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Making sure the current audio track is actually one of the ones available in a recording
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4
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4
HISTORY
@@ -3351,3 +3351,7 @@ Video Disk Recorder Revision History
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down.
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- Moved the call to SetAudioChannel(0) into cDevice::ClrAvailableTracks() to have it
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executed also when starting a replay.
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- Making sure the current audio track is actually one of the ones available in a
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recording (thanks to Sascha Volkenandt for reporting a problem when starting
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replay of a recording that has no Dolby Digital audio after switching to a channel
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that has DD and selecting the DD audio track).
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