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mirror of https://github.com/VDR4Arch/vdr.git synced 2023-10-10 13:36:52 +02:00

Made the cPlayer member functions FramesPerSecond, GetIndex and GetReplayMode 'const'

This commit is contained in:
Klaus Schmidinger 2016-12-22 09:26:40 +01:00
parent d71544d797
commit 1135a1f9d5
3 changed files with 9 additions and 5 deletions

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@ -3325,6 +3325,8 @@ Thomas Reufer <thomas@reufer.ch>
for making the 'newplugin' script create the 'po' subdirectory for translations
for suggesting to add a note to the description of cFont::Size(), regarding possible
differences between it and cFont::Height()
for making the cPlayer member functions FramesPerSecond, GetIndex and GetReplayMode
'const'
Eike Sauer <EikeSauer@t-online.de>
for reporting a problem with channels that need more than 5 TS packets for detecting

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@ -8828,7 +8828,7 @@ Video Disk Recorder Revision History
- Empty adaptation field TS packets are now skipped when recording (thanks to
Christopher Reimer, based on the "AFFcleaner" by Stefan Pöschel).
2016-12-13: Version 2.3.2
2016-12-22: Version 2.3.2
- Fixed a crash when deleting a recording (reported by Oliver Endriss).
- Fixed an overflow of PIDs in a receiver (thanks to Robert Hannebauer).
@ -8853,3 +8853,5 @@ Video Disk Recorder Revision History
operations.
- Added a note to the description of cFont::Size(), regarding possible differences
between it and cFont::Height() (suggested to Thomas Reufer).
- Made the cPlayer member functions FramesPerSecond, GetIndex and GetReplayMode
'const' (thanks to Thomas Reufer).

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@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: player.h 3.1 2013/12/25 13:25:02 kls Exp $
* $Id: player.h 4.1 2016/12/22 09:22:27 kls Exp $
*/
#ifndef __PLAYER_H
@ -98,9 +98,9 @@ public:
///< skins as a last resort, in case they want to display the state of the
///< current player. The return value is expected to be a short, single line
///< string. The default implementation returns an empty string.
double FramesPerSecond(void) { return player->FramesPerSecond(); }
bool GetIndex(int &Current, int &Total, bool SnapToIFrame = false) { return player->GetIndex(Current, Total, SnapToIFrame); }
bool GetReplayMode(bool &Play, bool &Forward, int &Speed) { return player->GetReplayMode(Play, Forward, Speed); }
double FramesPerSecond(void) const { return player->FramesPerSecond(); }
bool GetIndex(int &Current, int &Total, bool SnapToIFrame = false) const { return player->GetIndex(Current, Total, SnapToIFrame); }
bool GetReplayMode(bool &Play, bool &Forward, int &Speed) const { return player->GetReplayMode(Play, Forward, Speed); }
static void Launch(cControl *Control);
static void Attach(void);
static void Shutdown(void);