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The new function RgbShade() (include osd.h) can be used to generate a brighter or darker version of a given color
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4
HISTORY
4
HISTORY
@ -7052,7 +7052,7 @@ Video Disk Recorder Revision History
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- Fixed handling IDLEPRIORITY in cDvbDevice::ProvidesChannel() (thanks to Frank
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- Fixed handling IDLEPRIORITY in cDvbDevice::ProvidesChannel() (thanks to Frank
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Schmirler).
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Schmirler).
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2012-05-29: Version 1.7.28
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2012-06-02: Version 1.7.28
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- Fixed cPixmapMemory::DrawEllipse() for quadrants -1 and -4.
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- Fixed cPixmapMemory::DrawEllipse() for quadrants -1 and -4.
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- Fixed getting the maximum short channel name length in case there are no short names
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- Fixed getting the maximum short channel name length in case there are no short names
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@ -7116,3 +7116,5 @@ Video Disk Recorder Revision History
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to the recording's name.
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to the recording's name.
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- cVector::Clear() now reinitializes any previously used members.
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- cVector::Clear() now reinitializes any previously used members.
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- Fixed resetting CAMs (thanks to Marco Skambraks).
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- Fixed resetting CAMs (thanks to Marco Skambraks).
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- The new function RgbShade() (include osd.h) can be used to generate a brighter or
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darker version of a given color.
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12
osd.c
12
osd.c
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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* how to reach the author.
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*
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*
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* $Id: osd.c 2.29 2012/05/17 13:29:19 kls Exp $
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* $Id: osd.c 2.30 2012/06/02 10:42:23 kls Exp $
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*/
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*/
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#include "osd.h"
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#include "osd.h"
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@ -40,6 +40,16 @@ tColor HsvToColor(double H, double S, double V)
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}
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}
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}
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}
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tColor RgbShade(tColor Color, double Factor)
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{
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double f = fabs(constrain(Factor, -1.0, 1.0));
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double w = Factor > 0 ? f * 0xFF : 0;
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return (Color & 0xFF000000) |
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(min(0xFF, int((1 - f) * ((Color >> 16) & 0xFF) + w + 0.5)) << 16) |
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(min(0xFF, int((1 - f) * ((Color >> 8) & 0xFF) + w + 0.5)) << 8) |
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(min(0xFF, int((1 - f) * ( Color & 0xFF) + w + 0.5)) );
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}
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#define USE_ALPHA_LUT
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#define USE_ALPHA_LUT
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#ifdef USE_ALPHA_LUT
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#ifdef USE_ALPHA_LUT
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// Alpha blending with lookup table (by Reinhard Nissl <rnissl@gmx.de>)
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// Alpha blending with lookup table (by Reinhard Nissl <rnissl@gmx.de>)
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10
osd.h
10
osd.h
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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* how to reach the author.
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*
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*
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* $Id: osd.h 2.16 2012/05/17 15:09:35 kls Exp $
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* $Id: osd.h 2.17 2012/06/02 10:32:38 kls Exp $
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*/
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*/
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#ifndef __OSD_H
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#ifndef __OSD_H
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@ -70,6 +70,14 @@ inline tColor RgbToColor(double R, double G, double B)
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return RgbToColor(uint8_t(0xFF * R), uint8_t(0xFF * G), uint8_t(0xFF * B));
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return RgbToColor(uint8_t(0xFF * R), uint8_t(0xFF * G), uint8_t(0xFF * B));
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}
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}
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tColor RgbShade(tColor Color, double Factor);
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///< Returns a brighter (Factor > 0) or darker (Factor < 0) version
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///< of the given Color.
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///< If Factor is 0.0, the return value is the unchanged Color,
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///< If Factor is 1.0, white is returned.
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///< If Factor is -1.0, black is returned.
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///< The alpha value of Color is returned unchanged.
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tColor HsvToColor(double H, double S, double V);
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tColor HsvToColor(double H, double S, double V);
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///< Converts the given Hue (0..360), Saturation (0..1) and Value (0..1)
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///< Converts the given Hue (0..360), Saturation (0..1) and Value (0..1)
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///< to an RGB tColor value. The alpha value of the result is 0x00, so
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///< to an RGB tColor value. The alpha value of the result is 0x00, so
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