Making sure the current audio track is actually one of the ones available in a recording

This commit is contained in:
Klaus Schmidinger
2005-01-30 16:04:38 +01:00
parent d3181d3d99
commit 9484b537bc
2 changed files with 7 additions and 0 deletions

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@@ -3351,3 +3351,7 @@ Video Disk Recorder Revision History
down.
- Moved the call to SetAudioChannel(0) into cDevice::ClrAvailableTracks() to have it
executed also when starting a replay.
- Making sure the current audio track is actually one of the ones available in a
recording (thanks to Sascha Volkenandt for reporting a problem when starting
replay of a recording that has no Dolby Digital audio after switching to a channel
that has DD and selecting the DD audio track).