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mirror of https://github.com/VDR4Arch/vdr.git synced 2023-10-10 13:36:52 +02:00

Added an additional sleep() after going into "Pause live video" mode

This commit is contained in:
Klaus Schmidinger 2003-05-29 09:47:31 +02:00
parent b417112bd4
commit d2d2b75b2c
3 changed files with 9 additions and 1 deletions

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@ -702,3 +702,7 @@ Alexander Damhuis <ad@phonedation.de>
Antonio Ospite <ospite@studenti.unina.it> Antonio Ospite <ospite@studenti.unina.it>
for translating OSD texts to the Italian language for translating OSD texts to the Italian language
Karim Afifi <karim.afifi@free.fr>
for reporting a problem with breaking off replay in case the user presses "Play"
or "Pause" too soon after going into "Pause live video" mode

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@ -2217,3 +2217,6 @@ Video Disk Recorder Revision History
- Some corrections to the Finnish OSD texts (thanks to Niko Tarnanen and Rolf - Some corrections to the Finnish OSD texts (thanks to Niko Tarnanen and Rolf
Ahrenberg). Ahrenberg).
- Completed the Italian OSD texts (thanks to Antonio Ospite). - Completed the Italian OSD texts (thanks to Antonio Ospite).
- Added an additional sleep() after going into "Pause live video" mode to avoid
breaking off replay in case the user hits "Play" or "Pause" too soon (thanks
to Karim Afifi for reporting ths one).

3
menu.c
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@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and * See the main source file 'vdr.c' for copyright information and
* how to reach the author. * how to reach the author.
* *
* $Id: menu.c 1.249 2003/05/25 14:06:17 kls Exp $ * $Id: menu.c 1.250 2003/05/29 09:35:28 kls Exp $
*/ */
#include "menu.h" #include "menu.h"
@ -3135,6 +3135,7 @@ bool cRecordControls::PauseLiveVideo(void)
sleep(1); // allow device to replay some frames, so we have a picture sleep(1); // allow device to replay some frames, so we have a picture
Interface->Close(); Interface->Close();
rc->ProcessKey(kPause); // pause, allowing replay mode display rc->ProcessKey(kPause); // pause, allowing replay mode display
sleep(3); // allow recorded file to fill up enough to continue replaying
return true; return true;
} }
Interface->Close(); Interface->Close();