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mirror of https://github.com/VDR4Arch/vdr.git synced 2023-10-10 13:36:52 +02:00

Suppressing channel display when timer is active

This commit is contained in:
Klaus Schmidinger 2000-04-29 13:13:42 +02:00
parent 11525e07d6
commit 20ad6d5a05

4
vdr.c
View File

@ -22,7 +22,7 @@
* *
* The project's page is at http://www.cadsoft.de/people/kls/vdr * The project's page is at http://www.cadsoft.de/people/kls/vdr
* *
* $Id: vdr.c 1.12 2000/04/24 13:36:39 kls Exp $ * $Id: vdr.c 1.13 2000/04/29 13:13:42 kls Exp $
*/ */
#include <signal.h> #include <signal.h>
@ -73,7 +73,7 @@ int main(int argc, char *argv[])
while (!Interrupted) { while (!Interrupted) {
// Channel display: // Channel display:
if (CurrentChannel != LastChannel) { if (CurrentChannel != LastChannel) {
if (!Menu && !ReplayDisplay) { if (!Timer && !Menu && !ReplayDisplay) {
cChannel *channel = Channels.Get(CurrentChannel); cChannel *channel = Channels.Get(CurrentChannel);
if (channel) if (channel)
Interface.DisplayChannel(CurrentChannel + 1, channel->name); Interface.DisplayChannel(CurrentChannel + 1, channel->name);