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Suppressing channel display when timer is active
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parent
11525e07d6
commit
20ad6d5a05
4
vdr.c
4
vdr.c
@ -22,7 +22,7 @@
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*
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*
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* The project's page is at http://www.cadsoft.de/people/kls/vdr
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* The project's page is at http://www.cadsoft.de/people/kls/vdr
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*
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*
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* $Id: vdr.c 1.12 2000/04/24 13:36:39 kls Exp $
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* $Id: vdr.c 1.13 2000/04/29 13:13:42 kls Exp $
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*/
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*/
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#include <signal.h>
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#include <signal.h>
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@ -73,7 +73,7 @@ int main(int argc, char *argv[])
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while (!Interrupted) {
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while (!Interrupted) {
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// Channel display:
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// Channel display:
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if (CurrentChannel != LastChannel) {
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if (CurrentChannel != LastChannel) {
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if (!Menu && !ReplayDisplay) {
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if (!Timer && !Menu && !ReplayDisplay) {
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cChannel *channel = Channels.Get(CurrentChannel);
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cChannel *channel = Channels.Get(CurrentChannel);
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if (channel)
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if (channel)
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Interface.DisplayChannel(CurrentChannel + 1, channel->name);
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Interface.DisplayChannel(CurrentChannel + 1, channel->name);
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