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https://github.com/VDR4Arch/vdr.git
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Removed the "Cleared/PlayPes(NULL, 0)" handling from cTransfer::Action(); Making sure the buffer reserve in cTransfer::Action() is re-established after clearing the buffer
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parent
25c942c0e3
commit
7e0ffb0499
@ -1138,6 +1138,8 @@ Marco Schl
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for adding CMD_SPU_CHG_COLCON to cDvbSpuDecoder::setTime()
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for suggesting to force a new resync after a call to cRemux::Clear()
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for suggestions that led to the addition of the 'Id' parameter to cAudio::Play().
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for removing the "Cleared/PlayPes(NULL, 0)" handling from cTransfer::Action(), since
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this is now done when attaching the player to the device
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Jürgen Schmitz <j.schmitz@web.de>
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for reporting a bug in displaying the current channel when switching via the SVDRP
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4
HISTORY
4
HISTORY
@ -3392,3 +3392,7 @@ Video Disk Recorder Revision History
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the function the substream id of the given audio packet, so that a plugin can
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take the right action for the various kinds if audio data (based on suggestions
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by Werner Fink and Macro Schlüßler).
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- Removed the "Cleared/PlayPes(NULL, 0)" handling from cTransfer::Action(), since this
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is now done when attaching the player to the device (thanks to Marco Schlüßler).
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- Making sure the buffer reserve in cTransfer::Action() is re-established after
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clearing the buffer.
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29
transfer.c
29
transfer.c
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: transfer.c 1.25 2005/01/23 14:27:40 kls Exp $
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* $Id: transfer.c 1.26 2005/02/12 13:51:21 kls Exp $
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*/
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#include "transfer.h"
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@ -61,17 +61,12 @@ void cTransfer::Action(void)
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int Result = 0;
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#define FW_NEEDS_BUFFER_RESERVE_FOR_AC3
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#ifdef FW_NEEDS_BUFFER_RESERVE_FOR_AC3
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bool Cleared = false;
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bool GotBufferReserve = false;
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#endif
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active = true;
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while (active) {
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#ifdef FW_NEEDS_BUFFER_RESERVE_FOR_AC3
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if (needsBufferReserve) {
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if (IsAttached() && !Cleared) {
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PlayPes(NULL, 0);
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Cleared = true;
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}
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if (needsBufferReserve && !GotBufferReserve) {
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//XXX For dolby we've to fill the buffer because the firmware does
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//XXX not decode dolby but use a PCM stream for transport, therefore
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//XXX the firmware has not enough buffer for noiseless skipping early
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@ -79,14 +74,12 @@ void cTransfer::Action(void)
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//XXX audio is mostly to early in comparison to video).
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//XXX To resolve this, the remuxer or PlayPes() should synchronize
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//XXX audio with the video frames. 2004/09/09 Werner
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if (!GotBufferReserve) {
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if (ringBuffer->Available() < 3 * KILOBYTE(192) / 2) { // used to be MAXFRAMESIZE, but the HDTV value of KILOBYTE(512) is way too much here
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cCondWait::SleepMs(20); // allow the buffer to collect some reserve
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continue;
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}
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else
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GotBufferReserve = true;
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if (ringBuffer->Available() < 3 * KILOBYTE(192) / 2) { // used to be MAXFRAMESIZE, but the HDTV value of KILOBYTE(512) is way too much here
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cCondWait::SleepMs(20); // allow the buffer to collect some reserve
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continue;
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}
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else
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GotBufferReserve = true;
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}
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#endif
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int Count;
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@ -98,10 +91,14 @@ void cTransfer::Action(void)
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// So let's clear the buffer instead of suffering from permanent
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// overflows.
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dsyslog("clearing transfer buffer to avoid overflows");
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DeviceClear();
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ringBuffer->Clear();
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remux->Clear();
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PlayPes(NULL, 0);
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p = NULL;
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#ifdef FW_NEEDS_BUFFER_RESERVE_FOR_AC3
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GotBufferReserve = false;
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#endif
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continue;
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}
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Count = remux->Put(b, Count);
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@ -132,7 +129,11 @@ void cTransfer::Action(void)
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DeviceClear();
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ringBuffer->Clear();
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remux->Clear();
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PlayPes(NULL, 0);
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p = NULL;
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#ifdef FW_NEEDS_BUFFER_RESERVE_FOR_AC3
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GotBufferReserve = false;
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#endif
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}
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}
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}
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