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Fixed handling editing marks in the replay progress display, in case the marks are deleted via the Info/Edit menu of the currently played recording

This commit is contained in:
Klaus Schmidinger 2018-02-01 16:08:15 +01:00
parent 5ae8d1a7a3
commit c71c3115cc
4 changed files with 24 additions and 5 deletions

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@ -9162,7 +9162,7 @@ Video Disk Recorder Revision History
a subdirectory.
- SVDRP peering can now be limited to the default SVDRP host (see MANUAL for details).
2018-01-29: Version 2.3.9
2018-02-01: Version 2.3.9
- Updated the Italian OSD texts (thanks to Diego Pierotto).
- Updated the Finnish OSD texts (thanks to Rolf Ahrenberg).
@ -9250,3 +9250,6 @@ Video Disk Recorder Revision History
- The new function cStatus::MarksModified() can be implemented by plugins to get
informed about any modifications to the editing marks of the currently played
recording (based on a patch from Jörg Wendel).
- Fixed handling editing marks in the replay progress display, in case the marks are
deleted via the Info/Edit menu of the currently played recording (the progress
display still displayed them).

14
menu.c
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@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: menu.c 4.56 2018/01/29 13:59:58 kls Exp $
* $Id: menu.c 4.57 2018/02/01 15:48:54 kls Exp $
*/
#include "menu.h"
@ -2699,7 +2699,7 @@ eOSState cMenuRecordingEdit::DeleteMarks(void)
if (cControl *Control = cControl::Control(true)) {
if (const cRecording *Recording = Control->GetRecording()) {
if (strcmp(recording->FileName(), Recording->FileName()) == 0)
cStatus::MsgMarksModified(NULL);
Control->ClearEditingMarks();
}
}
}
@ -5578,6 +5578,16 @@ void cReplayControl::Stop(void)
cMenuRecordings::SetRecording(NULL); // make sure opening the Recordings menu navigates to the last replayed recording
}
void cReplayControl::ClearEditingMarks(void)
{
cStateKey StateKey;
marks.Lock(StateKey);
while (cMark *m = marks.First())
marks.Del(m);
StateKey.Remove();
cStatus::MsgMarksModified(NULL);
}
void cReplayControl::SetRecording(const char *FileName)
{
fileName = FileName;

3
menu.h
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@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: menu.h 4.5 2016/12/22 10:55:36 kls Exp $
* $Id: menu.h 4.6 2018/02/01 15:35:48 kls Exp $
*/
#ifndef __MENU_H
@ -326,6 +326,7 @@ public:
virtual void Show(void);
virtual void Hide(void);
bool Visible(void) { return visible; }
virtual void ClearEditingMarks(void);
static void SetRecording(const char *FileName);
static const char *NowReplaying(void);
static const char *LastReplayed(void);

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@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: player.h 4.3 2017/11/26 14:29:12 kls Exp $
* $Id: player.h 4.4 2018/02/01 15:34:51 kls Exp $
*/
#ifndef __PLAYER_H
@ -102,6 +102,11 @@ public:
///< skins as a last resort, in case they want to display the state of the
///< current player. The return value is expected to be a short, single line
///< string. The default implementation returns an empty string.
virtual void ClearEditingMarks(void) {}
///< Clears any editing marks this player might be showing.
///< Deletion of the marks themselves is handled separately, calling
///< this function merely tells the player to no longer display the
///< marks, if it has any.
double FramesPerSecond(void) const { return player ? player->FramesPerSecond() : DEFAULTFRAMESPERSECOND; }
bool GetIndex(int &Current, int &Total, bool SnapToIFrame = false) const { return player ? player->GetIndex(Current, Total, SnapToIFrame) : false; }
bool GetFrameNumber(int &Current, int &Total) const { return player ? player->GetFrameNumber(Current, Total) : false; }