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mirror of https://github.com/VDR4Arch/vdr.git synced 2023-10-10 13:36:52 +02:00

Fixed switching devices to the transponders of VPS recordings in case there are only bonded devices

This commit is contained in:
Klaus Schmidinger 2012-03-06 12:32:38 +01:00
parent a57acf570d
commit 61e420bdf6
4 changed files with 44 additions and 45 deletions

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@ -6960,7 +6960,7 @@ Video Disk Recorder Revision History
which was made in version 1.1.10, so please report if this has any unwanted
side effects.
2012-03-05: Version 1.7.26
2012-03-06: Version 1.7.26
- Now checking for NULL in cOsd::AddPixmap() (suggested by Christoph Haubrich).
- Fixed the German translation of "VDR will shut down in %s minutes" (thanks to
@ -6976,3 +6976,6 @@ Video Disk Recorder Revision History
- Made the ST:TNG skin the default in case the user selected skin is not available.
- Improved displaying signal strength and quality in the ST:TNG skin's channel
display.
- Fixed switching devices to the transponders of VPS recordings in case there
are only bonded devices. The cDevice's "avoid device" mechanism has been replaced
by using "occupied".

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@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: device.c 2.55 2012/03/03 11:43:05 kls Exp $
* $Id: device.c 2.56 2012/03/06 12:32:38 kls Exp $
*/
#include "device.h"
@ -68,7 +68,6 @@ int cDevice::nextCardIndex = 0;
int cDevice::currentChannel = 1;
cDevice *cDevice::device[MAXDEVICES] = { NULL };
cDevice *cDevice::primaryDevice = NULL;
cDevice *cDevice::avoidDevice = NULL;
cList<cDeviceHook> cDevice::deviceHooks;
cDevice::cDevice(void)
@ -228,8 +227,6 @@ static int GetClippedNumProvidedSystems(int AvailableBits, cDevice *Device)
cDevice *cDevice::GetDevice(const cChannel *Channel, int Priority, bool LiveView, bool Query)
{
cDevice *AvoidDevice = avoidDevice;
avoidDevice = NULL;
// Collect the current priorities of all CAM slots that can decrypt the channel:
int NumCamSlots = CamSlots.Count();
int SlotPriority[NumCamSlots];
@ -259,8 +256,6 @@ cDevice *cDevice::GetDevice(const cChannel *Channel, int Priority, bool LiveView
if (NumUsableSlots && SlotPriority[j] > MAXPRIORITY)
continue; // there is no CAM available in this slot
for (int i = 0; i < numDevices; i++) {
if (device[i] == AvoidDevice)
continue; // this device shall be temporarily avoided
if (Channel->Ca() && Channel->Ca() <= CA_DVB_MAX && Channel->Ca() != device[i]->CardIndex() + 1)
continue; // a specific card was requested, but not this one
if (NumUsableSlots && !CamSlots.Get(j)->Assign(device[i], true))
@ -319,6 +314,26 @@ cDevice *cDevice::GetDevice(const cChannel *Channel, int Priority, bool LiveView
return d;
}
cDevice *cDevice::GetDeviceForTransponder(const cChannel *Channel, int Priority)
{
cDevice *Device = NULL;
for (int i = 0; i < cDevice::NumDevices(); i++) {
if (cDevice *d = cDevice::GetDevice(i)) {
if (d->IsTunedToTransponder(Channel))
return d; // if any device is tuned to the transponder, we're done
if (d->ProvidesTransponder(Channel)) {
if (d->MaySwitchTransponder(Channel))
Device = d; // this device may switch to the transponder without disturbing any receiver or live view
else if (!d->Occupied()) {
if (d->Priority() < Priority && (!Device || d->Priority() < Device->Priority()))
Device = d; // use this one only if no other with less impact can be found
}
}
}
}
return Device;
}
bool cDevice::HasCi(void)
{
return false;

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@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: device.h 2.36 2012/03/02 10:23:13 kls Exp $
* $Id: device.h 2.37 2012/03/06 12:13:46 kls Exp $
*/
#ifndef __DEVICE_H
@ -109,7 +109,6 @@ private:
static int useDevice;
static cDevice *device[MAXDEVICES];
static cDevice *primaryDevice;
static cDevice *avoidDevice;
public:
static int NumDevices(void) { return numDevices; }
///< Returns the total number of devices.
@ -158,9 +157,11 @@ public:
///< in order to just determine whether a device is available for the given
///< Channel.
///< See also ProvidesChannel().
static void SetAvoidDevice(cDevice *Device) { avoidDevice = Device; }
///< Sets the given Device to be temporarily avoided in the next call to
///< GetDevice(const cChannel, int, bool).
static cDevice *GetDeviceForTransponder(const cChannel *Channel, int Priority);
///< Returns a device that is not currently "occupied" and can be tuned to
///< the transponder of the given Channel, without disturbing any receiver
///< at priorities higher or equal to Priority.
///< If no such device is currently available, NULL will be returned.
static void Shutdown(void);
///< Closes down all devices.
///< Must be called at the end of the program.

46
vdr.c
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@ -22,7 +22,7 @@
*
* The project's page is at http://www.tvdr.de
*
* $Id: vdr.c 2.31 2012/03/05 10:44:33 kls Exp $
* $Id: vdr.c 2.32 2012/03/06 12:14:17 kls Exp $
*/
#include <getopt.h>
@ -762,9 +762,13 @@ int main(int argc, char *argv[])
if ((!Menu || CheckHasProgramme) && Now - lastTime > MINCHANNELWAIT) { // !Menu to avoid interfering with the CAM if a CAM menu is open
cChannel *Channel = Channels.GetByNumber(cDevice::CurrentChannel());
if (Channel && (Channel->Vpid() || Channel->Apid(0))) {
if (!Channels.SwitchTo(cDevice::CurrentChannel()) // try to switch to the original channel...
&& !(LastTimerChannel > 0 && Channels.SwitchTo(LastTimerChannel))) // ...or the one used by the last timer...
if (cDevice::GetDeviceForTransponder(Channel, LIVEPRIORITY) && Channels.SwitchTo(Channel->Number())) // try to switch to the original channel...
;
else if (LastTimerChannel > 0) {
Channel = Channels.GetByNumber(LastTimerChannel);
if (Channel && cDevice::GetDeviceForTransponder(Channel, LIVEPRIORITY) && Channels.SwitchTo(LastTimerChannel)) // ...or the one used by the last timer
;
}
}
lastTime = Now; // don't do this too often
LastTimerChannel = -1;
@ -878,31 +882,12 @@ int main(int argc, char *argv[])
}
if (NeedsTransponder || InVpsMargin) {
// Find a device that provides the required transponder:
cDevice *Device = NULL;
bool DeviceAvailable = false;
for (int i = 0; i < cDevice::NumDevices(); i++) {
cDevice *d = cDevice::GetDevice(i);
if (d && d->ProvidesTransponder(Timer->Channel())) {
if (d->IsTunedToTransponder(Timer->Channel())) {
// if any device is tuned to the transponder, we're done
Device = d;
break;
}
if (d->MaySwitchTransponder(Timer->Channel())) {
DeviceAvailable = true; // avoids using the actual device below
Device = d;
}
else if (!d->Occupied() && !Device && InVpsMargin && !d->Receiving() && d->ProvidesTransponderExclusively(Timer->Channel()))
Device = d; // use this one only if no other with less impact can be found
}
}
if (!Device && InVpsMargin && !DeviceAvailable) {
cDevice *d = cDevice::ActualDevice();
if (!d->Receiving() && d->ProvidesTransponder(Timer->Channel()) && !d->Occupied())
Device = d; // use the actual device as a last resort
}
cDevice *Device = cDevice::GetDeviceForTransponder(Timer->Channel(), MINPRIORITY);
if (!Device && InVpsMargin)
Device = cDevice::GetDeviceForTransponder(Timer->Channel(), LIVEPRIORITY);
// Switch the device to the transponder:
if (Device) {
bool HadProgramme = cDevice::PrimaryDevice()->HasProgramme();
if (!Device->IsTunedToTransponder(Timer->Channel())) {
if (Device == cDevice::ActualDevice() && !Device->IsPrimaryDevice())
cDevice::PrimaryDevice()->StopReplay(); // stop transfer mode
@ -910,13 +895,8 @@ int main(int argc, char *argv[])
if (Device->SwitchChannel(Timer->Channel(), false))
Device->SetOccupied(TIMERDEVICETIMEOUT);
}
if (cDevice::PrimaryDevice()->HasDecoder() && !cDevice::PrimaryDevice()->HasProgramme()) {
// the previous SwitchChannel() has switched away the current live channel
cDevice::SetAvoidDevice(Device);
if (!Channels.SwitchTo(cDevice::CurrentChannel())) // try to switch to the original channel on a different device...
Channels.SwitchTo(Timer->Channel()->Number()); // ...or avoid toggling between old channel and black screen
Skins.Message(mtInfo, tr("Upcoming recording!"));
}
if (cDevice::PrimaryDevice()->HasDecoder() && HadProgramme && !cDevice::PrimaryDevice()->HasProgramme())
Skins.Message(mtInfo, tr("Upcoming recording!")); // the previous SwitchChannel() has switched away the current live channel
}
}
}