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Editing marks can now be moved freely
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6
HISTORY
6
HISTORY
@ -7330,3 +7330,9 @@ Video Disk Recorder Revision History
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a recording when actually cutting the recording
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+ not doing anything if the editing marks in place would result in the edited
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version being the same as the original recording
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- Editing marks can now be placed directly on top of each other, in which case they
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simply mark a position, but have no effect on the actual cutting process.
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- When positioned at an offset where two (or more) editing marks are placed on top
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of each other, the '4' key moves the first one of them to the left, while the '6'
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key moves the last one of them to the right. The '7' and '9' key handle multiple
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marks at the same place as if it were one single mark.
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10
menu.c
10
menu.c
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: menu.c 2.63 2012/11/13 11:23:25 kls Exp $
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* $Id: menu.c 2.64 2012/11/18 13:00:33 kls Exp $
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*/
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#include "menu.h"
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@ -4771,12 +4771,12 @@ void cReplayControl::MarkMove(bool Forward)
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int p = SkipFrames(Forward ? 1 : -1);
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cMark *m2;
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if (Forward) {
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if ((m2 = marks.Next(m)) != NULL && m2->Position() <= p)
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return;
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while ((m2 = marks.Next(m)) != NULL && m2->Position() == m->Position())
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m = m2;
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}
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else {
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if ((m2 = marks.Prev(m)) != NULL && m2->Position() >= p)
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return;
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while ((m2 = marks.Prev(m)) != NULL && m2->Position() == m->Position())
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m = m2;
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}
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m->SetPosition(p);
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Goto(m->Position(), true);
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