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The LIRC and RCU remote control no longer try to learn keys in case of errors during startup
This commit is contained in:
35
PLUGINS.html
35
PLUGINS.html
@@ -21,18 +21,18 @@ VDR program and present itself to the user.
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The <i>internal</i> interface provides the plugin code access to VDR's internal data
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structures and allows it to hook itself into specific areas to perform special actions.
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<p>
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<!--X1.1.13--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
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Important modifications introduced in version 1.1.13 are marked like this.
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<!--X1.1.13--></td></tr></table>
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<!--X1.1.14--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
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<!--X1.1.14--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
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Important modifications introduced in version 1.1.14 are marked like this.
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<!--X1.1.14--></td></tr></table>
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<!--X1.1.15--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
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<!--X1.1.15--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
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Important modifications introduced in version 1.1.15 are marked like this.
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<!--X1.1.15--></td></tr></table>
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<!--X1.1.17--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
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<!--X1.1.17--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
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Important modifications introduced in version 1.1.17 are marked like this.
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<!--X1.1.17--></td></tr></table>
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<!--X1.1.27--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
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Important modifications introduced in version 1.1.27 are marked like this.
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<!--X1.1.27--></td></tr></table>
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<hr>
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<h1>Table Of Contents</h1>
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@@ -506,7 +506,7 @@ in the call to VDR.
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If the user selects the main menu entry of a plugin, VDR calls the function
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<!--X1.1.17--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
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<!--X1.1.17--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
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<p><table><tr><td bgcolor=#F0F0F0><pre><br>
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virtual cOsdObject *MainMenuAction(void);
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</pre></td></tr></table><p>
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@@ -1011,7 +1011,6 @@ bool DevicePoll(cPoller &Poller, int TimeoutMs = 0);
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</pre></td></tr></table><p>
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to determine whether the device is ready for further data.
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<!--X1.1.13--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
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<p>
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If the player can provide more than a single audio track, it can implement the
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following functions to make them available:
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@@ -1022,9 +1021,8 @@ virtual const char **GetAudioTracks(int *CurrentTrack = NULL);
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virtual void SetAudioTrack(int Index);
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</pre></td></tr></table><p>
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<!--X1.1.13--></td></tr></table>
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<p>
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<!--X1.1.15--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
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<!--X1.1.15--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
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If there is an additional audio track that has to be replayed with external hardware,
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the player shall call its member function
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@@ -1260,7 +1258,6 @@ virtual bool SetChannelDevice(const cChannel *Channel, bool LiveView);
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These functions will be called with the desired source or channel and shall return whether
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this device can provide the requested source or channel and whether tuning to it was successful,
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repectively.
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<!--X1.1.13--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
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<p>
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<b>Audio selection</b>
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<p>
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@@ -1273,7 +1270,6 @@ virtual const char **GetAudioTracksDevice(int *CurrentTrack = NULL) const;
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virtual void SetAudioTrackDevice(int Index);
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</pre></td></tr></table><p>
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<!--X1.1.13--></td></tr></table>
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<p>
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<b>Recording</b>
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<p>
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@@ -1307,7 +1303,7 @@ The functions to implement replaying capabilites are
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<p><table><tr><td bgcolor=#F0F0F0><pre><br>
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virtual bool HasDecoder(void) const;
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<!--X1.1.14--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
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<!--X1.1.14--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
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virtual bool CanReplay(void) const;
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<!--X1.1.14--></td></tr></table>
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virtual bool SetPlayMode(ePlayMode PlayMode);
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@@ -1369,7 +1365,7 @@ shut down (delete) all devices when the program terminates. It is therefore
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important that the devices are created on the heap, using the <tt>new</tt>
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operator!
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<!--X1.1.15--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
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<!--X1.1.15--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
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<a name="Dolby Digital"><hr><h2>Dolby Digital</h2>
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<center><i><b>"The stereo effect may only be experienced if stereo equipment is used!"</b></i></center><p>
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@@ -1480,6 +1476,17 @@ the incoming data (by calling your <tt>Action()</tt> function).
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In case you need to do any other setup steps, like opening a file or initializing
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member variables, you should do so before calling <tt>Start()</tt>.
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<p>
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<!--X1.1.27--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
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If your remote control for some reason can't work (maybe because it was unable to
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open some file handle it requires) it can implement the virtual function
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<p><table><tr><td bgcolor=#F0F0F0><pre><br>
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virtual bool Ready(void);
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</pre></td></tr></table><p>
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and have it return <i>false</i>. In that case VDR will not try to learn keys from
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that remote control.
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<!--X1.1.27--></td></tr></table>
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VDR will handle everything necessary to learn the key mappings of your remote
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control. In order to do so, it will first call the virtual function <tt>Initialize()</tt>,
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in which you should take all necessary steps to make sure your remote control
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