Reduced the number of retries in cTransfer::Receive() to avoid blocking recordings in case the primary device can't handle the current live signal

This commit is contained in:
Klaus Schmidinger
2013-01-20 13:40:30 +01:00
parent abde1d04ae
commit 1ba20fa20f
3 changed files with 22 additions and 5 deletions

View File

@@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: transfer.c 2.6 2012/02/29 14:16:23 kls Exp $
* $Id: transfer.c 2.7 2013/01/20 13:40:30 kls Exp $
*/
#include "transfer.h"
@@ -15,6 +15,7 @@ cTransfer::cTransfer(const cChannel *Channel)
:cReceiver(Channel, TRANSFERPRIORITY)
{
patPmtGenerator.SetChannel(Channel);
retriesExceeded = false;
}
cTransfer::~cTransfer()
@@ -35,6 +36,10 @@ void cTransfer::Activate(bool On)
cPlayer::Detach();
}
#define MAXRETRIES 5 // max. number of retries for a single TS packet
#define RETRYWAIT 5 // time (in ms) between two retries
#define RETRYPAUSE 10000 // time (in ms) for which to pause retrying once a packet has not been accepted
void cTransfer::Receive(uchar *Data, int Length)
{
if (cPlayer::IsAttached()) {
@@ -42,11 +47,18 @@ void cTransfer::Receive(uchar *Data, int Length)
// buffering here. The TS packets *must* get through here! However, every
// now and then there may be conditions where the packet just can't be
// handled when offered the first time, so that's why we try several times:
for (int i = 0; i < 100; i++) {
if (PlayTs(Data, Length) > 0)
for (int i = 0; i < MAXRETRIES; i++) {
if (PlayTs(Data, Length) > 0) {
if (retriesExceeded && timer.TimedOut())
retriesExceeded = false;
return;
cCondWait::SleepMs(10);
}
if (retriesExceeded) // no retries once a packet has not been accepted
return;
cCondWait::SleepMs(RETRYWAIT);
}
retriesExceeded = true;
timer.Set(RETRYPAUSE); // wait a while before retrying
esyslog("ERROR: TS packet not accepted in Transfer Mode");
}
}