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Fixed the timer indicator in the Schedule menu in case an event is already over, but the timer is still recording
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4
HISTORY
4
HISTORY
@ -9641,7 +9641,7 @@ Video Disk Recorder Revision History
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- No longer switching devices for pattern timers (thanks to Helmut Binder).
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- No longer switching devices for pattern timers (thanks to Helmut Binder).
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- cTimer::TriggerRespawn() now only acts on local timers.
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- cTimer::TriggerRespawn() now only acts on local timers.
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2021-04-16:
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2021-04-17:
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- When spawning pattern timers, the new function cTimers::GetTimerForEvent() is now used
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- When spawning pattern timers, the new function cTimers::GetTimerForEvent() is now used
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to check whether a matching event already has a local spawned timer. Reason: creating a timer
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to check whether a matching event already has a local spawned timer. Reason: creating a timer
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@ -9656,3 +9656,5 @@ Video Disk Recorder Revision History
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matching events that would start while the first one is still recording.
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matching events that would start while the first one is still recording.
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- Now making sure that spawned timers with reduced start/stop margins actually record with
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- Now making sure that spawned timers with reduced start/stop margins actually record with
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the full margins.
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the full margins.
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- Fixed the timer indicator in the Schedule menu in case an event is already over, but the
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timer is still recording.
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4
menu.c
4
menu.c
@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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* how to reach the author.
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*
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*
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* $Id: menu.c 5.3 2021/01/14 10:29:05 kls Exp $
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* $Id: menu.c 5.4 2021/04/17 09:44:01 kls Exp $
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*/
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*/
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#include "menu.h"
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#include "menu.h"
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@ -1602,7 +1602,7 @@ bool cMenuScheduleItem::Update(const cTimers *Timers, bool Force)
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eTimerMatch OldTimerMatch = timerMatch;
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eTimerMatch OldTimerMatch = timerMatch;
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bool OldTimerActive = timerActive;
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bool OldTimerActive = timerActive;
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const cTimer *Timer = Timers->GetMatch(event, &timerMatch);
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const cTimer *Timer = Timers->GetMatch(event, &timerMatch);
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if (event->EndTime() < time(NULL) && !event->IsRunning())
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if (event->EndTime() < time(NULL) && !event->IsRunning() && (!Timer || !Timer->Recording()))
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timerMatch = tmNone;
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timerMatch = tmNone;
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timerActive = Timer && Timer->HasFlags(tfActive);
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timerActive = Timer && Timer->HasFlags(tfActive);
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if (Force || timerMatch != OldTimerMatch || timerActive != OldTimerActive) {
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if (Force || timerMatch != OldTimerMatch || timerActive != OldTimerActive) {
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