Compare commits

...

164 Commits

Author SHA1 Message Date
jojo61 6704b2ca5a Fix channelswitch with YADIF deinterlacer 2023-09-22 12:00:08 +02:00
jojo61 e0bbaceec0 Enable Yadif in Makefile
Reverse Bob for mpeg2
2023-09-20 12:43:52 +02:00
jojo61 45043b9ffc Changes for NVIDIA 535 and more for PIP with placebo 2023-09-18 11:52:03 +02:00
jojo61 a56b3737c7 Small Fix for PIP 2023-08-22 11:40:04 +02:00
jojo61 e59eeba0d2 Fix for Layer0 Pixmap alpha 2023-08-07 13:46:33 +02:00
jojo61 838dfab45b Fix PIP for cuvid (unstable) 2023-08-07 13:12:22 +02:00
jojo61 ddd44e6f62 Update README 2023-07-16 12:04:00 +02:00
jojo61 1390139cbd Disable Alsa Test with -w alsa-no-test 2023-07-16 10:07:21 +02:00
jojo61 f72653c3c1 Enable ALSA Test on start for Multi PCM. 2023-07-15 17:11:48 +02:00
jojo61 4b9cd22405 More changes for placebo API 292 2023-07-14 14:14:19 +02:00
jojo61 38bda0c834 Support libplacebo up to API 292 2023-07-14 10:46:25 +02:00
jojo61 45c86f12dd Use first Connector with EDID Data for drm output. 2023-07-14 10:41:41 +02:00
jojo61 e2e9ae94d7 Disable use of HBR for DD+ 2023-07-14 09:15:34 +02:00
jojo61 4837f7fa35 Fix Thread locking for softhddrm Version with placebo 2023-07-14 09:13:09 +02:00
jojo61 7f054f8320 OPENGLOSD: early break on no text draw 2023-05-25 13:57:15 +02:00
jojo61 ad7acde1f4 OPENGLOSD: don't draw if nothin to draw 2023-05-25 12:56:35 +02:00
jojo61 e5c48a4bb7 Update Version 2023-04-23 11:09:08 +02:00
jojo61 fb67617d63 Make Switch for AES Paramters
Change VAAPI Lock
2023-04-23 11:07:09 +02:00
jojo61 8aa807eec6 Disable vaapi Lock only with placebo 2023-04-22 13:07:57 +02:00
jojo61 0621ed064d Set AES Parameter for SPDIF 2023-04-22 09:57:00 +02:00
jojo61 9219f06c5a Remove vaapi Lock for DRM 2023-04-21 12:22:44 +02:00
jojo61 7b41b9b45a Support libplacebo API 229 2023-02-18 08:45:32 +01:00
jojo61 58c39d51f4 Fix Make with LIBPLACBEO_GL
No LUT with HLG Video
2023-02-16 12:50:57 +01:00
jojo61 d78e905411 Update libplacebo link in README 2023-02-15 16:03:10 +01:00
jojo61 7b10c2d0a3 Update for libplacebo API 246 2023-02-15 15:58:51 +01:00
jojo61 9714824a5a Fix non placebo Version for newer INTEL GPUs (A380) 2023-02-15 13:06:44 +01:00
jojo61 3e9b909685 More FFMPEG fixes and Version update 2023-02-13 12:01:15 +01:00
jojo61 464f7de014 Update README with link to libplacebo 2023-02-13 10:48:30 +01:00
jojo61 da33b90f94 Update for latest FFMPEG 2023-02-13 10:11:12 +01:00
jojo61 90194d4b6c Fix for pts (fixed hang at the end when playing records). Version 3.7.5 2022-12-19 09:17:34 +01:00
jojo61 45a83eaa3f Fix Connector Search for DRM
More debug prints in syslog
2022-12-09 11:27:57 +01:00
jojo61 37f87e2511 Reenable Alsa Set Audio 2022-10-19 16:54:45 +02:00
jojo61 bd9184db01 Reenable Alsa Set Volume 2022-10-19 16:53:08 +02:00
jojo61 101bffd01f Merge branch 'master' of github.com:jojo61/vdr-plugin-softhdcuvid 2022-10-19 16:48:11 +02:00
jojo61 43085a3608 Reenable Alsa Set Volume 2022-10-19 16:47:32 +02:00
jojo61 3de7a17105
Merge pull request #65 from dnehring7/master
Remove RASPI support
2022-10-04 13:04:47 +02:00
dnehring7 c229e77151
Merge branch 'jojo61:master' into master 2022-10-03 12:27:16 +02:00
jojo61 af370721d4 Fix Audio for NUC11 2022-09-24 14:59:46 +02:00
jojo61 79fa8efc6a Fix E-AC3 Parser 2022-09-20 15:05:18 +02:00
jojo61 d5dec38d62 remove glxMakeCurrent 2022-07-09 12:52:28 +02:00
Dirk Nehring 74847c9bed Remove RASPI support 2022-05-24 00:09:55 +02:00
jojo61 115f3b1fce Set DISPLAY if not already set. 2022-05-16 15:13:00 +02:00
jojo61 ff16beb515 One more Fix for skinopacity 2022-05-11 13:52:38 +02:00
jojo61 25f70cd820 Fix DRM Audio 2022-01-18 17:48:17 +01:00
jojo61 16c734b9e3 Move sleep to VAAPI Part 2022-01-15 15:36:01 +01:00
jojo61 6e2bcd73de Fix Audio in softhdvaapi without libplacebo. 2022-01-15 15:13:42 +01:00
jojo61 fefd3e83f6 Fix VideoWindow with LIBPLACEBO_GL 2022-01-14 15:24:56 +01:00
jojo61 5c6514929d Fix for ffmpeg 4.4 by inj 2022-01-14 10:31:55 +01:00
jojo61 ce71019f44
Merge pull request #62 from dnehring7/master
Reformat source code
2022-01-14 10:25:21 +01:00
jojo61 f24ae68a8d Revert "Fix for new ffmeg 4.4 thanks to lnj"
This reverts commit a072caf133.
2022-01-14 10:22:05 +01:00
Dirk Nehring cf1a661c7b - Remove OSS support from source, it is deprecated since kernel 2.6 (released December 2003)
- remove libavresample from source, deprecated since 2017
- make ALSA and libswresample mandatory for now
2021-12-30 10:38:56 +01:00
jojo61 a072caf133 Fix for new ffmeg 4.4 thanks to lnj 2021-12-29 16:03:16 +01:00
Dirk Nehring 43135c43bc reformat missing files 2021-12-29 12:08:12 +01:00
Dirk Nehring 177e44de98 - switch from indent to clang-format, which is supported by Visual Studio Code
- reindent all sources to common code style
- fix include sort errors from clang-format
- update AGPL 3.0 license file
2021-12-27 20:02:45 +01:00
jojo61 987ff6ba12 Fix Radio Plugin Stillpicture 2021-12-16 11:37:23 +01:00
jojo61 1878eaec88 Fix Placebo for AMD 2021-12-05 17:44:45 +01:00
jojo61 3ca2a06e9d Fix for AMD support 2021-11-19 17:46:38 +01:00
jojo61 cc099e24ea Update libplacebo till API 175 2021-11-16 15:05:49 +01:00
jojo61 59a82d409e Fix for GLEW Version 2.2 2021-08-11 11:23:43 +02:00
jojo61 eabbbcb442 Fix for softhdvaapi with libplacebo >= 3.Mai 2021
Needs fix for libplacebo as well.
Or use libplacebo older that 3. Mai 2021
2021-06-20 14:56:10 +02:00
jojo61 8f96c06595 Fix Overlay transparency for osdteletext 2021-05-11 12:05:39 +02:00
jojo61 267dccf87a Support older libplacebo API
Change queue count back to 16
2021-04-20 08:27:19 +02:00
jojo61 2562c4eac5 Support for colortemp adjustment with libplacebo 2021-04-16 13:50:45 +02:00
jojo61 017ad3f61b Fix GRAB with PLACEBO_GL 2021-04-13 13:36:21 +02:00
jojo61 dfeb75cc51 Support libplacebo API 127
- Attention the scaler sequence has changed
  you need to redefine the scalers you want to use
2021-04-13 11:54:03 +02:00
jojo61 b2247ebb9b Fix mute when switching channel 2021-03-27 18:03:15 +01:00
jojo61 8c89787269 Fixed volume level (with linearize) after changing the play mode. 2021-03-21 14:20:24 +01:00
jojo61 a4fe3aa31c More changes for HDR with softhddrm
Monitor Type now required in Konfig
2021-03-17 14:24:52 +01:00
jojo61 fde863adaf Fix HDR Header includes 2021-03-16 10:22:54 +01:00
jojo61 891d432536 More changes for HDR support with kernel 5.12
Support for LUTs
Removed default PIP witch cuvid
2021-03-16 09:40:08 +01:00
jojo61 c09bad125d Save Volume before external player suspend 2021-03-16 08:44:45 +01:00
jojo61 e9cfe530ba Update README 2021-01-28 13:46:43 +01:00
jojo61 8018f7d921 Improved libplacebo opengl performance for UHD content 2021-01-28 12:59:58 +01:00
jojo61 d553a8108d Fix AC3 dowmix 2021-01-26 09:17:39 +01:00
jojo61 cb4515f6b7 Minor updates 2021-01-14 10:40:29 +01:00
jojo61 277d7fbd86 More shader samples 2021-01-11 17:22:47 +01:00
jojo61 9347f2a502 Fix CUVID without placebo 2021-01-11 16:13:04 +01:00
jojo61 6dfd2d96aa Remove local cuda dependencie 2021-01-11 08:28:44 +01:00
jojo61 a7471e8800 Support for libplacebo API Version 106
Support for LIBPLACEBO with opengl -> needs API >= 106
2021-01-10 13:55:09 +01:00
jojo61 184cc1aa05 Fix playback for old PES recordings with vaapi 2020-08-18 11:35:11 +02:00
jojo61 072e1d6847 Fix vaapi for libplacebo > 87 2020-08-14 12:38:27 +02:00
jojo61 6c13195fda Remove hbbtv changes - not needed 2020-06-23 11:22:24 +02:00
jojo61 6a31404aa0 Optimize for hbbtv plugin 2020-06-22 16:35:37 +02:00
jojo61 a424a57036 Mangle with C and C++ 2020-06-16 08:49:03 +02:00
jojo61 05c2585238 Fix shaders for vaapi Version 2020-06-16 07:46:27 +02:00
jojo61 a28e368c1b Fix jumps between recording marks 2020-06-09 09:23:38 +02:00
jojo61 e4115f348b Update README 2020-06-07 12:56:51 +02:00
jojo61 03b770ce47 Support for mpv user shaders with libplacebo 2020-06-07 12:31:18 +02:00
jojo61 c7c4cb06a6 Fix aspect change within SD channels
Should fix #48
2020-06-01 17:15:07 +02:00
jojo61 a41f6b22fd Update for latest libplacebo 2020-05-15 16:37:06 +02:00
jojo61 628bad5006 Fix Build without PIP 2020-05-07 13:21:26 +02:00
jojo61 cb466dd894 No root for softhddrm needed anymore 2020-05-07 10:53:51 +02:00
jojo61 3578e3212d
Merge pull request #54 from REELcoder/master
Fix PiP window size handling
2020-05-04 08:37:09 +02:00
jojo61 78337f5933 Update Minor Version 2020-05-01 12:08:12 +02:00
jojo61 2fea2ee69f Fix default Gamma in Initial Setup
Prepare für opengl placebo (not working yet)
2020-05-01 12:06:04 +02:00
jojo61 c1c345dd4d
Merge pull request #53 from dnehring7/master
Remove unsupported auto-crop feature from source
2020-05-01 11:20:04 +02:00
Dirk Nehring a3eedbff0c Remove unsupported auto-crop feature from source 2020-04-16 21:15:19 +02:00
jojo61 309ad1c90e
Merge pull request #45 from dnehring7/master
Reindent all sources to common coding. Reworked aspect function.
2020-04-14 08:18:20 +00:00
Dirk Nehring 23651104f2 Reworked the aspect function. Now we calculate the display aspect from the pixel width and
pixel height (and not from the physical size, which was the root cause for rounding errors).
Cropping calculation is reworking, now the rounding is correct. I introduce a new aspect mode
"original" which displays the output with the original size (but after correction the
pixel aspect ratio). Tested with vaapi(X11) and vaapi(DRM) with and without libplacebo.
2020-04-13 18:04:57 +02:00
Dirk Nehring 36c208967e - Reindent all sources to common coding style again.
- Fix compile bug occurred with gcc10 (-fno-common is now default)
2020-04-10 16:17:23 +02:00
REELcoder d1a1329beb Fix PiP window size handling 2020-04-06 20:45:01 +02:00
jojo61 5875e10479 Honor Softstartflag 2020-04-01 12:45:33 +02:00
jojo61 a6e65d953e Fix issue #42 and changes for faster a/v sync 2020-03-31 13:57:43 +02:00
jojo61 fecb81486d Revert Fix for tvguide 2020-03-29 18:36:54 +02:00
jojo61 f756334187 Fix epggrid scolling with tvguide 2020-03-26 12:36:00 +01:00
jojo61 14ba527a45 Fix issue #40 2020-03-16 16:31:47 +01:00
jojo61 ec09dbfb25 Fix issue #41 2020-03-13 08:19:58 +01:00
jojo61 34b1fccb28 Fis issues #36 #37 #38 2020-03-12 08:05:39 +01:00
jojo61 5586618c6e More fixes 2020-03-09 22:59:27 +01:00
jojo61 4dbf2dcc84 Fixes for Maintainer 2020-03-09 16:15:01 +01:00
jojo61 74a2285af0 Fixed typo 2020-03-06 13:58:56 +01:00
jojo61 b2bff4ebd0 Minor fix for vaapi compile 2020-03-06 13:03:21 +01:00
jojo61 84501d314e Switch to ffnvcodec headers 2020-03-06 12:42:14 +01:00
jojo61 04e1b8732d correct conversion BT709 colors to sRGB 2020-03-06 11:51:20 +01:00
jojo61 3e649a5cea Rework shaders - Better HLG Colors 2020-03-06 09:11:08 +01:00
jojo61 feb7479ff8 Update Readme 2020-03-06 09:02:27 +01:00
jojo61 3590eadbaa Update Readme 2020-03-06 08:59:24 +01:00
jojo61 6c0f80979f Try Fix for tvguide 2020-03-04 16:34:40 +01:00
jojo61 189d8cfa53 Fix issue #34 2020-03-04 15:55:57 +01:00
jojo61 73b355c52d Fixed issue #29 2020-03-02 16:20:34 +01:00
jojo61 3d23288bdc Fixed issue #32 2020-03-02 16:11:33 +01:00
jojo61 b1a642e64a Fixed issue #31 2020-03-02 16:06:27 +01:00
jojo61 1b7bfd2087 More openglosd fixes 2020-02-27 16:24:07 +01:00
jojo61 03e69b5e26 Use FT_ULong instead of uint 2020-02-26 16:52:48 +01:00
jojo61 a5b81f8de1 Set cache to zero for broken vaapi 2020-02-20 16:00:16 +01:00
jojo61 2485929c2b more OSD stuff 2020-02-19 15:54:09 +01:00
jojo61 b9fed82109 OSD fixes 2020-02-18 22:02:53 +01:00
jojo61 49db402de6 Fix in makefile 2020-02-02 13:28:36 +01:00
jojo61 7ce842b989 More info in Menue 2020-02-02 13:26:51 +01:00
jojo61 9d0417045e Fixed vaapi SD streams 2020-02-02 11:15:17 +01:00
jojo61 f7449c8d3a Prepare Makefile for batch processing 2020-02-01 11:47:11 +01:00
jojo61 5ef6597340 Fix cuvid compile 2020-01-31 14:15:56 +01:00
jojo61 c06b891c2b Final fix for memory leak 2020-01-31 12:28:18 +01:00
jojo61 26945ef9d2 One more try to fix memleak 2020-01-27 18:00:45 +01:00
jojo61 e0239a549e One more fix for memleak 2020-01-21 16:59:03 +01:00
jojo61 431e37e93f try to fix memleak 2020-01-19 16:58:28 +01:00
jojo61 4b5b27382a Fixed skindesigner shady in drm Version 2020-01-18 16:20:08 +01:00
jojo61 2ec7a250a3 Fix drm Filepointer 2020-01-18 12:58:02 +01:00
jojo61 1674600882 Fixes for drm Aspectratio and UHD HDR 2020-01-15 18:01:27 +01:00
jojo61 269c396a2c more drm DETA/ATTA fixes 2020-01-13 18:17:07 +01:00
jojo61 ce3813a9e9 Minor cleanups 2020-01-08 17:04:18 +01:00
jojo61 53314a17f5 Remove deprecated call 2020-01-08 17:00:53 +01:00
jojo61 e4e6a81f54 Add patch for skinnopacity 2020-01-08 16:44:37 +01:00
jojo61 70b67f4466 Fix DETA/ATTA with DRM (hopefully) 2020-01-07 22:22:07 +01:00
jojo61 2f0b1d0df9 Reverse DETA fix 2020-01-03 13:58:24 +01:00
jojo61 dfe70f4f96 More OpenGL and DRM fixes 2020-01-03 12:22:47 +01:00
jojo61 fe3681f6eb Fix UHD crash with DRM 2019-12-28 11:16:01 +01:00
jojo61 50299f178f Provide environment Setting for OpenGL
- no .drirc needad anymore
2019-12-28 10:57:47 +01:00
jojo61 6ea4f5076b Reverse commit need more testing 2019-12-28 07:55:51 +01:00
jojo61 3cb66dd3de make .drirc obsolete 2019-12-27 14:26:12 +01:00
jojo61 68fa4fe4dc Some refactoring of shaders 2019-12-23 14:53:30 +01:00
jojo61 463109fcb6 Prepare for v4l2m2m for Raspi 4 2019-12-23 11:14:38 +01:00
jojo61 d1bc51edb8 Fixed missing lib 2019-12-20 12:12:53 +01:00
jojo61 67832ac333 Enabled -C Option for DRM 2019-12-17 12:15:35 +01:00
jojo61 1274e673ec More cuvid fixes 2019-12-17 11:12:00 +01:00
jojo61 4334894515 Fix cuvid without placebo 2019-12-17 10:22:22 +01:00
jojo61 d2dedb40dd New Parameter -r for Refreshrate with DRM
Fixed aspectratio with DRM
2019-12-12 11:31:40 +01:00
jojo61 3bed988b14 Inital Support for DRM with HDR10 and HDR-HLG 2019-12-10 10:45:22 +01:00
jojo61 f17e58c7c5 Provide Patches for HDR with Intel NUC and LSPCON
The patches are for the drm-intel Branch of Linux
see https://github.com/freedesktop/drm-intel
2019-12-08 14:43:43 +01:00
jojo61 5cd68b6eed
Merge pull request #21 from dnehring7/master
Fix indentation.
2019-11-19 13:15:27 +00:00
Dirk Nehring 1a56d620ac Fix indentation. 2019-11-18 13:01:19 +01:00
jojo61 695a6495dd Small Fix for Fonts 2019-11-17 11:07:15 +01:00
jojo61 780c594ba2 More fixes for OSD 2019-11-13 17:09:49 +01:00
jojo61 8838d4c754 Fixed OSD Size for skindesigner with UHD
Fixed corruption with fast Menue Switch
2019-11-11 17:45:59 +01:00
37 changed files with 8921 additions and 7563 deletions

6
.clang-format Normal file
View File

@ -0,0 +1,6 @@
---
BasedOnStyle: LLVM
UseTab: Never
IndentWidth: 4
IndentCaseLabels: true
ColumnLimit: 119

37
.indent.pro vendored
View File

@ -1,37 +0,0 @@
--blank-lines-before-block-comments
--blank-lines-after-declarations
--blank-lines-after-procedures
--no-blank-lines-after-commas
--braces-on-if-line
--no-blank-before-sizeof
--comment-indentation41
--declaration-comment-column41
--no-comment-delimiters-on-blank-lines
--swallow-optional-blank-lines
--dont-format-comments
--parameter-indentation4
--indent-level4
--line-comments-indentation0
--cuddle-else
--cuddle-do-while
--brace-indent0
--case-brace-indentation0
//--start-left-side-of-comments
--leave-preprocessor-space
//--continuation-indentation8
--case-indentation4
--else-endif-column0
--no-space-after-casts
--declaration-indentation1
--dont-line-up-parentheses
--no-space-after-function-call-names
--space-special-semicolon
--tab-size4
--no-tabs
--line-length119
--comment-line-length119
--honour-newlines
--dont-break-procedure-type
--break-before-boolean-operator
--continuation-indentation4
--ignore-newlines

204
Makefile
View File

@ -11,56 +11,78 @@
### Configuration (edit this for your needs)
# comment out if not needed
# what kind of driver do we make -
# if VAAPI is enabled the drivername is softhdvaapi
# if CUVID is enabled the drivername is softhdcuvid
#VAAPI=1
CUVID=1
# what kind of decoder do we make -
# if VAAPI is enabled the pluginname is softhdvaapi
# if CUVID is enabled the pluginname is softhdcuvid
# if DRM is enabled the pluginname is softhddrm
VAAPI ?= 0
CUVID ?= 0
# use libplacebo - available for both drivers
#LIBPLACEBO=1
# if you enable DRM then the plugin will only run without X server
# only valid for VAAPI
DRM ?= 0
# use libplacebo -
# available for all decoders but for DRM you need LIBPLACEBO_GL
LIBPLACEBO ?= 1
LIBPLACEBO_GL ?= 0
# use YADIF deint - only available with cuvid
#YADIF=1
YADIF = 1
# use gamma correction
#GAMMA ?= 0
CONFIG := -DDEBUG # remove '#' to enable debug output
#--------------------- no more config needed past this point--------------------------------
# sanitize selections --------
ifneq "$(MAKECMDGOALS)" "clean"
ifneq "$(MAKECMDGOALS)" "indent"
ifeq ($(VAAPI),0)
ifeq ($(CUVID),0)
ifeq ($(DRM),0)
$(error Please define a plugin in the Makefile)
exit 1;
endif
endif
endif
ifeq ($(CUVID),1)
ifeq ($(DRM),1)
$(error Mismatch in Plugin selection)
exit 1;
endif
endif
ifeq ($(CUVID),1)
ifeq ($(VAAPI),1)
$(error Mismatch in Plugin selection)
exit 1;
endif
endif
endif # MAKECMDGOALS!=indent
endif # MAKECMDGOALS!=clean
#--------------------------
PLUGIN = softhdcuvid
# support OPENGLOSD always needed
OPENGLOSD=1
# support alsa audio output module
ALSA ?= $(shell pkg-config --exists alsa && echo 1)
# support OSS audio output module
OSS ?= 1
# use DMPS
SCREENSAVER=1
OPENGL=1
# use ffmpeg libswresample
SWRESAMPLE ?= $(shell pkg-config --exists libswresample && echo 1)
SWRESAMPLE = 1
# use libav libavresample
#ifneq ($(SWRESAMPLE),1)
#AVRESAMPLE ?= $(shell pkg-config --exists libavresample && echo 1#)
#AVRESAMPLE = 1
#endif
CONFIG := #-DDEBUG #-DOSD_DEBUG # enable debug output+functions
CONFIG += -DHAVE_GL # needed for mpv libs
#CONFIG += -DSTILL_DEBUG=2 # still picture debug verbose level
CONFIG += -DAV_INFO -DAV_INFO_TIME=3000 # info/debug a/v sync
@ -92,7 +114,7 @@ TMPDIR ?= /tmp
### The compiler options:
export CFLAGS = $(call PKGCFG,cflags)
export CFLAGS = $(call PKGCFG,cflags)
export CXXFLAGS = $(call PKGCFG,cxxflags)
ifeq ($(CFLAGS),)
@ -110,20 +132,8 @@ APIVERSION = $(call PKGCFG,apiversion)
-include $(PLGCFG)
### Parse softhddevice config
ifeq ($(ALSA),1)
CONFIG += -DUSE_ALSA
_CFLAGS += $(shell pkg-config --cflags alsa)
LIBS += $(shell pkg-config --libs alsa)
endif
ifeq ($(OSS),1)
CONFIG += -DUSE_OSS
endif
ifeq ($(OPENGL),1)
#_CFLAGS += $(shell pkg-config --cflags libva-glx)
#LIBS += $(shell pkg-config --libs libva-glx)
@ -145,15 +155,31 @@ ifeq ($(VAAPI),1)
CONFIG += -DVAAPI
#LIBPLACEBO=1
PLUGIN = softhdvaapi
endif
ifeq ($(LIBPLACEBO_GL),1)
CONFIG += -DPLACEBO_GL -DPLACEBO
LIBS += -lepoxy
LIBS += -lplacebo
else
LIBS += -lEGL
endif
ifeq ($(LIBPLACEBO),1)
CONFIG += -DPLACEBO
LIBS += -lEGL
LIBS += -lplacebo
endif
ifeq ($(DRM),1)
PLUGIN = softhddrm
CONFIG += -DUSE_DRM -DVAAPI
_CFLAGS += $(shell pkg-config --cflags libdrm)
LIBS += -lgbm -ldrm -lEGL
endif
ifeq ($(CUVID),1)
CONFIG += -DUSE_PIP # PIP support
#CONFIG += -DUSE_PIP # PIP support
CONFIG += -DCUVID # enable CUVID decoder
LIBS += -lEGL -lGL
ifeq ($(YADIF),1)
@ -161,8 +187,9 @@ CONFIG += -DYADIF # Yadif only with CUVID
endif
endif
ifeq ($(GAMMA),1)
CONFIG += -DGAMMA
endif
ARCHIVE = $(PLUGIN)-$(VERSION)
PACKAGE = vdr-$(ARCHIVE)
@ -171,15 +198,16 @@ PACKAGE = vdr-$(ARCHIVE)
SOFILE = libvdr-$(PLUGIN).so
#
# Test that libswresample is available
#
#ifneq (exists, $(shell pkg-config libswresample && echo exists))
# $(warning ******************************************************************)
# $(warning 'libswresample' not found!)
# $(error ******************************************************************)
#endif
ifneq (exists, $(shell pkg-config libswresample && echo exists))
$(warning ******************************************************************)
$(warning 'libswresample' not found!)
$(error ******************************************************************)
endif
_CFLAGS += $(shell pkg-config --cflags libswresample)
LIBS += $(shell pkg-config --libs libswresample)
#
# Test and set config for libavutil
@ -214,43 +242,39 @@ endif
_CFLAGS += $(shell pkg-config --cflags libavcodec)
LIBS += $(shell pkg-config --libs libavcodec libavfilter)
#
# Test and set config for alsa
#
ifneq (exists, $(shell pkg-config alsa && echo exists))
$(warning ******************************************************************)
$(warning 'alsa' not found!)
$(error ******************************************************************)
endif
_CFLAGS += $(shell pkg-config --cflags alsa)
LIBS += $(shell pkg-config --libs alsa)
ifeq ($(SCREENSAVER),1)
CONFIG += -DUSE_SCREENSAVER
_CFLAGS += $(shell pkg-config --cflags xcb-screensaver xcb-dpms)
LIBS += $(shell pkg-config --libs xcb-screensaver xcb-dpms)
endif
ifeq ($(SWRESAMPLE),1)
CONFIG += -DUSE_SWRESAMPLE
_CFLAGS += $(shell pkg-config --cflags libswresample)
LIBS += $(shell pkg-config --libs libswresample)
endif
ifeq ($(AVRESAMPLE),1)
CONFIG += -DUSE_AVRESAMPLE
_CFLAGS += $(shell pkg-config --cflags libavresample)
LIBS += $(shell pkg-config --libs libavresample)
endif
#_CFLAGS += $(shell pkg-config --cflags libavcodec x11 x11-xcb xcb xcb-icccm)
#LIBS += -lrt $(shell pkg-config --libs libavcodec x11 x11-xcb xcb xcb-icccm)
_CFLAGS += $(shell pkg-config --cflags x11 x11-xcb xcb xcb-icccm)
LIBS += -lrt $(shell pkg-config --libs x11 x11-xcb xcb xcb-icccm)
_CFLAGS += -I/usr/local/cuda/include
_CFLAGS += -I./opengl -I./
LIBS += -L/usr/lib64
LIBS += -L/usr/local/cuda/lib64
ifeq ($(LIBPLACEBO),1)
LIBS += -lplacebo
endif
ifeq ($(CUVID),1)
LIBS += -lcuda -L/usr/local/cuda/targets/x86_64-linux/lib -lcudart -lnvcuvid
LIBS += -lcuda -lnvcuvid
endif
LIBS += -lGLEW -lGLU -ldl -lglut
### Includes and Defines (add further entries here):
INCLUDES +=
@ -261,19 +285,23 @@ DEFINES += -DPLUGIN_NAME_I18N='"$(PLUGIN)"' -D_GNU_SOURCE $(CONFIG) \
### Make it standard
override CXXFLAGS += $(_CFLAGS) $(DEFINES) $(INCLUDES) \
-g -Wextra -Winit-self -Werror=overloaded-virtual -std=c++0x
override CFLAGS += $(_CFLAGS) $(DEFINES) $(INCLUDES) \
-g -W -Wextra -Winit-self -Wdeclaration-after-statement
-g -W -Wextra -Werror=overloaded-virtual -Wno-unused-parameter
override CFLAGS += $(_CFLAGS) $(DEFINES) $(INCLUDES) \
-g -W -Wextra
### The object files (add further files here):
OBJS = softhdcuvid.o softhddev.o video.o audio.o codec.o ringbuffer.o
ifeq ($(OPENGLOSD),1)
OBJS += openglosd.o
OBJS = softhdcuvid.o softhddev.o video.o audio.o codec.o ringbuffer.o openglosd.o
ifeq ($(GAMMA),1)
OBJS += colorramp.o
ifeq ($(DRM),1)
OBJS += gamma-drm.o
else
OBJS += gamma-vidmode.o
endif
endif
SRCS = $(wildcard $(OBJS:.o=.c)) softhdcuvid.cpp
SRCS = $(wildcard $(OBJS:.o=.c)) *.cpp
### The main target:
@ -290,11 +318,11 @@ $(DEPFILE): Makefile
### Internationalization (I18N):
PODIR = po
I18Npo = $(wildcard $(PODIR)/*.po)
I18Nmo = $(addsuffix .mo, $(foreach file, $(I18Npo), $(basename $(file))))
PODIR = po
I18Npo = $(wildcard $(PODIR)/*.po)
I18Nmo = $(addsuffix .mo, $(foreach file, $(I18Npo), $(basename $(file))))
I18Nmsgs = $(addprefix $(DESTDIR)$(LOCDIR)/, $(addsuffix /LC_MESSAGES/vdr-$(PLUGIN).mo, $(notdir $(foreach file, $(I18Npo), $(basename $(file))))))
I18Npot = $(PODIR)/$(PLUGIN).pot
I18Npot = $(PODIR)/$(PLUGIN).pot
%.mo: %.po
msgfmt -c -o $@ $<
@ -320,7 +348,6 @@ install-i18n: $(I18Nmsgs)
$(OBJS): Makefile
$(SOFILE): $(OBJS) shaders.h
$(CXX) $(CXXFLAGS) $(LDFLAGS) -shared $(OBJS) $(LIBS) -o $@
@ -341,15 +368,14 @@ clean:
@-rm -f $(PODIR)/*.mo $(PODIR)/*.pot
@-rm -f $(OBJS) $(DEPFILE) *.so *.tgz core* *~
## Private Targets:
HDRS= $(wildcard *.h)
HDRS = $(wildcard *.h)
indent:
for i in $(SRCS) $(HDRS); do \
indent $$i; \
for i in $(SRCS) drm.c hdr.c $(HDRS); do \
clang-format -i $$i; \
done
## Private Targets:
video_test: video.c Makefile
$(CC) -DVIDEO_TEST -DVERSION='"$(VERSION)"' $(CFLAGS) $(LDFLAGS) $< \
$(LIBS) -o $@

192
README.md
View File

@ -23,21 +23,20 @@ $Id: 5267da021a68b4a727b479417334bfbe67bbba14 $
A software and GPU emulated UHD output device plugin for VDR.
o Video decoder CPU / VDPAU
o Video output opengl
o Audio FFMpeg / Alsa / Analog
o Audio FFMpeg / Alsa / Digital
o Audio FFMpeg / OSS / Analog
o Video decoder CUVID or VAAPI
o Video output opengl or DRM
o Audio FFMpeg / ALSA / Analog
o Audio FFMpeg / ALSA / Digital
o HDMI/SPDIF pass-through
o Software volume, compression, normalize and channel resample
o VDR ScaleVideo API
o CUDA deinterlacer
o Autocrop
o Suspend / Dettach
o PIP (Picture-in-Picture) (not working yet)
o Suspend / Detach
o Support for ambilight
o Support for Screencopy
o PIP (Picture-in-Picture) (only for CUVID)
To compile you must have the 'requires' installed.
This is a fork of johns original softhddevice work and I reworked it to support HEVC with CUDA and opengl output.
@ -47,34 +46,20 @@ Current Status NVIDIA:
The CUDA driver supports HEVC with 8 Bit and 10 Bit up to UHD resolution. Opengl is able to output also 10 Bit, but NVIDIA does not support to output 10 Bit via HDMI.
Only via DisplayPort you can get 10 Bit output to a compatible screen. This is a restriction from NVIDIA.
Current Status with VAAPI
You need libplacebo.
It is still beta and I tested it with Intel VAAPI. If you have problmes with the shaders then copy the drirc file in your home directory as .drirc
AMD VAAPI is broken by AMD and will not work currently. The vaapi_deinterlace is broken and the amdgpu driver is instable. I have not testet with amdgpupro
Current Status with VAAPI:
I tested it with Intel VAAPI. If you have problmes with the shaders then copy the drirc file in your home directory as .drirc
AMD VAAPI is broken by AMD and will not work currently.
You have to adapt the Makefile to your needs. I use FFMPEG 4.0
The Makefile expects the CUDA SDK in /usr/local/cuda. Currently it is tested with CUDA 10
Unfortunatly older FFMEGs has a bug with deinterlacing cuda frames. Best to get the latest FFMPEG Version.
Otherwise you have to patch the file in libavcodec/cuviddec.c
Somewhere near line 860 and 1066 depending on your release:
old:
ctx->frame_queue = av_fifo_alloc(ctx->nb_surfaces * sizeof(CuvidParsedFrame));
new:
ctx->frame_queue = av_fifo_alloc((ctx->nb_surfaces + 2 ) * sizeof(CuvidParsedFrame));
This Version supports building with libplacebo. https://github.com/haasn/libplacebo
You have to enable it in the Makefile and install libplacebo yourself.
At the moment this is Work in progress.
It also needs the NVIDIA driver 410.48 or newer as well as CUDA 10.
In the settings you can enable a correction for Colorblindness. First you have to decide what kind of colorblindness to use. And then the faktor of correction. If the faktor is negativ than the selected type of colorblindness is simulated. If the faktor is positiv then the colors are enhanced to try to correct the deficiency.
I recommend to use libplacebo. It has much better scaler and does colorconversion for HDR the correct way.
Also you can enable a Scaler Test feature. When enabled then the screen is split.On the left half you will see the scaler defined by Scaler Test and on the right side you will see the scaler defined at the Resolution setting. There is as small black line between the halfs to remaind you that Scaler Test is activ.
If your FFMEG supports it then you can enable YADIF in the Makefile and select btween the buildin NVIDIA CUDA deinterlacer and the YADIF cuda deinterlacer.
If your FFMEG supports it then you can enable YADIF in the Makefile and select between the buildin NVIDIA CUDA deinterlacer and the YADIF cuda deinterlacer.
Good luck
jojo61
@ -82,7 +67,25 @@ jojo61
Quickstart:
-----------
Just type make and use.
You have to adapt the Makefile. There are 3 possible Version that you can build:
softhdcuvid (CUVID=1)
This is for NVIDA cards and uses cuvid as decoder. It uses xcb for output and needs a X Server to run.
I recommend to use libplacebo and set LIBPLACEBO=1 in the Makefile
softhdvaapi (VAAPI=1)
This is for INTEL cards and uses Vaapi as decoder. It uses xcb for output and needs a X Server to run.
I recommend to use libplacebo and set LIBPLACEBO=1 in the Makefile. Also LIBPLACEBO_GL is supportet here.
softhddrm (DRM=1)
This is for INTEL cards and also uses Vaapi as decoder. It uses the DRM API for output and
runs without X Server. There are several commandline options to select the resolution and refresh rate.
I recommend to use libplacebo and set LIBPLACEBO_GL=1 in the Makefile.
You should use the following libplacebo Version:
https://github.com/haasn/libplacebo/archive/f2c4da9d6121bb330c9fff640aad40e98c081190.zip
Newer Versions may not work.
Install:
--------
@ -93,38 +96,69 @@ Install:
make
make install
You can edit Makefile to enable/disable Alsa / OSS
support. The default is to autodetect as much as possible.
You have to start vdr with -P 'softhdcuvid -d :0.0 ..<more option>.. '
Beginners Guide for libplacebo:
-------------------------------
When using libplacebo you will find several config options.
First of all you need to set the right scaler for each resolution:
Best you begin with setting all to "bilinear". If that works ok for you, you can try to change them
for more advanced scaler. I use ewa_robidouxsharp on my GTX1050, but your mileage may vary.
Unfortunatly on INTEL not all scalers may work or crash.
The Intel GPU is much slower than NVIDIA and for UHD you most likly need to set the scaler to bilinear.
You can enable a Scaler Test feature. When enabled then the screen is split.On the left half you will
see the scaler defined by Scaler Test and on the right side you will see the scaler defined at the
Resolution setting. There is as small black line between the halfs to remaind you that Scaler Test
is activ.
Then you should set the Monitor Type to "sRGB". This guarantees you the best colors on your screen.
At the moment all calculations internaly are done in RGB space and all cards output also RGB.
If you use the softhddrm Version then you should set the Monitor Type to HD TV or UHD-HDR TV if you have
connected one of those.
If you are colorblind you could try to remedy this with the Colorblind Settings. Realy only needed
in rare cases.
All other settings can be in their default state.
Note for NUC11/12 Users:
Provide paramete -w alsa-no-test to get Audio working.
Beginning with libplacebo API 58 user shaders from mpv are supported. Use -S parameter to set the shader.
The plugins searches the shaders in $ConfigDir/plugins/shaders for the shaders. One example shader is
provided in the shader subdirectory. Copy it to e.g.: /etc/vdr/plugins/shaders and then start
vdr -P 'softhdcuvid -S filmgrain.glsl ...'
I use KrigBilateral for UV scaling and then adaptive-sharpen for sharpening. This results in a perfect
picture for me.
You can also use a custon LUT File. It is located in $ConfigDir/shaders/lut/lut.cube. If you provide there
a lut file it will be automaticly used. In the Mainmenue you can switch LUT on and off.
Konfig Guide for softhddrm Version
----------------------------------
You should set the Monitor Type to HD TV or UHD-HDR TV depending on your TV Set
With softhddrm and a HDR TV Set you can view HDR-HLG content. This is tested with Kernel 5.12 and a Intel NUC.
Setup: environment
------
Following is supported:
DISPLAY=:0.0
x11 display name
X11 display name
only if alsa is configured
ALSA configuration:
ALSA_DEVICE=default
alsa PCM device name
ALSA PCM device name
ALSA_PASSTHROUGH_DEVICE=
alsa pass-though (AC-3,E-AC-3,DTS,...) device name
ALSA pass-though (AC-3,E-AC-3,DTS,...) device name
ALSA_MIXER=default
alsa control device name
ALSA control device name
ALSA_MIXER_CHANNEL=PCM
alsa control channel name
only if oss is configured
OSS_AUDIODEV=/dev/dsp
oss dsp device name
OSS_PASSTHROUGHDEV=
oss pass-though (AC-3,E-AC-3,DTS,...) device name
OSS_MIXERDEV=/dev/mixer
oss mixer device name
OSS_MIXER_CHANNEL=pcm
oss mixer channel name
ALSA control channel name
Setup: /etc/vdr/setup.conf
------
@ -153,7 +187,7 @@ Setup: /etc/vdr/setup.conf
(only 0, 1, 4 supported with VA-API)
softhddevice.<res>.SkipChromaDeinterlace = 0
0 = disabled, 1 = enabled (for slower cards, poor qualität)
0 = disabled, 1 = enabled (for slower cards, poor qualit<EFBFBD>t)
softhddevice.<res>.InverseTelecine = 0
0 = disabled, 1 = enabled
@ -211,18 +245,6 @@ Setup: /etc/vdr/setup.conf
0 = default (336 ms)
1 - 1000 = size of the buffer in ms
softhddevice.AutoCrop.Interval = 0
0 disables auto-crop
n each 'n' frames auto-crop is checked.
softhddevice.AutoCrop.Delay = 0
if auto-crop is over 'n' intervals the same, the cropping is
used.
softhddevice.AutoCrop.Tolerance = 0
if detected crop area is too small, cut max 'n' pixels at top and
bottom.
softhddevice.Background = 0
32bit RGBA background color
(Red * 16777216 + Green * 65536 + Blue * 256 + Alpha)
@ -262,11 +284,13 @@ Setup: /etc/vdr/setup.conf
0 pan and scan
1 letter box
2 center cut-out
3 original
softhddevice.VideoOtherDisplayFormat = 1
0 pan and scan
1 pillar box
2 center cut-out
3 original
softhddevice.pip.X = 79
softhddevice.pip.Y = 78
@ -293,22 +317,6 @@ Setup: /etc/vdr/setup.conf
PIP alternative video window position and size in percent.
Setup: /etc/vdr/remote.conf
------
Add "XKeySym." definitions to /etc/vdr/remote.conf to control
the vdr and plugin with the connected input device.
fe.
XKeySym.Up Up
XKeySym.Down Down
...
Additional to the x11 input sends the window close button "Close".
fe.
XKeySym.Power Close
Commandline:
------------
@ -318,10 +326,7 @@ Commandline:
Selects audio output module and device.
"" to disable audio output
/... to use oss audio module (if compiled with oss
support)
other to use alsa audio module (if compiled with alsa
support)
other to use ALSA audio module
SVDRP:
------
@ -356,25 +361,4 @@ Running:
Known Bugs:
-----------
SD Stream not working very well
RESUME starts wirh black screen (channelswitch needed)
Requires:
---------
media-video/vdr (version >=1.7.xx)
Video Disk Recorder - turns a pc into a powerful set top box
for DVB.
http://www.tvdr.de/
media-video/ffmpeg (version >=0.7)
Complete solution to record, convert and stream audio and
video. Includes libavcodec and libswresample.
http://ffmpeg.org
media-libs/alsa-lib
Advanced Linux Sound Architecture Library
http://www.alsa-project.org
or
kernel support for oss/oss4 or alsa oss emulation
Optional:
SD Streams not working very well on vaapi

View File

@ -1,21 +1,21 @@
GNU AFFERO GENERAL PUBLIC LICENSE
Version 3, 19 November 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU Affero General Public License is a free, copyleft license
for software and other kinds of works, specifically designed to ensure
The GNU Affero General Public License is a free, copyleft license for
software and other kinds of works, specifically designed to ensure
cooperation with the community in the case of network server software.
The licenses for most software and other practical works are
designed to take away your freedom to share and change the works. By
contrast, our General Public Licenses are intended to guarantee your
freedom to share and change all versions of a program--to make sure it
remains free software for all its users.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
our General Public Licenses are intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
@ -60,11 +60,10 @@ modification follow.
0. Definitions.
"This License" refers to version 3 of the GNU Affero General Public
License.
"This License" refers to version 3 of the GNU Affero General Public License.
"Copyright" also means copyright-like laws that apply to other kinds
of works, such as semiconductor masks.
"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
@ -377,12 +376,12 @@ that material) supplement the terms of this License with terms:
All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10. If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further restriction,
you may remove that term. If a license document contains a further
restriction but permits relicensing or conveying under this License, you
may add to a covered work material governed by the terms of that license
document, provided that the further restriction does not survive such
relicensing or conveying.
governed by this License along with a term that is a further
restriction, you may remove that term. If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
@ -551,34 +550,34 @@ shall include the Corresponding Source for any work covered by version 3
of the GNU General Public License that is incorporated pursuant to the
following paragraph.
Notwithstanding any other provision of this License, you have permission
to link or combine any covered work with a work licensed under version 3
of the GNU General Public License into a single combined work, and to
convey the resulting work. The terms of this License will continue to
apply to the part which is the covered work, but the work with which it is
combined will remain governed by version 3 of the GNU General Public
License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the work with which it is combined will remain governed by version
3 of the GNU General Public License.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU Affero General Public License from time to time. Such new
versions will be similar in spirit to the present version, but may differ
in detail to address new problems or concerns.
the GNU Affero General Public License from time to time. Such new versions
will be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU Affero
General Public License "or any later version" applies to it, you have
the option of following the terms and conditions either of that
numbered version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number
of the GNU Affero General Public License, you may choose any version
ever published by the Free Software Foundation.
Program specifies that a certain numbered version of the GNU Affero General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU Affero General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU Affero General Public License can be used, that
proxy's public statement of acceptance of a version permanently
authorizes you to choose that version for the Program.
versions of the GNU Affero General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
@ -617,9 +616,9 @@ an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
@ -634,9 +633,9 @@ the "copyright" line and a pointer to where the full notice is found.
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
@ -644,7 +643,7 @@ the "copyright" line and a pointer to where the full notice is found.
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
@ -659,4 +658,4 @@ specific requirements.
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU AGPL, see
<http://www.gnu.org/licenses/>.
<https://www.gnu.org/licenses/>.

1644
audio.c

File diff suppressed because it is too large Load Diff

55
audio.h
View File

@ -1,7 +1,7 @@
///
/// @file audio.h @brief Audio module headerfile
///
/// Copyright (c) 2009 - 2014 by Johns. All Rights Reserved.
/// Copyright (c) 2009 - 2014 by Johns. All Rights Reserved.
///
/// Contributor(s):
///
@ -27,41 +27,42 @@
// Prototypes
//----------------------------------------------------------------------------
extern void AudioEnqueue(const void *, int); ///< buffer audio samples
extern void AudioFlushBuffers(void); ///< flush audio buffers
extern void AudioPoller(void); ///< poll audio events/handling
extern int AudioFreeBytes(void); ///< free bytes in audio output
extern int AudioUsedBytes(void); ///< used bytes in audio output
extern int64_t AudioGetDelay(void); ///< get current audio delay
extern void AudioSetClock(int64_t); ///< set audio clock base
extern int64_t AudioGetClock(); ///< get current audio clock
extern void AudioSetVolume(int); ///< set volume
extern int AudioSetup(int *, int *, int); ///< setup audio output
extern void AudioEnqueue(const void *, int); ///< buffer audio samples
extern void AudioFlushBuffers(void); ///< flush audio buffers
extern void AudioPoller(void); ///< poll audio events/handling
extern int AudioFreeBytes(void); ///< free bytes in audio output
extern int AudioUsedBytes(void); ///< used bytes in audio output
extern int64_t AudioGetDelay(void); ///< get current audio delay
extern void AudioSetClock(int64_t); ///< set audio clock base
extern int64_t AudioGetClock(); ///< get current audio clock
extern void AudioSetVolume(int); ///< set volume
extern int AudioSetup(int *, int *, int); ///< setup audio output
extern void AudioPlay(void); ///< play audio
extern void AudioPause(void); ///< pause audio
extern void AudioPlay(void); ///< play audio
extern void AudioPause(void); ///< pause audio
extern void AudioSetBufferTime(int); ///< set audio buffer time
extern void AudioSetSoftvol(int); ///< enable/disable softvol
extern void AudioSetNormalize(int, int); ///< set normalize parameters
extern void AudioSetCompression(int, int); ///< set compression parameters
extern void AudioSetStereoDescent(int); ///< set stereo loudness descent
extern void AudioSetBufferTime(int); ///< set audio buffer time
extern void AudioSetSoftvol(int); ///< enable/disable softvol
extern void AudioSetNormalize(int, int); ///< set normalize parameters
extern void AudioSetCompression(int, int); ///< set compression parameters
extern void AudioSetStereoDescent(int); ///< set stereo loudness descent
extern void AudioSetDevice(const char *); ///< set PCM audio device
extern void AudioSetDevice(const char *); ///< set PCM audio device
/// set pass-through device
/// set pass-through device
extern void AudioSetPassthroughDevice(const char *);
extern void AudioSetChannel(const char *); ///< set mixer channel
extern void AudioSetAutoAES(int); ///< set automatic AES flag handling
extern void AudioInit(void); ///< setup audio module
extern void AudioExit(void); ///< cleanup and exit audio module
extern void AudioSetChannel(const char *); ///< set mixer channel
extern void AudioSetAutoAES(int); ///< set automatic AES flag handling
extern void AudioInit(void); ///< setup audio module
extern void AudioExit(void); ///< cleanup and exit audio module
//----------------------------------------------------------------------------
// Variables
//----------------------------------------------------------------------------
extern char AudioAlsaDriverBroken; ///< disable broken driver message
extern char AudioAlsaNoCloseOpen; ///< disable alsa close/open fix
extern char AudioAlsaCloseOpenDelay; ///< enable alsa close/open delay fix
extern char AudioAlsaNotest; ///< disable Alsa capability test
extern char AudioAlsaDriverBroken; ///< disable broken driver message
extern char AudioAlsaNoCloseOpen; ///< disable alsa close/open fix
extern char AudioAlsaCloseOpenDelay; ///< enable alsa close/open delay fix
/// @}

1075
codec.c

File diff suppressed because it is too large Load Diff

37
codec.h
View File

@ -27,16 +27,15 @@
// Defines
//----------------------------------------------------------------------------
#define CodecPCM 0x01 ///< PCM bit mask
#define CodecMPA 0x02 ///< MPA bit mask (planned)
#define CodecAC3 0x04 ///< AC-3 bit mask
#define CodecEAC3 0x08 ///< E-AC-3 bit mask
#define CodecDTS 0x10 ///< DTS bit mask (planned)
#define CodecPCM 0x01 ///< PCM bit mask
#define CodecMPA 0x02 ///< MPA bit mask (planned)
#define CodecAC3 0x04 ///< AC-3 bit mask
#define CodecEAC3 0x08 ///< E-AC-3 bit mask
#define CodecDTS 0x10 ///< DTS bit mask (planned)
#define AVCODEC_MAX_AUDIO_FRAME_SIZE 192000
enum HWAccelID
{
enum HWAccelID {
HWACCEL_NONE = 0,
HWACCEL_AUTO,
HWACCEL_VDPAU,
@ -53,19 +52,18 @@ extern AVBufferRef *hw_device_ctx;
///
/// Video decoder structure.
///
struct _video_decoder_
{
VideoHwDecoder *HwDecoder; ///< video hardware decoder
struct _video_decoder_ {
VideoHwDecoder *HwDecoder; ///< video hardware decoder
int GetFormatDone; ///< flag get format called!
AVCodec *VideoCodec; ///< video codec
AVCodecContext *VideoCtx; ///< video codec context
int GetFormatDone; ///< flag get format called!
AVCodec *VideoCodec; ///< video codec
AVCodecContext *VideoCtx; ///< video codec context
// #ifdef FFMPEG_WORKAROUND_ARTIFACTS
int FirstKeyFrame; ///< flag first frame
int FirstKeyFrame; ///< flag first frame
// #endif
// AVFrame *Frame; ///< decoded video frame
// AVFrame *Frame; ///< decoded video frame
int filter; // flag for deint filter
int filter; // flag for deint filter
/* hwaccel options */
enum HWAccelID hwaccel_id;
@ -75,9 +73,9 @@ struct _video_decoder_
/* hwaccel context */
enum HWAccelID active_hwaccel_id;
void *hwaccel_ctx;
void (*hwaccel_uninit)(AVCodecContext * s);
int (*hwaccel_get_buffer)(AVCodecContext * s, AVFrame * frame, int flags);
int (*hwaccel_retrieve_data)(AVCodecContext * s, AVFrame * frame);
void (*hwaccel_uninit)(AVCodecContext *s);
int (*hwaccel_get_buffer)(AVCodecContext *s, AVFrame *frame, int flags);
int (*hwaccel_retrieve_data)(AVCodecContext *s, AVFrame *frame);
enum AVPixelFormat hwaccel_pix_fmt;
enum AVPixelFormat hwaccel_retrieved_pix_fmt;
AVBufferRef *hw_frames_ctx;
@ -87,7 +85,6 @@ struct _video_decoder_
double cached_hdr_peak;
// From VO
struct mp_hwdec_devices *hwdec_devs;
};
//----------------------------------------------------------------------------

260
common.h
View File

@ -19,17 +19,17 @@
#ifndef MPLAYER_GL_COMMON_H
#define MPLAYER_GL_COMMON_H
#include <stdio.h>
#include <stdint.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#if 0
#include "config.h"
#include "common/msg.h"
#include "config.h"
#include "misc/bstr.h"
#include "video/out/vo.h"
#include "video/csputils.h"
#include "video/mp_image.h"
#include "video/out/vo.h"
#endif
#if HAVE_GL_COCOA
@ -53,9 +53,8 @@
struct GL;
typedef struct GL GL;
enum
{
MPGL_CAP_ROW_LENGTH = (1 << 4), // GL_[UN]PACK_ROW_LENGTH
enum {
MPGL_CAP_ROW_LENGTH = (1 << 4), // GL_[UN]PACK_ROW_LENGTH
MPGL_CAP_FB = (1 << 5),
MPGL_CAP_VAO = (1 << 6),
MPGL_CAP_TEX_RG = (1 << 10), // GL_ARB_texture_rg / GL 3.x
@ -69,157 +68,158 @@ enum
MPGL_CAP_ARB_FLOAT = (1 << 19), // GL_ARB_texture_float
MPGL_CAP_EXT_CR_HFLOAT = (1 << 20), // GL_EXT_color_buffer_half_float
MPGL_CAP_SW = (1 << 30), // indirect or sw renderer
MPGL_CAP_SW = (1 << 30), // indirect or sw renderer
};
// E.g. 310 means 3.1
// Code doesn't have to use the macros; they are for convenience only.
#define MPGL_VER(major, minor) (((major) * 100) + (minor) * 10)
#define MPGL_VER(major, minor) (((major)*100) + (minor)*10)
#define MPGL_VER_GET_MAJOR(ver) ((unsigned)(ver) / 100)
#define MPGL_VER_GET_MINOR(ver) ((unsigned)(ver) % 100 / 10)
#define MPGL_VER_P(ver) MPGL_VER_GET_MAJOR(ver), MPGL_VER_GET_MINOR(ver)
void mpgl_load_functions(GL * gl, void *(*getProcAddress)(const GLubyte *), const char *ext2, struct mp_log *log);
void mpgl_load_functions2(GL * gl, void *(*get_fn)(void *ctx, const char *n), void *fn_ctx, const char *ext2,
struct mp_log *log);
void mpgl_load_functions(GL *gl, void *(*getProcAddress)(const GLubyte *), const char *ext2, struct mp_log *log);
void mpgl_load_functions2(GL *gl, void *(*get_fn)(void *ctx, const char *n), void *fn_ctx, const char *ext2,
struct mp_log *log);
typedef void (GLAPIENTRY * MP_GLDEBUGPROC) (GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *, const void *);
typedef void(GLAPIENTRY *MP_GLDEBUGPROC)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *, const void *);
// function pointers loaded from the OpenGL library
struct GL
{
int version; // MPGL_VER() mangled (e.g. 210 for 2.1)
int es; // es version (e.g. 300), 0 for desktop GL
int glsl_version; // e.g. 130 for GLSL 1.30
char *extensions; // Equivalent to GL_EXTENSIONS
int mpgl_caps; // Bitfield of MPGL_CAP_* constants
bool debug_context; // use of e.g. GLX_CONTEXT_DEBUG_BIT_ARB
GLuint main_fb; // framebuffer to render to (normally 0)
struct GL {
int version; // MPGL_VER() mangled (e.g. 210 for 2.1)
int es; // es version (e.g. 300), 0 for desktop GL
int glsl_version; // e.g. 130 for GLSL 1.30
char *extensions; // Equivalent to GL_EXTENSIONS
int mpgl_caps; // Bitfield of MPGL_CAP_* constants
bool debug_context; // use of e.g. GLX_CONTEXT_DEBUG_BIT_ARB
GLuint main_fb; // framebuffer to render to (normally 0)
void (GLAPIENTRY * Viewport) (GLint, GLint, GLsizei, GLsizei);
void (GLAPIENTRY * Clear) (GLbitfield);
void (GLAPIENTRY * GenTextures) (GLsizei, GLuint *);
void (GLAPIENTRY * DeleteTextures) (GLsizei, const GLuint *);
void (GLAPIENTRY * ClearColor) (GLclampf, GLclampf, GLclampf, GLclampf);
void (GLAPIENTRY * Enable) (GLenum);
void (GLAPIENTRY * Disable) (GLenum);
const GLubyte *(GLAPIENTRY * GetString) (GLenum);
void (GLAPIENTRY * BlendFuncSeparate) (GLenum, GLenum, GLenum, GLenum);
void (GLAPIENTRY * Flush) (void);
void (GLAPIENTRY * Finish) (void);
void (GLAPIENTRY * PixelStorei) (GLenum, GLint);
void (GLAPIENTRY * TexImage1D) (GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
void (GLAPIENTRY * TexImage2D) (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
void (GLAPIENTRY * TexSubImage2D) (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
void (GLAPIENTRY * TexParameteri) (GLenum, GLenum, GLint);
void (GLAPIENTRY * GetIntegerv) (GLenum, GLint *);
void (GLAPIENTRY * ReadPixels) (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *);
void (GLAPIENTRY * ReadBuffer) (GLenum);
void (GLAPIENTRY * DrawArrays) (GLenum, GLint, GLsizei);
GLenum(GLAPIENTRY * GetError) (void);
void (GLAPIENTRY * GetTexLevelParameteriv) (GLenum, GLint, GLenum, GLint *);
void (GLAPIENTRY * Scissor) (GLint, GLint, GLsizei, GLsizei);
void(GLAPIENTRY *Viewport)(GLint, GLint, GLsizei, GLsizei);
void(GLAPIENTRY *Clear)(GLbitfield);
void(GLAPIENTRY *GenTextures)(GLsizei, GLuint *);
void(GLAPIENTRY *DeleteTextures)(GLsizei, const GLuint *);
void(GLAPIENTRY *ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf);
void(GLAPIENTRY *Enable)(GLenum);
void(GLAPIENTRY *Disable)(GLenum);
const GLubyte *(GLAPIENTRY *GetString)(GLenum);
void(GLAPIENTRY *BlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum);
void(GLAPIENTRY *Flush)(void);
void(GLAPIENTRY *Finish)(void);
void(GLAPIENTRY *PixelStorei)(GLenum, GLint);
void(GLAPIENTRY *TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
void(GLAPIENTRY *TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
void(GLAPIENTRY *TexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
void(GLAPIENTRY *TexParameteri)(GLenum, GLenum, GLint);
void(GLAPIENTRY *GetIntegerv)(GLenum, GLint *);
void(GLAPIENTRY *ReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *);
void(GLAPIENTRY *ReadBuffer)(GLenum);
void(GLAPIENTRY *DrawArrays)(GLenum, GLint, GLsizei);
GLenum(GLAPIENTRY *GetError)(void);
void(GLAPIENTRY *GetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *);
void(GLAPIENTRY *Scissor)(GLint, GLint, GLsizei, GLsizei);
void (GLAPIENTRY * GenBuffers) (GLsizei, GLuint *);
void (GLAPIENTRY * DeleteBuffers) (GLsizei, const GLuint *);
void (GLAPIENTRY * BindBuffer) (GLenum, GLuint);
void (GLAPIENTRY * BindBufferBase) (GLenum, GLuint, GLuint);
GLvoid *(GLAPIENTRY * MapBufferRange) (GLenum, GLintptr, GLsizeiptr, GLbitfield);
GLboolean(GLAPIENTRY * UnmapBuffer) (GLenum);
void (GLAPIENTRY * BufferData) (GLenum, intptr_t, const GLvoid *, GLenum);
void (GLAPIENTRY * ActiveTexture) (GLenum);
void (GLAPIENTRY * BindTexture) (GLenum, GLuint);
int (GLAPIENTRY * SwapInterval) (int);
void (GLAPIENTRY * TexImage3D) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum,
const GLvoid *);
void(GLAPIENTRY *GenBuffers)(GLsizei, GLuint *);
void(GLAPIENTRY *DeleteBuffers)(GLsizei, const GLuint *);
void(GLAPIENTRY *BindBuffer)(GLenum, GLuint);
void(GLAPIENTRY *BindBufferBase)(GLenum, GLuint, GLuint);
GLvoid *(GLAPIENTRY *MapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield);
GLboolean(GLAPIENTRY *UnmapBuffer)(GLenum);
void(GLAPIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum);
void(GLAPIENTRY *ActiveTexture)(GLenum);
void(GLAPIENTRY *BindTexture)(GLenum, GLuint);
int(GLAPIENTRY *SwapInterval)(int);
void(GLAPIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum,
const GLvoid *);
void (GLAPIENTRY * GenVertexArrays) (GLsizei, GLuint *);
void (GLAPIENTRY * BindVertexArray) (GLuint);
GLint(GLAPIENTRY * GetAttribLocation) (GLuint, const GLchar *);
void (GLAPIENTRY * EnableVertexAttribArray) (GLuint);
void (GLAPIENTRY * DisableVertexAttribArray) (GLuint);
void (GLAPIENTRY * VertexAttribPointer) (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
void (GLAPIENTRY * DeleteVertexArrays) (GLsizei, const GLuint *);
void (GLAPIENTRY * UseProgram) (GLuint);
GLint(GLAPIENTRY * GetUniformLocation) (GLuint, const GLchar *);
void (GLAPIENTRY * CompileShader) (GLuint);
GLuint(GLAPIENTRY * CreateProgram) (void);
GLuint(GLAPIENTRY * CreateShader) (GLenum);
void (GLAPIENTRY * ShaderSource) (GLuint, GLsizei, const GLchar **, const GLint *);
void (GLAPIENTRY * LinkProgram) (GLuint);
void (GLAPIENTRY * AttachShader) (GLuint, GLuint);
void (GLAPIENTRY * DeleteShader) (GLuint);
void (GLAPIENTRY * DeleteProgram) (GLuint);
void (GLAPIENTRY * GetShaderInfoLog) (GLuint, GLsizei, GLsizei *, GLchar *);
void (GLAPIENTRY * GetShaderiv) (GLuint, GLenum, GLint *);
void (GLAPIENTRY * GetProgramInfoLog) (GLuint, GLsizei, GLsizei *, GLchar *);
void (GLAPIENTRY * GetProgramiv) (GLenum, GLenum, GLint *);
const GLubyte *(GLAPIENTRY * GetStringi) (GLenum, GLuint);
void (GLAPIENTRY * BindAttribLocation) (GLuint, GLuint, const GLchar *);
void (GLAPIENTRY * BindFramebuffer) (GLenum, GLuint);
void (GLAPIENTRY * GenFramebuffers) (GLsizei, GLuint *);
void (GLAPIENTRY * DeleteFramebuffers) (GLsizei, const GLuint *);
GLenum(GLAPIENTRY * CheckFramebufferStatus) (GLenum);
void (GLAPIENTRY * FramebufferTexture2D) (GLenum, GLenum, GLenum, GLuint, GLint);
void (GLAPIENTRY * BlitFramebuffer) (GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
void (GLAPIENTRY * GetFramebufferAttachmentParameteriv) (GLenum, GLenum, GLenum, GLint *);
void(GLAPIENTRY *GenVertexArrays)(GLsizei, GLuint *);
void(GLAPIENTRY *BindVertexArray)(GLuint);
GLint(GLAPIENTRY *GetAttribLocation)(GLuint, const GLchar *);
void(GLAPIENTRY *EnableVertexAttribArray)(GLuint);
void(GLAPIENTRY *DisableVertexAttribArray)(GLuint);
void(GLAPIENTRY *VertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
void(GLAPIENTRY *DeleteVertexArrays)(GLsizei, const GLuint *);
void(GLAPIENTRY *UseProgram)(GLuint);
GLint(GLAPIENTRY *GetUniformLocation)(GLuint, const GLchar *);
void(GLAPIENTRY *CompileShader)(GLuint);
GLuint(GLAPIENTRY *CreateProgram)(void);
GLuint(GLAPIENTRY *CreateShader)(GLenum);
void(GLAPIENTRY *ShaderSource)(GLuint, GLsizei, const GLchar **, const GLint *);
void(GLAPIENTRY *LinkProgram)(GLuint);
void(GLAPIENTRY *AttachShader)(GLuint, GLuint);
void(GLAPIENTRY *DeleteShader)(GLuint);
void(GLAPIENTRY *DeleteProgram)(GLuint);
void(GLAPIENTRY *GetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
void(GLAPIENTRY *GetShaderiv)(GLuint, GLenum, GLint *);
void(GLAPIENTRY *GetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
void(GLAPIENTRY *GetProgramiv)(GLenum, GLenum, GLint *);
const GLubyte *(GLAPIENTRY *GetStringi)(GLenum, GLuint);
void(GLAPIENTRY *BindAttribLocation)(GLuint, GLuint, const GLchar *);
void(GLAPIENTRY *BindFramebuffer)(GLenum, GLuint);
void(GLAPIENTRY *GenFramebuffers)(GLsizei, GLuint *);
void(GLAPIENTRY *DeleteFramebuffers)(GLsizei, const GLuint *);
GLenum(GLAPIENTRY *CheckFramebufferStatus)(GLenum);
void(GLAPIENTRY *FramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint);
void(GLAPIENTRY *BlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
void(GLAPIENTRY *GetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *);
void (GLAPIENTRY * Uniform1f) (GLint, GLfloat);
void (GLAPIENTRY * Uniform2f) (GLint, GLfloat, GLfloat);
void (GLAPIENTRY * Uniform3f) (GLint, GLfloat, GLfloat, GLfloat);
void (GLAPIENTRY * Uniform4f) (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
void (GLAPIENTRY * Uniform1i) (GLint, GLint);
void (GLAPIENTRY * UniformMatrix2fv) (GLint, GLsizei, GLboolean, const GLfloat *);
void (GLAPIENTRY * UniformMatrix3fv) (GLint, GLsizei, GLboolean, const GLfloat *);
void(GLAPIENTRY *Uniform1f)(GLint, GLfloat);
void(GLAPIENTRY *Uniform2f)(GLint, GLfloat, GLfloat);
void(GLAPIENTRY *Uniform3f)(GLint, GLfloat, GLfloat, GLfloat);
void(GLAPIENTRY *Uniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
void(GLAPIENTRY *Uniform1i)(GLint, GLint);
void(GLAPIENTRY *UniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *);
void(GLAPIENTRY *UniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *);
void (GLAPIENTRY * InvalidateFramebuffer) (GLenum, GLsizei, const GLenum *);
void(GLAPIENTRY *InvalidateFramebuffer)(GLenum, GLsizei, const GLenum *);
GLsync(GLAPIENTRY * FenceSync) (GLenum, GLbitfield);
GLenum(GLAPIENTRY * ClientWaitSync) (GLsync, GLbitfield, GLuint64);
void (GLAPIENTRY * DeleteSync) (GLsync sync);
GLsync(GLAPIENTRY *FenceSync)(GLenum, GLbitfield);
GLenum(GLAPIENTRY *ClientWaitSync)(GLsync, GLbitfield, GLuint64);
void(GLAPIENTRY *DeleteSync)(GLsync sync);
void (GLAPIENTRY * GenQueries) (GLsizei, GLuint *);
void (GLAPIENTRY * DeleteQueries) (GLsizei, const GLuint *);
void (GLAPIENTRY * BeginQuery) (GLenum, GLuint);
void (GLAPIENTRY * EndQuery) (GLenum);
void (GLAPIENTRY * QueryCounter) (GLuint, GLenum);
GLboolean(GLAPIENTRY * IsQuery) (GLuint);
void (GLAPIENTRY * GetQueryObjectiv) (GLuint, GLenum, GLint *);
void (GLAPIENTRY * GetQueryObjecti64v) (GLuint, GLenum, GLint64 *);
void (GLAPIENTRY * GetQueryObjectuiv) (GLuint, GLenum, GLuint *);
void (GLAPIENTRY * GetQueryObjectui64v) (GLuint, GLenum, GLuint64 *);
void(GLAPIENTRY *GenQueries)(GLsizei, GLuint *);
void(GLAPIENTRY *DeleteQueries)(GLsizei, const GLuint *);
void(GLAPIENTRY *BeginQuery)(GLenum, GLuint);
void(GLAPIENTRY *EndQuery)(GLenum);
void(GLAPIENTRY *QueryCounter)(GLuint, GLenum);
GLboolean(GLAPIENTRY *IsQuery)(GLuint);
void(GLAPIENTRY *GetQueryObjectiv)(GLuint, GLenum, GLint *);
void(GLAPIENTRY *GetQueryObjecti64v)(GLuint, GLenum, GLint64 *);
void(GLAPIENTRY *GetQueryObjectuiv)(GLuint, GLenum, GLuint *);
void(GLAPIENTRY *GetQueryObjectui64v)(GLuint, GLenum, GLuint64 *);
void (GLAPIENTRY * VDPAUInitNV) (const GLvoid *, const GLvoid *);
void (GLAPIENTRY * VDPAUFiniNV) (void);
GLvdpauSurfaceNV(GLAPIENTRY * VDPAURegisterOutputSurfaceNV)
(GLvoid *, GLenum, GLsizei, const GLuint *);
GLvdpauSurfaceNV(GLAPIENTRY * VDPAURegisterVideoSurfaceNV)
(GLvoid *, GLenum, GLsizei, const GLuint *);
void (GLAPIENTRY * VDPAUUnregisterSurfaceNV) (GLvdpauSurfaceNV);
void (GLAPIENTRY * VDPAUSurfaceAccessNV) (GLvdpauSurfaceNV, GLenum);
void (GLAPIENTRY * VDPAUMapSurfacesNV) (GLsizei, const GLvdpauSurfaceNV *);
void (GLAPIENTRY * VDPAUUnmapSurfacesNV) (GLsizei, const GLvdpauSurfaceNV *);
void(GLAPIENTRY *VDPAUInitNV)(const GLvoid *, const GLvoid *);
void(GLAPIENTRY *VDPAUFiniNV)(void);
GLvdpauSurfaceNV(GLAPIENTRY *VDPAURegisterOutputSurfaceNV)(GLvoid *, GLenum, GLsizei, const GLuint *);
GLvdpauSurfaceNV(GLAPIENTRY *VDPAURegisterVideoSurfaceNV)(GLvoid *, GLenum, GLsizei, const GLuint *);
void(GLAPIENTRY *VDPAUUnregisterSurfaceNV)(GLvdpauSurfaceNV);
void(GLAPIENTRY *VDPAUSurfaceAccessNV)(GLvdpauSurfaceNV, GLenum);
void(GLAPIENTRY *VDPAUMapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *);
void(GLAPIENTRY *VDPAUUnmapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *);
#if HAVE_GL_WIN32
// The HANDLE type might not be present on non-Win32
BOOL(GLAPIENTRY * DXSetResourceShareHandleNV) (void *dxObject, HANDLE shareHandle);
HANDLE(GLAPIENTRY * DXOpenDeviceNV) (void *dxDevice);
BOOL(GLAPIENTRY * DXCloseDeviceNV) (HANDLE hDevice);
HANDLE(GLAPIENTRY * DXRegisterObjectNV) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);
BOOL(GLAPIENTRY * DXUnregisterObjectNV) (HANDLE hDevice, HANDLE hObject);
BOOL(GLAPIENTRY * DXLockObjectsNV) (HANDLE hDevice, GLint count, HANDLE * hObjects);
BOOL(GLAPIENTRY * DXUnlockObjectsNV) (HANDLE hDevice, GLint count, HANDLE * hObjects);
BOOL(GLAPIENTRY *DXSetResourceShareHandleNV)
(void *dxObject, HANDLE shareHandle);
HANDLE(GLAPIENTRY *DXOpenDeviceNV)(void *dxDevice);
BOOL(GLAPIENTRY *DXCloseDeviceNV)(HANDLE hDevice);
HANDLE(GLAPIENTRY *DXRegisterObjectNV)
(HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);
BOOL(GLAPIENTRY *DXUnregisterObjectNV)(HANDLE hDevice, HANDLE hObject);
BOOL(GLAPIENTRY *DXLockObjectsNV)
(HANDLE hDevice, GLint count, HANDLE *hObjects);
BOOL(GLAPIENTRY *DXUnlockObjectsNV)
(HANDLE hDevice, GLint count, HANDLE *hObjects);
#endif
GLint(GLAPIENTRY * GetVideoSync) (GLuint *);
GLint(GLAPIENTRY * WaitVideoSync) (GLint, GLint, unsigned int *);
GLint(GLAPIENTRY *GetVideoSync)(GLuint *);
GLint(GLAPIENTRY *WaitVideoSync)(GLint, GLint, unsigned int *);
void (GLAPIENTRY * GetTranslatedShaderSourceANGLE) (GLuint, GLsizei, GLsizei *, GLchar * source);
void(GLAPIENTRY *GetTranslatedShaderSourceANGLE)(GLuint, GLsizei, GLsizei *, GLchar *source);
void (GLAPIENTRY * DebugMessageCallback) (MP_GLDEBUGPROC callback, const void *userParam);
void(GLAPIENTRY *DebugMessageCallback)(MP_GLDEBUGPROC callback, const void *userParam);
void *(GLAPIENTRY * MPGetNativeDisplay) (const char *name);
void *(GLAPIENTRY *MPGetNativeDisplay)(const char *name);
};
#endif /* MPLAYER_GL_COMMON_H */

634
drm.c Normal file
View File

@ -0,0 +1,634 @@
#include <drm_fourcc.h>
#include <gbm.h>
#include <sys/mman.h>
#include <unistd.h>
#include <xf86drm.h>
#include <xf86drmMode.h>
#define DRM_DEBUG
//----------------------------------------------------------------------------
// DRM
//----------------------------------------------------------------------------
struct _Drm_Render_ {
int fd_drm;
drmModeModeInfo mode;
drmModeCrtc *saved_crtc;
// drmEventContext ev;
int bpp;
uint32_t connector_id, crtc_id, video_plane;
uint32_t hdr_metadata;
uint32_t mmWidth, mmHeight; // Size in mm
uint32_t hdr_blob_id;
};
typedef struct _Drm_Render_ VideoRender;
struct {
struct gbm_device *dev;
struct gbm_surface *surface;
} gbm;
VideoRender *render;
//----------------------------------------------------------------------------
// Helper functions
//----------------------------------------------------------------------------
#ifndef ARRAY_SIZE
#define ARRAY_SIZE(a) (sizeof(a) / sizeof((a)[0]))
#endif
struct type_name {
unsigned int type;
const char *name;
};
static const char *util_lookup_type_name(unsigned int type, const struct type_name *table, unsigned int count) {
unsigned int i;
for (i = 0; i < count; i++)
if (table[i].type == type)
return table[i].name;
return NULL;
}
static const struct type_name connector_type_names[] = {
{DRM_MODE_CONNECTOR_Unknown, "unknown"},
{DRM_MODE_CONNECTOR_VGA, "VGA"},
{DRM_MODE_CONNECTOR_DVII, "DVI-I"},
{DRM_MODE_CONNECTOR_DVID, "DVI-D"},
{DRM_MODE_CONNECTOR_DVIA, "DVI-A"},
{DRM_MODE_CONNECTOR_Composite, "composite"},
{DRM_MODE_CONNECTOR_SVIDEO, "s-video"},
{DRM_MODE_CONNECTOR_LVDS, "LVDS"},
{DRM_MODE_CONNECTOR_Component, "component"},
{DRM_MODE_CONNECTOR_9PinDIN, "9-pin DIN"},
{DRM_MODE_CONNECTOR_DisplayPort, "DP"},
{DRM_MODE_CONNECTOR_HDMIA, "HDMI-A"},
{DRM_MODE_CONNECTOR_HDMIB, "HDMI-B"},
{DRM_MODE_CONNECTOR_TV, "TV"},
{DRM_MODE_CONNECTOR_eDP, "eDP"},
{DRM_MODE_CONNECTOR_VIRTUAL, "Virtual"},
{DRM_MODE_CONNECTOR_DSI, "DSI"},
{DRM_MODE_CONNECTOR_DPI, "DPI"},
};
const char *util_lookup_connector_type_name(unsigned int type) {
return util_lookup_type_name(type, connector_type_names, ARRAY_SIZE(connector_type_names));
}
static uint64_t GetPropertyValue(int fd_drm, uint32_t objectID, uint32_t objectType, const char *propName) {
uint32_t i;
int found = 0;
uint64_t value = 0;
drmModePropertyPtr Prop;
drmModeObjectPropertiesPtr objectProps = drmModeObjectGetProperties(fd_drm, objectID, objectType);
for (i = 0; i < objectProps->count_props; i++) {
if ((Prop = drmModeGetProperty(fd_drm, objectProps->props[i])) == NULL)
fprintf(stderr, "GetPropertyValue: Unable to query property.\n");
if (strcmp(propName, Prop->name) == 0) {
value = objectProps->prop_values[i];
found = 1;
}
drmModeFreeProperty(Prop);
if (found)
break;
}
drmModeFreeObjectProperties(objectProps);
#ifdef DRM_DEBUG
if (!found)
fprintf(stderr, "GetPropertyValue: Unable to find value for property \'%s\'.\n", propName);
#endif
return value;
}
static uint32_t GetPropertyID(int fd_drm, uint32_t objectID, uint32_t objectType, const char *propName) {
uint32_t i;
int found = 0;
uint32_t value = -1;
drmModePropertyPtr Prop;
drmModeObjectPropertiesPtr objectProps = drmModeObjectGetProperties(fd_drm, objectID, objectType);
for (i = 0; i < objectProps->count_props; i++) {
if ((Prop = drmModeGetProperty(fd_drm, objectProps->props[i])) == NULL)
fprintf(stderr, "GetPropertyValue: Unable to query property.\n");
if (strcmp(propName, Prop->name) == 0) {
value = objectProps->props[i];
found = 1;
}
drmModeFreeProperty(Prop);
if (found)
break;
}
drmModeFreeObjectProperties(objectProps);
#ifdef DRM_DEBUG
if (!found)
Debug(3, "GetPropertyValue: Unable to find ID for property \'%s\'.\n", propName);
#endif
return value;
}
static int SetPropertyRequest(drmModeAtomicReqPtr ModeReq, int fd_drm, uint32_t objectID, uint32_t objectType,
const char *propName, uint64_t value) {
uint32_t i;
uint64_t id = 0;
drmModePropertyPtr Prop;
drmModeObjectPropertiesPtr objectProps = drmModeObjectGetProperties(fd_drm, objectID, objectType);
for (i = 0; i < objectProps->count_props; i++) {
if ((Prop = drmModeGetProperty(fd_drm, objectProps->props[i])) == NULL)
printf("SetPropertyRequest: Unable to query property.\n");
if (strcmp(propName, Prop->name) == 0) {
id = Prop->prop_id;
drmModeFreeProperty(Prop);
break;
}
drmModeFreeProperty(Prop);
}
drmModeFreeObjectProperties(objectProps);
if (id == 0)
printf("SetPropertyRequest: Unable to find value for property \'%s\'.\n", propName);
return drmModeAtomicAddProperty(ModeReq, objectID, id, value);
}
static void CuvidSetVideoMode(void);
void set_video_mode(int width, int height) {
drmModeConnector *connector;
drmModeModeInfo *mode;
int ii;
printf("Set video mode %d &%d\n",width,height);
if (height != 1080 && height != 2160)
return;
connector = drmModeGetConnector(render->fd_drm, render->connector_id);
for (ii = 0; ii < connector->count_modes; ii++) {
mode = &connector->modes[ii];
printf("Mode %d %dx%d Rate %d\n", ii, mode->hdisplay, mode->vdisplay, mode->vrefresh);
if (width == mode->hdisplay && height == mode->vdisplay && mode->vrefresh == DRMRefresh &&
render->mode.hdisplay != width && render->mode.vdisplay != height &&
!(mode->flags & DRM_MODE_FLAG_INTERLACE)) {
memcpy(&render->mode, mode, sizeof(drmModeModeInfo));
VideoWindowWidth = mode->hdisplay;
VideoWindowHeight = mode->vdisplay;
eglDestroySurface(eglDisplay, eglSurface);
EglCheck();
gbm_surface_destroy(gbm.surface);
InitBo(render->bpp);
CuvidSetVideoMode();
Debug(3, "Set new mode %d:%d\n", mode->hdisplay, mode->vdisplay);
break;
}
}
}
static int FindDevice(VideoRender *render) {
drmVersion *version;
drmModeRes *resources;
drmModeConnector *connector;
drmModeEncoder *encoder = 0;
drmModeModeInfo *mode;
drmModePlane *plane;
drmModePlaneRes *plane_res;
drmModeObjectPropertiesPtr props;
uint32_t j, k;
uint64_t has_dumb;
uint64_t has_prime;
int i, ii = 0;
char connectorstr[10];
int found = 0;
render->fd_drm = open("/dev/dri/card0", O_RDWR);
if (render->fd_drm < 0) {
fprintf(stderr, "FindDevice: cannot open /dev/dri/card0: %m\n");
return -errno;
}
int ret = drmSetMaster(render->fd_drm);
if (ret < 0) {
drm_magic_t magic;
ret = drmGetMagic(render->fd_drm, &magic);
if (ret < 0) {
Debug(3, "drm:%s - failed to get drm magic: %s\n", __FUNCTION__, strerror(errno));
return -1;
}
ret = drmAuthMagic(render->fd_drm, magic);
if (ret < 0) {
Debug(3, "drm:%s - failed to authorize drm magic: %s\n", __FUNCTION__, strerror(errno));
return -1;
}
}
version = drmGetVersion(render->fd_drm);
fprintf(stderr, "FindDevice: open /dev/dri/card0: %s\n", version->name);
// check capability
if (drmGetCap(render->fd_drm, DRM_CAP_DUMB_BUFFER, &has_dumb) < 0 || has_dumb == 0)
fprintf(stderr, "FindDevice: drmGetCap DRM_CAP_DUMB_BUFFER failed or doesn't have dumb buffer\n");
if (drmSetClientCap(render->fd_drm, DRM_CLIENT_CAP_UNIVERSAL_PLANES, 1) != 0)
fprintf(stderr, "FindDevice: DRM_CLIENT_CAP_UNIVERSAL_PLANES not available.\n");
if (drmSetClientCap(render->fd_drm, DRM_CLIENT_CAP_ATOMIC, 1) != 0)
fprintf(stderr, "FindDevice: DRM_CLIENT_CAP_ATOMIC not available.\n");
if (drmGetCap(render->fd_drm, DRM_CAP_PRIME, &has_prime) < 0)
fprintf(stderr, "FindDevice: DRM_CAP_PRIME not available.\n");
if (drmGetCap(render->fd_drm, DRM_PRIME_CAP_EXPORT, &has_prime) < 0)
fprintf(stderr, "FindDevice: DRM_PRIME_CAP_EXPORT not available.\n");
if (drmGetCap(render->fd_drm, DRM_PRIME_CAP_IMPORT, &has_prime) < 0)
fprintf(stderr, "FindDevice: DRM_PRIME_CAP_IMPORT not available.\n");
if ((resources = drmModeGetResources(render->fd_drm)) == NULL) {
fprintf(stderr, "FindDevice: cannot retrieve DRM resources (%d): %m\n", errno);
return -errno;
}
#ifdef DEBUG
Debug(3, "[FindDevice] DRM have %i connectors, %i crtcs, %i encoders\n", resources->count_connectors,
resources->count_crtcs, resources->count_encoders);
#endif
// find all available connectors
for (i = 0; i < resources->count_connectors; i++) {
connector = drmModeGetConnector(render->fd_drm, resources->connectors[i]);
if (!connector) {
fprintf(stderr, "FindDevice: cannot retrieve DRM connector (%d): %m\n", errno);
return -errno;
}
sprintf(connectorstr, "%s-%u", util_lookup_connector_type_name(connector->connector_type),
connector->connector_type_id);
printf("Connector >%s< is %sconnected\n", connectorstr,
connector->connection == DRM_MODE_CONNECTED ? "" : "not ");
Debug(3,"Connector >%s< is %sconnected\n", connectorstr,
connector->connection == DRM_MODE_CONNECTED ? "" : "not ");
if (DRMConnector && strcmp(DRMConnector, connectorstr))
continue;
if (/*connector->connection == DRM_MODE_CONNECTED && */ connector->count_modes > 0) {
float aspect = (float)connector->mmWidth / (float)connector->mmHeight;
if ((aspect > 1.70) && (aspect < 1.85)) {
render->mmHeight = 90;
render->mmWidth = 160;
} else {
render->mmHeight = connector->mmHeight;
render->mmWidth = connector->mmWidth;
}
render->connector_id = connector->connector_id;
// FIXME: use default encoder/crtc pair
if ((encoder = drmModeGetEncoder(render->fd_drm, connector->encoder_id)) == NULL) {
fprintf(stderr, "FindDevice: cannot retrieve encoder (%d): %m\n", errno);
return -errno;
}
render->crtc_id = encoder->crtc_id;
render->hdr_metadata = GetPropertyID(render->fd_drm, connector->connector_id, DRM_MODE_OBJECT_CONNECTOR,
"HDR_OUTPUT_METADATA");
printf("ID %d of METADATA in Connector %d connected %d\n", render->hdr_metadata, connector->connector_id,
connector->connection);
memcpy(&render->mode, &connector->modes[0], sizeof(drmModeModeInfo)); // set fallback
// search Modes for Connector
for (ii = 0; ii < connector->count_modes; ii++) {
mode = &connector->modes[ii];
printf("Mode %d %dx%d Rate %d\n", ii, mode->hdisplay, mode->vdisplay, mode->vrefresh);
Debug(3,"Mode %d %dx%d Rate %d\n", ii, mode->hdisplay, mode->vdisplay, mode->vrefresh);
if (VideoWindowWidth && VideoWindowHeight) { // preset by command line
if (VideoWindowWidth == mode->hdisplay && VideoWindowHeight == mode->vdisplay &&
mode->vrefresh == DRMRefresh && !(mode->flags & DRM_MODE_FLAG_INTERLACE)) {
memcpy(&render->mode, mode, sizeof(drmModeModeInfo));
break;
}
} else {
if (!(mode->flags & DRM_MODE_FLAG_INTERLACE)) {
memcpy(&render->mode, mode, sizeof(drmModeModeInfo));
VideoWindowWidth = mode->hdisplay;
VideoWindowHeight = mode->vdisplay;
break;
}
}
}
found = 1;
i = resources->count_connectors; // uuuuhh
}
if (found) {
VideoWindowWidth = render->mode.hdisplay;
VideoWindowHeight = render->mode.vdisplay;
printf("Use Mode %d %dx%d Rate %d\n", ii, render->mode.hdisplay, render->mode.vdisplay,
render->mode.vrefresh);
Debug(3,"Use Mode %d %dx%d Rate %d\n", ii, render->mode.hdisplay, render->mode.vdisplay,
render->mode.vrefresh);
}
drmModeFreeConnector(connector);
}
if (!found) {
Debug(3, "Requested Connector not found or not connected\n");
printf("Requested Connector not found or not connected\n");
return -1;
}
// find first plane
if ((plane_res = drmModeGetPlaneResources(render->fd_drm)) == NULL)
fprintf(stderr, "FindDevice: cannot retrieve PlaneResources (%d): %m\n", errno);
for (j = 0; j < plane_res->count_planes; j++) {
plane = drmModeGetPlane(render->fd_drm, plane_res->planes[j]);
if (plane == NULL)
fprintf(stderr, "FindDevice: cannot query DRM-KMS plane %d\n", j);
for (i = 0; i < resources->count_crtcs; i++) {
if (plane->possible_crtcs & (1 << i))
break;
}
uint64_t type = GetPropertyValue(render->fd_drm, plane_res->planes[j], DRM_MODE_OBJECT_PLANE, "type");
uint64_t zpos = 0;
#ifdef DRM_DEBUG // If more then 2 crtcs this must rewriten!!!
printf("[FindDevice] Plane id %i crtc_id %i possible_crtcs %i possible CRTC %i type %s\n", plane->plane_id,
plane->crtc_id, plane->possible_crtcs, resources->crtcs[i],
(type == DRM_PLANE_TYPE_PRIMARY) ? "primary plane"
: (type == DRM_PLANE_TYPE_OVERLAY) ? "overlay plane"
: (type == DRM_PLANE_TYPE_CURSOR) ? "cursor plane"
: "No plane type");
#endif
// test pixel format and plane caps
for (k = 0; k < plane->count_formats; k++) {
if (encoder->possible_crtcs & plane->possible_crtcs) {
switch (plane->formats[k]) {
case DRM_FORMAT_XRGB2101010:
if (!render->video_plane) {
render->video_plane = plane->plane_id;
}
break;
default:
break;
}
}
}
drmModeFreePlane(plane);
}
drmModeFreePlaneResources(plane_res);
drmModeFreeEncoder(encoder);
drmModeFreeResources(resources);
#ifdef DRM_DEBUG
printf("[FindDevice] DRM setup CRTC: %i video_plane: %i \n", render->crtc_id, render->video_plane);
#endif
// save actual modesetting
render->saved_crtc = drmModeGetCrtc(render->fd_drm, render->crtc_id);
return 0;
}
///
/// Initialize video output module.
///
void VideoInitDrm() {
int i;
if (!(render = calloc(1, sizeof(*render)))) {
Fatal(_("video/DRM: out of memory\n"));
return;
}
if (FindDevice(render)) {
Fatal(_("VideoInit: FindDevice() failed\n"));
}
gbm.dev = gbm_create_device(render->fd_drm);
assert(gbm.dev != NULL);
PFNEGLGETPLATFORMDISPLAYEXTPROC get_platform_display = NULL;
get_platform_display = (void *)eglGetProcAddress("eglGetPlatformDisplayEXT");
assert(get_platform_display != NULL);
eglDisplay = get_platform_display(EGL_PLATFORM_GBM_KHR, gbm.dev, NULL);
EglCheck();
assert(eglDisplay != NULL);
// return;
drmModeAtomicReqPtr ModeReq;
const uint32_t flags = DRM_MODE_ATOMIC_ALLOW_MODESET;
uint32_t modeID = 0;
if (drmModeCreatePropertyBlob(render->fd_drm, &render->mode, sizeof(render->mode), &modeID) != 0) {
fprintf(stderr, "Failed to create mode property.\n");
return;
}
if (!(ModeReq = drmModeAtomicAlloc())) {
fprintf(stderr, "cannot allocate atomic request (%d): %m\n", errno);
return;
}
printf("set CRTC %d of Connector %d aktiv\n", render->crtc_id, render->connector_id);
SetPropertyRequest(ModeReq, render->fd_drm, render->crtc_id, DRM_MODE_OBJECT_CRTC, "MODE_ID", modeID);
SetPropertyRequest(ModeReq, render->fd_drm, render->connector_id, DRM_MODE_OBJECT_CONNECTOR, "CRTC_ID",
render->crtc_id);
SetPropertyRequest(ModeReq, render->fd_drm, render->crtc_id, DRM_MODE_OBJECT_CRTC, "ACTIVE", 1);
if (drmModeAtomicCommit(render->fd_drm, ModeReq, flags, NULL) != 0)
fprintf(stderr, "cannot set atomic mode (%d): %m\n", errno);
if (drmModeDestroyPropertyBlob(render->fd_drm, modeID) != 0)
fprintf(stderr, "cannot destroy property blob (%d): %m\n", errno);
drmModeAtomicFree(ModeReq);
}
void get_drm_aspect(int *num, int *den) {
*num = VideoWindowWidth;
*den = VideoWindowHeight;
}
struct gbm_bo *bo = NULL, *next_bo = NULL;
struct drm_fb *fb;
static int m_need_modeset = 0;
static int old_color = -1, old_trc = -1;
void InitBo(int bpp) {
// create the GBM and EGL surface
render->bpp = bpp;
gbm.surface = gbm_surface_create(gbm.dev, VideoWindowWidth, VideoWindowHeight,
bpp == 10 ? GBM_FORMAT_XRGB2101010 : GBM_FORMAT_ARGB8888,
GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING);
assert(gbm.surface != NULL);
eglSurface = eglCreateWindowSurface(eglDisplay, eglConfig, gbm.surface, NULL);
assert(eglSurface != NULL);
}
static struct gbm_bo *previous_bo = NULL;
static uint32_t previous_fb;
static int has_modeset = 0;
static void drm_swap_buffers() {
uint32_t fb;
eglSwapBuffers(eglDisplay, eglSurface);
usleep(1000);
struct gbm_bo *bo = gbm_surface_lock_front_buffer(gbm.surface);
#if 1
if (bo == NULL)
bo = gbm_surface_lock_front_buffer(gbm.surface);
#endif
assert(bo != NULL);
uint32_t handle = gbm_bo_get_handle(bo).u32;
uint32_t pitch = gbm_bo_get_stride(bo);
drmModeAddFB(render->fd_drm, VideoWindowWidth, VideoWindowHeight, render->bpp == 10 ? 30 : 24, 32, pitch, handle,
&fb);
// drmModeSetCrtc (render->fd_drm, render->crtc_id, fb, 0, 0, &render->connector_id, 1, &render->mode);
if (m_need_modeset) {
drmModeAtomicReqPtr ModeReq;
const uint32_t flags = DRM_MODE_ATOMIC_ALLOW_MODESET;
uint32_t modeID = 0;
if (drmModeCreatePropertyBlob(render->fd_drm, &render->mode, sizeof(render->mode), &modeID) != 0) {
fprintf(stderr, "Failed to create mode property.\n");
return;
}
if (!(ModeReq = drmModeAtomicAlloc())) {
fprintf(stderr, "cannot allocate atomic request (%d): %m\n", errno);
return;
}
// Need to disable the CRTC in order to submit the HDR data....
SetPropertyRequest(ModeReq, render->fd_drm, render->crtc_id, DRM_MODE_OBJECT_CRTC, "ACTIVE", 0);
if (drmModeAtomicCommit(render->fd_drm, ModeReq, flags, NULL) != 0)
fprintf(stderr, "cannot set atomic mode (%d): %m\n", errno);
SetPropertyRequest(ModeReq, render->fd_drm, render->connector_id, DRM_MODE_OBJECT_CONNECTOR, "Colorspace",
old_color == AVCOL_PRI_BT2020 ? 9 : 2);
SetPropertyRequest(ModeReq, render->fd_drm, render->video_plane, DRM_MODE_OBJECT_PLANE, "COLOR_ENCODING",
old_color == AVCOL_PRI_BT2020 ? 2 : 1);
SetPropertyRequest(ModeReq, render->fd_drm, render->video_plane, DRM_MODE_OBJECT_PLANE, "COLOR_RANGE", 0);
SetPropertyRequest(ModeReq, render->fd_drm, render->crtc_id, DRM_MODE_OBJECT_CRTC, "MODE_ID", modeID);
SetPropertyRequest(ModeReq, render->fd_drm, render->connector_id, DRM_MODE_OBJECT_CONNECTOR, "CRTC_ID",
render->crtc_id);
SetPropertyRequest(ModeReq, render->fd_drm, render->crtc_id, DRM_MODE_OBJECT_CRTC, "ACTIVE", 1);
if (drmModeAtomicCommit(render->fd_drm, ModeReq, flags, NULL) != 0)
fprintf(stderr, "cannot set atomic mode modeset 2 (%d): %m\n", errno);
if (drmModeDestroyPropertyBlob(render->fd_drm, modeID) != 0)
fprintf(stderr, "cannot destroy prperty blob (%d): %m\n", errno);
drmModeAtomicFree(ModeReq);
m_need_modeset = 0;
has_modeset = 1;
}
drmModeSetCrtc(render->fd_drm, render->crtc_id, fb, 0, 0, &render->connector_id, 1, &render->mode);
if (previous_bo) {
drmModeRmFB(render->fd_drm, previous_fb);
gbm_surface_release_buffer(gbm.surface, previous_bo);
}
previous_bo = bo;
previous_fb = fb;
}
static void drm_clean_up() {
// set the previous crtc
if (!render)
return;
Debug(3, "drm clean up\n");
if (previous_bo) {
drmModeRmFB(render->fd_drm, previous_fb);
gbm_surface_release_buffer(gbm.surface, previous_bo);
}
drmModeSetCrtc(render->fd_drm, render->saved_crtc->crtc_id, render->saved_crtc->buffer_id, render->saved_crtc->x,
render->saved_crtc->y, &render->connector_id, 1, &render->saved_crtc->mode);
drmModeFreeCrtc(render->saved_crtc);
if (has_modeset) {
drmModeAtomicReqPtr ModeReq;
const uint32_t flags = DRM_MODE_ATOMIC_ALLOW_MODESET;
uint32_t modeID = 0;
if (drmModeCreatePropertyBlob(render->fd_drm, &render->mode, sizeof(render->mode), &modeID) != 0) {
fprintf(stderr, "Failed to create mode property.\n");
return;
}
if (!(ModeReq = drmModeAtomicAlloc())) {
fprintf(stderr, "cannot allocate atomic request (%d): %m\n", errno);
return;
}
// Need to disable the CRTC in order to submit the HDR data....
SetPropertyRequest(ModeReq, render->fd_drm, render->crtc_id, DRM_MODE_OBJECT_CRTC, "ACTIVE", 0);
if (drmModeAtomicCommit(render->fd_drm, ModeReq, flags, NULL) != 0)
fprintf(stderr, "cannot set atomic mode (%d): %m\n", errno);
SetPropertyRequest(ModeReq, render->fd_drm, render->connector_id, DRM_MODE_OBJECT_CONNECTOR,
"HDR_OUTPUT_METADATA", 0);
SetPropertyRequest(ModeReq, render->fd_drm, render->connector_id, DRM_MODE_OBJECT_CONNECTOR, "Colorspace", 2);
SetPropertyRequest(ModeReq, render->fd_drm, render->video_plane, DRM_MODE_OBJECT_PLANE, "COLOR_ENCODING", 1);
SetPropertyRequest(ModeReq, render->fd_drm, render->video_plane, DRM_MODE_OBJECT_PLANE, "COLOR_RANGE", 1);
SetPropertyRequest(ModeReq, render->fd_drm, render->crtc_id, DRM_MODE_OBJECT_CRTC, "MODE_ID", modeID);
SetPropertyRequest(ModeReq, render->fd_drm, render->connector_id, DRM_MODE_OBJECT_CONNECTOR, "CRTC_ID",
render->crtc_id);
SetPropertyRequest(ModeReq, render->fd_drm, render->crtc_id, DRM_MODE_OBJECT_CRTC, "ACTIVE", 1);
if (drmModeAtomicCommit(render->fd_drm, ModeReq, flags, NULL) != 0)
fprintf(stderr, "cannot set atomic mode (%d): %m\n", errno);
if (drmModeDestroyPropertyBlob(render->fd_drm, modeID) != 0)
fprintf(stderr, "cannot destroy prperty blob (%d): %m\n", errno);
drmModeAtomicFree(ModeReq);
has_modeset = 0;
}
if (render->hdr_blob_id)
drmModeDestroyPropertyBlob(render->fd_drm, render->hdr_blob_id);
render->hdr_blob_id = 0;
eglDestroySurface(eglDisplay, eglSurface);
EglCheck();
gbm_surface_destroy(gbm.surface);
eglDestroyContext(eglDisplay, eglContext);
EglCheck();
eglDestroyContext(eglDisplay, eglSharedContext);
EglCheck();
eglSharedContext = NULL;
eglTerminate(eglDisplay);
EglCheck();
gbm_device_destroy(gbm.dev);
drmDropMaster(render->fd_drm);
close(render->fd_drm);
eglDisplay = NULL;
free(render);
}

View File

@ -14,14 +14,11 @@
#define _DRVAPI_ERROR_STRING_H_
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#ifdef __cuda_cuda_h__ // check to see if CUDA_H is included above
#include <string.h>
// Error Code string definitions here
typedef struct
{
typedef struct {
char const *error_string;
unsigned int error_id;
} s_CudaErrorStr;
@ -64,30 +61,30 @@ s_CudaErrorStr sCudaDrvErrorString[] = {
/**
* This indicates profiling APIs are called while application is running
* in visual profiler mode.
*/
*/
{"CUDA_ERROR_PROFILER_DISABLED", 5},
/**
* This indicates profiling has not been initialized for this context.
* Call cuProfilerInitialize() to resolve this.
*/
*/
{"CUDA_ERROR_PROFILER_NOT_INITIALIZED", 6},
/**
* This indicates profiler has already been started and probably
* cuProfilerStart() is incorrectly called.
*/
*/
{"CUDA_ERROR_PROFILER_ALREADY_STARTED", 7},
/**
* This indicates profiler has already been stopped and probably
* cuProfilerStop() is incorrectly called.
*/
*/
{"CUDA_ERROR_PROFILER_ALREADY_STOPPED", 8},
/**
* This indicates that no CUDA-capable devices were detected by the installed
* CUDA driver.
* This indicates that no CUDA-capable devices were detected by the
* installed CUDA driver.
*/
{"CUDA_ERROR_NO_DEVICE (no CUDA-capable devices were detected)", 100},
@ -209,9 +206,9 @@ s_CudaErrorStr sCudaDrvErrorString[] = {
{"CUDA_ERROR_INVALID_GRAPHICS_CONTEXT", 219},
/**
* This indicates that an uncorrectable NVLink error was detected during the
* execution.
*/
* This indicates that an uncorrectable NVLink error was detected during the
* execution.
*/
{"CUDA_ERROR_NVLINK_UNCORRECTABLE", 220},
/**
@ -258,18 +255,19 @@ s_CudaErrorStr sCudaDrvErrorString[] = {
/**
* This indicates that asynchronous operations issued previously have not
* completed yet. This result is not actually an error, but must be indicated
* differently than ::CUDA_SUCCESS (which indicates completion). Calls that
* may return this value include ::cuEventQuery() and ::cuStreamQuery().
* completed yet. This result is not actually an error, but must be
* indicated differently than ::CUDA_SUCCESS (which indicates completion).
* Calls that may return this value include ::cuEventQuery() and
* ::cuStreamQuery().
*/
{"CUDA_ERROR_NOT_READY", 600},
/**
* While executing a kernel, the device encountered a
* load or store instruction on an invalid memory address.
* This leaves the process in an inconsistent state and any further CUDA work
* will return the same error. To continue using CUDA, the process must be terminated
* and relaunched.
* This leaves the process in an inconsistent state and any further CUDA
* work will return the same error. To continue using CUDA, the process must
* be terminated and relaunched.
*/
{"CUDA_ERROR_ILLEGAL_ADDRESS", 700},
@ -344,8 +342,8 @@ s_CudaErrorStr sCudaDrvErrorString[] = {
{"CUDA_ERROR_TOO_MANY_PEERS", 711},
/**
* This error indicates that the memory range passed to ::cuMemHostRegister()
* has already been registered.
* This error indicates that the memory range passed to
* ::cuMemHostRegister() has already been registered.
*/
{"CUDA_ERROR_HOST_MEMORY_ALREADY_REGISTERED", 712},
@ -358,25 +356,25 @@ s_CudaErrorStr sCudaDrvErrorString[] = {
/**
* While executing a kernel, the device encountered a stack error.
* This can be due to stack corruption or exceeding the stack size limit.
* This leaves the process in an inconsistent state and any further CUDA work
* will return the same error. To continue using CUDA, the process must be terminated
* and relaunched.
* This leaves the process in an inconsistent state and any further CUDA
* work will return the same error. To continue using CUDA, the process must
* be terminated and relaunched.
*/
{"CUDA_ERROR_HARDWARE_STACK_ERROR", 714},
/**
* While executing a kernel, the device encountered an illegal instruction.
* This leaves the process in an inconsistent state and any further CUDA work
* will return the same error. To continue using CUDA, the process must be terminated
* and relaunched.
* This leaves the process in an inconsistent state and any further CUDA
* work will return the same error. To continue using CUDA, the process must
* be terminated and relaunched.
*/
{"CUDA_ERROR_ILLEGAL_INSTRUCTION", 715},
/**
* While executing a kernel, the device encountered a load or store instruction
* on a memory address which is not aligned.
* This leaves the process in an inconsistent state and any further CUDA work
* will return the same error. To continue using CUDA, the process must be terminated
* While executing a kernel, the device encountered a load or store
* instruction on a memory address which is not aligned. This leaves the
* process in an inconsistent state and any further CUDA work will return
* the same error. To continue using CUDA, the process must be terminated
* and relaunched.
*/
{"CUDA_ERROR_MISALIGNED_ADDRESS", 716},
@ -386,17 +384,17 @@ s_CudaErrorStr sCudaDrvErrorString[] = {
* which can only operate on memory locations in certain address spaces
* (global, shared, or local), but was supplied a memory address not
* belonging to an allowed address space.
* This leaves the process in an inconsistent state and any further CUDA work
* will return the same error. To continue using CUDA, the process must be terminated
* and relaunched.
* This leaves the process in an inconsistent state and any further CUDA
* work will return the same error. To continue using CUDA, the process must
* be terminated and relaunched.
*/
{"CUDA_ERROR_INVALID_ADDRESS_SPACE", 717},
/**
* While executing a kernel, the device program counter wrapped its address space.
* This leaves the process in an inconsistent state and any further CUDA work
* will return the same error. To continue using CUDA, the process must be terminated
* and relaunched.
* While executing a kernel, the device program counter wrapped its address
* space. This leaves the process in an inconsistent state and any further
* CUDA work will return the same error. To continue using CUDA, the process
* must be terminated and relaunched.
*/
{"CUDA_ERROR_INVALID_PC", 718},
@ -411,11 +409,13 @@ s_CudaErrorStr sCudaDrvErrorString[] = {
{"CUDA_ERROR_LAUNCH_FAILED", 719},
/**
* This error indicates that the number of blocks launched per grid for a kernel that was
* launched via either ::cuLaunchCooperativeKernel or ::cuLaunchCooperativeKernelMultiDevice
* exceeds the maximum number of blocks as allowed by ::cuOccupancyMaxActiveBlocksPerMultiprocessor
* or ::cuOccupancyMaxActiveBlocksPerMultiprocessorWithFlags times the number of multiprocessors
* as specified by the device attribute ::CU_DEVICE_ATTRIBUTE_MULTIPROCESSOR_COUNT.
* This error indicates that the number of blocks launched per grid for a
* kernel that was launched via either ::cuLaunchCooperativeKernel or
* ::cuLaunchCooperativeKernelMultiDevice exceeds the maximum number of
* blocks as allowed by ::cuOccupancyMaxActiveBlocksPerMultiprocessor or
* ::cuOccupancyMaxActiveBlocksPerMultiprocessorWithFlags times the number
* of multiprocessors as specified by the device attribute
* ::CU_DEVICE_ATTRIBUTE_MULTIPROCESSOR_COUNT.
*/
{"CUDA_ERROR_COOPERATIVE_LAUNCH_TOO_LARGE", 720},
@ -434,13 +434,11 @@ s_CudaErrorStr sCudaDrvErrorString[] = {
* This indicates that an unknown internal error has occurred.
*/
{"CUDA_ERROR_UNKNOWN", 999},
{NULL, -1}
};
{NULL, -1}};
// This is just a linear search through the array, since the error_id's are not
// always ocurring consecutively
static inline const char *getCudaDrvErrorString(CUresult error_id)
{
static inline const char *getCudaDrvErrorString(CUresult error_id) {
int index = 0;
while (sCudaDrvErrorString[index].error_id != error_id && (int)sCudaDrvErrorString[index].error_id != -1) {
@ -453,6 +451,4 @@ static inline const char *getCudaDrvErrorString(CUresult error_id)
return (const char *)"CUDA_ERROR not found!";
}
#endif // __cuda_cuda_h__
#endif

606
hdr.c Normal file
View File

@ -0,0 +1,606 @@
#include <libavutil/mastering_display_metadata.h>
#ifndef _DRM_MODE_H
/**
* struct hdr_metadata_infoframe - HDR Metadata Infoframe Data.
*
* HDR Metadata Infoframe as per CTA 861.G spec. This is expected
* to match exactly with the spec.
*
* Userspace is expected to pass the metadata information as per
* the format described in this structure.
*/
struct hdr_metadata_infoframe {
/**
* @eotf: Electro-Optical Transfer Function (EOTF)
* used in the stream.
*/
__u8 eotf;
/**
* @metadata_type: Static_Metadata_Descriptor_ID.
*/
__u8 metadata_type;
/**
* @display_primaries: Color Primaries of the Data.
* These are coded as unsigned 16-bit values in units of
* 0.00002, where 0x0000 represents zero and 0xC350
* represents 1.0000.
* @display_primaries.x: X cordinate of color primary.
* @display_primaries.y: Y cordinate of color primary.
*/
struct {
__u16 x, y;
} display_primaries[3];
/**
* @white_point: White Point of Colorspace Data.
* These are coded as unsigned 16-bit values in units of
* 0.00002, where 0x0000 represents zero and 0xC350
* represents 1.0000.
* @white_point.x: X cordinate of whitepoint of color primary.
* @white_point.y: Y cordinate of whitepoint of color primary.
*/
struct {
__u16 x, y;
} white_point;
/**
* @max_display_mastering_luminance: Max Mastering Display Luminance.
* This value is coded as an unsigned 16-bit value in units of 1 cd/m2,
* where 0x0001 represents 1 cd/m2 and 0xFFFF represents 65535 cd/m2.
*/
__u16 max_display_mastering_luminance;
/**
* @min_display_mastering_luminance: Min Mastering Display Luminance.
* This value is coded as an unsigned 16-bit value in units of
* 0.0001 cd/m2, where 0x0001 represents 0.0001 cd/m2 and 0xFFFF
* represents 6.5535 cd/m2.
*/
__u16 min_display_mastering_luminance;
/**
* @max_cll: Max Content Light Level.
* This value is coded as an unsigned 16-bit value in units of 1 cd/m2,
* where 0x0001 represents 1 cd/m2 and 0xFFFF represents 65535 cd/m2.
*/
__u16 max_cll;
/**
* @max_fall: Max Frame Average Light Level.
* This value is coded as an unsigned 16-bit value in units of 1 cd/m2,
* where 0x0001 represents 1 cd/m2 and 0xFFFF represents 65535 cd/m2.
*/
__u16 max_fall;
};
/**
* struct hdr_output_metadata - HDR output metadata
*
* Metadata Information to be passed from userspace
*/
struct hdr_output_metadata {
/**
* @metadata_type: Static_Metadata_Descriptor_ID.
*/
__u32 metadata_type;
/**
* @hdmi_metadata_type1: HDR Metadata Infoframe.
*/
union {
struct hdr_metadata_infoframe hdmi_metadata_type1;
};
};
#endif
enum hdr_metadata_eotf {
EOTF_TRADITIONAL_GAMMA_SDR,
EOTF_TRADITIONAL_GAMMA_HDR,
EOTF_ST2084,
EOTF_HLG,
};
enum metadata_id {
METADATA_TYPE1,
};
void weston_hdr_metadata(void *data, uint16_t display_primary_r_x, uint16_t display_primary_r_y,
uint16_t display_primary_g_x, uint16_t display_primary_g_y, uint16_t display_primary_b_x,
uint16_t display_primary_b_y, uint16_t white_point_x, uint16_t white_point_y,
uint16_t min_luminance, uint16_t max_luminance, uint16_t max_cll, uint16_t max_fall,
enum hdr_metadata_eotf eotf) {
uint8_t *data8;
uint16_t *data16;
data8 = data;
*data8++ = eotf;
*data8++ = METADATA_TYPE1;
data16 = (void *)data8;
*data16++ = display_primary_r_x;
*data16++ = display_primary_r_y;
*data16++ = display_primary_g_x;
*data16++ = display_primary_g_y;
*data16++ = display_primary_b_x;
*data16++ = display_primary_b_y;
*data16++ = white_point_x;
*data16++ = white_point_y;
*data16++ = max_luminance;
*data16++ = min_luminance;
*data16++ = max_cll;
*data16++ = max_fall;
}
struct weston_vector {
float f[4];
};
struct weston_colorspace {
struct weston_vector r, g, b;
struct weston_vector whitepoint;
const char *name;
const char *whitepoint_name;
};
struct weston_colorspace hdr10;
static const struct weston_colorspace bt470m = {
.r = {{
0.670f,
0.330f,
}},
.g = {{
0.210f,
0.710f,
}},
.b = {{
0.140f,
0.080f,
}},
.whitepoint = {{
0.3101f,
0.3162f,
}},
.name = "BT.470 M",
.whitepoint_name = "C",
};
static const struct weston_colorspace bt470bg = {
.r = {{
0.640f,
0.330f,
}},
.g = {{
0.290f,
0.600f,
}},
.b = {{
0.150f,
0.060f,
}},
.whitepoint = {{
0.3127f,
0.3290f,
}},
.name = "BT.470 B/G",
.whitepoint_name = "D65",
};
static const struct weston_colorspace smpte170m = {
.r = {{
0.630f,
0.340f,
}},
.g = {{
0.310f,
0.595f,
}},
.b = {{
0.155f,
0.070f,
}},
.whitepoint = {{
0.3127f,
0.3290f,
}},
.name = "SMPTE 170M",
.whitepoint_name = "D65",
};
static const struct weston_colorspace smpte240m = {
.r = {{
0.630f,
0.340f,
}},
.g = {{
0.310f,
0.595f,
}},
.b = {{
0.155f,
0.070f,
}},
.whitepoint = {{
0.3127f,
0.3290f,
}},
.name = "SMPTE 240M",
.whitepoint_name = "D65",
};
static const struct weston_colorspace bt709 = {
.r = {{
0.640f,
0.330f,
}},
.g = {{
0.300f,
0.600f,
}},
.b = {{
0.150f,
0.060f,
}},
.whitepoint = {{
0.3127f,
0.3290f,
}},
.name = "BT.709",
.whitepoint_name = "D65",
};
static const struct weston_colorspace bt2020 = {
.r = {{
0.708f,
0.292f,
}},
.g = {{
0.170f,
0.797f,
}},
.b = {{
0.131f,
0.046f,
}},
.whitepoint = {{
0.3127f,
0.3290f,
}},
.name = "BT.2020",
.whitepoint_name = "D65",
};
static const struct weston_colorspace srgb = {
.r = {{
0.640f,
0.330f,
}},
.g = {{
0.300f,
0.600f,
}},
.b = {{
0.150f,
0.060f,
}},
.whitepoint = {{
0.3127f,
0.3290f,
}},
.name = "sRGB",
.whitepoint_name = "D65",
};
static const struct weston_colorspace adobergb = {
.r = {{
0.640f,
0.330f,
}},
.g = {{
0.210f,
0.710f,
}},
.b = {{
0.150f,
0.060f,
}},
.whitepoint = {{
0.3127f,
0.3290f,
}},
.name = "AdobeRGB",
.whitepoint_name = "D65",
};
static const struct weston_colorspace dci_p3 = {
.r = {{
0.680f,
0.320f,
}},
.g = {{
0.265f,
0.690f,
}},
.b = {{
0.150f,
0.060f,
}},
.whitepoint = {{
0.3127f,
0.3290f,
}},
.name = "DCI-P3 D65",
.whitepoint_name = "D65",
};
static const struct weston_colorspace prophotorgb = {
.r = {{
0.7347f,
0.2653f,
}},
.g = {{
0.1596f,
0.8404f,
}},
.b = {{
0.0366f,
0.0001f,
}},
.whitepoint = {{.3457, .3585}},
.name = "ProPhoto RGB",
.whitepoint_name = "D50",
};
static const struct weston_colorspace ciergb = {
.r = {{
0.7347f,
0.2653f,
}},
.g = {{
0.2738f,
0.7174f,
}},
.b = {{
0.1666f,
0.0089f,
}},
.whitepoint = {{
1.0f / 3.0f,
1.0f / 3.0f,
}},
.name = "CIE RGB",
.whitepoint_name = "E",
};
static const struct weston_colorspace ciexyz = {
.r = {{
1.0f,
0.0f,
}},
.g = {{
0.0f,
1.0f,
}},
.b = {{
0.0f,
0.0f,
}},
.whitepoint = {{
1.0f / 3.0f,
1.0f / 3.0f,
}},
.name = "CIE XYZ",
.whitepoint_name = "E",
};
const struct weston_colorspace ap0 = {
.r = {{
0.7347f,
0.2653f,
}},
.g = {{
0.0000f,
1.0000f,
}},
.b = {{
0.0001f,
-0.0770f,
}},
.whitepoint = {{
.32168f,
.33767f,
}},
.name = "ACES primaries #0",
.whitepoint_name = "D60",
};
const struct weston_colorspace ap1 = {
.r = {{
0.713f,
0.393f,
}},
.g = {{
0.165f,
0.830f,
}},
.b = {{
0.128f,
0.044f,
}},
.whitepoint = {{
0.32168f,
0.33767f,
}},
.name = "ACES primaries #1",
.whitepoint_name = "D60",
};
static const struct weston_colorspace *const colorspaces[] = {
&bt470m, &bt470bg, &smpte170m, &smpte240m, &bt709, &bt2020, &srgb,
&adobergb, &dci_p3, &prophotorgb, &ciergb, &ciexyz, &ap0, &ap1,
};
#define ARRAY_LENGTH(a) (sizeof(a) / sizeof(a)[0])
const struct weston_colorspace *weston_colorspace_lookup(const char *name) {
unsigned i;
if (!name)
return NULL;
for (i = 0; i < ARRAY_LENGTH(colorspaces); i++) {
const struct weston_colorspace *c = colorspaces[i];
if (!strcmp(c->name, name))
return c;
}
return NULL;
}
static int cleanup = 0;
static uint16_t encode_xyy(float xyy) { return xyy * 50000; }
static AVMasteringDisplayMetadata md_save = {0};
static AVContentLightMetadata ld_save = {0};
static void set_hdr_metadata(int color, int trc, AVFrameSideData *sd1, AVFrameSideData *sd2) {
drmModeAtomicReqPtr ModeReq;
struct weston_colorspace *cs;
enum hdr_metadata_eotf eotf;
struct hdr_output_metadata data;
int ret, MaxCLL = 1500, MaxFALL = 400;
int max_lum = 4000, min_lum = 0050;
struct AVMasteringDisplayMetadata *md = NULL;
struct AVContentLightMetadata *ld = NULL;
// clean up FFMEPG stuff
if (trc == AVCOL_TRC_BT2020_10)
trc = AVCOL_TRC_ARIB_STD_B67;
if ((old_color == color && old_trc == trc && !sd1 && !sd2) || !render->hdr_metadata)
return; // nothing to do
if (sd1)
md = sd1->data;
if (sd2)
ld = sd2->data;
if (md && !memcmp(md, &md_save, sizeof(md_save)))
if (ld && !memcmp(ld, &ld_save, sizeof(ld_save))) {
return;
} else if (ld && !memcmp(ld, &ld_save, sizeof(ld_save))) {
return;
}
if (ld)
memcpy(&ld_save, ld, sizeof(ld_save));
if (md)
memcpy(&md_save, md, sizeof(md_save));
Debug(3, "Update HDR to TRC %d color %d\n", trc, color);
old_color = color;
old_trc = trc;
if (VulkanTargetColorSpace != 3) { // no HDR TV
m_need_modeset = 1; // change in colorsettings
return;
}
if (render->hdr_blob_id)
drmModeDestroyPropertyBlob(render->fd_drm, render->hdr_blob_id);
switch (trc) {
case AVCOL_TRC_BT709: // 1
case AVCOL_TRC_UNSPECIFIED: // 2
eotf = EOTF_TRADITIONAL_GAMMA_SDR;
break;
case AVCOL_TRC_BT2020_10: // 14
case AVCOL_TRC_BT2020_12:
case AVCOL_TRC_ARIB_STD_B67: // 18 HLG
eotf = EOTF_HLG;
break;
case AVCOL_TRC_SMPTE2084: // 16
eotf = EOTF_ST2084;
break;
default:
eotf = EOTF_TRADITIONAL_GAMMA_SDR;
break;
}
switch (color) {
case AVCOL_PRI_BT709: // 1
case AVCOL_PRI_UNSPECIFIED: // 2
cs = weston_colorspace_lookup("BT.709");
break;
case AVCOL_PRI_BT2020: // 9
cs = weston_colorspace_lookup("BT.2020");
break;
case AVCOL_PRI_BT470BG: // 5
cs = weston_colorspace_lookup("BT.470 B/G"); // BT.601
break;
default:
cs = weston_colorspace_lookup("BT.709");
break;
}
if (md) { // we got Metadata
if (md->has_primaries) {
Debug(3,
"Mastering Display Metadata,\n has_primaries:%d has_luminance:%d \n"
"r(%5.4f,%5.4f) g(%5.4f,%5.4f) b(%5.4f %5.4f) wp(%5.4f, %5.4f) \n"
"min_luminance=%f, max_luminance=%f\n",
md->has_primaries, md->has_luminance, av_q2d(md->display_primaries[0][0]),
av_q2d(md->display_primaries[0][1]), av_q2d(md->display_primaries[1][0]),
av_q2d(md->display_primaries[1][1]), av_q2d(md->display_primaries[2][0]),
av_q2d(md->display_primaries[2][1]), av_q2d(md->white_point[0]), av_q2d(md->white_point[1]),
av_q2d(md->min_luminance), av_q2d(md->max_luminance));
cs = &hdr10;
cs->r.f[0] = (float)md->display_primaries[0][0].num / (float)md->display_primaries[0][0].den;
cs->r.f[1] = (float)md->display_primaries[0][1].num / (float)md->display_primaries[0][1].den;
cs->g.f[0] = (float)md->display_primaries[1][0].num / (float)md->display_primaries[1][0].den;
cs->g.f[1] = (float)md->display_primaries[1][1].num / (float)md->display_primaries[1][1].den;
cs->b.f[0] = (float)md->display_primaries[2][0].num / (float)md->display_primaries[2][0].den;
cs->b.f[1] = (float)md->display_primaries[2][1].num / (float)md->display_primaries[2][1].den;
cs->whitepoint.f[0] = (float)md->white_point[0].num / (float)md->white_point[0].den;
cs->whitepoint.f[1] = (float)md->white_point[1].num / (float)md->white_point[1].den;
}
if (md->has_luminance) {
max_lum = av_q2d(md->max_luminance);
min_lum = av_q2d(md->min_luminance) * 10000;
printf("max_lum %d min_lum %d\n", max_lum, min_lum);
}
}
if (ld) {
Debug(3, "Has MaxCLL %d MaxFALL %d\n", ld->MaxCLL, ld->MaxFALL);
MaxCLL = ld->MaxCLL;
MaxFALL = ld->MaxFALL;
}
data.metadata_type = 7; // ????????????????????????
weston_hdr_metadata(&data.hdmi_metadata_type1, encode_xyy(cs->r.f[0]), encode_xyy(cs->r.f[1]),
encode_xyy(cs->g.f[0]), encode_xyy(cs->g.f[1]), encode_xyy(cs->b.f[0]), encode_xyy(cs->b.f[1]),
encode_xyy(cs->whitepoint.f[0]), encode_xyy(cs->whitepoint.f[1]),
max_lum, // max_display_mastering_luminance
min_lum, // min_display_mastering_luminance
MaxCLL, // Maximum Content Light Level (MaxCLL)
MaxFALL, // Maximum Frame-Average Light Level (MaxFALL)
eotf);
ret = drmModeCreatePropertyBlob(render->fd_drm, &data, sizeof(data), &render->hdr_blob_id);
if (ret) {
printf("DRM: HDR metadata: failed blob create \n");
render->hdr_blob_id = 0;
return;
}
ret = drmModeConnectorSetProperty(render->fd_drm, render->connector_id, render->hdr_metadata, render->hdr_blob_id);
if (ret) {
printf("DRM: HDR metadata: failed property set %d\n", ret);
if (render->hdr_blob_id)
drmModeDestroyPropertyBlob(render->fd_drm, render->hdr_blob_id);
render->hdr_blob_id = 0;
return;
}
m_need_modeset = 1;
Debug(3, "DRM: HDR metadata: prop set\n");
}

View File

@ -23,9 +23,7 @@
/// @addtogroup iatomic
/// @{
#define GCC_VERSION (__GNUC__ * 10000 \
+ __GNUC_MINOR__ * 100 \
+ __GNUC_PATCHLEVEL__)
#define GCC_VERSION (__GNUC__ * 10000 + __GNUC_MINOR__ * 100 + __GNUC_PATCHLEVEL__)
// gcc before 4.7 didn't support atomic builtins,
// use alsa atomic functions.
@ -59,38 +57,32 @@ typedef volatile int atomic_t;
///
/// Set atomic value.
///
#define atomic_set(ptr, val) \
__atomic_store_n(ptr, val, __ATOMIC_SEQ_CST)
#define atomic_set(ptr, val) __atomic_store_n(ptr, val, __ATOMIC_SEQ_CST)
///
/// Read atomic value.
///
#define atomic_read(ptr) \
__atomic_load_n(ptr, __ATOMIC_SEQ_CST)
#define atomic_read(ptr) __atomic_load_n(ptr, __ATOMIC_SEQ_CST)
///
/// Increment atomic value.
///
#define atomic_inc(ptr) \
__atomic_add_fetch(ptr, 1, __ATOMIC_SEQ_CST)
#define atomic_inc(ptr) __atomic_add_fetch(ptr, 1, __ATOMIC_SEQ_CST)
///
/// Decrement atomic value.
///
#define atomic_dec(ptr) \
__atomic_sub_fetch(ptr, 1, __ATOMIC_SEQ_CST)
#define atomic_dec(ptr) __atomic_sub_fetch(ptr, 1, __ATOMIC_SEQ_CST)
///
/// Add to atomic value.
///
#define atomic_add(val, ptr) \
__atomic_add_fetch(ptr, val, __ATOMIC_SEQ_CST)
#define atomic_add(val, ptr) __atomic_add_fetch(ptr, val, __ATOMIC_SEQ_CST)
///
/// Subtract from atomic value.
///
#define atomic_sub(val, ptr) \
__atomic_sub_fetch(ptr, val, __ATOMIC_SEQ_CST)
#define atomic_sub(val, ptr) __atomic_sub_fetch(ptr, val, __ATOMIC_SEQ_CST)
#endif

47
misc.h
View File

@ -24,9 +24,9 @@
/// @addtogroup misc
/// @{
#include <syslog.h>
#include <stdarg.h>
#include <time.h> // clock_gettime
#include <syslog.h>
#include <time.h> // clock_gettime
//////////////////////////////////////////////////////////////////////////////
// Defines
@ -40,23 +40,22 @@
// Variables
//////////////////////////////////////////////////////////////////////////////
extern int SysLogLevel; ///< how much information wanted
extern int SysLogLevel; ///< how much information wanted
//////////////////////////////////////////////////////////////////////////////
// Prototypes
//////////////////////////////////////////////////////////////////////////////
static inline void Syslog(const int, const char *format, ...)
__attribute__((format(printf, 2, 3)));
static inline void Syslog(const int, const char *format, ...) __attribute__((format(printf, 2, 3)));
//////////////////////////////////////////////////////////////////////////////
// Inlines
//////////////////////////////////////////////////////////////////////////////
#ifdef DEBUG
#define DebugLevel 4 /// private debug level
#define DebugLevel 4 /// private debug level
#else
#define DebugLevel 0 /// private debug level
#define DebugLevel 0 /// private debug level
#endif
/**
@ -67,8 +66,7 @@ static inline void Syslog(const int, const char *format, ...)
** - 2 info
** - 3 important debug and fixme's
*/
static inline void Syslog(const int level, const char *format, ...)
{
static inline void Syslog(const int level, const char *format, ...) {
if (SysLogLevel > level || DebugLevel > level) {
va_list ap;
@ -81,30 +79,34 @@ static inline void Syslog(const int level, const char *format, ...)
/**
** Show error.
*/
#define Error(fmt...) Syslog(LOG_ERR, fmt)
#define Error(fmt...) Syslog(LOG_ERR, fmt)
/**
** Show fatal error.
*/
#define Fatal(fmt...) do { Error(fmt); abort(); } while (0)
#define Fatal(fmt...) \
do { \
Error(fmt); \
abort(); \
} while (0)
/**
** Show warning.
*/
#define Warning(fmt...) Syslog(LOG_WARNING, fmt)
#define Warning(fmt...) Syslog(LOG_WARNING, fmt)
/**
** Show info.
*/
#define Info(fmt...) Syslog(LOG_INFO, fmt)
#define Info(fmt...) Syslog(LOG_INFO, fmt)
/**
** Show debug.
*/
#ifdef DEBUG
#define Debug(level, fmt...) Syslog(level, fmt)
#define Debug(level, fmt...) Syslog(level, fmt)
#else
#define Debug(level, fmt...) /* disabled */
#define Debug(level, fmt...) /* disabled */
#endif
#ifndef AV_NOPTS_VALUE
@ -116,17 +118,16 @@ static inline void Syslog(const int level, const char *format, ...)
**
** @param ts dvb time stamp
*/
static inline const char *Timestamp2String(int64_t ts)
{
static inline const char *Timestamp2String(int64_t ts) {
static char buf[4][16];
static int idx;
if (ts == (int64_t) AV_NOPTS_VALUE) {
if (ts == (int64_t)AV_NOPTS_VALUE) {
return "--:--:--.---";
}
idx = (idx + 1) % 3;
snprintf(buf[idx], sizeof(buf[idx]), "%2d:%02d:%02d.%03d", (int)(ts / (90 * 3600000)),
(int)((ts / (90 * 60000)) % 60), (int)((ts / (90 * 1000)) % 60), (int)((ts / 90) % 1000));
(int)((ts / (90 * 60000)) % 60), (int)((ts / (90 * 1000)) % 60), (int)((ts / 90) % 1000));
return buf[idx];
}
@ -136,8 +137,7 @@ static inline const char *Timestamp2String(int64_t ts)
**
** @returns ticks in ms,
*/
static inline uint32_t GetMsTicks(void)
{
static inline uint32_t GetMsTicks(void) {
#ifdef CLOCK_MONOTONIC
struct timespec tspec;
@ -153,14 +153,13 @@ static inline uint32_t GetMsTicks(void)
#endif
}
static inline uint64_t GetusTicks(void)
{
static inline uint64_t GetusTicks(void) {
#ifdef CLOCK_MONOTONIC
struct timespec tspec;
clock_gettime(CLOCK_MONOTONIC, &tspec);
return (uint64_t) (tspec.tv_sec * 1000000) + (tspec.tv_nsec);
return (uint64_t)(tspec.tv_sec * 1000000) + (tspec.tv_nsec);
#else
struct timeval tval;

File diff suppressed because it is too large Load Diff

View File

@ -1,6 +1,7 @@
#ifndef __SOFTHDDEVICE_OPENGLOSD_H
#define __SOFTHDDEVICE_OPENGLOSD_H
// clang-format off
#include <GL/glew.h>
#include <GL/freeglut.h>
#include <GL/gl.h>
@ -17,9 +18,9 @@
#include FT_STROKER_H
#undef __FTERRORS_H__
#define FT_ERRORDEF( e, v, s ) { e, s },
#define FT_ERROR_START_LIST {
#define FT_ERROR_END_LIST { 0, 0 } };
#define FT_ERRORDEF( e, v, s ) { e, s },
#define FT_ERROR_START_LIST {
#define FT_ERROR_END_LIST { 0, 0 } };
const struct
{
int code;
@ -36,17 +37,15 @@ extern "C"
{
#include <stdint.h>
#include <libavcodec/avcodec.h>
#include "audio.h"
#include "video.h"
#include "codec.h"
}
// clang-format on
extern "C" pthread_mutex_t OSDMutex;
struct sOglImage
{
struct sOglImage {
GLuint texture;
GLint width;
GLint height;
@ -54,110 +53,79 @@ struct sOglImage
};
/****************************************************************************************
* Helpers
****************************************************************************************/
* Helpers
****************************************************************************************/
void ConvertColor(const GLint & colARGB, glm::vec4 & col);
void ConvertColor(const GLint &colARGB, glm::vec4 &col);
/****************************************************************************************
* cShader
****************************************************************************************/
enum eShaderType
{
stRect,
stTexture,
stText,
stCount
};
* cShader
****************************************************************************************/
enum eShaderType { stRect, stTexture, stText, stCount };
class cShader
{
class cShader {
private:
eShaderType type;
GLuint id;
bool Compile(const char *vertexCode, const char *fragmentCode);
bool CheckCompileErrors(GLuint object, bool program = false);
public:
cShader(void)
{
};
virtual ~ cShader(void)
{
};
cShader(void){};
virtual ~cShader(void){};
bool Load(eShaderType type);
void Use(void);
void SetFloat(const GLchar * name, GLfloat value);
void SetInteger(const GLchar * name, GLint value);
void SetVector2f(const GLchar * name, GLfloat x, GLfloat y);
void SetVector3f(const GLchar * name, GLfloat x, GLfloat y, GLfloat z);
void SetVector4f(const GLchar * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void SetMatrix4(const GLchar * name, const glm::mat4 & matrix);
void SetFloat(const GLchar *name, GLfloat value);
void SetInteger(const GLchar *name, GLint value);
void SetVector2f(const GLchar *name, GLfloat x, GLfloat y);
void SetVector3f(const GLchar *name, GLfloat x, GLfloat y, GLfloat z);
void SetVector4f(const GLchar *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void SetMatrix4(const GLchar *name, const glm::mat4 &matrix);
};
/****************************************************************************************
* cOglGlyph
****************************************************************************************/
class cOglGlyph:public cListObject
{
* cOglGlyph
****************************************************************************************/
class cOglGlyph : public cListObject {
private:
struct tKerning
{
struct tKerning {
public:
tKerning(uint prevSym, GLfloat kerning = 0.0f) {
tKerning(FT_ULong prevSym, GLfloat kerning = 0.0f) {
this->prevSym = prevSym;
this->kerning = kerning;
}
uint prevSym;
FT_ULong prevSym;
GLfloat kerning;
};
uint charCode;
FT_ULong charCode;
int bearingLeft;
int bearingTop;
int width;
int height;
int advanceX;
cVector < tKerning > kerningCache;
cVector<tKerning> kerningCache;
GLuint texture;
void LoadTexture(FT_BitmapGlyph ftGlyph);
public:
cOglGlyph(uint charCode, FT_BitmapGlyph ftGlyph);
virtual ~ cOglGlyph();
uint CharCode(void)
{
return charCode;
}
int AdvanceX(void)
{
return advanceX;
}
int BearingLeft(void) const
{
return bearingLeft;
}
int BearingTop(void) const
{
return bearingTop;
}
int Width(void) const
{
return width;
}
int Height(void) const
{
return height;
}
int GetKerningCache(uint prevSym);
void SetKerningCache(uint prevSym, int kerning);
cOglGlyph(FT_ULong charCode, FT_BitmapGlyph ftGlyph);
virtual ~cOglGlyph();
FT_ULong CharCode(void) { return charCode; }
int AdvanceX(void) { return advanceX; }
int BearingLeft(void) const { return bearingLeft; }
int BearingTop(void) const { return bearingTop; }
int Width(void) const { return width; }
int Height(void) const { return height; }
int GetKerningCache(FT_ULong prevSym);
void SetKerningCache(FT_ULong prevSym, int kerning);
void BindTexture(void);
};
/****************************************************************************************
* cOglFont
****************************************************************************************/
class cOglFont:public cListObject
{
* cOglFont
****************************************************************************************/
class cOglFont : public cListObject {
private:
static bool initiated;
cString name;
@ -166,40 +134,28 @@ class cOglFont:public cListObject
int bottom;
static FT_Library ftLib;
FT_Face face;
static cList < cOglFont > *fonts;
mutable cList < cOglGlyph > glyphCache;
cOglFont(const char *fontName, int charHeight);
static cList<cOglFont> *fonts;
mutable cList<cOglGlyph> glyphCache;
cOglFont(const char *fontName, int charHeight);
static void Init(void);
public:
virtual ~ cOglFont(void);
virtual ~cOglFont(void);
static cOglFont *Get(const char *name, int charHeight);
static void Cleanup(void);
const char *Name(void)
{
return *name;
};
int Size(void)
{
return size;
};
int Bottom(void)
{
return bottom;
};
int Height(void)
{
return height;
};
cOglGlyph *Glyph(uint charCode) const;
int Kerning(cOglGlyph * glyph, uint prevSym) const;
const char *Name(void) { return *name; };
int Size(void) { return size; };
int Bottom(void) { return bottom; };
int Height(void) { return height; };
cOglGlyph *Glyph(FT_ULong charCode) const;
int Kerning(cOglGlyph *glyph, FT_ULong prevSym) const;
};
/****************************************************************************************
* cOglFb
* Framebuffer Object - OpenGL part of a Pixmap
****************************************************************************************/
class cOglFb
{
* cOglFb
* Framebuffer Object - OpenGL part of a Pixmap
****************************************************************************************/
class cOglFb {
protected:
bool initiated;
// GLuint fb;
@ -207,16 +163,14 @@ class cOglFb
GLint width, height;
GLint viewPortWidth, viewPortHeight;
bool scrollable;
public:
GLuint fb;
GLuint fb;
GLuint texture;
cOglFb(GLint width, GLint height, GLint viewPortWidth, GLint viewPortHeight);
virtual ~ cOglFb(void);
bool Initiated(void)
{
return initiated;
}
cOglFb(GLint width, GLint height, GLint viewPortWidth, GLint viewPortHeight);
virtual ~cOglFb(void);
bool Initiated(void) { return initiated; }
virtual bool Init(void);
void Bind(void);
void BindRead(void);
@ -224,64 +178,42 @@ class cOglFb
virtual void Unbind(void);
bool BindTexture(void);
void Blit(GLint destX1, GLint destY1, GLint destX2, GLint destY2);
GLint Width(void)
{
return width;
};
GLint Height(void)
{
return height;
};
bool Scrollable(void)
{
return scrollable;
};
GLint ViewportWidth(void)
{
return viewPortWidth;
};
GLint ViewportHeight(void)
{
return viewPortHeight;
};
GLint Width(void) { return width; };
GLint Height(void) { return height; };
bool Scrollable(void) { return scrollable; };
GLint ViewportWidth(void) { return viewPortWidth; };
GLint ViewportHeight(void) { return viewPortHeight; };
};
/****************************************************************************************
* cOglOutputFb
* Output Framebuffer Object - holds Vdpau Output Surface which is our "output framebuffer"
****************************************************************************************/
class cOglOutputFb:public cOglFb
{
* cOglOutputFb
* Output Framebuffer Object - holds Vdpau Output Surface which is our "output
*framebuffer"
****************************************************************************************/
class cOglOutputFb : public cOglFb {
protected:
bool initiated;
private:
GLvdpauSurfaceNV surface;
GLvdpauSurfaceNV surface;
public:
GLuint fb;
GLuint fb;
GLuint texture;
cOglOutputFb(GLint width, GLint height);
virtual ~ cOglOutputFb(void);
cOglOutputFb(GLint width, GLint height);
virtual ~cOglOutputFb(void);
virtual bool Init(void);
virtual void BindWrite(void);
virtual void Unbind(void);
};
/****************************************************************************************
* cOglVb
* Vertex Buffer - OpenGl Vertices for the different drawing commands
****************************************************************************************/
enum eVertexBufferType
{
vbRect,
vbEllipse,
vbSlope,
vbTexture,
vbText,
vbCount
};
* cOglVb
* Vertex Buffer - OpenGl Vertices for the different drawing commands
****************************************************************************************/
enum eVertexBufferType { vbRect, vbEllipse, vbSlope, vbTexture, vbText, vbCount };
class cOglVb
{
class cOglVb {
private:
eVertexBufferType type;
eShaderType shader;
@ -291,9 +223,10 @@ class cOglVb
int sizeVertex2;
int numVertices;
GLuint drawMode;
public:
cOglVb(int type);
virtual ~ cOglVb(void);
cOglVb(int type);
virtual ~cOglVb(void);
bool Init(void);
void Bind(void);
void Unbind(void);
@ -303,148 +236,107 @@ class cOglVb
void SetShaderColor(GLint color);
void SetShaderAlpha(GLint alpha);
void SetShaderProjectionMatrix(GLint width, GLint height);
void SetVertexData(GLfloat * vertices, int count = 0);
void SetVertexData(GLfloat *vertices, int count = 0);
void DrawArrays(int count = 0);
};
/****************************************************************************************
* cOpenGLCmd
****************************************************************************************/
class cOglCmd
{
* cOpenGLCmd
****************************************************************************************/
class cOglCmd {
protected:
cOglFb * fb;
cOglFb *fb;
public:
cOglCmd(cOglFb * fb)
{
this->fb = fb;
};
virtual ~ cOglCmd(void)
{
};
cOglCmd(cOglFb *fb) { this->fb = fb; };
virtual ~cOglCmd(void){};
virtual const char *Description(void) = 0;
virtual bool Execute(void) = 0;
};
class cOglCmdInitOutputFb:public cOglCmd
{
class cOglCmdInitOutputFb : public cOglCmd {
private:
cOglOutputFb * oFb;
cOglOutputFb *oFb;
public:
cOglCmdInitOutputFb(cOglOutputFb * oFb);
virtual ~ cOglCmdInitOutputFb(void)
{
};
virtual const char *Description(void)
{
return "InitOutputFramebuffer";
}
cOglCmdInitOutputFb(cOglOutputFb *oFb);
virtual ~cOglCmdInitOutputFb(void){};
virtual const char *Description(void) { return "InitOutputFramebuffer"; }
virtual bool Execute(void);
};
class cOglCmdInitFb:public cOglCmd
{
class cOglCmdInitFb : public cOglCmd {
private:
cCondWait * wait;
cCondWait *wait;
public:
cOglCmdInitFb(cOglFb * fb, cCondWait * wait = NULL);
virtual ~ cOglCmdInitFb(void)
{
};
virtual const char *Description(void)
{
return "InitFramebuffer";
}
cOglCmdInitFb(cOglFb *fb, cCondWait *wait = NULL);
virtual ~cOglCmdInitFb(void){};
virtual const char *Description(void) { return "InitFramebuffer"; }
virtual bool Execute(void);
};
class cOglCmdDeleteFb:public cOglCmd
{
class cOglCmdDeleteFb : public cOglCmd {
public:
cOglCmdDeleteFb(cOglFb * fb);
virtual ~ cOglCmdDeleteFb(void)
{
};
virtual const char *Description(void)
{
return "DeleteFramebuffer";
}
cOglCmdDeleteFb(cOglFb *fb);
virtual ~cOglCmdDeleteFb(void){};
virtual const char *Description(void) { return "DeleteFramebuffer"; }
virtual bool Execute(void);
};
class cOglCmdRenderFbToBufferFb:public cOglCmd
{
class cOglCmdRenderFbToBufferFb : public cOglCmd {
private:
cOglFb * buffer;
cOglFb *buffer;
GLfloat x, y;
GLfloat drawPortX, drawPortY;
GLint transparency;
GLint alphablending;
public:
cOglCmdRenderFbToBufferFb(cOglFb * fb, cOglFb * buffer, GLint x, GLint y, GLint transparency, GLint drawPortX,
GLint drawPortY);
virtual ~ cOglCmdRenderFbToBufferFb(void)
{
};
virtual const char *Description(void)
{
return "Render Framebuffer to Buffer";
}
cOglCmdRenderFbToBufferFb(cOglFb *fb, cOglFb *buffer, GLint x, GLint y, GLint transparency, GLint drawPortX,
GLint drawPortY, bool alphablending);
virtual ~cOglCmdRenderFbToBufferFb(void){};
virtual const char *Description(void) { return "Render Framebuffer to Buffer"; }
virtual bool Execute(void);
};
class cOglCmdCopyBufferToOutputFb:public cOglCmd
{
class cOglCmdCopyBufferToOutputFb : public cOglCmd {
private:
cOglOutputFb * oFb;
cOglOutputFb *oFb;
GLint x, y;
public:
cOglCmdCopyBufferToOutputFb(cOglFb * fb, cOglOutputFb * oFb, GLint x, GLint y);
virtual ~ cOglCmdCopyBufferToOutputFb(void)
{
};
virtual const char *Description(void)
{
return "Copy buffer to OutputFramebuffer";
}
cOglCmdCopyBufferToOutputFb(cOglFb *fb, cOglOutputFb *oFb, GLint x, GLint y);
virtual ~cOglCmdCopyBufferToOutputFb(void){};
virtual const char *Description(void) { return "Copy buffer to OutputFramebuffer"; }
virtual bool Execute(void);
};
class cOglCmdFill:public cOglCmd
{
class cOglCmdFill : public cOglCmd {
private:
GLint color;
public:
cOglCmdFill(cOglFb * fb, GLint color);
virtual ~ cOglCmdFill(void)
{
};
virtual const char *Description(void)
{
return "Fill";
}
cOglCmdFill(cOglFb *fb, GLint color);
virtual ~cOglCmdFill(void){};
virtual const char *Description(void) { return "Fill"; }
virtual bool Execute(void);
};
class cOglCmdDrawRectangle:public cOglCmd
{
class cOglCmdDrawRectangle : public cOglCmd {
private:
GLint x, y;
GLint width, height;
GLint color;
public:
cOglCmdDrawRectangle(cOglFb * fb, GLint x, GLint y, GLint width, GLint height, GLint color);
virtual ~ cOglCmdDrawRectangle(void)
{
};
virtual const char *Description(void)
{
return "DrawRectangle";
}
cOglCmdDrawRectangle(cOglFb *fb, GLint x, GLint y, GLint width, GLint height, GLint color);
virtual ~cOglCmdDrawRectangle(void){};
virtual const char *Description(void) { return "DrawRectangle"; }
virtual bool Execute(void);
};
class cOglCmdDrawEllipse:public cOglCmd
{
class cOglCmdDrawEllipse : public cOglCmd {
private:
GLint x, y;
GLint width, height;
@ -453,39 +345,29 @@ class cOglCmdDrawEllipse:public cOglCmd
GLfloat *CreateVerticesFull(int &numVertices);
GLfloat *CreateVerticesQuadrant(int &numVertices);
GLfloat *CreateVerticesHalf(int &numVertices);
public:
cOglCmdDrawEllipse(cOglFb * fb, GLint x, GLint y, GLint width, GLint height, GLint color, GLint quadrants);
virtual ~ cOglCmdDrawEllipse(void)
{
};
virtual const char *Description(void)
{
return "DrawEllipse";
}
cOglCmdDrawEllipse(cOglFb *fb, GLint x, GLint y, GLint width, GLint height, GLint color, GLint quadrants);
virtual ~cOglCmdDrawEllipse(void){};
virtual const char *Description(void) { return "DrawEllipse"; }
virtual bool Execute(void);
};
class cOglCmdDrawSlope:public cOglCmd
{
class cOglCmdDrawSlope : public cOglCmd {
private:
GLint x, y;
GLint width, height;
GLint color;
GLint type;
public:
cOglCmdDrawSlope(cOglFb * fb, GLint x, GLint y, GLint width, GLint height, GLint color, GLint type);
virtual ~ cOglCmdDrawSlope(void)
{
};
virtual const char *Description(void)
{
return "DrawSlope";
}
cOglCmdDrawSlope(cOglFb *fb, GLint x, GLint y, GLint width, GLint height, GLint color, GLint type);
virtual ~cOglCmdDrawSlope(void){};
virtual const char *Description(void) { return "DrawSlope"; }
virtual bool Execute(void);
};
class cOglCmdDrawText:public cOglCmd
{
class cOglCmdDrawText : public cOglCmd {
private:
GLint x, y;
GLint limitX;
@ -493,97 +375,78 @@ class cOglCmdDrawText:public cOglCmd
cString fontName;
int fontSize;
unsigned int *symbols;
public:
cOglCmdDrawText(cOglFb * fb, GLint x, GLint y, unsigned int *symbols, GLint limitX, const char *name,
int fontSize, tColor colorText);
virtual ~ cOglCmdDrawText(void);
virtual const char *Description(void)
{
return "DrawText";
}
cOglCmdDrawText(cOglFb *fb, GLint x, GLint y, unsigned int *symbols, GLint limitX, const char *name, int fontSize,
tColor colorText);
virtual ~cOglCmdDrawText(void);
virtual const char *Description(void) { return "DrawText"; }
virtual bool Execute(void);
};
class cOglCmdDrawImage:public cOglCmd
{
class cOglCmdDrawImage : public cOglCmd {
private:
tColor * argb;
tColor *argb;
GLint x, y, width, height;
bool overlay;
GLfloat scaleX, scaleY;
public:
cOglCmdDrawImage(cOglFb * fb, tColor * argb, GLint width, GLint height, GLint x, GLint y, bool overlay =
true, double scaleX = 1.0f, double scaleY = 1.0f);
virtual ~ cOglCmdDrawImage(void);
virtual const char *Description(void)
{
return "Draw Image";
}
cOglCmdDrawImage(cOglFb *fb, tColor *argb, GLint width, GLint height, GLint x, GLint y, bool overlay = true,
double scaleX = 1.0f, double scaleY = 1.0f);
virtual ~cOglCmdDrawImage(void);
virtual const char *Description(void) { return "Draw Image"; }
virtual bool Execute(void);
};
class cOglCmdDrawTexture:public cOglCmd
{
class cOglCmdDrawTexture : public cOglCmd {
private:
sOglImage * imageRef;
sOglImage *imageRef;
GLint x, y;
public:
cOglCmdDrawTexture(cOglFb * fb, sOglImage * imageRef, GLint x, GLint y);
virtual ~ cOglCmdDrawTexture(void)
{
};
virtual const char *Description(void)
{
return "Draw Texture";
}
cOglCmdDrawTexture(cOglFb *fb, sOglImage *imageRef, GLint x, GLint y);
virtual ~cOglCmdDrawTexture(void){};
virtual const char *Description(void) { return "Draw Texture"; }
virtual bool Execute(void);
};
class cOglCmdStoreImage:public cOglCmd
{
class cOglCmdStoreImage : public cOglCmd {
private:
sOglImage * imageRef;
sOglImage *imageRef;
tColor *data;
public:
cOglCmdStoreImage(sOglImage * imageRef, tColor * argb);
virtual ~ cOglCmdStoreImage(void);
virtual const char *Description(void)
{
return "Store Image";
}
cOglCmdStoreImage(sOglImage *imageRef, tColor *argb);
virtual ~cOglCmdStoreImage(void);
virtual const char *Description(void) { return "Store Image"; }
virtual bool Execute(void);
};
class cOglCmdDropImage:public cOglCmd
{
class cOglCmdDropImage : public cOglCmd {
private:
sOglImage * imageRef;
sOglImage *imageRef;
cCondWait *wait;
public:
cOglCmdDropImage(sOglImage * imageRef, cCondWait * wait);
virtual ~ cOglCmdDropImage(void)
{
};
virtual const char *Description(void)
{
return "Drop Image";
}
cOglCmdDropImage(sOglImage *imageRef, cCondWait *wait);
virtual ~cOglCmdDropImage(void){};
virtual const char *Description(void) { return "Drop Image"; }
virtual bool Execute(void);
};
/******************************************************************************
* cOglThread
******************************************************************************/
* cOglThread
******************************************************************************/
#define OGL_MAX_OSDIMAGES 256
#define OGL_CMDQUEUE_SIZE 100
class cOglThread:public cThread
{
class cOglThread : public cThread {
private:
cCondWait * startWait;
cCondWait *startWait;
cCondWait *wait;
bool stalled;
std::queue < cOglCmd * >commands;
std::queue<cOglCmd *> commands;
GLint maxTextureSize;
sOglImage imageCache[OGL_MAX_OSDIMAGES];
long memCached;
@ -597,96 +460,82 @@ class cOglThread:public cThread
void Cleanup(void);
int GetFreeSlot(void);
void ClearSlot(int slot);
protected:
virtual void Action(void);
virtual void Action(void);
public:
cOglThread(cCondWait * startWait, int maxCacheSize);
virtual ~ cOglThread();
cOglThread(cCondWait *startWait, int maxCacheSize);
virtual ~cOglThread();
void Stop(void);
void DoCmd(cOglCmd * cmd);
int StoreImage(const cImage & image);
void DoCmd(cOglCmd *cmd);
int StoreImage(const cImage &image);
void DropImageData(int imageHandle);
sOglImage *GetImageRef(int slot);
int MaxTextureSize(void)
{
return maxTextureSize;
};
int MaxTextureSize(void) { return maxTextureSize; };
};
/****************************************************************************************
* cOglPixmap
****************************************************************************************/
class cOglPixmap:public cPixmap
{
* cOglPixmap
****************************************************************************************/
class cOglPixmap : public cPixmap {
private:
cOglFb * fb;
std::shared_ptr < cOglThread > oglThread;
cOglFb *fb;
std::shared_ptr<cOglThread> oglThread;
bool dirty;
public:
cOglPixmap(std::shared_ptr < cOglThread > oglThread, int Layer, const cRect & ViewPort, const cRect & DrawPort =
cRect::Null);
virtual ~ cOglPixmap(void);
cOglFb *Fb(void)
{
return fb;
};
int X(void)
{
return ViewPort().X();
};
int Y(void)
{
return ViewPort().Y();
};
virtual bool IsDirty(void)
{
return dirty;
}
virtual void SetDirty(bool dirty = true) {
this->dirty = dirty;
}
cOglPixmap(std::shared_ptr<cOglThread> oglThread, int Layer, const cRect &ViewPort,
const cRect &DrawPort = cRect::Null);
virtual ~cOglPixmap(void);
cOglFb *Fb(void) { return fb; };
int X(void) { return ViewPort().X(); };
int Y(void) { return ViewPort().Y(); };
virtual bool IsDirty(void) { return dirty; }
virtual void SetDirty(bool dirty = true) { this->dirty = dirty; }
virtual void SetAlpha(int Alpha);
virtual void SetTile(bool Tile);
virtual void SetViewPort(const cRect & Rect);
virtual void SetDrawPortPoint(const cPoint & Point, bool Dirty = true);
virtual void SetViewPort(const cRect &Rect);
virtual void SetDrawPortPoint(const cPoint &Point, bool Dirty = true);
virtual void Clear(void);
virtual void Fill(tColor Color);
virtual void DrawImage(const cPoint & Point, const cImage & Image);
virtual void DrawImage(const cPoint & Point, int ImageHandle);
virtual void DrawPixel(const cPoint & Point, tColor Color);
virtual void DrawBitmap(const cPoint & Point, const cBitmap & Bitmap, tColor ColorFg = 0, tColor ColorBg =
0, bool Overlay = false);
virtual void DrawText(const cPoint & Point, const char *s, tColor ColorFg, tColor ColorBg, const cFont * Font,
int Width = 0, int Height = 0, int Alignment = taDefault);
virtual void DrawRectangle(const cRect & Rect, tColor Color);
virtual void DrawEllipse(const cRect & Rect, tColor Color, int Quadrants = 0);
virtual void DrawSlope(const cRect & Rect, tColor Color, int Type);
virtual void Render(const cPixmap * Pixmap, const cRect & Source, const cPoint & Dest);
virtual void Copy(const cPixmap * Pixmap, const cRect & Source, const cPoint & Dest);
virtual void Scroll(const cPoint & Dest, const cRect & Source = cRect::Null);
virtual void Pan(const cPoint & Dest, const cRect & Source = cRect::Null);
virtual void DrawImage(const cPoint &Point, const cImage &Image);
virtual void DrawImage(const cPoint &Point, int ImageHandle);
virtual void DrawPixel(const cPoint &Point, tColor Color);
virtual void DrawBitmap(const cPoint &Point, const cBitmap &Bitmap, tColor ColorFg = 0, tColor ColorBg = 0,
bool Overlay = false);
virtual void DrawText(const cPoint &Point, const char *s, tColor ColorFg, tColor ColorBg, const cFont *Font,
int Width = 0, int Height = 0, int Alignment = taDefault);
virtual void DrawRectangle(const cRect &Rect, tColor Color);
virtual void DrawEllipse(const cRect &Rect, tColor Color, int Quadrants = 0);
virtual void DrawSlope(const cRect &Rect, tColor Color, int Type);
virtual void Render(const cPixmap *Pixmap, const cRect &Source, const cPoint &Dest);
virtual void Copy(const cPixmap *Pixmap, const cRect &Source, const cPoint &Dest);
virtual void Scroll(const cPoint &Dest, const cRect &Source = cRect::Null);
virtual void Pan(const cPoint &Dest, const cRect &Source = cRect::Null);
};
/******************************************************************************
* cOglOsd
******************************************************************************/
class cOglOsd:public cOsd
{
* cOglOsd
******************************************************************************/
class cOglOsd : public cOsd {
private:
cOglFb * bFb;
std::shared_ptr < cOglThread > oglThread;
cVector < cOglPixmap * >oglPixmaps;
cOglFb *bFb;
std::shared_ptr<cOglThread> oglThread;
cVector<cOglPixmap *> oglPixmaps;
bool isSubtitleOsd;
protected:
public:
cOglOsd(int Left, int Top, uint Level, std::shared_ptr < cOglThread > oglThread);
virtual ~ cOglOsd();
virtual eOsdError SetAreas(const tArea * Areas, int NumAreas);
virtual cPixmap *CreatePixmap(int Layer, const cRect & ViewPort, const cRect & DrawPort = cRect::Null);
virtual void DestroyPixmap(cPixmap * Pixmap);
cOglOsd(int Left, int Top, uint Level, std::shared_ptr<cOglThread> oglThread);
virtual ~cOglOsd();
static void SetOsdPosition(int Left, int Top, int Width, int Height);
virtual eOsdError SetAreas(const tArea *Areas, int NumAreas);
virtual cPixmap *CreatePixmap(int Layer, const cRect &ViewPort, const cRect &DrawPort = cRect::Null);
virtual void DestroyPixmap(cPixmap *Pixmap);
virtual void Flush(void);
virtual void DrawScaledBitmap(int x, int y, const cBitmap & Bitmap, double FactorX, double FactorY,
bool AntiAlias = false);
virtual void DrawScaledBitmap(int x, int y, const cBitmap &Bitmap, double FactorX, double FactorY,
bool AntiAlias = false);
static cOglOutputFb *oFb;
};

View File

@ -0,0 +1,312 @@
diff --git a/drivers/gpu/drm/i915/display/intel_display_types.h b/drivers/gpu/drm/i915/display/intel_display_types.h
index 8358152e403e..573ab6ea1a6e 100644
--- a/drivers/gpu/drm/i915/display/intel_display_types.h
+++ b/drivers/gpu/drm/i915/display/intel_display_types.h
@@ -1274,6 +1274,7 @@ struct intel_lspcon {
bool active;
enum drm_lspcon_mode mode;
enum lspcon_vendor vendor;
+ bool hdr_supported;
};
struct intel_digital_port {
diff --git a/drivers/gpu/drm/i915/display/intel_lspcon.c b/drivers/gpu/drm/i915/display/intel_lspcon.c
index f8f1308643a9..a1d0127b7f57 100644
--- a/drivers/gpu/drm/i915/display/intel_lspcon.c
+++ b/drivers/gpu/drm/i915/display/intel_lspcon.c
@@ -35,6 +35,8 @@
#define LSPCON_VENDOR_PARADE_OUI 0x001CF8
#define LSPCON_VENDOR_MCA_OUI 0x0060AD
+#define DPCD_MCA_LSPCON_HDR_STATUS 0x70003
+
/* AUX addresses to write MCA AVI IF */
#define LSPCON_MCA_AVI_IF_WRITE_OFFSET 0x5C0
#define LSPCON_MCA_AVI_IF_CTRL 0x5DF
@@ -104,6 +106,31 @@ static bool lspcon_detect_vendor(struct intel_lspcon *lspcon)
return true;
}
+static bool lspcon_detect_hdr_capability(struct intel_lspcon *lspcon)
+{
+ struct intel_dp *dp = lspcon_to_intel_dp(lspcon);
+ u8 hdr_caps;
+ int ret;
+
+ /* Enable HDR for MCA based LSPCON devices */
+ if (lspcon->vendor == LSPCON_VENDOR_MCA)
+ ret = drm_dp_dpcd_read(&dp->aux, DPCD_MCA_LSPCON_HDR_STATUS,
+ &hdr_caps, 1);
+ else
+ return false;
+
+ if (ret < 0) {
+ DRM_DEBUG_KMS("hdr capability detection failed\n");
+ lspcon->hdr_supported = false;
+ return false;
+ } else if (hdr_caps & 0x1) {
+ DRM_DEBUG_KMS("lspcon capable of HDR\n");
+ lspcon->hdr_supported = true;
+ }
+
+ return true;
+}
+
static enum drm_lspcon_mode lspcon_get_current_mode(struct intel_lspcon *lspcon)
{
enum drm_lspcon_mode current_mode;
@@ -581,6 +608,11 @@ bool lspcon_init(struct intel_digital_port *intel_dig_port)
return false;
}
+ if (!lspcon_detect_hdr_capability(lspcon)) {
+ DRM_ERROR("LSPCON hdr detection failed\n");
+ return false;
+ }
+
connector->ycbcr_420_allowed = true;
lspcon->active = true;
DRM_DEBUG_KMS("Success: LSPCON init\n");
--
diff --git a/drivers/gpu/drm/i915/display/intel_hdmi.c b/drivers/gpu/drm/i915/display/intel_hdmi.c
index b54ccbb5aad5..051e30ad80e7 100644
--- a/drivers/gpu/drm/i915/display/intel_hdmi.c
+++ b/drivers/gpu/drm/i915/display/intel_hdmi.c
@@ -576,6 +576,16 @@ static u32 hsw_infoframes_enabled(struct intel_encoder *encoder,
return val & mask;
}
+void lspcon_drm_write_infoframe(struct intel_encoder *encoder,
+ const struct intel_crtc_state *crtc_state,
+ unsigned int type,
+ const void *frame, ssize_t len)
+{
+ DRM_DEBUG_KMS("Update HDR metadata for lspcon\n");
+ /* It uses the legacy hsw implementation for the same */
+ hsw_write_infoframe(encoder, crtc_state, type, frame, len);
+}
+
static const u8 infoframe_type_to_idx[] = {
HDMI_PACKET_TYPE_GENERAL_CONTROL,
HDMI_PACKET_TYPE_GAMUT_METADATA,
diff --git a/drivers/gpu/drm/i915/display/intel_lspcon.c b/drivers/gpu/drm/i915/display/intel_lspcon.c
index a1d0127b7f57..51ad5f02e700 100644
--- a/drivers/gpu/drm/i915/display/intel_lspcon.c
+++ b/drivers/gpu/drm/i915/display/intel_lspcon.c
@@ -460,27 +460,41 @@ void lspcon_write_infoframe(struct intel_encoder *encoder,
unsigned int type,
const void *frame, ssize_t len)
{
- bool ret;
+ bool ret = true;
struct intel_dp *intel_dp = enc_to_intel_dp(&encoder->base);
struct intel_lspcon *lspcon = enc_to_intel_lspcon(&encoder->base);
- /* LSPCON only needs AVI IF */
- if (type != HDMI_INFOFRAME_TYPE_AVI)
+ if (!(type == HDMI_INFOFRAME_TYPE_AVI ||
+ type == HDMI_PACKET_TYPE_GAMUT_METADATA))
return;
- if (lspcon->vendor == LSPCON_VENDOR_MCA)
- ret = _lspcon_write_avi_infoframe_mca(&intel_dp->aux,
- frame, len);
- else
- ret = _lspcon_write_avi_infoframe_parade(&intel_dp->aux,
- frame, len);
+ /*
+ * Supporting HDR on MCA LSPCON
+ * Todo: Add support for Parade later
+ */
+ if (type == HDMI_PACKET_TYPE_GAMUT_METADATA &&
+ lspcon->vendor != LSPCON_VENDOR_MCA)
+ return;
+
+ if (lspcon->vendor == LSPCON_VENDOR_MCA) {
+ if (type == HDMI_INFOFRAME_TYPE_AVI)
+ ret = _lspcon_write_avi_infoframe_mca(&intel_dp->aux,
+ frame, len);
+ else if (type == HDMI_PACKET_TYPE_GAMUT_METADATA)
+ lspcon_drm_write_infoframe(encoder, crtc_state,
+ HDMI_PACKET_TYPE_GAMUT_METADATA,
+ frame, VIDEO_DIP_DATA_SIZE);
+ } else {
+ ret = _lspcon_write_avi_infoframe_parade(&intel_dp->aux, frame,
+ len);
+ }
if (!ret) {
- DRM_ERROR("Failed to write AVI infoframes\n");
+ DRM_ERROR("Failed to write infoframes\n");
return;
}
- DRM_DEBUG_DRIVER("AVI infoframes updated successfully\n");
+ DRM_DEBUG_DRIVER("Infoframes updated successfully\n");
}
void lspcon_read_infoframe(struct intel_encoder *encoder,
diff --git a/drivers/gpu/drm/i915/display/intel_lspcon.h b/drivers/gpu/drm/i915/display/intel_lspcon.h
index 37cfddf8a9c5..65878904f672 100644
--- a/drivers/gpu/drm/i915/display/intel_lspcon.h
+++ b/drivers/gpu/drm/i915/display/intel_lspcon.h
@@ -35,4 +35,8 @@ u32 lspcon_infoframes_enabled(struct intel_encoder *encoder,
void lspcon_ycbcr420_config(struct drm_connector *connector,
struct intel_crtc_state *crtc_state);
+void lspcon_drm_write_infoframe(struct intel_encoder *encoder,
+ const struct intel_crtc_state *crtc_state,
+ unsigned int type,
+ const void *frame, ssize_t len);
#endif /* __INTEL_LSPCON_H__ */
--
diff --git a/drivers/gpu/drm/i915/display/intel_lspcon.c b/drivers/gpu/drm/i915/display/intel_lspcon.c
index 51ad5f02e700..c32452360eeb 100644
--- a/drivers/gpu/drm/i915/display/intel_lspcon.c
+++ b/drivers/gpu/drm/i915/display/intel_lspcon.c
@@ -627,6 +627,11 @@ bool lspcon_init(struct intel_digital_port *intel_dig_port)
return false;
}
+ if (lspcon->vendor == LSPCON_VENDOR_MCA && lspcon->hdr_supported)
+ drm_object_attach_property(&connector->base,
+ connector->dev->mode_config.hdr_output_metadata_property,
+ 0);
+
connector->ycbcr_420_allowed = true;
lspcon->active = true;
DRM_DEBUG_KMS("Success: LSPCON init\n");
--
diff --git a/drivers/gpu/drm/drm_atomic_state_helper.c b/drivers/gpu/drm/drm_atomic_state_helper.c
index d0a937fb0c56..e78b3a1626fd 100644
--- a/drivers/gpu/drm/drm_atomic_state_helper.c
+++ b/drivers/gpu/drm/drm_atomic_state_helper.c
@@ -416,6 +416,7 @@ __drm_atomic_helper_connector_duplicate_state(struct drm_connector *connector,
if (state->hdr_output_metadata)
drm_property_blob_get(state->hdr_output_metadata);
+ state->hdr_metadata_changed = false;
/* Don't copy over a writeback job, they are used only once */
state->writeback_job = NULL;
diff --git a/drivers/gpu/drm/drm_atomic_uapi.c b/drivers/gpu/drm/drm_atomic_uapi.c
index 0d466d3b0809..5beabcd42d30 100644
--- a/drivers/gpu/drm/drm_atomic_uapi.c
+++ b/drivers/gpu/drm/drm_atomic_uapi.c
@@ -734,6 +734,7 @@ static int drm_atomic_connector_set_property(struct drm_connector *connector,
val,
sizeof(struct hdr_output_metadata), -1,
&replaced);
+ state->hdr_metadata_changed |= replaced;
return ret;
} else if (property == config->aspect_ratio_property) {
state->picture_aspect_ratio = val;
diff --git a/drivers/gpu/drm/i915/display/intel_ddi.c b/drivers/gpu/drm/i915/display/intel_ddi.c
index 9ba794cb9b4f..dee3a593564c 100644
--- a/drivers/gpu/drm/i915/display/intel_ddi.c
+++ b/drivers/gpu/drm/i915/display/intel_ddi.c
@@ -3851,6 +3851,8 @@ static void intel_enable_ddi_dp(struct intel_encoder *encoder,
{
struct drm_i915_private *dev_priv = to_i915(encoder->base.dev);
struct intel_dp *intel_dp = enc_to_intel_dp(&encoder->base);
+ struct intel_lspcon *lspcon =
+ enc_to_intel_lspcon(&encoder->base);
enum port port = encoder->port;
if (port == PORT_A && INTEL_GEN(dev_priv) < 9)
@@ -3860,6 +3862,12 @@ static void intel_enable_ddi_dp(struct intel_encoder *encoder,
intel_psr_enable(intel_dp, crtc_state);
intel_dp_vsc_enable(intel_dp, crtc_state, conn_state);
intel_dp_hdr_metadata_enable(intel_dp, crtc_state, conn_state);
+
+ /* Set the infoframe for NON modeset cases as well */
+ if (lspcon->active && lspcon->hdr_supported &&
+ conn_state->hdr_metadata_changed)
+ intel_dp_setup_hdr_metadata_infoframe_sdp(intel_dp, crtc_state,
+ conn_state);
intel_edp_drrs_enable(intel_dp, crtc_state);
if (crtc_state->has_audio)
diff --git a/drivers/gpu/drm/i915/display/intel_dp.c b/drivers/gpu/drm/i915/display/intel_dp.c
index 5eeafa45831a..cc616fd31d8b 100644
--- a/drivers/gpu/drm/i915/display/intel_dp.c
+++ b/drivers/gpu/drm/i915/display/intel_dp.c
@@ -4651,7 +4651,7 @@ intel_dp_setup_vsc_sdp(struct intel_dp *intel_dp,
crtc_state, DP_SDP_VSC, &vsc_sdp, sizeof(vsc_sdp));
}
-static void
+void
intel_dp_setup_hdr_metadata_infoframe_sdp(struct intel_dp *intel_dp,
const struct intel_crtc_state *crtc_state,
const struct drm_connector_state *conn_state)
diff --git a/drivers/gpu/drm/i915/display/intel_lspcon.h b/drivers/gpu/drm/i915/display/intel_lspcon.h
index 65878904f672..3404cff8c337 100644
--- a/drivers/gpu/drm/i915/display/intel_lspcon.h
+++ b/drivers/gpu/drm/i915/display/intel_lspcon.h
@@ -14,6 +14,7 @@ struct intel_crtc_state;
struct intel_digital_port;
struct intel_encoder;
struct intel_lspcon;
+struct intel_dp;
bool lspcon_init(struct intel_digital_port *intel_dig_port);
void lspcon_resume(struct intel_lspcon *lspcon);
@@ -39,4 +40,7 @@ void lspcon_drm_write_infoframe(struct intel_encoder *encoder,
const struct intel_crtc_state *crtc_state,
unsigned int type,
const void *frame, ssize_t len);
+void intel_dp_setup_hdr_metadata_infoframe_sdp(struct intel_dp *intel_dp,
+ const struct intel_crtc_state *crtc_state,
+ const struct drm_connector_state *conn_state);
#endif /* __INTEL_LSPCON_H__ */
diff --git a/include/drm/drm_connector.h b/include/drm/drm_connector.h
index 5f8c3389d46f..1f0b4fcf0bd3 100644
--- a/include/drm/drm_connector.h
+++ b/include/drm/drm_connector.h
@@ -661,6 +661,7 @@ struct drm_connector_state {
* DRM blob property for HDR output metadata
*/
struct drm_property_blob *hdr_output_metadata;
+ u8 hdr_metadata_changed : 1;
};
/**
--
diff --git a/drivers/gpu/drm/i915/display/intel_lspcon.c b/drivers/gpu/drm/i915/display/intel_lspcon.c
index c32452360eeb..8565bf73c4cd 100644
--- a/drivers/gpu/drm/i915/display/intel_lspcon.c
+++ b/drivers/gpu/drm/i915/display/intel_lspcon.c
@@ -505,6 +505,11 @@ void lspcon_read_infoframe(struct intel_encoder *encoder,
/* FIXME implement this */
}
+/* HDMI HDR Colorspace Spec Definitions */
+#define NORMAL_COLORIMETRY_MASK 0x3
+#define EXTENDED_COLORIMETRY_MASK 0x7
+#define HDMI_COLORIMETRY_BT2020_YCC ((3 << 0) | (6 << 2) | (0 << 5))
+
void lspcon_set_infoframes(struct intel_encoder *encoder,
bool enable,
const struct intel_crtc_state *crtc_state,
@@ -549,6 +554,19 @@ void lspcon_set_infoframes(struct intel_encoder *encoder,
HDMI_QUANTIZATION_RANGE_LIMITED :
HDMI_QUANTIZATION_RANGE_FULL);
+ /*
+ * Set BT2020 colorspace if driving HDR data
+ * ToDo: Make this generic and expose all colorspaces for lspcon
+ */
+ if (lspcon->active && conn_state->hdr_metadata_changed) {
+ frame.avi.colorimetry =
+ HDMI_COLORIMETRY_BT2020_YCC &
+ NORMAL_COLORIMETRY_MASK;
+ frame.avi.extended_colorimetry =
+ (HDMI_COLORIMETRY_BT2020_YCC >> 2) &
+ EXTENDED_COLORIMETRY_MASK;
+ }
+
ret = hdmi_infoframe_pack(&frame, buf, sizeof(buf));
if (ret < 0) {
DRM_ERROR("Failed to pack AVI IF\n");
--

38
patches/UHD-10Bit.patch Normal file
View File

@ -0,0 +1,38 @@
diff --git a/drivers/gpu/drm/i915/display/intel_dp.c b/drivers/gpu/drm/i915/display/intel_dp.c
index cc616fd31d8b..f2d1d7bd87d3 100644
--- a/drivers/gpu/drm/i915/display/intel_dp.c
+++ b/drivers/gpu/drm/i915/display/intel_dp.c
@@ -616,8 +616,10 @@ intel_dp_mode_valid(struct drm_connector *connector,
{
struct intel_dp *intel_dp = intel_attached_dp(connector);
struct intel_connector *intel_connector = to_intel_connector(connector);
+ struct intel_encoder *intel_encoder = intel_attached_encoder(connector);
struct drm_display_mode *fixed_mode = intel_connector->panel.fixed_mode;
struct drm_i915_private *dev_priv = to_i915(connector->dev);
+ struct intel_lspcon *lspcon = enc_to_intel_lspcon(&intel_encoder->base);
int target_clock = mode->clock;
int max_rate, mode_rate, max_lanes, max_link_clock;
int max_dotclk;
@@ -639,6 +641,21 @@ intel_dp_mode_valid(struct drm_connector *connector,
target_clock = fixed_mode->clock;
}
+ /*
+ * Reducing Blanking to incorporate DP and HDMI timing/link bandwidth
+ * limitations for CEA modes (4k@60 at 10 bpp). DP can drive 17.28Gbs
+ * while 4k modes (VIC97 etc) at 10 bpp required 17.8 Gbps. This will
+ * cause mode to blank out. Reduced Htotal by shortening the back porch
+ * and front porch within permissible limits.
+ */
+ if (lspcon->active && lspcon->hdr_supported &&
+ mode->clock > 570000) {
+ mode->clock = 570000;
+ mode->htotal -= 180;
+ mode->hsync_start -= 72;
+ mode->hsync_end -= 72;
+ }
+
max_link_clock = intel_dp_max_link_rate(intel_dp);
max_lanes = intel_dp_max_lane_count(intel_dp);
--

View File

@ -0,0 +1,14 @@
--- helpers.c.orig 2019-11-19 20:02:37.851039110 +0100
+++ helpers.c 2019-11-19 20:02:03.733164221 +0100
@@ -5,9 +5,9 @@
#include <vdr/skins.h>
cOsd *CreateOsd(int Left, int Top, int Width, int Height) {
- cOsd *osd = cOsdProvider::NewOsd(Left, Top);
+ cOsd *osd = cOsdProvider::NewOsd(cOsd::OsdLeft() + Left,cOsd::OsdTop() + Top);
if (osd) {
- tArea Area = { 0, 0, Width, Height, 32 };
+ tArea Area = { 0, 0, Width - 1, Height - 1, 32 };
if (osd->SetAreas(&Area, 1) == oeOk) {
return osd;
}

View File

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: VDR \n"
"Report-Msgid-Bugs-To: <see README>\n"
"POT-Creation-Date: 2019-10-26 18:41+0200\n"
"POT-Creation-Date: 2021-12-30 10:23+0100\n"
"PO-Revision-Date: blabla\n"
"Last-Translator: blabla\n"
"Language-Team: blabla\n"
@ -140,91 +140,6 @@ msgstr ""
msgid "snd_pcm_drop(): %s\n"
msgstr ""
#, c-format
msgid "audio/oss: ioctl(SNDCTL_DSP_GETOSPACE): %s\n"
msgstr ""
#, c-format
msgid "audio/oss: write error: %s\n"
msgstr ""
msgid "audio/oss: error not all bytes written\n"
msgstr ""
#, c-format
msgid "audio/oss: ioctl(SNDCTL_DSP_HALT_OUTPUT): %s\n"
msgstr ""
#, c-format
msgid "audio/oss: error poll %s\n"
msgstr ""
#, c-format
msgid "audio/oss: using %sdevice '%s'\n"
msgstr ""
#, c-format
msgid "audio/oss: can't open dsp device '%s': %s\n"
msgstr ""
#, c-format
msgid "audio/oss: ioctl(MIXER_WRITE): %s\n"
msgstr ""
#, c-format
msgid "audio/oss: can't open mixer device '%s': %s\n"
msgstr ""
#, c-format
msgid "audio/oss: ioctl(SOUND_MIXER_READ_DEVMASK): %s\n"
msgstr ""
#, c-format
msgid "audio/oss: channel '%s' not supported\n"
msgstr ""
#, c-format
msgid "audio/oss: channel '%s' not found\n"
msgstr ""
msgid "audio/oss: should not happen\n"
msgstr ""
#, c-format
msgid "audio/oss: ioctl(SNDCTL_DSP_GETODELAY): %s\n"
msgstr ""
#, c-format
msgid "audio/oss: ioctl(SNDCTL_DSP_SETFMT): %s\n"
msgstr ""
msgid "audio/oss: device doesn't support 16 bit sample format.\n"
msgstr ""
#, c-format
msgid "audio/oss: ioctl(SNDCTL_DSP_CHANNELS): %s\n"
msgstr ""
#, c-format
msgid "audio/oss: device doesn't support %d channels.\n"
msgstr ""
#, c-format
msgid "audio/oss: ioctl(SNDCTL_DSP_SPEED): %s\n"
msgstr ""
#, c-format
msgid "audio/oss: device doesn't support %dHz sample rate.\n"
msgstr ""
#, c-format
msgid "audio/oss: ioctl(SNDCTL_DSP_POLICY): %s\n"
msgstr ""
#, c-format
msgid "audio/oss: delay %ums\n"
msgstr ""
#, c-format
msgid "audio: can't set channels %d sample-rate %dHz\n"
msgstr ""
@ -263,9 +178,6 @@ msgstr ""
msgid "codec: can't allocate video codec context\n"
msgstr ""
msgid "VAAPI Refcounts invalid\n"
msgstr ""
msgid "codec: can't set option deint to video codec!\n"
msgstr ""
@ -306,30 +218,9 @@ msgstr ""
msgid "codec/audio: decoded data smaller than encoded\n"
msgstr ""
msgid "codec/audio: resample setup error\n"
msgstr ""
msgid "codec/audio: overwrite resample\n"
msgstr ""
msgid "codec/audio: AvResample setup error\n"
msgstr ""
msgid "codec: latm\n"
msgstr ""
msgid "codec: error audio data\n"
msgstr ""
msgid "codec: error more than one frame data\n"
msgstr ""
msgid "codec/audio: can't setup resample\n"
msgstr ""
msgid "codec/audio: can't open resample\n"
msgstr ""
msgid "A software and GPU emulated UHD device"
msgstr ""
@ -429,7 +320,7 @@ msgstr ""
msgid "Hue (-314..314) "
msgstr ""
msgid "Monitor Colorspace"
msgid "Temperature 6500K + x * 100K"
msgstr ""
msgid "Color Blindness"
@ -438,6 +329,9 @@ msgstr ""
msgid "Color Correction (-100..100) "
msgstr ""
msgid "Monitor Type"
msgstr ""
msgid "Scaling"
msgstr "Skalierung"
@ -471,18 +365,6 @@ msgstr "Schneide oben und unten ab (Pixel)"
msgid "Cut left and right (pixel)"
msgstr "Schneide links und rechts ab (Pixel)"
msgid "Auto-crop"
msgstr ""
msgid "Autocrop interval (frames)"
msgstr ""
msgid "Autocrop delay (n * interval)"
msgstr ""
msgid "Autocrop tolerance (pixel)"
msgstr ""
msgid "Audio"
msgstr "Audio"
@ -607,15 +489,15 @@ msgstr ""
msgid "Suspend SoftHdDevice"
msgstr "Unterbreche SoftHdDevice"
msgid "Toggle LUT on/off"
msgstr ""
msgid "PIP toggle on/off: off"
msgstr "PIP deaktivieren"
msgid "PIP toggle on/off: on"
msgstr "PIP aktivieren"
msgid "PIP zapmode (not working)"
msgstr ""
msgid "PIP channel +"
msgstr "PIP Kanal +"
@ -642,7 +524,7 @@ msgid " Frames missed(%d) duped(%d) dropped(%d) total(%d)"
msgstr " Frames verloren(%d) verdoppelt(%d) übersprungen(%d) Gesamt(%d)"
#, c-format
msgid " Frame Process time %2.2fms"
msgid " Video %dx%d Color: %s Gamma: %s"
msgstr ""
msgid "pass-through disabled"
@ -661,12 +543,6 @@ msgstr ""
msgid "surround downmix disabled"
msgstr ""
msgid "auto-crop disabled and freezed"
msgstr ""
msgid "auto-crop enabled"
msgstr ""
#, c-format
msgid "[softhddev]: hot key %d is not supported\n"
msgstr ""
@ -754,6 +630,10 @@ msgstr ""
msgid "[softhddev] no codec known for still picture\n"
msgstr ""
#, c-format
msgid "Too much shaders definded\n"
msgstr ""
#, c-format
msgid "Bad formated geometry please use: [=][<width>{xX}<height>][{+-}<xoffset>{+-}<yoffset>]\n"
msgstr ""
@ -807,10 +687,6 @@ msgstr ""
msgid "video/glx: no GLX support\n"
msgstr ""
#, c-format
msgid "video/glx: glx version %d.%d\n"
msgstr ""
msgid "did not get FBconfig"
msgstr ""
@ -898,11 +774,10 @@ msgid "Failed rendering frame!\n"
msgstr ""
#, c-format
msgid "video/vdpau: output buffer full, dropping frame (%d/%d)\n"
msgid "video/cuvid: output buffer full, dropping frame (%d/%d)\n"
msgstr ""
#, c-format
msgid "video/vdpau: pixel format %d not supported\n"
msgid "Could not dynamically load CUDA\n"
msgstr ""
msgid "Kein Cuda device gefunden"
@ -928,6 +803,9 @@ msgstr ""
msgid "Failed initializing libplacebo\n"
msgstr ""
msgid "Failed to create placebo opengl \n"
msgstr ""
msgid "Failed to create XCB Surface\n"
msgstr ""
@ -937,18 +815,15 @@ msgstr ""
msgid "Failed creating vulkan swapchain!"
msgstr ""
msgid "libplacebo: failed initializing swapchain\n"
msgstr ""
msgid "Failed initializing libplacebo renderer\n"
msgstr ""
msgid "video/egl: can't create thread egl context\n"
msgstr ""
msgid "video: can't queue cancel video display thread\n"
msgstr ""
msgid "video: can't cancel video display thread\n"
msgstr ""
#, c-format
msgid "video: repeated pict %d found, but not handled\n"
msgstr ""

View File

@ -1,5 +1,5 @@
///
/// @file ringbuffer.c @brief Ringbuffer module
/// @file ringbuffer.c @brief Ringbuffer module
///
/// Copyright (c) 2009, 2011, 2014 by Johns. All Rights Reserved.
///
@ -34,17 +34,16 @@
#include "ringbuffer.h"
/// ring buffer structure
struct _ring_buffer_
{
char *Buffer; ///< ring buffer data
const char *BufferEnd; ///< end of buffer
size_t Size; ///< bytes in buffer (for faster calc)
struct _ring_buffer_ {
char *Buffer; ///< ring buffer data
const char *BufferEnd; ///< end of buffer
size_t Size; ///< bytes in buffer (for faster calc)
const char *ReadPointer; ///< only used by reader
char *WritePointer; ///< only used by writer
const char *ReadPointer; ///< only used by reader
char *WritePointer; ///< only used by writer
/// The only thing modified by both
atomic_t Filled; ///< how many of the buffer is used
atomic_t Filled; ///< how many of the buffer is used
};
/**
@ -52,8 +51,7 @@ struct _ring_buffer_
**
** @param rb Ring buffer to reset read/write pointers.
*/
void RingBufferReset(RingBuffer * rb)
{
void RingBufferReset(RingBuffer *rb) {
rb->ReadPointer = rb->Buffer;
rb->WritePointer = rb->Buffer;
atomic_set(&rb->Filled, 0);
@ -67,11 +65,10 @@ void RingBufferReset(RingBuffer * rb)
** @returns Allocated ring buffer, must be freed with
** RingBufferDel(), NULL for out of memory.
*/
RingBuffer *RingBufferNew(size_t size)
{
RingBuffer *RingBufferNew(size_t size) {
RingBuffer *rb;
if (!(rb = malloc(sizeof(*rb)))) { // allocate structure
if (!(rb = malloc(sizeof(*rb)))) { // allocate structure
return rb;
}
if (!(rb->Buffer = malloc(size))) { // allocate buffer
@ -89,8 +86,7 @@ RingBuffer *RingBufferNew(size_t size)
/**
** Free an allocated ring buffer.
*/
void RingBufferDel(RingBuffer * rb)
{
void RingBufferDel(RingBuffer *rb) {
free(rb->Buffer);
free(rb);
}
@ -103,21 +99,20 @@ void RingBufferDel(RingBuffer * rb)
**
** @returns Number of bytes that could be advanced in ring buffer.
*/
size_t RingBufferWriteAdvance(RingBuffer * rb, size_t cnt)
{
size_t RingBufferWriteAdvance(RingBuffer *rb, size_t cnt) {
size_t n;
n = rb->Size - atomic_read(&rb->Filled);
if (cnt > n) { // not enough space
if (cnt > n) { // not enough space
cnt = n;
}
//
// Hitting end of buffer?
// Hitting end of buffer?
//
n = rb->BufferEnd - rb->WritePointer;
if (n > cnt) { // don't cross the end
if (n > cnt) { // don't cross the end
rb->WritePointer += cnt;
} else { // reached or cross the end
} else { // reached or cross the end
rb->WritePointer = rb->Buffer;
if (n < cnt) {
n = cnt - n;
@ -126,7 +121,7 @@ size_t RingBufferWriteAdvance(RingBuffer * rb, size_t cnt)
}
//
// Only atomic modification!
// Only atomic modification!
//
atomic_add(cnt, &rb->Filled);
return cnt;
@ -142,22 +137,21 @@ size_t RingBufferWriteAdvance(RingBuffer * rb, size_t cnt)
** @returns The number of bytes that could be placed in the ring
** buffer.
*/
size_t RingBufferWrite(RingBuffer * rb, const void *buf, size_t cnt)
{
size_t RingBufferWrite(RingBuffer *rb, const void *buf, size_t cnt) {
size_t n;
n = rb->Size - atomic_read(&rb->Filled);
if (cnt > n) { // not enough space
if (cnt > n) { // not enough space
cnt = n;
}
//
// Hitting end of buffer?
// Hitting end of buffer?
//
n = rb->BufferEnd - rb->WritePointer;
if (n > cnt) { // don't cross the end
if (n > cnt) { // don't cross the end
memcpy(rb->WritePointer, buf, cnt);
rb->WritePointer += cnt;
} else { // reached or cross the end
} else { // reached or cross the end
memcpy(rb->WritePointer, buf, n);
rb->WritePointer = rb->Buffer;
if (n < cnt) {
@ -169,7 +163,7 @@ size_t RingBufferWrite(RingBuffer * rb, const void *buf, size_t cnt)
}
//
// Only atomic modification!
// Only atomic modification!
//
atomic_add(cnt, &rb->Filled);
return cnt;
@ -184,21 +178,20 @@ size_t RingBufferWrite(RingBuffer * rb, const void *buf, size_t cnt)
** @returns The number of bytes that could be placed in the ring
** buffer at the write pointer.
*/
size_t RingBufferGetWritePointer(RingBuffer * rb, void **wp)
{
size_t RingBufferGetWritePointer(RingBuffer *rb, void **wp) {
size_t n;
size_t cnt;
// Total free bytes available in ring buffer
// Total free bytes available in ring buffer
cnt = rb->Size - atomic_read(&rb->Filled);
*wp = rb->WritePointer;
//
// Hitting end of buffer?
// Hitting end of buffer?
//
n = rb->BufferEnd - rb->WritePointer;
if (n <= cnt) { // reached or cross the end
if (n <= cnt) { // reached or cross the end
return n;
}
return cnt;
@ -212,21 +205,20 @@ size_t RingBufferGetWritePointer(RingBuffer * rb, void **wp)
**
** @returns Number of bytes that could be advanced in ring buffer.
*/
size_t RingBufferReadAdvance(RingBuffer * rb, size_t cnt)
{
size_t RingBufferReadAdvance(RingBuffer *rb, size_t cnt) {
size_t n;
n = atomic_read(&rb->Filled);
if (cnt > n) { // not enough filled
if (cnt > n) { // not enough filled
cnt = n;
}
//
// Hitting end of buffer?
// Hitting end of buffer?
//
n = rb->BufferEnd - rb->ReadPointer;
if (n > cnt) { // don't cross the end
if (n > cnt) { // don't cross the end
rb->ReadPointer += cnt;
} else { // reached or cross the end
} else { // reached or cross the end
rb->ReadPointer = rb->Buffer;
if (n < cnt) {
n = cnt - n;
@ -235,7 +227,7 @@ size_t RingBufferReadAdvance(RingBuffer * rb, size_t cnt)
}
//
// Only atomic modification!
// Only atomic modification!
//
atomic_sub(cnt, &rb->Filled);
return cnt;
@ -250,22 +242,21 @@ size_t RingBufferReadAdvance(RingBuffer * rb, size_t cnt)
**
** @returns Number of bytes that could be read from ring buffer.
*/
size_t RingBufferRead(RingBuffer * rb, void *buf, size_t cnt)
{
size_t RingBufferRead(RingBuffer *rb, void *buf, size_t cnt) {
size_t n;
n = atomic_read(&rb->Filled);
if (cnt > n) { // not enough filled
if (cnt > n) { // not enough filled
cnt = n;
}
//
// Hitting end of buffer?
// Hitting end of buffer?
//
n = rb->BufferEnd - rb->ReadPointer;
if (n > cnt) { // don't cross the end
if (n > cnt) { // don't cross the end
memcpy(buf, rb->ReadPointer, cnt);
rb->ReadPointer += cnt;
} else { // reached or cross the end
} else { // reached or cross the end
memcpy(buf, rb->ReadPointer, n);
rb->ReadPointer = rb->Buffer;
if (n < cnt) {
@ -277,7 +268,7 @@ size_t RingBufferRead(RingBuffer * rb, void *buf, size_t cnt)
}
//
// Only atomic modification!
// Only atomic modification!
//
atomic_sub(cnt, &rb->Filled);
return cnt;
@ -292,21 +283,20 @@ size_t RingBufferRead(RingBuffer * rb, void *buf, size_t cnt)
** @returns The number of bytes that could be read from the ring
** buffer at the read pointer.
*/
size_t RingBufferGetReadPointer(RingBuffer * rb, const void **rp)
{
size_t RingBufferGetReadPointer(RingBuffer *rb, const void **rp) {
size_t n;
size_t cnt;
// Total used bytes in ring buffer
// Total used bytes in ring buffer
cnt = atomic_read(&rb->Filled);
*rp = rb->ReadPointer;
//
// Hitting end of buffer?
// Hitting end of buffer?
//
n = rb->BufferEnd - rb->ReadPointer;
if (n <= cnt) { // reached or cross the end
if (n <= cnt) { // reached or cross the end
return n;
}
return cnt;
@ -319,10 +309,7 @@ size_t RingBufferGetReadPointer(RingBuffer * rb, const void **rp)
**
** @returns Number of bytes free in buffer.
*/
size_t RingBufferFreeBytes(RingBuffer * rb)
{
return rb->Size - atomic_read(&rb->Filled);
}
size_t RingBufferFreeBytes(RingBuffer *rb) { return rb->Size - atomic_read(&rb->Filled); }
/**
** Get used bytes in ring buffer.
@ -331,7 +318,4 @@ size_t RingBufferFreeBytes(RingBuffer * rb)
**
** @returns Number of bytes used in buffer.
*/
size_t RingBufferUsedBytes(RingBuffer * rb)
{
return atomic_read(&rb->Filled);
}
size_t RingBufferUsedBytes(RingBuffer *rb) { return atomic_read(&rb->Filled); }

View File

@ -1,7 +1,7 @@
///
/// @file ringbuffer.h @brief Ringbuffer module header file
/// @file ringbuffer.h @brief Ringbuffer module header file
///
/// Copyright (c) 2009, 2011 by Johns. All Rights Reserved.
/// Copyright (c) 2009, 2011 by Johns. All Rights Reserved.
///
/// Contributor(s):
///

494
shaders.h
View File

@ -1,191 +1,17 @@
// shader
#define SHADER_LENGTH 10000
#ifdef CUVID
char vertex_osd[] = { "\
#version 330\n\
in vec2 vertex_position;\n\
in vec2 vertex_texcoord0;\n\
out vec2 texcoord0;\n\
void main() {\n\
gl_Position = vec4(vertex_position, 1.0, 1.0);\n\
texcoord0 = vertex_texcoord0;\n\
}\n" };
char fragment_osd[] = { "\
#version 330\n\
#define texture1D texture\n\
precision mediump float; \
layout(location = 0) out vec4 out_color;\n\
in vec2 texcoord0;\n\
uniform sampler2D texture0;\n\
void main() {\n\
vec4 color; \n\
color = vec4(texture(texture0, texcoord0));\n\
out_color = color;\n\
}\n" };
char vertex[] = { "\
#version 310 es\n\
in vec2 vertex_position;\n\
in vec2 vertex_texcoord0;\n\
out vec2 texcoord0;\n\
in vec2 vertex_texcoord1;\n\
out vec2 texcoord1;\n\
void main() {\n\
gl_Position = vec4(vertex_position, 1.0, 1.0);\n\
texcoord0 = vertex_texcoord0;\n\
texcoord1 = vertex_texcoord1;\n\
}\n" };
char fragment[] = { "\
#version 310 es\n\
#define texture1D texture\n\
#define texture3D texture\n\
precision mediump float; \
layout(location = 0) out vec4 out_color;\n\
in vec2 texcoord0;\n\
in vec2 texcoord1;\n\
uniform mat3 colormatrix;\n\
uniform vec3 colormatrix_c;\n\
uniform sampler2D texture0;\n\
uniform sampler2D texture1;\n\
void main() {\n\
vec4 color; // = vec4(0.0, 0.0, 0.0, 1.0);\n\
color.r = 1.000000 * vec4(texture(texture0, texcoord0)).r;\n\
color.gb = 1.000000 * vec4(texture(texture1, texcoord1)).rg;\n\
// color conversion\n\
color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c;\n\
color.a = 1.0;\n\
// color mapping\n\
out_color = color;\n\
}\n" };
char fragment_bt2100[] = { "\
#version 310 es\n \
#define texture1D texture\n\
#define texture3D texture\n\
precision mediump float; \
layout(location = 0) out vec4 out_color;\n\
in vec2 texcoord0;\n\
in vec2 texcoord1;\n\
uniform mat3 colormatrix;\n\
uniform vec3 colormatrix_c;\n\
uniform mat3 cms_matrix;\n\
uniform sampler2D texture0;\n\
uniform sampler2D texture1;\n\
//#define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))\n\
void main() {\n\
vec4 color; // = vec4(0.0, 0.0, 0.0, 1.0);\n\
color.r = 1.003906 * vec4(texture(texture0, texcoord0)).r;\n\
color.gb = 1.003906 * vec4(texture(texture1, texcoord1)).rg;\n\
// color conversion\n\
color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c;\n\
color.a = 1.0;\n\
// color mapping\n\
color.rgb = clamp(color.rgb, 0.0, 1.0);\n\
color.rgb = pow(color.rgb, vec3(2.4));\n\
color.rgb = cms_matrix * color.rgb;\n\
color.rgb = clamp(color.rgb, 0.0, 1.0);\n\
color.rgb = pow(color.rgb, vec3(1.0/2.4));\n\
out_color = color;\n\
}\n" };
const char *gl_version = "#version 330";
#else
char vertex_osd[] = { "\
\n\
in vec2 vertex_position;\n\
in vec2 vertex_texcoord0;\n\
out vec2 texcoord0;\n\
void main() {\n\
gl_Position = vec4(vertex_position, 1.0, 1.0);\n\
texcoord0 = vertex_texcoord0;\n\
}\n" };
char fragment_osd[] = { "\
\n\
#define texture1D texture\n\
precision mediump float; \
layout(location = 0) out vec4 out_color;\n\
in vec2 texcoord0;\n\
uniform sampler2D texture0;\n\
void main() {\n\
vec4 color; \n\
color = vec4(texture(texture0, texcoord0));\n\
out_color = color;\n\
}\n" };
char vertex[] = { "\
\n\
in vec2 vertex_position;\n\
in vec2 vertex_texcoord0;\n\
out vec2 texcoord0;\n\
in vec2 vertex_texcoord1;\n\
out vec2 texcoord1;\n\
void main() {\n\
gl_Position = vec4(vertex_position, 1.0, 1.0);\n\
texcoord0 = vertex_texcoord0;\n\
texcoord1 = vertex_texcoord1;\n\
}\n" };
char fragment[] = { "\
\n\
#define texture1D texture\n\
#define texture3D texture\n\
precision mediump float; \
layout(location = 0) out vec4 out_color;\n\
in vec2 texcoord0;\n\
in vec2 texcoord1;\n\
uniform mat3 colormatrix;\n\
uniform vec3 colormatrix_c;\n\
uniform sampler2D texture0;\n\
uniform sampler2D texture1;\n\
//#define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))\n\
void main() {\n\
vec4 color; // = vec4(0.0, 0.0, 0.0, 1.0);\n\
color.r = 1.000000 * vec4(texture(texture0, texcoord0)).r;\n\
color.gb = 1.000000 * vec4(texture(texture1, texcoord1)).rg;\n\
// color conversion\n\
color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c;\n\
color.a = 1.0;\n\
// color mapping\n\
out_color = color;\n\
}\n" };
char fragment_bt2100[] = { "\
\n \
#define texture1D texture\n\
#define texture3D texture\n\
precision mediump float; \
layout(location = 0) out vec4 out_color;\n\
in vec2 texcoord0;\n\
in vec2 texcoord1;\n\
uniform mat3 colormatrix;\n\
uniform vec3 colormatrix_c;\n\
uniform mat3 cms_matrix;\n\
uniform sampler2D texture0;\n\
uniform sampler2D texture1;\n\
//#define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))\n\
void main() {\n\
vec4 color; // = vec4(0.0, 0.0, 0.0, 1.0);\n\
color.r = 1.003906 * vec4(texture(texture0, texcoord0)).r;\n\
color.gb = 1.003906 * vec4(texture(texture1, texcoord1)).rg;\n\
// color conversion\n\
color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c;\n\
color.a = 1.0;\n\
// color mapping\n\
color.rgb = clamp(color.rgb, 0.0, 1.0);\n\
color.rgb = pow(color.rgb, vec3(2.4));\n\
color.rgb = cms_matrix * color.rgb;\n\
color.rgb = clamp(color.rgb, 0.0, 1.0);\n\
color.rgb = pow(color.rgb, vec3(1.0/2.4));\n\
out_color = color;\n\
}\n" };
const char *gl_version = "#version 300 es ";
#endif
/* Color conversion matrix: RGB = m * YUV + c
* m is in row-major matrix, with m[row][col], e.g.:
* [ a11 a12 a13 ] float m[3][3] = { { a11, a12, a13 },
* [ a21 a22 a23 ] { a21, a22, a23 },
* [ a31 a32 a33 ] { a31, a32, a33 } };
* [ a11 a12 a13 ] float m[3][3] = { { a11, a12, a13 },
* [ a21 a22 a23 ] { a21, a22, a23 },
* [ a31 a32 a33 ] { a31, a32, a33 } };
* This is accessed as e.g.: m[2-1][1-1] = a21
* In particular, each row contains all the coefficients for one of R, G, B,
* while each column contains all the coefficients for one of Y, U, V:
@ -194,76 +20,67 @@ out_color = color;\n\
* is the Y vector (1, 1, 1), the 2nd is the U vector, the 3rd the V vector.
* The matrix might also be used for other conversions and colorspaces.
*/
struct mp_cmat
{
GLfloat m[3][3]; // colormatrix
GLfloat c[3]; //colormatrix_c
struct mp_cmat {
GLfloat m[3][3]; // colormatrix
GLfloat c[3]; // colormatrix_c
};
struct mp_mat
{
struct mp_mat {
GLfloat m[3][3];
};
// YUV input limited range (16-235 for luma, 16-240 for chroma)
// ITU-R BT.601 (SD)
struct mp_cmat yuv_bt601 = { {{1.164384, 1.164384, 1.164384},
{0.00000, -0.391762, 2.017232},
{1.596027, -0.812968, 0.000000}},
{-0.874202, 0.531668, -1.085631}
};
struct mp_cmat yuv_bt601 = {
{{1.164384, 1.164384, 1.164384}, {0.00000, -0.391762, 2.017232}, {1.596027, -0.812968, 0.000000}},
{-0.874202, 0.531668, -1.085631}};
// ITU-R BT.709 (HD)
struct mp_cmat yuv_bt709 = { {{1.164384, 1.164384, 1.164384},
{0.00000, -0.213249, 2.112402},
{1.792741, -0.532909, 0.000000}},
{-0.972945, 0.301483, -1.133402}
};
struct mp_cmat yuv_bt709 = {
{{1.164384, 1.164384, 1.164384}, {0.00000, -0.213249, 2.112402}, {1.792741, -0.532909, 0.000000}},
{-0.972945, 0.301483, -1.133402}};
// ITU-R BT.2020 non-constant luminance system
struct mp_cmat yuv_bt2020ncl = { {{1.164384, 1.164384, 1.164384},
{0.00000, -0.187326, 2.141772},
{1.678674, -0.650424, 0.000000}},
{-0.915688, 0.347459, -1.148145}
};
struct mp_cmat yuv_bt2020ncl = {
{{1.164384, 1.164384, 1.164384}, {0.00000, -0.187326, 2.141772}, {1.678674, -0.650424, 0.000000}},
{-0.915688, 0.347459, -1.148145}};
// ITU-R BT.2020 constant luminance system
struct mp_cmat yuv_bt2020cl = { {{0.0000, 1.164384, 0.000000},
{0.00000, 0.000000, 1.138393},
{1.138393, 0.000000, 0.000000}},
{-0.571429, -0.073059, -0.571429}
};
struct mp_cmat yuv_bt2020cl = {
{{0.0000, 1.164384, 0.000000}, {0.00000, 0.000000, 1.138393}, {1.138393, 0.000000, 0.000000}},
{-0.571429, -0.073059, -0.571429}};
float cms_matrix[3][3] = { {1.660497, -0.124547, -0.018154},
{-0.587657, 1.132895, -0.100597},
{-0.072840, -0.008348, 1.118751}
};
float cms_matrix[3][3] = {
{1.660497, -0.124547, -0.018154}, {-0.587657, 1.132895, -0.100597}, {-0.072840, -0.008348, 1.118751}};
struct gl_vao_entry
{
// Common constants for SMPTE ST.2084 (PQ)
static const float PQ_M1 = 2610. / 4096 * 1. / 4, PQ_M2 = 2523. / 4096 * 128, PQ_C1 = 3424. / 4096,
PQ_C2 = 2413. / 4096 * 32, PQ_C3 = 2392. / 4096 * 32;
// Common constants for ARIB STD-B67 (HLG)
static const float HLG_A = 0.17883277, HLG_B = 0.28466892, HLG_C = 0.55991073;
struct gl_vao_entry {
// used for shader / glBindAttribLocation
const char *name;
// glVertexAttribPointer() arguments
int num_elems; // size (number of elements)
int num_elems; // size (number of elements)
GLenum type;
bool normalized;
int offset;
};
struct vertex_pt
{
struct vertex_pt {
float x, y;
};
struct vertex_pi
{
struct vertex_pi {
GLint x, y;
};
#define TEXUNIT_VIDEO_NUM 6
struct vertex
{
struct vertex {
struct vertex_pt position;
struct vertex_pt texcoord[TEXUNIT_VIDEO_NUM];
};
@ -272,18 +89,52 @@ static const struct gl_vao_entry vertex_vao[] = {
{"position", 2, GL_FLOAT, false, offsetof(struct vertex, position)},
{"texcoord0", 2, GL_FLOAT, false, offsetof(struct vertex, texcoord[0])},
{"texcoord1", 2, GL_FLOAT, false, offsetof(struct vertex, texcoord[1])},
{0}
};
{0}};
static void compile_attach_shader(GLuint program, GLenum type, const char *source)
{
#define GLSL(...) pl_shader_append(__VA_ARGS__)
#define GLSLV(...) pl_shader_append_v(__VA_ARGS__)
char sh[SHADER_LENGTH];
char shv[SHADER_LENGTH];
void GL_init() { sh[0] = 0; }
void GLV_init() { shv[0] = 0; }
void pl_shader_append(const char *fmt, ...) {
char temp[1000];
va_list ap;
va_start(ap, fmt);
vsprintf(temp, fmt, ap);
va_end(ap);
if (strlen(sh) + strlen(temp) > SHADER_LENGTH)
Fatal(_("Shaderlenght fault\n"));
strcat(sh, temp);
}
void pl_shader_append_v(const char *fmt, ...) {
char temp[1000];
va_list ap;
va_start(ap, fmt);
vsprintf(temp, fmt, ap);
va_end(ap);
if (strlen(shv) + strlen(temp) > SHADER_LENGTH)
Fatal(_("Shaderlenght fault\n"));
strcat(shv, temp);
}
static void compile_attach_shader(GLuint program, GLenum type, const char *source) {
GLuint shader;
GLint status, log_length;
GLint status = 1234, log_length;
char log[4000];
GLsizei len;
shader = glCreateShader(type);
glShaderSource(shader, 1, &source, NULL);
glShaderSource(shader, 1, (const GLchar **)&source, NULL); // &buffer, NULL);
glCompileShader(shader);
status = 0;
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
@ -297,8 +148,7 @@ static void compile_attach_shader(GLuint program, GLenum type, const char *sourc
glDeleteShader(shader);
}
static void link_shader(GLuint program)
{
static void link_shader(GLuint program) {
GLint status, log_length;
glLinkProgram(program);
@ -309,24 +159,51 @@ static void link_shader(GLuint program)
Debug(3, "Link Status %d loglen %d\n", status, log_length);
}
static GLuint sc_generate_osd(GLuint gl_prog)
{
static GLuint sc_generate_osd(GLuint gl_prog) {
Debug(3, "vor create osd\n");
gl_prog = glCreateProgram();
GL_init();
GLSL("%s\n", gl_version);
GLSL("in vec2 vertex_position;\n");
GLSL("in vec2 vertex_texcoord0;\n");
GLSL("out vec2 texcoord0;\n");
GLSL("void main() {\n");
GLSL("gl_Position = vec4(vertex_position, 1.0, 1.0);\n");
GLSL("texcoord0 = vertex_texcoord0;\n");
GLSL("}\n");
Debug(3, "vor compile vertex osd\n");
compile_attach_shader(gl_prog, GL_VERTEX_SHADER, vertex_osd);
compile_attach_shader(gl_prog, GL_VERTEX_SHADER, sh); // vertex_osd);
GL_init();
GLSL("%s\n", gl_version);
GLSL("#define texture1D texture\n");
GLSL("precision mediump float; \n");
GLSL("layout(location = 0) out vec4 out_color;\n");
GLSL("in vec2 texcoord0;\n");
GLSL("uniform sampler2D texture0;\n");
GLSL("void main() {\n");
GLSL("vec4 color; \n");
GLSL("color = vec4(texture(texture0, texcoord0));\n");
#ifdef GAMMA
GLSL("// delinearize gamma \n");
GLSL("color.rgb = clamp(color.rgb, 0.0, 1.0); \n"); // delinearize gamma
GLSL("color.rgb = pow(color.rgb, vec3(2.4)); \n");
#endif
GLSL("out_color = color;\n");
GLSL("}\n");
Debug(3, "vor compile fragment osd \n");
compile_attach_shader(gl_prog, GL_FRAGMENT_SHADER, fragment_osd);
compile_attach_shader(gl_prog, GL_FRAGMENT_SHADER, sh); // fragment_osd);
glBindAttribLocation(gl_prog, 0, "vertex_position");
glBindAttribLocation(gl_prog, 1, "vertex_texcoord0");
link_shader(gl_prog);
return gl_prog;
}
static GLuint sc_generate(GLuint gl_prog, enum AVColorSpace colorspace)
{
static GLuint sc_generate(GLuint gl_prog, enum AVColorSpace colorspace) {
char vname[80];
int n;
@ -334,41 +211,147 @@ static GLuint sc_generate(GLuint gl_prog, enum AVColorSpace colorspace)
float *m, *c, *cms;
char *frag;
GL_init();
GLSL("%s\n", gl_version);
GLSL("in vec2 vertex_position; \n");
GLSL("in vec2 vertex_texcoord0; \n");
GLSL("out vec2 texcoord0; \n");
GLSL("in vec2 vertex_texcoord1; \n");
GLSL("out vec2 texcoord1; \n");
if (Planes == 3) {
GLSL("in vec2 vertex_texcoord2; \n");
GLSL("out vec2 texcoord2; \n");
}
GLSL("void main() { \n");
GLSL("gl_Position = vec4(vertex_position, 1.0, 1.0);\n");
GLSL("texcoord0 = vertex_texcoord0; \n");
GLSL("texcoord1 = vertex_texcoord1; \n");
if (Planes == 3) {
GLSL("texcoord2 = vertex_texcoord1; \n"); // texcoord1 ist hier richtig
}
GLSL("} \n");
Debug(3, "vor create\n");
gl_prog = glCreateProgram();
Debug(3, "vor compile vertex\n");
// printf("%s",sh);
compile_attach_shader(gl_prog, GL_VERTEX_SHADER, sh);
switch (colorspace) {
case AVCOL_SPC_RGB:
case AVCOL_SPC_BT470BG:
m = &yuv_bt601.m[0][0];
c = &yuv_bt601.c[0];
frag = fragment;
Debug(3, "BT601 Colorspace used\n");
break;
case AVCOL_SPC_BT709:
case AVCOL_SPC_UNSPECIFIED: // comes with UHD
case AVCOL_SPC_UNSPECIFIED: // comes with UHD
m = &yuv_bt709.m[0][0];
c = &yuv_bt709.c[0];
frag = fragment;
Debug(3, "BT709 Colorspace used\n");
break;
case AVCOL_SPC_BT2020_NCL:
m = &yuv_bt2020ncl.m[0][0];
c = &yuv_bt2020ncl.c[0];
cms = &cms_matrix[0][0];
frag = fragment_bt2100;
Debug(3, "BT2020NCL Colorspace used\n");
break;
default: // fallback
default: // fallback
m = &yuv_bt709.m[0][0];
c = &yuv_bt709.c[0];
frag = fragment;
Debug(3, "default BT709 Colorspace used %d\n", colorspace);
break;
}
Debug(3, "vor create\n");
gl_prog = glCreateProgram();
Debug(3, "vor compile vertex\n");
compile_attach_shader(gl_prog, GL_VERTEX_SHADER, vertex);
GL_init();
GLSL("%s\n", gl_version);
GLSL("precision mediump float; \n");
GLSL("layout(location = 0) out vec4 out_color;\n");
GLSL("in vec2 texcoord0; \n");
GLSL("in vec2 texcoord1; \n");
if (Planes == 3)
GLSL("in vec2 texcoord2; \n");
GLSL("uniform mat3 colormatrix; \n");
GLSL("uniform vec3 colormatrix_c; \n");
if (colorspace == AVCOL_SPC_BT2020_NCL)
GLSL("uniform mat3 cms_matrix;\n");
GLSL("uniform sampler2D texture0; \n");
GLSL("uniform sampler2D texture1; \n");
if (Planes == 3)
GLSL("uniform sampler2D texture2; \n");
GLSL("void main() { \n");
GLSL("vec4 color; \n");
if (colorspace == AVCOL_SPC_BT2020_NCL) {
GLSL("color.r = 1.003906 * vec4(texture(texture0, texcoord0)).r; \n");
if (Planes == 3) {
GLSL("color.g = 1.003906 * vec4(texture(texture1, texcoord1)).r; \n");
GLSL("color.b = 1.003906 * vec4(texture(texture2, texcoord2)).r; \n");
} else {
GLSL("color.gb = 1.003906 * vec4(texture(texture1, texcoord1)).rg;\n");
}
GLSL("// color conversion\n");
GLSL("color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c; "
"\n");
GLSL("color.a = 1.0; \n");
GLSL("// pl_shader_linearize \n");
GLSL("color.rgb = max(color.rgb, 0.0); \n");
// GLSL("color.rgb = clamp(color.rgb, 0.0, 1.0); \n");
// GLSL("color.rgb = pow(color.rgb, vec3(2.4)); \n");
// GLSL("color.rgb = mix(vec3(4.0) * color.rgb * color.rgb,exp((color.rgb -
// vec3(%f)) * vec3(1.0/%f)) + vec3(%f) ,
// bvec3(lessThan(vec3(0.5), color.rgb)));\n",HLG_C, HLG_A, HLG_B);
GLSL("color.rgb = mix(vec3(4.0) * color.rgb * color.rgb,exp((color.rgb - "
"vec3(0.55991073)) * vec3(1.0/0.17883277)) + vec3(0.28466892), "
"bvec3(lessThan(vec3(0.5), color.rgb)));\n");
GLSL("color.rgb *= vec3(1.0/3.17955); \n"); // PL_COLOR_SDR_WHITE_HLG
GLSL("// color mapping \n");
GLSL("color.rgb = cms_matrix * color.rgb; \n");
#ifndef GAMMA
GLSL("// pl_shader_delinearize \n");
GLSL("color.rgb = max(color.rgb, 0.0); \n");
// GLSL("color.rgb = clamp(color.rgb, 0.0, 1.0); \n");
// GLSL("color.rgb = pow(color.rgb, vec3(1.0/2.4)); \n");
GLSL("color.rgb *= vec3(3.17955); \n"); // PL_COLOR_SDR_WHITE_HLG
GLSL("color.rgb = mix(vec3(0.5) * sqrt(color.rgb), vec3(0.17883277) * "
"log(color.rgb - vec3(0.28466892)) + vec3(0.55991073), "
"bvec3(lessThan(vec3(1.0), color.rgb))); \n");
#endif
GLSL("out_color = color; \n");
GLSL("} \n");
} else {
GLSL("color.r = 1.000000 * vec4(texture(texture0, texcoord0)).r; \n");
if (Planes == 3) {
GLSL("color.g = 1.000000 * vec4(texture(texture1, texcoord1)).r;\n");
GLSL("color.b = 1.000000 * vec4(texture(texture2, texcoord2)).r;\n");
} else {
GLSL("color.gb = 1.000000 * vec4(texture(texture1, texcoord1)).rg; \n");
}
GLSL("// color conversion \n");
GLSL("color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c; \n");
GLSL("color.a = 1.0; \n");
GLSL("// linearize gamma \n");
GLSL("color.rgb = clamp(color.rgb, 0.0, 1.0); \n"); // linearize gamma
GLSL("color.rgb = pow(color.rgb, vec3(2.4)); \n");
#ifndef GAMMA
GLSL("// delinearize gamma to sRGB \n");
GLSL("color.rgb = max(color.rgb, 0.0); \n");
GLSL("color.rgb = mix(color.rgb * vec3(12.92), vec3(1.055) * "
"pow(color.rgb, vec3(1.0/2.4)) - vec3(0.055), "
"bvec3(lessThanEqual(vec3(0.0031308), color.rgb))); \n");
#endif
GLSL("// color mapping \n");
GLSL("out_color = color; \n");
GLSL("} \n");
}
// printf(">%s<",sh);
Debug(3, "vor compile fragment\n");
compile_attach_shader(gl_prog, GL_FRAGMENT_SHADER, frag);
compile_attach_shader(gl_prog, GL_FRAGMENT_SHADER, sh);
glBindAttribLocation(gl_prog, 0, "vertex_position");
for (n = 0; n < 6; n++) {
@ -401,8 +384,7 @@ static GLuint sc_generate(GLuint gl_prog, enum AVColorSpace colorspace)
return gl_prog;
}
static void render_pass_quad(int flip, float xcrop, float ycrop)
{
static void render_pass_quad(int flip, float xcrop, float ycrop) {
struct vertex va[4];
int n;
const struct gl_vao_entry *e;
@ -429,21 +411,21 @@ static void render_pass_quad(int flip, float xcrop, float ycrop)
}
va[0].texcoord[0].x = (float)0.0 + xcrop;
va[0].texcoord[0].y = (float)0.0 + ycrop; // abgeschnitten von links oben
va[0].texcoord[0].y = (float)0.0 + ycrop; // abgeschnitten von links oben
va[0].texcoord[1].x = (float)0.0 + xcrop;
va[0].texcoord[1].y = (float)0.0 + ycrop; // abgeschnitten von links oben
va[0].texcoord[1].y = (float)0.0 + ycrop; // abgeschnitten von links oben
va[1].texcoord[0].x = (float)0.0 + xcrop;
va[1].texcoord[0].y = (float)1.0 - ycrop; // abgeschnitten links unten 1.0 - Wert
va[1].texcoord[0].y = (float)1.0 - ycrop; // abgeschnitten links unten 1.0 - Wert
va[1].texcoord[1].x = (float)0.0 + xcrop;
va[1].texcoord[1].y = (float)1.0 - ycrop; // abgeschnitten links unten 1.0 - Wert
va[1].texcoord[1].y = (float)1.0 - ycrop; // abgeschnitten links unten 1.0 - Wert
va[2].texcoord[0].x = (float)1.0 - xcrop;
va[2].texcoord[0].y = (float)0.0 + ycrop; // abgeschnitten von rechts oben
va[2].texcoord[0].y = (float)0.0 + ycrop; // abgeschnitten von rechts oben
va[2].texcoord[1].x = (float)1.0 - xcrop;
va[2].texcoord[1].y = (float)0.0 + ycrop; // abgeschnitten von rechts oben
va[2].texcoord[1].y = (float)0.0 + ycrop; // abgeschnitten von rechts oben
va[3].texcoord[0].x = (float)1.0 - xcrop;
va[3].texcoord[0].y = (float)1.0 - ycrop; // abgeschnitten von rechts unten 1.0 - wert
va[3].texcoord[0].y = (float)1.0 - ycrop; // abgeschnitten von rechts unten 1.0 - wert
va[3].texcoord[1].x = (float)1.0 - xcrop;
va[3].texcoord[1].y = (float)1.0 - ycrop; // abgeschnitten von rechts unten 1.0 - wert
va[3].texcoord[1].y = (float)1.0 - ycrop; // abgeschnitten von rechts unten 1.0 - wert
glBindBuffer(GL_ARRAY_BUFFER, vao_buffer);
glBufferData(GL_ARRAY_BUFFER, 4 * sizeof(struct vertex), va, GL_DYNAMIC_DRAW);
@ -455,7 +437,7 @@ static void render_pass_quad(int flip, float xcrop, float ycrop)
e = &vertex_vao[n];
glEnableVertexAttribArray(n);
glVertexAttribPointer(n, e->num_elems, e->type, e->normalized, sizeof(struct vertex),
(void *)(intptr_t) e->offset);
(void *)(intptr_t)e->offset);
}
glBindBuffer(GL_ARRAY_BUFFER, 0);

View File

@ -1,91 +0,0 @@
Pro 7 1080i
[vo/opengl] [ 1] color.r = 1.000000 * vec4(texture(texture0, texcoord0)).r;
[vo/opengl] [ 2] color.gb = 1.000000 * vec4(texture(texture1, texcoord1)).rg;
[vo/opengl] [ 3] // color conversion
[vo/opengl] [ 4] color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c;
[vo/opengl] [ 5] color.a = 1.0;
[vo/opengl] [ 6] // color mapping
UHD 10 Bit
[vo/opengl] [ 1] color.r = 1.003906 * vec4(texture(texture0, texcoord0)).r;
[vo/opengl] [ 2] color.gb = 1.003906 * vec4(texture(texture1, texcoord1)).rg;
[vo/opengl] [ 3] // color conversion
[vo/opengl] [ 4] color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c;
[vo/opengl] [ 5] color.a = 1.0;
[vo/opengl] [ 6] // color mapping
HEVC 8 Bit
[vo/opengl] [ 1] color.r = 1.003906 * vec4(texture(texture0, texcoord0)).r;
[vo/opengl] [ 2] color.gb = 1.003906 * vec4(texture(texture1, texcoord1)).rg;
[vo/opengl] [ 3] // color conversion
[vo/opengl] [ 4] color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c;
[vo/opengl] [ 5] color.a = 1.0;
[vo/opengl] [ 6] // color mapping
ZDF 720p
[vo/opengl] [ 1] color.r = 1.000000 * vec4(texture(texture0, texcoord0)).r;
[vo/opengl] [ 2] color.gb = 1.000000 * vec4(texture(texture1, texcoord1)).rg;
[vo/opengl] [ 3] // color conversion
[vo/opengl] [ 4] color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c;
[vo/opengl] [ 5] color.a = 1.0;
[vo/opengl] [ 6] // color mapping
VERTEX
#version 330
in vec2 vertex_position;
in vec2 vertex_texcoord0;
out vec2 texcoord0;
in vec2 vertex_texcoord1;
out vec2 texcoord1;
in vec2 vertex_texcoord2;
out vec2 texcoord2;
in vec2 vertex_texcoord3;
out vec2 texcoord3;
in vec2 vertex_texcoord4;
out vec2 texcoord4;
in vec2 vertex_texcoord5;
out vec2 texcoord5;
void main() {
gl_Position = vec4(vertex_position, 1.0, 1.0);
texcoord0 = vertex_texcoord0;
texcoord1 = vertex_texcoord1;
texcoord2 = vertex_texcoord2;
texcoord3 = vertex_texcoord3;
texcoord4 = vertex_texcoord4;
texcoord5 = vertex_texcoord5;
}
FRAGMENT
#version 330
#define texture1D texture
#define texture3D texture
out vec4 out_color;
in vec2 texcoord0;
in vec2 texcoord1;
in vec2 texcoord2;
in vec2 texcoord3;
in vec2 texcoord4;
in vec2 texcoord5;
uniform mat3 colormatrix;
uniform vec3 colormatrix_c;
uniform sampler2D texture0;
uniform vec2 texture_size0;
uniform mat2 texture_rot0;
uniform vec2 pixel_size0;
uniform sampler2D texture1;
uniform vec2 texture_size1;
uniform mat2 texture_rot1;
uniform vec2 pixel_size1;
#define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
void main() {
vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
color.r = 1.000000 * vec4(texture(texture0, texcoord0)).r;
color.gb = 1.000000 * vec4(texture(texture1, texcoord1)).rg;
// color conversion
color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c;
color.a = 1.0;
// color mapping
out_color = color;
}

222
shaders/KrigBilateral.glsl Normal file
View File

@ -0,0 +1,222 @@
// KrigBilateral by Shiandow
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 3.0 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library.
//!HOOK CHROMA
//!BIND HOOKED
//!BIND LUMA
//!SAVE LOWRES_Y
//!WIDTH LUMA.w
//!WHEN CHROMA.w LUMA.w <
//!DESC KrigBilateral Downscaling Y pass 1
#define offset vec2(0,0)
#define axis 1
#define Kernel(x) dot(vec3(0.42659, -0.49656, 0.076849), cos(vec3(0, 1, 2) * acos(-1.) * (x + 1.)))
vec4 hook() {
// Calculate bounds
float low = ceil((LUMA_pos - CHROMA_pt) * LUMA_size - offset - 0.5)[axis];
float high = floor((LUMA_pos + CHROMA_pt) * LUMA_size - offset - 0.5)[axis];
float W = 0.0;
vec4 avg = vec4(0);
vec2 pos = LUMA_pos;
for (float k = low; k <= high; k++) {
pos[axis] = LUMA_pt[axis] * (k - offset[axis] + 0.5);
float rel = (pos[axis] - LUMA_pos[axis])*CHROMA_size[axis];
float w = Kernel(rel);
vec4 y = textureGrad(LUMA_raw, pos, vec2(0.0), vec2(0.0)).xxxx * LUMA_mul;
y.y *= y.y;
avg += w * y;
W += w;
}
avg /= W;
avg.y = abs(avg.y - pow(avg.x, 2.0));
return avg;
}
//!HOOK CHROMA
//!BIND HOOKED
//!BIND LOWRES_Y
//!SAVE LOWRES_Y
//!WHEN CHROMA.w LUMA.w <
//!DESC KrigBilateral Downscaling Y pass 2
#define offset vec2(0,0)
#define axis 0
#define Kernel(x) dot(vec3(0.42659, -0.49656, 0.076849), cos(vec3(0, 1, 2) * acos(-1.) * (x + 1.)))
vec4 hook() {
// Calculate bounds
float low = ceil((LOWRES_Y_pos - CHROMA_pt) * LOWRES_Y_size - offset - 0.5)[axis];
float high = floor((LOWRES_Y_pos + CHROMA_pt) * LOWRES_Y_size - offset - 0.5)[axis];
float W = 0.0;
vec4 avg = vec4(0);
vec2 pos = LOWRES_Y_pos;
for (float k = low; k <= high; k++) {
pos[axis] = LOWRES_Y_pt[axis] * (k - offset[axis] + 0.5);
float rel = (pos[axis] - LOWRES_Y_pos[axis])*CHROMA_size[axis];
float w = Kernel(rel);
vec4 y = textureGrad(LOWRES_Y_raw, pos, vec2(0.0), vec2(0.0)).xxxx * LOWRES_Y_mul;
y.y *= y.y;
avg += w * y;
W += w;
}
avg /= W;
avg.y = abs(avg.y - pow(avg.x, 2.0)) + LOWRES_Y_texOff(0).y;
return avg;
}
//!HOOK CHROMA
//!BIND HOOKED
//!BIND LUMA
//!BIND LOWRES_Y
//!WIDTH LUMA.w
//!HEIGHT LUMA.h
//!WHEN CHROMA.w LUMA.w <
//!OFFSET ALIGN
//!DESC KrigBilateral Upscaling UV
// -- Convenience --
#define sqr(x) dot(x,x)
#define bitnoise 1.0/(2.0*255.0)
#define noise 0.05//5.0*bitnoise
#define chromaOffset vec2(0.0, 0.0)
// -- Window Size --
#define taps 3
#define even (float(taps) - 2.0 * floor(float(taps) / 2.0) == 0.0)
#define minX int(1.0-ceil(float(taps)/2.0))
#define maxX int(floor(float(taps)/2.0))
#define Kernel(x) (cos(acos(-1.0)*(x)/float(taps))) // Hann kernel
// -- Input processing --
#define GetY(coord) LOWRES_Y_tex(LOWRES_Y_pt*(pos+coord+vec2(0.5))).xy
#define GetUV(coord) CHROMA_tex(CHROMA_pt*(pos+coord+vec2(0.5))).xy
#define N (taps*taps - 1)
#define M(i,j) Mx[min(i,j)*N + max(i,j) - min(i,j)*(min(i,j)+1)/2]
#define C(i,j) (inversesqrt(1.0 + (X[i].y + X[j].y)/localVar) * exp(-0.5*(sqr(X[i].x - X[j].x)/(localVar + X[i].y + X[j].y) + sqr((coords[i] - coords[j])/radius))) + (X[i].x - y) * (X[j].x - y) / localVar)
#define c(i) (inversesqrt(1.0 + X[i].y/localVar) * exp(-0.5*(sqr(X[i].x - y)/(localVar + X[i].y) + sqr((coords[i] - offset)/radius))))
vec4 hook() {
vec2 pos = CHROMA_pos * HOOKED_size - chromaOffset - vec2(0.5);
vec2 offset = pos - (even ? floor(pos) : round(pos));
pos -= offset;
vec2 coords[N+1];
vec4 X[N+1];
float y = LUMA_texOff(0).x;
vec4 total = vec4(0);
coords[0] = vec2(-1,-1); coords[1] = vec2(-1, 0); coords[2] = vec2(-1, 1);
coords[3] = vec2( 0,-1); coords[4] = vec2( 0, 1); coords[5] = vec2( 1,-1);
coords[6] = vec2( 1, 0); coords[7] = vec2( 1, 1); coords[8] = vec2( 0, 0);
for (int i=0; i<N+1; i++) {
X[i] = vec4(GetY(coords[i]), GetUV(coords[i]));
vec2 w = clamp(1.5 - abs(coords[i] - offset), 0.0, 1.0);
total += w.x*w.y*vec4(X[i].x, pow(X[i].x, 2.0), X[i].y, 1.0);
}
total.xyz /= total.w;
float localVar = sqr(noise) + abs(total.y - pow(total.x, 2.0)) + total.z;
float radius = 1.0;
float Mx[N*(N+1)/2];
float b[N];
vec4 interp = X[N];
b[0] = c(0) - c(N) - C(0,N) + C(N,N); M(0, 0) = C(0,0) - C(0,N) - C(0,N) + C(N,N); M(0, 1) = C(0,1) - C(1,N) - C(0,N) + C(N,N); M(0, 2) = C(0,2) - C(2,N) - C(0,N) + C(N,N); M(0, 3) = C(0,3) - C(3,N) - C(0,N) + C(N,N); M(0, 4) = C(0,4) - C(4,N) - C(0,N) + C(N,N); M(0, 5) = C(0,5) - C(5,N) - C(0,N) + C(N,N); M(0, 6) = C(0,6) - C(6,N) - C(0,N) + C(N,N); M(0, 7) = C(0,7) - C(7,N) - C(0,N) + C(N,N);
b[1] = c(1) - c(N) - C(1,N) + C(N,N); M(1, 1) = C(1,1) - C(1,N) - C(1,N) + C(N,N); M(1, 2) = C(1,2) - C(2,N) - C(1,N) + C(N,N); M(1, 3) = C(1,3) - C(3,N) - C(1,N) + C(N,N); M(1, 4) = C(1,4) - C(4,N) - C(1,N) + C(N,N); M(1, 5) = C(1,5) - C(5,N) - C(1,N) + C(N,N); M(1, 6) = C(1,6) - C(6,N) - C(1,N) + C(N,N); M(1, 7) = C(1,7) - C(7,N) - C(1,N) + C(N,N);
b[2] = c(2) - c(N) - C(2,N) + C(N,N); M(2, 2) = C(2,2) - C(2,N) - C(2,N) + C(N,N); M(2, 3) = C(2,3) - C(3,N) - C(2,N) + C(N,N); M(2, 4) = C(2,4) - C(4,N) - C(2,N) + C(N,N); M(2, 5) = C(2,5) - C(5,N) - C(2,N) + C(N,N); M(2, 6) = C(2,6) - C(6,N) - C(2,N) + C(N,N); M(2, 7) = C(2,7) - C(7,N) - C(2,N) + C(N,N);
b[3] = c(3) - c(N) - C(3,N) + C(N,N); M(3, 3) = C(3,3) - C(3,N) - C(3,N) + C(N,N); M(3, 4) = C(3,4) - C(4,N) - C(3,N) + C(N,N); M(3, 5) = C(3,5) - C(5,N) - C(3,N) + C(N,N); M(3, 6) = C(3,6) - C(6,N) - C(3,N) + C(N,N); M(3, 7) = C(3,7) - C(7,N) - C(3,N) + C(N,N);
b[4] = c(4) - c(N) - C(4,N) + C(N,N); M(4, 4) = C(4,4) - C(4,N) - C(4,N) + C(N,N); M(4, 5) = C(4,5) - C(5,N) - C(4,N) + C(N,N); M(4, 6) = C(4,6) - C(6,N) - C(4,N) + C(N,N); M(4, 7) = C(4,7) - C(7,N) - C(4,N) + C(N,N);
b[5] = c(5) - c(N) - C(5,N) + C(N,N); M(5, 5) = C(5,5) - C(5,N) - C(5,N) + C(N,N); M(5, 6) = C(5,6) - C(6,N) - C(5,N) + C(N,N); M(5, 7) = C(5,7) - C(7,N) - C(5,N) + C(N,N);
b[6] = c(6) - c(N) - C(6,N) + C(N,N); M(6, 6) = C(6,6) - C(6,N) - C(6,N) + C(N,N); M(6, 7) = C(6,7) - C(7,N) - C(6,N) + C(N,N);
b[7] = c(7) - c(N) - C(7,N) + C(N,N); M(7, 7) = C(7,7) - C(7,N) - C(7,N) + C(N,N);
b[1] -= b[0] * M(1, 0) / M(0, 0); M(1, 1) -= M(0, 1) * M(1, 0) / M(0, 0); M(1, 2) -= M(0, 2) * M(1, 0) / M(0, 0); M(1, 3) -= M(0, 3) * M(1, 0) / M(0, 0); M(1, 4) -= M(0, 4) * M(1, 0) / M(0, 0); M(1, 5) -= M(0, 5) * M(1, 0) / M(0, 0); M(1, 6) -= M(0, 6) * M(1, 0) / M(0, 0); M(1, 7) -= M(0, 7) * M(1, 0) / M(0, 0);
b[2] -= b[0] * M(2, 0) / M(0, 0); M(2, 2) -= M(0, 2) * M(2, 0) / M(0, 0); M(2, 3) -= M(0, 3) * M(2, 0) / M(0, 0); M(2, 4) -= M(0, 4) * M(2, 0) / M(0, 0); M(2, 5) -= M(0, 5) * M(2, 0) / M(0, 0); M(2, 6) -= M(0, 6) * M(2, 0) / M(0, 0); M(2, 7) -= M(0, 7) * M(2, 0) / M(0, 0);
b[3] -= b[0] * M(3, 0) / M(0, 0); M(3, 3) -= M(0, 3) * M(3, 0) / M(0, 0); M(3, 4) -= M(0, 4) * M(3, 0) / M(0, 0); M(3, 5) -= M(0, 5) * M(3, 0) / M(0, 0); M(3, 6) -= M(0, 6) * M(3, 0) / M(0, 0); M(3, 7) -= M(0, 7) * M(3, 0) / M(0, 0);
b[4] -= b[0] * M(4, 0) / M(0, 0); M(4, 4) -= M(0, 4) * M(4, 0) / M(0, 0); M(4, 5) -= M(0, 5) * M(4, 0) / M(0, 0); M(4, 6) -= M(0, 6) * M(4, 0) / M(0, 0); M(4, 7) -= M(0, 7) * M(4, 0) / M(0, 0);
b[5] -= b[0] * M(5, 0) / M(0, 0); M(5, 5) -= M(0, 5) * M(5, 0) / M(0, 0); M(5, 6) -= M(0, 6) * M(5, 0) / M(0, 0); M(5, 7) -= M(0, 7) * M(5, 0) / M(0, 0);
b[6] -= b[0] * M(6, 0) / M(0, 0); M(6, 6) -= M(0, 6) * M(6, 0) / M(0, 0); M(6, 7) -= M(0, 7) * M(6, 0) / M(0, 0);
b[7] -= b[0] * M(7, 0) / M(0, 0); M(7, 7) -= M(0, 7) * M(7, 0) / M(0, 0);
b[2] -= b[1] * M(2, 1) / M(1, 1); M(2, 2) -= M(1, 2) * M(2, 1) / M(1, 1); M(2, 3) -= M(1, 3) * M(2, 1) / M(1, 1); M(2, 4) -= M(1, 4) * M(2, 1) / M(1, 1); M(2, 5) -= M(1, 5) * M(2, 1) / M(1, 1); M(2, 6) -= M(1, 6) * M(2, 1) / M(1, 1); M(2, 7) -= M(1, 7) * M(2, 1) / M(1, 1);
b[3] -= b[1] * M(3, 1) / M(1, 1); M(3, 3) -= M(1, 3) * M(3, 1) / M(1, 1); M(3, 4) -= M(1, 4) * M(3, 1) / M(1, 1); M(3, 5) -= M(1, 5) * M(3, 1) / M(1, 1); M(3, 6) -= M(1, 6) * M(3, 1) / M(1, 1); M(3, 7) -= M(1, 7) * M(3, 1) / M(1, 1);
b[4] -= b[1] * M(4, 1) / M(1, 1); M(4, 4) -= M(1, 4) * M(4, 1) / M(1, 1); M(4, 5) -= M(1, 5) * M(4, 1) / M(1, 1); M(4, 6) -= M(1, 6) * M(4, 1) / M(1, 1); M(4, 7) -= M(1, 7) * M(4, 1) / M(1, 1);
b[5] -= b[1] * M(5, 1) / M(1, 1); M(5, 5) -= M(1, 5) * M(5, 1) / M(1, 1); M(5, 6) -= M(1, 6) * M(5, 1) / M(1, 1); M(5, 7) -= M(1, 7) * M(5, 1) / M(1, 1);
b[6] -= b[1] * M(6, 1) / M(1, 1); M(6, 6) -= M(1, 6) * M(6, 1) / M(1, 1); M(6, 7) -= M(1, 7) * M(6, 1) / M(1, 1);
b[7] -= b[1] * M(7, 1) / M(1, 1); M(7, 7) -= M(1, 7) * M(7, 1) / M(1, 1);
b[3] -= b[2] * M(3, 2) / M(2, 2); M(3, 3) -= M(2, 3) * M(3, 2) / M(2, 2); M(3, 4) -= M(2, 4) * M(3, 2) / M(2, 2); M(3, 5) -= M(2, 5) * M(3, 2) / M(2, 2); M(3, 6) -= M(2, 6) * M(3, 2) / M(2, 2); M(3, 7) -= M(2, 7) * M(3, 2) / M(2, 2);
b[4] -= b[2] * M(4, 2) / M(2, 2); M(4, 4) -= M(2, 4) * M(4, 2) / M(2, 2); M(4, 5) -= M(2, 5) * M(4, 2) / M(2, 2); M(4, 6) -= M(2, 6) * M(4, 2) / M(2, 2); M(4, 7) -= M(2, 7) * M(4, 2) / M(2, 2);
b[5] -= b[2] * M(5, 2) / M(2, 2); M(5, 5) -= M(2, 5) * M(5, 2) / M(2, 2); M(5, 6) -= M(2, 6) * M(5, 2) / M(2, 2); M(5, 7) -= M(2, 7) * M(5, 2) / M(2, 2);
b[6] -= b[2] * M(6, 2) / M(2, 2); M(6, 6) -= M(2, 6) * M(6, 2) / M(2, 2); M(6, 7) -= M(2, 7) * M(6, 2) / M(2, 2);
b[7] -= b[2] * M(7, 2) / M(2, 2); M(7, 7) -= M(2, 7) * M(7, 2) / M(2, 2);
b[4] -= b[3] * M(4, 3) / M(3, 3); M(4, 4) -= M(3, 4) * M(4, 3) / M(3, 3); M(4, 5) -= M(3, 5) * M(4, 3) / M(3, 3); M(4, 6) -= M(3, 6) * M(4, 3) / M(3, 3); M(4, 7) -= M(3, 7) * M(4, 3) / M(3, 3);
b[5] -= b[3] * M(5, 3) / M(3, 3); M(5, 5) -= M(3, 5) * M(5, 3) / M(3, 3); M(5, 6) -= M(3, 6) * M(5, 3) / M(3, 3); M(5, 7) -= M(3, 7) * M(5, 3) / M(3, 3);
b[6] -= b[3] * M(6, 3) / M(3, 3); M(6, 6) -= M(3, 6) * M(6, 3) / M(3, 3); M(6, 7) -= M(3, 7) * M(6, 3) / M(3, 3);
b[7] -= b[3] * M(7, 3) / M(3, 3); M(7, 7) -= M(3, 7) * M(7, 3) / M(3, 3);
b[5] -= b[4] * M(5, 4) / M(4, 4); M(5, 5) -= M(4, 5) * M(5, 4) / M(4, 4); M(5, 6) -= M(4, 6) * M(5, 4) / M(4, 4); M(5, 7) -= M(4, 7) * M(5, 4) / M(4, 4);
b[6] -= b[4] * M(6, 4) / M(4, 4); M(6, 6) -= M(4, 6) * M(6, 4) / M(4, 4); M(6, 7) -= M(4, 7) * M(6, 4) / M(4, 4);
b[7] -= b[4] * M(7, 4) / M(4, 4); M(7, 7) -= M(4, 7) * M(7, 4) / M(4, 4);
b[6] -= b[5] * M(6, 5) / M(5, 5); M(6, 6) -= M(5, 6) * M(6, 5) / M(5, 5); M(6, 7) -= M(5, 7) * M(6, 5) / M(5, 5);
b[7] -= b[5] * M(7, 5) / M(5, 5); M(7, 7) -= M(5, 7) * M(7, 5) / M(5, 5);
b[7] -= b[6] * M(7, 6) / M(6, 6); M(7, 7) -= M(6, 7) * M(7, 6) / M(6, 6);
b[N-1-0] /= M(N-1-0, N-1-0);
interp += b[N-1-0] * (X[N-1-0] - X[N]);
b[N-1-1] -= M(N-1-1, 7) * b[7]; b[N-1-1] /= M(N-1-1, N-1-1);
interp += b[N-1-1] * (X[N-1-1] - X[N]);
b[N-1-2] -= M(N-1-2, 6) * b[6]; b[N-1-2] -= M(N-1-2, 7) * b[7]; b[N-1-2] /= M(N-1-2, N-1-2);
interp += b[N-1-2] * (X[N-1-2] - X[N]);
b[N-1-3] -= M(N-1-3, 5) * b[5]; b[N-1-3] -= M(N-1-3, 6) * b[6]; b[N-1-3] -= M(N-1-3, 7) * b[7]; b[N-1-3] /= M(N-1-3, N-1-3);
interp += b[N-1-3] * (X[N-1-3] - X[N]);
b[N-1-4] -= M(N-1-4, 4) * b[4]; b[N-1-4] -= M(N-1-4, 5) * b[5]; b[N-1-4] -= M(N-1-4, 6) * b[6]; b[N-1-4] -= M(N-1-4, 7) * b[7]; b[N-1-4] /= M(N-1-4, N-1-4);
interp += b[N-1-4] * (X[N-1-4] - X[N]);
b[N-1-5] -= M(N-1-5, 3) * b[3]; b[N-1-5] -= M(N-1-5, 4) * b[4]; b[N-1-5] -= M(N-1-5, 5) * b[5]; b[N-1-5] -= M(N-1-5, 6) * b[6]; b[N-1-5] -= M(N-1-5, 7) * b[7]; b[N-1-5] /= M(N-1-5, N-1-5);
interp += b[N-1-5] * (X[N-1-5] - X[N]);
b[N-1-6] -= M(N-1-6, 2) * b[2]; b[N-1-6] -= M(N-1-6, 3) * b[3]; b[N-1-6] -= M(N-1-6, 4) * b[4]; b[N-1-6] -= M(N-1-6, 5) * b[5]; b[N-1-6] -= M(N-1-6, 6) * b[6]; b[N-1-6] -= M(N-1-6, 7) * b[7]; b[N-1-6] /= M(N-1-6, N-1-6);
interp += b[N-1-6] * (X[N-1-6] - X[N]);
b[N-1-7] -= M(N-1-7, 1) * b[1]; b[N-1-7] -= M(N-1-7, 2) * b[2]; b[N-1-7] -= M(N-1-7, 3) * b[3]; b[N-1-7] -= M(N-1-7, 4) * b[4]; b[N-1-7] -= M(N-1-7, 5) * b[5]; b[N-1-7] -= M(N-1-7, 6) * b[6]; b[N-1-7] -= M(N-1-7, 7) * b[7]; b[N-1-7] /= M(N-1-7, N-1-7);
interp += b[N-1-7] * (X[N-1-7] - X[N]);
return interp.zwxx;
}

View File

@ -0,0 +1,206 @@
// vim: set ft=glsl:
/*
LumaSharpenHook 0.3
original hlsl by Christian Cann Schuldt Jensen ~ CeeJay.dk
port to glsl by Anon
It blurs the original pixel with the surrounding pixels and then subtracts this blur to sharpen the image.
It does this in luma to avoid color artifacts and allows limiting the maximum sharpning to avoid or lessen halo artifacts.
This is similar to using Unsharp Mask in Photoshop.
*/
// -- Hooks --
//!HOOK LUMA
//!BIND HOOKED
// -- Sharpening --
#define sharp_strength 0.30 //[0.10 to 3.00] Strength of the sharpening
#define sharp_clamp 0.035 //[0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035
// -- Advanced sharpening settings --
#define pattern 2 //[1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
//[8|9] Experimental slower patterns. 8 = 9 tap 9 fetch gaussian, 9 = 9 tap 9 fetch high pass.
#define offset_bias 1.0 //[0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
vec4 hook(){
vec4 colorInput = LUMA_tex(LUMA_pos);
//We are on luma plane: xyzw = [luma_val, 0.0, 0.0, 1.0]
float ori = colorInput.x;
// -- Combining the strength and luma multipliers --
float sharp_strength_luma = sharp_strength; //I'll be combining even more multipliers with it later on
float px = 1.0;
float py = 1.0;
// Sampling patterns
// [ NW, , NE ] Each texture lookup (except ori)
// [ ,ori, ] samples 4 pixels
// [ SW, , SE ]
// -- Pattern 1 -- A (fast) 7 tap gaussian using only 2+1 texture fetches.
#if pattern == 1
// -- Gaussian filter --
// [ 1/9, 2/9, ] [ 1 , 2 , ]
// [ 2/9, 8/9, 2/9] = [ 2 , 8 , 2 ]
// [ , 2/9, 1/9] [ , 2 , 1 ]
px = (px / 3.0) * offset_bias;
py = (py / 3.0) * offset_bias;
float blur_ori = LUMA_texOff(vec2(px,py)).x; // North West
blur_ori += LUMA_texOff(vec2(-px,-py)).x; // South East
//blur_ori += LUMA_texOff(vec2(px,py)).x; // North East
//blur_ori += LUMA_texOff(vec2(-px,-py)).x; // South West
blur_ori *= 0.5; //Divide by the number of texture fetches
sharp_strength_luma *= 1.5; // Adjust strength to aproximate the strength of pattern 2
#endif
// -- Pattern 2 -- A 9 tap gaussian using 4+1 texture fetches.
#if pattern == 2
// -- Gaussian filter --
// [ .25, .50, .25] [ 1 , 2 , 1 ]
// [ .50, 1, .50] = [ 2 , 4 , 2 ]
// [ .25, .50, .25] [ 1 , 2 , 1 ]
px = px * 0.5 * offset_bias;
py = py * 0.5 * offset_bias;
float blur_ori = LUMA_texOff(vec2(px,-py)).x; // South East
blur_ori += LUMA_texOff(vec2(-px,-py)).x; // South West
blur_ori += LUMA_texOff(vec2(px,py)).x; // North East
blur_ori += LUMA_texOff(vec2(-px,py)).x; // North West
blur_ori *= 0.25; // ( /= 4) Divide by the number of texture fetches
#endif
// -- Pattern 3 -- An experimental 17 tap gaussian using 4+1 texture fetches.
#if pattern == 3
// -- Gaussian filter --
// [ , 4 , 6 , , ]
// [ ,16 ,24 ,16 , 4 ]
// [ 6 ,24 , ,24 , 6 ]
// [ 4 ,16 ,24 ,16 , ]
// [ , , 6 , 4 , ]
px = px * offset_bias;
py = py * offset_bias;
float blur_ori = LUMA_texOff(vec2(0.4*px,-1.2*py)).x; // South South East
blur_ori += LUMA_texOff(vec2(-1.2*px,-0.4*py)).x; // West South West
blur_ori += LUMA_texOff(vec2(1.2*px,0.4*py)).x; // East North East
blur_ori += LUMA_texOff(vec2(-0.4*px,1.2*py)).x; // North North West
blur_ori *= 0.25; // ( /= 4) Divide by the number of texture fetches
sharp_strength_luma *= 0.51;
#endif
// -- Pattern 4 -- A 9 tap high pass (pyramid filter) using 4+1 texture fetches.
#if pattern == 4
// -- Gaussian filter --
// [ .50, .50, .50] [ 1 , 1 , 1 ]
// [ .50, , .50] = [ 1 , , 1 ]
// [ .50, .50, .50] [ 1 , 1 , 1 ]
float blur_ori = LUMA_texOff(vec2(0.5 * px,-py * offset_bias)).x; // South South East
blur_ori += LUMA_texOff(vec2(offset_bias * -px,0.5 * -py)).x; // West South West
blur_ori += LUMA_texOff(vec2(offset_bias * px,0.5 * py)).x; // East North East
blur_ori += LUMA_texOff(vec2(0.5 * -px,py * offset_bias)).x; // North North West
//blur_ori += (2.0 * ori); // Probably not needed. Only serves to lessen the effect.
blur_ori *= 0.25; //Divide by the number of texture fetches
sharp_strength_luma *= 0.666; // Adjust strength to aproximate the strength of pattern 2
#endif
// -- Pattern 8 -- A (slower) 9 tap gaussian using 9 texture fetches.
#if pattern == 8
// -- Gaussian filter --
// [ 1 , 2 , 1 ]
// [ 2 , 4 , 2 ]
// [ 1 , 2 , 1 ]
px = px * offset_bias;
py = py * offset_bias;
float blur_ori = LUMA_texOff(vec2(-px,py)).x; // North West
blur_ori += LUMA_texOff(vec2(px,-py)).x; // South East
blur_ori += LUMA_texOff(vec2(-px,-py)).x; // South West
blur_ori += LUMA_texOff(vec2(px,py)).x; // North East
float blur_ori2 = LUMA_texOff(vec2(0.0,py)).x; // North
blur_ori2 += LUMA_texOff(vec2(0.0,-py)).x; // South
blur_ori2 += LUMA_texOff(vec2(-px,0.0)).x; // West
blur_ori2 += LUMA_texOff(vec2(px,0.0)).x; // East
blur_ori2 *= 2.0;
blur_ori += blur_ori2;
blur_ori += (ori * 4.0); // Probably not needed. Only serves to lessen the effect.
// dot()s with gaussian strengths here?
blur_ori /= 16.0; //Divide by the number of texture fetches
sharp_strength_luma *= 0.75; // Adjust strength to aproximate the strength of pattern 2
#endif
// -- Pattern 9 -- A (slower) 9 tap high pass using 9 texture fetches.
#if pattern == 9
// -- Gaussian filter --
// [ 1 , 1 , 1 ]
// [ 1 , 1 , 1 ]
// [ 1 , 1 , 1 ]
px = px * offset_bias;
py = py * offset_bias;
float blur_ori = LUMA_texOff(vec2(-px,py)).x; // North West
blur_ori += LUMA_texOff(vec2(px,-py)).x; // South East
blur_ori += LUMA_texOff(vec2(-px,-py)).x; // South West
blur_ori += LUMA_texOff(vec2(px,py)).x; // North East
blur_ori += ori; // Probably not needed. Only serves to lessen the effect.
blur_ori += LUMA_texOff(vec2(0.0,py)).x; // North
blur_ori += LUMA_texOff(vec2(0.0,-py)).x; // South
blur_ori += LUMA_texOff(vec2(-px,0.0)).x; // West
blur_ori += LUMA_texOff(vec2(px,0.0)).x; // East
blur_ori /= 9.0; //Divide by the number of texture fetches
sharp_strength_luma *= (8.0/9.0); // Adjust strength to aproximate the strength of pattern 2
#endif
// -- Calculate the sharpening --
float sharp = ori - blur_ori; //Subtracting the blurred image from the original image
// -- Adjust strength of the sharpening and clamp it--
float sharp_strength_luma_clamp = sharp_strength_luma / (2.0 * sharp_clamp); //Roll part of the clamp into the dot
float sharp_luma = clamp((sharp * sharp_strength_luma_clamp + 0.5), 0.0,1.0 ); //Calculate the luma, adjust the strength, scale up and clamp
sharp_luma = (sharp_clamp * 2.0) * sharp_luma - sharp_clamp; //scale down
// -- Combining the values to get the final sharpened pixel --
colorInput.x = colorInput.x + sharp_luma; // Add the sharpening to the input color.
return clamp(colorInput, 0.0,1.0);
}

View File

@ -0,0 +1,246 @@
// Copyright (c) 2015-2018, bacondither
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer
// in this position and unchanged.
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHORS ``AS IS'' AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Adaptive sharpen - version 2018-04-14 - (requires ps >= 3.0)
// Tuned for use post resize
//!HOOK SCALED
//!BIND HOOKED
//!SAVE ASSD
//!COMPONENTS 2
//!DESC adaptive-sharpen
//--------------------------------------- Settings ------------------------------------------------
#define curve_height 1.6 // Main control of sharpening strength [>0]
// 0.3 <-> 2.0 is a reasonable range of values
// Defined values under this row are "optimal" DO NOT CHANGE IF YOU DO NOT KNOW WHAT YOU ARE DOING!
#define curveslope 0.5 // Sharpening curve slope, high edge values
#define L_overshoot 0.003 // Max light overshoot before compression [>0.001]
#define L_compr_low 0.167 // Light compression, default (0.169=~9x)
#define L_compr_high 0.334 // Light compression, surrounded by edges (0.337=~4x)
#define D_overshoot 0.009 // Max dark overshoot before compression [>0.001]
#define D_compr_low 0.250 // Dark compression, default (0.253=~6x)
#define D_compr_high 0.500 // Dark compression, surrounded by edges (0.504=~2.5x)
#define scale_lim 0.1 // Abs max change before compression (0.1=+-10%)
#define scale_cs 0.056 // Compression slope above scale_lim
#define pm_p sat(1.0/curve_height) // Power mean p-value [>0-1.0]
//-------------------------------------------------------------------------------------------------
// Soft limit
#define soft_lim(v,s) ( (exp(2.0*min(abs(v), s*24.0)/s) - 1.0)/(exp(2.0*min(abs(v), s*24.0)/s) + 1.0)*s )
// Weighted power mean
#define wpmean(a,b,c) ( pow((c*pow(abs(a), pm_p) + (1.0-c)*pow(b, pm_p)), (1.0/pm_p)) )
// Get destination pixel values
#define get(x,y) ( HOOKED_texOff(vec2(x, y)).rgb )
#define sat(x) ( clamp(x, 0.0, 1.0) )
// Colour to luma, fast approx gamma, avg of rec. 709 & 601 luma coeffs
#define CtL(RGB) ( sqrt(dot(vec3(0.2558, 0.6511, 0.0931), pow(sat(RGB), vec3(2.0)))) )
// Center pixel diff
#define mdiff(a,b,c,d,e,f,g) ( abs(luma[g]-luma[a]) + abs(luma[g]-luma[b]) \
+ abs(luma[g]-luma[c]) + abs(luma[g]-luma[d]) \
+ 0.5*(abs(luma[g]-luma[e]) + abs(luma[g]-luma[f])) )
#define b_diff(pix) ( abs(blur-c[pix]) )
vec4 hook() {
vec4 o = HOOKED_tex(HOOKED_pos);
// Get points, saturate colour data in c[0]
// [ c22 ]
// [ c24, c9, c23 ]
// [ c21, c1, c2, c3, c18 ]
// [ c19, c10, c4, c0, c5, c11, c16 ]
// [ c20, c6, c7, c8, c17 ]
// [ c15, c12, c14 ]
// [ c13 ]
vec3 c[25] = vec3[](sat(o.rgb), get(-1,-1), get( 0,-1), get( 1,-1), get(-1, 0),
get( 1, 0), get(-1, 1), get( 0, 1), get( 1, 1), get( 0,-2),
get(-2, 0), get( 2, 0), get( 0, 2), get( 0, 3), get( 1, 2),
get(-1, 2), get( 3, 0), get( 2, 1), get( 2,-1), get(-3, 0),
get(-2, 1), get(-2,-1), get( 0,-3), get( 1,-2), get(-1,-2));
// Blur, gauss 3x3
vec3 blur = (2.0 * (c[2]+c[4]+c[5]+c[7]) + (c[1]+c[3]+c[6]+c[8]) + 4.0 * c[0]) / 16.0;
// Contrast compression, center = 0.5, scaled to 1/3
float c_comp = sat(0.266666681f + 0.9*exp2(dot(blur, vec3(-7.4/3.0))));
// Edge detection
// Relative matrix weights
// [ 1 ]
// [ 4, 5, 4 ]
// [ 1, 5, 6, 5, 1 ]
// [ 4, 5, 4 ]
// [ 1 ]
float edge = length( 1.38*b_diff(0)
+ 1.15*(b_diff(2) + b_diff(4) + b_diff(5) + b_diff(7))
+ 0.92*(b_diff(1) + b_diff(3) + b_diff(6) + b_diff(8))
+ 0.23*(b_diff(9) + b_diff(10) + b_diff(11) + b_diff(12)) ) * c_comp;
// RGB to luma
float c0_Y = CtL(c[0]);
float luma[25] = float[](c0_Y, CtL(c[1]), CtL(c[2]), CtL(c[3]), CtL(c[4]), CtL(c[5]), CtL(c[6]),
CtL(c[7]), CtL(c[8]), CtL(c[9]), CtL(c[10]), CtL(c[11]), CtL(c[12]),
CtL(c[13]), CtL(c[14]), CtL(c[15]), CtL(c[16]), CtL(c[17]), CtL(c[18]),
CtL(c[19]), CtL(c[20]), CtL(c[21]), CtL(c[22]), CtL(c[23]), CtL(c[24]));
// Precalculated default squared kernel weights
const vec3 w1 = vec3(0.5, 1.0, 1.41421356237); // 0.25, 1.0, 2.0
const vec3 w2 = vec3(0.86602540378, 1.0, 0.54772255751); // 0.75, 1.0, 0.3
// Transition to a concave kernel if the center edge val is above thr
vec3 dW = pow(mix( w1, w2, smoothstep( 0.3, 0.8, edge)), vec3(2.0));
float mdiff_c0 = 0.02 + 3.0*( abs(luma[0]-luma[2]) + abs(luma[0]-luma[4])
+ abs(luma[0]-luma[5]) + abs(luma[0]-luma[7])
+ 0.25*(abs(luma[0]-luma[1]) + abs(luma[0]-luma[3])
+abs(luma[0]-luma[6]) + abs(luma[0]-luma[8])) );
// Use lower weights for pixels in a more active area relative to center pixel area
// This results in narrower and less visible overshoots around sharp edges
float weights[12] = float[](( min((mdiff_c0/mdiff(24, 21, 2, 4, 9, 10, 1)), dW.y) ),
( dW.x ),
( min((mdiff_c0/mdiff(23, 18, 5, 2, 9, 11, 3)), dW.y) ),
( dW.x ),
( dW.x ),
( min((mdiff_c0/mdiff(4, 20, 15, 7, 10, 12, 6)), dW.y) ),
( dW.x ),
( min((mdiff_c0/mdiff(5, 7, 17, 14, 12, 11, 8)), dW.y) ),
( min((mdiff_c0/mdiff(2, 24, 23, 22, 1, 3, 9)), dW.z) ),
( min((mdiff_c0/mdiff(20, 19, 21, 4, 1, 6, 10)), dW.z) ),
( min((mdiff_c0/mdiff(17, 5, 18, 16, 3, 8, 11)), dW.z) ),
( min((mdiff_c0/mdiff(13, 15, 7, 14, 6, 8, 12)), dW.z) ));
weights[0] = (max(max((weights[8] + weights[9])/4.0, weights[0]), 0.25) + weights[0])/2.0;
weights[2] = (max(max((weights[8] + weights[10])/4.0, weights[2]), 0.25) + weights[2])/2.0;
weights[5] = (max(max((weights[9] + weights[11])/4.0, weights[5]), 0.25) + weights[5])/2.0;
weights[7] = (max(max((weights[10] + weights[11])/4.0, weights[7]), 0.25) + weights[7])/2.0;
// Calculate the negative part of the laplace kernel
float weightsum = 0.0;
float neg_laplace = 0.0;
for (int pix = 0; pix < 12; ++pix)
{
neg_laplace += luma[pix+1]*weights[pix];
weightsum += weights[pix];
}
neg_laplace = neg_laplace / weightsum;
// Compute sharpening magnitude function
float sharpen_val = (curve_height/(curve_height*curveslope*pow((edge), 3.5) + 0.625));
// Calculate sharpening diff and scale
float sharpdiff = (c0_Y - neg_laplace)*(sharpen_val + 0.01);
// Calculate local near min & max, partial sort
float temp;
for (int i1 = 0; i1 < 24; i1 += 2)
{
temp = luma[i1];
luma[i1] = min(luma[i1], luma[i1+1]);
luma[i1+1] = max(temp, luma[i1+1]);
}
for (int i2 = 24; i2 > 0; i2 -= 2)
{
temp = luma[0];
luma[0] = min(luma[0], luma[i2]);
luma[i2] = max(temp, luma[i2]);
temp = luma[24];
luma[24] = max(luma[24], luma[i2-1]);
luma[i2-1] = min(temp, luma[i2-1]);
}
for (int i1 = 1; i1 < 24-1; i1 += 2)
{
temp = luma[i1];
luma[i1] = min(luma[i1], luma[i1+1]);
luma[i1+1] = max(temp, luma[i1+1]);
}
for (int i2 = 24-1; i2 > 1; i2 -= 2)
{
temp = luma[1];
luma[1] = min(luma[1], luma[i2]);
luma[i2] = max(temp, luma[i2]);
temp = luma[24-1];
luma[24-1] = max(luma[24-1], luma[i2-1]);
luma[i2-1] = min(temp, luma[i2-1]);
}
float nmax = (max(luma[23], c0_Y)*3.0 + luma[24])/4.0;
float nmin = (min(luma[1], c0_Y)*3.0 + luma[0])/4.0;
// Calculate tanh scale factors
float min_dist = min(abs(nmax - c0_Y), abs(c0_Y - nmin));
float pos_scale = min_dist + min(L_overshoot, 1.0001 - min_dist - c0_Y);
float neg_scale = min_dist + min(D_overshoot, 0.0001 + c0_Y - min_dist);
pos_scale = min(pos_scale, scale_lim*(1.0 - scale_cs) + pos_scale*scale_cs);
neg_scale = min(neg_scale, scale_lim*(1.0 - scale_cs) + neg_scale*scale_cs);
// Soft limited anti-ringing with tanh, wpmean to control compression slope
sharpdiff = wpmean(max(sharpdiff, 0.0), soft_lim( max(sharpdiff, 0.0), pos_scale ), L_compr_low )
- wpmean(min(sharpdiff, 0.0), soft_lim( min(sharpdiff, 0.0), neg_scale ), D_compr_low );
return vec4(sharpdiff, c0_Y, 0, 1);
}
//!HOOK SCALED
//!BIND HOOKED
//!BIND ASSD
//!DESC adaptive-sharpen equalization
#define video_level_out false // True to preserve BTB & WTW (minor summation error)
// Normally it should be set to false
#define SD(x,y) ASSD_texOff(vec2(x,y)).r
vec4 hook() {
vec4 o = HOOKED_texOff(0);
float sharpdiff = SD( 0, 0) - 0.6 * 0.25 * (SD(-0.5,-0.5) + SD( 0.5,-0.5) + SD(-0.5, 0.5) + SD( 0.5, 0.5));
float c0_Y = ASSD_texOff(vec2(0)).g;
float sharpdiff_lim = clamp(c0_Y + sharpdiff, 0.0, 1.0) - c0_Y;
float satmul = (c0_Y + max(sharpdiff_lim*0.9, sharpdiff_lim)*1.03 + 0.03)/(c0_Y + 0.03);
vec3 res = c0_Y + (sharpdiff_lim*3 + sharpdiff)/4 + (clamp(o.rgb, 0.0, 1.0) - c0_Y)*satmul;
o.rgb = video_level_out == true ? res + o.rgb - clamp(o.rgb, 0.0, 1.0) : res;
return o;
}

41
shaders/filmgrain.glsl Normal file
View File

@ -0,0 +1,41 @@
//!HOOK LUMA
//!BIND HOOKED
//!DESC gaussian film grain
#normal value is 0.05 changed for demo purposes
#define INTENSITY 0.55
float permute(float x)
{
x = (34.0 * x + 1.0) * x;
return fract(x * 1.0/289.0) * 289.0;
}
float rand(inout float state)
{
state = permute(state);
return fract(state * 1.0/41.0);
}
vec4 hook()
{
vec3 m = vec3(HOOKED_pos, random) + vec3(1.0);
float state = permute(permute(m.x) + m.y) + m.z;
const float a0 = 0.151015505647689;
const float a1 = -0.5303572634357367;
const float a2 = 1.365020122861334;
const float b0 = 0.132089632343748;
const float b1 = -0.7607324991323768;
float p = 0.95 * rand(state) + 0.025;
float q = p - 0.5;
float r = q * q;
float grain = q * (a2 + (a1 * r + a0) / (r*r + b1*r + b0));
grain *= 0.255121822830526; // normalize to [-1,1)
vec4 color = HOOKED_tex(HOOKED_pos);
color.rgb += vec3(INTENSITY * grain);
return color;
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -1,7 +1,7 @@
///
/// @file softhddev.h @brief software HD device plugin header file.
/// @file softhddev.h @brief software HD device plugin header file.
///
/// Copyright (c) 2011 - 2015 by Johns. All Rights Reserved.
/// Copyright (c) 2011 - 2015 by Johns. All Rights Reserved.
///
/// Contributor(s):
///
@ -21,95 +21,94 @@
//////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
extern "C"
{
extern "C" {
#endif
/// C callback feed key press
extern void FeedKeyPress(const char *, const char *, int, int, const char *);
/// C callback feed key press
extern void FeedKeyPress(const char *, const char *, int, int, const char *);
/// C plugin get osd size and ascpect
extern void GetOsdSize(int *, int *, double *);
/// C plugin get osd size and ascpect
extern void GetOsdSize(int *, int *, double *);
/// C plugin close osd
extern void OsdClose(void);
/// C plugin draw osd pixmap
extern void OsdDrawARGB(int, int, int, int, int, const uint8_t *, int, int);
/// C plugin close osd
extern void OsdClose(void);
/// C plugin draw osd pixmap
extern void OsdDrawARGB(int, int, int, int, int, const uint8_t *, int, int);
/// C plugin play audio packet
extern int PlayAudio(const uint8_t *, int, uint8_t);
/// C plugin play TS audio packet
extern int PlayTsAudio(const uint8_t *, int);
/// C plugin set audio volume
extern void SetVolumeDevice(int);
/// C plugin reset channel id (restarts audio)
extern void ResetChannelId(void);
/// C plugin play audio packet
extern int PlayAudio(const uint8_t *, int, uint8_t);
/// C plugin play TS audio packet
extern int PlayTsAudio(const uint8_t *, int);
/// C plugin set audio volume
extern void SetVolumeDevice(int);
/// C plugin reset channel id (restarts audio)
extern void ResetChannelId(void);
/// C plugin play video packet
extern int PlayVideo(const uint8_t *, int);
/// C plugin play TS video packet
extern void PlayTsVideo(const uint8_t *, int);
/// C plugin grab an image
extern uint8_t *GrabImage(int *, int, int, int, int);
/// C plugin play video packet
extern int PlayVideo(const uint8_t *, int);
/// C plugin play TS video packet
extern void PlayTsVideo(const uint8_t *, int);
/// C plugin grab an image
extern uint8_t *GrabImage(int *, int, int, int, int);
/// C plugin set play mode
extern int SetPlayMode(int);
/// C plugin get current system time counter
extern int64_t GetSTC(void);
/// C plugin get video stream size and aspect
extern void GetVideoSize(int *, int *, double *);
/// C plugin set trick speed
extern void TrickSpeed(int);
/// C plugin clears all video and audio data from the device
extern void Clear(void);
/// C plugin sets the device into play mode
extern void Play(void);
/// C plugin sets the device into "freeze frame" mode
extern void Freeze(void);
/// C plugin mute audio
extern void Mute(void);
/// C plugin display I-frame as a still picture.
extern void StillPicture(const uint8_t *, int);
/// C plugin poll if ready
extern int Poll(int);
/// C plugin flush output buffers
extern int Flush(int);
/// C plugin set play mode
extern int SetPlayMode(int);
/// C plugin get current system time counter
extern int64_t GetSTC(void);
/// C plugin get video stream size and aspect
extern void GetVideoSize(int *, int *, double *);
/// C plugin set trick speed
extern void TrickSpeed(int);
/// C plugin clears all video and audio data from the device
extern void Clear(void);
/// C plugin sets the device into play mode
extern void Play(void);
/// C plugin sets the device into "freeze frame" mode
extern void Freeze(void);
/// C plugin mute audio
extern void Mute(void);
/// C plugin display I-frame as a still picture.
extern void StillPicture(const uint8_t *, int);
/// C plugin poll if ready
extern int Poll(int);
/// C plugin flush output buffers
extern int Flush(int);
/// C plugin command line help
extern const char *CommandLineHelp(void);
/// C plugin process the command line arguments
extern int ProcessArgs(int, char *const[]);
/// C plugin command line help
extern const char *CommandLineHelp(void);
/// C plugin process the command line arguments
extern int ProcessArgs(int, char *const[]);
/// C plugin exit + cleanup
extern void SoftHdDeviceExit(void);
/// C plugin start code
extern int Start(void);
/// C plugin stop code
extern void Stop(void);
/// C plugin house keeping
extern void Housekeeping(void);
/// C plugin main thread hook
extern void MainThreadHook(void);
/// C plugin exit + cleanup
extern void SoftHdDeviceExit(void);
/// C plugin start code
extern int Start(void);
/// C plugin stop code
extern void Stop(void);
/// C plugin house keeping
extern void Housekeeping(void);
/// C plugin main thread hook
extern void MainThreadHook(void);
/// Suspend plugin
extern void Suspend(int, int, int);
/// Resume plugin
extern void Resume(void);
/// Suspend plugin
extern void Suspend(int, int, int);
/// Resume plugin
extern void Resume(void);
/// Get decoder statistics
extern void GetStats(int *, int *, int *, int *, float *);
/// C plugin scale video
extern void ScaleVideo(int, int, int, int);
/// Get decoder statistics
extern void GetStats(int *, int *, int *, int *, float *, int *, int *, int *, int *);
/// C plugin scale video
extern void ScaleVideo(int, int, int, int);
/// Set Pip position
extern void PipSetPosition(int, int, int, int, int, int, int, int);
/// Pip start
extern void PipStart(int, int, int, int, int, int, int, int);
/// Pip stop
extern void PipStop(void);
/// Pip play video packet
extern int PipPlayVideo(const uint8_t *, int);
/// Set Pip position
extern void PipSetPosition(int, int, int, int, int, int, int, int);
/// Pip start
extern void PipStart(int, int, int, int, int, int, int, int);
/// Pip stop
extern void PipStop(void);
/// Pip play video packet
extern int PipPlayVideo(const uint8_t *, int);
extern const char *X11DisplayName; ///< x11 display name
extern const char *X11DisplayName; ///< x11 display name
#ifdef __cplusplus
}
#endif

View File

@ -1,7 +1,7 @@
///
/// @file softhddevice.h @brief software HD device plugin header file.
///
/// Copyright (c) 2011, 2014 by Johns. All Rights Reserved.
/// Copyright (c) 2011, 2014 by Johns. All Rights Reserved.
///
/// Contributor(s):
///

View File

@ -1,7 +1,7 @@
///
/// @file softhddev_service.h @brief software HD device service header file.
///
/// Copyright (c) 2012 by durchflieger. All Rights Reserved.
/// Copyright (c) 2012 by durchflieger. All Rights Reserved.
///
/// Contributor(s):
///
@ -22,15 +22,13 @@
#pragma once
#define ATMO_GRAB_SERVICE "SoftHDDevice-AtmoGrabService-v1.0"
#define ATMO1_GRAB_SERVICE "SoftHDDevice-AtmoGrabService-v1.1"
#define OSD_3DMODE_SERVICE "SoftHDDevice-Osd3DModeService-v1.0"
#define ATMO_GRAB_SERVICE "SoftHDDevice-AtmoGrabService-v1.0"
#define ATMO1_GRAB_SERVICE "SoftHDDevice-AtmoGrabService-v1.1"
#define OSD_3DMODE_SERVICE "SoftHDDevice-Osd3DModeService-v1.0"
enum
{ GRAB_IMG_RGBA_FORMAT_B8G8R8A8 };
enum { GRAB_IMG_RGBA_FORMAT_B8G8R8A8 };
typedef struct
{
typedef struct {
int structSize;
// request data
@ -45,13 +43,11 @@ typedef struct
void *img;
} SoftHDDevice_AtmoGrabService_v1_0_t;
typedef struct
{
typedef struct {
int Mode;
} SoftHDDevice_Osd3DModeService_v1_0_t;
typedef struct
{
typedef struct {
// request/reply data
int width;

4631
video.c

File diff suppressed because it is too large Load Diff

40
video.h
View File

@ -1,7 +1,7 @@
///
/// @file video.h @brief Video module header file
///
/// Copyright (c) 2009 - 2015 by Johns. All Rights Reserved.
/// Copyright (c) 2009 - 2015 by Johns. All Rights Reserved.
///
/// Contributor(s):
///
@ -40,10 +40,11 @@ typedef struct __video_stream__ VideoStream;
// Variables
//----------------------------------------------------------------------------
extern signed char VideoHardwareDecoder; ///< flag use hardware decoder
extern char VideoIgnoreRepeatPict; ///< disable repeat pict warning
extern int VideoAudioDelay; ///< audio/video delay
extern char ConfigStartX11Server; ///< flag start the x11 server
extern signed char VideoHardwareDecoder; ///< flag use hardware decoder
extern char VideoIgnoreRepeatPict; ///< disable repeat pict warning
extern int VideoAudioDelay; ///< audio/video delay
extern char ConfigStartX11Server; ///< flag start the x11 server
extern char MyConfigDir[];
//----------------------------------------------------------------------------
// Prototypes
@ -116,6 +117,9 @@ extern void VideoSetSaturation(int);
/// Set Gamma.
extern void VideoSetGamma(int);
/// Set Color Temp.
extern void VideoSetTemperature(int);
/// Set ColorSpace.
extern void VideoSetTargetColor(int);
@ -179,9 +183,6 @@ extern void VideoSetBackground(uint32_t);
/// Set audio delay.
extern void VideoSetAudioDelay(int);
/// Set auto-crop parameters.
extern void VideoSetAutoCrop(int, int, int);
/// Clear OSD.
extern void VideoOsdClear(void);
@ -219,22 +220,22 @@ extern uint8_t *VideoGrab(int *, int *, int *, int);
extern uint8_t *VideoGrabService(int *, int *, int *);
/// Get decoder statistics.
extern void VideoGetStats(VideoHwDecoder *, int *, int *, int *, int *, float *);
extern void VideoGetStats(VideoHwDecoder *, int *, int *, int *, int *, float *, int *, int *, int *, int *);
/// Get video stream size
extern void VideoGetVideoSize(VideoHwDecoder *, int *, int *, int *, int *);
extern void VideoOsdInit(void); ///< Setup osd.
extern void VideoOsdExit(void); ///< Cleanup osd.
extern void VideoOsdInit(void); ///< Setup osd.
extern void VideoOsdExit(void); ///< Cleanup osd.
extern void VideoInit(const char *); ///< Setup video module.
extern void VideoExit(void); ///< Cleanup and exit video module.
extern void VideoInit(const char *); ///< Setup video module.
extern void VideoExit(void); ///< Cleanup and exit video module.
/// Poll video input buffers.
extern int VideoPollInput(VideoStream *);
/// Decode video input buffers.
extern int VideoDecodeInput(VideoStream *);
extern int VideoDecodeInput(VideoStream *, int);
/// Get number of input buffers.
extern int VideoGetBuffers(const VideoStream *);
@ -245,9 +246,20 @@ extern void SetDPMSatBlackScreen(int);
/// Raise the frontend window
extern int VideoRaiseWindow(void);
/// Set Shaders
extern int VideoSetShader(char *);
#ifdef USE_OPENGLOSD
extern void ActivateOsd(GLuint, int, int, int, int);
#endif
#ifdef GAMMA
extern void Init_Gamma();
extern void Exit_Gamma();
extern void Set_Gamma(float, int);
extern void Get_Gamma();
#endif
#if 0
long int gettid()
{