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vdr/osd.h

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/*
* osd.h: Abstract On Screen Display layer
*
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
*
* $Id: osd.h 2.13 2011/04/17 14:24:32 kls Exp $
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*/
#ifndef __OSD_H
#define __OSD_H
#include <limits.h>
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#include <stdio.h>
#include <stdint.h>
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#include "config.h"
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#include "font.h"
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#include "thread.h"
#include "tools.h"
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#define OSD_LEVEL_DEFAULT 0
#define OSD_LEVEL_SUBTITLES 10
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#define MAXNUMCOLORS 256
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#define ALPHA_TRANSPARENT 0x00
#define ALPHA_OPAQUE 0xFF
#define IS_OPAQUE(c) ((c >> 24) == ALPHA_OPAQUE)
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enum {
//AARRGGBB
clrTransparent = 0x00000000,
clrGray50 = 0x7F000000, // 50% gray
clrBlack = 0xFF000000,
clrRed = 0xFFFC1414,
clrGreen = 0xFF24FC24,
clrYellow = 0xFFFCC024,
clrMagenta = 0xFFB000FC,
clrBlue = 0xFF0000FC,
clrCyan = 0xFF00FCFC,
clrWhite = 0xFFFCFCFC,
};
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enum eOsdError { oeOk, // see also OsdErrorTexts in osd.c
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oeTooManyAreas,
oeTooManyColors,
oeBppNotSupported,
oeAreasOverlap,
oeWrongAlignment,
oeOutOfMemory,
oeWrongAreaSize,
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oeUnknown,
};
typedef uint32_t tColor; // see also font.h
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typedef uint8_t tIndex;
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inline tColor ArgbToColor(uint8_t A, uint8_t R, uint8_t G, uint8_t B)
{
return (tColor(A) << 24) | (tColor(R) << 16) | (tColor(G) << 8) | B;
}
inline tColor RgbToColor(uint8_t R, uint8_t G, uint8_t B)
{
return (tColor(R) << 16) | (tColor(G) << 8) | B;
}
inline tColor RgbToColor(double R, double G, double B)
{
return RgbToColor(uint8_t(0xFF * R), uint8_t(0xFF * G), uint8_t(0xFF * B));
}
tColor HsvToColor(double H, double S, double V);
///< Converts the given Hue (0..360), Saturation (0..1) and Value (0..1)
///< to an RGB tColor value. The alpha value of the result is 0x00, so
///< the caller may need to set it accordingly.
tColor AlphaBlend(tColor ColorFg, tColor ColorBg, uint8_t AlphaLayer = ALPHA_OPAQUE);
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class cPalette {
private:
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tColor color[MAXNUMCOLORS];
int bpp;
int maxColors, numColors;
bool modified;
double antiAliasGranularity;
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protected:
typedef tIndex tIndexes[MAXNUMCOLORS];
public:
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cPalette(int Bpp = 8);
///< Initializes the palette with the given color depth.
virtual ~cPalette();
void SetAntiAliasGranularity(uint FixedColors, uint BlendColors);
///< Allows the system to optimize utilization of the limited color
///< palette entries when generating blended colors for anti-aliasing.
///< FixedColors is the maximum number of colors used, and BlendColors
///< is the maximum number of foreground/background color combinations
///< used with anti-aliasing. If this function is not called with
///< useful values, the palette may be filled up with many shades of
///< a single color combination, and may not be able to serve all
///< requested colors. By default the palette assumes there will be
///< 10 fixed colors and 10 color combinations.
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int Bpp(void) const { return bpp; }
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void Reset(void);
///< Resets the palette, making it contain no colors.
int Index(tColor Color);
///< Returns the index of the given Color (the first color has index 0).
///< If Color is not yet contained in this palette, it will be added if
///< there is a free slot. If the color can't be added to this palette,
///< the closest existing color will be returned.
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tColor Color(int Index) const { return Index < maxColors ? color[Index] : 0; }
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///< Returns the color at the given Index. If Index is outside the valid
///< range, 0 will be returned.
void SetBpp(int Bpp);
///< Sets the color depth of this palette to the given value.
///< The palette contents will be reset, so that it contains no colors.
void SetColor(int Index, tColor Color);
///< Sets the palette entry at Index to Color. If Index is larger than
///< the number of currently used entries in this palette, the entries
///< in between will have undefined values.
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const tColor *Colors(int &NumColors) const;
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///< Returns a pointer to the complete color table and stores the
///< number of valid entries in NumColors. If no colors have been
///< stored yet, NumColors will be set to 0 and the function will
///< return NULL.
void Take(const cPalette &Palette, tIndexes *Indexes = NULL, tColor ColorFg = 0, tColor ColorBg = 0);
///< Takes the colors from the given Palette and adds them to this palette,
///< using existing entries if possible. If Indexes is given, it will be
///< filled with the index values that each color of Palette has in this
///< palette. If either of ColorFg or ColorBg is not zero, the first color
///< in Palette will be taken as ColorBg, and the second color will become
///< ColorFg.
void Replace(const cPalette &Palette);
///< Replaces the colors of this palette with the colors from the given
///< palette.
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tColor Blend(tColor ColorFg, tColor ColorBg, uint8_t Level) const;
///< Determines a color that consists of a linear blend between ColorFg
///< and ColorBg. If Level is 0, the result is ColorBg, if it is 255,
///< the result is ColorFg. If SetAntiAliasGranularity() has been called previously,
///< Level will be mapped to a limited range of levels that allow to make best
///< use of the palette entries.
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int ClosestColor(tColor Color, int MaxDiff = INT_MAX) const;
///< Returns the index of a color in this palette that is closest to the given
///< Color. MaxDiff can be used to control the maximum allowed color difference.
///< If no color with a maximum difference of MaxDiff can be found, -1 will
///< be returned. With the default value of INT_MAX, there will always be
///< a valid color index returned, but the color may be completely different.
};
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enum eTextAlignment { taCenter = 0x00,
taLeft = 0x01,
taRight = 0x02,
taTop = 0x04,
taBottom = 0x08,
taDefault = taTop | taLeft
};
class cFont;
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class cBitmap : public cPalette {
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private:
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tIndex *bitmap;
int x0, y0;
int width, height;
int dirtyX1, dirtyY1, dirtyX2, dirtyY2;
public:
cBitmap(int Width, int Height, int Bpp, int X0 = 0, int Y0 = 0);
///< Creates a bitmap with the given Width, Height and color depth (Bpp).
///< X0 and Y0 define the offset at which this bitmap will be located on the OSD.
///< All coordinates given in the other functions will be relative to
///< this offset (unless specified otherwise).
cBitmap(const char *FileName);
///< Creates a bitmap and loads an XPM image from the given file.
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cBitmap(const char *const Xpm[]);
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///< Creates a bitmap from the given XPM data.
virtual ~cBitmap();
int X0(void) const { return x0; }
int Y0(void) const { return y0; }
int Width(void) const { return width; }
int Height(void) const { return height; }
void SetSize(int Width, int Height);
///< Sets the size of this bitmap to the given values. Any previous
///< contents of the bitmap will be lost. If Width and Height are the same
///< as the current values, nothing will happen and the bitmap remains
///< unchanged.
bool Contains(int x, int y) const;
///< Returns true if this bitmap contains the point (x, y).
bool Covers(int x1, int y1, int x2, int y2) const;
///< Returns true if the rectangle defined by the given coordinates
///< completely covers this bitmap.
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bool Intersects(int x1, int y1, int x2, int y2) const;
///< Returns true if the rectangle defined by the given coordinates
///< intersects with this bitmap.
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bool Dirty(int &x1, int &y1, int &x2, int &y2);
///< Tells whether there is a dirty area and returns the bounding
///< rectangle of that area (relative to the bitmaps origin).
void Clean(void);
///< Marks the dirty area as clean.
bool LoadXpm(const char *FileName);
///< Calls SetXpm() with the data from the file FileName.
///< Returns true if the operation was successful.
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bool SetXpm(const char *const Xpm[], bool IgnoreNone = false);
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///< Sets this bitmap to the given XPM data. Any previous bitmap or
///< palette data will be overwritten with the new data.
///< If IgnoreNone is true, a "none" color entry will be ignored.
///< Only set IgnoreNone to true if you know that there is a "none"
///< color entry in the XPM data and that this entry is not used!
///< If SetXpm() is called with IgnoreNone set to false and the XPM
///< data contains an unused "none" entry, it will be automatically
///< called again with IgnoreNone set to true.
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///< Returns true if the operation was successful.
void SetIndex(int x, int y, tIndex Index);
///< Sets the index at the given coordinates to Index.
///< Coordinates are relative to the bitmap's origin.
void DrawPixel(int x, int y, tColor Color);
///< Sets the pixel at the given coordinates to the given Color, which is
///< a full 32 bit ARGB value.
///< If the coordinates are outside the bitmap area, no pixel will be set.
void DrawBitmap(int x, int y, const cBitmap &Bitmap, tColor ColorFg = 0, tColor ColorBg = 0, bool ReplacePalette = false, bool Overlay = false);
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///< Sets the pixels in this bitmap with the data from the given
///< Bitmap, putting the upper left corner of the Bitmap at (x, y).
///< If ColorFg or ColorBg is given, the first palette entry of the Bitmap
///< will be mapped to ColorBg and the second palette entry will be mapped to
///< ColorFg (palette indexes are defined so that 0 is the background and
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///< 1 is the foreground color). ReplacePalette controls whether the target
///< area shall have its palette replaced with the one from Bitmap.
///< If Overlay is true, any pixel in Bitmap that has color index 0 will
///< not overwrite the corresponding pixel in the target area.
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void DrawText(int x, int y, const char *s, tColor ColorFg, tColor ColorBg, const cFont *Font, int Width = 0, int Height = 0, int Alignment = taDefault);
///< Draws the given string at coordinates (x, y) with the given foreground
///< and background color and font. If Width and Height are given, the text
///< will be drawn into a rectangle with the given size and the given
///< Alignment (default is top-left). If ColorBg is clrTransparent, no
///< background pixels will be drawn, which allows drawing "transparent" text.
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void DrawRectangle(int x1, int y1, int x2, int y2, tColor Color);
///< Draws a filled rectangle defined by the upper left (x1, y1) and lower right
///< (x2, y2) corners with the given Color. If the rectangle covers the entire
///< bitmap area, the color palette will be reset, so that new colors can be
///< used for drawing.
void DrawEllipse(int x1, int y1, int x2, int y2, tColor Color, int Quadrants = 0);
///< Draws a filled ellipse defined by the upper left (x1, y1) and lower right
///< (x2, y2) corners with the given Color. Quadrants controls which parts of
///< the ellipse are actually drawn:
///< 0 draws the entire ellipse
///< 1..4 draws only the first, second, third or fourth quadrant, respectively
///< 5..8 draws the right, top, left or bottom half, respectively
///< -1..-8 draws the inverted part of the given quadrant(s)
///< If Quadrants is not 0, the coordinates are those of the actual area, not
///< the full circle!
void DrawSlope(int x1, int y1, int x2, int y2, tColor Color, int Type);
///< Draws a "slope" into the rectangle defined by the upper left (x1, y1) and
///< lower right (x2, y2) corners with the given Color. Type controls the
///< direction of the slope and which side of it will be drawn:
///< 0: horizontal, rising, lower
///< 1: horizontal, rising, upper
///< 2: horizontal, falling, lower
///< 3: horizontal, falling, upper
///< 4: vertical, rising, lower
///< 5: vertical, rising, upper
///< 6: vertical, falling, lower
///< 7: vertical, falling, upper
const tIndex *Data(int x, int y) const;
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///< Returns the address of the index byte at the given coordinates.
tColor GetColor(int x, int y) const { return Color(*Data(x, y)); }
///< Returns the color at the given coordinates.
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void ReduceBpp(const cPalette &Palette);
///< Reduces the color depth of the bitmap to that of the given Palette.
///< If Palette's color depth is not smaller than the bitmap's current
///< color depth, or if it is not one of 4bpp or 2bpp, nothing happens. After
///< reducing the color depth the current palette is replaced with
///< the given one.
void ShrinkBpp(int NewBpp);
///< Shrinks the color depth of the bitmap to NewBpp by keeping only
///< the 2^NewBpp most frequently used colors as defined in the current palette.
///< If NewBpp is not smaller than the bitmap's current color depth,
///< or if it is not one of 4bpp or 2bpp, nothing happens.
cBitmap *Scaled(double FactorX, double FactorY, bool AntiAlias = false);
///< Creates a copy of this bitmap, scaled by the given factors.
///< If AntiAlias is true and either of the factors is greater than 1.0,
///< anti-aliasing is applied. This will also set the color depth of the
///< returned bitmap to 8bpp.
///< The caller must delete the returned bitmap once it is no longer used.
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};
struct tArea {
int x1, y1, x2, y2;
int bpp;
int Width(void) const { return x2 - x1 + 1; }
int Height(void) const { return y2 - y1 + 1; }
bool Intersects(const tArea &Area) const { return !(x2 < Area.x1 || x1 > Area.x2 || y2 < Area.y1 || y1 > Area.y2); }
};
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class cPoint {
private:
int x;
int y;
public:
cPoint(void) { x = y = 0; }
cPoint(int X, int Y) { x = X; y = Y; }
cPoint(const cPoint &Point) { x = Point.X(); y = Point.Y(); }
bool operator==(const cPoint &Point) const { return x == Point.X() && y == Point.Y(); }
bool operator!=(const cPoint &Point) const { return !(*this == Point); }
cPoint operator-(void) const { return cPoint(-x, -y); }
cPoint operator-(const cPoint &Point) const { return cPoint(x - Point.X(), y - Point.Y()); }
int X(void) const { return x; }
int Y(void) const { return y; }
void SetX(int X) { x = X; }
void SetY(int Y) { y = Y; }
void Set(int X, int Y) { x = X; y = Y; }
void Set(const cPoint &Point) { x = Point.X(); y = Point.Y(); }
void Shift(int Dx, int Dy) { x += Dx; y += Dy; }
void Shift(const cPoint &Dp) { x += Dp.X(); y += Dp.Y(); }
cPoint Shifted(int Dx, int Dy) const { cPoint p(*this); p.Shift(Dx, Dy); return p; }
cPoint Shifted(const cPoint &Dp) const { cPoint p(*this); p.Shift(Dp); return p; }
};
class cSize {
private:
int width;
int height;
public:
cSize(void) { width = height = 0; }
cSize(int Width, int Height) { width = Width; height = Height; }
cSize(const cSize &Size) { width = Size.Width(); height = Size.Height(); }
bool operator==(const cSize &Size) const { return width == Size.Width() && height == Size.Height(); }
bool operator!=(const cSize &Size) const { return !(*this == Size); }
bool operator<(const cSize &Size) const { return width < Size.Width() && height < Size.Height(); }
int Width(void) const { return width; }
int Height(void) const { return height; }
void SetWidth(int Width) { width = Width; }
void SetHeight(int Height) { height = Height; }
void Set(int Width, int Height) { width = Width; height = Height; }
void Set(const cSize &Size) { width = Size.Width(); height = Size.Height(); }
bool Contains(const cPoint &Point) const { return 0 <= Point.X() && 0 <= Point.Y() && Point.X() < width && Point.Y() < height; }
void Grow(int Dw, int Dh) { width += 2 * Dw; height += 2 * Dh; }
cSize Grown(int Dw, int Dh) const { cSize s(*this); s.Grow(Dw, Dh); return s; }
};
class cRect {
private:
cPoint point;
cSize size;
public:
static const cRect Null;
cRect(void): point(0, 0), size(0, 0) {}
cRect(int X, int Y, int Width, int Height): point(X, Y), size(Width, Height) {}
cRect(const cPoint &Point, const cSize &Size): point(Point), size(Size) {}
cRect(const cSize &Size): point(0, 0), size(Size) {}
cRect(const cRect &Rect): point(Rect.Point()), size(Rect.Size()) {}
bool operator==(const cRect &Rect) const { return point == Rect.Point() && size == Rect.Size(); }
bool operator!=(const cRect &Rect) const { return !(*this == Rect); }
int X(void) const { return point.X(); }
int Y(void) const { return point.Y(); }
int Width(void) const { return size.Width(); }
int Height(void) const { return size.Height(); }
int Left(void) const { return X(); }
int Top(void) const { return Y(); }
int Right(void) const { return X() + Width() - 1; }
int Bottom(void) const { return Y() + Height() - 1; }
const cPoint &Point(void) const { return point; }
const cSize &Size(void) const { return size; }
void Set(int X, int Y, int Width, int Height) { point.Set(X, Y); size.Set(Width, Height); }
void Set(cPoint Point, cSize Size) { point.Set(Point); size.Set(Size); }
void SetPoint(int X, int Y) { point.Set(X, Y); }
void SetPoint(const cPoint &Point) { point.Set(Point); }
void SetSize(int Width, int Height) { size.Set(Width, Height); }
void SetSize(const cSize &Size) { size.Set(Size); }
void SetX(int X) { point.SetX(X); }
void SetY(int Y) { point.SetY(Y); }
void SetWidth(int Width) { size.SetWidth(Width); }
void SetHeight(int Height) { size.SetHeight(Height); }
void SetLeft(int Left) { SetWidth(Width() + X() - Left); SetX(Left); }
void SetTop(int Top) { SetHeight(Height() + Y() - Top); SetY(Top); }
void SetRight(int Right) { SetWidth(Right - X() + 1); }
void SetBottom(int Bottom) { SetHeight(Bottom - Y() + 1); }
void Shift(int Dx, int Dy) { point.Shift(Dx, Dy); }
void Shift(const cPoint &Dp) { point.Shift(Dp); }
cRect Shifted(int Dx, int Dy) const { cRect r(*this); r.Shift(Dx, Dy); return r; }
cRect Shifted(const cPoint &Dp) const { cRect r(*this); r.Shift(Dp); return r; }
void Grow(int Dx, int Dy);
///< Grows the rectangle by the given number of pixels in either direction.
///< A negative value will shrink the rectangle.
cRect Grown(int Dw, int Dh) const { cRect r(*this); r.Grow(Dw, Dh); return r; }
bool Contains(const cPoint &Point) const;
///< Returns true if this rectangle contains Point.
bool Contains(const cRect &Rect) const;
///< Returns true if this rectangle completely contains Rect.
bool Intersects(const cRect &Rect) const;
///< Returns true if this rectangle intersects with Rect.
cRect Intersected(const cRect &Rect) const;
///< Returns the intersection of this rectangle and the given Rect.
void Combine(const cRect &Rect);
///< Combines this rectangle with the given Rect.
cRect Combined(const cRect &Rect) const { cRect r(*this); r.Combine(Rect); return r; }
///< Returns the surrounding rectangle that contains this rectangle and the
///< given Rect.
void Combine(const cPoint &Point);
///< Combines this rectangle with the given Point.
cRect Combined(const cPoint &Point) const { cRect r(*this); r.Combine(Point); return r; }
///< Returns the surrounding rectangle that contains this rectangle and the
///< given Point.
bool IsEmpty(void) const { return Width() <= 0 || Height() <= 0; }
///< Returns true if this rectangle is empty.
};
class cImage {
private:
cSize size;
tColor *data;
public:
cImage(void);
cImage(const cImage &Image);
cImage(const cSize &Size, const tColor *Data = NULL);
///< Creates an image with the given Size and allocates the necessary memory
///< to copy the pixels pointed to by Data, which is a sequence of
///< (Size.Width() * Size.Height()) tColor values.
///< If Data is NULL, the allocated memory is not initialized.
///< The alpha value of the Image's pixels is taken into account, so it has to be
///< greater than 0 for the image to be visible.
virtual ~cImage();
const cSize &Size(void) const { return size; }
int Width(void) const { return size.Width(); }
int Height(void) const { return size.Height(); }
const tColor *Data(void) const { return data; }
tColor GetPixel(const cPoint &Point) const { return data[size.Width() * Point.Y() + Point.X()]; }
///< Returns the pixel value at the given Point.
///< For performance reasons there is no range check here, so the caller
///< must make sure that the Point is within the images size.
void SetPixel(const cPoint &Point, tColor Color) { data[size.Width() * Point.Y() + Point.X()] = Color; }
///< Sets the pixel at the given Point to Color.
///< For performance reasons there is no range check here, so the caller
///< must make sure that the Point is within the images size.
void Clear(void);
///< Clears the image data by setting all pixels to be fully transparent.
void Fill(tColor Color);
///< Fills the image data with the given Color.
};
#define MAXPIXMAPLAYERS 8
class cPixmap {
friend class cOsd;
friend class cPixmapMutexLock;
private:
static cMutex mutex;
int layer;
int alpha;
bool tile;
cRect viewPort;
cRect drawPort;
cRect dirtyViewPort;
cRect dirtyDrawPort;
protected:
virtual ~cPixmap() {}
void MarkViewPortDirty(const cRect &Rect);
///< Marks the given rectangle of the view port of this pixmap as dirty.
///< Rect is combined with the existing dirtyViewPort rectangle.
///< The coordinates of Rect are given in absolute OSD values.
void MarkViewPortDirty(const cPoint &Point);
///< Marks the given point of the view port of this pixmap as dirty.
///< Point is combined with the existing dirtyViewPort rectangle.
///< The coordinates of Point are given in absolute OSD values.
void MarkDrawPortDirty(const cRect &Rect);
///< Marks the given rectangle of the draw port of this pixmap as dirty.
///< Rect is combined with the existing dirtyDrawPort rectangle.
///< The coordinates of Rect are relative to the pixmap's draw port.
///< If Rect extends into the currently visible view port of this pixmap,
///< MarkViewPortDirty() is called with the appropriate value.
void MarkDrawPortDirty(const cPoint &Point);
///< Marks the given point of the draw port of this pixmap as dirty.
///< Point is combined with the existing dirtyDrawPort rectangle.
///< The coordinates of Point are relative to the pixmap's draw port.
///< If Point is within the currently visible view port of this pixmap,
///< MarkViewPortDirty() is called with the appropriate value.
void SetClean(void);
///< Resets the "dirty" rectangles of this pixmap.
virtual void DrawPixmap(const cPixmap *Pixmap, const cRect &Dirty);
///< Draws the Dirty part of the given Pixmap into this pixmap. If the
///< Pixmap's layer is 0, it is copied, otherwise it is rendered into this
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///< pixmap. This function is used only to implement the tile handling
///< in the final rendering to the OSD.
public:
cPixmap(void);
cPixmap(int Layer, const cRect &ViewPort, const cRect &DrawPort = cRect::Null);
///< Creates a pixmap in the given Layer. When rendering the final OSD, pixmaps
///< are handled in ascending order of their individual layer. This is
///< important if pixmaps overlap each other. The one with the highest layer is
///< rendered last. The actual value of Layer doesn't matter, it is only used
///< for defining the rendering sequence. If Layer is less than zero, this
///< pixmap will not be rendered into the final OSD (it can be activated by a
///< later call to SetLayer()). The value 0 is reserved for the background
///< pixmap and shall not be used otherwise (with the sole exception of
///< temporarily using layer 0 to have a text with transparent background
///< rendered with alpha blending into that pixmap; see also DrawPixel()).
///< If there are several pixmaps with the same value of Layer, their rendering
///< sequence within that layer is undefined.
///< In order to allow devices that can handle only a limited number of layers,
///< the Layer parameter must be less than 8 (MAXPIXMAPLAYERS).
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///< ViewPort defines the rectangle in which this pixmap will be rendered on
///< the OSD. If no DrawPort ist given, it defaults to the same size as the
///< ViewPort, with its upper left corner set to (0, 0).
///< All drawing operations will be executed relative to the origin of the
///< DrawPort rectangle, and will be clipped to the size of this rectangle.
///< The DrawPort may have a different size than the ViewPort. If it is smaller
///< than the ViewPort, the rest of the ViewPort is treated as fully transparent
///< (unless this is a tiled pixmap, in which case the DrawPort is repeated
///< horizontally and vertically to fill the entire ViewPort). If the DrawPort
///< is larger than the ViewPort, only that portion of the DrawPort that
///< intersects with the ViewPort will be visible on the OSD.
///< The drawing area of a newly created cPixmap is not initialized and may
///< contain random data.
static void Lock(void) { mutex.Lock(); }
///< All public member functions of cPixmap set locks as necessary to make sure
///< they are thread-safe (unless noted otherwise). If several cPixmap member
///< functions need to be called in a row, the caller must surround these calls
///< with proper Lock()/Unlock() calls. See the LOCK_PIXMAPS macro for a
///< convenient way of doing this.
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static void Unlock(void) { mutex.Unlock(); }
int Layer(void) const { return layer; }
int Alpha(void) const { return alpha; }
bool Tile(void) const { return tile; }
const cRect &ViewPort(void) const { return viewPort; }
///< Returns the pixmap's view port, which is relative to the OSD's origin.
///< Since this function returns a reference to a data member, the caller must
///< use Lock()/Unlock() to make sure the data doesn't change while it is used.
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const cRect &DrawPort(void) const { return drawPort; }
///< Returns the pixmap's draw port, which is relative to the view port.
///< Since this function returns a reference to a data member, the caller must
///< use Lock()/Unlock() to make sure the data doesn't change while it is used.
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const cRect &DirtyViewPort(void) const { return dirtyViewPort; }
///< Returns the "dirty" rectangle this pixmap causes on the OSD. This is the
///< surrounding rectangle around all pixels that have been modified since the
///< last time this pixmap has been rendered to the OSD. The rectangle is
///< relative to the OSD's origin.
///< Since this function returns a reference to a data member, the caller must
///< use Lock()/Unlock() to make sure the data doesn't change while it is used.
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const cRect &DirtyDrawPort(void) const { return dirtyDrawPort; }
///< Returns the "dirty" rectangle in the draw port of this this pixmap. This is
///< the surrounding rectangle around all pixels that have been modified since the
///< last time this pixmap has been rendered to the OSD. The rectangle is
///< relative to the draw port's origin.
///< Since this function returns a reference to a data member, the caller must
///< use Lock()/Unlock() to make sure the data doesn't change while it is used.
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virtual void SetLayer(int Layer);
///< Sets the layer of this pixmap to the given value.
///< If the new layer is greater than zero, the pixmap will be visible.
///< If it is less than zero, it will be invisible.
///< A value of 0 will be silently ignored.
///< If a derived class reimplements this function, it needs to call the base
///< class function.
virtual void SetAlpha(int Alpha);
///< Sets the alpha value of this pixmap to the given value.
///< Alpha is limited to the range 0 (fully transparent) to 255 (fully opaque).
///< If a derived class reimplements this function, it needs to call the base
///< class function.
virtual void SetTile(bool Tile);
///< Sets the tile property of this pixmap to the given value. If Tile is true,
///< the pixmaps data will be repeated horizontally and vertically if necessary
///< to fill the entire view port.
///< If a derived class reimplements this function, it needs to call the base
///< class function.
virtual void SetViewPort(const cRect &Rect);
///< Sets the pixmap's view port to the given Rect.
///< If a derived class reimplements this function, it needs to call the base
///< class function.
virtual void SetDrawPortPoint(const cPoint &Point, bool Dirty = true);
///< Sets the pixmap's draw port to the given Point.
///< Only the origin point of the draw port can be modified, its size is fixed.
///< By default, setting a new draw port point results in marking the relevant
///< part of the view port as "drity". If Dirty is set to false, the view port
///< will not be marked as dirty. This is mainly used to implement the Pan()
///< function.
///< If a derived class reimplements this function, it needs to call the base
///< class function.
virtual void Clear(void) = 0;
///< Clears the pixmap's draw port by setting all pixels to be fully transparent.
///< A derived class must call Lock()/Unlock().
virtual void Fill(tColor Color) = 0;
///< Fills the pixmap's draw port with the given Color.
///< A derived class must call Lock()/Unlock().
virtual void DrawImage(const cPoint &Point, const cImage &Image) = 0;
///< Draws the given Image into this pixmap at the given Point.
virtual void DrawImage(const cPoint &Point, int ImageHandle) = 0;
///< Draws the image referenced by the given ImageHandle into this pixmap at
///< the given Point. ImageHandle must be a value that has previously been
///< returned by a call to cOsdProvider::StoreImage(). If ImageHandle
///< has an invalid value, nothing happens.
virtual void DrawPixel(const cPoint &Point, tColor Color) = 0;
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///< Sets the pixel at the given Point to the given Color, which is
///< a full 32 bit ARGB value. If the alpha value of Color is not 0xFF
///< (fully opaque), and this is the background pixmap (layer 0), the pixel is
///< alpha blended with the existing color at the given position in this pixmap.
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virtual void DrawBitmap(const cPoint &Point, const cBitmap &Bitmap, tColor ColorFg = 0, tColor ColorBg = 0, bool Overlay = false) = 0;
///< Sets the pixels in the OSD with the data from the given
///< Bitmap, putting the upper left corner of the Bitmap at Point.
///< If ColorFg or ColorBg is given, the first palette entry of the Bitmap
///< will be mapped to ColorBg and the second palette entry will be mapped to
///< ColorFg (palette indexes are defined so that 0 is the background and
///< 1 is the foreground color).
///< If Overlay is true, any pixel in Bitmap that has color index 0 will
///< not overwrite the corresponding pixel in the target area.
///< This function is mainly for compatibility with skins or plugins that
///< draw bitmaps onto the OSD.
virtual void DrawText(const cPoint &Point, const char *s, tColor ColorFg, tColor ColorBg, const cFont *Font, int Width = 0, int Height = 0, int Alignment = taDefault) = 0;
///< Draws the given string at Point with the given foreground
///< and background color and font. If Width and Height are given, the text
///< will be drawn into a rectangle with the given size and the given
///< Alignment (default is top-left). If ColorBg is clrTransparent, no
///< background pixels will be drawn, which allows drawing "transparent" text.
virtual void DrawRectangle(const cRect &Rect, tColor Color) = 0;
///< Draws a filled rectangle with the given Color.
virtual void DrawEllipse(const cRect &Rect, tColor Color, int Quadrants = 0) = 0;
///< Draws a filled ellipse with the given Color that fits into the given
///< rectangle. Quadrants controls which parts of the ellipse are actually drawn:
///< 0 draws the entire ellipse
///< 1..4 draws only the first, second, third or fourth quadrant, respectively
///< 5..8 draws the right, top, left or bottom half, respectively
///< -1..-8 draws the inverted part of the given quadrant(s)
///< If Quadrants is not 0, the coordinates are those of the actual area, not
///< the full circle!
virtual void DrawSlope(const cRect &Rect, tColor Color, int Type) = 0;
///< Draws a "slope" with the given Color into the given rectangle.
///< Type controls the direction of the slope and which side of it will be drawn:
///< 0: horizontal, rising, lower
///< 1: horizontal, rising, upper
///< 2: horizontal, falling, lower
///< 3: horizontal, falling, upper
///< 4: vertical, rising, lower
///< 5: vertical, rising, upper
///< 6: vertical, falling, lower
///< 7: vertical, falling, upper
virtual void Render(const cPixmap *Pixmap, const cRect &Source, const cPoint &Dest) = 0;
///< Renders the part of the given Pixmap covered by Source into this pixmap at
///< location Dest. The Source rectangle is relative to the given Pixmap's draw port.
///< The Pixmap's alpha value is to be used when rendering.
virtual void Copy(const cPixmap *Pixmap, const cRect &Source, const cPoint &Dest) = 0;
///< Copies the part of the given Pixmap covered by Source into this pixmap at
///< location Dest. The Source rectangle is relative to the given Pixmap's draw port.
///< The data from Pixmap is copied as is, no alpha handling of any kind takes
///< place.
virtual void Scroll(const cPoint &Dest, const cRect &Source = cRect::Null) = 0;
///< Scrolls the data in the pixmap's draw port to the given Dest point.
///< If Source is given, only the data within that rectangle is scrolled.
///< Source and Dest are relative to this pixmap's draw port.
virtual void Pan(const cPoint &Dest, const cRect &Source = cRect::Null) = 0;
///< Does the same as Scroll(), but also shifts the draw port accordingly,
///< so that the view port doesn't get dirty if the scrolled rectangle
///< covers the entire view port. This may be of advantage if, e.g.,
///< there is a draw port that holds, say, 11 lines of text, while the
///< view port displays only 10 lines. By Pan()'ing the draw port up one
///< line, an new bottom line can be written into the draw port (without
///< being seen through the view port), and later the draw port can be
///< shifted smoothly, resulting in a smooth scrolling.
///< It is the caller's responsibility to make sure that Source and Dest
///< are given in such a way that the view port will not get dirty. No
///< check is done whether this condition actually holds true.
};
class cPixmapMutexLock : public cMutexLock {
public:
cPixmapMutexLock(void): cMutexLock(&cPixmap::mutex) {}
};
#define LOCK_PIXMAPS cPixmapMutexLock PixmapMutexLock
// cPixmapMemory is an implementation of cPixmap that uses an array of tColor
// values to store the pixmap.
class cPixmapMemory : public cPixmap {
private:
tColor *data;
bool panning;
public:
cPixmapMemory(void);
cPixmapMemory(int Layer, const cRect &ViewPort, const cRect &DrawPort = cRect::Null);
virtual ~cPixmapMemory();
const uint8_t *Data(void) { return (uint8_t *)data; }
virtual void Clear(void);
virtual void Fill(tColor Color);
virtual void DrawImage(const cPoint &Point, const cImage &Image);
virtual void DrawImage(const cPoint &Point, int ImageHandle);
virtual void DrawPixel(const cPoint &Point, tColor Color);
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virtual void DrawBitmap(const cPoint &Point, const cBitmap &Bitmap, tColor ColorFg = 0, tColor ColorBg = 0, bool Overlay = false);
virtual void DrawText(const cPoint &Point, const char *s, tColor ColorFg, tColor ColorBg, const cFont *Font, int Width = 0, int Height = 0, int Alignment = taDefault);
virtual void DrawRectangle(const cRect &Rect, tColor Color);
virtual void DrawEllipse(const cRect &Rect, tColor Color, int Quadrants = 0);
virtual void DrawSlope(const cRect &Rect, tColor Color, int Type);
virtual void Render(const cPixmap *Pixmap, const cRect &Source, const cPoint &Dest);
virtual void Copy(const cPixmap *Pixmap, const cRect &Source, const cPoint &Dest);
virtual void Scroll(const cPoint &Dest, const cRect &Source = cRect::Null);
virtual void Pan(const cPoint &Dest, const cRect &Source = cRect::Null);
};
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#define MAXOSDAREAS 16
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#define MAXOSDPIXMAPS 64
/// The cOsd class is the interface to the "On Screen Display".
/// An actual output device needs to derive from this class and implement
/// the functionality necessary to display the OSD on the TV screen.
/// If the actual OSD supports "True Color", it can either let VDR do
/// all the rendering by calling RenderPixmaps() ("raw mode"), or it can
/// reimplement all necessary cPixmap functions and do the rendering
/// itself ("high level mode").
/// If an OSD provides a "high level mode", it shall also provide a "raw mode"
/// in order to verify proper operation. The plugin that impements the OSD
/// shall offer a configuration switch in its setup.
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class cOsd {
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friend class cOsdProvider;
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private:
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static int osdLeft, osdTop, osdWidth, osdHeight;
static cVector<cOsd *> Osds;
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bool isTrueColor;
cBitmap *savedBitmap;
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cBitmap *bitmaps[MAXOSDAREAS];
int numBitmaps;
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cPixmapMemory *savedPixmap;
cPixmap *pixmaps[MAXOSDPIXMAPS];
int numPixmaps;
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int left, top, width, height;
uint level;
bool active;
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protected:
cOsd(int Left, int Top, uint Level);
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///< Initializes the OSD with the given coordinates.
///< By default it is assumed that the full area will be able to display
///< full 32 bit graphics (ARGB with eight bit for each color and the alpha
///< value, repectively). However, the actual hardware in use may not be
///< able to display such a high resolution OSD, so there is an option to
///< divide the full OSD area into several sub-areas with lower color depths
///< and individual palettes. The sub-areas need not necessarily cover the
///< entire OSD area, but only the OSD area actually covered by sub-areas
///< will be available for drawing.
///< At least one area must be defined in order to set the actual width and
///< height of the OSD. Also, the caller must first try to use an area that
///< consists of only one sub-area that covers the entire drawing space,
///< and should require only the minimum necessary color depth. This is
///< because a derived cOsd class may or may not be able to handle more
///< than one area.
///< There can be any number of cOsd objects at the same time, but only
///< one of them will be active at any given time. The active OSD is the
///< one with the lowest value of Level. If there are several cOsd objects
///< with the same Level, the one that was created first will be active.
bool Active(void) { return active; }
virtual void SetActive(bool On) { active = On; }
///< Sets this OSD to be the active one.
///< A derived class must call cOsd::SetActive(On).
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const cPixmap * const *Pixmaps(void) { return pixmaps; }
///< Returns the list of currently active pixmaps in this OSD.
int NumPixmaps(void) { return numPixmaps; }
///< Returns the number of currently active pixmaps in this OSD.
cPixmap *AddPixmap(cPixmap *Pixmap);
///< Adds the given Pixmap to the list of currently active pixmaps in this OSD.
///< Returns Pixmap if the operation was successful, or NULL if the maximum
///< number of pixmaps has been exceeded.
///< A derived class that implements its own cPixmap class must call AddPixmap()
///< in order to add a newly created pixmap to the OSD's list of pixmaps.
cPixmapMemory *RenderPixmaps(void);
///< Renders the dirty part of all pixmaps into a resulting pixmap that
///< shall be displayed on the OSD. The returned pixmap's view port is
///< set to the location of the rectangle on the OSD that needs to be
///< refreshed; its draw port's origin is at (0, 0), and it has the same
///< size as the view port.
///< If there are several non-overlapping dirty rectangles from different pixmaps,
///< they are returned separately in order to avoid re-rendering large parts
///< of the OSD that haven't changed at all. The caller must therefore call
///< RenderPixmaps() repeatedly until it returns NULL, and display the returned
///< parts of the OSD at their appropriate locations. During this entire
///< operation the caller must hold a lock on the cPixmap mutex (for instance
///< by putting a LOCK_PIXMAPS into the scope of the operation).
///< If there are no dirty pixmaps, or if this is not a true color OSD,
///< this function returns NULL.
///< The caller must delete the returned pixmap after use.
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public:
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virtual ~cOsd();
///< Shuts down the OSD.
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static int OsdLeft(void) { return osdLeft ? osdLeft : Setup.OSDLeft; }
static int OsdTop(void) { return osdTop ? osdTop : Setup.OSDTop; }
static int OsdWidth(void) { return osdWidth ? osdWidth : Setup.OSDWidth; }
static int OsdHeight(void) { return osdHeight ? osdHeight : Setup.OSDHeight; }
static void SetOsdPosition(int Left, int Top, int Width, int Height);
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///< Sets the position and size of the OSD to the given values.
///< This may be useful for plugins that determine the scaling of the
///< video image and need to scale the OSD accordingly to fit on the
///< screen.
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static int IsOpen(void) { return Osds.Size() && Osds[0]->level == OSD_LEVEL_DEFAULT; }
///< Returns true if there is currently a level 0 OSD open.
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bool IsTrueColor(void) const { return isTrueColor; }
///< Returns 'true' if this is a true color OSD (providing full 32 bit color
///< depth).
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int Left(void) { return left; }
int Top(void) { return top; }
int Width(void) { return width; }
int Height(void) { return height; }
void SetAntiAliasGranularity(uint FixedColors, uint BlendColors);
///< Allows the system to optimize utilization of the limited color
///< palette entries when generating blended colors for anti-aliasing.
///< FixedColors is the maximum number of colors used, and BlendColors
///< is the maximum number of foreground/background color combinations
///< used with anti-aliasing. If this function is not called with
///< useful values, the palette may be filled up with many shades of
///< a single color combination, and may not be able to serve all
///< requested colors. By default the palette assumes there will be
///< 10 fixed colors and 10 color combinations.
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///< If this is a true color OSD, this function does nothing.
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cBitmap *GetBitmap(int Area);
///< Returns a pointer to the bitmap for the given Area, or NULL if no
///< such bitmap exists.
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///< If this is a true color OSD, a pointer to a dummy bitmap with 8bpp
///< is returned. This is done so that skins that call this function
///< in order to preset the bitmap's palette won't crash.
virtual cPixmap *CreatePixmap(int Layer, const cRect &ViewPort, const cRect &DrawPort = cRect::Null);
///< Creates a new true color pixmap on this OSD (see cPixmap for details).
///< The caller must not delete the returned object, it will be deleted when
///< the OSD is deleted. DestroyPixmap() can be called if a pixmap shall be
///< destroyed before the OSD is deleted.
///< If this is not a true color OSD, this function returns NULL.
virtual void DestroyPixmap(cPixmap *Pixmap);
///< Destroys the given Pixmap, which has previously been created by a call to
///< CreatePixmap(). When the OSD is deleted, all pixmaps are destroyed
///< automatically. So this function only needs to be used if a pixmap shall
///< be destroyed while the OSD is still being used.
virtual void DrawImage(const cPoint &Point, const cImage &Image);
///< Draws the given Image on this OSD at the given Point.
///< If this is not a true color OSD, this function does nothing.
virtual void DrawImage(const cPoint &Point, int ImageHandle);
///< Draws the image referenced by the given ImageHandle on this OSD at
///< the given Point. ImageHandle must be a value that has previously been
///< returned by a call to cOsdProvider::StoreImage(). If ImageHandle
///< has an invalid value, nothing happens.
///< If this is not a true color OSD, this function does nothing.
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virtual eOsdError CanHandleAreas(const tArea *Areas, int NumAreas);
///< Checks whether the OSD can display the given set of sub-areas.
///< The return value indicates whether a call to SetAreas() with this
///< set of areas will succeed. CanHandleAreas() may be called with an
///< OSD that is already in use with other areas and will not interfere
///< with the current operation of the OSD.
///< A derived class must first call the base class CanHandleAreas()
///< to check the basic conditions, like not overlapping etc.
virtual eOsdError SetAreas(const tArea *Areas, int NumAreas);
///< Sets the sub-areas to the given areas.
///< The return value indicates whether the operation was successful.
///< If an error is reported, nothing will have changed and the previous
///< OSD (if any) will still be displayed as before.
///< If the OSD has been divided into several sub-areas, all areas that
///< are part of the rectangle that surrounds a given drawing operation
///< will be drawn into, with the proper offsets.
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///< A new call overwrites any previous settings
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///< To set up a true color OSD, exactly one area must be requested, with
///< its coordinates set to the full area the OSD shall cover, and the
///< bpp value set to 32.
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virtual void SaveRegion(int x1, int y1, int x2, int y2);
///< Saves the region defined by the given coordinates for later restoration
///< through RestoreRegion(). Only one saved region can be active at any
///< given time.
virtual void RestoreRegion(void);
///< Restores the region previously saved by a call to SaveRegion().
///< If SaveRegion() has not been called before, nothing will happen.
virtual eOsdError SetPalette(const cPalette &Palette, int Area);
///< Sets the Palette for the given Area (the first area is numbered 0).
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///< If this is a true color OSD, nothing happens and oeOk is returned.
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virtual void DrawPixel(int x, int y, tColor Color);
///< Sets the pixel at the given coordinates to the given Color, which is
///< a full 32 bit ARGB value.
///< If the OSD area has been divided into separate sub-areas, and the
///< given coordinates don't fall into any of these sub-areas, no pixel will
///< be set.
virtual void DrawBitmap(int x, int y, const cBitmap &Bitmap, tColor ColorFg = 0, tColor ColorBg = 0, bool ReplacePalette = false, bool Overlay = false);
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///< Sets the pixels in the OSD with the data from the given
///< Bitmap, putting the upper left corner of the Bitmap at (x, y).
///< If ColorFg or ColorBg is given, the first palette entry of the Bitmap
///< will be mapped to ColorBg and the second palette entry will be mapped to
///< ColorFg (palette indexes are defined so that 0 is the background and
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///< 1 is the foreground color). ReplacePalette controls whether the target
///< area shall have its palette replaced with the one from Bitmap.
///< If Overlay is true, any pixel in Bitmap that has color index 0 will
///< not overwrite the corresponding pixel in the target area.
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///< If this is a true color OSD, ReplacePalette has no meaning.
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virtual void DrawText(int x, int y, const char *s, tColor ColorFg, tColor ColorBg, const cFont *Font, int Width = 0, int Height = 0, int Alignment = taDefault);
///< Draws the given string at coordinates (x, y) with the given foreground
///< and background color and font. If Width and Height are given, the text
///< will be drawn into a rectangle with the given size and the given
///< Alignment (default is top-left). If ColorBg is clrTransparent, no
///< background pixels will be drawn, which allows drawing "transparent" text.
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virtual void DrawRectangle(int x1, int y1, int x2, int y2, tColor Color);
///< Draws a filled rectangle defined by the upper left (x1, y1) and lower right
///< (x2, y2) corners with the given Color.
virtual void DrawEllipse(int x1, int y1, int x2, int y2, tColor Color, int Quadrants = 0);
///< Draws a filled ellipse defined by the upper left (x1, y1) and lower right
///< (x2, y2) corners with the given Color. Quadrants controls which parts of
///< the ellipse are actually drawn:
///< 0 draws the entire ellipse
///< 1..4 draws only the first, second, third or fourth quadrant, respectively
///< 5..8 draws the right, top, left or bottom half, respectively
///< -1..-8 draws the inverted part of the given quadrant(s)
///< If Quadrants is not 0, the coordinates are those of the actual area, not
///< the full circle!
virtual void DrawSlope(int x1, int y1, int x2, int y2, tColor Color, int Type);
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///< Draws a "slope" into the rectangle defined by the upper left (x1, y1) and
///< lower right (x2, y2) corners with the given Color. Type controls the
///< direction of the slope and which side of it will be drawn:
///< 0: horizontal, rising, lower
///< 1: horizontal, rising, upper
///< 2: horizontal, falling, lower
///< 3: horizontal, falling, upper
///< 4: vertical, rising, lower
///< 5: vertical, rising, upper
///< 6: vertical, falling, lower
///< 7: vertical, falling, upper
virtual void Flush(void);
///< Actually commits all data to the OSD hardware.
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///< Flush() should return as soon as possible.
///< For a true color OSD using the default implementation with in memory
///< pixmaps, the Flush() function should basically do something like this:
///<
///< LOCK_PIXMAPS;
///< while (cPixmapMemory *pm = RenderPixmaps()) {
///< int w = pm->ViewPort().Width();
///< int h = pm->ViewPort().Height();
///< int d = w * sizeof(tColor);
///< MyOsdDrawPixmap(Left() + pm->ViewPort().X(), Top() + pm->ViewPort().Y(), pm->Data(), w, h, h * d);
///< delete pm;
///< }
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};
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#define MAXOSDIMAGES 64
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class cOsdProvider {
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friend class cPixmapMemory;
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private:
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static cOsdProvider *osdProvider;
static int oldWidth;
static int oldHeight;
static double oldAspect;
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static cImage *images[MAXOSDIMAGES];
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protected:
virtual cOsd *CreateOsd(int Left, int Top, uint Level) = 0;
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///< Returns a pointer to a newly created cOsd object, which will be located
///< at the given coordinates.
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virtual bool ProvidesTrueColor(void) { return false; }
///< Returns true if this OSD provider is able to handle a true color OSD.
virtual int StoreImageData(const cImage &Image);
///< Copies the given Image and returns a handle for later reference.
///< A derived class can implement its own image storing mechanism by
///< reimplementing this function as well as DropImageData().
///< The base class implementation simply copies the image data to allow
///< plugins to always use this interface, no matter if the actual device
///< provides support for storing image data or not. The handles returned
///< by the default implementation are positive integers. A derived class
///< might want to use negative integers as handles, so that it can fall
///< back to using the base class image storing mechanism if, e.g., it runs
///< out of memory.
virtual void DropImageData(int ImageHandle);
///< Drops the image data referenced by ImageHandle.
static const cImage *GetImageData(int ImageHandle);
///< Gets the image data referenced by ImageHandle.
public:
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cOsdProvider(void);
//XXX maybe parameter to make this one "sticky"??? (frame-buffer etc.)
virtual ~cOsdProvider();
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static cOsd *NewOsd(int Left, int Top, uint Level = OSD_LEVEL_DEFAULT);
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///< Returns a pointer to a newly created cOsd object, which will be located
///< at the given coordinates. When the cOsd object is no longer needed, the
///< caller must delete it. If the OSD is already in use, or there is no OSD
///< provider, a dummy OSD is returned so that the caller may always use the
///< returned pointer without having to check it every time it is accessed.
static void UpdateOsdSize(bool Force = false);
///< Inquires the actual size of the video display and adjusts the OSD and
///< font sizes accordingly. If Force is true, all settings are recalculated,
///< even if the video resolution hasn't changed since the last call to
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///< this function.
static bool SupportsTrueColor(void);
///< Returns true if the current OSD provider is able to handle a true color OSD.
static int StoreImage(const cImage &Image);
///< Stores the given Image for later use with DrawImage() on an OSD or
///< pixmap. The returned number is a handle that must be used when
///< referencing this image in a call to DrawImage() or DropImage().
///< The image data is copied, so any later changes to Image will have
///< no effect on the stored image.
///< A derived class may be able to copy frequently used images to some
///< space where they can be retrieved faster than using a cImage in each call.
///< If this is not a true color OSD, or if the image data can't be stored for
///< any reason, this function returns 0 and nothing is stored.
static void DropImage(int ImageHandle);
///< Drops the image referenced by the given ImageHandle. If ImageHandle
///< has an invalid value, nothing happens.
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static void Shutdown(void);
///< Shuts down the OSD provider facility by deleting the current OSD provider.
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};
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class cTextScroller {
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private:
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cOsd *osd;
int left, top, width, height;
const cFont *font;
tColor colorFg, colorBg;
int offset, shown;
cTextWrapper textWrapper;
void DrawText(void);
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public:
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cTextScroller(void);
cTextScroller(cOsd *Osd, int Left, int Top, int Width, int Height, const char *Text, const cFont *Font, tColor ColorFg, tColor ColorBg);
void Set(cOsd *Osd, int Left, int Top, int Width, int Height, const char *Text, const cFont *Font, tColor ColorFg, tColor ColorBg);
void Reset(void);
int Left(void) { return left; }
int Top(void) { return top; }
int Width(void) { return width; }
int Height(void) { return height; }
int Total(void) { return textWrapper.Lines(); }
int Offset(void) { return offset; }
int Shown(void) { return shown; }
bool CanScroll(void) { return CanScrollUp() || CanScrollDown(); }
bool CanScrollUp(void) { return offset > 0; }
bool CanScrollDown(void) { return offset + shown < Total(); }
void Scroll(bool Up, bool Page);
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};
#endif //__OSD_H