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cControl::Control() now has an additional boolean parameter, which can be set to true to get the current player control even if it is hidden

This commit is contained in:
Klaus Schmidinger 2012-04-28 10:56:05 +02:00
parent 299f1f312c
commit 109586571a
3 changed files with 11 additions and 6 deletions

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@ -7052,7 +7052,7 @@ Video Disk Recorder Revision History
- Fixed handling IDLEPRIORITY in cDvbDevice::ProvidesChannel() (thanks to Frank
Schmirler).
2012-04-26: Version 1.7.28
2012-04-28: Version 1.7.28
- Fixed cPixmapMemory::DrawEllipse() for quadrants -1 and -4.
- Fixed getting the maximum short channel name length in case there are no short names
@ -7089,3 +7089,5 @@ Video Disk Recorder Revision History
function if no buffer has been allocated (reported by Marcus Roscher).
- Fixed the SVDRP command UPDR, which didn't update the global recordings list
(reported by Lars Hanisch).
- cControl::Control() now has an additional boolean parameter, which can be set to
true to get the current player control even if it is hidden.

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@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: player.c 1.12 2007/07/20 15:25:24 kls Exp $
* $Id: player.c 2.1 2012/04/28 10:56:00 kls Exp $
*/
#include "player.h"
@ -60,10 +60,10 @@ cOsdObject *cControl::GetInfo(void)
return NULL;
}
cControl *cControl::Control(void)
cControl *cControl::Control(bool Hidden)
{
cMutexLock MutexLock(&mutex);
return (control && !control->hidden) ? control : NULL;
return (control && (!control->hidden || Hidden)) ? control : NULL;
}
void cControl::Launch(cControl *Control)

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@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: player.h 2.4 2009/03/08 12:29:10 kls Exp $
* $Id: player.h 2.5 2012/04/28 10:56:00 kls Exp $
*/
#ifndef __PLAYER_H
@ -92,7 +92,10 @@ public:
static void Launch(cControl *Control);
static void Attach(void);
static void Shutdown(void);
static cControl *Control(void);
static cControl *Control(bool Hidden = false);
///< Returns the current replay control (if any) in case it is currently
///< visible. If Hidden is true, the control will be returned even if it is
///< currently hidden.
};
#endif //__PLAYER_H