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Restoring the current channel in case a recording has switched the transponder
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7
HISTORY
7
HISTORY
@ -2085,10 +2085,10 @@ Video Disk Recorder Revision History
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usage (thanks to Thomas Koch).
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- Fixed faulty calculation of section length in eit.c (thanks to Teemu Rantanen).
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2003-05-01: Version 1.1.30
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2003-05-03: Version 1.1.30
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- Fixed minimum lifespan of deleted recordings (thanks to Jaakko Hyvätti).
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- Updated French OSD texts (thanks to Olivier Jacques <jacquesolivier@hotmail.com>).
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- Updated French OSD texts (thanks to Olivier Jacques).
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- Fixed paging through lists with repeated Left/Right keys.
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- Fixed setting the PCR-PID in case it is equal to one of the other PIDs (thanks
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to Oliver Endriss for reporting this one).
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@ -2100,3 +2100,6 @@ Video Disk Recorder Revision History
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replay continue even if a recording is started on the primary device.
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- The RCU channel display no longer changes when a recording on a different
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channel starts on the primary device.
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- Restoring the current channel in case a recording has switched the transponder.
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If all devices are busy and none of them can provide the current channel, the
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message "Channel not available!" will be displayed.
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17
device.c
17
device.c
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: device.c 1.40 2003/05/02 09:18:42 kls Exp $
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* $Id: device.c 1.41 2003/05/03 13:40:15 kls Exp $
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*/
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#include "device.h"
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@ -50,8 +50,6 @@ cDevice::cDevice(void)
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ciHandler = NULL;
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player = NULL;
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playerDetached = false;
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for (int i = 0; i < MAXRECEIVERS; i++)
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receiver[i] = NULL;
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@ -122,13 +120,6 @@ bool cDevice::HasDecoder(void) const
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return false;
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}
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bool cDevice::PlayerDetached(void)
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{
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bool result = playerDetached;
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playerDetached = false;
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return result;
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}
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cOsdBase *cDevice::NewOsd(int x, int y)
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{
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return NULL;
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@ -408,6 +399,11 @@ bool cDevice::SetChannelDevice(const cChannel *Channel, bool LiveView)
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return false;
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}
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bool cDevice::HasProgramme(void)
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{
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return Replaying() || pidHandles[ptAudio].pid || pidHandles[ptVideo].pid;
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}
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void cDevice::SetVolumeDevice(int Volume)
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{
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}
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@ -536,7 +532,6 @@ void cDevice::Detach(cPlayer *Player)
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player->device = NULL;
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player = NULL;
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SetPlayMode(pmNone);
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playerDetached = true;
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Audios.ClearAudio();
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}
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}
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8
device.h
8
device.h
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: device.h 1.31 2003/05/02 08:21:05 kls Exp $
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* $Id: device.h 1.32 2003/05/03 13:35:55 kls Exp $
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*/
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#ifndef __DEVICE_H
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@ -181,6 +181,9 @@ protected:
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public:
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static int CurrentChannel(void) { return primaryDevice ? currentChannel : 0; }
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///< Returns the number of the current channel on the primary device.
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virtual bool HasProgramme(void);
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///< Returns true if the device is currently showing any programme to
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///< the user, either through replaying or live.
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// PID handle facilities
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@ -300,7 +303,6 @@ public:
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private:
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cPlayer *player;
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bool playerDetached;
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protected:
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virtual bool CanReplay(void) const;
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///< Returns true if this device can currently start a replay session.
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@ -349,8 +351,6 @@ public:
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///< Attaches the given player to this device.
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void Detach(cPlayer *Player);
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///< Detaches the given player from this device.
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bool PlayerDetached(void);
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///< Returns true if a player has been detached and resets the 'playerDetached' flag.
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// Receiver facilities
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14
vdr.c
14
vdr.c
@ -22,7 +22,7 @@
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*
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* The project's page is at http://www.cadsoft.de/people/kls/vdr
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*
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* $Id: vdr.c 1.151 2003/05/02 10:59:07 kls Exp $
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* $Id: vdr.c 1.152 2003/05/03 13:39:57 kls Exp $
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*/
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#include <getopt.h>
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@ -53,6 +53,7 @@
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#include "tools.h"
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#include "videodir.h"
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#define MINCHANNELWAIT 10 // seconds to wait between failed channel switchings
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#define ACTIVITYTIMEOUT 60 // seconds before starting housekeeping
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#define SHUTDOWNWAIT 300 // seconds to wait in user prompt before automatic shutdown
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#define MANUALSTART 600 // seconds the next timer must be in the future to assume manual start
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@ -460,9 +461,14 @@ int main(int argc, char *argv[])
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}
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// Attach launched player control:
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cControl::Attach();
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// Make sure Transfer-Mode is re-started after detaching a player:
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if (cDevice::PrimaryDevice()->PlayerDetached() && !cDevice::PrimaryDevice()->Replaying())
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Channels.SwitchTo(cDevice::CurrentChannel());
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// Make sure we have a visible programme in case device usage has changed:
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if (!cDevice::PrimaryDevice()->HasProgramme()) {
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static time_t lastTime = 0;
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if (time(NULL) - lastTime > MINCHANNELWAIT) {
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if (!Channels.SwitchTo(cDevice::CurrentChannel()))
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lastTime = time(NULL); // don't do this too often
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}
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}
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// Restart the Watchdog timer:
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if (WatchdogTimeout > 0) {
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int LatencyTime = WatchdogTimeout - alarm(WatchdogTimeout);
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