};
|
||||
virtual const char *Description(void)
|
||||
{
|
||||
return "Copy buffer to OutputFramebuffer";
|
||||
}
|
||||
virtual bool Execute(void);
|
||||
};
|
||||
|
||||
class cOglCmdFill : public cOglCmd {
|
||||
private:
|
||||
class cOglCmdFill:public cOglCmd
|
||||
{
|
||||
private:
|
||||
GLint color;
|
||||
public:
|
||||
cOglCmdFill(cOglFb *fb, GLint color);
|
||||
virtual ~cOglCmdFill(void) {};
|
||||
virtual const char* Description(void) { return "Fill"; }
|
||||
public:
|
||||
cOglCmdFill(cOglFb * fb, GLint color);
|
||||
virtual ~ cOglCmdFill(void)
|
||||
{
|
||||
};
|
||||
virtual const char *Description(void)
|
||||
{
|
||||
return "Fill";
|
||||
}
|
||||
virtual bool Execute(void);
|
||||
};
|
||||
|
||||
class cOglCmdDrawRectangle : public cOglCmd {
|
||||
private:
|
||||
class cOglCmdDrawRectangle:public cOglCmd
|
||||
{
|
||||
private:
|
||||
GLint x, y;
|
||||
GLint width, height;
|
||||
GLint color;
|
||||
public:
|
||||
cOglCmdDrawRectangle(cOglFb *fb, GLint x, GLint y, GLint width, GLint height, GLint color);
|
||||
virtual ~cOglCmdDrawRectangle(void) {};
|
||||
virtual const char* Description(void) { return "DrawRectangle"; }
|
||||
public:
|
||||
cOglCmdDrawRectangle(cOglFb * fb, GLint x, GLint y, GLint width, GLint height, GLint color);
|
||||
virtual ~ cOglCmdDrawRectangle(void)
|
||||
{
|
||||
};
|
||||
virtual const char *Description(void)
|
||||
{
|
||||
return "DrawRectangle";
|
||||
}
|
||||
virtual bool Execute(void);
|
||||
};
|
||||
|
||||
class cOglCmdDrawEllipse : public cOglCmd {
|
||||
private:
|
||||
class cOglCmdDrawEllipse:public cOglCmd
|
||||
{
|
||||
private:
|
||||
GLint x, y;
|
||||
GLint width, height;
|
||||
GLint color;
|
||||
GLint quadrants;
|
||||
GLfloat *CreateVerticesFull(int &numVertices);
|
||||
GLfloat *CreateVerticesQuadrant(int &numVertices);
|
||||
GLfloat *CreateVerticesHalf(int &numVertices);
|
||||
public:
|
||||
cOglCmdDrawEllipse(cOglFb *fb, GLint x, GLint y, GLint width, GLint height, GLint color, GLint quadrants);
|
||||
virtual ~cOglCmdDrawEllipse(void) {};
|
||||
virtual const char* Description(void) { return "DrawEllipse"; }
|
||||
GLfloat *CreateVerticesHalf(int &numVertices);
|
||||
public:
|
||||
cOglCmdDrawEllipse(cOglFb * fb, GLint x, GLint y, GLint width, GLint height, GLint color, GLint quadrants);
|
||||
virtual ~ cOglCmdDrawEllipse(void)
|
||||
{
|
||||
};
|
||||
virtual const char *Description(void)
|
||||
{
|
||||
return "DrawEllipse";
|
||||
}
|
||||
virtual bool Execute(void);
|
||||
};
|
||||
|
||||
class cOglCmdDrawSlope : public cOglCmd {
|
||||
private:
|
||||
class cOglCmdDrawSlope:public cOglCmd
|
||||
{
|
||||
private:
|
||||
GLint x, y;
|
||||
GLint width, height;
|
||||
GLint color;
|
||||
GLint type;
|
||||
public:
|
||||
cOglCmdDrawSlope(cOglFb *fb, GLint x, GLint y, GLint width, GLint height, GLint color, GLint type);
|
||||
virtual ~cOglCmdDrawSlope(void) {};
|
||||
virtual const char* Description(void) { return "DrawSlope"; }
|
||||
public:
|
||||
cOglCmdDrawSlope(cOglFb * fb, GLint x, GLint y, GLint width, GLint height, GLint color, GLint type);
|
||||
virtual ~ cOglCmdDrawSlope(void)
|
||||
{
|
||||
};
|
||||
virtual const char *Description(void)
|
||||
{
|
||||
return "DrawSlope";
|
||||
}
|
||||
virtual bool Execute(void);
|
||||
};
|
||||
|
||||
class cOglCmdDrawText : public cOglCmd {
|
||||
private:
|
||||
class cOglCmdDrawText:public cOglCmd
|
||||
{
|
||||
private:
|
||||
GLint x, y;
|
||||
GLint limitX;
|
||||
GLint colorText;
|
||||
cString fontName;
|
||||
int fontSize;
|
||||
unsigned int *symbols;
|
||||
public:
|
||||
cOglCmdDrawText(cOglFb *fb, GLint x, GLint y, unsigned int *symbols, GLint limitX, const char *name, int fontSize, tColor colorText);
|
||||
virtual ~cOglCmdDrawText(void);
|
||||
virtual const char* Description(void) { return "DrawText"; }
|
||||
public:
|
||||
cOglCmdDrawText(cOglFb * fb, GLint x, GLint y, unsigned int *symbols, GLint limitX, const char *name,
|
||||
int fontSize, tColor colorText);
|
||||
virtual ~ cOglCmdDrawText(void);
|
||||
virtual const char *Description(void)
|
||||
{
|
||||
return "DrawText";
|
||||
}
|
||||
virtual bool Execute(void);
|
||||
};
|
||||
|
||||
class cOglCmdDrawImage : public cOglCmd {
|
||||
private:
|
||||
tColor *argb;
|
||||
class cOglCmdDrawImage:public cOglCmd
|
||||
{
|
||||
private:
|
||||
tColor * argb;
|
||||
GLint x, y, width, height;
|
||||
bool overlay;
|
||||
GLfloat scaleX, scaleY;
|
||||
public:
|
||||
cOglCmdDrawImage(cOglFb *fb, tColor *argb, GLint width, GLint height, GLint x, GLint y, bool overlay = true, double scaleX = 1.0f, double scaleY = 1.0f);
|
||||
virtual ~cOglCmdDrawImage(void);
|
||||
virtual const char* Description(void) { return "Draw Image"; }
|
||||
public:
|
||||
cOglCmdDrawImage(cOglFb * fb, tColor * argb, GLint width, GLint height, GLint x, GLint y, bool overlay =
|
||||
true, double scaleX = 1.0f, double scaleY = 1.0f);
|
||||
virtual ~ cOglCmdDrawImage(void);
|
||||
virtual const char *Description(void)
|
||||
{
|
||||
return "Draw Image";
|
||||
}
|
||||
virtual bool Execute(void);
|
||||
};
|
||||
|
||||
class cOglCmdDrawTexture : public cOglCmd {
|
||||
private:
|
||||
sOglImage *imageRef;
|
||||
class cOglCmdDrawTexture:public cOglCmd
|
||||
{
|
||||
private:
|
||||
sOglImage * imageRef;
|
||||
GLint x, y;
|
||||
public:
|
||||
cOglCmdDrawTexture(cOglFb *fb, sOglImage *imageRef, GLint x, GLint y);
|
||||
virtual ~cOglCmdDrawTexture(void) {};
|
||||
virtual const char* Description(void) { return "Draw Texture"; }
|
||||
public:
|
||||
cOglCmdDrawTexture(cOglFb * fb, sOglImage * imageRef, GLint x, GLint y);
|
||||
virtual ~ cOglCmdDrawTexture(void)
|
||||
{
|
||||
};
|
||||
virtual const char *Description(void)
|
||||
{
|
||||
return "Draw Texture";
|
||||
}
|
||||
virtual bool Execute(void);
|
||||
};
|
||||
|
||||
class cOglCmdStoreImage : public cOglCmd {
|
||||
private:
|
||||
sOglImage *imageRef;
|
||||
class cOglCmdStoreImage:public cOglCmd
|
||||
{
|
||||
private:
|
||||
sOglImage * imageRef;
|
||||
tColor *data;
|
||||
public:
|
||||
cOglCmdStoreImage(sOglImage *imageRef, tColor *argb);
|
||||
virtual ~cOglCmdStoreImage(void);
|
||||
virtual const char* Description(void) { return "Store Image"; }
|
||||
public:
|
||||
cOglCmdStoreImage(sOglImage * imageRef, tColor * argb);
|
||||
virtual ~ cOglCmdStoreImage(void);
|
||||
virtual const char *Description(void)
|
||||
{
|
||||
return "Store Image";
|
||||
}
|
||||
virtual bool Execute(void);
|
||||
};
|
||||
|
||||
class cOglCmdDropImage : public cOglCmd {
|
||||
private:
|
||||
sOglImage *imageRef;
|
||||
class cOglCmdDropImage:public cOglCmd
|
||||
{
|
||||
private:
|
||||
sOglImage * imageRef;
|
||||
cCondWait *wait;
|
||||
public:
|
||||
cOglCmdDropImage(sOglImage *imageRef, cCondWait *wait);
|
||||
virtual ~cOglCmdDropImage(void) {};
|
||||
virtual const char* Description(void) { return "Drop Image"; }
|
||||
public:
|
||||
cOglCmdDropImage(sOglImage * imageRef, cCondWait * wait);
|
||||
virtual ~ cOglCmdDropImage(void)
|
||||
{
|
||||
};
|
||||
virtual const char *Description(void)
|
||||
{
|
||||
return "Drop Image";
|
||||
}
|
||||
virtual bool Execute(void);
|
||||
};
|
||||
|
||||
@ -430,12 +577,13 @@ public:
|
||||
#define OGL_MAX_OSDIMAGES 256
|
||||
#define OGL_CMDQUEUE_SIZE 100
|
||||
|
||||
class cOglThread : public cThread {
|
||||
private:
|
||||
cCondWait *startWait;
|
||||
class cOglThread:public cThread
|
||||
{
|
||||
private:
|
||||
cCondWait * startWait;
|
||||
cCondWait *wait;
|
||||
bool stalled;
|
||||
std::queue<cOglCmd*> commands;
|
||||
std::queue < cOglCmd * >commands;
|
||||
GLint maxTextureSize;
|
||||
sOglImage imageCache[OGL_MAX_OSDIMAGES];
|
||||
long memCached;
|
||||
@ -449,73 +597,96 @@ private:
|
||||
void Cleanup(void);
|
||||
int GetFreeSlot(void);
|
||||
void ClearSlot(int slot);
|
||||
protected:
|
||||
virtual void Action(void);
|
||||
public:
|
||||
cOglThread(cCondWait *startWait, int maxCacheSize);
|
||||
virtual ~cOglThread();
|
||||
protected:
|
||||
virtual void Action(void);
|
||||
public:
|
||||
cOglThread(cCondWait * startWait, int maxCacheSize);
|
||||
virtual ~ cOglThread();
|
||||
void Stop(void);
|
||||
void DoCmd(cOglCmd* cmd);
|
||||
int StoreImage(const cImage &image);
|
||||
void DoCmd(cOglCmd * cmd);
|
||||
int StoreImage(const cImage & image);
|
||||
void DropImageData(int imageHandle);
|
||||
sOglImage *GetImageRef(int slot);
|
||||
int MaxTextureSize(void) { return maxTextureSize; };
|
||||
int MaxTextureSize(void)
|
||||
{
|
||||
return maxTextureSize;
|
||||
};
|
||||
};
|
||||
|
||||
/****************************************************************************************
|
||||
* cOglPixmap
|
||||
****************************************************************************************/
|
||||
class cOglPixmap : public cPixmap {
|
||||
private:
|
||||
cOglFb *fb;
|
||||
std::shared_ptr<cOglThread> oglThread;
|
||||
class cOglPixmap:public cPixmap
|
||||
{
|
||||
private:
|
||||
cOglFb * fb;
|
||||
std::shared_ptr < cOglThread > oglThread;
|
||||
bool dirty;
|
||||
public:
|
||||
cOglPixmap(std::shared_ptr<cOglThread> oglThread, int Layer, const cRect &ViewPort, const cRect &DrawPort = cRect::Null);
|
||||
virtual ~cOglPixmap(void);
|
||||
cOglFb *Fb(void) { return fb; };
|
||||
int X(void) { return ViewPort().X(); };
|
||||
int Y(void) { return ViewPort().Y(); };
|
||||
virtual bool IsDirty(void) { return dirty; }
|
||||
virtual void SetDirty(bool dirty = true) { this->dirty = dirty; }
|
||||
public:
|
||||
cOglPixmap(std::shared_ptr < cOglThread > oglThread, int Layer, const cRect & ViewPort, const cRect & DrawPort =
|
||||
cRect::Null);
|
||||
virtual ~ cOglPixmap(void);
|
||||
cOglFb *Fb(void)
|
||||
{
|
||||
return fb;
|
||||
};
|
||||
int X(void)
|
||||
{
|
||||
return ViewPort().X();
|
||||
};
|
||||
int Y(void)
|
||||
{
|
||||
return ViewPort().Y();
|
||||
};
|
||||
virtual bool IsDirty(void)
|
||||
{
|
||||
return dirty;
|
||||
}
|
||||
virtual void SetDirty(bool dirty = true) {
|
||||
this->dirty = dirty;
|
||||
}
|
||||
virtual void SetAlpha(int Alpha);
|
||||
virtual void SetTile(bool Tile);
|
||||
virtual void SetViewPort(const cRect &Rect);
|
||||
virtual void SetDrawPortPoint(const cPoint &Point, bool Dirty = true);
|
||||
virtual void SetViewPort(const cRect & Rect);
|
||||
virtual void SetDrawPortPoint(const cPoint & Point, bool Dirty = true);
|
||||
virtual void Clear(void);
|
||||
virtual void Fill(tColor Color);
|
||||
virtual void DrawImage(const cPoint &Point, const cImage &Image);
|
||||
virtual void DrawImage(const cPoint &Point, int ImageHandle);
|
||||
virtual void DrawPixel(const cPoint &Point, tColor Color);
|
||||
virtual void DrawBitmap(const cPoint &Point, const cBitmap &Bitmap, tColor ColorFg = 0, tColor ColorBg = 0, bool Overlay = false);
|
||||
virtual void DrawText(const cPoint &Point, const char *s, tColor ColorFg, tColor ColorBg, const cFont *Font, int Width = 0, int Height = 0, int Alignment = taDefault);
|
||||
virtual void DrawRectangle(const cRect &Rect, tColor Color);
|
||||
virtual void DrawEllipse(const cRect &Rect, tColor Color, int Quadrants = 0);
|
||||
virtual void DrawSlope(const cRect &Rect, tColor Color, int Type);
|
||||
virtual void Render(const cPixmap *Pixmap, const cRect &Source, const cPoint &Dest);
|
||||
virtual void Copy(const cPixmap *Pixmap, const cRect &Source, const cPoint &Dest);
|
||||
virtual void Scroll(const cPoint &Dest, const cRect &Source = cRect::Null);
|
||||
virtual void Pan(const cPoint &Dest, const cRect &Source = cRect::Null);
|
||||
virtual void DrawImage(const cPoint & Point, const cImage & Image);
|
||||
virtual void DrawImage(const cPoint & Point, int ImageHandle);
|
||||
virtual void DrawPixel(const cPoint & Point, tColor Color);
|
||||
virtual void DrawBitmap(const cPoint & Point, const cBitmap & Bitmap, tColor ColorFg = 0, tColor ColorBg =
|
||||
0, bool Overlay = false);
|
||||
virtual void DrawText(const cPoint & Point, const char *s, tColor ColorFg, tColor ColorBg, const cFont * Font,
|
||||
int Width = 0, int Height = 0, int Alignment = taDefault);
|
||||
virtual void DrawRectangle(const cRect & Rect, tColor Color);
|
||||
virtual void DrawEllipse(const cRect & Rect, tColor Color, int Quadrants = 0);
|
||||
virtual void DrawSlope(const cRect & Rect, tColor Color, int Type);
|
||||
virtual void Render(const cPixmap * Pixmap, const cRect & Source, const cPoint & Dest);
|
||||
virtual void Copy(const cPixmap * Pixmap, const cRect & Source, const cPoint & Dest);
|
||||
virtual void Scroll(const cPoint & Dest, const cRect & Source = cRect::Null);
|
||||
virtual void Pan(const cPoint & Dest, const cRect & Source = cRect::Null);
|
||||
};
|
||||
|
||||
/******************************************************************************
|
||||
* cOglOsd
|
||||
******************************************************************************/
|
||||
class cOglOsd : public cOsd {
|
||||
private:
|
||||
cOglFb *bFb;
|
||||
std::shared_ptr<cOglThread> oglThread;
|
||||
cVector<cOglPixmap *> oglPixmaps;
|
||||
class cOglOsd:public cOsd
|
||||
{
|
||||
private:
|
||||
cOglFb * bFb;
|
||||
std::shared_ptr < cOglThread > oglThread;
|
||||
cVector < cOglPixmap * >oglPixmaps;
|
||||
bool isSubtitleOsd;
|
||||
protected:
|
||||
public:
|
||||
cOglOsd(int Left, int Top, uint Level, std::shared_ptr<cOglThread> oglThread);
|
||||
virtual ~cOglOsd();
|
||||
virtual eOsdError SetAreas(const tArea *Areas, int NumAreas);
|
||||
virtual cPixmap *CreatePixmap(int Layer, const cRect &ViewPort, const cRect &DrawPort = cRect::Null);
|
||||
virtual void DestroyPixmap(cPixmap *Pixmap);
|
||||
protected:
|
||||
public:
|
||||
cOglOsd(int Left, int Top, uint Level, std::shared_ptr < cOglThread > oglThread);
|
||||
virtual ~ cOglOsd();
|
||||
virtual eOsdError SetAreas(const tArea * Areas, int NumAreas);
|
||||
virtual cPixmap *CreatePixmap(int Layer, const cRect & ViewPort, const cRect & DrawPort = cRect::Null);
|
||||
virtual void DestroyPixmap(cPixmap * Pixmap);
|
||||
virtual void Flush(void);
|
||||
virtual void DrawScaledBitmap(int x, int y, const cBitmap &Bitmap, double FactorX, double FactorY, bool AntiAlias = false);
|
||||
virtual void DrawScaledBitmap(int x, int y, const cBitmap & Bitmap, double FactorX, double FactorY,
|
||||
bool AntiAlias = false);
|
||||
static cOglOutputFb *oFb;
|
||||
};
|
||||
|
||||
|
37
po/de_DE.po
37
po/de_DE.po
@ -7,7 +7,7 @@ msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: VDR \n"
|
||||
"Report-Msgid-Bugs-To: <see README>\n"
|
||||
"POT-Creation-Date: 2019-10-04 14:23+0200\n"
|
||||
"POT-Creation-Date: 2019-10-26 18:41+0200\n"
|
||||
"PO-Revision-Date: blabla\n"
|
||||
"Last-Translator: blabla\n"
|
||||
"Language-Team: blabla\n"
|
||||
@ -792,7 +792,13 @@ msgstr ""
|
||||
msgid "[softhddev] ready%s\n"
|
||||
msgstr ""
|
||||
|
||||
msgid "video/egl: GlxSetupWindow can't make egl context current\n"
|
||||
msgid "video: can't lock thread\n"
|
||||
msgstr ""
|
||||
|
||||
msgid "video: can't unlock thread\n"
|
||||
msgstr ""
|
||||
|
||||
msgid "video/egl: GlxSetupWindow can't make egl/glx context current\n"
|
||||
msgstr ""
|
||||
|
||||
msgid "video/glx: no v-sync\n"
|
||||
@ -891,21 +897,6 @@ msgstr ""
|
||||
msgid "Failed rendering frame!\n"
|
||||
msgstr ""
|
||||
|
||||
#, c-format
|
||||
msgid "video/vdpau: can't get video surface parameters: %s\n"
|
||||
msgstr ""
|
||||
|
||||
msgid "video/vdpau: out of memory\n"
|
||||
msgstr ""
|
||||
|
||||
#, c-format
|
||||
msgid "video/vdpau: unsupported chroma type %d\n"
|
||||
msgstr ""
|
||||
|
||||
#, c-format
|
||||
msgid "video/vdpau: can't get video surface bits: %s\n"
|
||||
msgstr ""
|
||||
|
||||
#, c-format
|
||||
msgid "video/vdpau: output buffer full, dropping frame (%d/%d)\n"
|
||||
msgstr ""
|
||||
@ -924,9 +915,6 @@ msgstr ""
|
||||
msgid "video: decoder buffer empty, duping frame (%d/%d) %d v-buf\n"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed creating vulkan swapchain!"
|
||||
msgstr ""
|
||||
|
||||
msgid "video: fatal i/o error\n"
|
||||
msgstr ""
|
||||
|
||||
@ -934,12 +922,6 @@ msgstr ""
|
||||
msgid "video/event: No symbol for %d\n"
|
||||
msgstr ""
|
||||
|
||||
msgid "video: can't lock thread\n"
|
||||
msgstr ""
|
||||
|
||||
msgid "video: can't unlock thread\n"
|
||||
msgstr ""
|
||||
|
||||
msgid "Cant get memory for PLACEBO struct"
|
||||
msgstr ""
|
||||
|
||||
@ -952,6 +934,9 @@ msgstr ""
|
||||
msgid "Failed to create Vulkan Device"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed creating vulkan swapchain!"
|
||||
msgstr ""
|
||||
|
||||
msgid "Failed initializing libplacebo renderer\n"
|
||||
msgstr ""
|
||||
|
||||
|
180
ringbuffer.c
180
ringbuffer.c
@ -1,29 +1,29 @@
|
||||
///
|
||||
/// @file ringbuffer.c @brief Ringbuffer module
|
||||
/// @file ringbuffer.c @brief Ringbuffer module
|
||||
///
|
||||
/// Copyright (c) 2009, 2011, 2014 by Johns. All Rights Reserved.
|
||||
/// Copyright (c) 2009, 2011, 2014 by Johns. All Rights Reserved.
|
||||
///
|
||||
/// Contributor(s):
|
||||
/// Contributor(s):
|
||||
///
|
||||
/// License: AGPLv3
|
||||
/// License: AGPLv3
|
||||
///
|
||||
/// This program is free software: you can redistribute it and/or modify
|
||||
/// it under the terms of the GNU Affero General Public License as
|
||||
/// published by the Free Software Foundation, either version 3 of the
|
||||
/// License.
|
||||
/// This program is free software: you can redistribute it and/or modify
|
||||
/// it under the terms of the GNU Affero General Public License as
|
||||
/// published by the Free Software Foundation, either version 3 of the
|
||||
/// License.
|
||||
///
|
||||
/// This program is distributed in the hope that it will be useful,
|
||||
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
/// GNU Affero General Public License for more details.
|
||||
/// This program is distributed in the hope that it will be useful,
|
||||
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
/// GNU Affero General Public License for more details.
|
||||
///
|
||||
/// $Id: c9497b197ce7e7a6ba397944edc7ccb161152efd $
|
||||
/// $Id: c9497b197ce7e7a6ba397944edc7ccb161152efd $
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
///
|
||||
/// @defgroup Ringbuffer The ring buffer module.
|
||||
/// @defgroup Ringbuffer The ring buffer module.
|
||||
///
|
||||
/// Lock free ring buffer with only one writer and one reader.
|
||||
/// Lock free ring buffer with only one writer and one reader.
|
||||
///
|
||||
|
||||
#include <stdio.h>
|
||||
@ -36,15 +36,15 @@
|
||||
/// ring buffer structure
|
||||
struct _ring_buffer_
|
||||
{
|
||||
char *Buffer; ///< ring buffer data
|
||||
const char *BufferEnd; ///< end of buffer
|
||||
size_t Size; ///< bytes in buffer (for faster calc)
|
||||
char *Buffer; ///< ring buffer data
|
||||
const char *BufferEnd; ///< end of buffer
|
||||
size_t Size; ///< bytes in buffer (for faster calc)
|
||||
|
||||
const char *ReadPointer; ///< only used by reader
|
||||
char *WritePointer; ///< only used by writer
|
||||
const char *ReadPointer; ///< only used by reader
|
||||
char *WritePointer; ///< only used by writer
|
||||
|
||||
/// The only thing modified by both
|
||||
atomic_t Filled; ///< how many of the buffer is used
|
||||
atomic_t Filled; ///< how many of the buffer is used
|
||||
};
|
||||
|
||||
/**
|
||||
@ -71,12 +71,12 @@ RingBuffer *RingBufferNew(size_t size)
|
||||
{
|
||||
RingBuffer *rb;
|
||||
|
||||
if (!(rb = malloc(sizeof(*rb)))) { // allocate structure
|
||||
return rb;
|
||||
if (!(rb = malloc(sizeof(*rb)))) { // allocate structure
|
||||
return rb;
|
||||
}
|
||||
if (!(rb->Buffer = malloc(size))) { // allocate buffer
|
||||
free(rb);
|
||||
return NULL;
|
||||
if (!(rb->Buffer = malloc(size))) { // allocate buffer
|
||||
free(rb);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
rb->Size = size;
|
||||
@ -108,25 +108,25 @@ size_t RingBufferWriteAdvance(RingBuffer * rb, size_t cnt)
|
||||
size_t n;
|
||||
|
||||
n = rb->Size - atomic_read(&rb->Filled);
|
||||
if (cnt > n) { // not enough space
|
||||
cnt = n;
|
||||
if (cnt > n) { // not enough space
|
||||
cnt = n;
|
||||
}
|
||||
//
|
||||
// Hitting end of buffer?
|
||||
// Hitting end of buffer?
|
||||
//
|
||||
n = rb->BufferEnd - rb->WritePointer;
|
||||
if (n > cnt) { // don't cross the end
|
||||
rb->WritePointer += cnt;
|
||||
} else { // reached or cross the end
|
||||
rb->WritePointer = rb->Buffer;
|
||||
if (n < cnt) {
|
||||
n = cnt - n;
|
||||
rb->WritePointer += n;
|
||||
}
|
||||
if (n > cnt) { // don't cross the end
|
||||
rb->WritePointer += cnt;
|
||||
} else { // reached or cross the end
|
||||
rb->WritePointer = rb->Buffer;
|
||||
if (n < cnt) {
|
||||
n = cnt - n;
|
||||
rb->WritePointer += n;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Only atomic modification!
|
||||
// Only atomic modification!
|
||||
//
|
||||
atomic_add(cnt, &rb->Filled);
|
||||
return cnt;
|
||||
@ -147,29 +147,29 @@ size_t RingBufferWrite(RingBuffer * rb, const void *buf, size_t cnt)
|
||||
size_t n;
|
||||
|
||||
n = rb->Size - atomic_read(&rb->Filled);
|
||||
if (cnt > n) { // not enough space
|
||||
cnt = n;
|
||||
if (cnt > n) { // not enough space
|
||||
cnt = n;
|
||||
}
|
||||
//
|
||||
// Hitting end of buffer?
|
||||
// Hitting end of buffer?
|
||||
//
|
||||
n = rb->BufferEnd - rb->WritePointer;
|
||||
if (n > cnt) { // don't cross the end
|
||||
memcpy(rb->WritePointer, buf, cnt);
|
||||
rb->WritePointer += cnt;
|
||||
} else { // reached or cross the end
|
||||
memcpy(rb->WritePointer, buf, n);
|
||||
rb->WritePointer = rb->Buffer;
|
||||
if (n < cnt) {
|
||||
buf += n;
|
||||
n = cnt - n;
|
||||
memcpy(rb->WritePointer, buf, n);
|
||||
rb->WritePointer += n;
|
||||
}
|
||||
if (n > cnt) { // don't cross the end
|
||||
memcpy(rb->WritePointer, buf, cnt);
|
||||
rb->WritePointer += cnt;
|
||||
} else { // reached or cross the end
|
||||
memcpy(rb->WritePointer, buf, n);
|
||||
rb->WritePointer = rb->Buffer;
|
||||
if (n < cnt) {
|
||||
buf += n;
|
||||
n = cnt - n;
|
||||
memcpy(rb->WritePointer, buf, n);
|
||||
rb->WritePointer += n;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Only atomic modification!
|
||||
// Only atomic modification!
|
||||
//
|
||||
atomic_add(cnt, &rb->Filled);
|
||||
return cnt;
|
||||
@ -189,17 +189,17 @@ size_t RingBufferGetWritePointer(RingBuffer * rb, void **wp)
|
||||
size_t n;
|
||||
size_t cnt;
|
||||
|
||||
// Total free bytes available in ring buffer
|
||||
// Total free bytes available in ring buffer
|
||||
cnt = rb->Size - atomic_read(&rb->Filled);
|
||||
|
||||
*wp = rb->WritePointer;
|
||||
|
||||
//
|
||||
// Hitting end of buffer?
|
||||
// Hitting end of buffer?
|
||||
//
|
||||
n = rb->BufferEnd - rb->WritePointer;
|
||||
if (n <= cnt) { // reached or cross the end
|
||||
return n;
|
||||
if (n <= cnt) { // reached or cross the end
|
||||
return n;
|
||||
}
|
||||
return cnt;
|
||||
}
|
||||
@ -217,25 +217,25 @@ size_t RingBufferReadAdvance(RingBuffer * rb, size_t cnt)
|
||||
size_t n;
|
||||
|
||||
n = atomic_read(&rb->Filled);
|
||||
if (cnt > n) { // not enough filled
|
||||
cnt = n;
|
||||
if (cnt > n) { // not enough filled
|
||||
cnt = n;
|
||||
}
|
||||
//
|
||||
// Hitting end of buffer?
|
||||
// Hitting end of buffer?
|
||||
//
|
||||
n = rb->BufferEnd - rb->ReadPointer;
|
||||
if (n > cnt) { // don't cross the end
|
||||
rb->ReadPointer += cnt;
|
||||
} else { // reached or cross the end
|
||||
rb->ReadPointer = rb->Buffer;
|
||||
if (n < cnt) {
|
||||
n = cnt - n;
|
||||
rb->ReadPointer += n;
|
||||
}
|
||||
if (n > cnt) { // don't cross the end
|
||||
rb->ReadPointer += cnt;
|
||||
} else { // reached or cross the end
|
||||
rb->ReadPointer = rb->Buffer;
|
||||
if (n < cnt) {
|
||||
n = cnt - n;
|
||||
rb->ReadPointer += n;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Only atomic modification!
|
||||
// Only atomic modification!
|
||||
//
|
||||
atomic_sub(cnt, &rb->Filled);
|
||||
return cnt;
|
||||
@ -255,29 +255,29 @@ size_t RingBufferRead(RingBuffer * rb, void *buf, size_t cnt)
|
||||
size_t n;
|
||||
|
||||
n = atomic_read(&rb->Filled);
|
||||
if (cnt > n) { // not enough filled
|
||||
cnt = n;
|
||||
if (cnt > n) { // not enough filled
|
||||
cnt = n;
|
||||
}
|
||||
//
|
||||
// Hitting end of buffer?
|
||||
// Hitting end of buffer?
|
||||
//
|
||||
n = rb->BufferEnd - rb->ReadPointer;
|
||||
if (n > cnt) { // don't cross the end
|
||||
memcpy(buf, rb->ReadPointer, cnt);
|
||||
rb->ReadPointer += cnt;
|
||||
} else { // reached or cross the end
|
||||
memcpy(buf, rb->ReadPointer, n);
|
||||
rb->ReadPointer = rb->Buffer;
|
||||
if (n < cnt) {
|
||||
buf += n;
|
||||
n = cnt - n;
|
||||
memcpy(buf, rb->ReadPointer, n);
|
||||
rb->ReadPointer += n;
|
||||
}
|
||||
if (n > cnt) { // don't cross the end
|
||||
memcpy(buf, rb->ReadPointer, cnt);
|
||||
rb->ReadPointer += cnt;
|
||||
} else { // reached or cross the end
|
||||
memcpy(buf, rb->ReadPointer, n);
|
||||
rb->ReadPointer = rb->Buffer;
|
||||
if (n < cnt) {
|
||||
buf += n;
|
||||
n = cnt - n;
|
||||
memcpy(buf, rb->ReadPointer, n);
|
||||
rb->ReadPointer += n;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Only atomic modification!
|
||||
// Only atomic modification!
|
||||
//
|
||||
atomic_sub(cnt, &rb->Filled);
|
||||
return cnt;
|
||||
@ -297,17 +297,17 @@ size_t RingBufferGetReadPointer(RingBuffer * rb, const void **rp)
|
||||
size_t n;
|
||||
size_t cnt;
|
||||
|
||||
// Total used bytes in ring buffer
|
||||
// Total used bytes in ring buffer
|
||||
cnt = atomic_read(&rb->Filled);
|
||||
|
||||
*rp = rb->ReadPointer;
|
||||
|
||||
//
|
||||
// Hitting end of buffer?
|
||||
// Hitting end of buffer?
|
||||
//
|
||||
n = rb->BufferEnd - rb->ReadPointer;
|
||||
if (n <= cnt) { // reached or cross the end
|
||||
return n;
|
||||
if (n <= cnt) { // reached or cross the end
|
||||
return n;
|
||||
}
|
||||
return cnt;
|
||||
}
|
||||
|
26
ringbuffer.h
26
ringbuffer.h
@ -1,23 +1,23 @@
|
||||
///
|
||||
/// @file ringbuffer.h @brief Ringbuffer module header file
|
||||
/// @file ringbuffer.h @brief Ringbuffer module header file
|
||||
///
|
||||
/// Copyright (c) 2009, 2011 by Johns. All Rights Reserved.
|
||||
/// Copyright (c) 2009, 2011 by Johns. All Rights Reserved.
|
||||
///
|
||||
/// Contributor(s):
|
||||
/// Contributor(s):
|
||||
///
|
||||
/// License: AGPLv3
|
||||
/// License: AGPLv3
|
||||
///
|
||||
/// This program is free software: you can redistribute it and/or modify
|
||||
/// it under the terms of the GNU Affero General Public License as
|
||||
/// published by the Free Software Foundation, either version 3 of the
|
||||
/// License.
|
||||
/// This program is free software: you can redistribute it and/or modify
|
||||
/// it under the terms of the GNU Affero General Public License as
|
||||
/// published by the Free Software Foundation, either version 3 of the
|
||||
/// License.
|
||||
///
|
||||
/// This program is distributed in the hope that it will be useful,
|
||||
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
/// GNU Affero General Public License for more details.
|
||||
/// This program is distributed in the hope that it will be useful,
|
||||
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
/// GNU Affero General Public License for more details.
|
||||
///
|
||||
/// $Id: 8a2b4c171f1024afb8b8a7a7add631b7ebe2d45e $
|
||||
/// $Id: 8a2b4c171f1024afb8b8a7a7add631b7ebe2d45e $
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/// @addtogroup Ringbuffer
|
||||
|
932
shaders.h
932
shaders.h
@ -1,465 +1,467 @@
|
||||
|
||||
// shader
|
||||
#ifdef CUVID
|
||||
char vertex_osd[] = {"\
|
||||
#version 330\n\
|
||||
in vec2 vertex_position;\n\
|
||||
in vec2 vertex_texcoord0;\n\
|
||||
out vec2 texcoord0;\n\
|
||||
void main() {\n\
|
||||
gl_Position = vec4(vertex_position, 1.0, 1.0);\n\
|
||||
texcoord0 = vertex_texcoord0;\n\
|
||||
}\n"};
|
||||
|
||||
char fragment_osd[] = {"\
|
||||
#version 330\n\
|
||||
#define texture1D texture\n\
|
||||
precision mediump float; \
|
||||
layout(location = 0) out vec4 out_color;\n\
|
||||
in vec2 texcoord0;\n\
|
||||
uniform sampler2D texture0;\n\
|
||||
void main() {\n\
|
||||
vec4 color; \n\
|
||||
color = vec4(texture(texture0, texcoord0));\n\
|
||||
out_color = color;\n\
|
||||
}\n"};
|
||||
|
||||
char vertex[] = {"\
|
||||
#version 310 es\n\
|
||||
in vec2 vertex_position;\n\
|
||||
in vec2 vertex_texcoord0;\n\
|
||||
out vec2 texcoord0;\n\
|
||||
in vec2 vertex_texcoord1;\n\
|
||||
out vec2 texcoord1;\n\
|
||||
void main() {\n\
|
||||
gl_Position = vec4(vertex_position, 1.0, 1.0);\n\
|
||||
texcoord0 = vertex_texcoord0;\n\
|
||||
texcoord1 = vertex_texcoord1;\n\
|
||||
}\n"};
|
||||
|
||||
char fragment[] = {"\
|
||||
#version 310 es\n\
|
||||
#define texture1D texture\n\
|
||||
#define texture3D texture\n\
|
||||
precision mediump float; \
|
||||
layout(location = 0) out vec4 out_color;\n\
|
||||
in vec2 texcoord0;\n\
|
||||
in vec2 texcoord1;\n\
|
||||
uniform mat3 colormatrix;\n\
|
||||
uniform vec3 colormatrix_c;\n\
|
||||
uniform sampler2D texture0;\n\
|
||||
uniform sampler2D texture1;\n\
|
||||
void main() {\n\
|
||||
vec4 color; // = vec4(0.0, 0.0, 0.0, 1.0);\n\
|
||||
color.r = 1.000000 * vec4(texture(texture0, texcoord0)).r;\n\
|
||||
color.gb = 1.000000 * vec4(texture(texture1, texcoord1)).rg;\n\
|
||||
// color conversion\n\
|
||||
color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c;\n\
|
||||
color.a = 1.0;\n\
|
||||
// color mapping\n\
|
||||
out_color = color;\n\
|
||||
}\n"};
|
||||
|
||||
char fragment_bt2100[] = {"\
|
||||
#version 310 es\n \
|
||||
#define texture1D texture\n\
|
||||
#define texture3D texture\n\
|
||||
precision mediump float; \
|
||||
layout(location = 0) out vec4 out_color;\n\
|
||||
in vec2 texcoord0;\n\
|
||||
in vec2 texcoord1;\n\
|
||||
uniform mat3 colormatrix;\n\
|
||||
uniform vec3 colormatrix_c;\n\
|
||||
uniform mat3 cms_matrix;\n\
|
||||
uniform sampler2D texture0;\n\
|
||||
uniform sampler2D texture1;\n\
|
||||
//#define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))\n\
|
||||
void main() {\n\
|
||||
vec4 color; // = vec4(0.0, 0.0, 0.0, 1.0);\n\
|
||||
color.r = 1.003906 * vec4(texture(texture0, texcoord0)).r;\n\
|
||||
color.gb = 1.003906 * vec4(texture(texture1, texcoord1)).rg;\n\
|
||||
// color conversion\n\
|
||||
color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c;\n\
|
||||
color.a = 1.0;\n\
|
||||
// color mapping\n\
|
||||
color.rgb = clamp(color.rgb, 0.0, 1.0);\n\
|
||||
color.rgb = pow(color.rgb, vec3(2.4));\n\
|
||||
color.rgb = cms_matrix * color.rgb;\n\
|
||||
color.rgb = clamp(color.rgb, 0.0, 1.0);\n\
|
||||
color.rgb = pow(color.rgb, vec3(1.0/2.4));\n\
|
||||
out_color = color;\n\
|
||||
}\n"};
|
||||
|
||||
|
||||
#else
|
||||
char vertex_osd[] = {"\
|
||||
\n\
|
||||
in vec2 vertex_position;\n\
|
||||
in vec2 vertex_texcoord0;\n\
|
||||
out vec2 texcoord0;\n\
|
||||
void main() {\n\
|
||||
gl_Position = vec4(vertex_position, 1.0, 1.0);\n\
|
||||
texcoord0 = vertex_texcoord0;\n\
|
||||
}\n"};
|
||||
|
||||
char fragment_osd[] = {"\
|
||||
\n\
|
||||
#define texture1D texture\n\
|
||||
precision mediump float; \
|
||||
layout(location = 0) out vec4 out_color;\n\
|
||||
in vec2 texcoord0;\n\
|
||||
uniform sampler2D texture0;\n\
|
||||
void main() {\n\
|
||||
vec4 color; \n\
|
||||
color = vec4(texture(texture0, texcoord0));\n\
|
||||
out_color = color;\n\
|
||||
}\n"};
|
||||
|
||||
char vertex[] = {"\
|
||||
\n\
|
||||
in vec2 vertex_position;\n\
|
||||
in vec2 vertex_texcoord0;\n\
|
||||
out vec2 texcoord0;\n\
|
||||
in vec2 vertex_texcoord1;\n\
|
||||
out vec2 texcoord1;\n\
|
||||
void main() {\n\
|
||||
gl_Position = vec4(vertex_position, 1.0, 1.0);\n\
|
||||
texcoord0 = vertex_texcoord0;\n\
|
||||
texcoord1 = vertex_texcoord1;\n\
|
||||
}\n"};
|
||||
|
||||
char fragment[] = {"\
|
||||
\n\
|
||||
#define texture1D texture\n\
|
||||
#define texture3D texture\n\
|
||||
precision mediump float; \
|
||||
layout(location = 0) out vec4 out_color;\n\
|
||||
in vec2 texcoord0;\n\
|
||||
in vec2 texcoord1;\n\
|
||||
uniform mat3 colormatrix;\n\
|
||||
uniform vec3 colormatrix_c;\n\
|
||||
uniform sampler2D texture0;\n\
|
||||
uniform sampler2D texture1;\n\
|
||||
//#define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))\n\
|
||||
void main() {\n\
|
||||
vec4 color; // = vec4(0.0, 0.0, 0.0, 1.0);\n\
|
||||
color.r = 1.000000 * vec4(texture(texture0, texcoord0)).r;\n\
|
||||
color.gb = 1.000000 * vec4(texture(texture1, texcoord1)).rg;\n\
|
||||
// color conversion\n\
|
||||
color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c;\n\
|
||||
color.a = 1.0;\n\
|
||||
// color mapping\n\
|
||||
out_color = color;\n\
|
||||
}\n"};
|
||||
|
||||
char fragment_bt2100[] = {"\
|
||||
\n \
|
||||
#define texture1D texture\n\
|
||||
#define texture3D texture\n\
|
||||
precision mediump float; \
|
||||
layout(location = 0) out vec4 out_color;\n\
|
||||
in vec2 texcoord0;\n\
|
||||
in vec2 texcoord1;\n\
|
||||
uniform mat3 colormatrix;\n\
|
||||
uniform vec3 colormatrix_c;\n\
|
||||
uniform mat3 cms_matrix;\n\
|
||||
uniform sampler2D texture0;\n\
|
||||
uniform sampler2D texture1;\n\
|
||||
//#define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))\n\
|
||||
void main() {\n\
|
||||
vec4 color; // = vec4(0.0, 0.0, 0.0, 1.0);\n\
|
||||
color.r = 1.003906 * vec4(texture(texture0, texcoord0)).r;\n\
|
||||
color.gb = 1.003906 * vec4(texture(texture1, texcoord1)).rg;\n\
|
||||
// color conversion\n\
|
||||
color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c;\n\
|
||||
color.a = 1.0;\n\
|
||||
// color mapping\n\
|
||||
color.rgb = clamp(color.rgb, 0.0, 1.0);\n\
|
||||
color.rgb = pow(color.rgb, vec3(2.4));\n\
|
||||
color.rgb = cms_matrix * color.rgb;\n\
|
||||
color.rgb = clamp(color.rgb, 0.0, 1.0);\n\
|
||||
color.rgb = pow(color.rgb, vec3(1.0/2.4));\n\
|
||||
out_color = color;\n\
|
||||
}\n"};
|
||||
#endif
|
||||
/* Color conversion matrix: RGB = m * YUV + c
|
||||
* m is in row-major matrix, with m[row][col], e.g.:
|
||||
* [ a11 a12 a13 ] float m[3][3] = { { a11, a12, a13 },
|
||||
* [ a21 a22 a23 ] { a21, a22, a23 },
|
||||
* [ a31 a32 a33 ] { a31, a32, a33 } };
|
||||
* This is accessed as e.g.: m[2-1][1-1] = a21
|
||||
* In particular, each row contains all the coefficients for one of R, G, B,
|
||||
* while each column contains all the coefficients for one of Y, U, V:
|
||||
* m[r,g,b][y,u,v] = ...
|
||||
* The matrix could also be viewed as group of 3 vectors, e.g. the 1st column
|
||||
* is the Y vector (1, 1, 1), the 2nd is the U vector, the 3rd the V vector.
|
||||
* The matrix might also be used for other conversions and colorspaces.
|
||||
*/
|
||||
struct mp_cmat {
|
||||
GLfloat m[3][3]; // colormatrix
|
||||
GLfloat c[3]; //colormatrix_c
|
||||
};
|
||||
|
||||
struct mp_mat {
|
||||
GLfloat m[3][3];
|
||||
};
|
||||
|
||||
// YUV input limited range (16-235 for luma, 16-240 for chroma)
|
||||
// ITU-R BT.601 (SD)
|
||||
struct mp_cmat yuv_bt601 = {\
|
||||
{{ 1.164384, 1.164384, 1.164384 },\
|
||||
{ 0.00000, -0.391762, 2.017232 },\
|
||||
{ 1.596027, -0.812968 , 0.000000 }},\
|
||||
{-0.874202, 0.531668, -1.085631 } };
|
||||
|
||||
// ITU-R BT.709 (HD)
|
||||
struct mp_cmat yuv_bt709 = {\
|
||||
{{ 1.164384, 1.164384, 1.164384 },\
|
||||
{ 0.00000, -0.213249, 2.112402 },\
|
||||
{ 1.792741, -0.532909 , 0.000000 }},\
|
||||
{-0.972945, 0.301483, -1.133402 } };
|
||||
|
||||
// ITU-R BT.2020 non-constant luminance system
|
||||
struct mp_cmat yuv_bt2020ncl = {\
|
||||
{{ 1.164384, 1.164384, 1.164384 },\
|
||||
{ 0.00000, -0.187326, 2.141772 },\
|
||||
{ 1.678674, -0.650424 , 0.000000 }},\
|
||||
{-0.915688, 0.347459, -1.148145 } };
|
||||
|
||||
// ITU-R BT.2020 constant luminance system
|
||||
struct mp_cmat yuv_bt2020cl = {\
|
||||
{{ 0.0000, 1.164384, 0.000000 },\
|
||||
{ 0.00000, 0.000000, 1.138393 },\
|
||||
{ 1.138393, 0.000000 , 0.000000 }},\
|
||||
{-0.571429, -0.073059, -0.571429 } };
|
||||
|
||||
float cms_matrix[3][3] = \
|
||||
{{ 1.660497, -0.124547, -0.018154},\
|
||||
{-0.587657, 1.132895, -0.100597},\
|
||||
{-0.072840, -0.008348, 1.118751}};
|
||||
|
||||
struct gl_vao_entry {
|
||||
// used for shader / glBindAttribLocation
|
||||
const char *name;
|
||||
// glVertexAttribPointer() arguments
|
||||
int num_elems; // size (number of elements)
|
||||
GLenum type;
|
||||
bool normalized;
|
||||
int offset;
|
||||
};
|
||||
|
||||
struct vertex_pt {
|
||||
float x, y;
|
||||
};
|
||||
|
||||
struct vertex_pi {
|
||||
GLint x, y;
|
||||
};
|
||||
|
||||
#define TEXUNIT_VIDEO_NUM 6
|
||||
|
||||
|
||||
struct vertex {
|
||||
struct vertex_pt position;
|
||||
struct vertex_pt texcoord[TEXUNIT_VIDEO_NUM];
|
||||
};
|
||||
|
||||
static const struct gl_vao_entry vertex_vao[] = {
|
||||
{"position", 2, GL_FLOAT, false, offsetof(struct vertex, position)},
|
||||
{"texcoord0", 2, GL_FLOAT, false, offsetof(struct vertex, texcoord[0])},
|
||||
{"texcoord1", 2, GL_FLOAT, false, offsetof(struct vertex, texcoord[1])},
|
||||
{0}
|
||||
};
|
||||
|
||||
|
||||
static void compile_attach_shader(GLuint program,
|
||||
GLenum type, const char *source)
|
||||
{
|
||||
GLuint shader;
|
||||
GLint status, log_length;
|
||||
char log[4000];
|
||||
GLsizei len;
|
||||
shader = glCreateShader(type);
|
||||
glShaderSource(shader, 1, &source, NULL);
|
||||
glCompileShader(shader);
|
||||
status = 0;
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
|
||||
log_length = 0;
|
||||
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length);
|
||||
glGetShaderInfoLog(shader,4000,&len,log);
|
||||
GlxCheck();
|
||||
Debug(3,"compile Status %d loglen %d >%s<\n",status,log_length,log);
|
||||
|
||||
glAttachShader(program, shader);
|
||||
glDeleteShader(shader);
|
||||
}
|
||||
|
||||
static void link_shader(GLuint program)
|
||||
{
|
||||
GLint status,log_length;
|
||||
|
||||
glLinkProgram(program);
|
||||
status = 0;
|
||||
glGetProgramiv(program, GL_LINK_STATUS, &status);
|
||||
log_length = 0;
|
||||
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length);
|
||||
Debug(3,"Link Status %d loglen %d\n",status,log_length);
|
||||
}
|
||||
|
||||
static GLuint sc_generate_osd(GLuint gl_prog) {
|
||||
|
||||
Debug(3,"vor create osd\n");
|
||||
gl_prog = glCreateProgram();
|
||||
Debug(3,"vor compile vertex osd\n");
|
||||
compile_attach_shader(gl_prog, GL_VERTEX_SHADER, vertex_osd);
|
||||
Debug(3,"vor compile fragment osd \n");
|
||||
compile_attach_shader(gl_prog, GL_FRAGMENT_SHADER, fragment_osd);
|
||||
glBindAttribLocation(gl_prog,0,"vertex_position");
|
||||
glBindAttribLocation(gl_prog,1,"vertex_texcoord0");
|
||||
|
||||
link_shader(gl_prog);
|
||||
return gl_prog;
|
||||
}
|
||||
|
||||
|
||||
static GLuint sc_generate(GLuint gl_prog, enum AVColorSpace colorspace) {
|
||||
|
||||
char vname[80];
|
||||
int n;
|
||||
GLint cmsLoc;
|
||||
float *m,*c,*cms;
|
||||
char *frag;
|
||||
|
||||
switch (colorspace) {
|
||||
case AVCOL_SPC_RGB:
|
||||
m = &yuv_bt601.m[0][0];
|
||||
c = &yuv_bt601.c[0];
|
||||
frag = fragment;
|
||||
Debug(3,"BT601 Colorspace used\n");
|
||||
break;
|
||||
case AVCOL_SPC_BT709:
|
||||
case AVCOL_SPC_UNSPECIFIED: // comes with UHD
|
||||
m = &yuv_bt709.m[0][0];
|
||||
c = &yuv_bt709.c[0];
|
||||
frag = fragment;
|
||||
Debug(3,"BT709 Colorspace used\n");
|
||||
break;
|
||||
case AVCOL_SPC_BT2020_NCL:
|
||||
m = &yuv_bt2020ncl.m[0][0];
|
||||
c = &yuv_bt2020ncl.c[0];
|
||||
cms = &cms_matrix[0][0];
|
||||
frag = fragment_bt2100;
|
||||
Debug(3,"BT2020NCL Colorspace used\n");
|
||||
break;
|
||||
default: // fallback
|
||||
m = &yuv_bt709.m[0][0];
|
||||
c = &yuv_bt709.c[0];
|
||||
frag = fragment;
|
||||
Debug(3,"default BT709 Colorspace used %d\n",colorspace);
|
||||
break;
|
||||
}
|
||||
|
||||
Debug(3,"vor create\n");
|
||||
gl_prog = glCreateProgram();
|
||||
Debug(3,"vor compile vertex\n");
|
||||
compile_attach_shader(gl_prog, GL_VERTEX_SHADER, vertex);
|
||||
Debug(3,"vor compile fragment\n");
|
||||
compile_attach_shader(gl_prog, GL_FRAGMENT_SHADER, frag);
|
||||
glBindAttribLocation(gl_prog,0,"vertex_position");
|
||||
|
||||
for (n=0;n<6;n++) {
|
||||
sprintf(vname,"vertex_texcoord%1d",n);
|
||||
glBindAttribLocation(gl_prog,n+1,vname);
|
||||
}
|
||||
|
||||
link_shader(gl_prog);
|
||||
|
||||
gl_colormatrix = glGetUniformLocation(gl_prog,"colormatrix");
|
||||
Debug(3,"get uniform colormatrix %d \n",gl_colormatrix);
|
||||
if (gl_colormatrix != -1)
|
||||
glProgramUniformMatrix3fv(gl_prog,gl_colormatrix,1,0,m);
|
||||
GlxCheck();
|
||||
Debug(3,"nach set colormatrix\n");
|
||||
|
||||
gl_colormatrix_c = glGetUniformLocation(gl_prog,"colormatrix_c");
|
||||
Debug(3,"get uniform colormatrix_c %d %f\n",gl_colormatrix_c,*c);
|
||||
if (gl_colormatrix_c != -1)
|
||||
glProgramUniform3fv(gl_prog,gl_colormatrix_c,1,c);
|
||||
GlxCheck();
|
||||
|
||||
if (colorspace == AVCOL_SPC_BT2020_NCL) {
|
||||
cmsLoc = glGetUniformLocation(gl_prog,"cms_matrix");
|
||||
if (cmsLoc != -1)
|
||||
glProgramUniformMatrix3fv(gl_prog,cmsLoc,1,0,cms);
|
||||
GlxCheck();
|
||||
}
|
||||
|
||||
return gl_prog;
|
||||
}
|
||||
|
||||
static void render_pass_quad(int flip, float xcrop, float ycrop)
|
||||
{
|
||||
struct vertex va[4];
|
||||
int n;
|
||||
const struct gl_vao_entry *e;
|
||||
// uhhhh what a hack
|
||||
if (!flip ) {
|
||||
va[0].position.x = (float) -1.0;
|
||||
va[0].position.y = (float) 1.0;
|
||||
va[1].position.x = (float) -1.0;
|
||||
va[1].position.y = (float) -1.0;
|
||||
va[2].position.x = (float) 1.0;
|
||||
va[2].position.y = (float) 1.0;
|
||||
va[3].position.x = (float) 1.0;
|
||||
va[3].position.y = (float) -1.0;
|
||||
} else {
|
||||
va[0].position.x = (float) -1.0;
|
||||
va[0].position.y = (float) -1.0;
|
||||
va[1].position.x = (float) -1.0;
|
||||
va[1].position.y = (float) 1.0;
|
||||
va[2].position.x = (float) 1.0;
|
||||
va[2].position.y = (float) -1.0;
|
||||
va[3].position.x = (float) 1.0;
|
||||
va[3].position.y = (float) 1.0;
|
||||
}
|
||||
|
||||
va[0].texcoord[0].x = (float) 0.0 + xcrop;
|
||||
va[0].texcoord[0].y = (float) 0.0 + ycrop; // abgeschnitten von links oben
|
||||
va[0].texcoord[1].x = (float) 0.0 + xcrop;
|
||||
va[0].texcoord[1].y = (float) 0.0 + ycrop; // abgeschnitten von links oben
|
||||
va[1].texcoord[0].x = (float) 0.0 + xcrop;
|
||||
va[1].texcoord[0].y = (float) 1.0 - ycrop; // abgeschnitten links unten 1.0 - Wert
|
||||
va[1].texcoord[1].x = (float) 0.0 + xcrop;
|
||||
va[1].texcoord[1].y = (float) 1.0 - ycrop; // abgeschnitten links unten 1.0 - Wert
|
||||
va[2].texcoord[0].x = (float) 1.0 - xcrop;
|
||||
va[2].texcoord[0].y = (float) 0.0 + ycrop; // abgeschnitten von rechts oben
|
||||
va[2].texcoord[1].x = (float) 1.0 - xcrop;
|
||||
va[2].texcoord[1].y = (float) 0.0 + ycrop; // abgeschnitten von rechts oben
|
||||
va[3].texcoord[0].x = (float) 1.0 - xcrop;
|
||||
va[3].texcoord[0].y = (float) 1.0 - ycrop; // abgeschnitten von rechts unten 1.0 - wert
|
||||
va[3].texcoord[1].x = (float) 1.0 - xcrop;
|
||||
va[3].texcoord[1].y = (float) 1.0 - ycrop; // abgeschnitten von rechts unten 1.0 - wert
|
||||
|
||||
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vao_buffer);
|
||||
glBufferData(GL_ARRAY_BUFFER, 4 * sizeof(struct vertex), va, GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
// enable attribs
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vao_buffer);
|
||||
for ( n = 0; vertex_vao[n].name; n++) {
|
||||
e = &vertex_vao[n];
|
||||
glEnableVertexAttribArray(n);
|
||||
glVertexAttribPointer(n, e->num_elems, e->type, e->normalized,
|
||||
sizeof(struct vertex), (void *)(intptr_t)e->offset);
|
||||
}
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
// draw quad
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
for ( n = 0; vertex_vao[n].name; n++)
|
||||
glDisableVertexAttribArray(n);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// shader
|
||||
#ifdef CUVID
|
||||
char vertex_osd[] = { "\
|
||||
#version 330\n\
|
||||
in vec2 vertex_position;\n\
|
||||
in vec2 vertex_texcoord0;\n\
|
||||
out vec2 texcoord0;\n\
|
||||
void main() {\n\
|
||||
gl_Position = vec4(vertex_position, 1.0, 1.0);\n\
|
||||
texcoord0 = vertex_texcoord0;\n\
|
||||
}\n" };
|
||||
|
||||
char fragment_osd[] = { "\
|
||||
#version 330\n\
|
||||
#define texture1D texture\n\
|
||||
precision mediump float; \
|
||||
layout(location = 0) out vec4 out_color;\n\
|
||||
in vec2 texcoord0;\n\
|
||||
uniform sampler2D texture0;\n\
|
||||
void main() {\n\
|
||||
vec4 color; \n\
|
||||
color = vec4(texture(texture0, texcoord0));\n\
|
||||
out_color = color;\n\
|
||||
}\n" };
|
||||
|
||||
char vertex[] = { "\
|
||||
#version 310 es\n\
|
||||
in vec2 vertex_position;\n\
|
||||
in vec2 vertex_texcoord0;\n\
|
||||
out vec2 texcoord0;\n\
|
||||
in vec2 vertex_texcoord1;\n\
|
||||
out vec2 texcoord1;\n\
|
||||
void main() {\n\
|
||||
gl_Position = vec4(vertex_position, 1.0, 1.0);\n\
|
||||
texcoord0 = vertex_texcoord0;\n\
|
||||
texcoord1 = vertex_texcoord1;\n\
|
||||
}\n" };
|
||||
|
||||
char fragment[] = { "\
|
||||
#version 310 es\n\
|
||||
#define texture1D texture\n\
|
||||
#define texture3D texture\n\
|
||||
precision mediump float; \
|
||||
layout(location = 0) out vec4 out_color;\n\
|
||||
in vec2 texcoord0;\n\
|
||||
in vec2 texcoord1;\n\
|
||||
uniform mat3 colormatrix;\n\
|
||||
uniform vec3 colormatrix_c;\n\
|
||||
uniform sampler2D texture0;\n\
|
||||
uniform sampler2D texture1;\n\
|
||||
void main() {\n\
|
||||
vec4 color; // = vec4(0.0, 0.0, 0.0, 1.0);\n\
|
||||
color.r = 1.000000 * vec4(texture(texture0, texcoord0)).r;\n\
|
||||
color.gb = 1.000000 * vec4(texture(texture1, texcoord1)).rg;\n\
|
||||
// color conversion\n\
|
||||
color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c;\n\
|
||||
color.a = 1.0;\n\
|
||||
// color mapping\n\
|
||||
out_color = color;\n\
|
||||
}\n" };
|
||||
|
||||
char fragment_bt2100[] = { "\
|
||||
#version 310 es\n \
|
||||
#define texture1D texture\n\
|
||||
#define texture3D texture\n\
|
||||
precision mediump float; \
|
||||
layout(location = 0) out vec4 out_color;\n\
|
||||
in vec2 texcoord0;\n\
|
||||
in vec2 texcoord1;\n\
|
||||
uniform mat3 colormatrix;\n\
|
||||
uniform vec3 colormatrix_c;\n\
|
||||
uniform mat3 cms_matrix;\n\
|
||||
uniform sampler2D texture0;\n\
|
||||
uniform sampler2D texture1;\n\
|
||||
//#define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))\n\
|
||||
void main() {\n\
|
||||
vec4 color; // = vec4(0.0, 0.0, 0.0, 1.0);\n\
|
||||
color.r = 1.003906 * vec4(texture(texture0, texcoord0)).r;\n\
|
||||
color.gb = 1.003906 * vec4(texture(texture1, texcoord1)).rg;\n\
|
||||
// color conversion\n\
|
||||
color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c;\n\
|
||||
color.a = 1.0;\n\
|
||||
// color mapping\n\
|
||||
color.rgb = clamp(color.rgb, 0.0, 1.0);\n\
|
||||
color.rgb = pow(color.rgb, vec3(2.4));\n\
|
||||
color.rgb = cms_matrix * color.rgb;\n\
|
||||
color.rgb = clamp(color.rgb, 0.0, 1.0);\n\
|
||||
color.rgb = pow(color.rgb, vec3(1.0/2.4));\n\
|
||||
out_color = color;\n\
|
||||
}\n" };
|
||||
|
||||
#else
|
||||
char vertex_osd[] = { "\
|
||||
\n\
|
||||
in vec2 vertex_position;\n\
|
||||
in vec2 vertex_texcoord0;\n\
|
||||
out vec2 texcoord0;\n\
|
||||
void main() {\n\
|
||||
gl_Position = vec4(vertex_position, 1.0, 1.0);\n\
|
||||
texcoord0 = vertex_texcoord0;\n\
|
||||
}\n" };
|
||||
|
||||
char fragment_osd[] = { "\
|
||||
\n\
|
||||
#define texture1D texture\n\
|
||||
precision mediump float; \
|
||||
layout(location = 0) out vec4 out_color;\n\
|
||||
in vec2 texcoord0;\n\
|
||||
uniform sampler2D texture0;\n\
|
||||
void main() {\n\
|
||||
vec4 color; \n\
|
||||
color = vec4(texture(texture0, texcoord0));\n\
|
||||
out_color = color;\n\
|
||||
}\n" };
|
||||
|
||||
char vertex[] = { "\
|
||||
\n\
|
||||
in vec2 vertex_position;\n\
|
||||
in vec2 vertex_texcoord0;\n\
|
||||
out vec2 texcoord0;\n\
|
||||
in vec2 vertex_texcoord1;\n\
|
||||
out vec2 texcoord1;\n\
|
||||
void main() {\n\
|
||||
gl_Position = vec4(vertex_position, 1.0, 1.0);\n\
|
||||
texcoord0 = vertex_texcoord0;\n\
|
||||
texcoord1 = vertex_texcoord1;\n\
|
||||
}\n" };
|
||||
|
||||
char fragment[] = { "\
|
||||
\n\
|
||||
#define texture1D texture\n\
|
||||
#define texture3D texture\n\
|
||||
precision mediump float; \
|
||||
layout(location = 0) out vec4 out_color;\n\
|
||||
in vec2 texcoord0;\n\
|
||||
in vec2 texcoord1;\n\
|
||||
uniform mat3 colormatrix;\n\
|
||||
uniform vec3 colormatrix_c;\n\
|
||||
uniform sampler2D texture0;\n\
|
||||
uniform sampler2D texture1;\n\
|
||||
//#define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))\n\
|
||||
void main() {\n\
|
||||
vec4 color; // = vec4(0.0, 0.0, 0.0, 1.0);\n\
|
||||
color.r = 1.000000 * vec4(texture(texture0, texcoord0)).r;\n\
|
||||
color.gb = 1.000000 * vec4(texture(texture1, texcoord1)).rg;\n\
|
||||
// color conversion\n\
|
||||
color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c;\n\
|
||||
color.a = 1.0;\n\
|
||||
// color mapping\n\
|
||||
out_color = color;\n\
|
||||
}\n" };
|
||||
|
||||
char fragment_bt2100[] = { "\
|
||||
\n \
|
||||
#define texture1D texture\n\
|
||||
#define texture3D texture\n\
|
||||
precision mediump float; \
|
||||
layout(location = 0) out vec4 out_color;\n\
|
||||
in vec2 texcoord0;\n\
|
||||
in vec2 texcoord1;\n\
|
||||
uniform mat3 colormatrix;\n\
|
||||
uniform vec3 colormatrix_c;\n\
|
||||
uniform mat3 cms_matrix;\n\
|
||||
uniform sampler2D texture0;\n\
|
||||
uniform sampler2D texture1;\n\
|
||||
//#define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))\n\
|
||||
void main() {\n\
|
||||
vec4 color; // = vec4(0.0, 0.0, 0.0, 1.0);\n\
|
||||
color.r = 1.003906 * vec4(texture(texture0, texcoord0)).r;\n\
|
||||
color.gb = 1.003906 * vec4(texture(texture1, texcoord1)).rg;\n\
|
||||
// color conversion\n\
|
||||
color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c;\n\
|
||||
color.a = 1.0;\n\
|
||||
// color mapping\n\
|
||||
color.rgb = clamp(color.rgb, 0.0, 1.0);\n\
|
||||
color.rgb = pow(color.rgb, vec3(2.4));\n\
|
||||
color.rgb = cms_matrix * color.rgb;\n\
|
||||
color.rgb = clamp(color.rgb, 0.0, 1.0);\n\
|
||||
color.rgb = pow(color.rgb, vec3(1.0/2.4));\n\
|
||||
out_color = color;\n\
|
||||
}\n" };
|
||||
#endif
|
||||
|
||||
/* Color conversion matrix: RGB = m * YUV + c
|
||||
* m is in row-major matrix, with m[row][col], e.g.:
|
||||
* [ a11 a12 a13 ] float m[3][3] = { { a11, a12, a13 },
|
||||
* [ a21 a22 a23 ] { a21, a22, a23 },
|
||||
* [ a31 a32 a33 ] { a31, a32, a33 } };
|
||||
* This is accessed as e.g.: m[2-1][1-1] = a21
|
||||
* In particular, each row contains all the coefficients for one of R, G, B,
|
||||
* while each column contains all the coefficients for one of Y, U, V:
|
||||
* m[r,g,b][y,u,v] = ...
|
||||
* The matrix could also be viewed as group of 3 vectors, e.g. the 1st column
|
||||
* is the Y vector (1, 1, 1), the 2nd is the U vector, the 3rd the V vector.
|
||||
* The matrix might also be used for other conversions and colorspaces.
|
||||
*/
|
||||
struct mp_cmat
|
||||
{
|
||||
GLfloat m[3][3]; // colormatrix
|
||||
GLfloat c[3]; //colormatrix_c
|
||||
};
|
||||
|
||||
struct mp_mat
|
||||
{
|
||||
GLfloat m[3][3];
|
||||
};
|
||||
|
||||
// YUV input limited range (16-235 for luma, 16-240 for chroma)
|
||||
// ITU-R BT.601 (SD)
|
||||
struct mp_cmat yuv_bt601 = { {{1.164384, 1.164384, 1.164384},
|
||||
{0.00000, -0.391762, 2.017232},
|
||||
{1.596027, -0.812968, 0.000000}},
|
||||
{-0.874202, 0.531668, -1.085631}
|
||||
};
|
||||
|
||||
// ITU-R BT.709 (HD)
|
||||
struct mp_cmat yuv_bt709 = { {{1.164384, 1.164384, 1.164384},
|
||||
{0.00000, -0.213249, 2.112402},
|
||||
{1.792741, -0.532909, 0.000000}},
|
||||
{-0.972945, 0.301483, -1.133402}
|
||||
};
|
||||
|
||||
// ITU-R BT.2020 non-constant luminance system
|
||||
struct mp_cmat yuv_bt2020ncl = { {{1.164384, 1.164384, 1.164384},
|
||||
{0.00000, -0.187326, 2.141772},
|
||||
{1.678674, -0.650424, 0.000000}},
|
||||
{-0.915688, 0.347459, -1.148145}
|
||||
};
|
||||
|
||||
// ITU-R BT.2020 constant luminance system
|
||||
struct mp_cmat yuv_bt2020cl = { {{0.0000, 1.164384, 0.000000},
|
||||
{0.00000, 0.000000, 1.138393},
|
||||
{1.138393, 0.000000, 0.000000}},
|
||||
{-0.571429, -0.073059, -0.571429}
|
||||
};
|
||||
|
||||
float cms_matrix[3][3] = { {1.660497, -0.124547, -0.018154},
|
||||
{-0.587657, 1.132895, -0.100597},
|
||||
{-0.072840, -0.008348, 1.118751}
|
||||
};
|
||||
|
||||
struct gl_vao_entry
|
||||
{
|
||||
// used for shader / glBindAttribLocation
|
||||
const char *name;
|
||||
// glVertexAttribPointer() arguments
|
||||
int num_elems; // size (number of elements)
|
||||
GLenum type;
|
||||
bool normalized;
|
||||
int offset;
|
||||
};
|
||||
|
||||
struct vertex_pt
|
||||
{
|
||||
float x, y;
|
||||
};
|
||||
|
||||
struct vertex_pi
|
||||
{
|
||||
GLint x, y;
|
||||
};
|
||||
|
||||
#define TEXUNIT_VIDEO_NUM 6
|
||||
|
||||
struct vertex
|
||||
{
|
||||
struct vertex_pt position;
|
||||
struct vertex_pt texcoord[TEXUNIT_VIDEO_NUM];
|
||||
};
|
||||
|
||||
static const struct gl_vao_entry vertex_vao[] = {
|
||||
{"position", 2, GL_FLOAT, false, offsetof(struct vertex, position)},
|
||||
{"texcoord0", 2, GL_FLOAT, false, offsetof(struct vertex, texcoord[0])},
|
||||
{"texcoord1", 2, GL_FLOAT, false, offsetof(struct vertex, texcoord[1])},
|
||||
{0}
|
||||
};
|
||||
|
||||
static void compile_attach_shader(GLuint program, GLenum type, const char *source)
|
||||
{
|
||||
GLuint shader;
|
||||
GLint status, log_length;
|
||||
char log[4000];
|
||||
GLsizei len;
|
||||
|
||||
shader = glCreateShader(type);
|
||||
glShaderSource(shader, 1, &source, NULL);
|
||||
glCompileShader(shader);
|
||||
status = 0;
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
|
||||
log_length = 0;
|
||||
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length);
|
||||
glGetShaderInfoLog(shader, 4000, &len, log);
|
||||
GlxCheck();
|
||||
Debug(3, "compile Status %d loglen %d >%s<\n", status, log_length, log);
|
||||
|
||||
glAttachShader(program, shader);
|
||||
glDeleteShader(shader);
|
||||
}
|
||||
|
||||
static void link_shader(GLuint program)
|
||||
{
|
||||
GLint status, log_length;
|
||||
|
||||
glLinkProgram(program);
|
||||
status = 0;
|
||||
glGetProgramiv(program, GL_LINK_STATUS, &status);
|
||||
log_length = 0;
|
||||
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length);
|
||||
Debug(3, "Link Status %d loglen %d\n", status, log_length);
|
||||
}
|
||||
|
||||
static GLuint sc_generate_osd(GLuint gl_prog)
|
||||
{
|
||||
|
||||
Debug(3, "vor create osd\n");
|
||||
gl_prog = glCreateProgram();
|
||||
Debug(3, "vor compile vertex osd\n");
|
||||
compile_attach_shader(gl_prog, GL_VERTEX_SHADER, vertex_osd);
|
||||
Debug(3, "vor compile fragment osd \n");
|
||||
compile_attach_shader(gl_prog, GL_FRAGMENT_SHADER, fragment_osd);
|
||||
glBindAttribLocation(gl_prog, 0, "vertex_position");
|
||||
glBindAttribLocation(gl_prog, 1, "vertex_texcoord0");
|
||||
|
||||
link_shader(gl_prog);
|
||||
return gl_prog;
|
||||
}
|
||||
|
||||
static GLuint sc_generate(GLuint gl_prog, enum AVColorSpace colorspace)
|
||||
{
|
||||
|
||||
char vname[80];
|
||||
int n;
|
||||
GLint cmsLoc;
|
||||
float *m, *c, *cms;
|
||||
char *frag;
|
||||
|
||||
switch (colorspace) {
|
||||
case AVCOL_SPC_RGB:
|
||||
m = &yuv_bt601.m[0][0];
|
||||
c = &yuv_bt601.c[0];
|
||||
frag = fragment;
|
||||
Debug(3, "BT601 Colorspace used\n");
|
||||
break;
|
||||
case AVCOL_SPC_BT709:
|
||||
case AVCOL_SPC_UNSPECIFIED: // comes with UHD
|
||||
m = &yuv_bt709.m[0][0];
|
||||
c = &yuv_bt709.c[0];
|
||||
frag = fragment;
|
||||
Debug(3, "BT709 Colorspace used\n");
|
||||
break;
|
||||
case AVCOL_SPC_BT2020_NCL:
|
||||
m = &yuv_bt2020ncl.m[0][0];
|
||||
c = &yuv_bt2020ncl.c[0];
|
||||
cms = &cms_matrix[0][0];
|
||||
frag = fragment_bt2100;
|
||||
Debug(3, "BT2020NCL Colorspace used\n");
|
||||
break;
|
||||
default: // fallback
|
||||
m = &yuv_bt709.m[0][0];
|
||||
c = &yuv_bt709.c[0];
|
||||
frag = fragment;
|
||||
Debug(3, "default BT709 Colorspace used %d\n", colorspace);
|
||||
break;
|
||||
}
|
||||
|
||||
Debug(3, "vor create\n");
|
||||
gl_prog = glCreateProgram();
|
||||
Debug(3, "vor compile vertex\n");
|
||||
compile_attach_shader(gl_prog, GL_VERTEX_SHADER, vertex);
|
||||
Debug(3, "vor compile fragment\n");
|
||||
compile_attach_shader(gl_prog, GL_FRAGMENT_SHADER, frag);
|
||||
glBindAttribLocation(gl_prog, 0, "vertex_position");
|
||||
|
||||
for (n = 0; n < 6; n++) {
|
||||
sprintf(vname, "vertex_texcoord%1d", n);
|
||||
glBindAttribLocation(gl_prog, n + 1, vname);
|
||||
}
|
||||
|
||||
link_shader(gl_prog);
|
||||
|
||||
gl_colormatrix = glGetUniformLocation(gl_prog, "colormatrix");
|
||||
Debug(3, "get uniform colormatrix %d \n", gl_colormatrix);
|
||||
if (gl_colormatrix != -1)
|
||||
glProgramUniformMatrix3fv(gl_prog, gl_colormatrix, 1, 0, m);
|
||||
GlxCheck();
|
||||
Debug(3, "nach set colormatrix\n");
|
||||
|
||||
gl_colormatrix_c = glGetUniformLocation(gl_prog, "colormatrix_c");
|
||||
Debug(3, "get uniform colormatrix_c %d %f\n", gl_colormatrix_c, *c);
|
||||
if (gl_colormatrix_c != -1)
|
||||
glProgramUniform3fv(gl_prog, gl_colormatrix_c, 1, c);
|
||||
GlxCheck();
|
||||
|
||||
if (colorspace == AVCOL_SPC_BT2020_NCL) {
|
||||
cmsLoc = glGetUniformLocation(gl_prog, "cms_matrix");
|
||||
if (cmsLoc != -1)
|
||||
glProgramUniformMatrix3fv(gl_prog, cmsLoc, 1, 0, cms);
|
||||
GlxCheck();
|
||||
}
|
||||
|
||||
return gl_prog;
|
||||
}
|
||||
|
||||
static void render_pass_quad(int flip, float xcrop, float ycrop)
|
||||
{
|
||||
struct vertex va[4];
|
||||
int n;
|
||||
const struct gl_vao_entry *e;
|
||||
|
||||
// uhhhh what a hack
|
||||
if (!flip) {
|
||||
va[0].position.x = (float)-1.0;
|
||||
va[0].position.y = (float)1.0;
|
||||
va[1].position.x = (float)-1.0;
|
||||
va[1].position.y = (float)-1.0;
|
||||
va[2].position.x = (float)1.0;
|
||||
va[2].position.y = (float)1.0;
|
||||
va[3].position.x = (float)1.0;
|
||||
va[3].position.y = (float)-1.0;
|
||||
} else {
|
||||
va[0].position.x = (float)-1.0;
|
||||
va[0].position.y = (float)-1.0;
|
||||
va[1].position.x = (float)-1.0;
|
||||
va[1].position.y = (float)1.0;
|
||||
va[2].position.x = (float)1.0;
|
||||
va[2].position.y = (float)-1.0;
|
||||
va[3].position.x = (float)1.0;
|
||||
va[3].position.y = (float)1.0;
|
||||
}
|
||||
|
||||
va[0].texcoord[0].x = (float)0.0 + xcrop;
|
||||
va[0].texcoord[0].y = (float)0.0 + ycrop; // abgeschnitten von links oben
|
||||
va[0].texcoord[1].x = (float)0.0 + xcrop;
|
||||
va[0].texcoord[1].y = (float)0.0 + ycrop; // abgeschnitten von links oben
|
||||
va[1].texcoord[0].x = (float)0.0 + xcrop;
|
||||
va[1].texcoord[0].y = (float)1.0 - ycrop; // abgeschnitten links unten 1.0 - Wert
|
||||
va[1].texcoord[1].x = (float)0.0 + xcrop;
|
||||
va[1].texcoord[1].y = (float)1.0 - ycrop; // abgeschnitten links unten 1.0 - Wert
|
||||
va[2].texcoord[0].x = (float)1.0 - xcrop;
|
||||
va[2].texcoord[0].y = (float)0.0 + ycrop; // abgeschnitten von rechts oben
|
||||
va[2].texcoord[1].x = (float)1.0 - xcrop;
|
||||
va[2].texcoord[1].y = (float)0.0 + ycrop; // abgeschnitten von rechts oben
|
||||
va[3].texcoord[0].x = (float)1.0 - xcrop;
|
||||
va[3].texcoord[0].y = (float)1.0 - ycrop; // abgeschnitten von rechts unten 1.0 - wert
|
||||
va[3].texcoord[1].x = (float)1.0 - xcrop;
|
||||
va[3].texcoord[1].y = (float)1.0 - ycrop; // abgeschnitten von rechts unten 1.0 - wert
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vao_buffer);
|
||||
glBufferData(GL_ARRAY_BUFFER, 4 * sizeof(struct vertex), va, GL_DYNAMIC_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
// enable attribs
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vao_buffer);
|
||||
for (n = 0; vertex_vao[n].name; n++) {
|
||||
e = &vertex_vao[n];
|
||||
glEnableVertexAttribArray(n);
|
||||
glVertexAttribPointer(n, e->num_elems, e->type, e->normalized, sizeof(struct vertex),
|
||||
(void *)(intptr_t) e->offset);
|
||||
}
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
// draw quad
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
for (n = 0; vertex_vao[n].name; n++)
|
||||
glDisableVertexAttribArray(n);
|
||||
}
|
||||
|
3188
softhdcuvid.cpp
3188
softhdcuvid.cpp
File diff suppressed because it is too large
Load Diff
3315
softhddev.c
3315
softhddev.c
File diff suppressed because it is too large
Load Diff
34
softhddev.h
34
softhddev.h
@ -1,23 +1,23 @@
|
||||
///
|
||||
/// @file softhddev.h @brief software HD device plugin header file.
|
||||
/// @file softhddev.h @brief software HD device plugin header file.
|
||||
///
|
||||
/// Copyright (c) 2011 - 2015 by Johns. All Rights Reserved.
|
||||
/// Copyright (c) 2011 - 2015 by Johns. All Rights Reserved.
|
||||
///
|
||||
/// Contributor(s):
|
||||
/// Contributor(s):
|
||||
///
|
||||
/// License: AGPLv3
|
||||
/// License: AGPLv3
|
||||
///
|
||||
/// This program is free software: you can redistribute it and/or modify
|
||||
/// it under the terms of the GNU Affero General Public License as
|
||||
/// published by the Free Software Foundation, either version 3 of the
|
||||
/// License.
|
||||
/// This program is free software: you can redistribute it and/or modify
|
||||
/// it under the terms of the GNU Affero General Public License as
|
||||
/// published by the Free Software Foundation, either version 3 of the
|
||||
/// License.
|
||||
///
|
||||
/// This program is distributed in the hope that it will be useful,
|
||||
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
/// GNU Affero General Public License for more details.
|
||||
/// This program is distributed in the hope that it will be useful,
|
||||
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
/// GNU Affero General Public License for more details.
|
||||
///
|
||||
/// $Id: efb2e251dd7082138ec21609478d2402be8208cf $
|
||||
/// $Id: efb2e251dd7082138ec21609478d2402be8208cf $
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef __cplusplus
|
||||
@ -25,8 +25,7 @@ extern "C"
|
||||
{
|
||||
#endif
|
||||
/// C callback feed key press
|
||||
extern void FeedKeyPress(const char *, const char *, int, int,
|
||||
const char *);
|
||||
extern void FeedKeyPress(const char *, const char *, int, int, const char *);
|
||||
|
||||
/// C plugin get osd size and ascpect
|
||||
extern void GetOsdSize(int *, int *, double *);
|
||||
@ -34,8 +33,7 @@ extern "C"
|
||||
/// C plugin close osd
|
||||
extern void OsdClose(void);
|
||||
/// C plugin draw osd pixmap
|
||||
extern void OsdDrawARGB(int, int, int, int, int, const uint8_t *, int,
|
||||
int);
|
||||
extern void OsdDrawARGB(int, int, int, int, int, const uint8_t *, int, int);
|
||||
|
||||
/// C plugin play audio packet
|
||||
extern int PlayAudio(const uint8_t *, int, uint8_t);
|
||||
@ -111,7 +109,7 @@ extern "C"
|
||||
/// Pip play video packet
|
||||
extern int PipPlayVideo(const uint8_t *, int);
|
||||
|
||||
extern const char *X11DisplayName; ///< x11 display name
|
||||
extern const char *X11DisplayName; ///< x11 display name
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
@ -1,21 +1,21 @@
|
||||
///
|
||||
/// @file softhddevice.h @brief software HD device plugin header file.
|
||||
/// @file softhddevice.h @brief software HD device plugin header file.
|
||||
///
|
||||
/// Copyright (c) 2011, 2014 by Johns. All Rights Reserved.
|
||||
/// Copyright (c) 2011, 2014 by Johns. All Rights Reserved.
|
||||
///
|
||||
/// Contributor(s):
|
||||
/// Contributor(s):
|
||||
///
|
||||
/// License: AGPLv3
|
||||
/// License: AGPLv3
|
||||
///
|
||||
/// This program is free software: you can redistribute it and/or modify
|
||||
/// it under the terms of the GNU Affero General Public License as
|
||||
/// published by the Free Software Foundation, either version 3 of the
|
||||
/// License.
|
||||
/// This program is free software: you can redistribute it and/or modify
|
||||
/// it under the terms of the GNU Affero General Public License as
|
||||
/// published by the Free Software Foundation, either version 3 of the
|
||||
/// License.
|
||||
///
|
||||
/// This program is distributed in the hope that it will be useful,
|
||||
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
/// GNU Affero General Public License for more details.
|
||||
/// This program is distributed in the hope that it will be useful,
|
||||
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
/// GNU Affero General Public License for more details.
|
||||
///
|
||||
/// $Id: 3bc44809950ec019529638cad9223a85d4ab5576 $
|
||||
/// $Id: 3bc44809950ec019529638cad9223a85d4ab5576 $
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
@ -1,23 +1,23 @@
|
||||
///
|
||||
/// @file softhddev_service.h @brief software HD device service header file.
|
||||
/// @file softhddev_service.h @brief software HD device service header file.
|
||||
///
|
||||
/// Copyright (c) 2012 by durchflieger. All Rights Reserved.
|
||||
/// Copyright (c) 2012 by durchflieger. All Rights Reserved.
|
||||
///
|
||||
/// Contributor(s):
|
||||
/// Contributor(s):
|
||||
///
|
||||
/// License: AGPLv3
|
||||
/// License: AGPLv3
|
||||
///
|
||||
/// This program is free software: you can redistribute it and/or modify
|
||||
/// it under the terms of the GNU Affero General Public License as
|
||||
/// published by the Free Software Foundation, either version 3 of the
|
||||
/// License.
|
||||
/// This program is free software: you can redistribute it and/or modify
|
||||
/// it under the terms of the GNU Affero General Public License as
|
||||
/// published by the Free Software Foundation, either version 3 of the
|
||||
/// License.
|
||||
///
|
||||
/// This program is distributed in the hope that it will be useful,
|
||||
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
/// GNU Affero General Public License for more details.
|
||||
/// This program is distributed in the hope that it will be useful,
|
||||
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
/// GNU Affero General Public License for more details.
|
||||
///
|
||||
/// $Id: c7c2d5e8b724515d7c767668aab717b27f4e4068 $
|
||||
/// $Id: c7c2d5e8b724515d7c767668aab717b27f4e4068 $
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
65
video.h
65
video.h
@ -1,23 +1,23 @@
|
||||
///
|
||||
/// @file video.h @brief Video module header file
|
||||
/// @file video.h @brief Video module header file
|
||||
///
|
||||
/// Copyright (c) 2009 - 2015 by Johns. All Rights Reserved.
|
||||
/// Copyright (c) 2009 - 2015 by Johns. All Rights Reserved.
|
||||
///
|
||||
/// Contributor(s):
|
||||
/// Contributor(s):
|
||||
///
|
||||
/// License: AGPLv3
|
||||
/// License: AGPLv3
|
||||
///
|
||||
/// This program is free software: you can redistribute it and/or modify
|
||||
/// it under the terms of the GNU Affero General Public License as
|
||||
/// published by the Free Software Foundation, either version 3 of the
|
||||
/// License.
|
||||
/// This program is free software: you can redistribute it and/or modify
|
||||
/// it under the terms of the GNU Affero General Public License as
|
||||
/// published by the Free Software Foundation, either version 3 of the
|
||||
/// License.
|
||||
///
|
||||
/// This program is distributed in the hope that it will be useful,
|
||||
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
/// GNU Affero General Public License for more details.
|
||||
/// This program is distributed in the hope that it will be useful,
|
||||
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
/// GNU Affero General Public License for more details.
|
||||
///
|
||||
/// $Id: 83cd827a8744e8c80c8adba6cb87653b0ad58c45 $
|
||||
/// $Id: 83cd827a8744e8c80c8adba6cb87653b0ad58c45 $
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/// @addtogroup Video
|
||||
@ -27,7 +27,7 @@
|
||||
#include <GL/glx.h>
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Typedefs
|
||||
// Typedefs
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
/// Video hardware decoder typedef
|
||||
@ -37,16 +37,16 @@ typedef struct _video_hw_decoder_ VideoHwDecoder;
|
||||
typedef struct __video_stream__ VideoStream;
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Variables
|
||||
// Variables
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
extern signed char VideoHardwareDecoder; ///< flag use hardware decoder
|
||||
extern char VideoIgnoreRepeatPict; ///< disable repeat pict warning
|
||||
extern int VideoAudioDelay; ///< audio/video delay
|
||||
extern char ConfigStartX11Server; ///< flag start the x11 server
|
||||
extern signed char VideoHardwareDecoder; ///< flag use hardware decoder
|
||||
extern char VideoIgnoreRepeatPict; ///< disable repeat pict warning
|
||||
extern int VideoAudioDelay; ///< audio/video delay
|
||||
extern char ConfigStartX11Server; ///< flag start the x11 server
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Prototypes
|
||||
// Prototypes
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
/// Allocate new video hardware decoder.
|
||||
@ -62,20 +62,17 @@ extern unsigned VideoGetSurface(VideoHwDecoder *, const AVCodecContext *);
|
||||
extern void VideoReleaseSurface(VideoHwDecoder *, unsigned);
|
||||
|
||||
/// Callback to negotiate the PixelFormat.
|
||||
extern enum AVPixelFormat Video_get_format(VideoHwDecoder *, AVCodecContext *,
|
||||
const enum AVPixelFormat *);
|
||||
extern enum AVPixelFormat Video_get_format(VideoHwDecoder *, AVCodecContext *, const enum AVPixelFormat *);
|
||||
|
||||
/// Render a ffmpeg frame.
|
||||
extern void VideoRenderFrame(VideoHwDecoder *, const AVCodecContext *,
|
||||
const AVFrame *);
|
||||
extern void VideoRenderFrame(VideoHwDecoder *, const AVCodecContext *, const AVFrame *);
|
||||
|
||||
/// Get hwaccel context for ffmpeg.
|
||||
extern void *VideoGetHwAccelContext(VideoHwDecoder *);
|
||||
|
||||
#ifdef AVCODEC_VDPAU_H
|
||||
/// Draw vdpau render state.
|
||||
extern void VideoDrawRenderState(VideoHwDecoder *,
|
||||
struct vdpau_render_state *);
|
||||
extern void VideoDrawRenderState(VideoHwDecoder *, struct vdpau_render_state *);
|
||||
#endif
|
||||
|
||||
#ifdef USE_OPENGLOSD
|
||||
@ -189,8 +186,7 @@ extern void VideoSetAutoCrop(int, int, int);
|
||||
extern void VideoOsdClear(void);
|
||||
|
||||
/// Draw an OSD ARGB image.
|
||||
extern void VideoOsdDrawARGB(int, int, int, int, int, const uint8_t *, int,
|
||||
int);
|
||||
extern void VideoOsdDrawARGB(int, int, int, int, int, const uint8_t *, int, int);
|
||||
|
||||
/// Get OSD size.
|
||||
extern void VideoGetOsdSize(int *, int *);
|
||||
@ -228,11 +224,11 @@ extern void VideoGetStats(VideoHwDecoder *, int *, int *, int *, int *, float *)
|
||||
/// Get video stream size
|
||||
extern void VideoGetVideoSize(VideoHwDecoder *, int *, int *, int *, int *);
|
||||
|
||||
extern void VideoOsdInit(void); ///< Setup osd.
|
||||
extern void VideoOsdExit(void); ///< Cleanup osd.
|
||||
extern void VideoOsdInit(void); ///< Setup osd.
|
||||
extern void VideoOsdExit(void); ///< Cleanup osd.
|
||||
|
||||
extern void VideoInit(const char *); ///< Setup video module.
|
||||
extern void VideoExit(void); ///< Cleanup and exit video module.
|
||||
extern void VideoInit(const char *); ///< Setup video module.
|
||||
extern void VideoExit(void); ///< Cleanup and exit video module.
|
||||
|
||||
/// Poll video input buffers.
|
||||
extern int VideoPollInput(VideoStream *);
|
||||
@ -248,13 +244,14 @@ extern void SetDPMSatBlackScreen(int);
|
||||
|
||||
/// Raise the frontend window
|
||||
extern int VideoRaiseWindow(void);
|
||||
|
||||
#ifdef USE_OPENGLOSD
|
||||
extern void ActivateOsd(GLuint,int,int,int,int);
|
||||
extern void ActivateOsd(GLuint, int, int, int, int);
|
||||
#endif
|
||||
#if 0
|
||||
long int gettid()
|
||||
{
|
||||
return (long int)syscall(224);
|
||||
return (long int)syscall(224);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user