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vdr/thread.h

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/*
* thread.h: A simple thread base class
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: thread.h 2.4 2013/02/16 15:20:44 kls Exp $
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*/
#ifndef __THREAD_H
#define __THREAD_H
#include <pthread.h>
#include <stdio.h>
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#include <sys/types.h>
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class cCondWait {
private:
pthread_mutex_t mutex;
pthread_cond_t cond;
bool signaled;
public:
cCondWait(void);
~cCondWait();
static void SleepMs(int TimeoutMs);
///< Creates a cCondWait object and uses it to sleep for TimeoutMs
///< milliseconds, immediately giving up the calling thread's time
///< slice and thus avoiding a "busy wait".
///< In order to avoid a possible busy wait, TimeoutMs will be automatically
///< limited to values >2.
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bool Wait(int TimeoutMs = 0);
///< Waits at most TimeoutMs milliseconds for a call to Signal(), or
///< forever if TimeoutMs is 0.
///< Returns true if Signal() has been called, false it the given
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///< timeout has expired.
void Signal(void);
///< Signals a caller of Wait() that the condition it is waiting for is met.
};
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class cMutex;
class cCondVar {
private:
pthread_cond_t cond;
public:
cCondVar(void);
~cCondVar();
void Wait(cMutex &Mutex);
bool TimedWait(cMutex &Mutex, int TimeoutMs);
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void Broadcast(void);
};
class cRwLock {
private:
pthread_rwlock_t rwlock;
public:
cRwLock(bool PreferWriter = false);
~cRwLock();
bool Lock(bool Write, int TimeoutMs = 0);
void Unlock(void);
};
class cMutex {
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friend class cCondVar;
private:
pthread_mutex_t mutex;
int locked;
public:
cMutex(void);
~cMutex();
void Lock(void);
void Unlock(void);
};
typedef pid_t tThreadId;
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class cThread {
friend class cThreadLock;
private:
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bool active;
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bool running;
pthread_t childTid;
tThreadId childThreadId;
cMutex mutex;
char *description;
bool lowPriority;
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static tThreadId mainThreadId;
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static void *StartThread(cThread *Thread);
protected:
void SetPriority(int Priority);
void SetIOPriority(int Priority);
void Lock(void) { mutex.Lock(); }
void Unlock(void) { mutex.Unlock(); }
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virtual void Action(void) = 0;
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///< A derived cThread class must implement the code it wants to
///< execute as a separate thread in this function. If this is
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///< a loop, it must check Running() repeatedly to see whether
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///< it's time to stop.
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bool Running(void) { return running; }
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///< Returns false if a derived cThread object shall leave its Action()
///< function.
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void Cancel(int WaitSeconds = 0);
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///< Cancels the thread by first setting 'running' to false, so that
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///< the Action() loop can finish in an orderly fashion and then waiting
///< up to WaitSeconds seconds for the thread to actually end. If the
///< thread doesn't end by itself, it is killed.
///< If WaitSeconds is -1, only 'running' is set to false and Cancel()
///< returns immediately, without killing the thread.
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public:
cThread(const char *Description = NULL, bool LowPriority = false);
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///< Creates a new thread.
///< If Description is present, a log file entry will be made when
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///< the thread starts and stops. The Start() function must be called
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///< to actually start the thread.
///< LowPriority can be set to true to make this thread run at a lower
///< priority.
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virtual ~cThread();
void SetDescription(const char *Description, ...) __attribute__ ((format (printf, 2, 3)));
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bool Start(void);
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///< Actually starts the thread.
///< If the thread is already running, nothing happens.
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bool Active(void);
///< Checks whether the thread is still alive.
static tThreadId ThreadId(void);
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static tThreadId IsMainThread(void) { return ThreadId() == mainThreadId; }
static void SetMainThreadId(void);
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};
// cMutexLock can be used to easily set a lock on mutex and make absolutely
// sure that it will be unlocked when the block will be left. Several locks can
// be stacked, so a function that makes many calls to another function which uses
// cMutexLock may itself use a cMutexLock to make one longer lock instead of many
// short ones.
class cMutexLock {
private:
cMutex *mutex;
bool locked;
public:
cMutexLock(cMutex *Mutex = NULL);
~cMutexLock();
bool Lock(cMutex *Mutex);
};
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// cThreadLock can be used to easily set a lock in a thread and make absolutely
// sure that it will be unlocked when the block will be left. Several locks can
// be stacked, so a function that makes many calls to another function which uses
// cThreadLock may itself use a cThreadLock to make one longer lock instead of many
// short ones.
class cThreadLock {
private:
cThread *thread;
bool locked;
public:
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cThreadLock(cThread *Thread = NULL);
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~cThreadLock();
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bool Lock(cThread *Thread);
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};
#define LOCK_THREAD cThreadLock ThreadLock(this)
class cIoThrottle {
private:
static cMutex mutex;
static int count;
bool active;
public:
cIoThrottle(void);
~cIoThrottle();
void Activate(void);
///< Activates the global I/O throttling mechanism.
///< This function may be called any number of times, but only
///< the first call after an inactive state will have an effect.
void Release(void);
///< Releases the global I/O throttling mechanism.
///< This function may be called any number of times, but only
///< the first call after an active state will have an effect.
bool Active(void) { return active; }
///< Returns true if this I/O throttling object is currently active.
static bool Engaged(void);
///< Returns true if any I/O throttling object is currently active.
};
// cPipe implements a pipe that closes all unnecessary file descriptors in
// the child process.
class cPipe {
private:
pid_t pid;
FILE *f;
public:
cPipe(void);
~cPipe();
operator FILE* () { return f; }
bool Open(const char *Command, const char *Mode);
int Close(void);
};
// SystemExec() implements a 'system()' call that closes all unnecessary file
// descriptors in the child process.
// With Detached=true, calls command in background and in a separate session,
// with stdin connected to /dev/null.
int SystemExec(const char *Command, bool Detached = false);
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#endif //__THREAD_H