mirror of
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284 lines
8.3 KiB
C
284 lines
8.3 KiB
C
/*
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* i18n.c: Internationalization
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*
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: i18n.c 1.310 2007/08/17 12:31:17 kls Exp $
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*
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*
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*/
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/*
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* In case an English phrase is used in more than one context (and might need
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* different translations in other languages) it can be preceded with an
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* arbitrary string to describe its context, separated from the actual phrase
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* by a '$' character (see for instance "Button$Stop" vs. "Stop").
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* Of course this means that no English phrase may contain the '$' character!
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* If this should ever become necessary, the existing '$' would have to be
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* replaced with something different...
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*/
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#include "i18n.h"
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#include <ctype.h>
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#include <libintl.h>
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#include <locale.h>
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#include "tools.h"
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// TRANSLATORS: The name of the language, as written natively
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const char *LanguageName = trNOOP("LanguageName$English");
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// TRANSLATORS: The 3-letter code of the language
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const char *LanguageCode = trNOOP("LanguageCode$eng");
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// List of known language codes with aliases.
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// Actually we could list all codes from http://www.loc.gov/standards/iso639-2
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// here, but that would be several hundreds - and for most of them it's unlikely
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// they're ever going to be used...
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const char *LanguageCodeList[] = {
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"eng,dos",
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"deu,ger",
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"slv,slo",
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"ita",
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"dut,nla,nld",
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"por",
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"fra,fre",
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"nor",
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"fin,smi",
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"pol",
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"esl,spa",
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"ell,gre",
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"sve,swe",
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"rom,rum",
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"hun",
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"cat,cln",
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"rus",
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"hrv",
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"est",
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"dan",
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"cze,ces",
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"tur",
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NULL
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};
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static char *I18nLocaleDir = LOCDIR;
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static cStringList LanguageLocales;
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static cStringList LanguageNames;
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static cStringList LanguageCodes;
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static int CurrentLanguage = 0;
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static bool ContainsCode(const char *Codes, const char *Code)
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{
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while (*Codes) {
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int l = 0;
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for ( ; l < 3 && Code[l]; l++) {
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if (Codes[l] != tolower(Code[l]))
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break;
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}
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if (l == 3)
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return true;
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Codes++;
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}
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return false;
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}
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static const char *SkipContext(const char *s)
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{
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const char *p = strchr(s, '$');
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return p ? p + 1 : s;
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}
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void I18nInitialize(void)
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{
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LanguageLocales.Append(strdup(I18N_DEFAULT_LOCALE));
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LanguageNames.Append(strdup(SkipContext(LanguageName)));
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LanguageCodes.Append(strdup(LanguageCodeList[0]));
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textdomain("vdr");
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bindtextdomain("vdr", I18nLocaleDir);
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cFileNameList Locales(I18nLocaleDir, true);
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if (Locales.Size() > 0) {
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dsyslog("found %d locales in %s", Locales.Size(), I18nLocaleDir);
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int MatchFull = 0, MatchPartial = 0;
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char *OldLocale = strdup(setlocale(LC_MESSAGES, NULL));
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for (int i = 0; i < Locales.Size(); i++) {
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if (i < I18N_MAX_LANGUAGES - 1) {
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if (setlocale(LC_MESSAGES, Locales[i])) {
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if (strstr(OldLocale, Locales[i]) == OldLocale)
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MatchFull = LanguageLocales.Size();
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else if (strncmp(OldLocale, Locales[i], 2) == 0)
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MatchPartial = LanguageLocales.Size();
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LanguageLocales.Append(strdup(Locales[i]));
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LanguageNames.Append(strdup(gettext(LanguageName)));
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const char *Code = gettext(LanguageCode);
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for (const char **lc = LanguageCodeList; *lc; lc++) {
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if (ContainsCode(*lc, Code)) {
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Code = *lc;
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break;
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}
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}
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LanguageCodes.Append(strdup(Code));
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}
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}
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else
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esyslog("ERROR: too many locales - increase I18N_MAX_LANGUAGES!");
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}
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CurrentLanguage = MatchFull ? MatchFull : MatchPartial;
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setlocale(LC_MESSAGES, CurrentLanguage ? LanguageLocales[CurrentLanguage] : OldLocale);
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free(OldLocale);
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}
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// Prepare any known language codes for which there was no locale:
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for (const char **lc = LanguageCodeList; *lc; lc++) {
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bool Found = false;
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for (int i = 0; i < LanguageCodes.Size(); i++) {
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if (strcmp(*lc, LanguageCodes[i]) == 0) {
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Found = true;
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break;
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}
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}
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if (!Found) {
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dsyslog("no locale for language code '%s'", *lc);
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LanguageLocales.Append(strdup(I18N_DEFAULT_LOCALE));
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LanguageNames.Append(strdup(*lc));
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LanguageCodes.Append(strdup(*lc));
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}
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}
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}
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void I18nRegister(const char *Plugin)
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{
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bindtextdomain(Plugin, I18nLocaleDir);
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}
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void I18nSetLocale(const char *Locale)
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{
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if (Locale && *Locale) {
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int i = LanguageLocales.Find(Locale);
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if (i >= 0) {
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CurrentLanguage = i;
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setlocale(LC_MESSAGES, Locale);
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}
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else
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dsyslog("unknown locale: '%s'", Locale);
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}
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}
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int I18nCurrentLanguage(void)
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{
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return CurrentLanguage;
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}
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void I18nSetLanguage(int Language)
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{
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if (Language < LanguageNames.Size()) {
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CurrentLanguage = Language;
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I18nSetLocale(I18nLocale(CurrentLanguage));
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}
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}
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const cStringList *I18nLanguages(void)
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{
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return &LanguageNames;
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}
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const char *I18nTranslate(const char *s, const char *Plugin)
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{
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if (!s)
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return s;
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if (CurrentLanguage) {
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const char *t = s;
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if (Plugin)
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t = dgettext(Plugin, s);
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if (t == s)
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t = gettext(s);
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s = t;
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}
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const char *p = strchr(s, '$');
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return p ? p + 1 : s;
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}
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const char *I18nLocale(int Language)
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{
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return 0 <= Language && Language < LanguageLocales.Size() ? LanguageLocales[Language] : NULL;
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}
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const char *I18nLanguageCode(int Language)
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{
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return 0 <= Language && Language < LanguageCodes.Size() ? LanguageCodes[Language] : NULL;
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}
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int I18nLanguageIndex(const char *Code)
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{
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for (int i = 0; i < LanguageCodes.Size(); i++) {
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if (ContainsCode(LanguageCodes[i], Code))
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return i;
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}
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//dsyslog("unknown language code: '%s'", Code);
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return -1;
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}
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const char *I18nNormalizeLanguageCode(const char *Code)
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{
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for (int i = 0; i < 3; i++) {
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if (Code[i]) {
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// ETSI EN 300 468 defines language codes as consisting of three letters
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// according to ISO 639-2. This means that they are supposed to always consist
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// of exactly three letters in the range a-z - no digits, UTF-8 or other
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// funny characters. However, some broadcasters apparently don't have a
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// copy of the DVB standard (or they do, but are perhaps unable to read it),
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// so they put all sorts of non-standard stuff into the language codes,
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// like nonsense as "2ch" or "A 1" (yes, they even go as far as using
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// blanks!). Such things should go into the description of the EPG event's
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// ComponentDescriptor.
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// So, as a workaround for this broadcaster stupidity, let's ignore
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// language codes with unprintable characters...
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if (!isprint(Code[i])) {
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//dsyslog("invalid language code: '%s'", Code);
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return "???";
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}
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// ...and replace blanks with underlines (ok, this breaks the 'const'
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// of the Code parameter - but hey, it's them who started this):
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if (Code[i] == ' ')
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*((char *)&Code[i]) = '_';
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}
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else
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break;
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}
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int n = I18nLanguageIndex(Code);
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return n >= 0 ? I18nLanguageCode(n) : Code;
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}
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bool I18nIsPreferredLanguage(int *PreferredLanguages, const char *LanguageCode, int &OldPreference, int *Position)
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{
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int pos = 1;
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bool found = false;
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while (LanguageCode) {
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int LanguageIndex = I18nLanguageIndex(LanguageCode);
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for (int i = 0; i < LanguageCodes.Size(); i++) {
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if (PreferredLanguages[i] < 0)
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break; // the language is not a preferred one
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if (PreferredLanguages[i] == LanguageIndex) {
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if (OldPreference < 0 || i < OldPreference) {
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OldPreference = i;
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if (Position)
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*Position = pos;
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found = true;
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break;
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}
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}
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}
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if ((LanguageCode = strchr(LanguageCode, '+')) != NULL) {
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LanguageCode++;
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pos++;
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}
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else if (pos == 1 && Position)
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*Position = 0;
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}
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if (OldPreference < 0) {
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OldPreference = LanguageCodes.Size(); // higher than the maximum possible value
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return true; // if we don't find a preferred one, we take the first one
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}
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return found;
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}
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