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Fixed a possible crash in cStateLockLog
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parent
1bce499383
commit
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3
HISTORY
3
HISTORY
@ -9130,7 +9130,7 @@ Video Disk Recorder Revision History
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before including tools.h in case some plugin needs to use the STL and gets error
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messages regarding one of the template functions defined in tools.h.
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2017-06-19: Version 2.3.8
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2017-06-23: Version 2.3.8
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- Updated links in the INSTALL file (thanks to Chris Mayo).
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- Fixed detecting whether a CAM replies to queries, which didn't work on some systems
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@ -9138,3 +9138,4 @@ Video Disk Recorder Revision History
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- Added some missing locks when calling functions from cStatus or cSkin*, and added
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some text to status.h and skins.h, explaining the locking situation when such
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functions are called.
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- Fixed a possible crash in cStateLockLog.
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32
thread.c
32
thread.c
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: thread.c 4.9 2017/06/09 08:27:22 kls Exp $
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* $Id: thread.c 4.10 2017/06/22 15:10:42 kls Exp $
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*/
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#include "thread.h"
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@ -558,6 +558,7 @@ cString cBackTrace::GetCaller(int Level, bool Mangled)
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#ifdef DEBUG_LOCKSEQ
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#define SLL_SIZE 20 // the number of log entries
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#define SLL_LENGTH 512 // the maximum length of log entries
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#define SLL_THREADS 20 // the maximum number of threads holding locks at the same time (typically well below 10)
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#define SLL_MAX_LIST 9 // max. number of lists to log
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#define SLL_WRITE_FLAG 0x80000000
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#define SLL_LOCK_FLAG 0x40000000
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@ -569,7 +570,7 @@ private:
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cVector<int> flags;
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tThreadId logThreadIds[SLL_SIZE];
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int logFlags[SLL_SIZE];
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uint8_t logCounter[SLL_SIZE][SLL_MAX_LIST];
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uint8_t logCounter[SLL_THREADS][SLL_MAX_LIST];
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#ifdef DEBUG_LOCKCALL
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char logCaller[SLL_SIZE][SLL_LENGTH];
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#endif
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@ -644,15 +645,32 @@ void cStateLockLog::Check(const char *Name, bool Lock, bool Write)
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int b = 1 << n;
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cMutexLock MutexLock(&mutex);
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tThreadId ThreadId = cThread::ThreadId();
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int Index = threadIds.IndexOf(ThreadId);
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int Index = -1;
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int AvailableIndex = -1;
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for (int i = 0; i < threadIds.Size(); i++) {
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if (ThreadId == threadIds[i]) {
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Index = i;
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break;
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}
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if (threadIds[i] == 0)
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AvailableIndex = i;
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}
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if (Index < 0) {
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if (Lock) {
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if (AvailableIndex < 0) {
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Index = threadIds.Size();
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threadIds.Append(ThreadId);
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flags.Append(0);
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}
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else
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return;
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else {
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Index = AvailableIndex;
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threadIds[Index] = ThreadId;
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}
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}
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if (Index >= SLL_THREADS) {
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// should never happen!
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esyslog("ERROR: too many threads holding list locks at the same time - stopped logging locks!");
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dumped = true;
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return;
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}
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bool DoDump = false;
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if (Lock) {
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@ -667,6 +685,8 @@ void cStateLockLog::Check(const char *Name, bool Lock, bool Write)
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flags[Index] &= ~b;
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logThreadIds[logIndex] = ThreadId;
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logFlags[logIndex] = flags[Index] | (Write ? SLL_WRITE_FLAG : 0) | (Lock ? SLL_LOCK_FLAG : 0);
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if (flags[Index] == 0)
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threadIds[Index] = 0;
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#ifdef DEBUG_LOCKCALL
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strn0cpy(logCaller[logIndex], cBackTrace::GetCaller(Lock ? 3 : 5, true), SLL_LENGTH);
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#endif
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