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Added a note about how to implement cOsd::Flush() for true color OSDs
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13
osd.h
13
osd.h
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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* how to reach the author.
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*
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*
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* $Id: osd.h 2.7 2011/02/26 12:13:59 kls Exp $
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* $Id: osd.h 2.8 2011/02/26 14:10:30 kls Exp $
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*/
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*/
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#ifndef __OSD_H
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#ifndef __OSD_H
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@ -895,6 +895,17 @@ public:
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virtual void Flush(void);
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virtual void Flush(void);
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///< Actually commits all data to the OSD hardware.
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///< Actually commits all data to the OSD hardware.
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///< Flush() should return as soon as possible.
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///< Flush() should return as soon as possible.
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///< For a true color OSD using the default implementation with in memory
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///< pixmaps, the Flush() function should basically do something like this:
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///<
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///< LOCK_PIXMAPS;
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///< while (cPixmapMemory *pm = RenderPixmaps()) {
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///< int w = pm->ViewPort().Width();
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///< int h = pm->ViewPort().Height();
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///< int d = w * sizeof(tColor);
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///< MyOsdDrawPixmap(Left() + pm->ViewPort().X(), Top() + pm->ViewPort().Y(), pm->Data(), w, h, h * d);
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///< delete pm;
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///< }
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};
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};
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#define MAXOSDIMAGES 64
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#define MAXOSDIMAGES 64
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