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Some rearrangements in cDvbPlayer::Action() to avoid lockups on NPTL systems
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@ -942,6 +942,7 @@ Reinhard Nissl <rnissl@gmx.de>
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function permanently returns 0
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for fixing a typo in detecting UTF-8
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for fixing handling fragments of less than 3 byte in cPesAssembler
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for some rearrangements in cDvbPlayer::Action() to avoid lockups on NPTL systems
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Richard Robson <richard_robson@beeb.net>
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for reporting freezing replay if a timer starts while in Transfer Mode from the
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4
HISTORY
4
HISTORY
@ -3474,7 +3474,7 @@ Video Disk Recorder Revision History
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- Added a missing cMutexLock to cRemote::HasKeys() (thanks to Wolfgang Rohdewald).
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- All log entries regarding timers now contain a short description of the timer.
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2005-05-07: Version 1.3.24
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2005-05-08: Version 1.3.24
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- Now including the optional user defined Make.config from the 'libsi' Makefile
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(thanks to Ville Skyttä).
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@ -3508,3 +3508,5 @@ Video Disk Recorder Revision History
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audio or dolby PID changes.
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- Now preferring budget cards when selecting a DVB device for recording.
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- Recordings now avoid zero sized video data files (thanks to Wolfgang Fitz).
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- Some rearrangements in cDvbPlayer::Action() to avoid lockups on NPTL systems
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(thanks to Reinhard Nissl).
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10
dvbplayer.c
10
dvbplayer.c
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: dvbplayer.c 1.31 2005/05/05 12:52:40 kls Exp $
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* $Id: dvbplayer.c 1.32 2005/05/08 13:51:00 kls Exp $
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*/
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#include "dvbplayer.h"
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@ -382,8 +382,8 @@ void cDvbPlayer::Action(void)
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// Read the next frame from the file:
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if (playMode != pmStill && playMode != pmPause) {
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if (!readFrame && (replayFile >= 0 || readIndex >= 0)) {
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if (playMode != pmStill) {
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if (!nonBlockingFileReader->Reading()) {
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if (playMode == pmFast || (playMode == pmSlow && playDir == pdBackward)) {
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uchar FileNumber;
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@ -440,9 +440,6 @@ void cDvbPlayer::Action(void)
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break;
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}
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}
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else
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cCondWait::SleepMs(3); // this keeps the CPU load low
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}
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// Store the frame in the buffer:
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@ -450,6 +447,9 @@ void cDvbPlayer::Action(void)
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if (ringBuffer->Put(readFrame))
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readFrame = NULL;
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}
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}
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else
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cCondWait::SleepMs(3); // this keeps the CPU load low
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// Get the next frame from the buffer:
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