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Implemented message queueing
This commit is contained in:
parent
074de78f04
commit
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7
HISTORY
7
HISTORY
@ -3934,7 +3934,7 @@ Video Disk Recorder Revision History
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layers of subdirectories.
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layers of subdirectories.
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- Removed EPG bugfix #0, because it removed actually important data.
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- Removed EPG bugfix #0, because it removed actually important data.
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2005-11-26: Version 1.3.37
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2005-11-27: Version 1.3.37
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- Added compiler options "-fPIC -g" to all plugins (thanks to Rolf Ahrenberg).
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- Added compiler options "-fPIC -g" to all plugins (thanks to Rolf Ahrenberg).
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- Fixed initializing the day index when editing the weekday parameter of a
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- Fixed initializing the day index when editing the weekday parameter of a
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@ -3957,3 +3957,8 @@ Video Disk Recorder Revision History
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by Stefan Huelswitt).
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by Stefan Huelswitt).
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- Added a copy constructor to cString and fixed its assignment operator
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- Added a copy constructor to cString and fixed its assignment operator
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(thanks to Holger Brunn).
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(thanks to Holger Brunn).
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- The new function Skins.QueueMessage() can be called from a background thread
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to queue a message for display. See VDR/skins.h for details.
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- The SVDRP command MESG uses the new message queueing facility, so MESG
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commands may now be executed at any time, and the message will be displayed
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(no more "pending message").
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46
PLUGINS.html
46
PLUGINS.html
@ -14,18 +14,18 @@ Copyright © 2005 Klaus Schmidinger<br>
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<a href="http://www.cadsoft.de/vdr">www.cadsoft.de/vdr</a>
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<a href="http://www.cadsoft.de/vdr">www.cadsoft.de/vdr</a>
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</center>
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</center>
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<p>
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<p>
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<!--X1.3.20--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
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<!--X1.3.21--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
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Important modifications introduced in version 1.3.20 are marked like this.
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<!--X1.3.20--></td></tr></table>
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<!--X1.3.21--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
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Important modifications introduced in version 1.3.21 are marked like this.
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Important modifications introduced in version 1.3.21 are marked like this.
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<!--X1.3.21--></td></tr></table>
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<!--X1.3.21--></td></tr></table>
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<!--X1.3.30--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
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<!--X1.3.30--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
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Important modifications introduced in version 1.3.30 are marked like this.
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Important modifications introduced in version 1.3.30 are marked like this.
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<!--X1.3.30--></td></tr></table>
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<!--X1.3.30--></td></tr></table>
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<!--X1.3.31--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
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<!--X1.3.31--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
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Important modifications introduced in version 1.3.31 are marked like this.
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Important modifications introduced in version 1.3.31 are marked like this.
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<!--X1.3.31--></td></tr></table>
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<!--X1.3.31--></td></tr></table>
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<!--X1.3.37--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
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Important modifications introduced in version 1.3.37 are marked like this.
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<!--X1.3.37--></td></tr></table>
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<p>
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<p>
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VDR provides an easy to use plugin interface that allows additional functionality
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VDR provides an easy to use plugin interface that allows additional functionality
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to be added to the program by implementing a dynamically loadable library file.
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to be added to the program by implementing a dynamically loadable library file.
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@ -58,9 +58,7 @@ structures and allows it to hook itself into specific areas to perform special a
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<li><a href="#Command line arguments">Command line arguments</a>
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<li><a href="#Command line arguments">Command line arguments</a>
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<li><a href="#Command line help">Command line help</a>
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<li><a href="#Command line help">Command line help</a>
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<li><a href="#Getting started">Getting started</a>
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<li><a href="#Getting started">Getting started</a>
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<!--X1.3.20--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
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<li><a href="#Shutting down">Shutting down</a>
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<li><a href="#Shutting down">Shutting down</a>
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<!--X1.3.20--></td></tr></table>
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<li><a href="#Main menu entry">Main menu entry</a>
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<li><a href="#Main menu entry">Main menu entry</a>
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<li><a href="#User interaction">User interaction</a>
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<li><a href="#User interaction">User interaction</a>
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<li><a href="#Housekeeping">Housekeeping</a>
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<li><a href="#Housekeeping">Housekeeping</a>
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@ -68,10 +66,10 @@ structures and allows it to hook itself into specific areas to perform special a
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<li><a href="#The Setup menu">The Setup menu</a>
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<li><a href="#The Setup menu">The Setup menu</a>
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<li><a href="#Configuration files">Configuration files</a>
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<li><a href="#Configuration files">Configuration files</a>
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<li><a href="#Internationalization">Internationalization</a>
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<li><a href="#Internationalization">Internationalization</a>
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<!--X1.3.30--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
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<!--X1.3.30--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
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<li><a href="#Custom services">Custom services</a>
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<li><a href="#Custom services">Custom services</a>
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<!--X1.3.30--></td></tr></table>
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<!--X1.3.30--></td></tr></table>
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<!--X1.3.31--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
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<!--X1.3.31--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
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<li><a href="#SVDRP commands">SVDRP commands</a>
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<li><a href="#SVDRP commands">SVDRP commands</a>
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<!--X1.3.31--></td></tr></table>
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<!--X1.3.31--></td></tr></table>
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<li><a href="#Loading plugins into VDR">Loading plugins into VDR</a>
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<li><a href="#Loading plugins into VDR">Loading plugins into VDR</a>
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@ -87,7 +85,7 @@ structures and allows it to hook itself into specific areas to perform special a
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<li><a href="#Skins">Skins</a>
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<li><a href="#Skins">Skins</a>
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<li><a href="#Themes">Themes</a>
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<li><a href="#Themes">Themes</a>
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<li><a href="#Devices">Devices</a>
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<li><a href="#Devices">Devices</a>
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<!--X1.3.21--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
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<!--X1.3.21--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
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<li><a href="#Audio">Audio</a>
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<li><a href="#Audio">Audio</a>
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<!--X1.3.21--></td></tr></table>
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<!--X1.3.21--></td></tr></table>
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<li><a href="#Remote Control">Remote Control</a>
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<li><a href="#Remote Control">Remote Control</a>
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@ -314,10 +312,8 @@ since VDR, for instance, has to create the plugin objects in order to get their
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command line help - and after that immediately destroys them again.
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command line help - and after that immediately destroys them again.
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<p>
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<p>
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The <b>destructor</b> has to clean up any data created by the plugin.
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The <b>destructor</b> has to clean up any data created by the plugin.
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<!--X1.3.20--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
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Any threads the plugin may have created shall be stopped in the
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Any threads the plugin may have created shall be stopped in the
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<a href="#Shutting down"><tt>Stop()</tt></a> function.
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<a href="#Shutting down"><tt>Stop()</tt></a> function.
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<!--X1.3.20--></td></tr></table>
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<p>
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<p>
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Of course, if your plugin doesn't define any member variables that need to be
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Of course, if your plugin doesn't define any member variables that need to be
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initialized (and deleted), you don't need to implement either of these functions.
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initialized (and deleted), you don't need to implement either of these functions.
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@ -512,7 +508,6 @@ VDR to exit.
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If the plugin doesn't implement any background functionality or internationalized
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If the plugin doesn't implement any background functionality or internationalized
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texts, it doesn't need to implement either of these functions.
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texts, it doesn't need to implement either of these functions.
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<!--X1.3.20--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
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<a name="Shutting down"><hr><h2>Shutting down</h2>
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<a name="Shutting down"><hr><h2>Shutting down</h2>
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<center><i><b>Stop it, right there!</b></i></center><p>
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<center><i><b>Stop it, right there!</b></i></center><p>
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@ -529,7 +524,6 @@ The <tt>Stop()</tt> function will only be called if a previous call to the
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<a href="#Getting started"><tt>Start()</tt></a> function of that plugin has
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<a href="#Getting started"><tt>Start()</tt></a> function of that plugin has
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returned <i>true</i>. The <tt>Stop()</tt> functions are called in the reverse order
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returned <i>true</i>. The <tt>Stop()</tt> functions are called in the reverse order
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as the <a href="#Getting started"><tt>Start()</tt></a> functions were called.
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as the <a href="#Getting started"><tt>Start()</tt></a> functions were called.
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<!--X1.3.20--></td></tr></table>
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<a name="Main menu entry"><hr><h2>Main menu entry</h2>
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<a name="Main menu entry"><hr><h2>Main menu entry</h2>
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@ -872,7 +866,7 @@ Texts are first searched for in the <i>Phrases</i> registered for this plugin (i
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and then in the global VDR texts. So a plugin can make use of texts defined by the
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and then in the global VDR texts. So a plugin can make use of texts defined by the
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core VDR code.
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core VDR code.
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<!--X1.3.30--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
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<!--X1.3.30--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
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<a name="Custom services"><hr><h2>Custom services</h2>
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<a name="Custom services"><hr><h2>Custom services</h2>
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<center><i><b>What can I do for you?</b></i></center><p>
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<center><i><b>What can I do for you?</b></i></center><p>
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@ -943,7 +937,7 @@ any plugin handled the request, or <tt>false</tt> if no plugin handled the reque
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<!--X1.3.30--></td></tr></table>
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<!--X1.3.30--></td></tr></table>
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<!--X1.3.31--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
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<!--X1.3.31--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
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<a name="SVDRP commands"><hr><h2>SVDRP commands</h2>
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<a name="SVDRP commands"><hr><h2>SVDRP commands</h2>
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<center><i><b>Infinite Diversity in Infinite Combinations</b></i></center><p>
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<center><i><b>Infinite Diversity in Infinite Combinations</b></i></center><p>
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@ -1521,6 +1515,22 @@ with the full required resolution. Only if this fails shall it use alternate
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areas. Drawing areas are always rectangular and may not overlap (but do not need
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areas. Drawing areas are always rectangular and may not overlap (but do not need
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to be adjacent).
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to be adjacent).
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<!--X1.3.37--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
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<p>
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Directly accessing the OSD is only allowed from the foreground thread, which
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restricts this to a <tt>cOsdObject</tt> returned from the plugin's <tt>MainMenuAction()</tt>
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function, or any of the skin classes a plugin might implement.
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<p>
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If a plugin runs a separate thread and wants to issue a message directly from
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within that tread, it can call
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<p><table><tr><td bgcolor=#F0F0F0><pre>
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int cSkins::QueueMessage(eMessageType Type, const char *s, int Seconds = 0, int Timeout = 0);
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</pre></td></tr></table><p>
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to queue that message for display. See <tt>VDR/skins.h</tt> for details.
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<!--X1.3.37--></td></tr></table>
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<a name="Skins"><hr><h2>Skins</h2>
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<a name="Skins"><hr><h2>Skins</h2>
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<center><i><b>The emperor's new clothes</b></i></center><p>
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<center><i><b>The emperor's new clothes</b></i></center><p>
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@ -1830,7 +1840,7 @@ private:
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virtual void Action(void);
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virtual void Action(void);
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public:
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public:
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cMyAudio(void);
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cMyAudio(void);
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<!--X1.3.21--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
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<!--X1.3.21--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
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virtual void Play(const uchar *Data, int Length, uchar Id);
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virtual void Play(const uchar *Data, int Length, uchar Id);
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<!--X1.3.21--></td></tr></table>
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<!--X1.3.21--></td></tr></table>
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virtual void Mute(bool On);
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virtual void Mute(bool On);
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@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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* how to reach the author.
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*
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*
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* $Id: interface.c 1.69 2005/09/03 09:07:23 kls Exp $
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* $Id: interface.c 1.70 2005/11/27 15:31:06 kls Exp $
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*/
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*/
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#include "interface.h"
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#include "interface.h"
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@ -36,13 +36,6 @@ eKeys cInterface::GetKey(bool Wait)
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if (SVDRP) {
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if (SVDRP) {
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if (SVDRP->Process())
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if (SVDRP->Process())
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Wait = false;
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Wait = false;
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if (!Skins.IsOpen()) {
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char *message = SVDRP->GetMessage();
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if (message) {
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Skins.Message(mtInfo, message);
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free(message);
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}
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}
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}
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}
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return cRemote::Get(Wait ? 1000 : 10);
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return cRemote::Get(Wait ? 1000 : 10);
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}
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}
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129
skins.c
129
skins.c
@ -4,13 +4,49 @@
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* See the main source file 'vdr.c' for copyright information and
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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* how to reach the author.
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*
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*
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* $Id: skins.c 1.5 2005/10/02 10:12:10 kls Exp $
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* $Id: skins.c 1.6 2005/11/27 15:52:25 kls Exp $
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*/
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*/
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#include "skins.h"
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#include "skins.h"
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#include "interface.h"
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#include "interface.h"
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#include "status.h"
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#include "status.h"
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#include "tools.h"
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// --- cSkinQueuedMessage ----------------------------------------------------
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class cSkinQueuedMessage : public cListObject {
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friend class cSkins;
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private:
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eMessageType type;
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char *message;
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int seconds;
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int timeout;
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tThreadId threadId;
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eKeys key;
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int state;
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cMutex mutex;
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cCondVar condVar;
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public:
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cSkinQueuedMessage(eMessageType Type, const char *s, int Seconds, int Timeout);
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virtual ~cSkinQueuedMessage();
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};
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cSkinQueuedMessage::cSkinQueuedMessage(eMessageType Type, const char *s, int Seconds, int Timeout)
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{
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type = Type;
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message = s ? strdup(s) : NULL;
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seconds = Seconds;
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timeout = Timeout;
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threadId = cThread::ThreadId();
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key = kNone;
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state = 0; // waiting
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}
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cSkinQueuedMessage::~cSkinQueuedMessage()
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{
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free(message);
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}
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cList<cSkinQueuedMessage> SkinQueuedMessages;
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// --- cSkinDisplay ----------------------------------------------------------
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// --- cSkinDisplay ----------------------------------------------------------
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@ -202,6 +238,95 @@ eKeys cSkins::Message(eMessageType Type, const char *s, int Seconds)
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return k;
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return k;
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}
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}
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int cSkins::QueueMessage(eMessageType Type, const char *s, int Seconds, int Timeout)
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{
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if (Type == mtStatus) {
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dsyslog("cSkins::QueueMessage() called with mtStatus - ignored!");
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return kNone;
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}
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if (isempty(s)) {
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dsyslog("cSkins::QueueMessage() called with empty message - ignored!");
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return kNone;
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}
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int k = kNone;
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if (Timeout > 0) {
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if (cThread::IsMainThread()) {
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dsyslog("cSkins::QueueMessage() called from main thread with Timeout = %d - ignored!", Timeout);
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return k;
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}
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cSkinQueuedMessage *m = new cSkinQueuedMessage(Type, s, Seconds, Timeout);
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queueMessageMutex.Lock();
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SkinQueuedMessages.Add(m);
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m->mutex.Lock();
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queueMessageMutex.Unlock();
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if (m->condVar.TimedWait(m->mutex, Timeout * 1000))
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k = m->key;
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else
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k = -1; // timeout, nothing has been displayed
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m->state = 2; // done
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m->mutex.Unlock();
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}
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else {
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queueMessageMutex.Lock();
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// Check if there is a waiting message w/o timeout for this thread:
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|
if (Timeout == -1) {
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for (cSkinQueuedMessage *m = SkinQueuedMessages.Last(); m; m = SkinQueuedMessages.Prev(m)) {
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if (m->threadId == cThread::ThreadId()) {
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if (m->state == 0 && m->timeout == -1)
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||||||
|
m->state = 2; // done
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Add the new message:
|
||||||
|
SkinQueuedMessages.Add(new cSkinQueuedMessage(Type, s, Seconds, Timeout));
|
||||||
|
queueMessageMutex.Unlock();
|
||||||
|
}
|
||||||
|
return k;
|
||||||
|
}
|
||||||
|
|
||||||
|
void cSkins::ProcessQueuedMessages(void)
|
||||||
|
{
|
||||||
|
if (!cThread::IsMainThread()) {
|
||||||
|
dsyslog("cSkins::ProcessQueuedMessages() called from background thread - ignored!");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
cSkinQueuedMessage *msg = NULL;
|
||||||
|
// Get the first waiting message:
|
||||||
|
queueMessageMutex.Lock();
|
||||||
|
for (cSkinQueuedMessage *m = SkinQueuedMessages.First(); m; m = SkinQueuedMessages.Next(m)) {
|
||||||
|
if (m->state == 0) { // waiting
|
||||||
|
m->state = 1; // active
|
||||||
|
msg = m;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
queueMessageMutex.Unlock();
|
||||||
|
// Display the message:
|
||||||
|
if (msg) {
|
||||||
|
msg->mutex.Lock();
|
||||||
|
if (msg->state == 1) { // might have changed since we got it
|
||||||
|
msg->key = Skins.Message(msg->type, msg->message, msg->seconds);
|
||||||
|
if (msg->timeout == 0)
|
||||||
|
msg->state = 2; // done
|
||||||
|
else
|
||||||
|
msg->condVar.Broadcast();
|
||||||
|
}
|
||||||
|
msg->mutex.Unlock();
|
||||||
|
}
|
||||||
|
// Remove done messages from the queue:
|
||||||
|
queueMessageMutex.Lock();
|
||||||
|
for (;;) {
|
||||||
|
cSkinQueuedMessage *m = SkinQueuedMessages.First();
|
||||||
|
if (m && m->state == 2) { // done
|
||||||
|
SkinQueuedMessages.Del(m);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
queueMessageMutex.Unlock();
|
||||||
|
}
|
||||||
|
|
||||||
void cSkins::Flush(void)
|
void cSkins::Flush(void)
|
||||||
{
|
{
|
||||||
if (cSkinDisplay::Current())
|
if (cSkinDisplay::Current())
|
||||||
|
33
skins.h
33
skins.h
@ -4,7 +4,7 @@
|
|||||||
* See the main source file 'vdr.c' for copyright information and
|
* See the main source file 'vdr.c' for copyright information and
|
||||||
* how to reach the author.
|
* how to reach the author.
|
||||||
*
|
*
|
||||||
* $Id: skins.h 1.8 2005/05/15 14:41:41 kls Exp $
|
* $Id: skins.h 1.9 2005/11/27 15:41:44 kls Exp $
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef __SKINS_H
|
#ifndef __SKINS_H
|
||||||
@ -16,6 +16,7 @@
|
|||||||
#include "osd.h"
|
#include "osd.h"
|
||||||
#include "recording.h"
|
#include "recording.h"
|
||||||
#include "themes.h"
|
#include "themes.h"
|
||||||
|
#include "thread.h"
|
||||||
#include "tools.h"
|
#include "tools.h"
|
||||||
|
|
||||||
enum eMessageType { mtStatus = 0, mtInfo, mtWarning, mtError }; // will be used to calculate color offsets!
|
enum eMessageType { mtStatus = 0, mtInfo, mtWarning, mtError }; // will be used to calculate color offsets!
|
||||||
@ -298,6 +299,7 @@ class cSkins : public cList<cSkin> {
|
|||||||
private:
|
private:
|
||||||
cSkin *current;
|
cSkin *current;
|
||||||
cSkinDisplayMessage *displayMessage;
|
cSkinDisplayMessage *displayMessage;
|
||||||
|
cMutex queueMessageMutex;
|
||||||
public:
|
public:
|
||||||
cSkins(void);
|
cSkins(void);
|
||||||
~cSkins();
|
~cSkins();
|
||||||
@ -312,6 +314,35 @@ public:
|
|||||||
///< Displays the given message, either through a currently visible
|
///< Displays the given message, either through a currently visible
|
||||||
///< display object that is capable of doing so, or by creating a
|
///< display object that is capable of doing so, or by creating a
|
||||||
///< temporary cSkinDisplayMessage object.
|
///< temporary cSkinDisplayMessage object.
|
||||||
|
///< The return value is the key pressed by the user. If no user input
|
||||||
|
///< has been received within Seconds (the default value of 0 results
|
||||||
|
///< in the ///< value defined for "Message time" in the setup), kNone
|
||||||
|
///< will be returned.
|
||||||
|
int QueueMessage(eMessageType Type, const char *s, int Seconds = 0, int Timeout = 0);
|
||||||
|
///< Like Message(), but this function may be called from a background
|
||||||
|
///< thread. The given message is put into a queue and the main program
|
||||||
|
///< loop will display it as soon as this is suitable. If Timeout is 0,
|
||||||
|
///< QueueMessage() returns immediately and the return value will be kNone.
|
||||||
|
///< If a positive Timeout is given, the thread will wait at most the given
|
||||||
|
///< number of seconds for the message to be actually displayed (note that
|
||||||
|
///< the user may currently be doing something that doesn't allow for
|
||||||
|
///< queued messages to be displayed immediately). If the timeout expires
|
||||||
|
///< and the message hasn't been displayed yet, the return value is -1
|
||||||
|
///< and the message will be removed from the queue without being displayed.
|
||||||
|
///< Positive values of Timeout are only allowed for background threads.
|
||||||
|
///< If QueueMessage() is called from the foreground thread with a Timeout
|
||||||
|
///< greater than 0, the call is ignored and nothing is displayed.
|
||||||
|
///< Queued messages will be displayed in the sequence they have been
|
||||||
|
///< put into the queue, so messages from different threads may appear
|
||||||
|
///< mingled. If a particular thread queues a message with a Timeout of
|
||||||
|
///< -1, and the previous message from the same thread also had a Timeout
|
||||||
|
///< of -1, only the last message will be displayed. This can be used for
|
||||||
|
///< progress displays, where only the most recent message is actually
|
||||||
|
///< important.
|
||||||
|
///< Type may only be mtInfo, mtWarning or mtError. A call with mtStatus
|
||||||
|
///< will be ignored, as will be one with an empty message.
|
||||||
|
void ProcessQueuedMessages(void);
|
||||||
|
///< Processes the first queued message, if any.
|
||||||
void Flush(void);
|
void Flush(void);
|
||||||
///< Flushes the currently active cSkinDisplay, if any.
|
///< Flushes the currently active cSkinDisplay, if any.
|
||||||
};
|
};
|
||||||
|
32
svdrp.c
32
svdrp.c
@ -10,7 +10,7 @@
|
|||||||
* and interact with the Video Disk Recorder - or write a full featured
|
* and interact with the Video Disk Recorder - or write a full featured
|
||||||
* graphical interface that sits on top of an SVDRP connection.
|
* graphical interface that sits on top of an SVDRP connection.
|
||||||
*
|
*
|
||||||
* $Id: svdrp.c 1.83 2005/11/05 11:21:38 kls Exp $
|
* $Id: svdrp.c 1.84 2005/11/27 15:29:28 kls Exp $
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "svdrp.h"
|
#include "svdrp.h"
|
||||||
@ -35,6 +35,7 @@
|
|||||||
#include "menu.h"
|
#include "menu.h"
|
||||||
#include "plugin.h"
|
#include "plugin.h"
|
||||||
#include "remote.h"
|
#include "remote.h"
|
||||||
|
#include "skins.h"
|
||||||
#include "timers.h"
|
#include "timers.h"
|
||||||
#include "tools.h"
|
#include "tools.h"
|
||||||
#include "videodir.h"
|
#include "videodir.h"
|
||||||
@ -225,12 +226,9 @@ const char *HelpPages[] = {
|
|||||||
"LSTT [ <number> ]\n"
|
"LSTT [ <number> ]\n"
|
||||||
" List timers. Without option, all timers are listed. Otherwise\n"
|
" List timers. Without option, all timers are listed. Otherwise\n"
|
||||||
" only the given timer is listed.",
|
" only the given timer is listed.",
|
||||||
"MESG [ <message> ]\n"
|
"MESG <message>\n"
|
||||||
" Displays the given message on the OSD. If message is omitted, the\n"
|
" Displays the given message on the OSD. The message will be queued\n"
|
||||||
" currently pending message (if any) will be returned. The message\n"
|
" and displayed whenever this is suitable.\n",
|
||||||
" will be displayed for a few seconds as soon as the OSD has become\n"
|
|
||||||
" idle. If a new MESG command is entered while the previous message\n"
|
|
||||||
" has not yet been displayed, the old message will be overwritten.",
|
|
||||||
"MODC <number> <settings>\n"
|
"MODC <number> <settings>\n"
|
||||||
" Modify a channel. Settings must be in the same format as returned\n"
|
" Modify a channel. Settings must be in the same format as returned\n"
|
||||||
" by the LSTC command.",
|
" by the LSTC command.",
|
||||||
@ -363,7 +361,6 @@ cSVDRP::cSVDRP(int Port)
|
|||||||
numChars = 0;
|
numChars = 0;
|
||||||
length = BUFSIZ;
|
length = BUFSIZ;
|
||||||
cmdLine = MALLOC(char, length);
|
cmdLine = MALLOC(char, length);
|
||||||
message = NULL;
|
|
||||||
lastActivity = 0;
|
lastActivity = 0;
|
||||||
isyslog("SVDRP listening on port %d", Port);
|
isyslog("SVDRP listening on port %d", Port);
|
||||||
}
|
}
|
||||||
@ -371,7 +368,6 @@ cSVDRP::cSVDRP(int Port)
|
|||||||
cSVDRP::~cSVDRP()
|
cSVDRP::~cSVDRP()
|
||||||
{
|
{
|
||||||
Close();
|
Close();
|
||||||
free(message);
|
|
||||||
free(cmdLine);
|
free(cmdLine);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -954,15 +950,12 @@ void cSVDRP::CmdLSTT(const char *Option)
|
|||||||
void cSVDRP::CmdMESG(const char *Option)
|
void cSVDRP::CmdMESG(const char *Option)
|
||||||
{
|
{
|
||||||
if (*Option) {
|
if (*Option) {
|
||||||
free(message);
|
isyslog("SVDRP message: '%s'", Option);
|
||||||
message = strdup(Option);
|
Skins.QueueMessage(mtInfo, Option);
|
||||||
isyslog("SVDRP message: '%s'", message);
|
Reply(250, "Message queued");
|
||||||
Reply(250, "Message stored");
|
|
||||||
}
|
}
|
||||||
else if (message)
|
|
||||||
Reply(250, "%s", message);
|
|
||||||
else
|
else
|
||||||
Reply(550, "No pending message");
|
Reply(501, "Missing message");
|
||||||
}
|
}
|
||||||
|
|
||||||
void cSVDRP::CmdMODC(const char *Option)
|
void cSVDRP::CmdMODC(const char *Option)
|
||||||
@ -1489,11 +1482,4 @@ bool cSVDRP::Process(void)
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
char *cSVDRP::GetMessage(void)
|
|
||||||
{
|
|
||||||
char *s = message;
|
|
||||||
message = NULL;
|
|
||||||
return s;
|
|
||||||
}
|
|
||||||
|
|
||||||
//TODO more than one connection???
|
//TODO more than one connection???
|
||||||
|
4
svdrp.h
4
svdrp.h
@ -4,7 +4,7 @@
|
|||||||
* See the main source file 'vdr.c' for copyright information and
|
* See the main source file 'vdr.c' for copyright information and
|
||||||
* how to reach the author.
|
* how to reach the author.
|
||||||
*
|
*
|
||||||
* $Id: svdrp.h 1.25 2005/11/05 10:54:22 kls Exp $
|
* $Id: svdrp.h 1.26 2005/11/27 15:26:42 kls Exp $
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef __SVDRP_H
|
#ifndef __SVDRP_H
|
||||||
@ -48,7 +48,6 @@ private:
|
|||||||
int numChars;
|
int numChars;
|
||||||
int length;
|
int length;
|
||||||
char *cmdLine;
|
char *cmdLine;
|
||||||
char *message;
|
|
||||||
time_t lastActivity;
|
time_t lastActivity;
|
||||||
void Close(bool Timeout = false);
|
void Close(bool Timeout = false);
|
||||||
bool Send(const char *s, int length = -1);
|
bool Send(const char *s, int length = -1);
|
||||||
@ -88,7 +87,6 @@ public:
|
|||||||
~cSVDRP();
|
~cSVDRP();
|
||||||
bool HasConnection(void) { return file.IsOpen(); }
|
bool HasConnection(void) { return file.IsOpen(); }
|
||||||
bool Process(void);
|
bool Process(void);
|
||||||
char *GetMessage(void);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif //__SVDRP_H
|
#endif //__SVDRP_H
|
||||||
|
3
thread.c
3
thread.c
@ -4,7 +4,7 @@
|
|||||||
* See the main source file 'vdr.c' for copyright information and
|
* See the main source file 'vdr.c' for copyright information and
|
||||||
* how to reach the author.
|
* how to reach the author.
|
||||||
*
|
*
|
||||||
* $Id: thread.c 1.45 2005/08/14 11:15:42 kls Exp $
|
* $Id: thread.c 1.46 2005/11/27 15:15:53 kls Exp $
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "thread.h"
|
#include "thread.h"
|
||||||
@ -193,6 +193,7 @@ void cMutex::Unlock(void)
|
|||||||
|
|
||||||
// --- cThread ---------------------------------------------------------------
|
// --- cThread ---------------------------------------------------------------
|
||||||
|
|
||||||
|
tThreadId cThread::mainThreadId = cThread::ThreadId();
|
||||||
bool cThread::emergencyExitRequested = false;
|
bool cThread::emergencyExitRequested = false;
|
||||||
|
|
||||||
cThread::cThread(const char *Description)
|
cThread::cThread(const char *Description)
|
||||||
|
7
thread.h
7
thread.h
@ -4,7 +4,7 @@
|
|||||||
* See the main source file 'vdr.c' for copyright information and
|
* See the main source file 'vdr.c' for copyright information and
|
||||||
* how to reach the author.
|
* how to reach the author.
|
||||||
*
|
*
|
||||||
* $Id: thread.h 1.31 2005/10/09 11:12:32 kls Exp $
|
* $Id: thread.h 1.32 2005/11/27 15:16:50 kls Exp $
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef __THREAD_H
|
#ifndef __THREAD_H
|
||||||
@ -72,6 +72,8 @@ public:
|
|||||||
void Unlock(void);
|
void Unlock(void);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
typedef pthread_t tThreadId;
|
||||||
|
|
||||||
class cThread {
|
class cThread {
|
||||||
friend class cThreadLock;
|
friend class cThreadLock;
|
||||||
private:
|
private:
|
||||||
@ -80,6 +82,7 @@ private:
|
|||||||
pthread_t childTid;
|
pthread_t childTid;
|
||||||
cMutex mutex;
|
cMutex mutex;
|
||||||
char *description;
|
char *description;
|
||||||
|
static tThreadId mainThreadId;
|
||||||
static bool emergencyExitRequested;
|
static bool emergencyExitRequested;
|
||||||
static void *StartThread(cThread *Thread);
|
static void *StartThread(cThread *Thread);
|
||||||
protected:
|
protected:
|
||||||
@ -112,6 +115,8 @@ public:
|
|||||||
bool Active(void);
|
bool Active(void);
|
||||||
///< Checks whether the thread is still alive.
|
///< Checks whether the thread is still alive.
|
||||||
static bool EmergencyExit(bool Request = false);
|
static bool EmergencyExit(bool Request = false);
|
||||||
|
static tThreadId ThreadId(void) { return pthread_self(); }
|
||||||
|
static tThreadId IsMainThread(void) { return ThreadId() == mainThreadId; }
|
||||||
};
|
};
|
||||||
|
|
||||||
// cMutexLock can be used to easily set a lock on mutex and make absolutely
|
// cMutexLock can be used to easily set a lock on mutex and make absolutely
|
||||||
|
5
vdr.c
5
vdr.c
@ -22,7 +22,7 @@
|
|||||||
*
|
*
|
||||||
* The project's page is at http://www.cadsoft.de/vdr
|
* The project's page is at http://www.cadsoft.de/vdr
|
||||||
*
|
*
|
||||||
* $Id: vdr.c 1.219 2005/11/04 13:48:39 kls Exp $
|
* $Id: vdr.c 1.220 2005/11/27 15:56:18 kls Exp $
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include <getopt.h>
|
#include <getopt.h>
|
||||||
@ -677,6 +677,9 @@ int main(int argc, char *argv[])
|
|||||||
else if (!LastCamMenu)
|
else if (!LastCamMenu)
|
||||||
LastCamMenu = time(NULL);
|
LastCamMenu = time(NULL);
|
||||||
}
|
}
|
||||||
|
// Queued messages:
|
||||||
|
if (!Skins.IsOpen())
|
||||||
|
Skins.ProcessQueuedMessages();
|
||||||
// User Input:
|
// User Input:
|
||||||
cOsdObject *Interact = Menu ? Menu : cControl::Control();
|
cOsdObject *Interact = Menu ? Menu : cControl::Control();
|
||||||
eKeys key = Interface->GetKey((!Interact || !Interact->NeedsFastResponse()) && time(NULL) - LastCamMenu > LASTCAMMENUTIMEOUT);
|
eKeys key = Interface->GetKey((!Interact || !Interact->NeedsFastResponse()) && time(NULL) - LastCamMenu > LASTCAMMENUTIMEOUT);
|
||||||
|
Loading…
Reference in New Issue
Block a user