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Implemented cDevice::NeedsData()
This commit is contained in:
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6
HISTORY
6
HISTORY
@ -1393,7 +1393,7 @@ Video Disk Recorder Revision History
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- Changed the cDevice class to allow plugins to implement their own devices (see
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PLUGINS.html for details).
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2002-08-11: Version 1.1.7
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2002-08-15: Version 1.1.7
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- Adapted VDR to the NEWSTRUCT driver. To use the new driver, compile VDR with
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'make NEWSTRUCT=1' (thanks to Holger Wächtler for some valuable advice).
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@ -1404,3 +1404,7 @@ Video Disk Recorder Revision History
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- Consistently using malloc/free and new/delete (thanks to Andreas Schultz).
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- Temporarily made cDevice::ProvidesCa() virtual (Andreas Schultz needs this
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in his DXR3 plugin).
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- cDevice no longer exposes a file handle to cPlayer. A derived cPlayer class
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can now call DeviceNeedsData() to see whether the replay device is ready for
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further data. A derived cDevice class must implement NeedsData() and shall
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check if any of its file handles is ready for data.
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40
PLUGINS.html
40
PLUGINS.html
@ -12,7 +12,6 @@ This interface allows programmers to develop additional functionality for VDR co
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separate from the core VDR source, without the need of patching the original
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VDR code (and all the problems of correlating various patches).
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<p>
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<!--X1.1.3--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
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This document is divided into two parts, the first one describing the
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<a href="#Part I - The Outside Interface"><i>outside</i> interface</a>
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of the plugin system, and the second one describing the
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@ -21,20 +20,19 @@ The <i>outside</i> interface handles everything necessary for a plugin to get ho
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VDR program and present itself to the user.
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The <i>inside</i> interface provides the plugin code access to VDR's internal data
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structures and allows it to hook itself into specific areas to perform special actions.
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<!--X1.1.3--></td></tr></table>
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<p>
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<!--X1.1.3--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
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Important modifications introduced in version 1.1.3 are marked like this.
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<!--X1.1.3--></td></tr></table>
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<!--X1.1.4--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
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<!--X1.1.4--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
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Important modifications introduced in version 1.1.4 are marked like this.
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<!--X1.1.4--></td></tr></table>
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<!--X1.1.5--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
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<!--X1.1.5--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
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Important modifications introduced in version 1.1.5 are marked like this.
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<!--X1.1.5--></td></tr></table>
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<!--X1.1.6--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
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<!--X1.1.6--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
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Important modifications introduced in version 1.1.6 are marked like this.
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<!--X1.1.6--></td></tr></table>
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<!--X1.1.7--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
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Important modifications introduced in version 1.1.7 are marked like this.
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<!--X1.1.7--></td></tr></table>
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<a name="Part I - The Outside Interface"><hr><center><h1>Part I - The Outside Interface</h1></center>
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@ -814,7 +812,6 @@ and display their help and/or version information in addition to its own output.
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If you want to make your plugin available to other VDR users, you'll need to
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make a package that can be easily distributed.
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<!--X1.1.3--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
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The <tt>Makefile</tt> that has been created by the call to
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<a href="#Initializing a new plugin directory"><tt>newplugin</tt></a>
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provides the target <tt>dist</tt>, which does this for you.
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@ -825,7 +822,6 @@ Simply change into your source directory and execute <tt>make dist</tt>:
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cd VDR/PLUGINS/src/hello
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make dist
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</pre></td></tr></table><p>
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<!--X1.1.3--></td></tr></table>
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After this you should find a file named like
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@ -836,7 +832,6 @@ vdr-hello-0.0.1.tgz
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in your source directory, where <tt>hello</tt> will be replaced with your actual
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plugin's name, and <tt>0.0.1</tt> will be your plugin's current version number.
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<!--X1.1.3--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
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<a name="Part II - The Inside Interface"><hr><center><h1>Part II - The Inside Interface</h1></center>
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<hr><h2>Status monitor</h2>
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@ -911,9 +906,8 @@ objects were created.
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See the file <tt>status.h</tt> for detailed information on which status monitor
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member functions are available in <tt>cStatus</tt>. You only need to implement
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the functions you actually want to use.
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<!--X1.1.3--></td></tr></table>
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<!--X1.1.4--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
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<!--X1.1.4--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
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<hr><h2>Players</h2>
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<center><i><b>Play it again, Sam!</b></i></center><p>
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@ -959,11 +953,20 @@ To play the video data, the player needs to call its member function
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int PlayVideo(const uchar *Data, int Length);
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</pre></td></tr></table><p>
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where <tt>Data</tt> point to a block of <tt>Length</tt> bytes of a PES data
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where <tt>Data</tt> points to a block of <tt>Length</tt> bytes of a PES data
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stream. There are no prerequisites regarding the length or alignment of an
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individual block of data. The sum of all blocks must simply result in the
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desired video data stream, and it must be delivered fast enough so that the
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DVB device doesn't run out of data.
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<!--X1.1.7--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
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To avoid busy loops the player should call its member function
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<p><table><tr><td bgcolor=#F0F0F0><pre><br>
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bool DeviceNeedsData(int Wait = 0);
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</pre></td></tr></table><p>
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to determine whether the device is ready for further data.
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<!--X1.1.7--></td></tr></table>
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<p>
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TODO: PlayAudio()???
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<p>
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@ -1064,7 +1067,7 @@ that they already know. If you absolutely want to do things differently, just go
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ahead - it's your show...
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<!--X1.1.4--></td></tr></table>
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<!--X1.1.6--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
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<!--X1.1.6--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
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<hr><h2>Receivers</h2>
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<center><i><b>Tapping into the stream...</b></i></center><p>
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@ -1120,7 +1123,7 @@ If the <tt>cReceiver</tt> isn't needed any more, it may simply be <i>deleted</i>
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and will automatically detach itself from the <tt>cDevice</tt>.
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<!--X1.1.6--></td></tr></table>
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<!--X1.1.5--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
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<!--X1.1.5--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
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<hr><h2>The On Screen Display</h2>
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<center><i><b>Express yourself</b></i></center><p>
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@ -1152,7 +1155,7 @@ of these functions, and VDR/osd.c to see how VDR opens the OSD and sets up
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its windows and color depths).
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<!--X1.1.5--></td></tr></table>
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<!--X1.1.6--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
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<!--X1.1.6--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
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<hr><h2>Devices</h2>
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<center><i><b>Expanding the possibilities</b></i></center><p>
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@ -1225,6 +1228,7 @@ to indicate this to VDR.
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<p>
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The functions to implement replaying capabilites are
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<!--X1.1.7--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
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<p><table><tr><td bgcolor=#F0F0F0><pre><br>
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virtual bool HasDecoder(void) const;
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virtual int SetPlayMode(bool On);
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@ -1234,8 +1238,10 @@ virtual void Play(void);
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virtual void Freeze(void);
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virtual void Mute(void);
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virtual void StillPicture(const uchar *Data, int Length);
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virtual bool NeedsData(int Wait = 0);
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virtual int PlayVideo(const uchar *Data, int Length);
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</pre></td></tr></table><p>
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<!--X1.1.7--></td></tr></table>
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In addition, the following functions may be implemented to provide further
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functionality:
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device.c
11
device.c
@ -4,12 +4,11 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: device.c 1.8 2002/08/04 15:18:05 kls Exp $
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* $Id: device.c 1.9 2002/08/15 09:59:57 kls Exp $
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*/
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#include "device.h"
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#include <errno.h>
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#include <poll.h>
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#include <sys/ioctl.h>
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#include <sys/mman.h>
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#include "eit.h"
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@ -362,7 +361,7 @@ bool cDevice::AttachPlayer(cPlayer *Player)
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Detach(player);
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player = Player;
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player->device = this;
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player->deviceFileHandle = SetPlayMode(true);
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SetPlayMode(true);//XXX
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player->Activate(true);
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return true;
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}
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@ -373,7 +372,6 @@ void cDevice::Detach(cPlayer *Player)
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{
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if (Player && player == Player) {
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player->Activate(false);
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player->deviceFileHandle = -1;
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player->device = NULL;
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player = NULL;
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SetPlayMode(false);
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@ -399,6 +397,11 @@ void cDevice::StopReplay(void)
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}
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}
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bool cDevice::NeedsData(int Wait)
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{
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return false;
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}
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int cDevice::PlayVideo(const uchar *Data, int Length)
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{
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return -1;
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7
device.h
7
device.h
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: device.h 1.6 2002/08/11 13:38:13 kls Exp $
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* $Id: device.h 1.7 2002/08/15 09:22:13 kls Exp $
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*/
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#ifndef __DEVICE_H
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@ -211,6 +211,11 @@ public:
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// Turns off audio while replaying.
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virtual void StillPicture(const uchar *Data, int Length);
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// Displays the given I-frame as a still picture.
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virtual bool NeedsData(int Wait = 0);
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// Returns true if the device needs further data for replaying.
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// If Wait is not zero, the device will wait up to the given number
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// of milleseconds before returning in case there is no immediate
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// need for data.
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virtual int PlayVideo(const uchar *Data, int Length);
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// Actually plays the given data block as video. The data must be
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// part of a PES (Packetized Elementary Stream) which can contain
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: dvbdevice.c 1.3 2002/08/11 12:03:33 kls Exp $
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* $Id: dvbdevice.c 1.4 2002/08/15 09:59:33 kls Exp $
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*/
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#include "dvbdevice.h"
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@ -660,6 +660,11 @@ void cDvbDevice::StillPicture(const uchar *Data, int Length)
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#endif
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}
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bool cDvbDevice::NeedsData(int Wait)
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{
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return cFile::FileReadyForWriting(fd_video, Wait);
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}
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int cDvbDevice::PlayVideo(const uchar *Data, int Length)
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{
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if (fd_video >= 0)
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@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: dvbdevice.h 1.2 2002/08/09 16:23:53 kls Exp $
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* $Id: dvbdevice.h 1.3 2002/08/15 09:28:36 kls Exp $
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*/
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#ifndef __DVBDEVICE_H
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@ -91,6 +91,7 @@ public:
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virtual void Freeze(void);
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virtual void Mute(void);
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virtual void StillPicture(const uchar *Data, int Length);
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virtual bool NeedsData(int Wait = 0);
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virtual int PlayVideo(const uchar *Data, int Length);
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virtual int PlayAudio(const uchar *Data, int Length);
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23
dvbplayer.c
23
dvbplayer.c
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: dvbplayer.c 1.9 2002/08/11 10:46:53 kls Exp $
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* $Id: dvbplayer.c 1.10 2002/08/15 10:00:28 kls Exp $
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*/
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#include "dvbplayer.h"
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@ -13,6 +13,7 @@
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#include "recording.h"
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#include "ringbuffer.h"
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#include "thread.h"
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#include "tools.h"
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// --- cBackTrace ----------------------------------------------------------
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@ -301,12 +302,7 @@ void cDvbPlayer::Action(void)
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uchar b[MAXFRAMESIZE];
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const uchar *p = NULL;
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int pc = 0;
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pollfd pfd[2];
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pfd[0].fd = DeviceFileHandle();
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pfd[0].events = pfd[0].revents = POLLOUT;
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pfd[1].fd = replayFile;
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pfd[1].events = pfd[1].revents = POLLIN;
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bool CanWrite = true;
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readIndex = Resume();
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if (readIndex >= 0)
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@ -314,13 +310,12 @@ void cDvbPlayer::Action(void)
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running = true;
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while (running && NextFile()) {
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pfd[1].fd = replayFile; // NextFile() may have returned a new file handle!
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{
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LOCK_THREAD;
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// Read the next frame from the file:
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if (!readFrame && (pfd[1].revents & POLLIN)) {
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if (!readFrame) {
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if (playMode != pmStill) {
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int r = 0;
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if (playMode == pmFast || (playMode == pmSlow && playDir == pdBackward)) {
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@ -386,7 +381,7 @@ void cDvbPlayer::Action(void)
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// Play the frame:
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if (playFrame && (pfd[0].revents & POLLOUT)) {
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if (playFrame && CanWrite) {
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if (!p) {
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p = playFrame->Data();
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pc = playFrame->Count();
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@ -411,13 +406,7 @@ void cDvbPlayer::Action(void)
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}
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}
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}
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// Wait for input or output to become ready:
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if (poll(pfd, readFrame ? 1 : 2, 10) < 0 && FATALERRNO) {
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LOG_ERROR;
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break;
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}
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CanWrite = DeviceNeedsData(readFrame ? 10 : 0);
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}
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active = running = false;
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3
player.c
3
player.c
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: player.c 1.3 2002/06/23 12:56:25 kls Exp $
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* $Id: player.c 1.4 2002/08/11 15:49:13 kls Exp $
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*/
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#include "player.h"
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@ -15,7 +15,6 @@
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cPlayer::cPlayer(void)
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{
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device = NULL;
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deviceFileHandle = -1;
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}
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cPlayer::~cPlayer()
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5
player.h
5
player.h
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: player.h 1.5 2002/07/13 11:12:26 kls Exp $
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* $Id: player.h 1.6 2002/08/15 09:34:08 kls Exp $
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*/
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#ifndef __PLAYER_H
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@ -17,9 +17,8 @@ class cPlayer {
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friend class cDevice;
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private:
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cDevice *device;
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int deviceFileHandle;
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protected:
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int DeviceFileHandle(void) { return deviceFileHandle; } //XXX+ needed for polling
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bool DeviceNeedsData(int Wait = 0) { return device ? device->NeedsData(Wait) : false; }
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void DeviceTrickSpeed(int Speed) { if (device) device->TrickSpeed(Speed); }
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void DeviceClear(void) { if (device) device->Clear(); }
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void DevicePlay(void) { if (device) device->Play(); }
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