- Added CodeDocs config file for customization
- Fixing LGTM alerts
- LGTM bug fixed again
- added token option to hyperion-remote
- fix DBManager::getDB()
- next bugfix
- correct broken signal from SettingManager to Hyperion
- Token list is created after the schema is fetched
Signed-off-by: Paulchen-Panther <Paulchen-Panter@protonmail.com>
Protocol Buffer reimplemented to receive image data from third-party apps
The status of the component "UDPListener" is now displayed correctly in WebUI
Global signal names for WebUI added
- More i18n
- Easy use of mutual exclusion in JsonAPI with QMutexLocker
- Smoothing type "linear" hidden in the WebUI, because there is currently only one
- Message forwarding implemented again
- For compatibility to home assistants and other remote controls, "activeEffects" and "activeLedColor" has been added to the JSON-RPC
- FlatBuffer clear now the Priority on disconnect
- The information "available V4L2 devices" is now only displayed if the device list is not empty
- LED device "PiBlaster" excluded from OSX build
* add dynamic smoothing first step
* extend prio muxer to hold smoothing preset id
* add icons for systray
* fix missing changes in prio muxer
* implement specific smoothing params for effects
* refactoring: std::min/max to qMin/Max
* some code optimization
* fix schema and translation
* revoke change of python include order
* fix eol in effect shemas
* optimize random,candle and fadecandy json schemas
* implement rigin for efx
* implement origin for effects and other components
add experimental adalight firmware for arduino with upto 5 pwm channels
* cleanup
* origin ip now with dns lookup
* fix compile
* move some code
* remove color temperatire, its the same as color adjustment
* remove temperature from schema
* implement most part of v4l only colro settings,
now hyperion update knows from which component the colors come
* update configs
* fix webui config write
* reomve correction and temperature from hyperion-remote
* split content and js
tune leds config
* implement connection lost page
* split js/html in huebridge
* add js action for connection lost
* extend led config
make connection loss nicer
* tune led code
add menu entry for grabber
* more tuning of webui
* switch back to botstrap textarea
add v4l to components
* add icon
* extend schema for jsoneditor
* implement ledcolors streaming with 4fps
* implement component state
* implement enable/disable on runtime for:
- smoothing
- kodi
- udplistener
- boblight
* implement enable/disable for forwarder
refactor component
* - implement grabber enable/disable at runtime
- big grabber refactoring. now with common base class for all grabbers
* implement enable/disable at runtime for bb detector
* osx fix
* try to fix cutted travis output for osx build
* Replace std::string with QString
* Replace std::string with QString
* Replace std::string with QString
* Replace std::string with QString
* Convert JsonCPP Code to QTJson
Not all JsonCPP Code is converted to QTJson Code. See Pull Request for Details.
* Convert JsonCPP Code to QTJson
Not all JsonCPP Code is converted to QTJson Code. See Pull Request for Details.
* start implementening runtime start/stop for udplistener
* add signal slots for start/stop/statusChanged for better connectivity with other qt stuff
* fix typo
- if you listen to a multicast address, it now also listens to all ipv4 addresses
- shared udp sockets - multiple hyperiond instance can optionally share the same udp packets
* udplistener/boblight: use hyperion::getInstance
hyperiond: fix dispmanx is started twice
hyperiond: rework bootsequence - now named as InitalEffect
* pull out webconfig from hyperiondaemon to functional when daemon crashes
initialEffect: forbid foreground effect duration infinitiy
* Fixed compile error when no grabbers are defined
* Remove stupid avahi warning...
* Started on the new integrated UDP listener to replace the python effect.
Cloned boblight server and rename it to be UDP listener
It compiles!, It starts! it seems to work as a second boblight protocol server...
* moving from the exsting TCP to UDP.
i can catch packets now.. need to consider ditching the connection handling
* It kinda works right now.
UDP packets are received, led data is sent and hyperion displays them.
.... for a moment before going back to what it was doing
* It works!
looks like the default priority of 900 was fighting with something else that was also 900
commented out some udp packet debugging
* oops, forgot to add the changes the the previous commit
* resolving merge conflicts