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Fixed a possible crash with plugins that retrieve player information after a replay has been stopped, but before the replay control has been destroyed

This commit is contained in:
Klaus Schmidinger 2017-11-26 15:02:54 +01:00
parent 8dcff164fa
commit a9d82331e6
4 changed files with 14 additions and 7 deletions

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@ -2840,6 +2840,8 @@ Johann Friedrichs <johann.friedrichs@web.de>
for fixing handling VPS events outside the LingerLimit, which could cause recordings to
stop prematurely
for fixing handling timers during the change from DST to winter time
for fixing a possible crash with plugins that retrieve player information after a
replay has been stopped, but before the replay control has been destroyed
Timo Helkio <timolavi@mbnet.fi>
for reporting a hangup when replaying a TS recording with subtitles activated

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@ -9162,7 +9162,7 @@ Video Disk Recorder Revision History
a subdirectory.
- SVDRP peering can now be limited to the default SVDRP host (see MANUAL for details).
2017-11-12: Version 2.3.9
2017-11-26: Version 2.3.9
- Updated the Italian OSD texts (thanks to Diego Pierotto).
- Updated the Finnish OSD texts (thanks to Rolf Ahrenberg).
@ -9201,3 +9201,7 @@ Video Disk Recorder Revision History
- Added some comments regarding font height (thanks to Thomas Reufer).
- Fixed handling timers during the change from DST to winter time (thanks to Johann
Friedrichs).
- Added missing checks of 'player' in member functions of cControl, and setting
cControl::player to NULL in cDvbPlayerControl::Stop() to avoid a possible crash
with plugins that retrieve player information after a replay has been stopped, but
before the replay control has been destroyed (thanks to Johann Friedrich).

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@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: dvbplayer.c 4.4 2016/12/22 11:34:31 kls Exp $
* $Id: dvbplayer.c 4.5 2017/11/26 14:55:03 kls Exp $
*/
#include "dvbplayer.h"
@ -1003,6 +1003,7 @@ bool cDvbPlayerControl::Active(void)
void cDvbPlayerControl::Stop(void)
{
cControl::player = NULL;
delete player;
player = NULL;
}

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@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: player.h 4.2 2016/12/22 10:38:11 kls Exp $
* $Id: player.h 4.3 2017/11/26 14:29:12 kls Exp $
*/
#ifndef __PLAYER_H
@ -102,10 +102,10 @@ public:
///< skins as a last resort, in case they want to display the state of the
///< current player. The return value is expected to be a short, single line
///< string. The default implementation returns an empty string.
double FramesPerSecond(void) const { return player->FramesPerSecond(); }
bool GetIndex(int &Current, int &Total, bool SnapToIFrame = false) const { return player->GetIndex(Current, Total, SnapToIFrame); }
bool GetFrameNumber(int &Current, int &Total) const { return player->GetFrameNumber(Current, Total); }
bool GetReplayMode(bool &Play, bool &Forward, int &Speed) const { return player->GetReplayMode(Play, Forward, Speed); }
double FramesPerSecond(void) const { return player ? player->FramesPerSecond() : DEFAULTFRAMESPERSECOND; }
bool GetIndex(int &Current, int &Total, bool SnapToIFrame = false) const { return player ? player->GetIndex(Current, Total, SnapToIFrame) : false; }
bool GetFrameNumber(int &Current, int &Total) const { return player ? player->GetFrameNumber(Current, Total) : false; }
bool GetReplayMode(bool &Play, bool &Forward, int &Speed) const { return player ? player->GetReplayMode(Play, Forward, Speed) : false; }
static void Launch(cControl *Control);
static void Attach(void);
static void Shutdown(void);