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# pragma once
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// stl includes
# include <list>
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// QT includes
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# include <QString>
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# include <QStringList>
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# include <QSize>
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# include <QJsonObject>
# include <QJsonValue>
# include <QJsonArray>
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# include <QMap>
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// hyperion-utils includes
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# include <utils/Image.h>
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# include <utils/ColorRgb.h>
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# include <utils/Components.h>
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# include <utils/VideoMode.h>
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// Hyperion includes
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# include <hyperion/LedString.h>
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# include <hyperion/PriorityMuxer.h>
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# include <hyperion/ColorAdjustment.h>
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# include <hyperion/ComponentRegister.h>
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// Effect engine includes
# include <effectengine/EffectDefinition.h>
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# include <effectengine/ActiveEffectDefinition.h>
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# include <effectengine/EffectSchema.h>
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# include <leddevice/LedDevice.h>
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// settings utils
# include <utils/settings.h>
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// Forward class declaration
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class HyperionDaemon ;
class ImageProcessor ;
class MessageForwarder ;
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class LinearColorSmoothing ;
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class EffectEngine ;
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class MultiColorAdjustment ;
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class ColorAdjustment ;
class SettingsManager ;
class BGEffectHandler ;
class CaptureCont ;
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class BoblightServer ;
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class LedDeviceWrapper ;
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class Logger ;
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///
/// The main class of Hyperion. This gives other 'users' access to the attached LedDevice through
/// the priority muxer.
///
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class Hyperion : public QObject
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{
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Q_OBJECT
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public :
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/// Type definition of the info structure used by the priority muxer
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using InputInfo = PriorityMuxer : : InputInfo ;
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///
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/// Destructor; cleans up resources
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///
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~ Hyperion ( ) override ;
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///
/// free all alocated objects, should be called only from constructor or before restarting hyperion
///
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void freeObjects ( ) ;
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ImageProcessor * getImageProcessor ( ) const { return _imageProcessor ; }
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///
/// @brief Get instance index of this instance
/// @return The index of this instance
///
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quint8 getInstanceIndex ( ) const { return _instIndex ; }
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///
/// @brief Return the size of led grid
///
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QSize getLedGridSize ( ) const { return _ledGridSize ; }
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/// gets the methode how image is maped to leds
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int getLedMappingType ( ) const ;
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/// forward smoothing config
unsigned addSmoothingConfig ( int settlingTime_ms , double ledUpdateFrequency_hz = 25.0 , unsigned updateDelay = 0 ) ;
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unsigned updateSmoothingConfig ( unsigned id , int settlingTime_ms = 200 , double ledUpdateFrequency_hz = 25.0 , unsigned updateDelay = 0 ) ;
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VideoMode getCurrentVideoMode ( ) const ;
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///
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/// @brief Get the current active led device
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/// @return The device name
///
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QString getActiveDeviceType ( ) const ;
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bool getReadOnlyMode ( ) { return _readOnlyMode ; } ;
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public slots :
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///
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/// Updates the priority muxer with the current time and (re)writes the led color with applied
/// transforms.
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///
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void update ( ) ;
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///
/// Returns the number of attached leds
///
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int getLedCount ( ) const ;
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///
/// @brief Register a new input by priority, the priority is not active (timeout -100 isn't muxer recognized) until you start to update the data with setInput()
/// A repeated call to update the base data of a known priority won't overwrite their current timeout
/// @param[in] priority The priority of the channel
/// @param[in] component The component of the channel
/// @param[in] origin Who set the channel (CustomString@IP)
/// @param[in] owner Specific owner string, might be empty
/// @param[in] smooth_cfg The smooth id to use
///
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void registerInput ( int priority , hyperion : : Components component , const QString & origin = " System " , const QString & owner = " " , unsigned smooth_cfg = 0 ) ;
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///
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/// @brief Update the current color of a priority (prev registered with registerInput())
/// DO NOT use this together with setInputImage() at the same time!
/// @param priority The priority to update
/// @param ledColors The colors
/// @param timeout_ms The new timeout (defaults to -1 endless)
/// @param clearEffect Should be true when NOT called from an effect
/// @return True on success, false when priority is not found
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///
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bool setInput ( int priority , const std : : vector < ColorRgb > & ledColors , int timeout_ms = - 1 , bool clearEffect = true ) ;
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///
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/// @brief Update the current image of a priority (prev registered with registerInput())
/// DO NOT use this together with setInput() at the same time!
/// @param priority The priority to update
/// @param image The new image
/// @param timeout_ms The new timeout (defaults to -1 endless)
/// @param clearEffect Should be true when NOT called from an effect
/// @return True on success, false when priority is not found
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///
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bool setInputImage ( int priority , const Image < ColorRgb > & image , int64_t timeout_ms = - 1 , bool clearEffect = true ) ;
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///
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/// Writes a single color to all the leds for the given time and priority
/// Registers comp color or provided type against muxer
/// Should be never used to update leds continuous
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///
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/// @param[in] priority The priority of the written color
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/// @param[in] ledColors The color to write to the leds
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/// @param[in] timeout_ms The time the leds are set to the given color [ms]
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/// @param[in] origin The setter
/// @param clearEffect Should be true when NOT called from an effect
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///
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void setColor ( int priority , const std : : vector < ColorRgb > & ledColors , int timeout_ms = - 1 , const QString & origin = " System " , bool clearEffects = true ) ;
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///
/// @brief Set the given priority to inactive
/// @param priority The priority
/// @return True on success false if not found
///
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bool setInputInactive ( quint8 priority ) ;
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///
/// Returns the list with unique adjustment identifiers
/// @return The list with adjustment identifiers
///
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QStringList getAdjustmentIds ( ) const ;
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///
/// Returns the ColorAdjustment with the given identifier
/// @return The adjustment with the given identifier (or nullptr if the identifier does not exist)
///
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ColorAdjustment * getAdjustment ( const QString & id ) const ;
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/// Tell Hyperion that the corrections have changed and the leds need to be updated
void adjustmentsUpdated ( ) ;
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///
/// Clears the given priority channel. This will switch the led-colors to the colors of the next
/// lower priority channel (or off if no more channels are set)
///
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/// @param[in] priority The priority channel. -1 clears all priorities
/// @param[in] forceClearAll Force the clear
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/// @return True on success else false (not found)
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///
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bool clear ( int priority , bool forceClearAll = false ) ;
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/// #############
// EFFECTENGINE
///
/// @brief Get a pointer to the effect engine
/// @return EffectEngine instance pointer
///
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EffectEngine * getEffectEngineInstance ( ) const { return _effectEngine ; }
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///
/// @brief Save an effect
/// @param obj The effect args
/// @return Empty on success else error message
///
QString saveEffect ( const QJsonObject & obj ) ;
///
/// @brief Delete an effect by name.
/// @param effectName The effect name to delete
/// @return Empty on success else error message
///
QString deleteEffect ( const QString & effectName ) ;
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/// Run the specified effect on the given priority channel and optionally specify a timeout
/// @param effectName Name of the effec to run
/// @param priority The priority channel of the effect
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/// @param timeout The timeout of the effect (after the timout, the effect will be cleared)
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int setEffect ( const QString & effectName , int priority , int timeout = - 1 , const QString & origin = " System " ) ;
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/// Run the specified effect on the given priority channel and optionally specify a timeout
/// @param effectName Name of the effec to run
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/// @param args arguments of the effect script
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/// @param priority The priority channel of the effect
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/// @param timeout The timeout of the effect (after the timout, the effect will be cleared)
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int setEffect ( const QString & effectName
, const QJsonObject & args
, int priority
, int timeout = - 1
, const QString & pythonScript = " "
, const QString & origin = " System "
, const QString & imageData = " "
) ;
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/// Get the list of available effects
/// @return The list of available effects
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std : : list < EffectDefinition > getEffects ( ) const ;
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/// Get the list of active effects
/// @return The list of active effects
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std : : list < ActiveEffectDefinition > getActiveEffects ( ) const ;
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/// Get the list of available effect schema files
/// @return The list of available effect schema files
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std : : list < EffectSchema > getEffectSchemas ( ) const ;
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/// #############
/// PRIORITYMUXER
///
/// @brief Get a pointer to the priorityMuxer instance
/// @return PriorityMuxer instance pointer
///
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PriorityMuxer * getMuxerInstance ( ) { return & _muxer ; }
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///
/// @brief enable/disable automatic/priorized source selection
/// @param state The new state
///
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void setSourceAutoSelect ( bool state ) ;
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///
/// @brief set current input source to visible
/// @param priority the priority channel which should be vidible
/// @return true if success, false on error
///
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bool setVisiblePriority ( int priority ) ;
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/// gets current state of automatic/priorized source selection
/// @return the state
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bool sourceAutoSelectEnabled ( ) const ;
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///
/// Returns the current priority
///
/// @return The current priority
///
int getCurrentPriority ( ) const ;
///
/// Returns true if current priority is given priority
///
/// @return bool
///
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bool isCurrentPriority ( int priority ) const ;
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///
/// Returns a list of all registered priorities
///
/// @return The list with priorities
///
QList < int > getActivePriorities ( ) const ;
///
/// Returns the information of a specific priorrity channel
///
/// @param[in] priority The priority channel
///
/// @return The information of the given, a not found priority will return lowest priority as fallback
///
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PriorityMuxer : : InputInfo getPriorityInfo ( int priority ) const ;
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/// #############
/// SETTINGSMANAGER
///
/// @brief Get a setting by settings::type from SettingsManager
/// @param type The settingsType from enum
/// @return Data Document
///
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QJsonDocument getSetting ( settings : : type type ) const ;
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/// gets the current json config object from SettingsManager
/// @return json config
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QJsonObject getQJsonConfig ( ) const ;
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///
/// @brief Save a complete json config
/// @param config The entire config object
/// @param correct If true will correct json against schema before save
/// @return True on success else false
///
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bool saveSettings ( const QJsonObject & config , bool correct = false ) ;
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/// ############
/// COMPONENTREGISTER
///
/// @brief Get the component Register
/// return Component register pointer
///
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ComponentRegister & getComponentRegister ( ) { return _componentRegister ; }
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///
/// @brief Called from components to update their current state. DO NOT CALL FROM USERS
/// @param[in] component The component from enum
/// @param[in] state The state of the component [true | false]
///
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void setNewComponentState ( hyperion : : Components component , bool state ) ;
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///
/// @brief Get a list of all contrable components and their current state
/// @return list of components
///
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std : : map < hyperion : : Components , bool > getAllComponents ( ) const ;
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///
/// @brief Test if a component is enabled
/// @param The component to test
/// @return Component state
///
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int isComponentEnabled ( hyperion : : Components comp ) const ;
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/// sets the methode how image is maped to leds at ImageProcessor
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void setLedMappingType ( int mappingType ) ;
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///
/// Set the video mode (2D/3D)
/// @param[in] mode The new video mode
///
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void setVideoMode ( VideoMode mode ) ;
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///
/// @brief Init after thread start
///
void start ( ) ;
///
/// @brief Stop the execution of this thread, helper to properly track eventing
///
void stop ( ) ;
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int getLatchTime ( ) const ;
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signals :
/// Signal which is emitted when a priority channel is actively cleared
/// This signal will not be emitted when a priority channel time out
void channelCleared ( int priority ) ;
/// Signal which is emitted when all priority channels are actively cleared
/// This signal will not be emitted when a priority channel time out
void allChannelsCleared ( ) ;
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///
/// @brief Emits whenever a user request a component state change, it's up the component to listen
/// and update the component state at the componentRegister
/// @param component The component from enum
/// @param enabled The new state of the component
///
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void compStateChangeRequest ( hyperion : : Components component , bool enabled ) ;
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///
/// @brief Emits whenever the imageToLedsMapping has changed
/// @param mappingType The new mapping type
///
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void imageToLedsMappingChanged ( int mappingType ) ;
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///
/// @brief Emits whenever the visible priority delivers a image which is applied in update()
/// priorities with ledColors won't emit this signal
/// @param image The current image
///
void currentImage ( const Image < ColorRgb > & image ) ;
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/// Signal which is emitted, when a new json message should be forwarded
void forwardJsonMessage ( QJsonObject ) ;
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/// Signal which is emitted, when a new system proto image should be forwarded
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void forwardSystemProtoMessage ( const QString & , const Image < ColorRgb > & ) ;
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/// Signal which is emitted, when a new V4l proto image should be forwarded
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void forwardV4lProtoMessage ( const QString & , const Image < ColorRgb > & ) ;
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///
/// @brief Is emitted from clients who request a videoMode change
///
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void videoMode ( VideoMode mode ) ;
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///
/// @brief A new videoMode was requested (called from Daemon!)
///
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void newVideoMode ( VideoMode mode ) ;
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///
/// @brief Emits whenever a config part changed. SIGNAL PIPE helper for SettingsManager -> HyperionDaemon
/// @param type The settings type from enum
/// @param data The data as QJsonDocument
///
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void settingsChanged ( settings : : type type , const QJsonDocument & data ) ;
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///
/// @brief Emits whenever the adjustments have been updated
///
void adjustmentChanged ( ) ;
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///
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/// @brief Signal pipe from EffectEngine to external, emits when effect list has been updated
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///
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void effectListUpdated ( ) ;
///
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/// @brief Emits whenever new data should be pushed to the LedDeviceWrapper which forwards it to the threaded LedDevice
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///
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void ledDeviceData ( const std : : vector < ColorRgb > & ledValues ) ;
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///
/// @brief Emits whenever new untransformed ledColos data is available, reflects the current visible device
///
void rawLedColors ( const std : : vector < ColorRgb > & ledValues ) ;
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///
/// @brief Emits before thread quit is requested
///
void finished ( ) ;
///
/// @brief Emits after thread has been started
///
void started ( ) ;
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private slots :
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///
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/// @brief Handle whenever the visible component changed
/// @param comp The new component
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///
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void handleVisibleComponentChanged ( hyperion : : Components comp ) ;
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///
/// @brief Apply settings updates for LEDS and COLOR
/// @param type The type from enum
/// @param config The configuration
///
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void handleSettingsUpdate ( settings : : type type , const QJsonDocument & config ) ;
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///
/// @brief Apply new videoMode from Daemon to _currVideoMode
///
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void handleNewVideoMode ( VideoMode mode ) { _currVideoMode = mode ; }
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void handlePriorityChangedLedDevice ( const quint8 & priority ) ;
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private :
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friend class HyperionDaemon ;
friend class HyperionIManager ;
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///
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/// @brief Constructs the Hyperion instance, just accessible for HyperionIManager
/// @param instance The instance index
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///
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Hyperion ( quint8 instance , bool readonlyMode = false ) ;
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/// instance index
const quint8 _instIndex ;
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/// Settings manager of this instance
SettingsManager * _settingsManager ;
/// Register that holds component states
ComponentRegister _componentRegister ;
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/// The specifiation of the led frame construction and picture integration
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LedString _ledString ;
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/// Image Processor
ImageProcessor * _imageProcessor ;
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std : : vector < ColorOrder > _ledStringColorOrder ;
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/// The priority muxer
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PriorityMuxer _muxer ;
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/// The adjustment from raw colors to led colors
MultiColorAdjustment * _raw2ledAdjustment ;
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/// The actual LedDeviceWrapper
LedDeviceWrapper * _ledDeviceWrapper ;
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/// The smoothing LedDevice
LinearColorSmoothing * _deviceSmooth ;
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/// Effect engine
EffectEngine * _effectEngine ;
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// Message forwarder
MessageForwarder * _messageForwarder ;
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/// Logger instance
Logger * _log ;
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/// count of hardware leds
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int _hwLedCount ;
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QSize _ledGridSize ;
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/// Background effect instance, kept active to react on setting changes
BGEffectHandler * _BGEffectHandler ;
/// Capture control for Daemon native capture
CaptureCont * _captureCont ;
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/// buffer for leds (with adjustment)
std : : vector < ColorRgb > _ledBuffer ;
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VideoMode _currVideoMode = VideoMode : : VIDEO_2D ;
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/// Boblight instance
BoblightServer * _boblightServer ;
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bool _readOnlyMode ;
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} ;