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Reduced the number of retries in cTransfer::Receive() to avoid blocking recordings in case the primary device can't handle the current live signal
This commit is contained in:
20
transfer.c
20
transfer.c
@@ -4,7 +4,7 @@
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
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*
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* $Id: transfer.c 2.6 2012/02/29 14:16:23 kls Exp $
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* $Id: transfer.c 2.7 2013/01/20 13:40:30 kls Exp $
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*/
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#include "transfer.h"
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@@ -15,6 +15,7 @@ cTransfer::cTransfer(const cChannel *Channel)
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:cReceiver(Channel, TRANSFERPRIORITY)
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{
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patPmtGenerator.SetChannel(Channel);
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retriesExceeded = false;
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}
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cTransfer::~cTransfer()
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@@ -35,6 +36,10 @@ void cTransfer::Activate(bool On)
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cPlayer::Detach();
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}
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#define MAXRETRIES 5 // max. number of retries for a single TS packet
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#define RETRYWAIT 5 // time (in ms) between two retries
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#define RETRYPAUSE 10000 // time (in ms) for which to pause retrying once a packet has not been accepted
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void cTransfer::Receive(uchar *Data, int Length)
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{
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if (cPlayer::IsAttached()) {
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@@ -42,11 +47,18 @@ void cTransfer::Receive(uchar *Data, int Length)
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// buffering here. The TS packets *must* get through here! However, every
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// now and then there may be conditions where the packet just can't be
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// handled when offered the first time, so that's why we try several times:
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for (int i = 0; i < 100; i++) {
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if (PlayTs(Data, Length) > 0)
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for (int i = 0; i < MAXRETRIES; i++) {
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if (PlayTs(Data, Length) > 0) {
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if (retriesExceeded && timer.TimedOut())
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retriesExceeded = false;
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return;
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cCondWait::SleepMs(10);
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}
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if (retriesExceeded) // no retries once a packet has not been accepted
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return;
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cCondWait::SleepMs(RETRYWAIT);
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}
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retriesExceeded = true;
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timer.Set(RETRYPAUSE); // wait a while before retrying
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esyslog("ERROR: TS packet not accepted in Transfer Mode");
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}
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}
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